This one will probably get dropped, but I'm not sure how good the patent off is at checking into this stuff. I don't believe TOTK invented any of the features they're trying to patent. They've all been in other games.
>e-every company does this! >i-it’s all about the execution, not the concept itself!
They’d make the same excuses if Nintendo patented a specific paint stroke.
Nintendo doesn't have much of a case here but my thinking is that they'll argue that while each mechanic individually cannot be patented, the combination of them altogether can be.
In all liklihood they're trying to go after Genshin Impact.
The gradual process of Nintendo becoming more evil is a terrible process to witness as it seems like Nintendo more often shits more upon creative freedom and tries to limit mankind
They deserve to have the patent, games didn't control or play nearly as well before Super Mario Bros. came along and redefined what we consider to be good movement in games. Without Nintendo we wouldn't have the sort of momentum commonplace in games today in the first place, so it's only fair.
I actually specialize in this stuff, so I can provide some context.
Nintendo is kinda infamous for TRYING to patent a lot of stuff they developed up as part of their bigger games. Example: they once filed this mega-patent application with a ton of shit for the N64, Mario 64, and related tech, all at once:
https://patents.google.com/patent/US6454652B2/
It was basically begging for a restriction requirement, and I'm still a bit puzzled as to why they did it. Oldschool patent practice was fricking WEIRD - they only got two claims, they're not all that good, they seemingly didn't go after any continuations, and it all seems to have been motivated by a desire to disclose this shit publicly. Who knows.
In any event, that news article is being fricking stupid. Nintendo didn't patent physics. What it has done is file a patent APPLICATION (read: not received an actual patent) for concepts in-game. In fact, if you read the actual article, it suggests that:
https://automaton-media.com/en/news/20230808-20590/
What is critical to keep in mind is that the overall description in the patent isn't what Nintendo is trying to protect - that's the claims, which are often WAY narrower. For example, they're probably not trying to get a patent on 3D physics (they'd be unsuccessful), but are probably trying to capture some sort of special mathematical trick they figured out when developing TOTK. For example, "hey, if we do this quick rough calculation, we can figure out where to put Link without burning a bunch of processing power on it" type stuff.
tl;dr: Journalists are moronic and should not be trusted to understand patent applications
>but are probably trying to capture some sort of special mathematical trick they figured out when developing TOTK.
It's literally just Havok, what you're describing is literally just a basic feature of Havok.
if(VectorLength(mover->s.velocity) > 0)
{
//Handle each different trajectory type for mover in other functions like ent->think and collisions is handled in clip functions like PM_
VectorAdd(entity->s.velocity, mover->s.velocity);
}
}
Also yes % is slow since it does divide, they used bit tricks because 1024 is a power of two, you can just AND & with (MAX_ENTITIES - 1) or 1023 instead
worst part is you barking "it's not new" the whole thread and never ever actually showing all those old zelda clones with all the physics working at once. You are just a tertiary who know nothing but what reddit meme'd about
name 20 games
literally my 2D platformer I'm making, and I'm a shit notalent dev
probably any 3d game with an elevator
pick any game with a moving thing that you can stand on
>p=mv
Damn I'm infringing
what does the M stantds for?
mario is real
mommy
miyomoto
what happens if you put e=mc2 in a game? would it just crash from all the computating?
I'm very confused how they think they invented this, even CoD Warzone has this.
Half-life had elevators. Now valve is gonna get sued.
Ipatents doesn't apply to things that existed before the patent was created
So half-life 3 can't have working elevators
So now you can't have working vehicles or elevators or anything that moves the player character in games anymore or else you'll get sued by Nintendo.
This one will probably get dropped, but I'm not sure how good the patent off is at checking into this stuff. I don't believe TOTK invented any of the features they're trying to patent. They've all been in other games.
Havok did 99% of what you can do in BOTW and TOTK for decades now.
and yet you have 0 games doing it.
don't pretend like Totk physics is some revolutionary step forward, because it isn't.
and yet you couldn't name a single game with all of it at once. Because it doesn't exist.
JBMod came out in 2004
God patents are a stupid concept. Why hasn't anyone patented jumping in platformers? Headshotting in fps?
i'd like to patent air please. i'll also take one patent for rain as well
from now one, any time anyone breathes OR it rains, i will get paid money
being rich is so easy
How the frick do you patent something that's a feature of an engine the game is built upon? Does Nintendo now get to sue Havoc?
I'm not up to date, what's the nintendogay apologism for this one? Nintendo invented physics engines?
>e-every company does this!
>i-it’s all about the execution, not the concept itself!
They’d make the same excuses if Nintendo patented a specific paint stroke.
>Nintendo robbing other developers of implementing mechanics
Yep it's okay when Nintendo does it
Nintendo doesn't have much of a case here but my thinking is that they'll argue that while each mechanic individually cannot be patented, the combination of them altogether can be.
In all liklihood they're trying to go after Genshin Impact.
>In all liklihood they're trying to go after Genshin Impact.
my thoughts as well. theyre tired of china stealing their shit
Idk if you guys are pretending to be moronic or not but the patents are 4 years old, what they patented is the execution not the concept
I hope he doesn't get any ideas
So... wait did they patent the A or B version?
They've also filed patents for both the A and B buttons on controllers as well as any circular shaped button with letters on the face.
KOJIMACOUSINS THIS IS NOT OK EMERGENCY MEETING NOW
The gradual process of Nintendo becoming more evil is a terrible process to witness as it seems like Nintendo more often shits more upon creative freedom and tries to limit mankind
>gradual
are you retarted
nintendo has always been extremely evil
patents aren't even repected outside america and western europe
They deserve to have the patent, games didn't control or play nearly as well before Super Mario Bros. came along and redefined what we consider to be good movement in games. Without Nintendo we wouldn't have the sort of momentum commonplace in games today in the first place, so it's only fair.
bump
I actually specialize in this stuff, so I can provide some context.
Nintendo is kinda infamous for TRYING to patent a lot of stuff they developed up as part of their bigger games. Example: they once filed this mega-patent application with a ton of shit for the N64, Mario 64, and related tech, all at once:
https://patents.google.com/patent/US6454652B2/
It was basically begging for a restriction requirement, and I'm still a bit puzzled as to why they did it. Oldschool patent practice was fricking WEIRD - they only got two claims, they're not all that good, they seemingly didn't go after any continuations, and it all seems to have been motivated by a desire to disclose this shit publicly. Who knows.
In any event, that news article is being fricking stupid. Nintendo didn't patent physics. What it has done is file a patent APPLICATION (read: not received an actual patent) for concepts in-game. In fact, if you read the actual article, it suggests that:
https://automaton-media.com/en/news/20230808-20590/
What is critical to keep in mind is that the overall description in the patent isn't what Nintendo is trying to protect - that's the claims, which are often WAY narrower. For example, they're probably not trying to get a patent on 3D physics (they'd be unsuccessful), but are probably trying to capture some sort of special mathematical trick they figured out when developing TOTK. For example, "hey, if we do this quick rough calculation, we can figure out where to put Link without burning a bunch of processing power on it" type stuff.
tl;dr: Journalists are moronic and should not be trusted to understand patent applications
>tl;dr: Journalists are moronic and should not be trusted
You could have just stopped here.
>but are probably trying to capture some sort of special mathematical trick they figured out when developing TOTK.
It's literally just Havok, what you're describing is literally just a basic feature of Havok.
Quake has had this since forever
if(entity->groundEntityNum != -1)
{
gentity_t *mover = &g_entities[entity->groundEntityNum];
if(VectorLength(mover->s.velocity) > 0)
{
//Handle each different trajectory type for mover in other functions like ent->think and collisions is handled in clip functions like PM_
VectorAdd(entity->s.velocity, mover->s.velocity);
}
}
>gentity_t *mover = &g_entities[entity->groundEntityNum];
disgusting. there is no way to know if this is a memory error. they should've used rust
#define MAX_ENTITIES (1024)
gentity_t *mover = &g_entities[entity->groundEntityNum % MAX_ENTITIES];
Also yes % is slow since it does divide, they used bit tricks because 1024 is a power of two, you can just AND & with (MAX_ENTITIES - 1) or 1023 instead
HOLY SHIT ZELDA INVENTED PHYSICS
Sad thing is tendies are dumb enough to believe it.
worst part is you barking "it's not new" the whole thread and never ever actually showing all those old zelda clones with all the physics working at once. You are just a tertiary who know nothing but what reddit meme'd about
Didn't they already patent this stuff over a year ago?
Newton BTFO'ed.
Nintendo didn't even code this.
They're just using Havok's physics parenting system
>source, my left nut
This board is filled with underaged morons.
A patent that specific in scope is completely worthless.
Too bad they didn’t patent a functional UI