Zip discs had mechanical problems that would result in complete erasure of the data on them. This could happen at any time without warning. Also child could easily open the dust cover and discharge by touching it leading to partial deletion of data. Not the best solution for a games console aimed specifically at mentally challenged children.
Zip discs had mechanical problems that would result in complete erasure of the data on them. This could happen at any time without warning. Also child could easily open the dust cover and discharge by touching it leading to partial deletion of data. Not the best solution for a games console aimed specifically at mentally challenged children.
>Zip discs had mechanical problems that would result in complete erasure of the data on them.
>zoomy zoomzoom saw thing >let's adapt thing to <schizo fantasy> >ramblings about the n64
this board at times makes pol look like a board of intelligence and enlightenment. what a fricking disaster.
> $2
when you're mass manufacturing at scale, cost of pressing a cd would be in the tens of cents. frick all.
[...]
except zip was notoriously unreliable and iomega never fixed the reliability problems until they hit the wall, lost a fortune and got destroyed by cheap cd burners. if they were reliable from day 1 then it would have had greater success. sadly people were tired of the click of death and disks that ended up corrupted.
>except zip was notoriously unreliable and iomega never fixed the reliability
I'm sure Nintendo would have demanded they fixed it. Usually Americans are lazy until it's profitable to fix a problem.
That was more than enough at the time, most games were well under 64 megabytes, only cutscenes and redbook audio pushed it above that number and often cds would just copy data already present on the disc over and over again just to cut down on seeking and load times.
Add some compression and that would have allowed for most games to work fine in 64mbs, and if not they can just add another one since they were way cheaper than carts.
It would have solved the issue of space, price and piracy if nintendo had gone through with it.
Reads faster than cds of the time and much cheaper than cartridges, why didn't they commit to it? Instead of this half hearted delayed nonsense?
They had already done floppy disks with the famicom so it was nothing new.
The FDS was actually very finacy and notorious for giving obtuse error messages. Not to mention that most people using them had never interacted with floppy disks or drives before. Not to mention that mapper chips came out the very next year; completely invalidating the point of the console.
Even if they had done Zip Disks, they still had everything going on with Sony going against them. And I don't just mean the fact that the PS2 came out 3 months after the launch of the 64DD. Even if the base N64 used Zip Disks, it wouldn't have made a difference. They lost most of their 3rd Party support and weren't using CDs.
75ms is absolutely atrocious latency, especially when the alternative is “instantaneous”. That’s a shit graph anyway, clearly it wouldn’t have been instant, but I guess on the order of microseconds rather than tens of milliseconds. Latency is a big deal when you’re trying to find multiple files rather than a single large one.
These were actually just standard magnetic "floppy" based. By the time they got around to releasing it the price of rom chips came down so much they dumped the idea in the garbage and were already in the design stages for the gamecube
>would have made piracy easier
Sony and developers who put their games on Playstation still made more money than Nintendo and its developers during that gen, DESPITE the piracy issues. How does that make you feel, tendie?
CD discs were like US$2 each and could hold up to 700MB. ZIP disks have the advantage of being erasable, but that's arguably useless for games and could just lead to someone accidentally destroying a copy by placing it near a magnet.
>zoomy zoomzoom saw thing >let's adapt thing to <schizo fantasy> >ramblings about the n64
this board at times makes pol look like a board of intelligence and enlightenment. what a fricking disaster.
> $2
when you're mass manufacturing at scale, cost of pressing a cd would be in the tens of cents. frick all.
Nintendo would need to use bigger zip disks to compete but it's possible.
except zip was notoriously unreliable and iomega never fixed the reliability problems until they hit the wall, lost a fortune and got destroyed by cheap cd burners. if they were reliable from day 1 then it would have had greater success. sadly people were tired of the click of death and disks that ended up corrupted.
I remember when my uni went all in on zip disks. Used to cost £100 to submit projects every year. Sometimes you needed 2. If any console maufacturer had gone with them all the data would be lost by now.
Obviously this is a troll thread, but I’ll bite: Zip disks were a shitty late 90s bridge technology between unreliable floppy disks and the affordability of cd-rw drives, flash memory, and file sharing via hi-speed internet. Others have mentioned the mechanical problems, but it was also one of those dumb proprietary formats that made interoperability and data sharing a pain—I had an imation superdrive, believe me, i know. Nintendo has never been fond of working with other companies’ proprietary stuff for varying reasons.
the irony is when UltraHLE was released I downloaded N64 ROMs to zip drives at work and brought them home to play. When it loaded them there was a noticable delay in seek times I'm glad they stuck with cartridges
these things never worked well because they were a contact mechanism that spins at high speeds and quickly sheared off the magnetic surface of the disk. this was even a problem with 1.44MB floppies which were never notably reliable. the floppy disk format only worked reliably with 8" and 5.25" disks at low capacities.
my friend used to play video games off these in high school and I would laugh at him, every time duke nukem had to load a sound the entire client would stall for a few seconds
Ocarina of time would have been impossible. The main advantage of carts was the extremely fast access speeds, about as fast as RAM. Thanks to this Ocarina of Time could stream Hyrule Field as you moved around it, or could load the next room in a dungeon extremely fast. It just wouldn’t have been possible with zip discs or CDs.
>OOT would have been impossible, Hyrule Field! >OOT would have been impossible, Hyrule Field! >OOT would have been impossible, Hyrule Field!
People keep making this argument. It was originally planned to launch on the 64DD you dumbfrick! And no, I am not talking about the Ura Zelda expansion. Don't forget all 64DD games required the Expansion Pak so there would have been twice as much memory available to cache data in.
caddy cd rom discs are rad. The nintendo playstation was almost going to use them. It would have been more expensive but I like the design better because it protects the disc from grubby hands and scratches.
Anyone who ever used one of these will understand why you are stupid.
I never had problems
Yeah. That's crazy.
click click click click click click
Click click click click
We put heavy plastic shells around media because we knew most of the audience at the time were careless kids, OP
Whoops dropped it on the floor, there goes my $60 game
Zip discs had mechanical problems that would result in complete erasure of the data on them. This could happen at any time without warning. Also child could easily open the dust cover and discharge by touching it leading to partial deletion of data. Not the best solution for a games console aimed specifically at mentally challenged children.
Best way are converted into cartridge format.
>Also child could easily open the dust cover and discharge
Whereas you discharge under the covers
>I never had problems
>because I was born years after the last one died
>Zip discs had mechanical problems that would result in complete erasure of the data on them.
>except zip was notoriously unreliable and iomega never fixed the reliability
I'm sure Nintendo would have demanded they fixed it. Usually Americans are lazy until it's profitable to fix a problem.
>magnetic disk only store 64mb
Ouch!
That was more than enough at the time, most games were well under 64 megabytes, only cutscenes and redbook audio pushed it above that number and often cds would just copy data already present on the disc over and over again just to cut down on seeking and load times.
Add some compression and that would have allowed for most games to work fine in 64mbs, and if not they can just add another one since they were way cheaper than carts.
It would have solved the issue of space, price and piracy if nintendo had gone through with it.
Reads faster than cds of the time and much cheaper than cartridges, why didn't they commit to it? Instead of this half hearted delayed nonsense?
They had already done floppy disks with the famicom so it was nothing new.
The FDS was actually very finacy and notorious for giving obtuse error messages. Not to mention that most people using them had never interacted with floppy disks or drives before. Not to mention that mapper chips came out the very next year; completely invalidating the point of the console.
Even if they had done Zip Disks, they still had everything going on with Sony going against them. And I don't just mean the fact that the PS2 came out 3 months after the launch of the 64DD. Even if the base N64 used Zip Disks, it wouldn't have made a difference. They lost most of their 3rd Party support and weren't using CDs.
75ms is absolutely atrocious latency, especially when the alternative is “instantaneous”. That’s a shit graph anyway, clearly it wouldn’t have been instant, but I guess on the order of microseconds rather than tens of milliseconds. Latency is a big deal when you’re trying to find multiple files rather than a single large one.
These were actually just standard magnetic "floppy" based. By the time they got around to releasing it the price of rom chips came down so much they dumped the idea in the garbage and were already in the design stages for the gamecube
Just as with CDs, zip drives would have made piracy easier and slower reading speed than rom carts.
>would have made piracy easier
Sony and developers who put their games on Playstation still made more money than Nintendo and its developers during that gen, DESPITE the piracy issues. How does that make you feel, tendie?
not a tendie, I'm just saying Nintendo wouldn't have chosen zip disks for the same reason they didn't choose CDs
CD discs were like US$2 each and could hold up to 700MB. ZIP disks have the advantage of being erasable, but that's arguably useless for games and could just lead to someone accidentally destroying a copy by placing it near a magnet.
>zoomy zoomzoom saw thing
>let's adapt thing to <schizo fantasy>
>ramblings about the n64
this board at times makes pol look like a board of intelligence and enlightenment. what a fricking disaster.
> $2
when you're mass manufacturing at scale, cost of pressing a cd would be in the tens of cents. frick all.
except zip was notoriously unreliable and iomega never fixed the reliability problems until they hit the wall, lost a fortune and got destroyed by cheap cd burners. if they were reliable from day 1 then it would have had greater success. sadly people were tired of the click of death and disks that ended up corrupted.
Shut the frick up.
No u
Tell us anon, are these zoom zooms in the room right now?
Nintendo would need to use bigger zip disks to compete but it's possible.
Ninty should just have copied the PS1 but implement a perspective correction chip so that the graphics wouldn't warble. That's it.
that is exactly what they did
only thing it takes a lot more than a chip
I remember when my uni went all in on zip disks. Used to cost £100 to submit projects every year. Sometimes you needed 2. If any console maufacturer had gone with them all the data would be lost by now.
uni i was going to had zip for about 5 minutes before every computer on campus was replaced with SuperDisk LS-120.
doubtful seeing as superdisk was a massive flop and were in production for like 4 years after nobody adopted it
They'd have to spend a little more than that to make these proprietary and locked down. Also they are slow.
These disks never really worked well because they ran up against the physical limitations of the floppy disk format.
Obviously this is a troll thread, but I’ll bite: Zip disks were a shitty late 90s bridge technology between unreliable floppy disks and the affordability of cd-rw drives, flash memory, and file sharing via hi-speed internet. Others have mentioned the mechanical problems, but it was also one of those dumb proprietary formats that made interoperability and data sharing a pain—I had an imation superdrive, believe me, i know. Nintendo has never been fond of working with other companies’ proprietary stuff for varying reasons.
patricians used jaz
No, they were also shit.
Wrong answer.
Zoom answer. You obviously never used them so why simp for them.
Neither did you, anon-kun.
I did, but thanks for admitting you know nothing about them.
My Black person.
the irony is when UltraHLE was released I downloaded N64 ROMs to zip drives at work and brought them home to play. When it loaded them there was a noticable delay in seek times I'm glad they stuck with cartridges
these things never worked well because they were a contact mechanism that spins at high speeds and quickly sheared off the magnetic surface of the disk. this was even a problem with 1.44MB floppies which were never notably reliable. the floppy disk format only worked reliably with 8" and 5.25" disks at low capacities.
Do iPad babies really believe shit like that?
Did you even check the read/write rate on those, idiot?
anon zip disks themselves were a mistake
my friend used to play video games off these in high school and I would laugh at him, every time duke nukem had to load a sound the entire client would stall for a few seconds
>bringing back the FDS
You can consoom game then erase it to make room for next game!
>You can consoom game then erase it to make room for next game!
this but unironically
DRM-free PC games have the best format
yo dawg I herd you liek mistakes so I put your mistake in my mistake
Ocarina of time would have been impossible. The main advantage of carts was the extremely fast access speeds, about as fast as RAM. Thanks to this Ocarina of Time could stream Hyrule Field as you moved around it, or could load the next room in a dungeon extremely fast. It just wouldn’t have been possible with zip discs or CDs.
It doesn't work like that
>OOT would have been impossible, Hyrule Field!
>OOT would have been impossible, Hyrule Field!
>OOT would have been impossible, Hyrule Field!
People keep making this argument. It was originally planned to launch on the 64DD you dumbfrick! And no, I am not talking about the Ura Zelda expansion. Don't forget all 64DD games required the Expansion Pak so there would have been twice as much memory available to cache data in.
Man, choke a bag of japanese wieners
DAGGERFALL DID THAT IN 1996, SEAMLESSLY AND FULL OF GENERATED SHIT ON SCREEN.
what about PD?
caddy cd rom discs are rad. The nintendo playstation was almost going to use them. It would have been more expensive but I like the design better because it protects the disc from grubby hands and scratches.
That's cool, now show us the licensing fee.
Ill be honest vr, I miss floppies and zipdisks. Een now, I can only get the same high through SD Cards when I stick em into my computer.