OH SHIT LOOK OUT Ganker THE PCA CATAPHRACT SLID ONTO THE SCENE. THE LAST VIDYA CHARACTER YOU PLAYED WILL DEFEND YOU. HOW FRICKED ARE YOU?
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OH SHIT LOOK OUT Ganker THE PCA CATAPHRACT SLID ONTO THE SCENE. THE LAST VIDYA CHARACTER YOU PLAYED WILL DEFEND YOU. HOW FRICKED ARE YOU?
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Kek, your garbage shitbox would get vaporized by one alpha strike from a real 16 meter tall, 100 ton 'mech.
>Originally developed in the final year of the Amaris civil war as the ultimate fixed position city defense BattleMech, the Annihilator was built as a sign of the military strength of both the Star League in Exile and the newly created Clans. The 100-ton 'Mech has a maximum speed of 32.4 km/h, making it one of the slowest 'Mechs ever designed, together with the UrbanMech.
>The Annihilator is armed with an arsenal that is built to instill fear in an enemy as much as damage them. The 'Mech is armed with four Mydron Excel LB-X Autocannon/10s as its primary weapons. These can all fire either standard rounds or cluster rounds which act like 'Mech sized shotguns spreading damage out all over an enemy 'Mech. The 'Mech is also armed with four Magna 400P Medium Pulse Lasers, which allow the Annihilator to decimate any target which is able to make it through the devastating hail of fire and into close range combat.
Cataphract and any AC mech is literally too fast for any Battletech rusbucket.
Kek, moron. Battletech weapons weigh as much or even more as """armored""" cores. The lbx10, for example, weighs 10 tons with the weight reduction upgrade which is the weight of your average core. Annihilator carries 4 of them and they all fire cluster munitions that generate a literal wall of projectiles. And you can't dodge lasers by definition since they're hitscan kek.
>muh weight
Doesn't matter as long as it cannot hit the enemy.
In fact, the bigger the mechs, the more disadvantage it is.
moron. Battletech mechs have no problem hitting any fast mover including fighter jets. They have targeting computers, hitscan lasers, homing missiles that fire massive salvos of 20 per rack, gauss rifles that fire projectiles at 2km/sec, extended range particle projection cannons that fire almost just as fast and will burn your lightweight core electronics in one hit, ecm that will shut down your low weight and low power electronics with you simply getting in range. There is such a massive difference of powerlevels it's not even funny. Muh speed is not a problem and the weight disparity means the cores can't even damage the heavier battle mechs effectively. The armor on assaults alone can weigh more than 2 cores kek.
Yeah, this is literal cope, everything in BT is either stats sheet or hearsay, the actual things move slow as heck.
moron. Mechs moving slow doesn't mean projectiles move slow. You can literally play Mechwarrior Online and witness gauss and erppc projectiles physically travelling 2km/sec, it's not just stat sheets we have physical simulation as well.
Moreover, speed is not a problem, because linear displacement is a function of range: the higher the range, the lower the angular displacement has to be in order to produce the same linear displacement. In practice, this means that a mech aiming his weapons at a target at medium or long range would have to produce very small angular displacements, voiding any speed advantage. And you would never get into close range, because the massive weight disparity means you'd get vaporized in one hit.
If you want to go autist level, you can only damage Cataphract on the front.
It can literally roll backwards to avoid damage and destroy the Annihilator's legs with its weapons.
blame mechwarrior for ruining the franchise, on the tabletop they're as acrobatic as any good mecha should be.
>And you can't dodge lasers by definition since they're hitscan kek.
Also, this is bullshit even in BT.
Cataphact is a lot fatter than an AC though and 6's AC are still at least meduim battlemech size. You're functionally facing down a late era superheavy transforming quadmech. A ram or god forbid DFA from a cataphract is going to be a GG before you factor in twin ac20s, twin lrm15s or what is pretty much an array of 8 medium lasers of some type. wienerpit hit to insta would still probably work with good timing though you're probably only getting one attempt at the very start, since cata likes to use its sides to tank hits and is far faster so getting a second shot at ct after its approach is going to suck in an annhilator.
Heaviest threaded cores you can build are not even as heavy as the heaviest battletech light mechs that can go up to 35 tons, lmao. A medium mech like a hunchie would fricking vaporize any core in one alpha strike.
Assault mechs can output so much damage they can core out other 100 ton assault mechs in one good alpha strike, your cuckaphract would get vaporized the moment it enters field of view lmao.
>you can only damage Cataphract on the front.
Wouldn't have it any other way, just fricking hit it in the center of mass and watch it evaporate.
>It can literally roll backwards
There are no i-frames IRL, kid 🙂
And you can't outrun a wall of bullets.
So you are banking on the range and accuracy of your weapon.
As said, we will see how it goes in actual combat.
Actual AC can stand against colony laser stuff, and its shown it can dodge it.
Thats from 4 my dude, not 6. 6's fat tank ACs cap out at around 130k weight which is in the same realm because they're not jet fighters like 4's ACs are. But also cata is xbawks huge and about 3-5x as actual massive. You can be generous and consider ACs light but cata is at the size scale of a small dropship.
>There are no i-frames IRL
>He doesn't know
>Muh heavy mech
>Muh heavy weapons
A standard-issue AC is roughly 20 tons in weight, but can easily get up as high as 40 for the bulkier ones.
The Cataphract is significantly larger than even the biggest AC one can build. It takes little effort to figure out what the vehicle's stats could be with that knowledge.
Assuming the AC piloting it is 10 tons without the weapons, the entire frame has to be capable of holding it up, so it is going to be anywhere between 20-40 extra tons just for structural integrity. Then you have the entire framework of the vehicle, bringing it closer to 100 tons. Factor in the weapons, armaments, and thrusters to make it move like a bat out of hell, I'm surprised you're still talking mad shit like your bucket of bolts has a pivot speed that could keep up with it.
>thrusters to make it move like a bat out of hell
Sounds like a lot of tonnage wasted on meme speed and not enough tonnage used for armor and guns. The Annihilator would shred it to pieces with one quad LB-10X salvo and that's not even the most impressive loadout it can mount. The biggest loadout is 5 gauss rifles, though 4 with more armor would be better.
You're not very bright, are you?
The Cataphract is closer to 2000 tons of metal careening at over 500kmh and making micro-adjustments to it's movements to change its attack vectors. Getting rammed by it is the least of your concerns.
garbage that won't even get into its weapon firing range. Reminder: if it can be killed by corecel peashooters, it will get assraped by actually appropriate mech weapons.
I'm trans btw
All corecels are.
samegay
>He doesn't know about LAMs
>He doesn't know about Angel ECM
>He doesn't know about C3
>He doesn't know about Gauss Rifles
I mean yeah any decent AC pilot can frick up an average Battletech pilot if the later expects something to move as fast as it's own.
34mph is all you need, battle can with an AC20
This but unironically
Literally 95% of AC in most Gens can go faster, hell even Gen 1 can go faster
have fun trying to hit an AC that goes 300km/hour let alone the cataphract which can literal just ram you and topple your slow ass mech over
>ramming something twice as heavy as yourself
>while being met by fire from guns that summarily weigh more than your shitbox
AHAHAHAHA
There is no need to "bank" on anything, battletech mechs mog corecel trash in every characteristic that matters: firepower, armor, sheer mass, ecm and even targeting since battletech targeting computers calculate the aiming displacement in order to account for the velocity and direction of the target's motion just like real life firing systems. The dogshit corecel targeting systems do not take the velocity and direction of motion of their target into account, they aim at where the target is at the moment.
You can't dodge lasers, moron, their projectiles travel at the speed of light. Any "dodge" is just a miss on the part of the laser targeting system.
Honestly, you don't even need an assault to dab on the heaviest of corecel shitboxes. A Phoenix Hawk can outmaneuver the heaviest of corecel trash since it can clear 265m in one jump and then slag anything in its sights with its double laser array: one for short and one for medium range.
Um, speed and firepower is what matters the most in combat.
AC has literal forcefield to protect them from alpha strike
Speed only matters when it allows you to actually dodge something and you're not dodging multi-projectile flak cannons, lasers and massive homing missile salvoes. Firepower, armor, precision of the targeting system - that's what matters. Battletech light mechs can go pretty fast and jump pretty fricking far, but they are peapsqueaks compared to assaults who have no trouble squashing them just by looking in their general direction.
>you're not dodging multi-projectile flak cannons, lasers and massive homing missile salvoes.
That's something you regularly do in AC....
Unless you're in tank treads of course.
Eh, you can dodge alot of shit in light-ish tank AC
Only because corecel weapons are underweight dogshit that fire laughable number of projectiles, have laughable speeds and laughable fire control systems that aim at where the target is at the moment.
OK anon.
For some reasons I doubt it.
>aim at where the target is at the moment.
Kek, solid bait
Why can't Armored Slop 6 shitty """FCS""" hit a target, strafing at constant speed in one direction, with machineguns lol?
Why can't battlemechs hit jets?
>Why can't battlemechs hit jets?
Because Aerospace TT rules are basically black magic in the eyes of most BT players.
They literally can.
You are making me angry. Now I have to find the report.
But they can't. You literally can't hit a jet. And AC's well... they look a little bit jet-like...
I've shot down squadrons of jet fighters in MW4, must be a skill issue on your end 🙂
OK, I've found the report. Go to page 3 and read:
chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://storage.mfn.se/67daae47-2e8d-4b9e-a6b8-587048e88e1b/eg7-year-end-and-q4-report.pdf
>MSM was the leading contributor to the group’s overall outperformance throughout 2023. After its viral peak in December 2022, MSM continued its highly elevated performance through Q1 2023 before slowly trending down throughout the rest of the year. Based on the observed trends to date, we expect the game to stabilize at a new normalized level during the first half of 2024. Piranha also had a solid year, delivering Net Revenue growth of 48.6 percent for the year, largely driven by the success of multiple MechWarrior 5 DLC releases.
That link is a virus.
No, it's not.
That image contains dolphin porn metadata. You sicko.
! DO I SEE TILE PORN IN THAT PNG.?
I SURE DO!
Is it only when the jet turns into a robot that they can't hit them?
don't click link is a virus fricked my wife black baby
Turn off manual aim mode and it will
If you're talking about 6, that's more of a temporary powerup.
4 has more metaphorical power to bear in terms of proper forcefields.
Single PPC shot would be enough to vaporize pulse shield, and temporarily fry FCS. And if we are talking about Primal Armor, that too would more than likely be completely gone.
That seems impossible considering an AC literally tanks colony laser.
>And if we are talking about Primal Armor, that too would more than likely be completely gone.
Primal Armor is canonically bullshit tier ontop of it being powered by a type of particle that is effectively giga-radiation tier poisoning. Yes it is possible to break it, but you'll have an harder time getting rid of it in comparison to AC6's forcefields since NEXT technically have their own not-ppcs.
How do you seethe so hard over things that don't exist
I think it's called having a hobby. Sperging over minute details like that is possibly fun.
The moron haven't played the game, he'd realize how fricking big the cataphract is compared to, let's say an atlas
A tank if significantly bigger than a human, yet a single human with an ATGM can royally frick up a tank.
That's why they need to give that tank arms, legs, and a big katana. It'd be way safer then.
you fricking tourist
most AC's in 6 are comparable to heavy mechs in weight and size and usually exceeding speed and armament, that "garbage shitbox" is possibly 4 weight classes larger and 30 times faster then that innersphere piranhaslop bastardisation of the Annihilator you call a mech
>AC's in 6 are comparable to heavy mechs in weight and size
Wrong. Average one is comparable to a low end medium. And the weaponry is laughably underweight dogshit. Battlemechs reserve a far greater % of their weight for weapons. Cope.
AC's carry energy swords but battletech use katanas. AC victory.
>AC's carry energy swords
Yes, we all know corecel shitboxes are a waste of tonnage.
>but battletech use katanas
No one in their sane mind uses them. Kuritans are not sane.
>Kuritans are not sane.
You're right, they're not sane.
They're Based.
How sharp are the katanas battlemechs use?
Most weapons in BT are shit. Ohh a laser boat. Goodluck hitting an ac with those gunnery rolls. Let's not talk about ranges.
>no one sane
Lyrans use hatchets and axes and beating your enemy to a pump has always been an option. Brawling is viable.
>Goodluck hitting
As a Tier 1 MWO pilot, I have no problem hitting a light moving at 160kph with lasers.
>Let's not talk about ranges.
1700m range with the MkVII Tcomp which is more than enough.
Mwo is not BT, it is arcade trash. Your opinion is invalid
MWO i snot BT indeed, it is actual simulation, not paper masturbation. If you're not a tier 1 MWO pilot, your opinion on mechs, any mechs including """mechs""", doesn't matter. I would core your pathetic corecel shitbox with precision you've never sniffed before. Cope.
Yeah but what if the light had wings?
Oh, it explains everything. He's proficent at eating shit. He's consummate shit-eater.
not him but hitting anything with a laser would be pretty easy
That's not even how it works in BT, come on.
100 tonnes is not actually that much
thats the same weight as about 50-75 cars depending on the models
the mechs in AC are literally 15 stories tall and would probably weight something like 5000 tonnes on average
They aren't that tall. They are like 3-4 stories tall.
Based Zulliee the Witch has made some calculation:
AC3-4-6 Gen AC are about 10m tall, so as big as a Heavy mech.
A point of elementals would rip apart both of those freebirth shitpiles
moron. A Cataphract can just turn sideways (because its armor is invulnerable besides the center) and aim all its guns on the troonyhilator's leg and turn it into an useless paperweight (just like it is in its own universe).
>muh invulnerable
To garbage corecel weapons, maybe. Quad LB10-Xs weight almost as much as a standard core even in AC6.
>just like it is in its own universe
Zeta batallion would disagree, kek:
>Zeta Battalion has long served as Wolf's Dragoons troubleshooter unit. Comprised almost entirely of Assault BattleMechs and known for its reckless approach in combat, Zeta Battalion saw three commanding officers killed in combat in its first fourteen years of service. During the unit's first few decades, it included several 'Mechs that were, at that time, rare outside of Zeta and completely unknown outside of the Dragoons. These included the Imp, the Annihilator, the Shogun and the Marauder II,[1] the last of which was built by General Motors on New Valencia under an exclusive contract with the Dragoons.[2] Zeta is so feared in some quarters that their mere presence sometimes compels opponents to surrender.[3] Despite being only a Battalion in size, Zeta is such an asset to Jaime Wolf that Zeta's commanders hold the rank of Colonel.
>Wolf's Dragoons
What are they, furries? Does battletech have furries?
>What are they, furries?
Close. They're clanners: genetically engineered supersoldiers. We're gonna play some space hams in the upcoming MW5 game:
Genetically engineered to be like animals?
Nah, think basic ass supersoldiers.
The furry shit is cultural due to the fact that they act like literal tribal peoples with a caste system.
All space hams have a totem animal which is then made into a totem battlemech:
>Totem BattleMechs are designed as an avatar of a Clan's totem animal;[1] in a wider sense, other factions have arguably adopted the concept to a degree.
>More common among the Clans, particularly after Operation REVIVAL and in the later days of the Dark Age, these BattleMech designs typically devote more resources to aesthetic "frills". These "frills" are often anthropomorphic or zoomorphic in appearance.
>One example of the increased importance of the Totem 'Mech can be seen when these units are compared to the OmniMechs that regularly appeared in the Clan's front line Clusters. Those units, designed for brutal efficiency on the battlefield and quick production, lack all the special moldings, formed armor, and other design details used in the Totem 'Mechs.[1]
>Many 'Mechs are named after their Clan, such as the Nova Cat. However, this does not make the 'Mech a "Totem 'Mech". To be considered as such a 'Mech is designed to visually resemble some part of the faction fielding them, such as the Eyrie, Mandrill, Kodiak, and Fire Scorpion.
They're tribal moron furries, and they pilot giant furry robots? This is just getting worse by the second. Next you'll tell me they fly around on jump jets and hit each other with swords.
Yes.
Genetically engineered to survive a malfunctioning suit with a leaky nuclear core and no inertia dampening. They're just named after animals because they're dumb fricks.
Yes, it also has bootleg catgirls.
And Dragon mounts.
Hmm yes a force of assault mechs that are often piloted by clanners in disguise can kick the shit out of joe mitsubushi with ease.
Who knew. I certainly did not.
At least hit us with Kai Allard Liao next time.
>muh weight
moron. Weight doesn't matter if the material is invulnerable and physics are already nonsense.
This is a fictional universe, if you apply physics to BattleTroon every mech sinks on the ground and falls apart.
>Zeta batallion would disagree, kek:
A full Supernovas would disagree wiht them, then? Or literally anything that can outrange it since, remeber: BattleTroon FCS are perfect, never miss, and lasers are undodgeable hitscans! See:
>Correct. Speed doesn't matter when you have 2km/s projectile weapons and lasers that travel at the speed of light
>You can't dodge lasers, moron, their projectiles travel at the speed of light. Any "dodge" is just a miss on the part of the laser targeting system.
According to BattleTroon here a Shadowcat Alt-A can mog literally any ASSault lacking ERLLs by just staying outside their shit CQC-tier weapons range.
You should have a nice day NOW.
>a Shadowcat Alt-A can mog literally any ASSault lacking ERLLs by just staying outside their shit CQC-tier weapons range.
It can and they often do in MWO. If you don't mount long range weapon on an assault you better know that you're going into a strict brawl lmao. Don't see an actual argument in your post, especially since you discount physics.
>especially since you discount physics.
moron, the fictional universe of both franchises discount physics.
Just started this game, liking it so far. Loved mechwarrior as a kid.
Would heavily recommend modding the shit out of it, there are some truly excellent overhauls out there
>modding
PS5 - PC can't run it
is this battletech or mech warriors?
IDK
It's either/or.
Battletech is when you give, mechwarrior is when you receive.
Battletech.
This pic makes no sense, because the gargoyle is anything but slow.
>16 meter tall
>100 ton mech
>32.4 km/h
ngmi
Yes, you're not going to make it trying to outrun real mech weapons, corecel.
6k mechsim veterans would roflstomp 150k coreslopper arcadekiddies. Cope.
It's actually pretty hard to get a feel for how big the robots are in AC6, but the Cataphract is about ten meters tall. Given that it is also about ten meters wide and twelve meters long, and presumably built from steel, and we can shave that down to about 20% total to account for the fact that it isn't quite a solid block and it also has internal componentry, gives us 2000 tons of steel that moves at 150kph.
It kills a Battletech without firing any of its weapons just by running it down.
>150kph.
Bro, i was barely able to keep up with that thing with 500kph assault boost
Yeah but assault boost is intermittent so it's not a really good indicator of average speed
It was def faster than my boost speed which is 350kph, so, i assume cata's average speed is around 400-450kph
AC6's Cataphract is far larger than 10 meters tall. AC6s in 6 are around 10 meters tall or so, cataphract towers over an AC.
NTA but it's because the first battlemech existed as a tech demonstrator of a bunch of super advanced weapons at the time so it kind of ingrained into everyone the strengths of the humanoid form when it finished off one of the tanks it was fighting by just stomping on it because the tech gap was so large that it could one hit the tanks while near completely ignoring the return fire.
Battletech is also a gundamesque setting where ECM and other electronic warfare stuff absolutely screws all but the most robust sensor suites, and battlemechs are supposed to be a lot more manuverable than the 90s PC game tank with legs gameplay that mechwarrior gives you, at least in the hands of a decent mechwarrior. Given that mankind is mostly spread out amongst lots of smaller colonies, that there are serious weight limits on space travel, a elite strike force of ATV type craft that aren't quite as fragile as actual strike craft is fantstic.
In actual field combat once they get there, the settings tanks and other combat vehicles will absolutely shred mechs given the chance (outside of a few weapon systems, most aren't at all exclusive to mechs depending on the historical period in universe), but in very close quarters like urban combat (since melee is a thing that works very well for battlemechs), and ton-per-ton, mechs tend to reign supreme in the setting.
>maximum speed of 32.4 km/h
You don't even need an AC to kill this, conventional arty would suffice.
Therefore it would be completely and utterly MOGGED by cataphract.
the mech in OP's image is fricking massive, you can't really tell from the screenshot in OP but it's not just the size of a normal tank
I don't think the dragonborn could beat that
nah, he’d win
Stealth archer would beat it, eventually
Thanks, now I'm imagining every character in AC6 saying "Must've been the wind".
>stands still and takes 10 secs casting Meteoron
>gets run over
>dies
The Arisen won’t fare too well against Catagay, I reckon.
warfarer beats him easily
>Helldiver
no
Why not? They have more than enough anti-tank weaponry.
oh feck
ur trans btw?
frick
Last game I played is SRW MX.
Last unit I moved was literally
He'd win. Easily even. Two arms tied behind the back.
But I'm dead either way, because Masaki is an butthole that doesn't care about collateral damage.
... actually, that's not entirely correct.
He gets off on causing as much of it as humanly possible.
It's so over.
LOCKED AND LOADED!
Honestly would pay for a legit Annihilator vs. Balteus or Cataphract animation fight, would be kino.
what's more ridiculous the fact that a fricking tank size of several battle ships slides around as if it was rc car or the fact that it needs a mech pilot
My last character was a Panzer III in War Thunder. How many mm of armor are we talking hier?
>my ACFA blader NEXT
Kek, the glowie tank gets stabbed with moonlight at mach 3
My 4 sorcerer squad kills it in one cast
Mechwarrior 4 has you shooting fast-flying fighter jets and bombers all the time. I never had any issue with shooting them down with PPCs, lasers or gauss just with manual aim without any need for lurms.
I'll just wipe it and the entirety of the PCA out from low orbit
Low orbit is probably the one place the PCA wouldn't be complete pushovers thanks to the closure satellites.
Arbiter or the Elite you play in Co-op from Halo 3.
I think I will be fine.
thought that was besiege from the thumbnail
An AC is literally around 10-12m tall.
Holy shit, it's nearly as big as a heavy mech.
I just beat him. Using the basic b***h starting core.
Nice, stealthy and totally organic btw.
The thing about AC is that you can't make any comparisons based on physics, because AC numbers make no sense. It's just Hackazaki's "it's magic I ain't gonna explain shit". The funny thing, though, is that even with the magic bullshit that makes no sense AC is still very low power level compared to BT.
>Muh it's not le reelism
you're brown
>is that even with the magic bullshit that makes no sense AC is still very low power level compared to BT.
It's not even close, homosexual.
Armored Core is literally anime mech Warhammer 40K tier.
>one BT mech cannon weighs more than average corecel shitbox
>"It's n-not even c-close!"
>muh weight
An AC is literally around 10m tall.
A heavy AC is about 15m tall.
They build arm fort that are literally kilometers tall.
And this is not mention the Coral tech in 6 which is unlimited energy.
A fricking PCA MT alone would provide a challenge to an assault mech.
6's ACs are smaller than a annhilator (25-30% maybe), but cataphract is far bigger than a 6 AC.
The fact that you fight cataphract in a giant robot undersells the size significantly. 6 ACs are around 3-4 stories high with the annihlator being an extra 2-3 on top of that (picrel).
Cataphract is much bigger, much much bigger, each of it's 'legs' is in excess of the size of an AC.
Dark urge in baldurs gay III
Unless spells work we are getting raped
Why is battletech so ugly looking wtf
I'll only play battletech when they bring in LAMs. Though the games are just too slow and inaccurate to the tabletop to really support them.
Picking a fight with anything related to Armored Core is like seeing which character would job the most to AC or anything of that nature like Arms forts or Pulverizers.
Most Mecha media would just job to anything AC related unless they're OP super robot teir shit or Some Late era /Spin off Gundam shit with some Mucgguffin gimmick like Unicorn or Turn A.
And No Nothing from Battle Tech can come close to what AC has you're basically fighting an unwinnable battle at best you're lucky to even beat any Gen 1 AC even
It depends on Gen.
Gen 3 would be early UC Gundam, me think.
Gen 4 & Gen 6 would be late UC, SEED and Macross.
I didnt realize Macross's calcs were that high.
Depends on which series, right?
Probably Frontier and later drops into the Gen 4 buckets. We know in Frontier that psychically controlled mechs are mass produced. We know in Plus they exist but by no means are they massproduced, but the tech is there.
>Nothing from Battle Tech can come close to what AC has
It's the other way around. Your average corecel shitbox weighs half of what an AC20 does and moves slower than a fighter jet that BT mechs have no trouble shooting down.
>muh weight
This is literal cope.
>AC
>move slower than fighter jet
Maybe back in Gen 2.
its not about speed
its about maneuverability
isnt battletech chickenbots and such that walk around like they shit their pants?
They are actually rather fast, but they can't boost, they would be like regular MT.
>its not about speed
Correct. Speed doesn't matter when you have 2km/s projectile weapons and lasers that travel at the speed of light.
>its about maneuverability
Doesn't matter against the mentioned weapons, you're not outrunning booleets.
It's about FCS, armor and firepower and BT mechs mog corecels in every category, especially the primitive corecel FCS that does not actually lead its targets while BT targeting computers do.
But LAMs outrun lasers.
Are you serious?
AC6 literally has aimbot now.
>2km/s projectile weapons and lasers that travel at the speed of light.
That's not how any of the BT weapons work. You can still miss with guass and lasers in the game.
>AC6 literally has aimbot now.
Yes, aimbot at where the target is at the moment. The FCS does not lead the target based on its direction of motion and velocity kek. BT TCs do. Corecel FCS is primitive trash that is outperformed even by modern FCS. Cope.
I don't even mean what you even mean, man.
You can literally click Aimbot button and move around while holding buttons and make cheeze out of everything.
>I don't even mean what you even mean
Because you don't understand basic ballistics. Corecel FCS aims at the precise location the target is at the moment. It does not account for the motion and velocity of the target, it does not lead the target. If it did, you wouldn't be able to dodge slower projectiles just by moving in one direction which you can in AC6, because the FCS would lead the target and aim at the point where the target will be in the future based on its speed and direction of motion. BT TCs do that, in fact modern FCS does this as well. AC FCS is primitive trash even by IRL standards.
This is literally all hype and spreadsheet, if this is true, how the frick can you even miss in BT.
You roll skill against range, modifiers, and tmm. This is how they dodge your attack. Battlemechs are highly inaccurate and fight at ranges of hundreds of metres and can't hit beyond that.
>how the frick can you even miss in BT.
Because no system is 100% accurate. And TCs are extremely accurate in BT tabletop even though they can miss.
It doesn't do shit. You can dodge machinegun fire just by strafing in one direction lol.
>You can dodge machinegun fire just by strafing in one direction lol.
At insane fricking speed.
What BT can even move like AC?
>At insane fricking speed.
Speed doesn't matter when the TC or FCS is supposed to provide a lead. Erratic motion is the real problem, yes, but you don't need to move erratically in AC6 to dodge slower ballistic projectiles lol. AC6 is literal sub-IRL level trash.
>What BT can even move like AC?
It doesn't need to move as fast or anywhere near as fast, it needs to be able to aim its guns at the target which is pretty fricking easy due to explanation here:
.
But could it hit a LAM? No, it can't.
I don't get it bro, the only reason the AC can dodge waves and waves of machine gun fire is due to their insane speed and maneuver speed.
Maybe not.
It can "dodge", because the AC FCS are trash and aim at your current location.
I can hit jets in MW4 just fine 🙂
>Because no system is 100% accurate
For example, they may be fighting a LAM which they can't hit.
Aim is for nerds.
>MechWarrior™ attempts to hitscan laser a cracked out AC pilot
>Coral-suffused brain implants go BOOPBOOP WARNING YOU ARE ABOUT TO GET FRICKED
>Quick boosts to the side 0.05 seconds before the lasers fire, which being lasers, instantly hit.. the air where the AC was a second ago because it dodged before it actually fired, and the targeting system of a Mech needs at least a half second to physically adjust the aim of the lasers even if the FCS can keep up with the immediate change in trajectory
But that's besides the point, the OP is about a Cataphract, which would go more like this
>Match start, vehicles are 1 km away from each other
>5 seconds into the match, the Cataphract has boosted at the speed of sound up to the enemy Mech while turning erratically to protect it's pilot and tanking lasers and LRMs to it's hull with no real damage and just runs it the frick over like a small dog vs a steamroller, (if the mech isn't killed by the Autocannons, bank of like 8 medium lasers, or LRMs in the first 5 seconds of the engagement because a Mech can't dodge to save it's life)
You seem to be obsessed with the idea of weight classes, you do know the Cataphract utterly dwarfs even heavy Mechs right?
You can dodge machinegun fire by strafing in an oblique arc, not a straight line. Going in a straight line will have the enemy adjust aim for your current velocity and start shredding you. Most morons do this angled boost by accident by boosting parallel to their target and going forwards or backwards and don't even realize it's throwing off the enemy aim.
>1 km away from each other
Match ends instantly as a 4 gauss rifle Gauszilla ventilates the cuckaphract straight through the CT. GG shitter, try being a real mech next time instead of cardboard wearing embarrassment that gets penetrated by corecel peashooters.
>You can dodge machinegun fire by strafing in an oblique arc, not a straight line.
Wrong, you can dodge machinegun fire by just dodging in a straight line without any speed adjustments. Armored Slop """FCS""" is a joke that's nowhere near the level of modern day FCS, let alone sci-fi FCS.
>4 gauss rifles get a direct hit on the weak point of the Cataphract
>Vehicle is damaged slightly, pilot simply turns the vehicle 90° to the side and broadsides mech while moving fast enough it can't even track it and shreds it with cannons, lasers, and LRMs
Even the "weak point" of the Cataphract is able to tank an absurd amount of damage anon. It would be like a single Elemental trying to shoot a fricking Atlas.
And this is assuming that the Cataphract will just sit there and allow the Mech to take aim and fire when the match starts. Every time you fight one in AC6 it starts moving at 200+kph before it's even in visual range and doesn't stop moving unless you can manage to stun it's pilot.
Child, there are no hitpoints IRL. If your armor gets penetrated (and corecel armor is piss-weak as it gets penetrated by piss-weak weapons) and the projectiles hit a vulnerable system like a reactor, you're fricking done lol.
>it can't even track it
Complete nonsense as explained here:
. You don't even understand basic physics. The angular displacements needed to track a fast moving target at longer ranges are fricking minuscule.
>200kph
Is only a bit faster than your average speedster mech in MWO. I hit those all day with projectile weapons, child, let alone lasers or shotguns LOL. Actually, some MWO lights can go even faster than that and people can hit them even with dogshit netcode when the light is not diving in and out of cover.
>Is only a bit faster than your average speedster mech in MWO
It also has roughly 500 times more mass than a speedster mech from MWO. Imagine if the speedster you were trying to hit literally just ran you the frick over because you are a tiny rat compared to it.
But it does lead, and quite a lot. Most AC fights miss lot of shots because of quickboosting away when the shot is fired, no TC/FCS can see in the future anon, this isn't Gundam.
I still think PPC's would fry your average cores FCS but this is fricking dumb.
>But it does lead
It doesn't do shit. You can dodge machinegun fire by strafing in one direction at constant speed. That's sub-IRL level dogshit """"""FCS"""""".
You can dodge fire by being a LAM as well.
Why are you afraid of LAMs? Because you can't hit them? You live in fear of me and my LAMs.
So LAM is basically the VF in BT-verse right?
Why aren't they used as the mainstay again?
Flying alone is maximum advantage.
LAM's are canon refugees from when they lifted macross designs. They never took them out, so there's flying, transforming anime mecha in battletech canon.
They also completely assfrick the game by using aerospace rules. They can literally just fly into space to dodge you and then come back down whenever.
Meh, would be better than regular BT for sure.
It would raise question on why they just need to make LAM tho.
Basically the grogs just don't like them much so they fell into the cracks of the setting. One of the guys running the company for a while really fricking seethed over them so he declared they just stopped making them because they were complicated.
And then later on another guy added more in a further point in the timeline anyway. LAMs are here to stay baby.
Actually everybody loves LAMs and not gay mechassault dlc.
Bored animators. Macross actually has a few easter eggs. Old anime used to do it a lot more. Characters used to show up in urusei yatsura before their series had even been announced lol.
Hey look it's dodging a machinegun lol.
If LAM is resurrected, muh walking tank BT would be obsolete.
why is there 1 frame of a budweiser can in there lmao?
Subliminal marketing/soldiers getting cheeky with painting the bombs
lol
Battletech is stuck in a constant cycle of nuking each other into the feudal age and slowly rediscovering lost tech.
Nope, it does. I can hit majority of my ransetsu and Huben shots on enemies if they don't QB at all. This homie using hardlock instead of soft.
The FCS does actually lead the target, the problem is most targets move extremely erratically, which throws off your ability to hit.
To be fair, it has two forms of aimbot. With the hardlock aimbot supposedly being "shittier".
Most BTs are basically glorified MTs with extra steps
What about LAMs?
I don't know why you're using images of a different gen than the one being talked about other than to try to be disingenuous.
SWEET LIBERTY MY LEEEEG
welp
>another human being played neo scav recently
holy frick i thought it was just me
well
Last Raven AC has a deep flaw where their individual part can be blown up.
annoying as shit for the first playthrough if you're running a slow guntank or hoverlegs, but anything that can reach +300kmph and doesnt float around like a goober can make it fine. Frickin sucks when you get caught out with 0 dollars, broken part, and only 1 piss-hard endgame mission available, tho
He took down gods from other dimension but not solo, I might be pretty frick.
Please leave the battletech guy alone he is obviously just very passionate and autistic
Read, corecels, and weep:
>Not to be confused with the Targeting-tracking system, the Targeting Computer was introduced by Clan Mongoose in 2860.[1] Targeting Computers are sophisticated pieces of electronics that, unlike normal targeting systems, physically help MechWarriors target their opponents. Recoil compensators and gyroscopic stabilizers are used to prevent normal weapon drift from factors such as recoil and movement, while the computer accounts for atmospheric and other conditions to present an accurate "lead" on the target. This allows for more surgical precision of weapons fire, especially with naturally accurate systems, allowing for the user to hit specific parts on the target vehicle.
>The Inner Sphere finally caught up to Clan technology with the Federated Suns' development of their own targeting computer in 3062.[2]
https://www.sarna.net/wiki/Targeting_Computer
Repeat after me: TCs present an accurate "lead" on the target. Then combine them with lasers, PPCs and gauss cannons and their lightning fast projectiles.
>muh speed
AHAHAHA
But they miss LAMs.
Missing something doesn't mean the projectile was dodged. You can't dodge something that travels at the speed of light. A miss is just the result of targeting inaccuracy in this case.
This is insane cope if you play BT.
Both the tabletop and the FPS/TPS game.
It's insane cope to think you can outright a projectile that moves at the speed of light. You're literally moronic.
Again, that's not fricking how Gauss and laser weapons work in BT.
Move 30 hexes raising the TMM above the ability to hit me. That's how LAMs dodge lasers in battletech.
Holy shit, with the 10m in mind, the Cataphract would literally tower at least the Annihilator while being faster.
The chainguns they have would literally make the AC20 look like pea shooter.
Is the battletech gay just coping that his franchise is dead?
AC fricked his sister
He just hasn't seen the light.
Battletech morons are fricking ill. No one cares about your series, because it's fricking boring.
>No one cares about your series
>MW5 has 7 massive DLCs released with new handcrafted story campaigns and mechs
>MW5 Clans standalone game is releasing this year
>"N-no one c-cares!"
Lol:
Meanwhile your arcade kiddieshooter that has nothing to do with mechs bombed spectacularly (lost 80% of Fromslopware audience) and was forgotten by the studio 1 week after launch KEK.
But does any of that really matter if they have yet to add LAMs?
Also all those DLCs have mixed reviews lol. Probably because they don't have LAMs.
>no one cares
Yes
Correct, no one cares about corecel trash after AC6 killed the franchise, kek. Not even the studio that made it.
No one gave a shit about those and mw5 was dogshit that needs about 8 mods minimum to polish that turd. Meanwhile AC6 swooped onto the scene and introduced thousands of normies to the robot and revitalized a dead series. Sorry battletroony, you just dont stack up.
Everyone who plays real mech games cares and bought the game and DLCs which is why the studio was able to fund 7 large DLCs with voice acting, unique handcrafted missions and mech models.
Armored Slop 6 destroyed 80% of Fromslopware's audience (156,171 peak vs 953,426 for fromslopware's previosu game) and killed the franchise so hard no teven fromslopware remembers it exists kek.
Unfortunately it actually flopped. They fund it off MWO golden mecha skin sales.
>Unfortunately it actually flopped.
Nah, the fiscal report for 2023 says it performed very well and specifically says the DLCs performed well too.
That's all untrue, it's all MWO DLC funded. They;ll have the license pulled otherwise.
Is that golden skin shit still a thing in MWO? I remember it being a thing early on.
>destroyed 80% of Fromslopware's audience
Delusional
I admire your courage to pull up player numbers while MW5 has a peak of 6k players.
6k hardcore mechsim veterans vs 150k random arcadekiddie frlomsloppers. The hardcore mechsim veterans would win.
It's true, I've seen the report.
Imagine coping this hard, embarrassing.
>mechsim
HAHAHAHAHAHAHA
PIG just fleeces MWO goys like you to find their minimumly viable product and you buy it because you have nothing else.
I also play MegaMek and have minis :^)
>7 massive DLCs
>"massive"
Good bait
You can beat over half of them back to back in just a few hours
Heroes of the Inner Sphere is the only substantial one
>actually defending PGI products
amazing
Anyone who thinks this can be beat easily is sniffing some pure cope
Thinking about it, BT mechs world be pretty nasty MTs. I funny know who would come out on top.
I think a Cataphract should shit on most BT mechs due to the volume of fire, speed, and size.
I'm thinking the big ass Quad MT alone would destroy all of the BT, individual fight of course.
Including the warships?
If nothing else, Cataphract would shit on BT mechs because it's effectively invulnerable outside of a narrow facing in the front. All it would have to do is not turn towards the mech and just shoot it down. The mech stands no chance of moving around it since the Cataphract is bullshit fast and can literally run circles around the fastest AC.
Then again, Cataphract pilots are all clearly morons because "just don't face your target" applies equally to ACs and they consistently fail that, so who knows.
So which one is more powerful
An AC is about 10m.
A Cataphract is a massive beast that is at least 20m or 25m in height.
The biggest badass assault mech of BT, the Annihilator, is around 16m.
The Cataphract literally can just roll the Annihilator over.
Maybe if there's a good slope he could BLJ to ridiculous speed and smash through its weak point like a railgun. I think my chances are pretty slim though.
Thanks BT for making me realize how insane the size the ACs are.
I never notice.
I don’t know much about bt or ac but judging from what I’ve read so far it seems like bt only win if they are in a open field with zero cover
The only issue it seems for AC6's AC in particular is that the long range weapon's FCS is only about 200-250m, which is super short.
Then again, this is a FCS/gameplay balance issue, other NPC ACs and even MT have ranges waaaaay past this (kilometers level).
Honestly that even more of a stretch considering ACs move Fast as hell so regardless of what Generation they are
>move Fast as hell
Mechs have no problem hitting fighter jets, speed doesn't mean anything.
No they can't.
Imagine a fighter jet that can move horizontally and make sharp turn at will.
>at will
It can't, not even in AC6. There are very pronounced time periods when the AC6 shitboxes can't BOOST so it's only a matter of volume of fire. Or just using lasers kek.
But what if it turned into a jet?
I honestly doubt this could barely go up against an Gen 1 AC let alone Anything past that
To be honest, I think out of all the gens, BT would have the easiest time fighting the ACs from 1. The rest of the gens would be able to stomp a mud hole in a battlemech.
I mean yeah but that like bottem of the barrel at that point, and even then it's still a toss up
Why did they make Battletech mechs so much weaker? Are they stupid?
It's not the fact that they Weaker its just the fact that BT Mechs in comparison to AC are basically just more beefed up Normal/MTs. They're like comparable to Silent Avalanche Normals from AC 4 which were basically Paper tigers due to their High Sniper cannon back weapons
>Nuke eachother back to the stone age
>lose so many people in the first two succession wars that it becomes a ultima holocaust
>no matter what happens the inner sphere is doomed to return to the fires of war because of conflicting beliefs, desires, cultures, and needs.
>Are they stupid?
Well when you ask it like that: Yes.
Because when your setting makes Verdict day look better to live in you know shits fricked
ACs go from walking to match 2 in an instant there is no fighter jets with that acceleration
What a cataplunchi and why does it look like the sodagod from mgs3?
It's basically the giant version of that, except it's much, much bigger, see
From what I gather in this thread the best mech would be a 40m tall invulnerable steam roller
There needs to be some mecha fight NPC for AC6, I'd like to see how the Cataphract fares against Balteus.
Well that's great because AC has one of those.
They're some tribal moron furries and they pilot giant anime robots in space? Wasn't battletech supposed to be serious?
>They're some tribal moron furries and they pilot giant anime robots in space? Wasn't battletech supposed to be serious?
Yes, it's what happens when desperate people go full moron in the depths of space. That is the summary of the matter.
>Next you'll tell me they fly around on jump jets and hit each other with swords.
Don't rightly remember about the former but the swords stuff is often attributed to Draconis Combine.
>the anime space furries are fine because people are desperate
bro... just asking but are you a furry
bro... just asking but are you on reddit
>he didnt deny it
oh frick......
>he didnt answer my shitpost
oh frick......
>now the furry is copying me
please.......... stop...........
>now the furry is copying me
please.......... stop...........
Anonymous 04/20/24(Sat)22:56:02 No.673999972
(You)
>now the furry is copying me
please.......... stop...........
(You)
>Anonymous 04/20/24(Sat)22:56:02 No.673999972
(You)
>now the furry is copying me
please.......... stop...........
>Anonymous 04/20/24(Sat)23:00:48 No.674000258
[...] (You)
>now the furry is copying me
please.......... stop...........(You)
>
please.......... stop........... (You)
04/20/24(Sat)22:56:02 No.673999972
>
please.......... stop...........(You) (You)
>>now the furry is copying me
>please.......... stop...........
I'm witnessing
Did you know battletech has an officially sponsored and company run subreddit? Go home.
>Next you'll tell me they fly around on jump jets and hit each other with swords.
One thing clans won't do (at least until far later in the lore when they get more flexible) is engage in proper melee unless things have really gone to shit.
Melee combat is seen as excessively wasteful and dishonorable. Generally clan dueling comes down to moving around in the open (because cover is dishnorable), and usually just taking long range shots with your overly superior (compared to inner sphere tech) ER weapons until you win.
Clanners pretty much are the old military that ended up getting stranded in a resource poor zone, so they ended up with strict rules of engagement between themselves to prevent excess wastage/destruction of their limited resource pool during conflict resolution.
It's not until after they invade the inner sphere again during a holy crusade to take back the promised land that they start remembering what actual wars are like.
They also get their ass kicked by a operation headed by the techpriests of the telecom company.
>Mechs that take minutes to fully turn
>Vs Mecha that zip around and fly like dragonflies all over
>Who would win
Gee I wonder...
Mech can't hit almost stationary target in multiple sources.
Yet they somehow can hit erratically moving NEXT that moves faster than BT missles and changes its direction several times a second.
Cope and desperation are almost palpable.
>Mech can't hit almost stationary target in multiple sources.
That's nonsense. Mechs are aimed manually, so the problem is the pilot, not the mech. Pilot aim can be further enhanced by both a tart tracking system and targeting computer which basically leaves the pilot the role of a button pusher while the mech aims by itself. It all depends on the context.
You roll to hit in the tabletop. And you miss often. You lucky if half of you salvo hits target that moves 60 km/h on predictable, barely changing trajectory. Battletech FCS ain't shit.
Hello guys I pirate fallout 4
Pic extremely related, all PCA b***hes bow to the BUNK.
617 was a cool ac pilot
>"621 we're going to steak someone's identity so we won't be illegals!"
>*steals the identity of the most wanted sack of shit that destabilized the entire planet*
Oops!
Battletech Mecha are glorified tanks on legs, shit is fricking stupid.
The only cool western mechs are the Titanfall ones, the rest is just overly clunky and slow for no reason.
Thread is making me wanting to play AC6 again.
Do a starter core playthrough.
My coc dd inquisitor won't even break a sweat.
BTmechs miss all the fricking time. Are you a vidya only gay? I'm a minute away from dialling /tg/ on this. I wonder if they could stat an AC or just the cataphract .
autism magnet thread (an thats a good thing!)
>master rank monster hunter hunter with a bow
well it's a water bow so if it can pierce it it might be able to damage some electronics somewhere
>the fabled Zimmerman is only 4.4 tons
AHAHAHAHAHA
OH NO NO NO
Literally lighter than a 5 ton LB2-X.
And corecel shitboxes can't mount more than 2 of them while battlemechs can mount whole arrays of LB2-Xs in units of5 or even 7.
How many can you fit on a jet?
How many scopedogs would it take?
Just one if Chirico is piloting.
A few hundreds otherwise.
Basic BAWS MT can actually slide around and does some QB.
I'm sorry but the Battletech mech stands no fricking chance.
ACverse is another tier altogether.
Which is funny since they're the low end of the totem pole
Well, it tries somewhat to be conventional tech.
Either ways, if there are mechs at all, it would be AC, except smaller I guess.
Battletech mechs literally don't make sense in their own universe.
What the frick is happening here
Shut the frick up corecel
Autism my dude. Pull up a chair and grab a bag of popcorn.
One BT dude wants to beat muh Armored Core.
We are being autistic, leave us alone.
Now where was I, oh right.
Mwo is bottom of the barrel trash for low IQ morons. Half the shit you stuff in a mech wouldn't even fly on on the tabletop, you know, the REAL BT universe. You can't even punch or DFA in that, you know the shit solaris jocks do all the time. Not that you would know.
Why can't you put tank treads onna an Atlas?
>Possessed dimension hopping cowboy from the Doom mod High Noon Drifter
He's more OP than Doomguy. I'm fine.
I recognize that leather in the bottom lefthand corner of the UI as the inventory from Arx Fatalis.
>Zimmerman - 4.4 tons
>Attache """heavy" machinegun - 5.1 tons
>HU-BEN Gattling gun - 5.8 tons
>XUAN GE Bazooka - 5.5 tons
>dizzy grenade launcher - 6.4 tons
AHAHAHA
OH NO NO NONO
Most of the AC weapons are underweight trash barely on the level or below the level of a LB-2X. None can reach even the level of a basic AC5.
PFFFFFFFFFFT
AHAHAHA
No wonder corecel shitboxes can't damage their cuckaphract, kek.
What if all the weapons are made of ultralight material thoughbeit
They are lighter because they are better. Mechwarrior is more primitive so it needs to be heavier
They are lighter, because corecel shitboxes don't have any free tonnage to carry actually big guns due to all of their tonnage being wasted on a dogshit """fast""" engine. There are BT mechs that do this like the Charger and they are massive jokes just like corecel shitboxes.
Chargers can beat the shit out of any mech (assuming they get close). Being a vidyaonly you really don't know shit about shit in the BT universe. My final comment to you is a fart. Good day.
*rips a fat meaty fart at you and you begin coughing and retching like a gay*
>Chargers can beat the shit out of any mech
o, they can't. They'd get crushed by any 100ton assault and outmaneuvered and outgunned by any fast medium such as the Phoenix Hawk or the Vapor Eagle. They are absolute trash, just like corecel shitboxes.
You are moronic. Vidya only. Opinion discarded.
*blasts your with another ass gas ac/20 and you begin to cry and puke all over your keyboard. Women walking by look at your in disgust *
Looking at how massively underweight corecel weapons are, it's evident that corecel shitboxes are massive wastes of tonnage. No wonder they can move so fast (as if it matters) when barely any of their tonnage goes into guns KEEEEEEEEK.
Meanwhile, an Annihilator can dump 50 fricking tons into guns.
>TF2 Engineer
The Cataphract will kill itself trying to bum rush me while I can just teleport away whenever it gets close
>random nameless helldiver
I'm dying to the robot or a bad call in. If it was HD1 I'd have more chance since they'll just mistake him for a siege mech.
nah i'd win
>VE-66LRA laser """rifle"""
>ideal range - 220m
>weight - 5tons
Imagine if you were to take a shitty medium laser, multiply its weight of 1 ton by 5 and then end up with a dogshit peashooter that has even less range
AHAHAHAHAHA
That's the level of corecel """weapons""" compared to Battlechad.
The frick is wrong with ac6 secondaries and frog -trying hard to fit in newBlack folk?
I honestly doubt anything from BT/MW could go up against an AC and even have a chance to beat one. It's not even a contest and a AC can easily mog them hard especially from Gen 4 and 6
holy shit acs ae op af
What would happen if cataphract got hit by a IHGauss slug? Hypothetically speaking of course
Would the IH Guass be comparable to the linear rifle in AC6?
Kek, no. Heavy gauss weighs 18 tons and fires a 125kg slug at 1.5km/s. It's more devastating than the entirety of weaponry that several corecel shitboxes can equip. And the BT Fafnir mounts two of those LMAO.
Well, we used to have linear cannons in AC which are linear rifles but shoulder mounted and fricking heavy. Improved Heavy Gauss is like a linear cannon but bigger, angrier, faster and overall bad news.
So basically like the Stun needles then.
What can it do actually?
Is it as powerful as the railgun used to nail the Ice Worm?
Funny, because old linear cannons were the biggest frick you shoulderguns you could wield in older gen AC's, stun needles are small time weapons Vs Linear Cannons.
We don't have them in AC6 yet....
Just wait for the expansion it'll come soon enough
>linear cannons were the biggest frick you shoulderguns you could wield in older gen AC's
I dont remember them hitting particularly hard in gen2-3, unless we are speaking of that 2 slot laser cannon that was mistranslated as linear in early gen3
Maybe, at least in Silent Line the Linear Cannon might have been energy weapon, but it hit almost 4x the raw damage of f.e. Karasawa
Yeah, im pretty sure its supposed to be laser cannon and linear is just translator mistake
This makes my pp incredibly soft. I just really like big dick slug flingers and now there is one less.
A BT PPC vaporizes two tons of armor and deals 10 damage in tabletop. Heavy gauss deals 25 damage so it vaporizes at least 4 tons of armor on impact.
How does that work in AC term?
>WS-5000 APERITIF """Siege""" Missile Launcher - 4.6tons
Kek, nice LRM10 you have there, a proper weapon for a light-tier shitbox while actual mechs use missiles systems that weigh twice as much.
Bro you lost the height fight now you want to discuss weight?
I eviscerated you in every argument.
Corecel shitboxes have:
>dogshit FCS
>dogshit weapons
>dogshit tonnage allocation with most of the weight going into worthless speed instead of armor and weapons
>dogshit weight bearing capacity compared to battlemechs
Literal wastes of tonnage, nothing in the corecel shitverse can stand to battlemechs since it's all underpowered, underarmored trash.
Sure, bud, for some reasons I don't really feel the need to retort.
*Vidya only opinion
Simulator veteran opinion. Unless you're a tier 1 MWO pilot, don't even open your mouth in my direction.
*mech arcade veteran
No, I'm not an """armored""" slop veteran, I only played 1.
You play mwo which is the arcade mech sim.
>Simulator
doesnt even have as many simulated functions or features as mw4 and that was arcadeshit compared to mw3
MWO mogs both 4 and 3 when it comes to features, mechanics and simulation depth. Jump jetting in MWO induces wienerpit shake and you can control both arm and torso mounted weapons separately at the same time. There are also drones, artillery and even melee in MW5. 4 and 3 can only dream of having such simulation depth.
thansk for proving you never played any of the games prior to mwo
I've played everything starting from 2. And I even got to play 1 for brief minutes on launch, but not on my personal PC. Cope.
no, you didnt
nah they'd win
>assault boosts towards youre battlekek
>rolls dice and misses everything
>quickboosts behind u
>one pilebunk
>becomes 100tn paperweight
heh, nuffin personnel
Dardanelles Gun
Weight 16.8 tonnes
M68 105 mm tank gun
Weight 1,128 kg
It seems like America just can't beat the Turks. Nope, not the turks. No matter what.
You are so dumb it's unbeliavable, lol
I accept your seething concession. Your corecel peashooters will never be real mech weapons.
I accept your tearful concession.
You don't understand. Chunky unga kannon hits more harder. More kgs - more unga, yes? Chunky mechs unga hard.
You weight a lot, you're strong.
Yes, you should feel sorry for the coresloppers after I thoroughly eviscerated them with facts and logic ITT.
Also, MWO launched in open beta outside of Steam probably before you were even born, kek. Steam integration came years later.
I understand everything very well. A 155mm cannon hits way harder than your dogshit 120mm Abrams cannon. There was a project to upgrade the 120mm Abrams cannon to 15mm, but the tank design sharted and farted itself and prove incapable of supporting such a powerful gun. Cope.
Hey but what about a LAM
You keep dodging that question
Do you fear the LAM
Does the LAM keep you up at night
Do your little nuts start quaking when the LAM enters your thoughts
I've shot down squadrons of your dogshit """LAM""" in MW4. Not even with lasers, with gauss and PPCs. Cope.
Are you so desperate for replies you're actually answering me now lol
Imagine acting the troll and then refusing to reply until the very end of the thread and then coping this hard.
You should've at least stuck to your guns but now I know
SAD!
Total LAM victory.
I accept your malding concession. Hundreds of """LAM"""s per walkthrough were shot down by thousands of players who played MW4. Cope.
There are no lams in mw4
Yes, there were. They were a joke that died in one PPC hit lol.
There was asf. Mind you this was mw asf, not asf as it is presented in the tabletop, which is a massive pain in the ass.
Then Dardanelles Gun stronger than abrams cannon yes? Its heavy means it's stroooong.
A 155mm gun is stronger than a 120mm gun. It's so much stronger, that the Abrams sharted itself trying to mount one. I don't give a shit your mental gymnastics, kid, they don't work on me.
I know. If you do gymnastic, you'll become less heavy.
I don't understand. Dardanelles is so heavy, why it's not strong? Explain.
>M68 105 mm tank gun
>Weight 2,487 lb
>M126 155mm gun
>weight 3,137lb
Yes, the heavier gun is more powerful. In fact, the power increment is massively nonlinear and the 2,487 lb gun is a massive (heh) joke compared to the 3,137lb one. Cope.
Yes, and Dardanelles Gun is heavier than both so it's the stongestest right? If not, why?
A 172,895 lbs 203mm naval gun is more powerful than either 105mm or 155mm ones. Cope.
But Dardanelles Gun is not naval? Answer my question, please, i don't understand.
I know you are coping, but try to focus!
I've already answered your question: a 203mm gun is more powerful than 155mm gun which is more powerful than a 105mm gun with every higher caliber gun weighing more than the lower caliber one. Corecel peashooters are barely on the level of a LB2-X. Cope.
Dardanelles Gun stronger than 155mm gun? Yes or no?
The Russian 152mm experimental tank gun was heavier and dramatically more powerful than the Russian 125mm tank gun of the time. The higher caliber gun that weighs more is more powerful. Cope.
Yes or no, little bro? Focus!
TOO BAD MOTHERFRICKER I WAS REPLAYING FOR ANSWER
I HAVE DOUBLE HIDEO KOJIMA CANNONS AND I KNOW HOW TO USE THEM
hm.
i don't think this is matchup a homebrewed late ww2 tank would win.
So what's this Cope? Some Lighter AC weapons can still easily wipe the floor with a large portion of BT Mechs without issue? I fail to see the poor "gotcha" at play here
This is reminding me of kamikaze drone that destroys 100ton tanks.
This is reminding me of those africans that thought their aks would shoot harder if they zeroed them to 900m
AC has literal force field tech.
Aside from the ACS which keeps shit together, you can equip shield and core boosters.
It's honestly hilarious seeing one tard get mind broken by AC especially doing successful after 6
Kek, is that why your shit game and franchise in general are dead and forgotten by even fromslopware?
But enough about MW
You mean the franchise that spawned 7 DLCs for its previous game and has a new game coming out this year and is proven to be the reason studio's revenue grew by 50%? Care to remind everyone how many DLCs did you dead dogshit forgotten AC6 spawned?
So with all that it couldn't even come close to what AC6 generated by itself no less?
Absolutely Dire
>couldn't even come close to what AC6
No, it's impossible to come to the level of floppening that was Armored Slop 6.
>AC6 156,171 peak
>Elden Ring 953,426 peak
>armored slop killed 80% of Fromslopware's playerbase
AHAHAHA, not even MW4 was this much of a turd. No wonder Fromslopware forgot AC6 exists immediately after release.
Mw5 max players was like 6k. Holy fricking lol.
Mwo wag like 5k. Holy shit, mwo bro. Are you OK?
>The amount of seething.
MWgays cannot stop embarrassing themselves.
Does killing off 80% of your playerbase count as "embarrassing yourself"? Because that's what armored slop 6 did, kek.
>Peple who play dudes with sword games will definitely play big robot games with gun.
Maybe try a little harder next time mentally moronic MW players.
Kek, how does it feel knowing Armored Slop 6 killed fromslopware's reputation of maker of premium games in the eyes of normies? When ER DLC comes out, we will both laugh at the dogshit ER playercount after AC6 killed the studio, kek.
Bro, you just wait until they release the ER DLC.
Shit's cooking.
Yes, I am patiently waiting for ER DLC which will have laughable player numbers compared to ER launch and will prove that AC6 killed Fromslopware. Tick-tock...
>You can beat over half of them back to back in just a few hours
No, you can't. They include many story missions and you won't beat even 1 of them in 2 hours.
This smells personal.
Suit yourself bro.
>No, you can't. They include many story missions and you won't beat even 1 of them in 2 hours.
Actual, literal skill issue.
It's an issue of you not playing the game, shitter.
>that assault armor
Smooth
I sneak up on it as link then flip it over with links magnetic rune
>AI War: Fleet Command
Uh... I hope I have a metric frickton of turrets. Or drop a golem or a nuke on it.
Mmmm kino
Frick I wanna play AC6 again
What's a fun build to use
4 shotguns
That's a fun fight; I go back to the game from time to time specifically for it.
Good to see FromSoft also made it harder with recent patches.
>0-4-2 monkey buccaneer
frick
An M1 Abrams tank weight 76 ton.
An Annihilator weights 100 ton.
There's no way the AC weights less than 90 ton or around that.
Maybe they are using lighter materials, or not even steel.
I don't think they have specified the unit of measurement in any AC game, it's just a number. HU-BEN weighs "5800", but GAU-8 Avenger weighs only 280Kg empty. Ten Avengers ought to be more than enough to account for the size difference between boring real weapons and AC weapons and it would still weigh half as much as HU-BEN
Man is absolutely mindbroken, I feel sorry for him
>AC
5'11"
>HC
6'
time to pay the piper
Absolutely love the designs of these guys, total chadbots
CALLING IN AN ORBITAL
Feeling save and secure.
i'm sure to win, for my speed is superior
None of the armored cores nor the space police mechs could shoot water right?
Inklings are practically immortal unless soaked in water, plus you can just chuck a splat bomb in front of that motherfricker
Thinking of just sticking to starter build, anon.
>AC from generation one with gatling arms
Uhh depends on whether the targeting system will actually target the weak point.
Who would count as the "last vidya character" if you're playing a RTS?
>t. playing supreme commander
On one hand he's just a schlubby fatass, but on the other hand he's constantly killing giant, deadly sea creatures almost barehanded. Thats a big frickin AC though. My odds are maybe 20/80?
>CATAPHRACT
>AC
Anon...
Its been months since I've played AC6, cut me some slack
The Cataphract is an MT, dumbass
I'm sorry. Basically the only things I remember about AC6 after all these months are Snail being a smug bastard and Ayre being a dumb plankton b***h. I can't keep track of ACs, MTs, LMNOPs anymore.
steel = armored chad
feathers = any shattlemech
/thread
>battletech
Trans rights or i bites.
Look bro if you have an unhealty obsession with walkers since childhood thats fine. But you do realize they are functionally useless.
A tank on legs is not the same as a hypermobile weapons platform like an AC.
>muh weight
yeah bro a modern day abrams weighs like 70ton am i meant to be impressed by that?
Have you seen the juggernaut from AC6? I bet it weighs 10x more then the heaviest battletech walker. And it still gets shit on by AC's.
>implying that AC's lack firepower
Yeah sure eat coral death. And please call it anime cus it is. Idk why you are comparing them. Battletech is about some universe where "for some reason" tanks on legs are now somehow superior to tanks. AC is universe where just looking at 20seconds of AC footage will show why tanks are obsolete in relative terms.
Dogshit corecel with no weapons and armor that wastes most of its tonnage on meme speed is worthless. Speed doesn't matter against proper FCS (which the corecel lacks, by the way) coupled with lasers or kinetic projectile weapons that travel at speeds of 2km/s or higher. Cope.
Most shots miss on the tabletop, you have no idea about fcs lol.
>*equips clan TC*
>*puts weapons in arms*
>*equips TTS*
Eat shit.
It won't even reach its weapon firing distance, kek. Looking at corecel weapon data, they're ALL low range dogshit which makes sense since corecel FCS is complete dogshit incapable of leadings its targets. Corecel rifles, for example, have a laughable ideal range of mere 200m while even the shortest range BT autocannons have a range of 270m and are intended strictly for point blank brawling. Tactical autocannons like 5s and 10s are optimized for 450m and 540m respectively, putting them at twice the range of corecel peashooters. And the range disparity gets insane once we take large lasers, PPCs and gauss into equation. Corecel garbage wouldn't even get into its weapon firing range before getting fricking vaporized lol.
Except the battletech cannot hit the Cataphract for shit. It moves too fast. A PPC has trouble tagging something moving at 75mph, let alone the speeds the Cataphract is capable of.
>Except the battletech cannot hit the Cataphract for shit. It moves too fast. A PPC has trouble tagging something moving at 75mph
All nonsense. A PPC by itself cannot hit anything, you need a pilot for that. If you choose a garbage pilot, you won't hit anything even with lrms. Take a good pilot, a targeting-tracking system and a targeting compute and you can hit anything at any range. morons like you who make these ridiculous claims as some kind of "example" always assume worst case scenario.
And as I've already said: no one had any trouble shooting down fighter jets or bombers doing full speed bombing runs in mechwarrior 4 even when using non-hitscan weapons lol.
>78 missiles per salvo
>420 missiles included into the 5-ton weight of the launcher system
Kek, they're probably roughly the size of your dick lmao. 480 BT missiles alone is 4 tons without the weight of the launcher. Slapping the mech with your dick would probably be more effective. Corecel "weapons" are literal embarrassment.
Then how the hell does a light mech dodge anything idiot
>Then how the hell does a light mech dodge anything
In the endgame against high-skill pilots with good gear? It doesn't dodge anything, it fricking dies.
This is why mechwarrior will never be great.
Piloting light mechs takes a special kind of madness, especially in PvP. Light mech pilots are basically a whole different game compared to heavies and assaults. THAT'S WHY Mechwarrior will always be great: weight classes actually matter in their own ways. Lights can still be an issue if they sneak up on an assault and assblast him right through the paper-thin back armor.
>weight classes actually matter in their own ways.
In MWO sure when you have even teams of actual thinking (I know) humans. But in singleplayer where they just dump more mechs than you have it makes using a light mech suicidal due to the overwhelming odds of the enemy alongside the lack of critical thinking of your AI teammates. I wish any singleplayer mechwarrior didn't treat progression as simply being light mechs to assault mechs.
Yes, in singleplayer, both in Mechwarrior games and Battletech turn based tactics game, lights are basically free and easy kills. The "muh speedy dodgetank" is not how lights survive, they survive by having amazing acceleration/deceleration and diving in and out of cover, harassing heavier mechs from unexpected firing positions. If a light mech goes out into the open and a good heavy or assault player glances at him, he gets fricking vaporized. Obviously, AI can't do what good MWO light pilots can.
Picrel is the juggernaut from AC. Its a trivial fight by AC's standards. Tell me what would a battletech walker do to get out of this situation? There is no cover and no tricks its just the two of you on a flat plain. You cant outmanuver it, this thing is alot faster then it looks. So you would be stuck in your measly 100ton walker going at 30mph in a slugging match. And acording to you tonnage is everything right.
>meme speed is worthless
So is walker legs if your mobility is pointless you dipshit. You just single handedly invalidated your setting with that sentence. Why do you care about mechs when tanks clearly suit you better??
Battletech homosexual has still not responded how their golem mechs would deal with something like
Not to mention even scarier things like Snail Balteus.
It will just shoot it to death instantly with weapons far superior than the piss-weak dogshit corecels mount. There are cores that weigh 10 tons in the setting. That's not even the weight of LB-10X and the Annihilator mounts 4 of them. Dual Zimmerman's are not even 10 tons COMBINED with full ammo for both of them lol.
yeah just what i expected you to say. And since you are so keen on going by what goes ingame. Lets do just that. The front of the juggernaut is invulnerable. You need to outmaneuver it.
I'd like to see how many Mechs it would take to even begin to harm a Sea Spider, or IBIS.
>MUHH LASERRS AND PPCS THO
lmao 99% EN weapon resist, thanks for charging the Coral reactor with free juice though
>Sea Spider
Smaller than a dropship, would get annihilated by a skilled heavy lance. Dropships were enemies in mechwarrior 4 by the way and I remember fighting them in an assault lance without any issue as a kid.
how do you get the coral laser walter uses?
>once you realize how you're supposed to fight Iguazu and keep him in permanent stunlock
Heh. Satisfying.
>playing ultrakill
Not only do I kill OP, I KILL EVERYONE ELSE. AND IT'S FUN.
queen of pain can handle this
blink behind and sonic wave the weak point
i felt very vindicated when i quit AC6 because of the arbitrary and entirely unexplained resistances that made my build incapable of fighting the CSpider without running out of ammo
and then literally everyone just agreed that it was 'okay' that this game where about half of the appeal is designing a mech is easily broken in half with a pair of shotguns or explosive damage, and threw shitfits if you pointed out that most of the playerbase using the same weapons to the point of being a meme might mean it's slightly imbalanced
Let me guess, laser only bulid?
revolvers plus two back lasers
Just another job
>Terraria character
Normally, the Terraria character is bullshit OP. But I want to see Cataphract vs an army of summons.
Cataphract was one of my favorite bosses, probably just behind CEL 240 and Balteus. Maybe Ekdromoi. PCA had some great bosses in general.
Brothers and sisters of Democracy, HOW DO WE DEFEND AGAINST THIS!?
Wait for the nuke to show up, I don't care how tanky the Cataphract is, I don't think anything in 6th gen is gonna survive a nuke. Either that the orbital laser, railcannon. and gas strike if the coverage is good enough.
>I don't think anything in 6th gen is gonna survive a nuke
Ice worm maybe?
revengeance raiden could take an AC btw
>SHAO-WEI gattling cannon
>Weight - 3960kg
>Effective range - 289m
Kek, it's like they took an underpowered and underweight UAC2 with 1/5th the range AHAHAHAHA.
This is such fricking pathetic dogshit, the weakest BT ballistics mercilessly mog the biggest, baddest corecel back-mounted ballistics.
Kek, that is a pretty impressive amount of autism anon. You got my compliment.
the lack of blood will be an issue but the parries should come in clutch
Why MWgays so insecure.
Because they know their entire franchise is based on designs lifted from the Japanese mecha series they claim to hate.
OK, after a thorough examination of AC6 weapon stats, I can authoritatively conclude that the only weapon worth a shit in the entire franchise is the back-mounted plasma cannon: 6tons of weight and an effective range of 440m make it a somewhat shittier PPC which is already impressive for the dogshit corecel armaments. Everything else? Worthless trash that no BT pilot would even put on their Urbie, kek.
>whatever the name of the factorio guy is
It depends on how long I have to prepare but yeah I'm pretty fricked
TIME FREEZE READY
*chronoshifts an entire battalion of Charon Tanks and delete it from the timeline*
>400 replies
>half of them is MWgays being autistic.
MWgay being autistic*
It's just one guy, anon.
>It's just... one AC... how are they doing this?!?
Another point of note related to how dogshit corecel weapons are is the fact that all corecel missiles are low volume of fire garbage. There are launchers that fire 8 or even 12 missiles, but you can't really mass them like you can in Battletech by assembling something like a LRM60 Stalker monstrosity. The reason why missile volume of fire matters is because BT anti-missile systems are very effective to the point where they make powerful single shot missile launchers like the Thunderbolt-20 virtually useless. You simply NEED good volume of fire to defeat BT AMS and there are mechs in BT that can mass AMS as well like the Clan Kitfox (more like Cutefox lmao) with its triple AMS loadout:
Corecels simply have no equivalent of an actually effective missile mech that would work against BT mechs protected by AMS, they can't make something that comes even close to something like a basic b***h LRM40 Catapult or Archer.
WS-5001 SOUP fires 30 missiles with an effective range of 2500 meters. Combined with a pair of APERITIF, you get 86 missiles in total, which is double what an Archer can shit out
Love the cataphract. Shame we only got to face off against it twice. This thing backed up by balteus would sure be something.
Kek, how can corecel missilelets even hope to compete?
anon you do realize how autistically moronic it is to start quoting ingame balancing/weapon stats from AC like it means something. With your logic super mario could defeat any mech by jumping on its head once or twice.
Whatever your franchise is dusted and full of troons. I feel bad for you. Battletech deserved better im sure. But this is obnoxious.
Considering that this is a giant tank among giant tanks, anyone I choose would be fricked.
>18 year old Bohemian peasent
Nah, I'd win
I can actually play For Answer now
somebody needs to take some screen shots of the empty shell casings in AC and compare them to a car. that's the only sure way to figure out if the weapons in AC are underweight or the weapons in BT are overweight.
The weapons in AC6 are massively underweight, more so than I initially estimated. You see, in BT you're supposed to load your ammo separately from your weapon so a 5tonn LB-2X, for example, does not include any ammo at all and you have to pay an extra ton for every 45 rounds which essentially makes it a 6 ton minimum weapon system. In AC6, the ammo weight is included into the tonnage of the weapon so you can easily shave an extra ton from every AC6 ballistic or missile weapon system to account for the ammo. When you do that, AC6 weapons become laughably light which explains why all of their ranges are so laughably low: they're low kinetic powder charge ballistic weapons that rapidly lose kinetic energy due to a combination of low powder charge and relatively high caliber (compared to small arms). When you also keep in mind that corecel weapons are meant to be fired mid-flight and thus cannot be overly powerful in order to not destabilize the core while some BT weapons are so powerful they can literally knock a mech over from projectile impact it all becomes crystal clear and the evidence becomes overwhelming: corecel ballistic are laughable peashooters with no kinetic energy behind them.
>they're low kinetic powder charge ballistic weapons that rapidly lose kinetic energy
or armor in AC is so good that anything beyond these ranges simply can't penetrate it.
Nonsense and it's easily provable. Consider the Lanz-Odermatt equation. Good armor would require high kinetic energy ballistics to defeat. The two essential parameters for penetration are velocity and length to diameter ratio of the projectile. You want HIGH velocity and a HIGH L/D ratio (e.g. 40:1) which means you don't want your caliber to balloon since you'd need a fricklong projectile. If you have high muzzle kinetic energy and low caliber, you have a projectile that will not lose kinetic energy rapidly due to air friction.
What do we see with AC6 ballistics? They have laughable ranges which means they lose kinetic energy rapidly and this means they have a dogshit L/D ratio which means they are high caliber? Why make them high caliber? To make bigger booleet hole. How can a low kinetic energy high caliber booleet actually penetrate armor? Easy: it can do so when the armor is paper thin and doesn't stop anything.
all of thats moot when armor just acts like hit points just like battletechs ablative armor.
BT ablative armor doesn't act strictly as hitpoints, it CAN be penetrated with sufficiently advanced ammo which will do damage to mech structure as well as damage the armor:
https://www.sarna.net/wiki/Armor-Piercing
Armor acts as hitpoints only in "Armored" Slop, because it has no separation between armor and actual internal structure hitpoints.
The whole reason behind core theory in the first place was because armor in AC simply outstripped weapons development. AC weapons still have long range but they can't penetrate because armor is made of sci fi materials that can only be penned at ranges where the projectiles are moving at terminal velocity.
Also the dynamic deflection shit(which is why stagger damage modifier is referred to as "direct hit")
>AC weapons still have long range but they can't penetrate
That's nonsense and I already explained why, at least when it comes to ballistics. It doesn't matter what kind of super-dense high-tech materials you use, projectile velocity and L/D are still the absolutely critical factors when it comes to penetration. If your gun fires high velocity projectiles with a good L/D ratio, it will not lose kinetic energy so fast that the projectile will fail to penetrate after some measly 200 meters lol. The entirety of AC "physics" are fricking nonsense.
>The entirety of AC "physics" are fricking nonsense
So is MW's, moron. Mechs don't fricking work IRL if you haven't noticed. Arguing realism when you're dealing with two entirely fricking unrealistic settings is idiotic, both MWs and ACs should collapse under their own weight. Either the mechs work on the laws that their universe says they do, or they don't work at all.
>The entirety of AC "physics" are fricking nonsense.
Yes. And thats why it wins.
>The entirety of AC "physics" are fricking nonsense.
And yet Mechwarrior manages to be even worse lmao
But then I guess it's literally just a series made from plagiarized designs desperately trying to pass them off as their own, so hardly a surprise there.
They're underweight in AC and the ammo is materialised from thin air for the weapons
man do i feel sorry for that fricker
AC7? yeah Trigger will bullshit his way past this guy.
>Cataphract ambushes with highspeed as it is shown to do in every instance in AC6
>BT schizo in his useless oversized hunk of snail metal that has weapons applied with the ms paint spray can tool be like: "just you wait perfectly still where you are until I have turned around and trained my weapons on your one weakspot and shred you instantly... in 5-15 minutes!"
>BTgays vs ACgays
I wish we could just get along
I wish fromsoft would make a mechwarrior game instead of PB
Pretty sure the cataphract could just drive over even the biggest mechs in BT fluff
The weights in Battletech are all fricked up
No way something that big made of metal weighs only 80 tons.
Even so, the cataphract would tower over them, the standard ACs are supposed to be 10m or so tall, that would make the cataphract 30-40m tall, with probably thousands of tonnes of armor, even an atlas is only 13m tall, it would be like a truck driving over a motorbike
The cuckaphract's armor can be penetrated by corecel peashooters. BT weapons fit for a real mech would punch right through it at ranges the cuckaphract can't even fire at lol.
I'm still hoping the dlc is about Branch so we get the full force of the PCA directed solely at the player.
Except from what we can tell, the entire game is NIGHTFALL's fault.
He artificially made work for himself and Branch by leaking the PCA's coral report to Arquebus.
Also, ORTUS and ALBA mean Dawn/Sunrise (also the main lyrical motif of Rusty's theme)
So NIGHTFALL caused the war on Rubicon that SUNRISE is trying to end.
Likely why Rusty already knows the name Raven at the start of the game. He knows "Raven" is to blame for everything, he just also can tell you're not the Raven that started all of this.
>Except from what we can tell, the entire game is NIGHTFALL's fault.
I should elaborate more, I meant playing as Raven (Nightfall) during the actual breaking into Rubicon and leaking the info.
>rusty realizes it
>Dolmayan doesn't
Rusty's a special case
holy shit as an ace combat fan I now know why mechwarrior (specifically it's fans) are so detested in mecha circles. from an ace combat fans perspective mechwarrior fans act just like DCS gays. always boisterous and always obsessed.
>mecha circles
KEK. No one cares what casul arcadebabs think about mechsim chads.
sauce
>he doesnt instantly recognize NCH's artstyle or read filenames
newbie.
https://www.youtube.com/watch?v=h05yYq0X3pQ
honestly, there's a chance here.
what the frick is wrong with you manchildren? who actually gets this fricking invested in a 'muh mech can beat your mech' arguement, especially when they're this blatantly wrong? AC and Mechwarrior are both fictional universes with broken laws of physics to allow their mechs to exist and make any amount of sense. MW has slow heavy frickers with semi-realistic weaponry and AC has even heavier mechs that are absurdly fast with bullshit scifi bending lasers. Their universes work on entirely fricking seperate sets of laws of physics where the MW universe only bends stuff a little while AC snaps physics over its knee so it can pull off insanely cool but impractical stuff. Fricking obviously the average AC beats the average mech, but that's not like that's some fricking flaw of MW design, it's just because the universes work on different rules. So why the frick would anyone stake their fricking personality and pride on trying to prove to MWs are better, as if being worse is some kind of insult? The fricking writers had an aesthetic in mind for each universe, it's not a mistake or flaw that MW mechs are slow and clunky, that's literally the entire point on the fricking setting.
Christ, you people need some fricking self-awareness. If you want to argue in a 'haha who would win' thread at least realize how fricking stupid you look when you get personally invested and start actually getting offended over shit that literally doesn't fricking matter.
>you people
It's one guy
>people are arguing over a topic I do not care for and now I am mad. how could this be happening to me?