PS2 games used these effects to hide how dogshit their textures/models are, and it doesn't look good at higher resolutions which is why no remasters have them
it's not graphics, it's aesthetics. devs making these remasters seem to think they should just update assets and dump them together without a thought for how they all look next to each other. Or they genuinely think they're improving the experience.
It's not that modern systems can't do transparencies, it's just that rendering has gotten so much more complicated with many more moving parts. And all of it results in a worse image anyway.
>systems in 2024 are incapable to emulate transparency in a 2008 game that maybe uses 5% of the processing power
Vita can't replicate what PS2 did with fog, alpha/transparencies are not cheap to run. The devs also fricked with the lighting/contrast etc for the OLED screen which honestly wasn't done well.
If I did care about the excuses I wouldn't have said anything. I don't care they wanted to port the Vita version with the minimal effort possible. They should have remade it from the ground up just like everyone else who wants to sell remasters. These games were made by a few dozen people at most. With the current tools TALENTED (big ask, I know) devs could throw these games together extremely quickly.
I hate this "running the code through an emulator and upscaling the assets" moronation so much.
P4G on PC/PS4 etc isn't advertised as a remaster. Golden is a Vita game and since it was ARM based it was easier to port to PC to test the waters for multiplat Persona releases.
they did it because while PS2 had very low vram which limited texture size it also had pipeline to do ridiculous amount of vertex calculations per frame. why wouldnt you use the hardware to its fullest?
>MGS has hi-rez weapon and character textures, but the area textures are low-rez >UT99 has hi rez area textrues, but the gun that is in front of your face at all times is a blurry pile of shit
huh??
Priorities. UT players only look at the center of their reticle, so the weapon would be out of focus to their eyes anyway but the environment wouldn't. Kojima wanted high res textures for snake and weapons to appease homos and airsoft gun otaku, the primary audience of MGS.
The top-end GPU was chained to an iffy-timed 256MB of VRAM, and the Alien CPU had two slow REAL cores and was chained to fricking Rambus RAM, normal PC's and consoles told those scammers to frick off long before the PS3
Forbidden siren and silent hill games have the best textures and models for PS2 games. Love how the eyes are done in forbidden siren, it's a trick but it's so effective and beautiful.
I know you're a little homosexual who's spouting bullshit to bait for responses, but people fall for you so I will correct you. They are missing because either lazey or incompetent developers can't replicate those effects on different hardware
>PS2 games used graphical techniques to... make the graphics look better!
Wow, what fools we were for thinking the thing that looked better actually looked better.
PS2 textures were indeed dogshit but its 3d rendering capabilities were amazing,its transparacey and particle capabilities unmatched at the time.
Dreamcast was a monster texture machine on the other hand.(it was insane at everything at the time but its textures capabilites werent matched by any console in the gen not even xbox 3-4 years later)
it's actually very easy to fix it yourself, you can just download the original texture and replace it, there's a mod that fixes all the textures with fricked up transparency
This is more because the people hired to port those games were literally incompetent, in fact 99% of remaster developers are the laziest most moronic people on the planet
>hired to port those games were literally incompetent
I'm not too sure. the case of P4G was a matter of dealing with low resolution textures and the trees was one of them. the added content outweighs whatever small details you see in cutscenes
Those DMC HD collection screenshots are definitely shopped, I and a bunch of other people definitely would have noticed if his eyes were covered up like that. It did frick up some effects (mostly in DMC1) but not like that.
because trannies actively hate their parents for giving them the gift of life so they consider their new identity a new birth, thankfully most of them suicide
Your lack of a > was correct. Learn how HDR works and why looking at a picture on a SDR monitor won't suddenly give that monitor the brightness and contrast range necessary to display it.
tysm anon. I dont suppose you also happen to have that pic of hitchwiener talking about how the arrival of hyper realism leads to the death of an art form in every single media form do you?
Most indies are lazy and/or lack the resources to properly convey a PS2-like aesthetic. It would probably require copious amounts of AI tools to make it happen, because despite how long it's been PS2 games were not easy to make. They required dozens of people and a decent budget. You wouldn't see a team of Five Guys putting together a mid-tier PS2 game, let alone a AAA one. And even if indie could pull it off, it would just be derivative like all the other "retro" homage games. Millennials are obsessed with nostalgia, and games like Shovel Knight were a product of that. No genuine creative spirit of their own?, hey just copy yesterday's leftovers!.
6th gen was the ideal sweet spot in scope where you could basically do anything worthwhile while keeping teams and budgets trimmed. That only applies to 3d games though, 4th~ gen is where you go for 2d ludo
>Looks
Lol, I meant in terms of quantity of well designed games. But also nothing has surpassed the metal slug trilogy when it comes to sidescroller visuals as far as I'm concerned
Some indie games are trying to do it but PS2 aesthetic is hard to pull off as the team sizes of real indie devs aren't as big as PS2 teams
Modern engines that most indie devs will use (Unreal, Unity, Godot) also don't support goraud shading so that means indie devs will have to try and make their own shader that somewhat replicates it but it's going to look off unless they perfect it but funnily enough unreal engine has the most development in that regard since some indie games are already trying to work on the ps2 aesthetic
It's kind of weird goraud shading isn't natively supported in modern game engines but they support flat shading (which was the first very popular trend of the ugly low poly games pretending that's how old games looked), vertex shading (which is how indies are doing the PS1/N64 look) and unlit shaders (also for PS1/N64 look with texture painting and light baking) so that's why it's easier for indies to replicate the PS1/N64 look but not PS2 yet
>I wish indie scene would progress faster to PS2 visuals.
I wish they would use their own stylized visual styles instead of copying things that were the product of their time. Northern Journey is a good example of this.
Reminder that game companies are so fricking creatively bankrupt now, that they don't even wait for new console generations to remake/"remaster" games (see: TLOU2)
The entire city just almost got destroyed and half of the people in it are dead, she is dying in a hospital running on a back up generator. Keep defending shitty remakes though, corporate america thanks you
Wasn't it because of rights on the face or something?
no, they've changed his face 3 games in a row for some reason
MJ was never pretty in any of these games, but at least in the original she wasn't straight up ugly. Miles mom is the cutest character by far, god what a sexy latinx milferino
The reason being getting him closer to Holland. The whole thing is dripping with MCU references, it's their entire business model.
I think he looks more like Holland in the Mile standalone game than he does in Spider-Men, thoughever
2 months ago
Anonymous
I forgot to add that PS4's Peter looks like he's sick. MJ was never "pretty," but at least she looks a bit better in that comparison pic.
You must not pay attention to modern TV and movies. All scenes look like lights are turned off. It's the latest trend. Cinematic games always follow Hollywood trends.
Reminder that game companies are so fricking creatively bankrupt now, that they don't even wait for new console generations to remake/"remaster" games (see: TLOU2)
Right has more accurate lighting, but as a result the scene doesn't hit as hard.
>Scene was obviously stylized with the left lighting in mind >You can even go as far as to say it serves symbolism purposes since Peter is having to pull himself away from the more selfish 'dark side' that wants to give the cure to Aunt May >Remake just brightens up the room and doesn't give a frick about the cinematography
If you're going to tout graphics 24/7 at least don't ruin your actual well-directed moviegame shots
Vita wasn't good enough and Atlus are lazy when it comes to ports. Also Golden is average. Unlike FES which just improved P3, it does this weird lateral change where it adds stuff, takes stuff, and not even what they added was all that great.
Yes. They downgraded the game's aesthetics so it would function on a handheld. Then that version was ported directly to PC because it was the version that had gameplay additions as well.
Similar thing happened with Dragon Quest 11, albeit overall less extreme. The Switch version had to be rebuilt in a new version of the engine, and with lower quality assets, to get it running on the hardware. Then the gameplay additions weren't able to be easily back-ported to the existing PS4/PC version. So they directly ported DQXI S as a second release, now retaining the lower quality graphics from the Switch.
I'm surprised that there's anyone that sat through that 3D animated slop long enough to get a comparison gif.
Disney shat the bed over the past 5 years, I would say it's time that they let go but they keep buying other media franchises so they'll probably stick around to ruin things they didn't actually make for a while.
Reminder the director for this movie refused to give any of the characters any sort of facial expression whatsoever in the name of realism because 'lions don't emote in real life'. They don't even have them flatten their ears back if they're scared or anything.
See this face? This is the only expression you will see on your main character for the entire runtime. Same goes for every other character too. Genuinely peak soulless.
But anon if we don't violate the corpse of beloved films we made back when we were reputable then we'll have to take a risk and make an original movie!
>Reminder the director for this movie refused to give any of the characters any sort of facial expression whatsoever in the name of realism because 'lions don't emote in real life'.
But...
But that's stupid...
>WOAAAAOWEEEE!!1 I'M SO SPUNKY AND ENERGETIIIIC!!! LOOK AT MEEEEE!!!!
Frick off with that VITA voice, too fricking forced, trying too hard. >"B-but le old lady PS2 voice!!!"
Pic related.
Shit I didn't know they redubbed the whole fricking thing. Persona releases are a fricking mess. Got the physical version of Golden on ps4, skipped the physical Persona 3 because they keep insisting on rereleasing the fricking psp version which is trash and made me swear off the series for like 10 years because I thought they were all menu simulator visual novels. "BUT MY FEMC", frick off.
Guess I'll be hunting down a copy of purseowner 4 on ps2 along with p3 fes. My buddy just gave me his slim ps2.
Because they're almost always just a repackaging of the same game as before with a slightly new look to rake in easy cash. There are very few good ones, the recent Star Ocean: Second Story remake comes to mind, thats well above and beyond what 90% of studios would do
Because contrary to what some think you don't just put original assets into a machine, hit UPREZ and package it. On the best of days you're dealing with a final build made to run on certain piece of hardware. This is why most issues seem to relate to lighting, shaders and transparency effects.
Old hardware was developed before many rendering techniques had a standard approach, so if developers wanted their game to have something like motion blur they saw how the technique was documented from the 70s or 80s, and figured out a way to implement it on existing hardware while also maintaining performance. Then in the next generation it was made super easy with the engines you could just license and directx had integration with it so it just werked which means things became more homogenized. So when people wanted old games hd-made, these jobs were done dirty and for cheap under tight schedules so in the conversion process they didn't put in much effort and if a little thing like a haze effect was broken they just didn't care.
Those in-house proprietary methods were never going to carry over to newer hardware. Even in the PS2 days, a LOT of devs used middleware to make development easier. These middlewares are long-defunct and the companies who made them are likely no longer in business either. It's why it's important that developers NOT tie their games to proprietary plugins and the like.
I hate the .hack GU remaster a lot.
It looks amazing but they completely raped the fricking balance. They just cranked up the EXP gain so every encounter is just beyond a joke now. Felt like I was on auto play.
>It looks amazing but they completely raped the fricking balance.
I compared the ps2 and Ps4, the balance is barely touched. The game was already piss easy. The only significant detriment to the game is skill levels are a bit slower to level now because your level goes up a bit faster, but you can circumvent that by stocking up on beginner's books and texts.
It was never a difficult game at any point.
They're either done cheaply by 3rd parties or done by devs who don't understand why the original devs made some decisions. The really sad moments is when original devs are also working on the remake but we find out they literally just lucked out and would've done things worse if they could.
Things like lighting, atmospheric effects, and certain hardware-specific blending/transparency methods break when the environments are ported to a new engine.
Then the people doing the port either don't notice, don't care as long as the game is functional, think technologically better things like real-time lighting vs baked-in lighting are objective upgrades, or simply don't have time to re-create the effects on a deadline.
>when you frick up the remaster so badly that the definitive version of it is the Switch "remaster" that's just the original game with QoL changes and compressed audio
man
Fun game, looks incredible, outstanding sense of scale, kino ending sequence, game is literally never boring for a single minute. One of the rare ocasions where normalgays actually experienced kino.
This truly was THE time to play games.
A lot of remasters are rebuilds of the game because assets and code are lost. That's why we rarely see remasters that look exactly like the original but with a higher resolution. An emulator can do that, but legally a company like Capcom can't ship a PS2 emulator.
>emulation
Well there's your answer, its emulation, but reamsters are usually running on totally different engines or hardware that could probably recreate an somewhat accurate version of PS2 effects but that's beyond the payday of 99 percent of devs
So one should emulate Persona 4 instead of playing the PC port? Thinking about replaying and actually finishing it this time around. I don't mind old "janky" shit, ps2 games will always feel modern to me anyway.
People finding out NOW that some of these HD "remasters" are missing effects? MGS2/3 HD are missing shit also.
Also Persona 4 Golden is a different story, Vita does NOT have PS2's fill rate capabilities so the fog and other effects had to be toned down. Atlus never had any plans to port Golden to PC/modern consoles until like 10 years later.
>sound effects removed/made significantly worse >absolutely HORRENDOUS slowdown every time anyone does anything other than basic attack >broken sound effects made even worse with the lag so they don't sync up with the ability animations >mixed retranslation >absurd requirements to unlock dark knight, you can beat the game long before getting close to unlocking it without copious amounts of grinding >dark knight exclusive equipment locked behind multiplayer
>how much better PS2 graphics are where do we go from here?
Zoomerinos will start making PS2 graphics tier indierinos instead of chasing the PS1 and cry when it fails
When they do remasters I don't understand why they can't just increase the resolution and framerate and call it a day. Every time they try improving shit they frick it up. Every time. Just look at any game from Dark Souls to much older one like FFX. Worst part of all is that most people have actually played the new versions and not the original ones. Everyone who played the remastered FFX version has no idea the characters had more expressive faces on the PS2, and in a heavy story driven game like this not having that feature is a big loss.
ps2 has a special thing with its fog
they would have had to redo it with all the remakes for the non-ps2 systems
and they should have, this is just lazy honestly
bring back hack n slash games hopefully
>bujingai
My fricking homie
What's that? Another utterly mediocre sped up Souls clone? Coming right up.
>Bujingai
You're my fricking homie as well.
You need to be 18+ years old to post on this website. The game was released before you were an itch in your daddy's nutsack.
I'm referring to Team Ninja's death.
Oh, okay. I thought you were dissing BASEDjingai. My bad.
We share the same algorithm, anon. I don't expect much happening, maybe some spotlight on emulation again.
PS2 games used these effects to hide how dogshit their textures/models are, and it doesn't look good at higher resolutions which is why no remasters have them
You can clearly see how they used that effects in the first picture.
You aren't very smart.
They are just broken, moron. It's called a "shit port".
it's not graphics, it's aesthetics. devs making these remasters seem to think they should just update assets and dump them together without a thought for how they all look next to each other. Or they genuinely think they're improving the experience.
It also doesn't help that PS2 could do things that modern systems struggle with, namely transparency throughput.
It's not that modern systems can't do transparencies, it's just that rendering has gotten so much more complicated with many more moving parts. And all of it results in a worse image anyway.
No, they just use dogshit deferred rendering because it's all interns can handle.
>systems in 2024 are incapable to emulate transparency in a 2008 game that maybe uses 5% of the processing power
Vita can't replicate what PS2 did with fog, alpha/transparencies are not cheap to run. The devs also fricked with the lighting/contrast etc for the OLED screen which honestly wasn't done well.
If I did care about the excuses I wouldn't have said anything. I don't care they wanted to port the Vita version with the minimal effort possible. They should have remade it from the ground up just like everyone else who wants to sell remasters. These games were made by a few dozen people at most. With the current tools TALENTED (big ask, I know) devs could throw these games together extremely quickly.
I hate this "running the code through an emulator and upscaling the assets" moronation so much.
P4G on PC/PS4 etc isn't advertised as a remaster. Golden is a Vita game and since it was ARM based it was easier to port to PC to test the waters for multiplat Persona releases.
If you think those models are ugly then there's no hope for you or a future for this world.
Oh get over yourself Fatlus, Persona models were never good.
PS2 models in general, you stupid. Check Rule of Rose.
>x was never good so it doesn't matter if it got worse
Constantly see homosexuals on this board trying to gaslight anons with this tired argument.
Persona models DID get better, actually. They're still pathetic compared to basically any AA effort of today, but credit where it's due.
> a future for this world.
Based. Vidya is the only thing that matters in this world. High five my vidya addicted friend.
I do not appreciate your sarcastic tone.
they did it because while PS2 had very low vram which limited texture size it also had pipeline to do ridiculous amount of vertex calculations per frame. why wouldnt you use the hardware to its fullest?
That explains why there isn't a MGS4 remaster.
top image looks a lot better
>MGS has hi-rez weapon and character textures, but the area textures are low-rez
>UT99 has hi rez area textrues, but the gun that is in front of your face at all times is a blurry pile of shit
huh??
Priorities. UT players only look at the center of their reticle, so the weapon would be out of focus to their eyes anyway but the environment wouldn't. Kojima wanted high res textures for snake and weapons to appease homos and airsoft gun otaku, the primary audience of MGS.
Fairly sure the UT pic has molded textures
MGS4 had a lot of stuff going on, real time shadows, and was running on confusing PS3 hardware. Multi plats always had better fps on Xbox 360 than PS3
They don't have the source code for a game that was developed joined at the hip to the most underpowered and confusing architecture since the Saturn
>CELL
>Underpowered
>RSX(7900 GT)
>Underpowered
ps3 had a top end gpu with an alien CPU anon
The top-end GPU was chained to an iffy-timed 256MB of VRAM, and the Alien CPU had two slow REAL cores and was chained to fricking Rambus RAM, normal PC's and consoles told those scammers to frick off long before the PS3
>ugly models and textures
Forbidden siren and silent hill games have the best textures and models for PS2 games. Love how the eyes are done in forbidden siren, it's a trick but it's so effective and beautiful.
yes, that's the point. they were optimized for the displays of the time, but it gets lost with modern displays. Kinda like the whole CRT TV deal
DMC3 lacks certain effects on everything but PS2.
I know you're a little homosexual who's spouting bullshit to bait for responses, but people fall for you so I will correct you. They are missing because either lazey or incompetent developers can't replicate those effects on different hardware
Well this is either moronation or bait if you think not fricking up an alpha map is a special effect
morons will parrot this nonsense until the end of time
>PS2 games used graphical techniques to... make the graphics look better!
Wow, what fools we were for thinking the thing that looked better actually looked better.
PS2 textures were indeed dogshit but its 3d rendering capabilities were amazing,its transparacey and particle capabilities unmatched at the time.
Dreamcast was a monster texture machine on the other hand.(it was insane at everything at the time but its textures capabilites werent matched by any console in the gen not even xbox 3-4 years later)
This post says the opposite of what you think it does.
DMC HD collection is a mediocre port and there is even a mod to restore the hair effect for DMC3 specifically.
I don't think think think
I don't play play play
I don't pay pay pay
Black folk israelites and of course c**ts
I don't think think think
I don't play play play
I don't pay pay pay
Black folk israelites and of course c**ts
I don't think think think
I don't play play play
I don't pay pay pay
Black folk israelites and of course c**ts
I don't think think think
I don't play play play
I don't pay pay pay
Black folk israelites and of course c**ts
that vertex or texture transparency on dantes hair is easily doable on PC. the port devs were just fricking morons.
The port devs ported the PS3 version. Was the PS3 able to handle it?
it's actually very easy to fix it yourself, you can just download the original texture and replace it, there's a mod that fixes all the textures with fricked up transparency
>where do we go from here?
Wait for PS2 games to get even more expensive now that dumb teens are going to want them alongside dumb resellers.
>Buying second hand games past their sales cycle
>paying random morons instead of the devs
>not just downloading the ISO from the internet.
There is literally no reason to buy old overpriced second hand shit. morally or otherwise.
I have tons of PS2 isos, some games do not emulate well. I also like having the physical games.
>he doesn't freeMCboot
Skill issue.
Sorry boxes are just soul
>platinum hits
This is more because the people hired to port those games were literally incompetent, in fact 99% of remaster developers are the laziest most moronic people on the planet
>hired to port those games were literally incompetent
I'm not too sure. the case of P4G was a matter of dealing with low resolution textures and the trees was one of them. the added content outweighs whatever small details you see in cutscenes
They just like screenshots of pre rendered stuff. Actual gameplay should make them glad we're in 2024
Those DMC HD collection screenshots are definitely shopped, I and a bunch of other people definitely would have noticed if his eyes were covered up like that. It did frick up some effects (mostly in DMC1) but not like that.
?t=1603
The transparency effect on Dante's hair is 100% still there.
Shocking no one, OP the Twitter spamming homosexual is a liar.
LOL that's a pre-rendered MP4 you fricking idiot.
Of course it's still there. That's not in engine.
You're not pretending to be moronic, that's fricked up.
>low resolution ps2 recording slapped on the HD remaster
yeah you sure showed me
Is this the old Ubisoft port then?
Well, if anyone has to kill themselves, Bioware staff should definitely be among the first.
I never play remasters ever
Thank god the pc version is safe
At least they got their priorities straight
This is actually pretty cool
yeah, a guy mutilating himself is pretty cool
The attention to detail people don't value enough.
>dead name
Can never warp my head around this shit. Why the frick would you call it that.
because trannies actively hate their parents for giving them the gift of life so they consider their new identity a new birth, thankfully most of them suicide
Right looks better than left and I am tired of pretending that it doesn't
>I am tired of pretending
No you're not
and guess what
Super Mario 64 DS > Super Mario 64
no1 cares about tendie slop
these are cherry picked, it looks better at other times. I played both thoroughly
moron
don't make an anon post eden prime
>I'm tired of pretending to be smart
Good for you, anon
Tbh that's all of Ganker. Gamers are pretty dumb individuals.
You can't screenshot what the remaster actually looks like, because you can't screenshot HDR.
he just did, it looks like shit
You literally can't screenshot HDR, and it actually looks great in HDR.
t. moron
Your lack of a > was correct. Learn how HDR works and why looking at a picture on a SDR monitor won't suddenly give that monitor the brightness and contrast range necessary to display it.
You are both low IQ.
I love IQ.
the game isnt HDR only
This got a good remaster at least
It's just a port. They didn't even bother re-rendering the cutscenes. They are 720p upscaled.
And that's a good thing
Not just ps2
why did they whitewash Connor?
>PS2 copies of games are gonna be more expensive now because redditors and zoomers
lol
All free on the internet
they wont because you can put hard drive on fat ps2 and launch pirated games easily without a single solder.
??? The PS3 version is the PS2 version with slightly better visuals?
Can someone post the comparison image between demon souls and its remake that always gets posted here.
https://streamable.com/jtkre6
tysm anon. I dont suppose you also happen to have that pic of hitchwiener talking about how the arrival of hyper realism leads to the death of an art form in every single media form do you?
Unfortunately not but I know the image you're on about
>that voice
glad to see he's still getting work
gen 6 graffix in indieshits babyyyyyy
I wish indie scene would progress faster to PS2 visuals. I've had about enough of """retro""" shit to last me a lifetime.
We still got a long way to go it seems.
but anon. ps2 is now retro.
PS2 has been """"""retro"""""" since PS4.
Most indies are lazy and/or lack the resources to properly convey a PS2-like aesthetic. It would probably require copious amounts of AI tools to make it happen, because despite how long it's been PS2 games were not easy to make. They required dozens of people and a decent budget. You wouldn't see a team of Five Guys putting together a mid-tier PS2 game, let alone a AAA one. And even if indie could pull it off, it would just be derivative like all the other "retro" homage games. Millennials are obsessed with nostalgia, and games like Shovel Knight were a product of that. No genuine creative spirit of their own?, hey just copy yesterday's leftovers!.
6th gen was the ideal sweet spot in scope where you could basically do anything worthwhile while keeping teams and budgets trimmed. That only applies to 3d games though, 4th~ gen is where you go for 2d ludo
>That only applies to 3d games though, 4th~ gen is where you go for 2d ludo
Bullshit. Good 2D now looks way better than anything back then.
>Looks
Lol, I meant in terms of quantity of well designed games. But also nothing has surpassed the metal slug trilogy when it comes to sidescroller visuals as far as I'm concerned
Some indie games are trying to do it but PS2 aesthetic is hard to pull off as the team sizes of real indie devs aren't as big as PS2 teams
Modern engines that most indie devs will use (Unreal, Unity, Godot) also don't support goraud shading so that means indie devs will have to try and make their own shader that somewhat replicates it but it's going to look off unless they perfect it but funnily enough unreal engine has the most development in that regard since some indie games are already trying to work on the ps2 aesthetic
It's kind of weird goraud shading isn't natively supported in modern game engines but they support flat shading (which was the first very popular trend of the ugly low poly games pretending that's how old games looked), vertex shading (which is how indies are doing the PS1/N64 look) and unlit shaders (also for PS1/N64 look with texture painting and light baking) so that's why it's easier for indies to replicate the PS1/N64 look but not PS2 yet
>I wish indie scene would progress faster to PS2 visuals.
I wish they would use their own stylized visual styles instead of copying things that were the product of their time. Northern Journey is a good example of this.
Reminder that game companies are so fricking creatively bankrupt now, that they don't even wait for new console generations to remake/"remaster" games (see: TLOU2)
There's not even an excuse for that webm, it's the exact same in-house engine on extremely similar hardware.
Wasn't it because of rights on the face or something?
>everything should look like the lights are off in every room
The entire city just almost got destroyed and half of the people in it are dead, she is dying in a hospital running on a back up generator. Keep defending shitty remakes though, corporate america thanks you
no, they've changed his face 3 games in a row for some reason
Jesus, she looks sick in the sequel, but PS4 looks sick too. I kinda hate hyper realistic graphics.
MJ was never pretty in any of these games, but at least in the original she wasn't straight up ugly. Miles mom is the cutest character by far, god what a sexy latinx milferino
I think he looks more like Holland in the Mile standalone game than he does in Spider-Men, thoughever
I forgot to add that PS4's Peter looks like he's sick. MJ was never "pretty," but at least she looks a bit better in that comparison pic.
The reason being getting him closer to Holland. The whole thing is dripping with MCU references, it's their entire business model.
You must not pay attention to modern TV and movies. All scenes look like lights are turned off. It's the latest trend. Cinematic games always follow Hollywood trends.
Right has more accurate lighting, but as a result the scene doesn't hit as hard.
>Scene was obviously stylized with the left lighting in mind
>You can even go as far as to say it serves symbolism purposes since Peter is having to pull himself away from the more selfish 'dark side' that wants to give the cure to Aunt May
>Remake just brightens up the room and doesn't give a frick about the cinematography
If you're going to tout graphics 24/7 at least don't ruin your actual well-directed moviegame shots
Holy frick
Take me back to SOUL
Oh, right. So thats why i spent so much time playing Tekken Tag. Its fricking awesome.
P4 Golden was made for a handheld. Handheld games tend to look more colorful and bright usually, so you can see on the small screen what's going on
Is that why it straight up looks uglier and is missing effects?
It's just pointed out why they did what they did. That's all. Whether they were capable while doing it, is on them ultimately.
p4 golden's visuals were altered to shill vita's oled screen. that's all there is to it. the game is ugly as sin but at least le colors pop out.
P4G is still a port with new stuff. I just played the PS2 version so I don't even know if the new content looks good or not. Does it?
Ports of 4 are based on Golden.
Vita wasn't good enough and Atlus are lazy when it comes to ports. Also Golden is average. Unlike FES which just improved P3, it does this weird lateral change where it adds stuff, takes stuff, and not even what they added was all that great.
Yes. They downgraded the game's aesthetics so it would function on a handheld. Then that version was ported directly to PC because it was the version that had gameplay additions as well.
Similar thing happened with Dragon Quest 11, albeit overall less extreme. The Switch version had to be rebuilt in a new version of the engine, and with lower quality assets, to get it running on the hardware. Then the gameplay additions weren't able to be easily back-ported to the existing PS4/PC version. So they directly ported DQXI S as a second release, now retaining the lower quality graphics from the Switch.
>more realistic=BETTER!
and thusly, the sovless era was born
I'm surprised that there's anyone that sat through that 3D animated slop long enough to get a comparison gif.
Disney shat the bed over the past 5 years, I would say it's time that they let go but they keep buying other media franchises so they'll probably stick around to ruin things they didn't actually make for a while.
Reminder the director for this movie refused to give any of the characters any sort of facial expression whatsoever in the name of realism because 'lions don't emote in real life'. They don't even have them flatten their ears back if they're scared or anything.
See this face? This is the only expression you will see on your main character for the entire runtime. Same goes for every other character too. Genuinely peak soulless.
>'lions don't emote in real life'.
Someone should tell him they don't talk or sing, either.
But anon if we don't violate the corpse of beloved films we made back when we were reputable then we'll have to take a risk and make an original movie!
>Reminder the director for this movie refused to give any of the characters any sort of facial expression whatsoever in the name of realism because 'lions don't emote in real life'.
But...
But that's stupid...
Zoomers praising the way old games look is fricking hilarious.
Hipster shit
You realise you're the one acting like a hipster right?
PS2 also had the better Chie voice.
Not a fricking chance
>WOAAAAOWEEEE!!1 I'M SO SPUNKY AND ENERGETIIIIC!!! LOOK AT MEEEEE!!!!
Frick off with that VITA voice, too fricking forced, trying too hard.
>"B-but le old lady PS2 voice!!!"
Pic related.
I loved PS2 Chie. She didn't deserve the generic american anime girl voice recast she got in Golden, but people are not ready for that discussion.
Original Chie sounded like she could be a regular girl you know and the nu-Chie just sounds like every other shitty overacted anime dub.
THIS, glad to see some people know a thing or two here.
Shit I didn't know they redubbed the whole fricking thing. Persona releases are a fricking mess. Got the physical version of Golden on ps4, skipped the physical Persona 3 because they keep insisting on rereleasing the fricking psp version which is trash and made me swear off the series for like 10 years because I thought they were all menu simulator visual novels. "BUT MY FEMC", frick off.
Guess I'll be hunting down a copy of purseowner 4 on ps2 along with p3 fes. My buddy just gave me his slim ps2.
I don't get how remasters wind up worse most of the time.
Because they're almost always just a repackaging of the same game as before with a slightly new look to rake in easy cash. There are very few good ones, the recent Star Ocean: Second Story remake comes to mind, thats well above and beyond what 90% of studios would do
Because contrary to what some think you don't just put original assets into a machine, hit UPREZ and package it. On the best of days you're dealing with a final build made to run on certain piece of hardware. This is why most issues seem to relate to lighting, shaders and transparency effects.
Old hardware was developed before many rendering techniques had a standard approach, so if developers wanted their game to have something like motion blur they saw how the technique was documented from the 70s or 80s, and figured out a way to implement it on existing hardware while also maintaining performance. Then in the next generation it was made super easy with the engines you could just license and directx had integration with it so it just werked which means things became more homogenized. So when people wanted old games hd-made, these jobs were done dirty and for cheap under tight schedules so in the conversion process they didn't put in much effort and if a little thing like a haze effect was broken they just didn't care.
Those in-house proprietary methods were never going to carry over to newer hardware. Even in the PS2 days, a LOT of devs used middleware to make development easier. These middlewares are long-defunct and the companies who made them are likely no longer in business either. It's why it's important that developers NOT tie their games to proprietary plugins and the like.
I might sound like the meme, but hire modders. Tomb Raider I-III Remastered happened. It's not perfect, but each patch is making the game even better.
sometimes the new audience just hates it
That looks good to me.
Anyway what remasters do you guys like (if any)? .hack//g.u. is probably my favorite looking remaster. It's really faithful to the original.
I hate the .hack GU remaster a lot.
It looks amazing but they completely raped the fricking balance. They just cranked up the EXP gain so every encounter is just beyond a joke now. Felt like I was on auto play.
>It looks amazing but they completely raped the fricking balance.
I compared the ps2 and Ps4, the balance is barely touched. The game was already piss easy. The only significant detriment to the game is skill levels are a bit slower to level now because your level goes up a bit faster, but you can circumvent that by stocking up on beginner's books and texts.
It was never a difficult game at any point.
I'd really love to learn the story of how someone managed to scam snoy into remaking this.
The lights are off.
They're usually made by 3rd parties that don't care about the original.
SIR
DO NOT POSTING THE GTA REMAKE
I just looked this up, and it looks comfy as hell. Why the hell wasn't it released in the US?
It's shit. However, Doshin lives on as the mascot for Sweet Baby, so there's that.
They're either done cheaply by 3rd parties or done by devs who don't understand why the original devs made some decisions. The really sad moments is when original devs are also working on the remake but we find out they literally just lucked out and would've done things worse if they could.
Things like lighting, atmospheric effects, and certain hardware-specific blending/transparency methods break when the environments are ported to a new engine.
Then the people doing the port either don't notice, don't care as long as the game is functional, think technologically better things like real-time lighting vs baked-in lighting are objective upgrades, or simply don't have time to re-create the effects on a deadline.
Retvrn to tradition
We force companies to make games that aren't burning all the money on meme graphixx, PS2 graphics are enough.
Remember what they took from you.
The original Crysis was released in 2007 and it looks better than Jedi: Survivor or Forspoken or Suicide Squad.
>morons arguing over which turd is the smelliest
Dubgays, not even once.
>Turned the fog filter off in Persona
If anything, it's an improvement. The fog was trying to hide draw details.
why didnt persona 3 have that fog then?
Anon's just a contrarian, let them feel special.
>Zoomers discover what dithering is
Sir it is a very good dynamic light
Outsourced to India?
>when you frick up the remaster so badly that the definitive version of it is the Switch "remaster" that's just the original game with QoL changes and compressed audio
man
Zoomers are too stupid to know how to use a PS2 emulator though.
I literally saw a zoomer with a ps2 emulator installed on his computer yesterday.
come home white man
>God of War II
I played it for the first time last year. I couldn't believe how fun and beautiful it was.
Fun game, looks incredible, outstanding sense of scale, kino ending sequence, game is literally never boring for a single minute. One of the rare ocasions where normalgays actually experienced kino.
This truly was THE time to play games.
>normalgays
You are on a normalgay board though.
A thread of ps2 graphics enjoyers has less normalhomosexualry going on than your average thread thoughbeit
I miss when sony was actually kino maker
If PS2 emulation can get transparency effects working properly,
why can't native ports do it?
>why can't native ports do it?
A lot of remasters are rebuilds of the game because assets and code are lost. That's why we rarely see remasters that look exactly like the original but with a higher resolution. An emulator can do that, but legally a company like Capcom can't ship a PS2 emulator.
yes they can
its just not cost effective
>emulation
Well there's your answer, its emulation, but reamsters are usually running on totally different engines or hardware that could probably recreate an somewhat accurate version of PS2 effects but that's beyond the payday of 99 percent of devs
Them discovering how good PS3 graphics were.
So one should emulate Persona 4 instead of playing the PC port? Thinking about replaying and actually finishing it this time around. I don't mind old "janky" shit, ps2 games will always feel modern to me anyway.
endless indie "ps2 look a likes" like always, of course
People finding out NOW that some of these HD "remasters" are missing effects? MGS2/3 HD are missing shit also.
Also Persona 4 Golden is a different story, Vita does NOT have PS2's fill rate capabilities so the fog and other effects had to be toned down. Atlus never had any plans to port Golden to PC/modern consoles until like 10 years later.
>sound effects removed/made significantly worse
>absolutely HORRENDOUS slowdown every time anyone does anything other than basic attack
>broken sound effects made even worse with the lag so they don't sync up with the ability animations
>mixed retranslation
>absurd requirements to unlock dark knight, you can beat the game long before getting close to unlocking it without copious amounts of grinding
>dark knight exclusive equipment locked behind multiplayer
That's why the best version of FFT is the PS1 mod that keeps the PS1 TL but adds in all of the WOTL content + events
>zoomers who got into the series with P5 finding out Golden was downgraded
I have seen this comparison since 2012. Literally been known for over 10 years.
>how much better PS2 graphics are where do we go from here?
Zoomerinos will start making PS2 graphics tier indierinos instead of chasing the PS1 and cry when it fails
https://drive.google.com/drive/folders/1yVLd2XX1wB6TVr3cCugoEFE_QmB2n_ei?usp=sharing
From here, we proceed to get zoomer devs making PS2 graphics that somehow need a 4090 to run at 720p
When they do remasters I don't understand why they can't just increase the resolution and framerate and call it a day. Every time they try improving shit they frick it up. Every time. Just look at any game from Dark Souls to much older one like FFX. Worst part of all is that most people have actually played the new versions and not the original ones. Everyone who played the remastered FFX version has no idea the characters had more expressive faces on the PS2, and in a heavy story driven game like this not having that feature is a big loss.
ps2 has a special thing with its fog
they would have had to redo it with all the remakes for the non-ps2 systems
and they should have, this is just lazy honestly