>New wrpg comes out
>It's either high fantasy or post-apoc
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>New wrpg comes out
>It's either high fantasy or post-apoc
![]() Ape Out Shirt $21.68 |
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I love how no one ever stops to wonder if there's any reason besides inertia that these two settings are chosen so often.
They are settings where individual power is strengthened, very appealing in the contemporary world where people are smothered by society.
Definitely the big one. Similarly, they offer lots of possibly for untamed wilderness, isolated civilizations, and monster-infested dungeons.
One clearly analogous setting that I'm surprised hasn't been exploited more in RPGs in the American frontier. I guess there's some historical contingency at work here in the fact that cRPGs are intellectually descended from wargaming nerds with no interest in the period.
You could do something similar with space frontier as well. Exotic planets and ancient alien ruins. The nascent civilization period is just a bit far from the heads of people who make RPGs or something, especially since taming a wilderness is seen as a sin among the cosmopolitan, doesn't gel with the "colonization is bad" mentality.
Eh, I'm not sure the objection is political. Deadfire and Greedfall have done the Age of Discovery setting and The Outer Worlds the space frontier one without really raising any hackles (all of those games are pretty mediocre otherwise but that's beside the point).
It's been done, sure, but they didn't do it from a perspective of optimism, it's completely a hindsight oriented view of it from the perspective of a stagnant civilization full of guilt over strength.
> descended from wargaming nerds with no interest in the period.
Yeah Westerns were big with normalgay boomers during the 60s. But I think the main issue RPG-wise is that it's a fairly limited scope. Once you move beyond The Wild West you basically have a Steampunk setting.
Yeah this is basically Star Wars. Enormous possibility there.
But in this case, I think the reason why you don't see more Space Opera RPGs is guns. More specifically: gun-oriented combat and advanced/modern tactics. Fantasy settings sometimes have guns (eg World of Warcraft) but still keep the combat oriented around traditional hand-to-hand melee and implement guns as just another type of ranged attack. It's not that you can't have a good turn-based tactical game with guns (XCOM proves it's possible), I think it's more that designers interested in a space setting are more likely to go with a gameplay genre with less focus on hand-to-hand combat.
yeah kingdoms and shit are all about liberalism right
It's all about numbers, bro, less people equals more room to breathe, add in magic and you've got the feeling that you can face the world with your own personal power.
It's because they sell.
Beyond that
They are so ingrained that it is easy to write by committee for them by just selectively recycling or riffing on the conventions of the genre.
this
Would you play current day swat game? Sure, some would but not the majority. What about a civil war one? See? There isn't a lot of options...
WoTR is both
>it’s post apoc
>whole world is a brown junkyard rather than a lush jungle
>don’t bother to even consider what ruins would remain
I want a combo of high fantasy and post apoc: neofeudal.
That's basically Tides of Numenera, but the execution is... not great.
A Dune RPG would be fricking awesome.
Because they're the ones that sell best. RPGs with more unique settings like Age of Decadence, Deadfire, Greedfall, and Expeditions: Vikings all sold fairly poorly.
Most people are historically illiterate and don't want to even give a chance to games that are more rooted in history than fiction. They'd rather play yet another DnD or Fallout bastard child. This board is proof of that. Just look at which games have the largest and most frequent threads.
Good luck selling historical settings to Americans when the only history they know is 9/11 and the time Oprah got beaten by her BF.
thirdies can’t make decent games in any setting tho?
Russians and Czechs pump out interesting but janky RPG games at least 3 times each a year
ivan keep your shilling to the designated threads, we don't need to hear about your latest troony simulator here.
Just make more cowboy games.
There.
Have i got a surprise for you then. Former Arkane devs are working on a western ARPG
This has been on my wishlist for ages. Looks kino.
You're grasping for straws with that AoD comment. If you want to be super technical about it, yes, it's technically post-apocalyptic, but 99% of games that are labelled post-apocalyptic take place in or around the modern era, but a Roman-inspired antiquity. Pretty massive difference there.
It's still post-apocalypse. Being not!Rome doesn't change anything. It has power armor for frick's sake.
Age of Decadence is so fricking good
>Deadfire
It is high fantasy, just set in slightly later era then classic medieval.
>Age of Decadence
It is post-apoc and a fantasy, just a unique "antiquity era post-apoc" instead of classic post-industrial one.
Expeditions Viking is a historical RPG, the frick are you talking about?
>historical RPG
With female viking leaders. Maybe you don't want a historical setting to be handled by some Californians.
oh no, a single female player-controlled and made character in charge among a sea of males
I'm just saying that asking for historical settings isn't really a good idea when you know devs are going to shove modern day political sentiments into it.
>female viking
Vikings, alongside with nips probably and maybe some suicidal curry munchers, would be of a few ones who indeed could have a female warriors and leaders, so I don't see how it can be a problem for anyone without brainrotting /misc/ propaganda.
I understand where he's coming from. A lot of the female warriors and leaders in the game are outright mythological figures we don't know were real or not though. And at least it's aknowledged that your case of female warrior/leader role is exceptionally rare, accepted because your mother basically ran the tribe while daddy sacked the isle.
I don't mind fantasy but post-apo is a fricking menace. Worlds in it are always such a boring, brown, desolate, empty shitholes which makes them all boring to explore and game unsatisfying to play.
It's sad that the only space opera crpgs are Mass Effects and Kotors. And 4 out of those games were made by Bioware and all are lacking in rpg mechanics and depth.
>inb4 Star Control 2
Not an rpg for fricks sake
>inb4 The Outer Worlds
It's just notfallout, it doesn't even seem to have ayys and looks like shit so I'm not going to give it a chance.
Age of Decadence at least had fancy stone and blue places...like three
take the monkeypill (not an rpg by the board rules tho)
Colony Ship might end up being pretty good, although I don't know if it counts as space opera.
>I don't know if it counts as space opera.
It isn't a space opera by any means, and it is rather closer to hard sci-fi, in the same way as Age of Decadence was closer to realism, than fantasy. But it is still a kino setting and a game, closest thing to describe it would be probably a weird mix between movie "pandorum" and an a game underrail.
>post-apo: Worlds in it are always such a boring, brown, desolate, empty shitholes which makes them all boring to explore and game unsatisfying
You're right. That wasn't my experience in Wasteland 3 though. Wasteland 3 is a weird ass colorful place with some outright wacky shit.
>Outer Worlds: It's just notfallout, it doesn't even seem to have ayys
The aliens in it seem to all be what we'd call wildlife.
>It's sad that the only space opera crpgs are Mass Effects and Kotors.
That's true.
By "high fantasy" do you mean pseudo-medieval aesthetics or just high fantasy in general?
Because high-fantasy can also have other less used aesthetics like pseudo-Western ones.
>It's magical realism pre-apocalypse
yet not an rpg
>both are about transgender rights
>white guy is the villain
Kingdom come: deliverance.
there you go, that's what you wanted right?
Its a few things. In no particular order : Guns. Guns mean less direct combat, no wall-on-wall encounter, you need to hide behind the cover, circle around the enemy, and while this do lend itself to a good gameplay, its complex enough that it pushes out rpg elements out of the way.
2: Freedom. Both fantasy and post-apoc lend themselves to a story where you, as a player, have alot more personal freedom then in realistic or historically accurate setting. And if we.re talking about historical, people tended to stay close to other people, so no "dungeon diving" for you, my friend.
I think that RPGs that is similiar to the Berserk's Golden Age arc would be really cool (as little as possible fantasy elements), but this type of a setting would works better as some sort of a strategy hybrid, to feel "right" in terms of scale. So, theres that.
What is an actually interesting setting that isn't fantasy or post apocalypse?
Cyberpunk?
Shadowrun
Disco Elysium
>setting combines both fantasy and sci-fi elements
>players hate it
morons just keep asking for the same shit over and over.
I want an RPG set in Dishonored's world. It's way too interesting for the magic hack and slash stealth.
>you will never play a RPG where the protocols of the elders of the gnomish race is an ingame book
>you will never choose between character portraits that are just line-tracing pictures of old photos of confederate generals
>you will never be able to spit on someone for being a different race
>there will never be another arcanum
Why not both?
Dark Sun is more of a Dying Earth genre though.
bronze age conan pls
>full plates
>from bronze
what
You are historically illiterate
>israel
But honestly, how rare this thing must have been if it is the only exemplar I could find about?
There's more examples but because the armor is segmented and near 4000 years old it's going to be found in fragments unless it's preserved in a tomb like that was. It was probably rare in the fact that it was worn by nobles who rode chariots but not anomalous. As far as I know it is exclusive to Greece.
manapunk space opera when