First an unironic yongyea viewer and now a real pajeet xbox shill... What the frick is going on with this board today? Did r/gaming recently have another mass exodus?
I thought it was really disappointing. The only decent companion was Parvati and even she was kind of dull and it I don't like how all the areas were broken up unto little areas.
Pavarti started out great, but then you can see the exact moment she got a new writer because suddenly she went from introverted and melancholy engineer to a stammering lesbian dramatic teen.
And her loyalty quest was essentially cucking yourself while helping her to get a dyke date. frick that, it's the only one I intentionally skipped/failed.
>The only decent companion was Parvati
I told her to frick off when she asked to come on my ship
My ship is a Burch-free zone
The priest is the only companion worth a damn
>Really excited about the robot in your ship >Cleaning robot that had its cleaning equipment replaced with acid sprayers >All the neat concepts where it goes around happily "cleaning" environments but instead is just melting down people, animals, and things >Robot has to try and comprehend the issue that it's creating more mess by trying to do its own programming >Like an Anti-HK47, robot who only wants to help but is incapable and only able to hurt
Then I finally get the part to fix it and that's the end of the robot's quest line.
I was tremendously underwhelmed by Sam. I guess I was expecting more than just a literal robot. If ADA was capable of having a personality, I figured that he'd have one too.
SAM felt like a huge missed opportunity. Then again, it’s probably hard to write an arch for a cleaning robot with near zero sentience. Still, though, there are probably some interesting moral dilemmas SAM could put himself in that the player would need to navigate.
For example, what if on Byzantium SAM gets caught up with the robots that are “retiring” people and the player has to choose to deactivate/kill him or allow him to continue?
iirc SAM was for players that wanted a follower but didn't want a follower with a lot of dialogue
Dumb concept that Obsidian has put into their past two games
>Some propaganda bs says humanity is the cause of all messes in the universe. >SAM gets confused and starts thinking that in order to keep everything clean, he needs to kill all humans >Player needs to either put SAM down, engage in a dialogue puzzle to warp SAM's logic back to normal or track down the speaker who put the idea into SAM's head and get him to speak to the robot.
Just finished playing Outer Worlds, really enjoyed it. They did great work with the environs, the music - the overall atmosphere, really. I especially liked the dreamy synth tracks in and out of towns. Whoever the composer was did a great job setting the tone for exploration.
They for sure need to add more enemy, loot and companion variety, though. Monarch had, what, like five enemy types across the whole map. And outside of Parvati and Vicar, most of the other teammates were uninteresting at best and insufferable at worst.
Overall genuinely optimistic for the sequel. I hope it turns out great.
>Overall genuinely optimistic for the sequel. I hope it turns out great.
This. Its a solid start to a new franchise. I'd rate the original as a 7 or 8 out 10. Ganker spastics act like everything which isn't a 10/10 GOAT is dogshit. This place needs gassed.
This. Its a solid start to a new franchise. I'd rate the original as a 7 or 8 out 10. Ganker spastics act like everything which isn't a 10/10 GOAT is dogshit. This place needs gassed.
I hope they at least pay you for this cringe shit.
Outer Worlds was disappointing. It was pretty interesting the first few hours but when you can finally leave the planet you just discover a massive puddle that immerses your ankles at best.
I think I am generally deaf to the levels of "goodness" in writing. Both seemed like generic post-apocalyptic settings with typical wasteland tropes. I think it mostly boils down to nostalgia. But maybe I've just played way too many games that it's hard to see the line between "good" writing and "bad" writing. Unless it's absolutely abysmal, it's difficult to tell.
lmao their entire marketing campaign was based on this being a spiritual successor to fallout and how bad bethesda is
turns out it was frick all like a fallout game and felt more like a generic shooter with capitalism bad themes
>How did this even sell 7 million copies? It's just so boring, uninteresting, poorly written and incredibly mediocre.
Because Fallout 4 was so rubbish, that's why.
Yes.
At least not every single fricking quest is about "corpoations bad".
It may be the worst Fallout game after 76 but still miles better than this abortion.
Fallout 4 is much better than the OW, and I fricking hated FO4 and couldn't finish it. FO4 at least had a much bigger world to explore, much better enemy variety, more quests, a better character progression system and more item/armor variety. You're delusional if you think OW's quests were any better. I'd rather stake FO4's quests over a literal MMO fetch quest chain for Pravati, where you go pickup shit on different planets to help her arrange a lesbian dinner date.
>Be Parvati >Character was all about her father >Writer gets replaced >Turns into an "asexual lesbian" because the new writer's sexuality is apparently that
Please tell me you can murder her? Also, are the DLC good at least? Are they pozzed?
Are there not people above the writers in the creative department, like game directors, to tell the writers "yeah this is kind of shit, try something different"?
They're too scared because then she'll complain on twitter about how the directors hate asexual lesbians of color and they'll get cancelled by Jason Shreier and the pronoun parade.
the first game had shit graphics despite bring on ue4 so i don't have high hopes for the second. maybe if they fire all of their artists and hire new ones.
They need to make space travel actually feel like space travel instead of watching your ship move on the map screen. Also make exploration more fun, every map felt like it was just following a road.
The problem for me was that both the quest design and environments feel like scaled back and simplified versions of a bethesda game, so I'm left with the worst parts of one without the grand adventure. The game doesn't exceed at anything it just feels like a cheap facsimile
kek no anon Tim Cain was not in charge of that shit
Lenard Boyarsky the artist of Fallout 1 chose the style and Outer Worlds is entirely in line with his past art
Yuck. The first one was fricking awful. I actually wrote off Obsidian with Outer Worlds, they dont have Sawyer, they dont have Avellone, and it really fricking shows in the story, writing, tone, characters etc. Its a joke. I'm sorry boys, its over.
I paid 1$ for the first one, and I was still disappointed. Combat was the same as New Vegas', which was already janky as hell for a 2011 game. The perk/skill system was awful, you had to go out of your way to not have your character be an unstoppable demigod midway through the game. I don't remember there being much to explore on each planet, all of the landmark locations usually tied into the main story somehow, and there weren't really places that existed for the sake of exploring. The writing was very forgettable, and the factions were not fleshed out at all. You barely interact with the Board, until the very end of the game, and they're supposed to be the main antagonist faction. That they were less fleshed out than Cesar's Legion is fricking baffling to me, because you can at least argue that FNV had a lot more factions to interact with.
Armor/weapon variety was fricking awful too, and there only two armor slots.
>Armor/weapon variety was fricking awful too, and there only two armor slots.
Worse yet, it was impossible to de-equip armor items on followers. So, if you gave anyone a hat, they had a hat forever. Probably a side effect of an extremely lazy way of implementing the inability to strip your followers.
I think the Board being in the background was by design. It makes the board feel like a nebulous, unseen thing that causes trouble without you even meeting them - much like a real C-level board in the corporate world. Or they just didn’t flesh it out.
I like it. Or maybe… >Player has to track down a programmer to rewrite SAM’s interface >SAM becomes sentient >Even after sentient, SAM still wants to clean the “filth” of humanity >Player can help SAM murder others and maintain his sentience OR revert him to his previous programming and wipe out his desire to kill others >Choice between malicious-but-sentient SAM vs. unconscious-but-harmless SAM
And the cherry on top… >ADA’s demeanor towards you changes based on your decision.
God, the companion quests were so fricking shit in this game. >Black Chick: Tedious fetch quest with boring story. >Parvati: Tedious fetch quest for a cringey lesbian tea party. >Priest: Seems interesting, but his character ends up ruined in the same exact way no matter what choices you make in his vision. >Felix: I barely remember this one. Just that it involved his mentor being a c**t or something. >Doctor: Don't know. Never bothered since the others were so shit.
Honestly, the sidequest were pretty bad in general. I gave up on the game after the fricking awful fashion quest.
I don't know, it didn't stick with me. Probably because I was pissed off that I had to travel to another fricking planet to collect drops from enemies despite the same enemies being present on the world I was already on.
I didn't mind the first game. First planet was actually pretty comfy. Everything that followed was progressively less interesting, though. Combat was also fricking boring. Art Style is trash (minus some of the spaceships, I actually really liked quite a few of the designs).
They missed a major opportunity because 76 flopped right around this time. They could've done way more with it. This is the first game that pops into my head when I think of 7/10 territory.
First an unironic yongyea viewer and now a real pajeet xbox shill... What the frick is going on with this board today? Did r/gaming recently have another mass exodus?
did it?
i dont think it did
It got REDEEMED 7 million times via gamepass
Correction it was redeemed 3 million times
It was sold 4 million times
I wonder how many of those millions were are full price, 200k?
Woah, didn't expect monkey game to not flop with all the normies seething from not being handholded
I thought it was really disappointing. The only decent companion was Parvati and even she was kind of dull and it I don't like how all the areas were broken up unto little areas.
Pavarti started out great, but then you can see the exact moment she got a new writer because suddenly she went from introverted and melancholy engineer to a stammering lesbian dramatic teen.
And her loyalty quest was essentially cucking yourself while helping her to get a dyke date. frick that, it's the only one I intentionally skipped/failed.
>The only decent companion was Parvati
I told her to frick off when she asked to come on my ship
My ship is a Burch-free zone
The priest is the only companion worth a damn
>Really excited about the robot in your ship
>Cleaning robot that had its cleaning equipment replaced with acid sprayers
>All the neat concepts where it goes around happily "cleaning" environments but instead is just melting down people, animals, and things
>Robot has to try and comprehend the issue that it's creating more mess by trying to do its own programming
>Like an Anti-HK47, robot who only wants to help but is incapable and only able to hurt
Then I finally get the part to fix it and that's the end of the robot's quest line.
>The priest is the only companion worth a damn
pretty much. I just had him and whoever else I felt like bringing along at the time.
he gets aggro if spacers choice is hostile with you so he died my first run. him and felix is probably the most based
>The priest is the only companion worth a damn
this. he also ad a cool backstory.
>Here's a little trick I learned in prison!
Will forever be burned into my mind.
I was tremendously underwhelmed by Sam. I guess I was expecting more than just a literal robot. If ADA was capable of having a personality, I figured that he'd have one too.
SAM felt like a huge missed opportunity. Then again, it’s probably hard to write an arch for a cleaning robot with near zero sentience. Still, though, there are probably some interesting moral dilemmas SAM could put himself in that the player would need to navigate.
For example, what if on Byzantium SAM gets caught up with the robots that are “retiring” people and the player has to choose to deactivate/kill him or allow him to continue?
iirc SAM was for players that wanted a follower but didn't want a follower with a lot of dialogue
Dumb concept that Obsidian has put into their past two games
>Some propaganda bs says humanity is the cause of all messes in the universe.
>SAM gets confused and starts thinking that in order to keep everything clean, he needs to kill all humans
>Player needs to either put SAM down, engage in a dialogue puzzle to warp SAM's logic back to normal or track down the speaker who put the idea into SAM's head and get him to speak to the robot.
Just finished playing Outer Worlds, really enjoyed it. They did great work with the environs, the music - the overall atmosphere, really. I especially liked the dreamy synth tracks in and out of towns. Whoever the composer was did a great job setting the tone for exploration.
They for sure need to add more enemy, loot and companion variety, though. Monarch had, what, like five enemy types across the whole map. And outside of Parvati and Vicar, most of the other teammates were uninteresting at best and insufferable at worst.
Overall genuinely optimistic for the sequel. I hope it turns out great.
>Overall genuinely optimistic for the sequel. I hope it turns out great.
This. Its a solid start to a new franchise. I'd rate the original as a 7 or 8 out 10. Ganker spastics act like everything which isn't a 10/10 GOAT is dogshit. This place needs gassed.
I hope they at least pay you for this cringe shit.
>Liking things is cringe
Ask me how I know you’re an insecure teenager.
Is he being toxic to all the folks, y'all?
Outer Worlds was disappointing. It was pretty interesting the first few hours but when you can finally leave the planet you just discover a massive puddle that immerses your ankles at best.
Outer Worlds was good.
>muh Bethesda
Obsidian is not even on their radar
They are now owned by the same corporation
Today I will remind them
Genuinely confused by New Vegas popularity. Is it just because it's better than the other mediocre Fallout games?
The writing is a lot better
I think I am generally deaf to the levels of "goodness" in writing. Both seemed like generic post-apocalyptic settings with typical wasteland tropes. I think it mostly boils down to nostalgia. But maybe I've just played way too many games that it's hard to see the line between "good" writing and "bad" writing. Unless it's absolutely abysmal, it's difficult to tell.
Can you provide a concrete example as to why you believe this? I've yet to see someone explain it in a way that makes sense.
This meme just reeks of seethe. This had to be made before release.
lmao their entire marketing campaign was based on this being a spiritual successor to fallout and how bad bethesda is
turns out it was frick all like a fallout game and felt more like a generic shooter with capitalism bad themes
>generic shooter with capitalism bad themes
just like fallout
>sold less than 76
>less content than 76
>generic as frick
>no 3rd person
apologize.
Yes Todd, please apologize for Fallout 76
How did this even sell 7 million copies? It's just so boring, uninteresting, poorly written and incredibly mediocre.
That is usually the only thing that does sell
It's including gamepass downloads
>How did this even sell 7 million copies? It's just so boring, uninteresting, poorly written and incredibly mediocre.
Because Fallout 4 was so rubbish, that's why.
Fallout 4 is unironically a thousand times better than this turd.
>Fallout 4's quests
No
Yes.
At least not every single fricking quest is about "corpoations bad".
It may be the worst Fallout game after 76 but still miles better than this abortion.
>he posts this while every single quest is go there and kill that
bethesda drones are pathetic cucks.
Fallout 4 is much better than the OW, and I fricking hated FO4 and couldn't finish it. FO4 at least had a much bigger world to explore, much better enemy variety, more quests, a better character progression system and more item/armor variety. You're delusional if you think OW's quests were any better. I'd rather stake FO4's quests over a literal MMO fetch quest chain for Pravati, where you go pickup shit on different planets to help her arrange a lesbian dinner date.
I might replay this, thanks OP
Murder on Eridanos DLC is very recommend
>Be Parvati
>Character was all about her father
>Writer gets replaced
>Turns into an "asexual lesbian" because the new writer's sexuality is apparently that
Please tell me you can murder her? Also, are the DLC good at least? Are they pozzed?
Are there not people above the writers in the creative department, like game directors, to tell the writers "yeah this is kind of shit, try something different"?
They're too scared because then she'll complain on twitter about how the directors hate asexual lesbians of color and they'll get cancelled by Jason Shreier and the pronoun parade.
the dlc is written better oddly enough
I’ve heard the DLC is better than the main game but haven’t tried them because I hated the main game.
the first game had shit graphics despite bring on ue4 so i don't have high hopes for the second. maybe if they fire all of their artists and hire new ones.
>gets mogged by indie game made by some physics nerds
they should change the fricking name, it's embarassing
game was shit
don't care
They need to make space travel actually feel like space travel instead of watching your ship move on the map screen. Also make exploration more fun, every map felt like it was just following a road.
TOW is practically on sale 24/7. Any sales it has are inflated numbers. Give me the profit.
Sad how awful obsidian is now
They better keep all that humor shit into this Futurama/Borderlands abortion and have New Vegas II serious and grim like it should have always been
The problem for me was that both the quest design and environments feel like scaled back and simplified versions of a bethesda game, so I'm left with the worst parts of one without the grand adventure. The game doesn't exceed at anything it just feels like a cheap facsimile
hope they fix the disgusting bleak green/orange color palette the first one had
iirc the main game designer is colorblind so he decided that everyone else had to suffer
kek no anon Tim Cain was not in charge of that shit
Lenard Boyarsky the artist of Fallout 1 chose the style and Outer Worlds is entirely in line with his past art
Yuck. The first one was fricking awful. I actually wrote off Obsidian with Outer Worlds, they dont have Sawyer, they dont have Avellone, and it really fricking shows in the story, writing, tone, characters etc. Its a joke. I'm sorry boys, its over.
josh still works at obsidian
In the basement? They probably keep him employed there so you can post that.
Obsidian currently has Outer Worlds 2, Avowed, Grounded and an unannounced Sawyer lead game
>unannounced Sawyer led game
Lmfao, again they have him in the basement just so they can have his name there so you shill for their corpse of a company. Get fricked dude.
i bought this game for full price. i bought this and no man's sky at launch. some of the most embarrassing moments in my entire life.
screw Ganker I like it.
im on my second playthrough of the first game on supernova/survival mode. really enjoying it
The first game was really disappointing.
I hope the sequel is better.
>esl making an Outer World's 2 thread
DO NOT REDEEM!
I paid 1$ for the first one, and I was still disappointed. Combat was the same as New Vegas', which was already janky as hell for a 2011 game. The perk/skill system was awful, you had to go out of your way to not have your character be an unstoppable demigod midway through the game. I don't remember there being much to explore on each planet, all of the landmark locations usually tied into the main story somehow, and there weren't really places that existed for the sake of exploring. The writing was very forgettable, and the factions were not fleshed out at all. You barely interact with the Board, until the very end of the game, and they're supposed to be the main antagonist faction. That they were less fleshed out than Cesar's Legion is fricking baffling to me, because you can at least argue that FNV had a lot more factions to interact with.
Armor/weapon variety was fricking awful too, and there only two armor slots.
>Armor/weapon variety was fricking awful too, and there only two armor slots.
Worse yet, it was impossible to de-equip armor items on followers. So, if you gave anyone a hat, they had a hat forever. Probably a side effect of an extremely lazy way of implementing the inability to strip your followers.
I think the Board being in the background was by design. It makes the board feel like a nebulous, unseen thing that causes trouble without you even meeting them - much like a real C-level board in the corporate world. Or they just didn’t flesh it out.
I like it. Or maybe…
>Player has to track down a programmer to rewrite SAM’s interface
>SAM becomes sentient
>Even after sentient, SAM still wants to clean the “filth” of humanity
>Player can help SAM murder others and maintain his sentience OR revert him to his previous programming and wipe out his desire to kill others
>Choice between malicious-but-sentient SAM vs. unconscious-but-harmless SAM
And the cherry on top…
>ADA’s demeanor towards you changes based on your decision.
Dumb ESL shill.
God, the companion quests were so fricking shit in this game.
>Black Chick: Tedious fetch quest with boring story.
>Parvati: Tedious fetch quest for a cringey lesbian tea party.
>Priest: Seems interesting, but his character ends up ruined in the same exact way no matter what choices you make in his vision.
>Felix: I barely remember this one. Just that it involved his mentor being a c**t or something.
>Doctor: Don't know. Never bothered since the others were so shit.
Honestly, the sidequest were pretty bad in general. I gave up on the game after the fricking awful fashion quest.
The black chick's quest was the best written in the game
Only moment that rose to kino
I don't know, it didn't stick with me. Probably because I was pissed off that I had to travel to another fricking planet to collect drops from enemies despite the same enemies being present on the world I was already on.
>tfw a month after i beat this game i couldnt name a single character
I didn't mind the first game. First planet was actually pretty comfy. Everything that followed was progressively less interesting, though. Combat was also fricking boring. Art Style is trash (minus some of the spaceships, I actually really liked quite a few of the designs).
They missed a major opportunity because 76 flopped right around this time. They could've done way more with it. This is the first game that pops into my head when I think of 7/10 territory.