It usually emulates worse than the standalone emulators, USUALLY. There's a couple exceptions where it does it as well.
There, you have your answer. That is in fact the reason people dislike retroarch.
I wasn't trying to defend RA, but you made it sound nonfunctional when I know that's clearly not the case. I'm too moronic to understand the issue you're actually having, so apparently I'm a huge pleb and it doesn't matter anyway.
If you don't care about shaders, emulate N64 games with Ares instead
Can you be more specific? Maybe we can help you solve your issue
I already know the problem and it's probably not been solved yet. You cannot emulate the N64 frame buffer without introducing input lag. If you don't emulate the frame buffer, the game won't work correctly.
Isn't that only an issue on the HLE plugins like GLideN64? The LLE plugins like Angrylion and ParaLLEl-RDP don't even give you the option not to emulate the framebuffer, since they strive for hardware accuracy. Mind, you'll still get some input lag regardless, especially on low-framerate games like OoT.
It actually sort of depends on the game. That whole generation was a bit fricked in that regard. I recall reading some Saturn games had upwards of 6 frames of inherent input lag even on a CRT. A good game to try is Super Smash Bros, since IIRC it only had 1 frame of lag (or maybe none, can't recall, but it's super low as far as N64 games go). If you're getting significant lag on that game, yes, there's a problem.
6 months ago
Anonymous
No, it's a multiplicative effect for me. The more lag a game has on OG hardware, the more lag it has no RA. So yes, almost no lag for SSB1
6 months ago
Anonymous
Again, is this on all plugins, including ParaLLEl-RDP? Is it the same on that as on GLideN64?
6 months ago
Anonymous
yes, all plugins. (unless the plugin doesn't use frame buffer emulation). Remember, the FBE is what causes the input lag. And I'm not going to play without FBE
6 months ago
Anonymous
I'm confused, because ParaLLEl-RDP doesn't give you the option to disable the framebuffer. This is on the Mupen64Plus-Next core, right?
6 months ago
Anonymous
Also, what game gives you 8 frames of lag? I want to try it as well.
6 months ago
Anonymous
Banjo kazooie
6 months ago
Anonymous
Just tried it. It definitely has more input lag using GLideN64, though I can't be arsed to measure exactly how much. ParaLLEl-RDP feels like it has slightly less, and it can be mitigated further by dropping max swapchain images down to 2, and possibly more still by disabling VSync, but of course that introduces screen tearing.
6 months ago
Anonymous
I don't know what confusing. All I'm saying is that FBE causes input lag.
>This is on the Mupen64Plus-Next core, right?
Yes that was one of the cores I tried and everyone online recommended.
Garbage UI in every sense of the word. Doesn't save settings if launched from Launchbox. Shaders sometimes load, sometimes not. Sometimes they crash. Issues with certain Bluetooth controllers. I just stick with individual emulators. Simply not worth it.
Maybe it's great if you have a custom arcade machine, a homebrewed console, or some Raspberry Pi hooked up to your living room TV. No point in using it on the computer.
People like Retroarch because it can be used on handheld devices compared to PC emulators that require a keyboard and mouse to use, and because it makes shaders work with any core that's supported. The interface is not efficient because it's made for controllers, but at least the experience is consistent across any console you want to emulate. It has both good and shit aspects to it. The only thing I really hate is the input mapping
Yeah, the UI can be a hassle if you're not used to it and don't know how it's organized or where to look for certain settings, but I think it could be improved through some reorganization. The biggest problem, as you say, is by far the input system. On the one hand, it works perfectly if you're using a popular DS/Xbox-style controller and you're playing games on cores where you don't need to touch anything, such as SNES and PS1. But use a non-standard controller, or play games on cores that don't map precisely to your controller (especially N64 and maybe Saturn), and then you're forced to reconfigure inputs, and THAT is a pain due to the retropad abstraction.
As a retroarch user, there are some flaws (though I'm too tired to list them) and if you have really specific needs then you're better off using a standalone emulator. But for the most part it's perfect and anyone who says otherwise is either too stupid to do basic configuration shit (which is saying something because I'm basically moronic and I got it set up mostly without guides) or a contrarian who's upset at convenience.
I had some trouble with mapping controls on my bluetooth controllers sometimes, it also behaves differently, and oddly, if I try to plug them in by USB, like it's a different controller now, also for anything 5th/6th generation and up, besides PS1, PSP, DS and GBA, it's worse than standalone... I'd still recommend it though, I love using it for most consoles I emulate, the UI is an amazing part of it that I'll never get why it gets so much hate, and all of its universal settings, especially the shaders, make my life easier. I can't recommend it enough.
Some cores like the PS2 one aren't up to the standalone standards, the X68000 emulator it has isn't better than a standalone one, other than that its perfect for me.
That's right.
PCSX2 in Retroarch could barely run Yakuza. It crashed always before one cutscene in Chapter1.
I installed it as a stand alone emulator and it runs flawless (the emulator, the game is a big pile of shit, pure burgerslop made in Japan).
PS2 and GCN cores are alpha cores that are literal years behind and this is stated very explicitly. Basically every core from gen 5 and earlier (as well as MAME/DS/DC/PSP) are at most only a couple weeks behind standalone with significantly more features and better latency and audio/video sync.
But it is not a problem for me. I can also use stand-alone emulators. They are good, free, and convenient to use.
It's not a problem for me, as I am not building my personality or my sexuality on a single piece of software.
And you?
Do you base your personality on Retroarch?
Does your butthole hurt if you double-click on a stand-alone emulator?
Do your hemorroids rupture, explode and bleed if you play Pokèmon on VisualBoyAdvance?
You're probably talking to the RA dev again. SquarePusher/TwinAphex loves to come onto Ganker to shill his front end because the rest of the internet has him on their shit list.
90% of the shaders are either abandoned or useless, there's like a billion edge smoothing ones but the only decent is NNEDI3 128 but it's pretty much impossible to run it and get a decent performance in newer console cores
>90% of the shaders are either abandoned or useless
I don't see the issue with a shader being abandoned, if it's more or less finished and looks good then we can just keep using it regardless if it gets updated/new versions or not.
Oh, and the libretro database is a disorganized shitheap filled with missing or outright wrong covers, on top of redundant or misnamed entries. If you're a thumbnail autist it's annoying as a hell, especially since the ozone ui has that big sidebar on the right that pops up and just looks like wasted space when nothings in it.
>Fricks up controller priority on startup sometimes.
Fricking this. If you decide to play the Steam Deck docked and you have a controller that disconnects you're forced to close retroarch entirely. It won't respond to ANY control inputs.
For some reason, this problem only happens in SteamOS mode, and not in desktop mode.
worst Ui in the history of software design, maybe the worst ever
mame is giving them a run for their money though on who can take the largest shit on the end user
its wild to me how far thjngs have fallen
you literally get accosted for actually playing instead of pretending (emulation)
6 months ago
Anonymous
Yes Pablo that's really PCB >emulators are LITERALLY hate crimeing me!!
Shut up you whiny homosexual
6 months ago
Anonymous
the only whiners are emugays as they are constantly on suicide watch >u jus cant learm the softwarez
try learning actual skills instead of clicking on things
i'm an electrical engineer
what other hobby has this blight? >painter paints on canvas
"pretending to paint on pc is the SAME!!!!"
unhinged
6 months ago
Anonymous
>the only whiners are emugays >he whines in a thread about emulation that he could have ignored
>i'm an electrical engineer >posts in negative second grade English
6 months ago
Anonymous
Real hardware is not sustainable no?
6 months ago
Anonymous
>owning physical items is simply unsustainable
the brainwash got folks
6 months ago
Anonymous
I mean what happens when all crts are gone?
6 months ago
Anonymous
we will all be dead by then who fricking cares
i have 8 crt if i never buy one as long as i live i will still be fine
prices paid: $0, $0, $5, $200 etc
6 months ago
Anonymous
bro I pretty much agree with you. why so angry?
6 months ago
Anonymous
i havent been sleeping
im not mad just cranky kek
6 months ago
Anonymous
get to bed at a good time tonight crt bro
6 months ago
Anonymous
I'm sure you have a room full of ancient PCB games, right?
Not everyone is going to spend hundreds of dollars on old toys that are just going to rot and die out at some point, if you enjoy wasting your money for the sake of your senseless purist ideas then have fun, I'll emulate with the tools I already have, download everything for free to play anything I could ever want, and save my money for actually important stuff like a functioning adult would. I love how you homosexuals have the audacity to brag about being manchildren that spend hundreds on a inflated market for moronic motives, good for you.
Except good UI doesn't require you to think. I shouldn't have to learn how to navigate and find things in the software, it should be evident. I'm not reading 200 pages of Wiki to load an SMC file.
If you need to think to use the RetroArch UI then that just proves my point about you being a brainlet and RetroArch exposing you as one, literally just scan your ROMs folder, download the cores you want, and select a ROM to play, it just works and all of the main options are often in the quick menu when you start playing a ROM. If that's hard to figure out, you're braindead.
its almost like they intentionally ignored windows os design language
its a trait of autism
being literally unable to organize or conform to existing regimen/standards/uniformity
it think its something to do with the chemicals in the food/water
It's not made just for Windows, also Windows barely has an OS design language now, it's all over the place, sometimes they want to go all tablet like and minimalist, other times MacOS inspired, and other times more retro Windows, it's a mess and has no cohesion, RetroArch looks fine and has tons of UI options that are easy to understand if you're not a stupid frick.
>Leaves out having to get the correct core, some of which comes with input lag. Some crashes the rom. You also have to setup the controller, which doesn't automatically get mapped in-game despite working fine in the actual menu. >Oh you have the controller plugged into another USB slot? You're not using the cable this time around? Time to reset all the settings over again!
[...]
100% co-signed in agreement.
It does map your controller automatically, you moron, also the settings sometimes can reset because Windows recognizes your controller as an XBOX controller through Xinput when plugged in or on bluetooth, and as Direct Input when you use it the other way, it's an error that would happen in literally any emulator you use because it's Windows and not RetroArch.
Except good UI doesn't require you to think. I shouldn't have to learn how to navigate and find things in the software, it should be evident. I'm not reading 200 pages of Wiki to load an SMC file.
>Leaves out having to get the correct core, some of which comes with input lag. Some crashes the rom. You also have to setup the controller, which doesn't automatically get mapped in-game despite working fine in the actual menu. >Oh you have the controller plugged into another USB slot? You're not using the cable this time around? Time to reset all the settings over again!
its almost like they intentionally ignored windows os design language
its a trait of autism
being literally unable to organize or conform to existing regimen/standards/uniformity
it think its something to do with the chemicals in the food/water
>Leaves out having to get the correct core, some of which comes with input lag. Some crashes the rom.
Only systems that have more than one viable option are NES (Mesen/Nestopia UE), SNES (SNES9X/BSNES), PS1 (Swanstation/Beetle), and maybe Genesis (Gens plus GX/Blast em). And the differences are cut and dry that you know what cores does what depending on the need. There's also downloading all of them and assigning it to a specific game if you're not stupid. >Some crashes the rom.
Never happens unless you're missing a bios, which standalones require as well. >You also have to setup the controller, which doesn't automatically get mapped in-game despite working fine in the actual menu.
Except it does, quit using an outdated version. And even then remapping controls upon use is something standalones do. You're complaining about basic b***h emulation shit. >Oh you have the controller plugged into another USB slot? You're not using the cable this time around? Time to reset all the settings over again!
Never happens since when ever version. Once a pad is recognized, it's recognized with whatever settings you had.
6 months ago
Anonymous
>Only systems that have more than one viable option are NES (Mesen/Nestopia UE), SNES (SNES9X/BSNES), PS1 (Swanstation/Beetle), and maybe Genesis (Gens plus GX/Blast em). And the differences are cut and dry that you know what cores does what depending on the need. There's also downloading all of them and assigning it to a specific game if you're not stupid.
You're essentially saying you have to look at the cores, then pull up on your phone to figure out what the differences are between all these emulators. After that point, I might as well download them from the official source.
>Never happens unless you're missing a bios, which standalones require as well.
Even then it shouldn't crash, but simply not load.
>Except it does, quit using an outdated version. And even then remapping controls upon use is something standalones do. You're complaining about basic b***h emulation shit.
Try loading Retroarch through Launchbox. And standalones, such as Yuzu and Dolphin allow you to have multiple controller profiles that are very easy to test. You click a drop down, move the analog stick and see if it reacts or not. Can Retroarch let you test the controller without having to fiddle with any menu options? Can I see the deadzone on the controller? I cannot.
Not everyone is going to spend hundreds of dollars on old toys that are just going to rot and die out at some point, if you enjoy wasting your money for the sake of your senseless purist ideas then have fun, I'll emulate with the tools I already have, download everything for free to play anything I could ever want, and save my money for actually important stuff like a functioning adult would. I love how you homosexuals have the audacity to brag about being manchildren that spend hundreds on a inflated market for moronic motives, good for you.
[...]
If you need to think to use the RetroArch UI then that just proves my point about you being a brainlet and RetroArch exposing you as one, literally just scan your ROMs folder, download the cores you want, and select a ROM to play, it just works and all of the main options are often in the quick menu when you start playing a ROM. If that's hard to figure out, you're braindead.
[...]
It's not made just for Windows, also Windows barely has an OS design language now, it's all over the place, sometimes they want to go all tablet like and minimalist, other times MacOS inspired, and other times more retro Windows, it's a mess and has no cohesion, RetroArch looks fine and has tons of UI options that are easy to understand if you're not a stupid frick.
[...]
It does map your controller automatically, you moron, also the settings sometimes can reset because Windows recognizes your controller as an XBOX controller through Xinput when plugged in or on bluetooth, and as Direct Input when you use it the other way, it's an error that would happen in literally any emulator you use because it's Windows and not RetroArch.
Wrong. I have my controller set to Switch mode, it does not recognize it as an Xbox Controller at all. I have no issues with Duckstation, Yuzu, Dolphin, or even ZSNES.
its almost like they intentionally ignored windows os design language
its a trait of autism
being literally unable to organize or conform to existing regimen/standards/uniformity
it think its something to do with the chemicals in the food/water
It usually emulates worse than the standalone emulators, USUALLY. There's a couple exceptions where it does it as well.
There, you have your answer. That is in fact the reason people dislike retroarch.
>It usually emulates worse than the standalone emulators, USUALLY.
6th gen (excluding DC and GBA) and some Japanese computers. That's it. 5th gen consoles and handhelds are on par or exceed standalones.
personally I dislike it because I think it's horrible and ugly
life is too short to deal with all of that atrocious nonsense
hot garbage
I recently learned that they actually use that software to punish prisoners in Guantánamo Bay
they just make them configure the software over and over again kek
I'm starting to think people who defend Retroarch are like people who say "You don't need Adobe Photoshop, you can use GIMP to edit your images, works just as well if you're not braindead. All you have to do is [ten page worth of instructions and diagrams and file trees]"
Yes, because installing a single software, downloading your cores upon starting it up, scanning your ROMs folder, setting up controllers and shaders ONCE, and then playing is SOOO much harder than setting up dozens of separate emulators and all of their settings from scratch one by one... you stupid fricking moron.
I figured it out immediately, as any person with at least a few braincells would, stop acting as if everyone is moronic like you and can't figure it out despite it being simple and straightforward.
6 months ago
Anonymous
You must have an IQ of 170. It is impressive you were able to find all the right settings in a software with the most convoluted information architecture I have ever seen. Where you need to go 10+ layers deep in menus multiple times just to add an NTSC shader. It's almost like you were the developer of the emulator.
Menus.
The menus into menus into menus, oh sorry this is the quick menu, you wanted the main menu.
Oh these settings? They don't actually do anything, you want the core settings which was three menus back
This.
6 months ago
Anonymous
>Quick Menu > shaders
sure is 10+ layers there moron
6 months ago
Anonymous
No emulator UI should need more than four button presses to bind a button. At most it should be
Configuation>input>desired button>bind
MAYBE a fifth press if you need to select a different input device. But nah Retroarch had to get fancy and go
controls>port X controls>desired button>bind>back>manage remap files>save remap files
Double the amount of presses. And on it's own, 4 button presses turning into 8 isn't a huge problem. The problem comes when literally every single option is that much more convoluted
6 months ago
Anonymous
It's only four more presses because you are saving that rebinding per-game or per-core. I think there might be a way to set control changes to automatically save for each game across sessions (I think it used to be like that previously, not really sure, I've always manually saved rebinds just because you only need to do it once anyways). Regardless, you can also just load a previous rebinding from a game or core as well without having to manually set it.
A lot of emulators don't even allow per-game rebindings which is just pathetic.
6 months ago
Anonymous
>I think there might be a way to set control changes to automatically save for each game across sessions
That's kinda the problem. it's not that retroarch doesn't work, it's that making it work is a mystery if you don't have a detailed guide. You shouldn't have to say "I think, not sure" about so many things that simple.
6 months ago
Anonymous
I am saying I'm not sure how they changed the default behavior since I've always just manually saved it regardless...
I have everything for RetroArch set up and haven't updated it for over a year (RA itself, not the cores). It takes some time to setup, but once you do, you're basically set for life since it is the same for every platform and OS and it has support for a massive amount of cores and is always adding more. Also since the layout for RetroArch is basically the exact same for every core, you only need to learn it once.
You can set your controls, shaders, audio levels, aspect ratio, and individual core settings in less than a minute and then save them for that game (or as the core default) and never have to mess with it again.
The issues people have with RetroArch are usually extremely basic like using global configuration to set game controls or not even understanding how to download cores or add BIOS.
Do hotkeys per core/game work? I remember i had to go into the cfg files and edit it or mess with configuration/overrides and too many settings and it makes NO FRICKIGN SENSE.
Menus.
The menus into menus into menus, oh sorry this is the quick menu, you wanted the main menu.
Oh these settings? They don't actually do anything, you want the core settings which was three menus back
The ui is fricking shit, I used the mobile version and I checked everywhere for changing the touch controls layouts but couldn't find it because of all the unnecessary shit and awful menus
I've been using emulators for various systems since I was in middle school, things from standard PC .exe files to homebrewed emulators on modded consoles.
Well over a decade of emulation experience, and somehow Retroarch is the only time I ever had to actually look up guides on how to use an emulator's base features. Not performance tweaks or enhancements, just shit like "How do I bind a button"
Not for people who want to stick to standalone emulators.
TSMT
I can't get N64 to work correctly and have spent entire days trying every setting possible.
You are doing something horribly wrong.
>sets every possible setting combination
>it's still not the software's fault!
Can you be more specific? Maybe we can help you solve your issue
I wasn't trying to defend RA, but you made it sound nonfunctional when I know that's clearly not the case. I'm too moronic to understand the issue you're actually having, so apparently I'm a huge pleb and it doesn't matter anyway.
Have you tried all of the cores? And which game are you trying to play?
I already know the problem and it's probably not been solved yet. You cannot emulate the N64 frame buffer without introducing input lag. If you don't emulate the frame buffer, the game won't work correctly.
Isn't that only an issue on the HLE plugins like GLideN64? The LLE plugins like Angrylion and ParaLLEl-RDP don't even give you the option not to emulate the framebuffer, since they strive for hardware accuracy. Mind, you'll still get some input lag regardless, especially on low-framerate games like OoT.
In my case, it's an issue on all settings unfortunately. I'm not even an input lag gay but 8 frames of input lag on a 30fps game? no way.
It actually sort of depends on the game. That whole generation was a bit fricked in that regard. I recall reading some Saturn games had upwards of 6 frames of inherent input lag even on a CRT. A good game to try is Super Smash Bros, since IIRC it only had 1 frame of lag (or maybe none, can't recall, but it's super low as far as N64 games go). If you're getting significant lag on that game, yes, there's a problem.
No, it's a multiplicative effect for me. The more lag a game has on OG hardware, the more lag it has no RA. So yes, almost no lag for SSB1
Again, is this on all plugins, including ParaLLEl-RDP? Is it the same on that as on GLideN64?
yes, all plugins. (unless the plugin doesn't use frame buffer emulation). Remember, the FBE is what causes the input lag. And I'm not going to play without FBE
I'm confused, because ParaLLEl-RDP doesn't give you the option to disable the framebuffer. This is on the Mupen64Plus-Next core, right?
Also, what game gives you 8 frames of lag? I want to try it as well.
Banjo kazooie
Just tried it. It definitely has more input lag using GLideN64, though I can't be arsed to measure exactly how much. ParaLLEl-RDP feels like it has slightly less, and it can be mitigated further by dropping max swapchain images down to 2, and possibly more still by disabling VSync, but of course that introduces screen tearing.
I don't know what confusing. All I'm saying is that FBE causes input lag.
>This is on the Mupen64Plus-Next core, right?
Yes that was one of the cores I tried and everyone online recommended.
*the more lag it has on RA*
If you don't care about shaders, emulate N64 games with Ares instead
Too much is too much, though I do use it on my ps3
emulation
Garbage UI in every sense of the word. Doesn't save settings if launched from Launchbox. Shaders sometimes load, sometimes not. Sometimes they crash. Issues with certain Bluetooth controllers. I just stick with individual emulators. Simply not worth it.
Maybe it's great if you have a custom arcade machine, a homebrewed console, or some Raspberry Pi hooked up to your living room TV. No point in using it on the computer.
It's a small flaw.
Standalone is superior for gen 5 onward
*gen 6
>Look up question related to emulation
>People insist on shilling RetroArch
Why?
yeah this is pretty annoying I second this. Bring back individual emulators please.
People like Retroarch because it can be used on handheld devices compared to PC emulators that require a keyboard and mouse to use, and because it makes shaders work with any core that's supported. The interface is not efficient because it's made for controllers, but at least the experience is consistent across any console you want to emulate. It has both good and shit aspects to it. The only thing I really hate is the input mapping
Yeah, the UI can be a hassle if you're not used to it and don't know how it's organized or where to look for certain settings, but I think it could be improved through some reorganization. The biggest problem, as you say, is by far the input system. On the one hand, it works perfectly if you're using a popular DS/Xbox-style controller and you're playing games on cores where you don't need to touch anything, such as SNES and PS1. But use a non-standard controller, or play games on cores that don't map precisely to your controller (especially N64 and maybe Saturn), and then you're forced to reconfigure inputs, and THAT is a pain due to the retropad abstraction.
As a retroarch user, there are some flaws (though I'm too tired to list them) and if you have really specific needs then you're better off using a standalone emulator. But for the most part it's perfect and anyone who says otherwise is either too stupid to do basic configuration shit (which is saying something because I'm basically moronic and I got it set up mostly without guides) or a contrarian who's upset at convenience.
B and A buttons are swapped by default
Every two months a new core breaks, right now it's the PPSSPP core
RetroArch is amazing for 5th gen and prior. Anybody using it for systems beyond that is a certified moron.
I had some trouble with mapping controls on my bluetooth controllers sometimes, it also behaves differently, and oddly, if I try to plug them in by USB, like it's a different controller now, also for anything 5th/6th generation and up, besides PS1, PSP, DS and GBA, it's worse than standalone... I'd still recommend it though, I love using it for most consoles I emulate, the UI is an amazing part of it that I'll never get why it gets so much hate, and all of its universal settings, especially the shaders, make my life easier. I can't recommend it enough.
Some cores like the PS2 one aren't up to the standalone standards, the X68000 emulator it has isn't better than a standalone one, other than that its perfect for me.
That's right.
PCSX2 in Retroarch could barely run Yakuza. It crashed always before one cutscene in Chapter1.
I installed it as a stand alone emulator and it runs flawless (the emulator, the game is a big pile of shit, pure burgerslop made in Japan).
PS2 and GCN cores are alpha cores that are literal years behind and this is stated very explicitly. Basically every core from gen 5 and earlier (as well as MAME/DS/DC/PSP) are at most only a couple weeks behind standalone with significantly more features and better latency and audio/video sync.
Zoomers are so fricking stupid, man.
I'm no zoomer, fellow fatass millennial.
I love Retroarch, emotionally and sexually.
The only flaw I found is in its PS2 core.
But it is not a problem for me. I can also use stand-alone emulators. They are good, free, and convenient to use.
It's not a problem for me, as I am not building my personality or my sexuality on a single piece of software.
And you?
Do you base your personality on Retroarch?
Does your butthole hurt if you double-click on a stand-alone emulator?
Do your hemorroids rupture, explode and bleed if you play Pokèmon on VisualBoyAdvance?
You're probably talking to the RA dev again. SquarePusher/TwinAphex loves to come onto Ganker to shill his front end because the rest of the internet has him on their shit list.
Bizhawk is what Retroarch should have been.
QRD?
It has a proper ui for starters.
I've never heard of it before
90% of the shaders are either abandoned or useless, there's like a billion edge smoothing ones but the only decent is NNEDI3 128 but it's pretty much impossible to run it and get a decent performance in newer console cores
>90% of the shaders are either abandoned or useless
I don't see the issue with a shader being abandoned, if it's more or less finished and looks good then we can just keep using it regardless if it gets updated/new versions or not.
Fricks up controller priority on startup sometimes.
The rearrangement of items in the last few updates is weird.
Online updater is allegedly borked (works for me).
Some cores (like MAME-current or PC systems) are either woefully anemic or barely work.
Not a deal breaker, but nows about time to improve 6th gen cores (PS2 and Gamecube).
Besides that it's fine. Critics are uppity morons who can't use a computer.
Oh, and the libretro database is a disorganized shitheap filled with missing or outright wrong covers, on top of redundant or misnamed entries. If you're a thumbnail autist it's annoying as a hell, especially since the ozone ui has that big sidebar on the right that pops up and just looks like wasted space when nothings in it.
>Fricks up controller priority on startup sometimes.
Fricking this. If you decide to play the Steam Deck docked and you have a controller that disconnects you're forced to close retroarch entirely. It won't respond to ANY control inputs.
For some reason, this problem only happens in SteamOS mode, and not in desktop mode.
worst Ui in the history of software design, maybe the worst ever
mame is giving them a run for their money though on who can take the largest shit on the end user
Sup
The UI is fine, it's easy to navigate and find what you need, and there are a few diffrent UIs you can choose from.
I love how RetroArch exposes brainlets.
uninstalled
its not about intelligence
i refuse to pretend to play vidya
real hardware and a crt is the only way
everything else is larp
>real hardware and a crt is the only way
Then frick off Black person and got to your designated thread
>name a flaw
its fake and gay
>f-f-frick off to /crt/ reeee
beahahahahahahah
>fake and gay
Like your posts pablo
REAL hardware only
real pcb only
its wild to me how far thjngs have fallen
you literally get accosted for actually playing instead of pretending (emulation)
Yes Pablo that's really PCB
>emulators are LITERALLY hate crimeing me!!
Shut up you whiny homosexual
the only whiners are emugays as they are constantly on suicide watch
>u jus cant learm the softwarez
try learning actual skills instead of clicking on things
i'm an electrical engineer
what other hobby has this blight?
>painter paints on canvas
"pretending to paint on pc is the SAME!!!!"
unhinged
>the only whiners are emugays
>he whines in a thread about emulation that he could have ignored
>i'm an electrical engineer
>posts in negative second grade English
Real hardware is not sustainable no?
>owning physical items is simply unsustainable
the brainwash got folks
I mean what happens when all crts are gone?
we will all be dead by then who fricking cares
i have 8 crt if i never buy one as long as i live i will still be fine
prices paid: $0, $0, $5, $200 etc
bro I pretty much agree with you. why so angry?
i havent been sleeping
im not mad just cranky kek
get to bed at a good time tonight crt bro
I'm sure you have a room full of ancient PCB games, right?
yes
i work graves ;_;
Not everyone is going to spend hundreds of dollars on old toys that are just going to rot and die out at some point, if you enjoy wasting your money for the sake of your senseless purist ideas then have fun, I'll emulate with the tools I already have, download everything for free to play anything I could ever want, and save my money for actually important stuff like a functioning adult would. I love how you homosexuals have the audacity to brag about being manchildren that spend hundreds on a inflated market for moronic motives, good for you.
If you need to think to use the RetroArch UI then that just proves my point about you being a brainlet and RetroArch exposing you as one, literally just scan your ROMs folder, download the cores you want, and select a ROM to play, it just works and all of the main options are often in the quick menu when you start playing a ROM. If that's hard to figure out, you're braindead.
It's not made just for Windows, also Windows barely has an OS design language now, it's all over the place, sometimes they want to go all tablet like and minimalist, other times MacOS inspired, and other times more retro Windows, it's a mess and has no cohesion, RetroArch looks fine and has tons of UI options that are easy to understand if you're not a stupid frick.
It does map your controller automatically, you moron, also the settings sometimes can reset because Windows recognizes your controller as an XBOX controller through Xinput when plugged in or on bluetooth, and as Direct Input when you use it the other way, it's an error that would happen in literally any emulator you use because it's Windows and not RetroArch.
>windows barely has a design language now
anon pls
the X in the corner to close the dialogue has been there since windows 95 and isnt going away
Except good UI doesn't require you to think. I shouldn't have to learn how to navigate and find things in the software, it should be evident. I'm not reading 200 pages of Wiki to load an SMC file.
>Except good UI doesn't require you to think.
>OH MY SCIENCE WHAT DOES "LOAD CONTENT" WITH THIS TOOL TIP AT THE BOTTOM MEAN!!!!!?
Why are you moronic
>Leaves out having to get the correct core, some of which comes with input lag. Some crashes the rom. You also have to setup the controller, which doesn't automatically get mapped in-game despite working fine in the actual menu.
>Oh you have the controller plugged into another USB slot? You're not using the cable this time around? Time to reset all the settings over again!
100% co-signed in agreement.
>Leaves out having to get the correct core, some of which comes with input lag. Some crashes the rom.
Only systems that have more than one viable option are NES (Mesen/Nestopia UE), SNES (SNES9X/BSNES), PS1 (Swanstation/Beetle), and maybe Genesis (Gens plus GX/Blast em). And the differences are cut and dry that you know what cores does what depending on the need. There's also downloading all of them and assigning it to a specific game if you're not stupid.
>Some crashes the rom.
Never happens unless you're missing a bios, which standalones require as well.
>You also have to setup the controller, which doesn't automatically get mapped in-game despite working fine in the actual menu.
Except it does, quit using an outdated version. And even then remapping controls upon use is something standalones do. You're complaining about basic b***h emulation shit.
>Oh you have the controller plugged into another USB slot? You're not using the cable this time around? Time to reset all the settings over again!
Never happens since when ever version. Once a pad is recognized, it's recognized with whatever settings you had.
>Only systems that have more than one viable option are NES (Mesen/Nestopia UE), SNES (SNES9X/BSNES), PS1 (Swanstation/Beetle), and maybe Genesis (Gens plus GX/Blast em). And the differences are cut and dry that you know what cores does what depending on the need. There's also downloading all of them and assigning it to a specific game if you're not stupid.
You're essentially saying you have to look at the cores, then pull up on your phone to figure out what the differences are between all these emulators. After that point, I might as well download them from the official source.
>Never happens unless you're missing a bios, which standalones require as well.
Even then it shouldn't crash, but simply not load.
>Except it does, quit using an outdated version. And even then remapping controls upon use is something standalones do. You're complaining about basic b***h emulation shit.
Try loading Retroarch through Launchbox. And standalones, such as Yuzu and Dolphin allow you to have multiple controller profiles that are very easy to test. You click a drop down, move the analog stick and see if it reacts or not. Can Retroarch let you test the controller without having to fiddle with any menu options? Can I see the deadzone on the controller? I cannot.
Wrong. I have my controller set to Switch mode, it does not recognize it as an Xbox Controller at all. I have no issues with Duckstation, Yuzu, Dolphin, or even ZSNES.
its almost like they intentionally ignored windows os design language
its a trait of autism
being literally unable to organize or conform to existing regimen/standards/uniformity
it think its something to do with the chemicals in the food/water
It usually emulates worse than the standalone emulators, USUALLY. There's a couple exceptions where it does it as well.
There, you have your answer. That is in fact the reason people dislike retroarch.
>It usually emulates worse than the standalone emulators, USUALLY.
6th gen (excluding DC and GBA) and some Japanese computers. That's it. 5th gen consoles and handhelds are on par or exceed standalones.
>GBA is 6th gen
I know this is true, but every instinct tells me it shouldn't be
personally I dislike it because I think it's horrible and ugly
life is too short to deal with all of that atrocious nonsense
hot garbage
I recently learned that they actually use that software to punish prisoners in Guantánamo Bay
they just make them configure the software over and over again kek
>personally I dislike it because I think it's horrible and ugly
I have a wierd nostalgia for the PS3/PSP era so I like UIs that look like XMB.
I see the baby ducks are out in force today.
I remember you from that Diablo 2 thread we had right before Christmas. I also recall you having the world's worst reading comprehension.
kek wtf anon I've never even played Diablo 2, let alone posted in a thread about it. The frick are you on about?
i fricking laughed so hard at this
/vr/ is the only board worth a shit
even when they tried to ruin the board it just got funnier
the title
should've been snesticle
I had to go to the beginning to check that this thread is not about CRTs.
Can we discuss Retroarch, please?
>name a flaw
it was absolutely disgusting
I'm starting to think people who defend Retroarch are like people who say "You don't need Adobe Photoshop, you can use GIMP to edit your images, works just as well if you're not braindead. All you have to do is [ten page worth of instructions and diagrams and file trees]"
Yes, because installing a single software, downloading your cores upon starting it up, scanning your ROMs folder, setting up controllers and shaders ONCE, and then playing is SOOO much harder than setting up dozens of separate emulators and all of their settings from scratch one by one... you stupid fricking moron.
When I think of playing Battletoads, I think of having to solve logic problems to get started. Pic is the manual.
>If X is Y then C, but C actually is D in rare cases where X is 59.987Hz running on driver 291.3 otherwise D and A = B.
>setting up dozens of separate emulators
But... Standalone emulators rarely ever take any setting up beyond perhaps some controller mapping
And the same goes for RetroArch, but still homosexuals here act as if it's rocket science to use it at all, just exposing themselves as morons.
Yes, Retroarch is easy and intuitive to use when you have spent hundreds and thousands of hours in it already. That's how we all know it sucks.
I figured it out immediately, as any person with at least a few braincells would, stop acting as if everyone is moronic like you and can't figure it out despite it being simple and straightforward.
You must have an IQ of 170. It is impressive you were able to find all the right settings in a software with the most convoluted information architecture I have ever seen. Where you need to go 10+ layers deep in menus multiple times just to add an NTSC shader. It's almost like you were the developer of the emulator.
This.
>Quick Menu > shaders
sure is 10+ layers there moron
No emulator UI should need more than four button presses to bind a button. At most it should be
Configuation>input>desired button>bind
MAYBE a fifth press if you need to select a different input device. But nah Retroarch had to get fancy and go
controls>port X controls>desired button>bind>back>manage remap files>save remap files
Double the amount of presses. And on it's own, 4 button presses turning into 8 isn't a huge problem. The problem comes when literally every single option is that much more convoluted
It's only four more presses because you are saving that rebinding per-game or per-core. I think there might be a way to set control changes to automatically save for each game across sessions (I think it used to be like that previously, not really sure, I've always manually saved rebinds just because you only need to do it once anyways). Regardless, you can also just load a previous rebinding from a game or core as well without having to manually set it.
A lot of emulators don't even allow per-game rebindings which is just pathetic.
>I think there might be a way to set control changes to automatically save for each game across sessions
That's kinda the problem. it's not that retroarch doesn't work, it's that making it work is a mystery if you don't have a detailed guide. You shouldn't have to say "I think, not sure" about so many things that simple.
I am saying I'm not sure how they changed the default behavior since I've always just manually saved it regardless...
I have everything for RetroArch set up and haven't updated it for over a year (RA itself, not the cores). It takes some time to setup, but once you do, you're basically set for life since it is the same for every platform and OS and it has support for a massive amount of cores and is always adding more. Also since the layout for RetroArch is basically the exact same for every core, you only need to learn it once.
You can set your controls, shaders, audio levels, aspect ratio, and individual core settings in less than a minute and then save them for that game (or as the core default) and never have to mess with it again.
The issues people have with RetroArch are usually extremely basic like using global configuration to set game controls or not even understanding how to download cores or add BIOS.
Do hotkeys per core/game work? I remember i had to go into the cfg files and edit it or mess with configuration/overrides and too many settings and it makes NO FRICKIGN SENSE.
moron
Menus.
The menus into menus into menus, oh sorry this is the quick menu, you wanted the main menu.
Oh these settings? They don't actually do anything, you want the core settings which was three menus back
The ui is fricking shit, I used the mobile version and I checked everywhere for changing the touch controls layouts but couldn't find it because of all the unnecessary shit and awful menus
>it's another episode of squarepusher coming to Ganker because RA is bleeding patreon bux again
I've been using emulators for various systems since I was in middle school, things from standard PC .exe files to homebrewed emulators on modded consoles.
Well over a decade of emulation experience, and somehow Retroarch is the only time I ever had to actually look up guides on how to use an emulator's base features. Not performance tweaks or enhancements, just shit like "How do I bind a button"