You don't have to be good at anything when you have 90 million unironically autistic golems buying every first party game you make regardless of how low effort or shit it looks. So cope, snoyBlack person.
>what is a baked normalmap
This model could be 1/10th the polycount & look the same redpill is if it works it works, devs aren't gonna waste time over this if there's no major issue and they're right
2B’s left buttock has more triangles than all the triangles from resident evil 1, 2, and 3 put together. What’s your point ? They test their products and if it meets the business requirements on their hardware then it’s good to go. It’s not like rollercoaster tycoon that’s coded in assembly to be at the peak of optimisation. People want games, and they want them now. This means that companies have limited time and ressources to throw at their dev teams so they will always ALWAYS cut corners just enough to make a product that feels good, nothing more.
its like every location in pokemon moon sun has model lillie out of bounds for cutscenes and shit, the problem is its not the same model, they literally copy pasted her data at every map so there is plenty of instances of same character just because they couldn't reference to the same mesh and textures
are you moronic? they always do this. And it's not the first game with models waiting for a scene to be triggered somewhere. Every time a pokehomosexual comlpains it sounds like you play nothing but pokemon
>And it's not the first game with models waiting for a scene to be triggered somewhere
In other games, you would load the model outside the scene, but it's the same model in all the scenes the character appears in.
And games struggling to reach 60fps is a bigger issue than ever. Braindead developers just raise their requirements to a 3090 instead of actually putting effort into optimizing their games.
games run on a wider range of systems than ever without compromising graphical fidelity nowadays, just because your shitty 2012 phone hardware can't keep up doesn't mean everything is going to shit
>prole thinks flipping triangles is difficult for hardware not made in the stone age of 3D
You don't have to be good at anything when you have 90 million unironically autistic golems buying every first party game you make regardless of how low effort or shit it looks. So cope, snoyBlack person.
You can't really optimize that. If you want that geometry to be that smooth, you need that many triangles to describe it.
you can just use a png
So just build it out of smooth shapes to begin with.
lol
not if you wanted an animated interactable 3d character
>what is a baked normalmap
This model could be 1/10th the polycount & look the same
redpill is if it works it works, devs aren't gonna waste time over this if there's no major issue and they're right
holy shit hahahaha pleeeeeeease be bait
I'm not saying they need it to be that smooth, but if they want it to be that smooth for some reason, that's what they gotta do
>its handheld game with 240p screen
there is literally no reason
Color Splash is a wii u game in 1080p
Oh what lol
I thought you had to like scateboard ona giant bucket or something
oh frick holy shit hahahahaahahahhahahaha
Huey > Super Mario 64
It's official now.
Doesn't his model show up for like 5 minutes at the start of the game, then give minutes at the end?
Is a Super Mario 64's worth of triangles supposed to be a lot?
on a nintendo console? absolutely
2B’s left buttock has more triangles than all the triangles from resident evil 1, 2, and 3 put together. What’s your point ? They test their products and if it meets the business requirements on their hardware then it’s good to go. It’s not like rollercoaster tycoon that’s coded in assembly to be at the peak of optimisation. People want games, and they want them now. This means that companies have limited time and ressources to throw at their dev teams so they will always ALWAYS cut corners just enough to make a product that feels good, nothing more.
>Paper Mario
That's IS, not a main Nintendo dev.
this reads like a disingenuous twitter meme, like how people said deleting a coconut png from the TF2 game files destroys the game
Reminds me of the rendered Isabelle pussy
??? why would a bucket remind you of dogpussy
its like every location in pokemon moon sun has model lillie out of bounds for cutscenes and shit, the problem is its not the same model, they literally copy pasted her data at every map so there is plenty of instances of same character just because they couldn't reference to the same mesh and textures
Gamefreak is terrible at making games, everyone knows that.
are you moronic? they always do this. And it's not the first game with models waiting for a scene to be triggered somewhere. Every time a pokehomosexual comlpains it sounds like you play nothing but pokemon
>t. Too stupid to understand the issue
>t. pretending there is an issue to begin with
>And it's not the first game with models waiting for a scene to be triggered somewhere
In other games, you would load the model outside the scene, but it's the same model in all the scenes the character appears in.
why would you need a different model?
You wouldn't
so...
So Gamefreak is moronic because they did use different models
ther are just copy pasted models
Yes. That is the issue you moron.
are you going to explain what's wrong already or are we on a loop
This is Nintendo's bucket.
Mama mia…
That's not what optimization means you fricking moron
Huey is worth it.
Okay?
Does it matter? It's not 1996 any more.
And games struggling to reach 60fps is a bigger issue than ever. Braindead developers just raise their requirements to a 3090 instead of actually putting effort into optimizing their games.
games run on a wider range of systems than ever without compromising graphical fidelity nowadays, just because your shitty 2012 phone hardware can't keep up doesn't mean everything is going to shit
switch is literally 2015 hardware, not used in phones.
paper mario runs fine though
Because it's a fricking tablet.
What are you expecting? Why are you buying a child's tablet and expecting a game machine?
reject smooth
return to jaggy
>only 26k
Heh, pathetic.
Intelligent System isn't Nintendo
if you want good Nintendo optimization, look at Odyssey.
>it's not nintendo, it's a company owned by nintendo
ok
How was Odyssey optimized?
28K is still not a lot though.
Yes, the rest of the game is made of flat textures so they can afford to put a bunch of tris on the one tridimensional object on screen.