Lol no, because it's arcade and have the same gameplay of troy, even if there aren't heroes doesn't matter because it won't looks like: Napoleon, Rome, Medieval. I mean look at those arrows they sucks only a homosexual can support CA, at least download for free if you want to waste time
Man I hate how all modern games are getting this mobile gamelike interface.
Huh? You mean Troyish, right? That's what I hate about this game, copy paste of Troy.
Why does the UI feel so Warhammerish
All modern TW games have this same bloated GUI, in comparison to say Shogun 2 being the best for cleanliness while conveying the most. Its actually sort of funny, was thinking how its basically take 10 years for CA to rebuild TW back up to the basic concepts practiced in their games from 2004~2011.
Just goes to show the post shogun 2 -> Rome II brain drain was pretty big, even funnier when you realize they fired the people that did FOTs.
Shogun II is not an old total war. Rome 1 and Medieval II had the double-stack units and a very blocky ui
1 year ago
Anonymous
I prefer the top, it has soul
1 year ago
Anonymous
>shitty unit cards with 0 effort put in >soul
Still mad CA stopped doing stylized unit cards after all the morons complained.
1 year ago
Anonymous
Yeah this [...]
Also the thing that rome/med2 mods do where they just remove everything is not much UI design as lack of it and the unit cards stuck to bottom edge of the screen and floating buttons without any background or frame separating them from the rest of the screen looks moronic and at best is just compensating for the fact game has crap FoV and camera controls in the first place.
[...]
I like the stylized unit cards too. I don't know where all those morons who apparently prefer just having the unit render slapped on the card instead of period appropriate art are coming from.
I actually like being able to see what unit is under attack rather than having to play spot the difference between 5 units with 90% identical art.
1 year ago
Anonymous
It's a made up issue. You'll quickly remember which unit is which if you are using them in your armies. You can tell it apart by seeing if the dude is on a horse or what weapon he's holding and it's probably more distinctive than the unit model if anything because it's exaggerated. Cards also have unit type symbols or some other marking on them. You will rarely have multiple different kinds of units of the same type and even if you somehow managed to put 5 different kinds of spearmanii in a single army where they end up looking too similar the distinction is likely irrelevant and models wouldn't help much either.
1 year ago
Anonymous
It's a made up issue. You'll quickly remember which unit is which if you are using them in your armies. You can tell it apart by seeing if the dude is on a horse or what weapon he's holding and it's probably more distinctive than the unit model if anything because it's exaggerated. Cards also have unit type symbols or some other marking on them. You will rarely have multiple different kinds of units of the same type and even if you somehow managed to put 5 different kinds of spearmanii in a single army where they end up looking too similar the distinction is likely irrelevant and models wouldn't help much either.
The clarity problem doesn't come from the artstyle. In rome 1 there's units with the same model and you can still tell which is which because of the different poses.
1 year ago
Anonymous
>24
this is a custom battle and you are showing a general's unit
i would always be able to tell apart unit 1 from unit 2 because unit 2 would normally have a character portrait
1 year ago
Anonymous
The solution to that is called having pop-up menus when hovering your cursor over them. Consolegays need not apply.
1 year ago
Anonymous
Yeah this
Shogun II is not an old total war. Rome 1 and Medieval II had the double-stack units and a very blocky ui
Also the thing that rome/med2 mods do where they just remove everything is not much UI design as lack of it and the unit cards stuck to bottom edge of the screen and floating buttons without any background or frame separating them from the rest of the screen looks moronic and at best is just compensating for the fact game has crap FoV and camera controls in the first place.
>shitty unit cards with 0 effort put in >soul
Still mad CA stopped doing stylized unit cards after all the morons complained.
I like the stylized unit cards too. I don't know where all those morons who apparently prefer just having the unit render slapped on the card instead of period appropriate art are coming from.
>modded UI >The UI never looked like
this is literally just the minimalist UI option, anyone who played medieval2 long enough would eventually find this option by browsing the setting menus
why do clueless people feel the need to educate others?
i really would like them to get rid of 1) unit health bars and go back to the old way of having individual soldiers take hits on their own, 2) armies that aren't dependent on a general, 3) cities that aren't limited by building slots >are we back
not until there's another game set between 1100 AD and 1900 AD. seriously i wonder what sort of decision making goes into setting one in ancient egypt besides the fact that people will buy anything
>1) unit health bars and go back to the old way of having individual soldiers take hits on their own
It's been awhile since I played a TW game, went back and played WH2 and it felt so hollow. Blobs of hp bars rubbing against blobs of hp bars
>individual soldiers take hits on their own
That has been the case the whole time even after the series moved away from 1HP. The health bar is just the total HP of all models in the unit added up, but the damage has always been per model. Splash damage can sometimes cause a situation where damage gets spread out so you end up with 15% health but 50/100 models but if a guy gets hit for more damage than he has HP he dies. They just changed the bars from showing model% to HP% at some point.
How much splash damage is even gonna be in this though? This is pre-ballista, pre-onager. Now those pesky things like history never stopped CA from putting counterweight trebuchets into 3K a thousand years before they were invented, but I don't recall a single Bronze Age projectile-based siege engine.
This is how every game ever works and it's really noticeable only in warhammer because it has damage over time spells and shit which is admittedly ironic considering the actual tabletop game has pretty simplistic all or nothing combat rules. In other games you don't have as many attacks hitting multiple targets and humans are squishy enough to die in 2-3 hits anyway so the discrepancy never builds up that much.
The system changed substantially. "health numbers" weren't a concept, having 2 hitpoints was something that made some units far more survivable than others, namely generals' bodyguards.
for the vast majority of units in most older total war games, there is only 1 hitpoint, making the combat far more granular and probabilistic, dependent more on positioning than stats.
>"health numbers weren't a concept" >Except on these units
>the system didn't change >They just changed the bars from showing model% to HP% at some point. >even after the series moved away from 1HP
It's just a coincidence that blob combat became a thing after moving away from individual healthed models
Shogun 2 had plenty of blob combat
1 year ago
Anonymous
Shogun 2 had models fighting models in cinematic combat, actually interacting with each other and attacking/parrying
Total War is now leaping/slashing blob vs leaping/slashing blob
1 year ago
Anonymous
Also Shogun 2 had an actual First Person Camera, which let you see the first person view of a unit you were observing.
Now 'first person view' is some shitty sky cam that OMG you can zoom a bit!
1 year ago
Anonymous
pharaoh has matched combat too, so did rome2 and attila
1 year ago
Anonymous
>Shogun 2 had plenty of blob combat
Lolwhat, Shogun 2 had by far the most lethal melee combat out of any TW game. It was lightning paced, you look away for a second and boom, you lost 50 samurai. To pretend this is the same as even Rome 2's slogfests where you just wait around for 10 minutes to see who breaks first because not even T1 units actually die fighting elites is ridiculous.
1 year ago
Anonymous
>It was lightning paced, you look away for a second and boom, you lost 50 samurai. >just like in my heckin movies
kek all that proves that japs are moronic
Yes that’s exactly the same system, a unit of 100 bodyguards would start with a pool of 200 hp total, and could be whittled down to 50 men with 1hp each for a total of 50hp (or 25%) despite being numerically at 50% combat strength, which is very similar to the statistics described as a nuTW “problem” in this post.
>damage gets spread out so you end up with 15% health but 50/100 models
That's the problem, m8
If you had a beefy enough general (I think you could get up to +8 hitpoints) on small unit size you could probably get to even less than 15%hp at 50% manpower. And that’s all in Rome.
I would however agree that although the system of 1 vs 2 hitpoints per man was far more gamey than 80 vs 100 I did prefer the Rome/Medieval emphasis on unit differentiation through skill, armour and shield rather than health points like you see now.
>the system didn't change >They just changed the bars from showing model% to HP% at some point. >even after the series moved away from 1HP
It's just a coincidence that blob combat became a thing after moving away from individual healthed models
Those are unrelated things, Rome2 had unit health but still had matched combat and people seethed relentlessly about it. They removed it in warhammer and suddenly everyone loved it all along. I don't think most people even noticed the HP either before warhammer changed how it's displayed.
1 year ago
Anonymous
>Shogun 2 had matched combat and individual unit HP >Rome 2 had matched combat >Attilla had matched combat >Pharoah will have matched combat
Cool now bring it back to the classic damage calculations and we're back to where the franchise was a decade ago
1 year ago
Anonymous
Every game has individual unit HP.
1 year ago
Anonymous
gets spread out so you end up with 15% health but 50/100 models
1 year ago
Anonymous
>a person can only be dead or alive not injured
1 year ago
Anonymous
>an injured person won't die when hit directly with artillery as long as there are 49 other people around who weren't hit
1 year ago
Anonymous
You wanna play? Let's play >an injured person will always be able to keep fighting before dying
1 year ago
Anonymous
Old TW games already figured this out >units get "killed" in the battle >a % of them don't actually die, simulating injury and recovery >if they win: they get to use them again >if they lose: the injured are automatically added to the enemy's prisoners to be ransomed or killed
Why can't they just do that
1 year ago
Anonymous
Prisoners were only the units "killed" when they were routing. When someone died in battle they just died.
1 year ago
Anonymous
In RTW and M2TW, a % of units that "die" in battle (end up as corpses on the field) end up surviving. In M2TW they went into the enemy's prisoner count automatically if their side lost.
1 year ago
Anonymous
Prisoners were only the units "killed" when they were routing. When someone died in battle they just died.
Oh and 3K has capturing generals and keeps track of captives separate from casualties but I'm not sure if it works the same.
1 year ago
Anonymous
>an injured person won't die when hit directly with artillery as long as there are 49 other people around who weren't hit
>Splash damage can sometimes cause a situation where damage gets spread out so you end up with 15% health but 50/100 models but if a guy gets hit for more damage than he has HP he dies. >The health bar is just the total HP of all models in the unit added up, but the damage has always been per model. >noticeable only in warhammer because it has damage over time spells and shit (...) In other games you don't have as many attacks hitting multiple targets and humans are squishy enough to die in 2-3 hits anyway so the discrepancy never builds up that much.
1 year ago
Anonymous
>so the discrepancy never builds up that much
It does
1 year ago
Anonymous
It really doesn't. In most cases it tracks pretty closely because guys in the front have to die for the guys in the back to be hit and the discrepancy is not really an issue in the first place other than the fact it bothers some autists who refuse to understand why it happens.
It's really just a way you display it. In rome it didn't really matter much because it was just humans anyway but they probably needed to change that in warhammer to accommodate single entities and low model count monster units.
1 year ago
Anonymous
>and the discrepancy is not really an issue in the first place other than the fact it bothers some autists who refuse to understand why it happens.
sure
One of my friends works at SEGA Sofia which is the studio developing most of TW Pharaoh. Basically they are an underfunded skeleton crew, they were told "make egypt game but make it earn big bux", they were given almost 0 resources and time. The game is gonna suck and be abandoned in half a year tops
What do you mean by confirmed? 3K had general's bodyguard in whatever mode they clearly didn't give a shit about and put no effort into. They might have two modes this time as well.
It's like no one learned anything from Rome 2. No we are not back. You'll never get a harmony of visual sequences, sounds, music, ui, and announcer after killing a lone kensai with a stray arrow. You'll never get back shamefur dispray and crisp distinct visuals. You will forever get muddly blobs under ugly ass icons, shitty animations, and jizz noodle arrows, which they tried to sneak in a little into rome remastered but thanks god there was a mod to remove that.
You'll get a good TW game in the future from bickering AI gods developing it as a passion project on a shoestring budget without being cucked by publishers.
>300 men get shot by some arrows >instantly, all of their armor falls off at the same time
Mmm I love nuTW realism
bonus >every arrow has a trail of cum behind it >giant blinking icons cover the battlefield
Double agents at CG are trying to turn nu-TW into bukkake simulator. Invincible badly arranged and animated testudos are just the foundation for a future blob of cum.
I don't understand the point of making an argument that at its best boils down to "it's not that much worse or as different from the old stuff as you think". How about you make an argument for how it's better or even deserves to exist, period?
And that is useful how exactly? How many battles were won by sandstorms injuring people or the nebulous "fire"? Actually nevermind that, what the frick are you even talking about, units are being damaged by sandstorms, holy frick this is moronic. Just slap a debuff on them like the good old days and call it at that.
Have you? How many people die from the sandstorm itself directly? Not from exposure, starvation, dehydradation, but from the sand hitting you in your face? The wear it does on you is better represented not by HP but by this little thing called "stamina" that we have had in this series for a while now.
TW has always been a flawed series, yes even R1 and M2TW, especially without mods. I'll still play all of them though because there's nothing quite like it.
Damn, I cannot wait to play as the legendary egyptian dude who can fill his majesty bar on the campaign map to cast historical things that do historical stuff like shattering entire armies through historical attrition or unlock the lastest historical technological advancement of +3% army range. This truly is the historical experience.
i think my autism has gotten worse
i recently tried to play atilla (shills here recommended it) but i uninstalled it in a fit of rage when i realized that vertical archer shots caused full damage... even in medieval2, vertical shots had a massive accuracy and damage malus
yes i do realize that it's also like this in shogun2, but you would expect improvement after so many years and not regression
in fact shogun2 removed lots of cool features, such as archers having their range affected by elevation or archers being able to shoot sideways or backwards instead of only forwards
i dont know if pharoah will be good, but his complaint is basically the entire series
like play something else, it's clear you never liked it
if you want super realistic shit go play a game that has that
this is a game where generals issue orders telepathically and diplomacy is done using faster than light communications
>the entire series
newbie frick off back to paradox cash grabs, these games used to be good, CA's laziness as making "diverse" factions just turned them into shitty low effort pseudo strategy games.
Their combat is now closer to regular RTS without reaching their qualities. And the so called campaign mechanics are just super powers that only you have to deal with that offer no real interaction with other factions. The less shared mechanics the game have the less strategy is involved because you just play your own game and sometimes you fight a low tier AoE4 battle against a reskin of your own faction with stat bonus or malus.
And Warhammer players won't buy your scam, they did not buy it the last two times and they won't buy it now either, they're in for the setting not the gameplay. >this is a game where generals issue orders telepathically and diplomacy is done using faster than light communications
Not the point. Gameplay features to make things conveniant have never been criticised. Playing your own seperate game while not interacting with the rest of the world to get shitty uninspired number bonuses is the issue. Previous entries made stuff like traits and technologies meaningful. It made player's decision matter.
If you don't understand that then good for you, go buy Number goes up and bar fills up but this time it's Egypt : Total War. And don't forget to prepurchase the shitty faction unlocker, they'll be on your computer but you won't be able to play them if you don't pay that extra $20. Also do not forget the blood pack.
Matched combat is back for better or worse
Wall sapping is back (sorta), might be done on campaign map rather than real time.
Forts buildable on campaign map, monuments, wonder if we'll get spy towers.
Settlement burning (like attila), we already know there will be grass fires and such.
Siege ladders are back and need to be built before attacking again.
the unit sizes look small but I dont know enough about the bronze age to know if this is normal. Some of the lighting also looks weird like pic related. Also the UI looks horrid. At the end of the day it looks better than 3 kingdoms and Troy and has features from Attila.
Any other time, I would be hyped as frick for Bronze Age TW.
Imagine if they announced it after Attila or something. You'd know it would be at least decent. I'd be all over it.
But now - after the debacles that was Britannia and Troy?
Yeah, it's gonna be garbage. It just looks like a budget release and I honestly don't get why they even bother. Nothing like a full blown return to history TWs (Medieval 3/Empire 2) will ever get the hype for the series back.
You guys play Total War: Troy?
TW: Pharaoh is basically a copy+paste of that engine, including this new resource system (instead of just gold).
In Total War: Troy there are 3 mode selections:
Historical: with generals being attached to a unit of bodyguards like in classic TW titles
Truth Behind The Myth: Heroes are individual units and strong as hell, but everyone is still human.
Mythological: Literally mythological monsters and stuff like that are available in this mode.
I am thinking TW: Pharaoh will follow a similar method as Troy. PS TW Troy is a much better game than people give it credit for. Grossly overlooked because people thought it was too limited in scale.
A lot of people are theorizing that they're going to combine Troy and Pharaoh into an "Immortal Empires" like map, similar to what they did with TW Warhammer titles. They probably have plans of adding more regions in the future with new titles. They know how profitable the DLC packs are for TW Warhammer and they will probably follow that plan with their new TW titles now too.
The resource system in Troy is a lot better than the gold only system. It makes trading a lot more interesting and engaging, ESPECIALLY as a horde faction.
Total War doesn't really have economy management. Troy was when they introduced the resource management system and every other game is just (build +money building)
Depends.
Will the game be good?
>Will the game be good?
no
Lol no, because it's arcade and have the same gameplay of troy, even if there aren't heroes doesn't matter because it won't looks like: Napoleon, Rome, Medieval. I mean look at those arrows they sucks only a homosexual can support CA, at least download for free if you want to waste time
>it's arcade
What does that even mean. I just want another game to feel like rome total war . I never played troy though.
Why not just play Rome then? I get that they have to crap out a game every year to make money, but I don't see the point in playing them.
New tech should take what was good and make it bigger. Instead it's used to replace what was good with shit
>no cavalry
No it won't be good
Chariots, b***h
It has potential, but I'm still doubtful.
It'll have the same goyslop quality as warhammer did, so no.
Entirely depends on whether or not I can play as the sea people and burn everyone's shit to the ground.
I want to play as Amalek and burn the israelites shit
Why does the UI feel so Warhammerish
Huh? You mean Troyish, right? That's what I hate about this game, copy paste of Troy.
Now that you mention it, yes. Maybe it is the colours and fonts used
How is it a copy paste?
Man I hate how all modern games are getting this mobile gamelike interface.
All modern TW games have this same bloated GUI, in comparison to say Shogun 2 being the best for cleanliness while conveying the most. Its actually sort of funny, was thinking how its basically take 10 years for CA to rebuild TW back up to the basic concepts practiced in their games from 2004~2011.
Just goes to show the post shogun 2 -> Rome II brain drain was pretty big, even funnier when you realize they fired the people that did FOTs.
>old good, new bad
>actually shows modded UI
The UI never looked like this in the sacred cow old games either you dumb fricks.
Bad faith
Shogun II is not an old total war. Rome 1 and Medieval II had the double-stack units and a very blocky ui
I prefer the top, it has soul
>shitty unit cards with 0 effort put in
>soul
Still mad CA stopped doing stylized unit cards after all the morons complained.
I actually like being able to see what unit is under attack rather than having to play spot the difference between 5 units with 90% identical art.
It's a made up issue. You'll quickly remember which unit is which if you are using them in your armies. You can tell it apart by seeing if the dude is on a horse or what weapon he's holding and it's probably more distinctive than the unit model if anything because it's exaggerated. Cards also have unit type symbols or some other marking on them. You will rarely have multiple different kinds of units of the same type and even if you somehow managed to put 5 different kinds of spearmanii in a single army where they end up looking too similar the distinction is likely irrelevant and models wouldn't help much either.
The clarity problem doesn't come from the artstyle. In rome 1 there's units with the same model and you can still tell which is which because of the different poses.
>24
this is a custom battle and you are showing a general's unit
i would always be able to tell apart unit 1 from unit 2 because unit 2 would normally have a character portrait
The solution to that is called having pop-up menus when hovering your cursor over them. Consolegays need not apply.
Yeah this
Also the thing that rome/med2 mods do where they just remove everything is not much UI design as lack of it and the unit cards stuck to bottom edge of the screen and floating buttons without any background or frame separating them from the rest of the screen looks moronic and at best is just compensating for the fact game has crap FoV and camera controls in the first place.
I like the stylized unit cards too. I don't know where all those morons who apparently prefer just having the unit render slapped on the card instead of period appropriate art are coming from.
>going into preferences.txt and changing minmal_ui to True
>modded
lmao fricking zoomers
>modded UI
>The UI never looked like
this is literally just the minimalist UI option, anyone who played medieval2 long enough would eventually find this option by browsing the setting menus
why do clueless people feel the need to educate others?
warhammer has the best and cleanest UI and it's not even close
have a nice day
>All modern TW games have this same bloated GUI
You can literally shut all that shit off in Troy. It's completely customizable.
It's a Shogun 2 screenshot
copy of troy which is a copy of troonyhammer
Troy and Paraoh are ribs of Warhammer
i really would like them to get rid of 1) unit health bars and go back to the old way of having individual soldiers take hits on their own, 2) armies that aren't dependent on a general, 3) cities that aren't limited by building slots
>are we back
not until there's another game set between 1100 AD and 1900 AD. seriously i wonder what sort of decision making goes into setting one in ancient egypt besides the fact that people will buy anything
>1) unit health bars and go back to the old way of having individual soldiers take hits on their own
It's been awhile since I played a TW game, went back and played WH2 and it felt so hollow. Blobs of hp bars rubbing against blobs of hp bars
>i wonder what sort of decision making goes into setting one in ancient egypt
dunno maybe the fact that bronze age mods are always very popular?
>individual soldiers take hits on their own
That has been the case the whole time even after the series moved away from 1HP. The health bar is just the total HP of all models in the unit added up, but the damage has always been per model. Splash damage can sometimes cause a situation where damage gets spread out so you end up with 15% health but 50/100 models but if a guy gets hit for more damage than he has HP he dies. They just changed the bars from showing model% to HP% at some point.
>damage gets spread out so you end up with 15% health but 50/100 models
That's the problem, m8
How much splash damage is even gonna be in this though? This is pre-ballista, pre-onager. Now those pesky things like history never stopped CA from putting counterweight trebuchets into 3K a thousand years before they were invented, but I don't recall a single Bronze Age projectile-based siege engine.
This is how every game ever works and it's really noticeable only in warhammer because it has damage over time spells and shit which is admittedly ironic considering the actual tabletop game has pretty simplistic all or nothing combat rules. In other games you don't have as many attacks hitting multiple targets and humans are squishy enough to die in 2-3 hits anyway so the discrepancy never builds up that much.
>This is how every game ever works
It's not
>This is how every game ever works
that's not how total war games used to work you spastic teen
The system didn't change, the health numbers did
The system changed substantially. "health numbers" weren't a concept, having 2 hitpoints was something that made some units far more survivable than others, namely generals' bodyguards.
for the vast majority of units in most older total war games, there is only 1 hitpoint, making the combat far more granular and probabilistic, dependent more on positioning than stats.
>"health numbers weren't a concept"
>Except on these units
Shogun 2 had plenty of blob combat
Shogun 2 had models fighting models in cinematic combat, actually interacting with each other and attacking/parrying
Total War is now leaping/slashing blob vs leaping/slashing blob
Also Shogun 2 had an actual First Person Camera, which let you see the first person view of a unit you were observing.
Now 'first person view' is some shitty sky cam that OMG you can zoom a bit!
pharaoh has matched combat too, so did rome2 and attila
>Shogun 2 had plenty of blob combat
Lolwhat, Shogun 2 had by far the most lethal melee combat out of any TW game. It was lightning paced, you look away for a second and boom, you lost 50 samurai. To pretend this is the same as even Rome 2's slogfests where you just wait around for 10 minutes to see who breaks first because not even T1 units actually die fighting elites is ridiculous.
>It was lightning paced, you look away for a second and boom, you lost 50 samurai.
>just like in my heckin movies
kek all that proves that japs are moronic
Yes that’s exactly the same system, a unit of 100 bodyguards would start with a pool of 200 hp total, and could be whittled down to 50 men with 1hp each for a total of 50hp (or 25%) despite being numerically at 50% combat strength, which is very similar to the statistics described as a nuTW “problem” in this post.
If you had a beefy enough general (I think you could get up to +8 hitpoints) on small unit size you could probably get to even less than 15%hp at 50% manpower. And that’s all in Rome.
I would however agree that although the system of 1 vs 2 hitpoints per man was far more gamey than 80 vs 100 I did prefer the Rome/Medieval emphasis on unit differentiation through skill, armour and shield rather than health points like you see now.
>the system didn't change
>They just changed the bars from showing model% to HP% at some point.
>even after the series moved away from 1HP
It's just a coincidence that blob combat became a thing after moving away from individual healthed models
Those are unrelated things, Rome2 had unit health but still had matched combat and people seethed relentlessly about it. They removed it in warhammer and suddenly everyone loved it all along. I don't think most people even noticed the HP either before warhammer changed how it's displayed.
>Shogun 2 had matched combat and individual unit HP
>Rome 2 had matched combat
>Attilla had matched combat
>Pharoah will have matched combat
Cool now bring it back to the classic damage calculations and we're back to where the franchise was a decade ago
Every game has individual unit HP.
gets spread out so you end up with 15% health but 50/100 models
>a person can only be dead or alive not injured
>an injured person won't die when hit directly with artillery as long as there are 49 other people around who weren't hit
You wanna play? Let's play
>an injured person will always be able to keep fighting before dying
Old TW games already figured this out
>units get "killed" in the battle
>a % of them don't actually die, simulating injury and recovery
>if they win: they get to use them again
>if they lose: the injured are automatically added to the enemy's prisoners to be ransomed or killed
Why can't they just do that
Prisoners were only the units "killed" when they were routing. When someone died in battle they just died.
In RTW and M2TW, a % of units that "die" in battle (end up as corpses on the field) end up surviving. In M2TW they went into the enemy's prisoner count automatically if their side lost.
Oh and 3K has capturing generals and keeps track of captives separate from casualties but I'm not sure if it works the same.
>Splash damage can sometimes cause a situation where damage gets spread out so you end up with 15% health but 50/100 models but if a guy gets hit for more damage than he has HP he dies.
>The health bar is just the total HP of all models in the unit added up, but the damage has always been per model.
>noticeable only in warhammer because it has damage over time spells and shit (...) In other games you don't have as many attacks hitting multiple targets and humans are squishy enough to die in 2-3 hits anyway so the discrepancy never builds up that much.
>so the discrepancy never builds up that much
It does
It really doesn't. In most cases it tracks pretty closely because guys in the front have to die for the guys in the back to be hit and the discrepancy is not really an issue in the first place other than the fact it bothers some autists who refuse to understand why it happens.
It's really just a way you display it. In rome it didn't really matter much because it was just humans anyway but they probably needed to change that in warhammer to accommodate single entities and low model count monster units.
>and the discrepancy is not really an issue in the first place other than the fact it bothers some autists who refuse to understand why it happens.
sure
Its meant to get woke hoteps to buy their games so they can play as kangs
neither of you are white
Amazing, I didn't think it was possible to surpass the cringe that is /misc/ but you sure showed me wrong with that video.
TL:DW
You need to go back
wew lad that's some spicy cringe
But it didn't happen though
How does this board manage to be cringier than the one dedicated to Pokemon
Pokemon is for normies
wordswordswordswordswords
frick off back to bunkerchan
hoteps are too busy playing the newest NBA 2Kcurrentyear game when did they start playing strategy games?
Its a niche market, its for the beta anime loving nerdy blacks not the Chad basketball dunking ones.
Literally a fraction of a fraction of a percent of overall market share.
Theyre obviously planning to have 3 games focusing on greece, egypt/levant and mesopotamia to combine into a big immortal empires style campaign.
Why sell 1 game when you can cut it into three pieces and sell 3 games?
I gotta admit, it did look good. I'm not paying $110 for it though.
One of my friends works at SEGA Sofia which is the studio developing most of TW Pharaoh. Basically they are an underfunded skeleton crew, they were told "make egypt game but make it earn big bux", they were given almost 0 resources and time. The game is gonna suck and be abandoned in half a year tops
What do you mean by confirmed? 3K had general's bodyguard in whatever mode they clearly didn't give a shit about and put no effort into. They might have two modes this time as well.
It's like no one learned anything from Rome 2. No we are not back. You'll never get a harmony of visual sequences, sounds, music, ui, and announcer after killing a lone kensai with a stray arrow. You'll never get back shamefur dispray and crisp distinct visuals. You will forever get muddly blobs under ugly ass icons, shitty animations, and jizz noodle arrows, which they tried to sneak in a little into rome remastered but thanks god there was a mod to remove that.
You'll get a good TW game in the future from bickering AI gods developing it as a passion project on a shoestring budget without being cucked by publishers.
Why yes, I do want a The Five Star Stories Total War. How did you know?
>300 men get shot by some arrows
>instantly, all of their armor falls off at the same time
Mmm I love nuTW realism
bonus
>every arrow has a trail of cum behind it
>giant blinking icons cover the battlefield
>nobody dies from the cumpact
?t=3105
>every arrow has a trail of cum behind it
would it kill them to just do the same thing they did for shogun 2 arrows
they just WORK
Double agents at CG are trying to turn nu-TW into bukkake simulator. Invincible badly arranged and animated testudos are just the foundation for a future blob of cum.
They've set the game so far back in time that it might as well be fantasy. Still, better than actual fantasy I guess.
lmao i hope the trailer kang was pozzed cgi artists portraying well "tanned" Egyptians but here he looks like nigerian prince, depressing
more like nubian/kushite
how to play shogun 2 without crash on modern pc
I'm genuinely asking help
Enable windows 7 compatibility.
I feel you anon I got a new PC and tried to run Napoleon on it only for it to not work on 11.
I don't understand the point of making an argument that at its best boils down to "it's not that much worse or as different from the old stuff as you think". How about you make an argument for how it's better or even deserves to exist, period?
it allows for units to be damaged by environmental things like fire and now sandstorms without dying immediately
And that is useful how exactly? How many battles were won by sandstorms injuring people or the nebulous "fire"? Actually nevermind that, what the frick are you even talking about, units are being damaged by sandstorms, holy frick this is moronic. Just slap a debuff on them like the good old days and call it at that.
>units are being damaged by sandstorms, holy frick this is moronic.
have you experienced one?
Have you? How many people die from the sandstorm itself directly? Not from exposure, starvation, dehydradation, but from the sand hitting you in your face? The wear it does on you is better represented not by HP but by this little thing called "stamina" that we have had in this series for a while now.
Because this isn’t an argument thread, it’s a “everyone with an opinion different than mine is stupid” thread
IT'S UP
Frick off gay.
Make me Black person b***h
This gay and his infinite autism does more harm for the cause than he helps. Wish he would just khs
Barely got into TW but good to see that gone
TW has always been a flawed series, yes even R1 and M2TW, especially without mods. I'll still play all of them though because there's nothing quite like it.
>female generals
>egyptians as Black folk
no, history bros never stood a chance
There were female generals in TK
sus
Damn, I cannot wait to play as the legendary egyptian dude who can fill his majesty bar on the campaign map to cast historical things that do historical stuff like shattering entire armies through historical attrition or unlock the lastest historical technological advancement of +3% army range. This truly is the historical experience.
have a nice day
i think my autism has gotten worse
i recently tried to play atilla (shills here recommended it) but i uninstalled it in a fit of rage when i realized that vertical archer shots caused full damage... even in medieval2, vertical shots had a massive accuracy and damage malus
yes i do realize that it's also like this in shogun2, but you would expect improvement after so many years and not regression
in fact shogun2 removed lots of cool features, such as archers having their range affected by elevation or archers being able to shoot sideways or backwards instead of only forwards
mumu ogun thunderstrike your family
Cope CA troony, your game is shit
i dont know if pharoah will be good, but his complaint is basically the entire series
like play something else, it's clear you never liked it
if you want super realistic shit go play a game that has that
this is a game where generals issue orders telepathically and diplomacy is done using faster than light communications
>the entire series
newbie frick off back to paradox cash grabs, these games used to be good, CA's laziness as making "diverse" factions just turned them into shitty low effort pseudo strategy games.
Their combat is now closer to regular RTS without reaching their qualities. And the so called campaign mechanics are just super powers that only you have to deal with that offer no real interaction with other factions. The less shared mechanics the game have the less strategy is involved because you just play your own game and sometimes you fight a low tier AoE4 battle against a reskin of your own faction with stat bonus or malus.
And Warhammer players won't buy your scam, they did not buy it the last two times and they won't buy it now either, they're in for the setting not the gameplay.
>this is a game where generals issue orders telepathically and diplomacy is done using faster than light communications
Not the point. Gameplay features to make things conveniant have never been criticised. Playing your own seperate game while not interacting with the rest of the world to get shitty uninspired number bonuses is the issue. Previous entries made stuff like traits and technologies meaningful. It made player's decision matter.
If you don't understand that then good for you, go buy Number goes up and bar fills up but this time it's Egypt : Total War. And don't forget to prepurchase the shitty faction unlocker, they'll be on your computer but you won't be able to play them if you don't pay that extra $20. Also do not forget the blood pack.
>those games used to be good
have a nice day you delusional homosexual
>these games used to be good
when lmao
>gets btfo
>w-well these games were never good anyway!
lol, lmao even.
Looks kino.
I do like the customisable bodyguard units.
Matched combat is back for better or worse
Wall sapping is back (sorta), might be done on campaign map rather than real time.
Forts buildable on campaign map, monuments, wonder if we'll get spy towers.
Settlement burning (like attila), we already know there will be grass fires and such.
Siege ladders are back and need to be built before attacking again.
the unit sizes look small but I dont know enough about the bronze age to know if this is normal. Some of the lighting also looks weird like pic related. Also the UI looks horrid. At the end of the day it looks better than 3 kingdoms and Troy and has features from Attila.
>the unit sizes look small
you can change the unit size in every single total war
Yeah I get that, just saying they normally show their "large" to "ultra" unit sizes, all of these are like sub 80 man units..
literally the only unit below 80 are chariots you fricking moron
gameplay preview clearly shows units with 120 men, with elite units having 80–90 men
soulless
Any other time, I would be hyped as frick for Bronze Age TW.
Imagine if they announced it after Attila or something. You'd know it would be at least decent. I'd be all over it.
But now - after the debacles that was Britannia and Troy?
Yeah, it's gonna be garbage. It just looks like a budget release and I honestly don't get why they even bother. Nothing like a full blown return to history TWs (Medieval 3/Empire 2) will ever get the hype for the series back.
bump
The only people who think Troy was bad are people who never played it
I gather Creative Assembly playerbase is just as infected with autism as the Paradox one?
but everyone played it because it was free
it was literally free on epic, because no one would ever actually pay for that trash
t.rannyhammer goyslopper
can I play as the c pipo at least?
You guys play Total War: Troy?
TW: Pharaoh is basically a copy+paste of that engine, including this new resource system (instead of just gold).
In Total War: Troy there are 3 mode selections:
Historical: with generals being attached to a unit of bodyguards like in classic TW titles
Truth Behind The Myth: Heroes are individual units and strong as hell, but everyone is still human.
Mythological: Literally mythological monsters and stuff like that are available in this mode.
I am thinking TW: Pharaoh will follow a similar method as Troy. PS TW Troy is a much better game than people give it credit for. Grossly overlooked because people thought it was too limited in scale.
A lot of people are theorizing that they're going to combine Troy and Pharaoh into an "Immortal Empires" like map, similar to what they did with TW Warhammer titles. They probably have plans of adding more regions in the future with new titles. They know how profitable the DLC packs are for TW Warhammer and they will probably follow that plan with their new TW titles now too.
The resource system in Troy is a lot better than the gold only system. It makes trading a lot more interesting and engaging, ESPECIALLY as a horde faction.
i just want bigger armies and better ai. this shit has been the same game with the same limitations for almost a decade
now hold on for a second
you do be saying?
i see it has 5 types of resources unlike the warhammer one that i only played. Whats the best total war in terms of economy management?
Total War doesn't really have economy management. Troy was when they introduced the resource management system and every other game is just (build +money building)