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  1. 2 years ago
    Anonymous

    any reason why they haven't updated the HUD assets? or is that on the to-do?

  2. 2 years ago
    Anonymous

    i thought the screenshots look cool but it looks shitty in motion

    • 2 years ago
      Anonymous

      i think the biggest problem is in updating most of the level geometry, they still kept the original flatness which only worked then because it was designed to be that way, now you just have colliding different levels of subdivision on random parts of the level + unnecessary remakes of certain assets + leaving some completely vanilla, you can tell they also added certain geometry to combat the flatness problem but still left it out most other places. Its the most typical example of "LE HIRE THIS MAN" mentality and this could be much better with a single person commanding a team of people doing this, but its very clearly a discord anon effort were random people pitch in different parts, as you can also see by the random usage of what looks to be stock textures.
      but this is all just my 3d autism speculation, it could be good, but its different people's visions colliding at once.

  3. 2 years ago
    Anonymous

    Is there an ocarina of time project trying to do a similar thing?

    • 2 years ago
      Anonymous

      yes, a guy remaking assets from scratch but he has actual talent. I strongly doubt he'll be the guy to replace all the assets in the game but he's a very good lead to follow.
      https://twitter.com/OcarinaRemake

  4. 2 years ago
    Anonymous

    Literally pic related

    • 2 years ago
      Anonymous

      No, literally PIC related.

      • 2 years ago
        Anonymous

        >they wanted to do picrel but forgot the normal map part and the fact that every one of these renders is edited in post too
        whoops

      • 2 years ago
        Anonymous

        they literally made it playable btw

        • 2 years ago
          Anonymous

          holy fricking shit he actually gets it, nice.

        • 2 years ago
          Anonymous

          >it still looks like ass
          yeah keep working on it buddy. I'm sure its gonna turn out great.

          • 2 years ago
            Anonymous

            All 3D archaic looks like ass. Don't tell me you think that renders made on Silicon Graphics machines like that metal Mario are acceptable by today's standard?
            If the guys want to achieve the same style, good for them, but even in the case where they succeed the end result will be shit.

        • 2 years ago
          Anonymous

          looks like shit
          I love it

        • 2 years ago
          Anonymous

          cool, something that looks almost identical but requires hundreds more times as much processing power
          the future is fricking awesome

          • 2 years ago
            Anonymous

            what the hell are you talking about?

  5. 2 years ago
    Anonymous

    Some of it looks nice but most of this looks shit

  6. 2 years ago
    Anonymous

    looks soulful

  7. 2 years ago
    Anonymous

    this looks absolutely awful

    • 2 years ago
      Anonymous

      looks soulful

      The duality of men

  8. 2 years ago
    Anonymous

    It has some issues with clashing assets because it isn't finished yet, but that King Bob-Omb is pure soul and you can't convince me otherwise.

  9. 2 years ago
    Anonymous

    I think they should keep the original aspect ratio

  10. 2 years ago
    Anonymous

    this would mean something if Super Mario 64 was still fun to play but its not.

  11. 2 years ago
    Anonymous

    It's funny that in terms of pure gameplay/challenges, the most advanced thing Nintendo managed to put in the first star is some balls that Mario doesn't even need to jump since there is room for him to walk to the side. In this sense, 3D was a total step backwards.
    But of course, 3D adds new things, such as the idea of a playground for kids to play in instead of a game based solely on challenges.

  12. 2 years ago
    Anonymous

    >retro 3D indie game
    >never goes for this aesthetic

    Why don't more indie developers strive for this?

  13. 2 years ago
    Anonymous

    It definitely looks like those 90s CGI renders, which means it looks like ass. Good job at being faithful to that style though

  14. 2 years ago
    Anonymous
  15. 2 years ago
    Anonymous

    >thought for a solid minute that he had somehow fricked up the z buffer
    >but no, if you look closely the cameras is always slightly wobbling whenever mario is moving.
    Was Mario 64's camera always like that? Or is he using some sort of third rate camera tracking mod?

    • 2 years ago
      Anonymous

      Probably a camera mod since it's made with the PC port.

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