Nintendo just patented momentum

Nintendo just patented momentum

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  1. 11 months ago
    Anonymous

    name 20 games

    • 11 months ago
      Anonymous

      literally my 2D platformer I'm making, and I'm a shit notalent dev

      probably any 3d game with an elevator

    • 11 months ago
      Anonymous

      pick any game with a moving thing that you can stand on

  2. 11 months ago
    Anonymous

    >p=mv
    Damn I'm infringing

    • 11 months ago
      Anonymous

      what does the M stantds for?

      • 11 months ago
        Anonymous

        mario is real

      • 11 months ago
        Anonymous

        mommy

      • 11 months ago
        Anonymous

        miyomoto

    • 11 months ago
      Anonymous

      what happens if you put e=mc2 in a game? would it just crash from all the computating?

  3. 11 months ago
    Anonymous

    I'm very confused how they think they invented this, even CoD Warzone has this.

    • 11 months ago
      Anonymous

      Half-life had elevators. Now valve is gonna get sued.

      • 11 months ago
        Anonymous

        Ipatents doesn't apply to things that existed before the patent was created

        • 11 months ago
          Anonymous

          So half-life 3 can't have working elevators

  4. 11 months ago
    Anonymous

    So now you can't have working vehicles or elevators or anything that moves the player character in games anymore or else you'll get sued by Nintendo.

    • 11 months ago
      Anonymous

      This one will probably get dropped, but I'm not sure how good the patent off is at checking into this stuff. I don't believe TOTK invented any of the features they're trying to patent. They've all been in other games.

      • 11 months ago
        Anonymous

        Havok did 99% of what you can do in BOTW and TOTK for decades now.

        • 11 months ago
          Anonymous

          and yet you have 0 games doing it.

          • 11 months ago
            Anonymous

            don't pretend like Totk physics is some revolutionary step forward, because it isn't.

            • 11 months ago
              Anonymous

              and yet you couldn't name a single game with all of it at once. Because it doesn't exist.

              • 11 months ago
                Anonymous

                JBMod came out in 2004

  5. 11 months ago
    Anonymous

    God patents are a stupid concept. Why hasn't anyone patented jumping in platformers? Headshotting in fps?

    • 11 months ago
      Anonymous

      i'd like to patent air please. i'll also take one patent for rain as well

      from now one, any time anyone breathes OR it rains, i will get paid money
      being rich is so easy

  6. 11 months ago
    Anonymous

    How the frick do you patent something that's a feature of an engine the game is built upon? Does Nintendo now get to sue Havoc?

  7. 11 months ago
    Anonymous

    I'm not up to date, what's the nintendogay apologism for this one? Nintendo invented physics engines?

    • 11 months ago
      Anonymous

      >e-every company does this!
      >i-it’s all about the execution, not the concept itself!
      They’d make the same excuses if Nintendo patented a specific paint stroke.

  8. 11 months ago
    Anonymous

    >Nintendo robbing other developers of implementing mechanics
    Yep it's okay when Nintendo does it

  9. 11 months ago
    Anonymous

    Nintendo doesn't have much of a case here but my thinking is that they'll argue that while each mechanic individually cannot be patented, the combination of them altogether can be.

    In all liklihood they're trying to go after Genshin Impact.

    • 11 months ago
      Anonymous

      >In all liklihood they're trying to go after Genshin Impact.
      my thoughts as well. theyre tired of china stealing their shit

    • 11 months ago
      Anonymous

      How the frick do you patent something that's a feature of an engine the game is built upon? Does Nintendo now get to sue Havoc?

      Idk if you guys are pretending to be moronic or not but the patents are 4 years old, what they patented is the execution not the concept

  10. 11 months ago
    Anonymous

    I hope he doesn't get any ideas

  11. 11 months ago
    Anonymous

    So... wait did they patent the A or B version?

    • 11 months ago
      Anonymous

      They've also filed patents for both the A and B buttons on controllers as well as any circular shaped button with letters on the face.

  12. 11 months ago
    Anonymous

    KOJIMACOUSINS THIS IS NOT OK EMERGENCY MEETING NOW

  13. 11 months ago
    Anonymous

    The gradual process of Nintendo becoming more evil is a terrible process to witness as it seems like Nintendo more often shits more upon creative freedom and tries to limit mankind

    • 11 months ago
      Anonymous

      >gradual
      are you retarted

    • 11 months ago
      Anonymous

      nintendo has always been extremely evil

  14. 11 months ago
    Anonymous

    patents aren't even repected outside america and western europe

  15. 11 months ago
    Anonymous

    They deserve to have the patent, games didn't control or play nearly as well before Super Mario Bros. came along and redefined what we consider to be good movement in games. Without Nintendo we wouldn't have the sort of momentum commonplace in games today in the first place, so it's only fair.

  16. 11 months ago
    Anonymous

    bump

  17. 11 months ago
    Anonymous

    I actually specialize in this stuff, so I can provide some context.

    Nintendo is kinda infamous for TRYING to patent a lot of stuff they developed up as part of their bigger games. Example: they once filed this mega-patent application with a ton of shit for the N64, Mario 64, and related tech, all at once:
    https://patents.google.com/patent/US6454652B2/

    It was basically begging for a restriction requirement, and I'm still a bit puzzled as to why they did it. Oldschool patent practice was fricking WEIRD - they only got two claims, they're not all that good, they seemingly didn't go after any continuations, and it all seems to have been motivated by a desire to disclose this shit publicly. Who knows.

    In any event, that news article is being fricking stupid. Nintendo didn't patent physics. What it has done is file a patent APPLICATION (read: not received an actual patent) for concepts in-game. In fact, if you read the actual article, it suggests that:
    https://automaton-media.com/en/news/20230808-20590/

    What is critical to keep in mind is that the overall description in the patent isn't what Nintendo is trying to protect - that's the claims, which are often WAY narrower. For example, they're probably not trying to get a patent on 3D physics (they'd be unsuccessful), but are probably trying to capture some sort of special mathematical trick they figured out when developing TOTK. For example, "hey, if we do this quick rough calculation, we can figure out where to put Link without burning a bunch of processing power on it" type stuff.

    tl;dr: Journalists are moronic and should not be trusted to understand patent applications

    • 11 months ago
      Anonymous

      >tl;dr: Journalists are moronic and should not be trusted
      You could have just stopped here.

    • 11 months ago
      Anonymous

      >but are probably trying to capture some sort of special mathematical trick they figured out when developing TOTK.
      It's literally just Havok, what you're describing is literally just a basic feature of Havok.

  18. 11 months ago
    Anonymous

    Quake has had this since forever

    if(entity->groundEntityNum != -1)
    {
    gentity_t *mover = &g_entities[entity->groundEntityNum];

    if(VectorLength(mover->s.velocity) > 0)
    {
    //Handle each different trajectory type for mover in other functions like ent->think and collisions is handled in clip functions like PM_
    VectorAdd(entity->s.velocity, mover->s.velocity);
    }
    }

    • 11 months ago
      Anonymous

      >gentity_t *mover = &g_entities[entity->groundEntityNum];
      disgusting. there is no way to know if this is a memory error. they should've used rust

      • 11 months ago
        Anonymous

        #define MAX_ENTITIES (1024)

        gentity_t *mover = &g_entities[entity->groundEntityNum % MAX_ENTITIES];

        • 11 months ago
          Anonymous

          Also yes % is slow since it does divide, they used bit tricks because 1024 is a power of two, you can just AND & with (MAX_ENTITIES - 1) or 1023 instead

  19. 11 months ago
    Anonymous

    HOLY SHIT ZELDA INVENTED PHYSICS

    • 11 months ago
      Anonymous

      Sad thing is tendies are dumb enough to believe it.

      • 11 months ago
        Anonymous

        worst part is you barking "it's not new" the whole thread and never ever actually showing all those old zelda clones with all the physics working at once. You are just a tertiary who know nothing but what reddit meme'd about

  20. 11 months ago
    Anonymous

    Didn't they already patent this stuff over a year ago?

  21. 11 months ago
    Anonymous

    Newton BTFO'ed.

  22. 11 months ago
    Anonymous

    Nintendo didn't even code this.
    They're just using Havok's physics parenting system

  23. 11 months ago
    Anonymous

    >source, my left nut
    This board is filled with underaged morons.

  24. 11 months ago
    Anonymous

    [...]

    A patent that specific in scope is completely worthless.

  25. 11 months ago
    Anonymous

    Too bad they didn’t patent a functional UI

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