Fact: Magic should be NPC-exclusive.
If you're letting PCs have access to magic, you're objectively running your game wrong.
Fact: Magic should be NPC-exclusive.
If you're letting PCs have access to magic, you're objectively running your game wrong.
How long have you been a polesmoking flaming homosexual sexpest?
The saddest part is this shit thread will probably get 300+ replies and hang in the catalog for a week.
fact: this gay thread will have fewer than 30 replies before dying, because your bait isn't even good
And it keeps getting bumped by that redditor, probably the same gay as bump gay
y?
>Magic should be NPC-exclusive.
Strangest argument I've ever seen for making caster classes for female players-only but I'll accept the premise.
That a odd way to say you think men are too stupid to play spell casters.
>Nooo you cant play a wizard because you just cant
Fact: OP is a homosexual.
So are you for having pics of colossal homosexuals.
Hijacking your trash thread OP. Should've used softcore porn if you wanted to get (you)s
/tg/s been pretty shit lately, so I'm making some game material and plan on sharing it here just to have a good fricking thread for once, but I don't know what tools would be good to use so I'll ask you lot. Currently I'm using LibreOffice (free microsoft office ripoff) to write and format the document and I plan on using Dungeon Scrawl to make the indoor maps. Are those choices fine or should I try using something else? LibreOffice has a wide range of features, but it's pretty unintuitive and Dungeon Scrawl isn't any good for anything other than indoor underground maps.
>just to have a good fricking thread for once
protip: don't start it with a picture of a frog
Go find BugChud anon, I bet he's posted his stuff publicly by now, ask him what he used. he was (I believe) the last guy to have any kind of community around a homebrew an anon was developing on here.
I actually like this idea, and it's what I do for solo games. I can conceptualize what it's like to be a warrior, or a ranger, or a rogue. It's all very visceral and tangible, even if I can't do all the physical things they can do. I still know how they do what they do. With a wizard or a priest, I can't even imagine the first thing about how they'd do what they do. So I leave that to NPCs, because I haven't "earned" those positions.
...y'all know that you can use Office online for free, right? Like yeah, it's a gimped version, but it's still worlds better than the FOSS shit. I'd also point anyone to the google versions before any of the FOSS ones. They are all absolute garbage.
It's also pretty trivial to pirate the office suite.
The pirate the real deal. There's no point in suffering the pain of masochism here. Get one of the older versions (like 07 or so) and you won't have to worry about anywhere near as much bloat.
Why is /tg/ fricking flooded with blatant shitpost threads this week?
Week?
have a nice day homosexual
>puckee21 thread
Did you just finish reading a Conan book? Be honest.
What's the recent whining on magic?
have a nice day gay
Extremely based post. The only ones in denial are uncreative castards who can't play without paper buttons.
>what do you mean if I play just as a buff guy who can swing an axe I'll be able to have less impact on the story than someone blessed by gods, supported by demons,able to alter reality due to their studies or bloodline?
>wrong
I agree in part.
I like PCs to have access to low level magic as tools for adventuring, but not be full fledged wizards.
In my homebrew some classes have access to spells crafted by wizards to be used by non-wizard adventurers, pretty much like in the Witcher.
That would certainly improve 5e considerably, it might almost be balanced.
Based. I don't let my players have firearms or flying mounts either, while many npcs have them. Players are cucks.
>I don't let my players have firearms
Now that's cringe.
Weapons should be NPC-exclusive.
If you're letting your PCs have access to "I swing my sword" or "I shoot my bow", you're objectively running your game wrong.
Every PC should have a choice of stealthy, athletic, psychological, or magical maneuvers that they must get creative with to solve problems. Combat and all of its computery soulless drudgery is for hirelings and minions. Effectively automated systems should be performed by effectively automated characters.
PC should get advanced grappling and wrestling mechanics at most. The second you roll a sword swing against an armor class, your tabletop game is a bad video game.
depends how you define magic.
PCs should only ever have magic as a tool, not magic as a narrative force of nature.
because for tools, it doesn't matter if it's powered by magic, or technology, or just plain chutzpah. It's still just a tool. Cell phones and dishwashers and lighters and guns don't break real life as a setting for stories.
But something like widespread access to mind control absolutely would. On command miracles would. Accurate divination of the future at any scale more granular than societal trends would. You get the idea.
I disagree in the strongest terms possible.
And I think you should have a nice day and that you being alive is objectively wrong, but unfortunately neither of us is going to get what we want today.
you remind me of the shit-dicks from the soulsborne game threads.
"Unless you're playing this game completely naked and with a wooden club with the left side of the controller rumbling against your gooch, you are OBJECTIVELY playing this game completely wrong, so so wrong! everything about it is wrong unless you're playing in this narrow way that heats my balls specifically!"
Get some poon, for christ sakes.
obvious shitpost aside, this is kinda true. The PCs are hero archetypes, and in their adventures they bridge the gap between the mundane and the fantastic, while magic is firmly in the fantastic. Thus, magic is the realm of antagonists (seductive sorceresses, old crones, scheming viziers, foul necromancers, serpent cultists) or wise elders "mentors" (Merlin, Gandalf, Solomon). Alternatively, magic is contained in items, which again are outside the protagonists. The idea that you can simply go to wizard school to learn magic as long as your are smart enough instead of having to sell your soul to the devil or being born of a divine bloodline is pure nerd fantasy. No, your intimate knowledge of Java and of the late Roman republic would not translate to useful tomb raiding skills.
How about making it so that all PC mages must be "warlocks" in the sense that while you can have "magic" it's only being leased to you so if you can't perform whatever rituals or sacrifices or stay true to some promise or contract you lose your magic (and likely gain a very angry magical being after you because you reneged on your deal)
So they understand anything relating to how magic happens? Sounds to me like that would ruin all wonderment forever.
And the way it's always been done. So many generations of people playing wrong. Thank you for freeing us all, OP.
OP announcing to a whole board that he lacks the competence needed to run a campaign with magic-users PCs and calling it a win.