"Oh boy I want to go back to that fighting game I was enjoying last year!"
>remember that I'll have to relearn all the special inputs, target combos, bread n butters, delay cancels, frame kills, safe jumps
>... the optimal damage combos, the optimal carry combos, the full resource-burn combos
>and the counterhit properties on all my moves and how they influence what optimal punish I can get from it
>Also the +/- properties on all my moves on block so I know when I can pressure or when I will lose my turn
>Not to mention the +/- properties of the rest of the cast, remembering their gimmicks, their knowledge checks, their gameplan and win condition.
>Most of the above will need to be scoured from wikis, dedicated character chatrooms, and 2 hr long youtube guides
"You know what? Maybe I'll play something else."
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Or maybe just jump in, have some fun, try to remember what you can just by playing, and little by little, between one match and the other, get reacquainted to one specific mix-up, or punishes.
But we know you won't do that, you're just here to complain.
"Or maybe I'll just jump in, have some fun!"
>gets raped by a PopularGuy Mc20%PickRate because oh you forgot how jinrai and dragonlash work
"Okay I just need to re-lab that and then I'll be okay"
>gets fricked by a Low Tier spamming buttslam and headbutt
"Okay I just need to re-lab that and then I'll start having fun again"
>gets destroyed by a Jamaican doing sways or whatever the hell his kit even is
>etc etc
I can understand how OP might think it's just not worth the hassle constantly having his nose in learning resource outside of the game to stand a fraction of a chance against characters' gimmicks.
Nah that's all basic shit nowadays
>Nah that's all basic shit nowadays
as someone who actually knowns most but not all of that shit in the OP, frick no
i'm in the top 1% of the leaderboard and i still don't know some of that stuff
just tackle 1 thing at a time or have a general strategy for all of them like having an easy bnb or guessing what's +/- and find people you want to beat so you have motivation to learn
are fighting games the greatest midwit filter? what sort of fricking robot goes into the game expecting to learn literally every interaction? not even a real autist, that one could actually commit all the combos to memory, but inability to just *get* the basics is indicative of some mental deficiency
why does every other fightan thread have to start with bait?
all that shit is literally tournament-level shit.
if you actually knew all that stuff you would make out of pools at most national tournaments
Some of the fun in fighting games is learning and the journey, seeing how much better you became.
imagine obsessing over being good rather than having fun.
homie I just hop in and mash buttons lmao. Only autistic spergs care about such things like being the N°1 and best player on the server by picking meta and blablabla... which is mostly zoomers by the way.
that I'll have to relearn all the special inputs
you never played fighting games for more than 10 hours
>SFV is dead
>SF6 sucks
what do?
Frickos that complain about this shit aren't high tier anyway, yet they claim to have had the knowledge of an EVO champion
sun tzu would hate starcraft
>relearn special inputs
they're like riding a bike, or do you forget how to run and jump in every platformer or aim and shoot in every FPS?
>relearn combos
you don't need to know anything other than a bread and butter. I've never labbed a combo in my life and only found combos by accident (and promptly forgot how to do them) but I've made it to top 8 in tournament multiple times
>move properties
you should just know all this by heart, it's not hard to know which moves give OTG, wallbounce, launch, or stagger
>muh optimal punish
lol
you aren't getting that anyway, just win neutral it does not matter how optimal you are when brushing off rust
>muh frame advantage
you don't need to know any of that, just play off intuition that the big moves are + and the jabs are -, you don't need to know specific frame advantages unless you want to be optimal
>I need muh wikis and guides
try not being a brainlet, and stay out.
>just win neutral
*skips neutral*
OP has a point. In fightan games you get hit once and have to sit through a long combo that takes half your life bar. Sucking heavily restricts how much time you get to spend playing whereas in other games (ignoring CSGO and outliers like that) you get back into the action much faster.
Are there any fighting games that have really restrictive combo break limits? I know most games infinite prevention is like capped at 80 hits or whatever, but are there any where if you deal a certain (like 20%) amount of damage the game just forces you back to neutral? Would be interested in seeing what that plays like
Play any game with either a burst system or with super aggressive scaling that makes combos either unreasonable to maintain or are tickling the opponent so softly that you're better off resetting to neutral for a mixup.
Or play a game where the healthbars basically dont exist since winning neutral is itself a win.
What you're asking for in health gating is unfortunately very unfun when it comes to archetypes because it means everyone's damage is normalized, so you wind up with less pronounced character identities and good grapplers simply cease to exist.
>burst system
only games with these are the ones that have moronic long combos, and you only get one per round
>super aggressive scaling that makes combos yadda yadda
meh
>good grapplers simply cease to exist
as if good grapplers ever get to exist lol
>only games with these are the ones that have moronic long combos, and you only get one per round
You must not play many if you think they're only ever implemented as a finite resource.
Some games have infinite-prevention bursts, some have bursts based on combo exceeding a certain length (either by move count or hit count), some give you a separate meter that you can spend on burst specifically (as well as other actions).
You haven't been shopping around much.
>You haven't been shopping around much.
shopping around in fighting games is the bitter and crushing journey of learning that there are utterly *perfect* fighting games and they're all frickin' dead. sorry anon but I don't want to ping a discord channel and wait hours to get a match against someone who has on average 150±3 ping.
the bare minimum i ask for regarding playercount is being able to matchmake at late hours and get a game within a minute. this eliminate about 99% of all fighting games. if you want to complain, bring it up with the FGC and ask them why they don't play the better games.
The real way to play fightan is with a bro so you can experience the learning process together.
Unfortunately matchmaking systems are soulcrushing and awful at teaching you since you will eventually get curbstomped when the system has no one else to match you with.
my problem with fighting games is how unintuitive and dogshit they are at actually explaining things
its all some hidden ninjutsu bullshit
All devs are bastards who are too snobby to add tutorials that go into practical detail, i.e. practice against throw loops. how to deal with homosexual character gimmicks. how to fuzzy block and all that fruity shit.
just accept that you don't like fighting games, its okay to not like things
This is why you need friends that like fighters, and a person should just play for fun.
Fundamentals will get you to the top 10% of any fighting game period
Worry about the nerd shit when you hit that wall, but you won't because you rack disciprine
>Play Tekken 8
>get to purple ranks
>realize I need to put 100+ hours into each character to actually get any good
a-at least I had fun
>playing online
You're a fool. That's why you encounter sweaty tryhard competitive min-maxing gays.