Rolled 2, 10, 10 = 22 (3d12)
>Peasant Railgun
>Infamous bit of 3.X cheese
>Recap for those who forgot:
>line up a massive number of peasants
>have them pass a rod between them all the way down the line within a few seconds since passing something along is a free action
>The result is that the speed of passing it along will let it move at such a velocity that it can destroy a lot of extremely powerful monsters
>One teensy weensy little problem
>It makes no fricking sense in the slightest
>Requires applying real world physics in a game where waving around bat shit and singing Prisencolinensinainciusol allows you to level most buildings
>Said real world physics are not applied in ways that render the tactic mute, like how halfway down the line the peasants would explode
I am convinced no one has ever actually pulled this off, how does anyone smarter then a burnt baked potato not see the glaring issues with it?
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>taking memes seriously
Welcome to Ganker, enjoy your stay, and never forget: you're here forever.
This moron can't even spell prestidigitation. Point and laugh.
the point wasn't to actually do relativistic damage, the point was to demonstrate one of the funny failings of 3.x through an obtuse method.
And the version I always heard back in't day was that they passed a hammer, an actual item that could be used for fighting and as a peasant tool, not a rod like they were literally a tungsten shitting orbital killsat.
Similarly, nobody ever ran pun-pun, pun-pun was an example to point out the absurdity of rule abuse charop practises.
Not to say nobody ever used things like these, but when they were used it was normally as a joke or as an excuse to set up a dumb world. I stole Deep Rot from /tg/ years ago as a character in an all villains oneshot, but I didn't run it in D&D.
OP has good taste in dumb songs, you uncultured swineherd.
it's kind of like how in 5E, in theory, you can kill a tarrasque at level 3 by flying around and pelting it with cantrips or something; but in practice, you can't, because if a whole table tried to do that then the DM would simply die of annoyance
Passing something along isn't a free action. You would have every peasant ready an action to pass the object along, so that it speeds down the entire line of peasants in one instant. But yeah, of course it's absurd. But like someone else said, loads of people are happy to try to use physics when it suits them and game mechanics when it doesn't. I don't think most of them realize what they're doing. People are just moronic.
I had a player legitimately try to pull off the Locate City nuke in one of my campaigns. I didn't allow it.
In 3.5, you can just use summoned shadows (Tarrasque has shit touch AC and no resistance to stat damage) and then shovel dirt into the Tarrasque's nose so it stays unconscious from asphyxiation.
Yeah, but that actually worked from a mechanical perspective. And the concept of a Frenzied Berserker going to minus three gorillion hp and drowning himself back to health was at least amusing.
I'd use a Locate City Nuke as the inciting event for a game, if I felt like it. Either the knockback or wightbomb version is a good campaign seed.
A good reason for adventurers to be on a quest to find some way to shut down certain types of magic, because if a regional-destroying magic is available, it will become used in warfare.
>mute
Moot? Its irrelevent not unable to speak
>moot
who?
he invented reddit
It's an official meeting between clans.
>anyone smarter then a burnt baked potato
There were, and still are, many people of low intelligence who see no issue with confusing physics and game mechanics together for what they consider cool and clever, as if they have found some interesting game exploit and arent just being stupid. Hell, there are tiktoks and Youtube Shorts that are all about these numerous supposed exploits, 5e or not, that may or may not work. It's actually quite ridiculous that the original post took many, many posts before someone pointed out how it wouldn't work.
Anon, the peasant railgun explicitly requires not applying real world physics to its setup and doesn't work mechanically because passing the item and throwing the item are separate actions.
Not to mention that DnD has no rules conserving velocity. The item simply comes to a stop when they stop passing it, and never does any damage to anything.
It's like the Locate City nuke. Nothing in the rules states the damage component spell gains the range or radius of locate city.
yeah. the peasant railgun ends with a improvised thrown attack that deal 1d4 damage
Locate City Nuke does at least somewhat have grounding in rules, as one of the classic pieces, Flash Frost Spell,
>This metamagic feat can be applied only to spells that have the cold descriptor and that affect an area. A fl ash frost spell deals an extra 2 points of cold damage per level of the spell to all targets IN THE AREA[...]
while Locate City's statblock includes
>Area: 10 miles/level radius circle, centered on you
Now, there's some arguing about what the targets are and if you could even use Snowcasting to apply the feat, but it works entirely within a generous reading of the rules, not any external bullshit like real physics.
>anyone smarter then a burnt baked potato
moron, ESL, zoomoid? My bet is on Dravidian dalit poospammer.
Didn't 3e have a rule that let you gain HP from drowning because it explicitly made your HP 0 even if you had negative HP?
Far better than the peasant railgun was the time that /tg/ discovered the ability to literally, RAW, climb up your own butthole.