Guess it's time for another one of these. Bonus points if it's built with a pokemon in mind or utilizes moves (eg. Gulp Missle)
![]() Nothing Ever Happens Shirt $21.68 |
![]() Ape Out Shirt $21.68 |
![]() Nothing Ever Happens Shirt $21.68 |
Guess it's time for another one of these. Bonus points if it's built with a pokemon in mind or utilizes moves (eg. Gulp Missle)
![]() Nothing Ever Happens Shirt $21.68 |
![]() Ape Out Shirt $21.68 |
![]() Nothing Ever Happens Shirt $21.68 |
>Proficiency
Boosts the power of moves with no secondary effects by 30%.
>Efficiency
Reduces the power of moves with no secondary effects by 30%, but they gain +1 priority.
Efficiency sounds like it can be busted, I like it.
Really depends on the moveset, even a 120 BP move is reduced to 84 BP most of which are not 100% accurate so it's around Extremespeed level.
Which is scary as frick. Astral Barrage, Rage Fist and Last Respects can all hit most of the non-Normal types in the meta for at least neutral and technically none of them have secondary effects -- just hitting everyone (not an effect) or variable base power that increases under specific conditions (also not a secondary effect). Can you imagine busting out a Ghost type Extremespeed that targets both opponents every single turn, no punishment? Ignoring Calyrex's signature ability, obv. And Rage Fist hits 245BP max after just 6 hits and gets +1 Priority that entire time. Yeah it takes longer to snowball damage but frick that.
then just don't give a pokemon that ability with that move...
obviously but I was thinking in the context of putting that ability on them through skill swap or something or just generally thinking about crazy ass combos
77 BP priority hydro pump
Nuz'Ender
Automatically knocks out a pokemon if one hasn't fainted in 24 hours.
Shadow Boxer: Pokemon cannot damage opponent directly. Any damage instead effects a random pokemon in the opponents party.
>Tunneler
Using Dig will cause your Pokemon to remain semi-submerged in the ground until it switches out or uses Dig again. While submerged it will take half damage from physical moves, and it's own ground type moves will do more damage. However, it will take double damage from ground type moves and and it's physical contact moves will be unable to hit flying and non-grounded pokemon.
this would 100% be attached to some new prerelease pokemon revealed early on for a pair of core games lol
>Black Hole
with the way it screws over the Light Trio/Necrozma specifically, this ability would have to be attached to some sort of Legendary and/or Ultra Beast
>Gentle Giant
a Pokemon that i hope would be in every single game after its introduction since it would instantly become one of the best Pokemon for capturing wild Pokemon. i imagine the species could be really strong if it is capable of inflicting literally any damaging status or condition (poison, burns, binding, sandstorm/hail, etcetera)
Purified
- The User cannot have their stats lowered in any way.
- For example, moves like shell smash will only give the boosts and ignore the debuffs.
Fair Play
- The user copies the Opponent's stat changes when switched in.
Gourmand
- Heals 1/16th of the User's HP at the end of each turn. (Leftovers but an Ability)
Black Hole
- The user will redirect all light-based moves to itself and gets a +1 Sp Atk. The user is also immune to Light-Based moves.
- Example of Light Based Moves: Dazzling Gleam, Photon Geyser, Flash, Solar Beam, Solar Blade, etc.)
Head Start
- For the first turn the user is in battle, the user's Attack and Speed are boosted by 50%.
[Durable]
- The user takes less damage from self inflicting moves (Belly Drum, Flare Blitz, Substitute, etc.)
Visionary
- The User's Psychic type moves can hit Dark types
[Inheritence]
- When the user knocks out a target, they will steal the target's ability.
[Moths to a Flame] (Idea 1)
- Bug Type Immunity
- Redirects all Bug type moves to the user. When hit by a bug move, the user's Sp. Atk will be raised by 1 stage.
[Moths to a Flame] (Idea 2)
- Prevents any Bug Type Pokemon from switching out while the user is on the field
[Ingenuity]
- Removes any Negative Effects that the user's Held Item may have.
Gentle Giant
- The user's direct-damaging moves can never bring a target's health to below 1 HP.
- An "Achilles-Heel" ability for a busted Pokemon
Shatterproof
- The user is Immune to Fighting Type moves.
Snow Force
- Boosts the power of the user's moves during a hailstorm or snowstorm by 50%.
>Overcompensation
Every move loses 10% on their accuracy, but missing gives the pokemon a +1 on their higher stat.
Way worse hustle?
>Targeting System
The user's moves never miss, but occur 1 priority stage later than normal. This does not apply to OHKO moves.
>Redundancy
The user's moves roll a second, similar accuracy check if they fail the first one. This does not apply to OHKO moves.
>Sustainability
Literally a built in Shell Bell
>Superstar
The user's offensive stats are boosted for each party member not fainted, capping at 1.5x for 5 members still alive.
>Timepiece
Sets trick room upon entering. Does not remove trick room if the user enters during trick room.
>Crushing Guilt
Sets gravity upon switching in. Does not remove gravity if its already active.
>Towering
The user does an additional 10% damage for every meter the user is taller than the opponent
>6 m vs 2 m
>40% more
>Miniature
The user does 10% more damage for every meter shorter than the opponent they are.
>2 m vs 6 m
>40% more damage
>Head Smasher
Moves that utilize the pokemon's head will break through protect and screens.
>Algae absorb
If hit by a grass type move, it will heal instead of do damage.
New signature ability of Relicanth
>Echo
Doubles the effectiveness of sound-based moves secondary effects.
>Sprinter
When switching in, this Pokemon gains a +1 Speed boost if the opponent is faster
>Clutter
When attacked with a contact move, this Pokemon has a 50% chance to drop either Spikes, Rocks or Toxic Spikes onto the opponent's side of the field.
>Neat Freak
This Pokemon clears hazards when switching in, gaining a +1 Speed boost in the process
>Muscle Memory
If this Pokémon uses the same physical attack on consecutive turns, the accuracy of that move increases
>Express Delivery
All moves that use or exchange held items gain +3 priority (so moves like Thief, Trick, Stuff Cheeks, Bestow all have this boost)
>Off Script
This Pokemon avoids all damage on its first turn after entering the field, but this only works once per battle
>Understudy
This Pokemon receives all stat changes from an outgoing ally when switching in
3 signature abilities for a Ditto convergent idea I had named "Cotta" -- a Ground type rfake that can only reshape its form or make miniature "clones" of itself, so it learns moves similar in general concept to Transform but not the move itself bc it actually doesn't mimic anything. It would have a limited movepool but I see it gaining access to moves like Mimic, Copycat, Substitute, Sharpen, Iron Defense, etc. No direct attacks, only things to improve stats or mimic other moves
>Putty Power
This Pokemon has such a malleable body it avoids damage from lesser moves (moves under 60bp don't deal damage). Works like Technician where it goes off the initial base power of the move rather than the base power after STAB and other effects kick in. This is kind of helpful bc it means you won't get hit by Fake Outs or most priority, for example
>Remodel
When this Pokemon is hit by an attack, its structure changes to better resist that attack. In other words, it will take 50% less damage if it is hit by the same attack a second time in a row. This can stack for multiple attacks, but the effect wears off in 2 turns.
>Little Buddy
When this Pokemon is KO'd it leaves behind a 1HP Sub for its incoming ally
Creative an interesting. Well done.
Really fun idea, love that
Some signature abilities for custom Pokemon. same anon as
2 ability ideas for an Ice/Fighting 3 stage snowman line
>Frost Heave
Sand Force for Snow/Hail
>Pack Snow
When hit with Ice this Pokemon absorbs damage to buff Def +1 and increase its weight. When hit with Fire the opposite occurs. This ability will also activate during Snow or Sun, proccing at the end of each turn this Pokemon is on the field while the specific weather is active
Some shared abilities for a Normal/Rock kaiju mole line and a Dark/Rock kaiju goblin shark line
>Diamond Horn (mole only)
This Pokémon's horn is made of diamond, allowing to hit Steel-types for SE damage with its Rock-type moves
>Extra-vator (both)
This Pokemon is so good at excavating rock it gains a +1 priority on its Rock type moves
>Rockbiter (shark only)
Hungry for rocks to munch on, this Pokemon chomps into any rocks that come its way. This Pokemon heals back HP when attacking Rock type targets with contact moves and can also heal back 1/3 damage as HP when struck by a Rock type attack. Also removes and heals off Stealth Rock.
Will post more later if I can
Some more ideas tied to some Pokemon concepts I had
>Carpetbagger
When this Pokemon switches out, it takes any hazards or Terrain along with it -- clearing them from the field
>Dust Jacket
This Pokemon's dusty body creates a cloud of dust that protects it and its ally from sand, spore and powder. Basically this is Overcoat but it spreads to your ally as well
*for a Ground/Fairy dust bunny line. Other ability was Infiltrator
>Overstuffed
When this Pokemon eats a Berry, uses a draining move or uses the move Stockpile it will switch forms to its Stuffed Form. This Pokemon switches back to its Empty Form upon switching out, after 2 turns on the field, or following the use of the moves Swallow and Spit Up. Draining moves also deal a little more damage (20%) and draining or eating a Berry will fill your Stockpile "meter" by 1 (without giving the defensive boost -- so it only really contributes to Spit Up and Swallow)
*for a Bug/Poison tick line. The Empty Form is a speedy offensive tick with low HP and very low defenses, while the Stuffed Form swaps offenses for defense and speed for HP (similar to Zygarde it would "heal" as a result of the HP stat change). The idea is you damage with a draining move and then are always swapped to a more defensive mode when taking damage right after, then being able to go for Belch, Spit Up or Swallow depending on your situation
>Espresso Delivery
This Pokemon produces a caffeinated slime that amps up its allies. When this Pokémon switches in, this ability activates and increases your ally's Speed +1
>Strongest Brew
When this Pokemon is hit by Fire or Water attacks, it raises its SpDef +2 after taking damage
*for a grass or ground/electric coffee bean snail line. The obvious theme is caffeination and I imagine it having a signature move called "Perk Up" that prevents an ally from falling asleep while raising their speed. maybe there could be other funny things in there too, but that's the big one.
A signature ability for an Ice/Poison poinsettia line. Starts at mistletoe/holly baby mon, becomes the awkward middle stage female humanoid mon with a holly wreath crown, and finally a waifu with a Mexican Christmas/poinsettia theme. The idea is they are "grass types" who aren't grass type anymore and have become incredibly hard to kill as a result
>Evergreen
When this Pokemon drops below 25% HP, it immediately heals back 30%. This can only proc once per turn and only through direct damage (so not through Burns, etc)
>Green Thumb
This Pokemon gains STAB from Grass type attacks. They are also immune to spore and powder moves.
>Voodoo
Any non-direct damage taken is shared with the opponent.
>Weird Weather
The effects of weather conditions are inverted
>Fuzzy
Being hit with a contact move may cause your opponent to become confused
>Strong Willed
Status effect do not prevent you from making a move. (Paralysis will still half your speed, confusion may still cause you to take damage, etc, but attacks will always go through)
>Hatred
Before getting KO the user use Grudge (Ninetales/Banette)
>A la Mode
Furfrou gain the resistances of a type + STAB. Each form of Furfou are associated with a type
>Parasitism
If this pokemon is Knocked Out by an attack it use Leech Seed (Mushroom mons/Trevenant ?)
>Security guard
Remove hasard on the field (Wachdog/CHARIZARD)
>Hasty
Two-turn moves can be used in one turn. But it can only use Two-turn moves after the first one move used ( so you use Fly t1 you can't select Shadow Ball after that but if Turn 1 you use Shadow Ball you can use Tackle or Fly)
>Malicious Smile
Special Intimidate (Gengar/Lando...)
Can be a move/can be an ability
>Trash Can
If the user gain an object useless in battle it eat it restore HP and gain a Black Sludge (Muk/Garbodor/Swalot)
>Bluster
'Taunt' the opponent upon switching in.
>Volatile
If the pokemon is taken out in one hit, it will explode and deal damage to every pokemon in the field. Basically an Explosion if it gets KO'd by a single attack from maximum HP
>Power Armor
All direct attacks against the pokemon are reduced by 20%
>Flame Guard
Reduces damage from fire type attacks by 30% and grants immunity to the Burn status.
Blissey is shaking in its Heavy-Duty Boots
>Full Frontal
While the user is on the field, no pokemon may use status moves of any sort.
>Disintegration
While the user is on the field, the effects of held items are negated.
>Breacher
When dealing damage, the opponent's defense is halved
>Punisher
When dealing damage, the opponent's special defense is halved.
>On the Run
The user's speed cannot be lowered
>Heartbreaker
Upon entering the field, the opponent's special attack is lowered
>Intelligence
The user can use man-made healing items during battle if they are held, but they cannot be recovered or reused during battle. (I imagined something like this for Oranguru as soon as it was revealed)
>Initial Sprint
During the first turn that this Pokemon is in battle, its speed is treated as if it had been increased by 1 stage from its base. However, in the next turn that it is in battle, its speed is treated as if it had been decreased by 1 stage from its base.
>Team Player
Doubles all stat changes that a partner Pokemon gives to this Pokemon in a double battle, and increases the effect of a Helping Hand used on the user by 50%.
>Allergies
When the weather changes, the user will sneeze violently, dealing damage to every other Pokemon in play for 1/8 of their HP.
>Phalanx
If the user's partner Pokemon in a double battle shares a type with it, then the user takes 25% less damage from opponents' attacks.
reiterate: sound based attack moves hit twice (second hit is weakened like parental bond)
Made for loudred only
>Effect Spore
Status Condition moves have increased priority
>Code of Chivalry
User is immune to Dark type attacks. User's Steel type moves are super effective against Dragon types.
>Stage Fright
This Pokemon automatically switches out after one turn. Any effects applied to it are also applied to the Pokemon switched in.
Scarecrow: -1 priority to all moves targeted at this Pokémon
>Pesticide
Bug type moves have no effect
>Hack Check
Physical contact with a cosmic-type allows the user access to an extra move during combat
>Acid Rain
A new weather effect that summons acidic rain. Boosts the power of Poison-type moves, and inflicts damage on any Pokemon that's not Poison or Steel type.
INVERSION FORCE
A strange aura surrounds the battlefield causing all EVs not invested in HP to weaken all Pokemon by the attempt invested rather than make them stronger
>Powder Body
Reduce the accuracy of all opponents on the field every time this Pokemon is hit by a move that makes contact.
>Inverse Aura
This Pokemon's weaknesses become resistances and resistances become weaknesses.
>Surveillance
Pokemon on the field cannot use moves that would make them leave the field for a turn. Prankster cannot be activated.
>Overcome
This Pokemon's damage increases sharply every time its moves are disabled.
>Variable
The effects of this ability change based on the last move this Pokemon used.
(Effectively Protean, but it changes the ability into Levitate, Flash Fire, Sap Sipper, etc based on the last moves type.)
Levitate should stop being an ability and simply be an aspect of a Pokemon based on its design. There is absolutely zero fricking reason Earthquake should always kill my homie Magneton.
I always thought it'd be cool if every Pokemon had an innate ability that every member the species would have based on flavor text or design.
For example, the Pokedex says this about Venusaur:
>A bewitching aroma wafts from its flower. The fragrance becalms those engaged in a battle.
so maybe on switch in all Venusaur, regardless of whether they had Overgrow or Chlorophyll, would emit a Sweet Scent effect. Or the Pokedex says this about Charizard:
>If Charizard becomes furious, the flame at the tip of its tail flares up into a whitish-blue color.
so any tail attacks (Dragon Tail, Iron Tail) could have an additional burn chance on contact when used by any Charizard.
Obviously it'd never happen because that'd be 1000+ different flavor abilities to remember for every Pokemon but I always thought it'd be a cool touch
Not an ability but rather an item
>Cool Armor
When held by a Pokémon, it increases the Defense stat by 50% but makes the holder incapable of using the same move twice in a row
>Pontificate
Sound moves have +1 priority and gain a 20% power boost.
>Warm Up
Hitting a Pokemon with a not very effective move gives the user a boost to their Attack and Special Attack.
>Victory Dance
User regains a small bit of health after they knock out a Pokemon.
>Dreamer
While asleep, this Pokemon will regain a small bit of health at the end of its turn.
>Influencer
Activates when the Pokemon stays in for three turns. At the end of the third turn, the opposing Pokemon's type changes to match the user's type.
>Downer
At the end of every turn, all Pokemon on the field have their Attack dropped by one stage.
>Temporal Rift
During the turn this pokemon needs to charge or recharge from the use of a move, the opponent’s turn is skipped.
>Spatial Distortion
This pokemon’s critical hit ratio is boosted by 2 stages when using a move with less than 100% accuracy.
>Suffocating fumes
At the end of each turn, the opponent loses 1 PP from each move
>Overclock
Consecutive uses of an attacking move are boosted by 30% for every use but the PP cost is doubled (1-2-4-8...) after every use. Resets if a different move is used or when switched out
>Ferment: the user will generate and hold a Berry Juice immediately after using up a berry
Exclusively for Shuckle who now learns Recycle
Now just make it so that Berry juice auto procs during battle like berries.
>Crybaby
Raises the power of the user's sound moves every time it is hit by an attack. Damage boost is +(20% * times it's been hit), max +200%.
>Martyr
At the end of every turn, if the user has an active ally, the user loses 1/8th its max HP and the ally is healed by twice the HP lost.
>Black Smoke
A thick curtain of smoke that makes breathing difficult. Halves the damage taken from fire, flying and fighting type moves. Pokemon that attack the user become poisoned at the end of the second turn after attacking. Wind moves are not affected by this ability and disable it for the remainder of the turn.
>Pulverize
Every time user's attack lands, reduce target's def one stage. Pairs well with multi hitting moves to quickly stack debuffs.
>Fair Play
Negates all stat changes while Pokemon is on the field.
>Echo
All sound based moves attack twice (second hit does damage equal to 50% damage first hit dealt). If a sound based(growl, supersonic, and etc.) status move is used the attack is used twice. (Does not work for roar)
>Lucky Hit
Whenever Pokemon enters battle first hit is always a critical hit and does (2x) super effective damage. (First attack will always change to typeless with 2x super effective ex: scratch will change from normal to typeless, will be super effective (2x) no matter the enemy's type, and will be a critical hit.
>Leg up
Whenever user's stats are decreased inflict same stat changes on opposing Pokemon and increase speed 1 stage.
>Mass of tendrils
If user is hit by a contact move inflict -1 speed stage, -1 evasiveness, and the wrap status. (Wrap status inflicts 18 damage based off targets max health).
>Morning Dew
When user enters battle activates both water and mud sport status to field.
>Floating Blades: The Pokémon's slashing moves never make contact; Atk and SpAtk are added together to determine damage
For a regional Alakazam with a fighting style based on wuxia
>Dreamcatcher
Cannot fall asleep. Recovers HP and status conditions each turn while another Pokémon is asleep.
Signature ability of Drowzee. Replaced by No Guard when it evolves into Hypno.
The ability could work on Hypno, im honestly surprised the line hasn't gotten an item like others
I want No Guard on Hypno so that it can actually run Hypnosis like its whole concept is built around (with Focus Blast coverage as a bonus).
For them having different abilities I think I'm hung up on that anime episode which showed their psychic waves having different effects. And wanting Drowzee to have a different niche beyond being worse Hypno.
https://bulbapedia.bulbagarden.net/wiki/EP027
Interesting, though the item idea was also meant to solve the hypnosis accuracy mainly. Valid for Drowsee though, neat idea. Reminds me, I wonder if they will get access to that new Heal Block move in the DLC.
>Equalize
All stat changes used in battle are applied to all Pokemon on the field.
>Elemental Shift
This Pokemon will randomly change it's type at the end of every turn.
>Night Terror
When this Pokemon wakes up, it will inflict double the amount of damage it took while it was asleep.
Shift
I feel like this would be absolute trash unless it was kept to its current move's types, and even then it would just be a protean downgrade.
Unpredictability isn't good if it's also a hindrance to you.