I actually like the vanilla leveling system, a system that encourages to be extremely efficient, don't risky overlevel or don't level up (but still increase your skills) it's pretty unique and actually fun if you want to go deep into the game but I can understand why many people got fricked by it
I honestly doesn't see the problem aside from fixed loot, my first character was bard so my increasement in spacecraft kind of fricked from optimal build and mountain lions were too strong but I still beat the game with no problem because I realized the wake up call to focus on more combat oriented skills
>increasement in spacecraft
Did your bard take fricking aeronautic engineering courses in the Imperial University for making Da Vinciesque flying machines? I know, I know its speech but come on is christmas
I wish there were more games with RPG leveling mechanics centered in WHAT you do, in what actions you perform rather than ginving XP and stats per kill/quest. But what happens in Oblivion and Skyrim is the enemy level scaling. Its so dissonant to rush quest without encountering more than scamps, and in other playthrough grind levels as a mage and see the classic Bandits in Glass Armor around every corner.
>having to note down all your skill increases and make an extremely unintuitive custom class none of the mahjong skills of which you use often isn’t meta gaming, the devs totally intended this
Cringe
>uh oh, just gained 10 points in block skill, time to interrupt this adventure in order to go jump off a cliff repeatedly to level my acrobatics skill and then cast a light spell over and over to trigger a level up
Yeah, so much fun.
Oblivion's leveling system is one of the most moronic in all of gaming. Pick class skills you'll seldom use and you'll effortlessly become overpowered. Or just don't sleep.
The problem with it is that the game doesn’t encourage you to use it in the effective way, picking a class to play with that class’s major skills will frick your game up despite that being encouraged. The vanilla levelling isn’t hard once you know how to use it, but if you find it fun you’re probably autistic, and Bethesda clearly fricked up their intention with it, the class system and major skill implementation as it was cannot have been intentional.
I want to try Oblivion for the first time. When it was released my pc was to shitty and later I was put off by it's moronic leveling system. What mods should I use to unfrick it?
>What mods should I use to unfrick it?
I want to answer this, but my last Oblivion install was years ago, and new mods have been released since. I will go looking for updated vital mods soon, because I want to play it again.
One thing you can do is hit the Nexus and look at the Top Downloads list. That often gives a good idea of the must-haves.
The leveling system is bad and works the opposite of how it was intended. But the level scaling is the worst part, because it means everything stays static and boring. Even if you abuse the system to never level it just means you’ll be fighting rats and scamps forever.
>include neat art of the various classes >in a game where classes not only don't matter but it is actively bad to choose the skills you would use as you major skills >in a game where everyone just makes custom classes regardless, even if the above was not in play
I’ve always loved this art. Especially the alchemist. It’s actually kind of painful that none of these are representative of the game itself. I want a game that looks like this
You select which art piece you want to represent your custom class and then make a custom class so it stays in your menu that way.
I generally took the Witchunter, Acrobat or Nightblade for the dope aesthetics.
Why does Shivering Isles have so much better concept art than base Oblivion?
Also >we will never get a fully realised game focused entirely on the Shivering Isles
I know it would be shit, given Bethesda's current state, but damn it I want to dream.
You select which art piece you want to represent your custom class and then make a custom class so it stays in your menu that way.
I generally took the Witchunter, Acrobat or Nightblade for the dope aesthetics.
You're thinking of skyrim. No matter how many mods you throw at it, the combat will always be half assed and the official quests+DLC will be forever dogshit
Essential mods to remove shit tier level scaling while keeping with the same vanilla tier?
Basically, I don't want to see shitty bandits wearing glass armor if I hit some obscure milestone or meet sponge enemies if I delay the main quest for too long
For glass, I have a theory. We all know that glass armour was an elven idea, first humans who fought enemies clad in such armour must have seen the see-through armour and it reminded them of glass, hence the name. Ebony, it's just because it's black, I wonder where the word itself came from, as it has roots in ancient Greek and Egyptian.
Glass armor also has a super light weight metal used in its creation as well, mentioned and plainly visible in Morrowind. Based on the Morrison’s coloration it was probably mithril of some description.
glass is magical volcanic obsidian that happens to be green for reasons. just like obsidian in GoT is 'dragonglass'.
ebony is the crystallized remnants of a dead god's blood that presumably fell like a comet's trail across the continent, and leaked out extra thick, secret-sauce style, on vvardenfell now ask why the nodes respawn
And without it it's #3. Still pretty impressive.
I actually like the vanilla leveling system, a system that encourages to be extremely efficient, don't risky overlevel or don't level up (but still increase your skills) it's pretty unique and actually fun if you want to go deep into the game but I can understand why many people got fricked by it
No, it’s a deeply unfun system, frick you.
It's fun if you know what you're doing
Then that's a flaw with the game. If you have to meta-game to have fun, it's fricked. I like Oblivion but the level system is shit.
I honestly doesn't see the problem aside from fixed loot, my first character was bard so my increasement in spacecraft kind of fricked from optimal build and mountain lions were too strong but I still beat the game with no problem because I realized the wake up call to focus on more combat oriented skills
>increasement in spacecraft
Did your bard take fricking aeronautic engineering courses in the Imperial University for making Da Vinciesque flying machines?
I know, I know its speech but come on is christmas
I wish there were more games with RPG leveling mechanics centered in WHAT you do, in what actions you perform rather than ginving XP and stats per kill/quest. But what happens in Oblivion and Skyrim is the enemy level scaling. Its so dissonant to rush quest without encountering more than scamps, and in other playthrough grind levels as a mage and see the classic Bandits in Glass Armor around every corner.
>learning to play is metagaming
>having to note down all your skill increases and make an extremely unintuitive custom class none of the mahjong skills of which you use often isn’t meta gaming, the devs totally intended this
Cringe
>Oblivion mahjong
It disables good roleplaying
>uh oh, just gained 10 points in block skill, time to interrupt this adventure in order to go jump off a cliff repeatedly to level my acrobatics skill and then cast a light spell over and over to trigger a level up
Yeah, so much fun.
Oblivion's leveling system is one of the most moronic in all of gaming. Pick class skills you'll seldom use and you'll effortlessly become overpowered. Or just don't sleep.
The problem with it is that the game doesn’t encourage you to use it in the effective way, picking a class to play with that class’s major skills will frick your game up despite that being encouraged. The vanilla levelling isn’t hard once you know how to use it, but if you find it fun you’re probably autistic, and Bethesda clearly fricked up their intention with it, the class system and major skill implementation as it was cannot have been intentional.
I want to try Oblivion for the first time. When it was released my pc was to shitty and later I was put off by it's moronic leveling system. What mods should I use to unfrick it?
>What mods should I use to unfrick it?
I want to answer this, but my last Oblivion install was years ago, and new mods have been released since. I will go looking for updated vital mods soon, because I want to play it again.
One thing you can do is hit the Nexus and look at the Top Downloads list. That often gives a good idea of the must-haves.
The leveling system is bad and works the opposite of how it was intended. But the level scaling is the worst part, because it means everything stays static and boring. Even if you abuse the system to never level it just means you’ll be fighting rats and scamps forever.
>can't fix the abhorrent voice acting
>can't fix the shit world map design
>can't fix the floaty combat
yeah...no
>include neat art of the various classes
>in a game where classes not only don't matter but it is actively bad to choose the skills you would use as you major skills
>in a game where everyone just makes custom classes regardless, even if the above was not in play
>all light skinned humans
I don't think the artist knew what game they were working on
>home province of a race of light skinned humans
I don't think you realize what game you were playing.
Having some of the class pictures be elves/beast races would've been cool as frick.
I’ve always loved this art. Especially the alchemist. It’s actually kind of painful that none of these are representative of the game itself. I want a game that looks like this
Here's your enemies bro
That scamp is awful, but I like the clannfear. It looks less like just dinosaur and more like a demon.
Scamp reminds me of a gremlin, I agree Clanfear was great but mino also looks shit.
Because Adamowicz was amazing. Check out the Skyrim concept art too if you want to lust after a game that will never exist.
Why does Shivering Isles have so much better concept art than base Oblivion?
Also
>we will never get a fully realised game focused entirely on the Shivering Isles
I know it would be shit, given Bethesda's current state, but damn it I want to dream.
clannfear chicken lizard go brrrrr
You select which art piece you want to represent your custom class and then make a custom class so it stays in your menu that way.
I generally took the Witchunter, Acrobat or Nightblade for the dope aesthetics.
the story is still trash, the voice acting is still trash, the combat is still trash
Oblivion is fundamentally shit and no amount of mods can fix fundamentally shit games.
Sorry, boo.
You're thinking of skyrim. No matter how many mods you throw at it, the combat will always be half assed and the official quests+DLC will be forever dogshit
Both Skyrim and Morrowind have better mods.
Guess you really have to a boomer to enjoy this game.
Essential mods to remove shit tier level scaling while keeping with the same vanilla tier?
Basically, I don't want to see shitty bandits wearing glass armor if I hit some obscure milestone or meet sponge enemies if I delay the main quest for too long
Still think glass armor is a stupid as frick idea.
Glass isn't real world glass.
Ebony isn't real world ebony.
then why it is called glass and ebony
words have meanings
For glass, I have a theory. We all know that glass armour was an elven idea, first humans who fought enemies clad in such armour must have seen the see-through armour and it reminded them of glass, hence the name. Ebony, it's just because it's black, I wonder where the word itself came from, as it has roots in ancient Greek and Egyptian.
Anon just type on Google Image "natural glass rocks". Not all "glass" is transparent window glass.
I know of volcanic glass, anon, I'm just thinking in the terms of braindead Nords.
would braindead nords have glass or just put animal bladders in window holes?
Glass armor also has a super light weight metal used in its creation as well, mentioned and plainly visible in Morrowind. Based on the Morrison’s coloration it was probably mithril of some description.
glass is magical volcanic obsidian that happens to be green for reasons. just like obsidian in GoT is 'dragonglass'.
ebony is the crystallized remnants of a dead god's blood that presumably fell like a comet's trail across the continent, and leaked out extra thick, secret-sauce style, on vvardenfell
now ask why the nodes respawn
why do the nodes respawn?
Maskars
Even with mods it is worse than Morrowind or even skyrim because those had better mods.
What fricking mods butthole
MOO + Ultimate leveling are the big ones.
I'd rather replay vanilla oblivion than modded skyrim honestly
My exact thoughts but on Skyrim
I bought Morrowind but I didn't know I have to download a shitton of mods to make the game decent, I feel lazy to do it tbh
That’s true for all TES games.
you can play it vanilla with morrowind code patch, and, optionally, mge xe
that's literally all you need for a first playthrough
There are less than half a dozen mods you need, and none of them are large, most are just a single file, stop being a homosexual.