It’s a pretty tight game. I’m not really someone who enjoys classic RTS’s, but I do really enjoy resource management games. It’s been a few years since I last played it, but there’s a really cool feeling in the game that for every villager you get to be a warrior you need 4-5 other villagers to support them. The result is that armies are really small, and you have to actually balance your few dozen villagers between economy and military. It actually really gets at the feeling of running a village within the scope of a classic RTS like Warcraft.
I didn’t play it for more than a couple days but I could see the appeal.
Its okay. I had fun with it the first few games but its more like competitive simcity then an actual rts. Plus playing seriously seems very dependent on just memorizing a few build orders which doesn't interest me that much.
Competitive sim city is the right framing
i just want to build my little fricking village but then you need to be fast to achieve win conditions and/or block the enemy from achieving theirs
its clear that the balancing act of eco/booming and pushing objectives is the point of the game, you need to build an economic base just barely strong enough to be able to expand quickly or grind trade rep with jotuns or raid someone and shit but its too easy to just slip into sim city mode
Not excactly
Basicly ragnorok happens, all the northBlack folk flee as rapefugees south into notfrance and start raping and pillaging while notjean of arc finds a magic sword to kill the devil and stop the apocalypse. Nordcucks get deported back to thier island
Why? Because it uses bright colours? Mobile games use a distinct low-poly art style that comes out as blocky, along with bright oversaturated colours. The meshes here are pretty nicely detailed, the colours are generally soft, so that the bright parts as well as the faction specific colours pop out.
Like, what, are we not allowed to make green grass anymore because Clash of Clans made its grass Flash Green?
i refuse to play any game if it has the mobile game cartoon aesthetic
>Everybody says how good
Wrong. Is shit. It's a bad mesh of aoe2 and civ
so what would a good mesh of aoe2 and civ look like?
You can't really put those two together, there are too different from each other.
>le happiness system
Actually made me nauseous
that's wrong you could put any two games together and it would be good you just have to do it right
tower defense visual novel
roguelike walking simulator
city builder moba
see, it's all possible
Tell that to the devs of this game. They failed miserably
isn't that what rise of nations is
i don't know. you got quads. you tell me
Rise of nations is more like aoe nothing like civ
Empire Earth
It’s a pretty tight game. I’m not really someone who enjoys classic RTS’s, but I do really enjoy resource management games. It’s been a few years since I last played it, but there’s a really cool feeling in the game that for every villager you get to be a warrior you need 4-5 other villagers to support them. The result is that armies are really small, and you have to actually balance your few dozen villagers between economy and military. It actually really gets at the feeling of running a village within the scope of a classic RTS like Warcraft.
I didn’t play it for more than a couple days but I could see the appeal.
Its okay. I had fun with it the first few games but its more like competitive simcity then an actual rts. Plus playing seriously seems very dependent on just memorizing a few build orders which doesn't interest me that much.
Competitive sim city is the right framing
i just want to build my little fricking village but then you need to be fast to achieve win conditions and/or block the enemy from achieving theirs
its clear that the balancing act of eco/booming and pushing objectives is the point of the game, you need to build an economic base just barely strong enough to be able to expand quickly or grind trade rep with jotuns or raid someone and shit but its too easy to just slip into sim city mode
I never touched it for the same reason 20 years old games have better aesthetic than this clash of clans lookin ass
This actually is available for mobile phones, you know. I almost want to try it out to see how badly it would overheat mine.
The coop mode is really good. The PvP not so much.
>game about vikings
>strongest faction is the only non Viking one
>they are medieval french knights
That's one fancy looking frenchman. Confident on his fashion sense. Based.
??? Which clan is that?
Horse clan is like econ and relic shit
Neustria
what the actual frick
do they get converted to Christianity at the end of the campaign?
Not excactly
Basicly ragnorok happens, all the northBlack folk flee as rapefugees south into notfrance and start raping and pillaging while notjean of arc finds a magic sword to kill the devil and stop the apocalypse. Nordcucks get deported back to thier island
They added a DLC recently where you raid France, I guess it's from that.
I reckon it should be legal to behead people that say things look like a mobile game. It's a true indicator of failed genetics.
But is does. Look at the clash of craps artstyle
Why? Because it uses bright colours? Mobile games use a distinct low-poly art style that comes out as blocky, along with bright oversaturated colours. The meshes here are pretty nicely detailed, the colours are generally soft, so that the bright parts as well as the faction specific colours pop out.
Like, what, are we not allowed to make green grass anymore because Clash of Clans made its grass Flash Green?
no one says how good it is.
Stimm reviews