Frick this game. I hate Permadeath so fricking much. Is there a mod to stop Permadeath ???
![]() Ape Out Shirt $21.68 |
![]() |
![]() Ape Out Shirt $21.68 |
Frick this game. I hate Permadeath so fricking much. Is there a mod to stop Permadeath ???
![]() Ape Out Shirt $21.68 |
![]() |
![]() Ape Out Shirt $21.68 |
you can back up your save every once in a while
I'm also somewhat sure that someone made a mode to remove the permadeath , this game is very modfriendly
it takes less than an hour to beat anon
I want to explore comfortably then out of nowheres some OP as frick monster oneshot me
just be more op as frick than the monster anon, it's not that hard
ideally you should be able to delete mountains and oneshot non-bosses, if you didn't get there you might as well stay in the mines
gitgud gay
sounds like you have an issue of skill, anon
First timers hate the permadeath
Old timers hate infinite healing
Actually, I hate how unstable the game is because it crashing after 2-3 hours in one run is soul crushing.
Select
>Restart with enabled mods
It in in the
>Mod
Section of the main menu
idk if anons on this site are liars or cheaters but they always go on an on about how much they love roguelites roguelikes coz they're 'challenging' but then WAHWAH PERMADEATH ?? what you can figure out a way to reload or turn it onto easy mode or something...I'm confused, don't even bother mentioning souls games coz they are just for single digit IQ morons
Souls game isnt permadeath. Roguelite you lose EVERYTHING and there are no saves
>Roguelite
>you lose EVERYTHING and there are no saves
Incorrect
Like - Permadeath, start from square 1 again
Lite - Permadeath but you can unlock things or carry stuff over to make your next playthrough a little easier.
>Like - Permadeath, start from square 1 again
Wrong
Like = Plays like Rogue
Noita does not play like Rogue
noita plays more like rogue than most supposed rogue"likes"
what made rogue rogue wasn't shallow, surface level shit like turn based combat or text-based graphics.
But it plays nothing like Rogue
Yes it does.
>noo! it's not turn based!
>noo! it's not tile based!
>noo it's not ascii!
>noo! there are no levels!
>noo! there are unlocks!
All of which are completely inconsequential when the goal-setting, world model structure, pace and play time are equivalent. if you got caught up on surface level shit, i'm sorry you're a midwit. it's good that you didn't get into game design.
how does mario play like rogue
noita isn't mario. the fact that the thing you reach for in analogy is something which is only related in the most trivial, meaningless manner just reinforces my assertion. this isn't a conversation you're capable of having.
Is that why we don't call dark souls games metroidvanias despite having everything but the control scheme be similar?
the layman's moronic conceptions of genre are one of the many things in this world i couldn't possibly care less about
Mysterious Dungeon series plays like Rogue.
Noita is nothing like it.
No shit sherlock, that's why it's a LITE.
You unlock spells and shit that make subsequent runs easier
Ahaha I knew this type of person had zero reading comprehension, and this proves it. Take your illiterate, elitist, moronic ass out of this thread and this board, and have a nice day.
>goes on about reading comprehension
>still uses the term Rogue Like for games that do not play Like Rogue
grim
moron
One person b***hing does not make a collective anon.
Don't go full moron.
Look up noita quicksave, an AHK script that copies your save at the press of a button. There's also a checkpoint mod that resets you to the last visited holy mountain on death. Also git gud.
I hate how RNG dependent this game is. I can never find a half decent digging wand. So if I get to the lower levels and make a good attack wand I can never get back to the surface to do the other shit.
you can go to the left and up in the temple to get to a portal that takes you up
Skill issue. My noita has the crown and the amulet, digging around the map is trivial if you know what you're doing.
If you can at least dig through rock (energy orb, digging blast, any explosive and others) after killing the boss you can go the the area the lava poured down from and dig left+up to get back to the temple of the art. From there you have two options. On the top of the leftmost side is a portal to the tower, which is an inverted version of the main path encased in cursed rock and tough enemies sprinkled around. At the end of it is a choice of three top tier wands and a portal back to the beginning. On the rightmost side is a blocked passage to wizard's den which you can ascend to eventually reach the surface. To get past the block throw three eggs at it (either summon egg or hollow egg will go) and it'll open the path and awaken the guard into a mini-boss fight.
thank you for this
more info on things like this please
You have 3 choices honestly. Either google "Noita quicksave mod", stop playing the game, or stop being a b***h about dying in a video game. Simple as
Save should be a standard in video games. If i want permadeath theres this thing called "Real Life"
>he doesn't know about IRL save states
lol
noita is a roguelite
i will not elaborate and i will not respond to any posts saying otherwise.
enjoy your day
I know you check for replies anyway, well, frick you, and that's it.
>Permadeath
that's what the death actually is
permanent
>Is there a mod to stop Permadeath
>never been on a 6 hour run that ends in 0.1 seconds because you're a moron
ngmi
>11 hour deep run
>multiple life saves saved up
>50k~ hp
>HUH.....if I put the spells in this order, will it work?
>nope; death
>how about this?
>nope; death
>huh, maybe this?
>nope; death
>well I got one life left....maaaybe
>nope; death
NO ragrets. Still unsure how to construct a tele wand that turns the spot I am teleporting to into gold before I reach it. But maybe next time.
how the frick do you guys make your death gifs uploadable I cannot drop this file size.
Fricking glorious. If you have a screenshot of the wand I am willing to wand science with you.
Convert to webm
Oh, nice. Someone saved my stupid edit.
i was never upset at losing a run like that, but dying in the snowy depths 5 times in a row makes me fume
snowpiles are bullshit
The mod is called git gud.
Just play it like an arcade game until you get something that works well enough
if it's giving you that much trouble, just get the mod that allows you to get all 3 perks instead of just 1 and rolfstomp the game
>get fire immunity
>get explosion immunity
>find a nuke
>pic related
Thanks anon you've changed my life.
I can get these much higher quality I'm sure but this is fine for now.
I did see the freezing vapor, I just thought it was residue from one of them ice skull frickers
playing this game too much is unironically starting to make me hate it. I can consistantly get a good run going and then I die to complete fricking bullshit in .1s and despit having several hundred hp its meaningless.
Also I installed this mod because its been shilled as more fun content but all it does is add enemies that are annoying as frick and all have master polymorpher levels of instant kill frick you.
Is it impossible to get this without the "You are a xxx mage" bullshit ? I can do with the new enemies but I don't like feeling "forced" to use a certain build
you legit cant beat it anon. Ive been trying for a couple days now and the mod adds so many enemies that instantly kill you its just fricking impossible. Which is a shame because so many enemies it adds are actually cool
Oh also never interact with any new modded items without a wiki because they will also likely instantly kill you
this mod is legit trash
>enemies that dont even need to hit you to curse you turning nearby materal into acid/lava/poly
>enemy that can permanently curse you with a tracking music note that does constant damage and never ends
>a dozen more enemies that shoot poly
>giant orbs of hazardous liquids that spawn as enemies
>Is there a mod to stop Permadeath ???
Yeah, and you mod it so enemies drop full heals, or just make yourself immoral.
>enemies drop full heals, or just make yourself immoral.
more like permagay
letsgooo
just got me the urge to play
I have 25 hours on this game and only beaten it by chance once I have no idea what I'm doing
today i will play noita
Good luck.
Death to hissi
Genocide all hissi
All hissi to the guillotine
The only good hissi is a dead hissi
All hissi must hang
why do you hate elevators so much?
He is from China
Installing feminine Noita mod has made the game much more enjoyable for me.
But Noita is already a girl.
Replacing Miina with an anime girl makes dying suddenly and violently tons of fun.
literally just died in a run due to getting a drop of tele on me from a teleport mage and getting sent into freezer+squid combo in Fungal Caverns
going agane
The age old classic
if you cast the spell alt ctrl delete and chant end_process to noita.exe, you can travel back in time and stop your death from ever happening.
I'm still at the "like" part. I'll probably never get at the "lite".
the only lite part is the High Alchemist and Master of Master and those are only for ultra-end game stuff
Berserkium Bombs don't frick around.
I got the game for a friend after they showed interest in it. I am amused with their progress.
git gud
i call everything with permadeath a roguelike purely to spite elitists and to get free (you)s
It's the only game i've ever modded to be easier than vanilla. Permadeath just isn't for me. It was either that or stop playing it completely.
I'm using the checkpoint mod, but i hate it because it makes it WAY too easy, so i might stop playing it still.
The mod respawns you at a holy mountain, which is fine, but it doesn't reset anything except your HP and spell casts. All progress you've made in the level is saved.
I want a checkpoint mod that actually resets all progress you've made after you hit the checkpoint when you die. Is that too much to ask for?
That's probably going to be hard without just manually backing up your save at each holy mountain, but there's probably some tool online someone made to make it easier.
noita is fricking weird. The difficulty adds to the novelty but dying to a single droplet of poly because you didnt do some obscure trick to be invulnerable to it is gay as frick
Just eat the immunity mcguffin, it's not hard
Just shift it out, it's not hard
*accidentally shifts all water into polymorphine*
>just shift it out
Ive literally never managed to do this and I have like 200 hours in the game. Im convinced the devs have coded it to be impossible
Just type your seed into one of the online tools and look up what your transformation tables are
Weak
To shift all 3 away in the first 3 shifts it's like a 1/27 chance. I don't bother anymore, just make a wand that can kill off screen and don't blast through unexplored areas.
Use dormant crystal + chaotic transmutation + iron stomach to create alchemy vats that let you be arbitrarily invulnerable to poly by drinking the never ending poly
Haven't played this game in a year: what's this news about there being a meat level? Are they actually adding more content?
There have been some updates on the steam beta branch of the game. Some new spells and modifiers, some new materials, mixing materials works inside of flasks, couple new enemies, meat realm, and some fixes for bugs and some cheesey strats so far.
Meat realm is pretty gnarly. There's a ton of pus around the area that is functionally like poison or ominous liquid. The meat realm remembers how low your HP ever got inside of the meat realm and will always lower it to that upon returning to the meat realm until you die or start a new run, no matter how much you heal or raise your max health outside of the meat realm. Also Tiny lives in the meat realm now.
Copy and paste your save directory, genius.
This game is just not good. There's so much potentiality but it's such a busted, unbalanced piece of trash. It makes me mad because I want to like this game so much, but the vast vast vast majority of spells are legitimately worthless.
the rng is actually fricked. Anons say you can make great wands with all the garbage spells but its like 50% of spells just kill you without the right perks and 45% of them are just trash. Also you can 100% just get fricked over by wand stats and if you dont have a good wand by snowy depths just restart because you will be spending an hour just clearing a single area
>Anons say you can make great wands with all the garbage spells
... Because you can
how? Im not being disengenuous but how? Because I know quite a few tricks for the spells but I can just get giga fricked by finding not a single good damage spells for the first two levels
Biggest thing is breaking out of holy mountains so you can develop wands without moving forward.
Then develop either a sustain DPS long range wand or a wand with a low time-to-kill and tailor your gameplay to it.
Minigun wands work the best but big hitting slow wands also work well, you just have to play more cautiously.
Look for any triggers/timers, look for anything with cast delay/reload reduction, look for homing, something to wrap, look for light and double back in stage 3 to get the hearts from the dark cave. Look for wands either about even cast delay/recharge if you can't go full minigun. Almost always you'll find at least a 4 shot per second wand in the first couple of floors.
Also, download the "Spell lab" mod and do the challenges. I guarantee there's something in there for everyone to learn a thing or two
Literally every starting projectile besides spark bolt and the bouncing one suck ass. If you don't start off with either of those you may as well quit your run.
You're smoking crack, spitter bolt and enemy orb one shot most enemies in floor 1 allowing you to fully explore.
If you can't make that work, that's a you problem
You have to go to fungal my man. See
I'd easily put bouncing as the worst starter projectile.
Spark bolt is s tier for sure, Energy Sphere is maybe also S tier just because of how much fricking damage it does.
The short-range spells are really really good as payload spells too, so they're not at all useless.
Bouncing bolt though, i legit restart.
It's a little disingenuous, but the fungal cavern argument cannot really be refuted.
If you didn't find something (doesn't have to be good spells or wands, could be potions or items too) good in fungal, you probably didn't explore it enough. If you did explore all of fungal and found nothing, you probably don't need more than you have (since you survived all of fungal).
But to be a bit more sincere, in my 300 hours I've never walked out of fungal with nothing, most of the time you can get all sorts of cool shit, but it does happen that I just get an ambrosia potion, or teleport juice or concentrated mana or broken wands. But never nothing.
I like the game as is. If every spell was the best spell then none of them would be.
It sounds like it's just not for you
You know, there's a middle ground between "most spells in this game suck" and "all spells in this game are busted", right?
To all those complaining about the rng or too few runs being good:
Head to the fungal fricking caverns.
High risk, high reward, you get in with nothing and come out with cool shit, or you die. In either case you'll ensure you're not wasting time playing a doomed run, or in some cases working your ass off to make an unfortunate run barely work.
even that area can be nothing but trash sometimes too. The game needs more areas like it though where good players can risk deadlier enemies for better wands
Noita is great.
The first 10 hours are cool.
The next 5 are fricking GOTYAY.
After that it goes to being cool, but in a bit more involved way.
The gap between tutorial and endgame is a bit too big.
Poly is fair and good, RNG is absolutely fine, not every run can or should work out, but there are SO many ways to mitigate bad RNG.
If you gatekeep the term rougelike I think it's pretty based. Frick normies and casuals destroying vidya history with their cluelessness.
>Poly is fair and good
nah this shit is the laziest bandaid to killing good players Ive ever seen
>good players
>jumping into a pool of poly
Ok mate
>jumping into a pool
>not the single pixel that slides off a ledge above you and catches your ass midair
>10x worse and everywhere in the fricking Sky Work
Don't go to sky then if you always die there???
Just go to hell instead. Or build a poly immunity wand. Or farm some poly guys to eat.
Know your limits.
>Or build a poly immunity wand.
what
There's 3 main ways. Store a spell in an egg to protect you while polied, the egg will drop and the spells will get cast. Build a wisp that will teleport you back to where you cast it from, out of harms way, when polied. Or build a spell into an egg to crash the game when polied, which effectively acts like a save state.
Nta, but you'd have to have the egg equipped constantly for this to work right?
Depends what you mean by equipped. It just needs to be in one of your 4 item slots. You don't need to have it "out". You can be blasting with your wand, get polied and the egg will trigger.
Oh huh, I never knew! That makes it way more useful than I thought!
Still seems like a lot of trouble for what it's worth, but might be fun to try out sometime just for the experience.
It is tbh, and I don't make them anymore.
But having an option to mitigate the risk and choosing not to use it means the risk I'm taking is calculated.
Sometimes I die to Polly, but not often and it doesn't tilt me anymore.
How exactly does a good player even die to poly?
There are extremely few places poly exists naturally, all you have to do is be careful around those.
Otherwise poly either comes in bottles or from enemies (and again the enemies exist in very specific locations). Like everything else in Noita I really don't see how this is an issue unless you're on some power trip and charge into every situation headfirst.
Which again makes poly good. It's the game's memento mori.
Yeah I should've probably specified what I mean with "can work". Getting to the end I agree should be extremely doable just about any run, but I was thinking more getting a run going for post-game stuff and PWs and shit.
Even then I agree with you, every run can do that, but for some of them I think it would require evil eye digging autism which I don't think is a very good use of the player's time and imo if it gets to that point I'd rather just end the run and start another.
Ive literally died to a single drop of poly falling on me while I was building a wand to kill tiny on the bottom right of the map. No clue how it happened either, I was just suddenly kicked out of the wand edit screen and heard the poly sfx and then instantly died
Sure yeah if your point is that "The game's engine can be buggy and that can lead to some unfair deaths" then sure, yeah.
That said you still don't die instantly from poly, you have a fair shot at clutching it out with some good dodges even if we assume "quantum-shifting poly particle hit me" to be a normal occurence in the game
>That said you still don't die instantly from poly, you have a fair shot at clutching it out with some good dodges even if we assume
my hatred for poly is that this is the exception not the rule. Almost always any time I get hit by poly I dont even have time to react and then its just over GG no re
I'm legitimately having trouble finding a way to answer this that isn't some way of saying "I think you're going at a pace you think you can handle, when it's not a pace you can handle".
Which sounds like "git gud" but I don't mean it that way, more that Noita is all about constantly evaluating a constantly evolving rube goldberg-machine, and if you're ever surprised you got poly'd I think it's because you didn't read the situation right.
The one thing I do think can be total bullshit is when propane tanks are hidden in snow.
I wish there was a nice way to say "go slower". There's zero penalty for playing slowly in this game.
I start a run being cautious about every single piece of damage, as I get a bigger health pool and better wands I start speeding up. It really is all about the balance.
The first level is actually pretty cool in that you don't really have to go very slow at all, like the shotgun hiisi I feel a lot more comfortable fighting by baiting their melee attacks than gambling on their aim.
>... The risk I'm taking is calculated. Sometimes I die to Polly, but not often and it doesn't tilt me anymore.
Yeah that's what I don't really get - every single time I've died to poly the last 100 or so hours I've played it's because I ignore all good instincts I've gotten and instead try to play some rockstar Noita. And then when I do jump into a situation I shouldn't jump into and I get what I deserve, I think it's more funny than anything else. So I really don't get how so many so often point to this one mechanic as some form of fault in Noita - again I think it serves a great memento mori kind of function.
I feel the same way. If I was at home I'd post some clips.
90% of the time I die in an easily preventable way. 10% of the time I get Noita'd, preventable death that I cbf'd putting the work in to prevent, and I get a fun death clip out of it to share
I agree but I think every run can work. My best streak is 4 wins in a row and I only lost the 5th to me being reckless.
There's so many tricks to learn in this game.
Noita is a fun game, I have like 20 hours in it and finished several runs but I kind of get the sentiment of just wanting a chill mode where you could explore the environments and experiment with stuff.
here's a life lesson for you kids
do the suns only after you have done other stuff related to the moon
>glass cannon flower enemies in the jungle that are aggroed on something else than me
I love having fields of damage that I can't bypass
I HATE POLYMORPH
Yeah frick this shit I gonna disable permadeath
turn off damage and make all enemies friendly while you're at it
Would guys play noita 2 if the game was like kings field 2 but with rogue like elements found in noita. Like procedure generated biomes/items/wands. The world is still destructible and the biome layout would still be the same mines -> coal mines frozen mines -> hiisi base etc. I feel like this would make the game more creepy
Suck my wiener, permadeath 😉
Mina has become eternal
and everyone is much happier
Noita is fai-
>approaching unknown area from the bottom
You only have yourself to blame.
This is the kind of death the I cbf'd avoiding, but a cautious player would clear from the top of the map downwards.
Remember to go grab your FREE guaranteed pyramid heart.
wtf
You can fly higher if you spray liquid up while you tap-fly.
I've never been good enough at it to get all the way up the cliff though
>walking to the pyramid and back
>every fricking run
no thanks
this game has way too few environmental puzzles. Shit like the steam capsules and giant hourglass are cool but they have an entire custom built engine for environmental stuff and just dont use it
Thoughts on Apotheosis mod?