>portal shoots three portals >going through splits you into two carbon copies through the other two portals, let's say Chell A and Chell B >Screen is split down the middle, Chell A's vision occupies the left half, Chell B's occupies the right half >Player controls Chell A, Chell B's movement is mirrored (Chell A turns left, Chell B turns right. Chell A turns right, Chell B turns left)
Imagine the splitting headaches this would cause
>portal shoots three portals >going through splits you into two carbon copies through the other two portals, let's say Chell A and Chell B >it's like that old game Sphinx and the Cursed Mummy where Tut gets split into three and you can switch between them on the fly >if one dies the other just takes over
Imagine the kino gameplay this would cause
you only get the portal gun 90 minutes in to the game (game is two and a half hours long)
you have to tolerate a le quirky and funny spastic sidekick who doesn't stop vomiting out [current year] jokes that totally won't be forgotten by the next year
Portals allow you play with three dimensional space, so the logical next step is some sort of time control gimmick where you have set up certain portals to appear at certain times in order to give you the chance to move or to jump to x or y.
Name it "The 3" with a car chase scene. The twist being that Chell, Gordon and G-Man are all the same guy and all that time he was just chasing after himself
It’s a stealth puzzle game where Chel has to portal her way areas and sneak around the Combine. Eventually meeting up with The Resistance.
Have Gordon use the F-Stop gun while Chell sends him around the map.
Name it "The 3" with a car chase scene. The twist being that Chell, Gordon and G-Man are all the same guy and all that time he was just chasing after himself
G-man is one of their sons from the future or something and he has the time portal gun.
Given Valve's history of buying Digipen kids' projects and making them into Portal games (Narbacular Drop became Portal, then Tag The Power of Paint became a core mechanic in Portal 2) I always thought that they would scoop the kids that did Perspective for Portal 3.
You can kind of imagine a portal game where the perspective of the portal changed the way you interacted with the world on the other side. Of course these days games like FStop and Superliminal have already beaten that idea into the ground a little bit but something like Superliminal's scaling portals would have been a very cool idea for how you interacted with Portals in Portal 3; you can imagine a kind of "portal lens" and portals shot through it would always try to spawn at the same screen size (the lens magnifies and/or shrinks the portal beam) so you could manipulate portal scale and adjust that as a part of your transform as a result.
Portal 2 was originally going to be all about that at one point until GabeN asked them why they were making a game called Portal 2 that had no portals in it
>FStop
That isn't/wasn't a game, that was the internal name used for the perspective-based scaling gameplay mechanic that was originally used as the core gameplay of Portal 2 during its first year of development, before they switched back to using portals after play testers kept wondering why a game called "Portal 2" had no portals.
Portal 2 was originally going to be all about that at one point until GabeN asked them why they were making a game called Portal 2 that had no portals in it
Gabe was the one who was all gung-ho on the idea of using a brand new puzzle mechanic in the first place. It was the play testers who made him and the rest of the team realize it wasn't going to work.
I don't think Combine or even the Resistance would even stick around in America based on the map in HLA. It would've been pretty funny if Portal 2's ending was literal with America's biome actually doing fine and nobody knows about it while other places are still fricked by Xen.
The obvious answer is moving portals. Specifically, you go with the "B" version of moving portals, where speed in always equals speed out. It's an entirely new way to move and launch objects in puzzles, it's a natural expansion of the basic portal mechanics unlike so many puzzles in the latter half of Portal 2 that are more about thinking with gel than thinking with portals, and you've got an instant free ad campaign - just imagine a teaser trailer where it's just the setup from the IS IT A OR B troll image, just isolated by itself in an empty test chamber, the portal falls, and then it cuts to black just before you see whether the cube is launched or not.
portal gun that shoots 3 portals
Portal Reloaded
https://store.steampowered.com/app/1255980/Portal_Reloaded/
>portal shoots three portals
>going through splits you into two carbon copies through the other two portals, let's say Chell A and Chell B
>Screen is split down the middle, Chell A's vision occupies the left half, Chell B's occupies the right half
>Player controls Chell A, Chell B's movement is mirrored (Chell A turns left, Chell B turns right. Chell A turns right, Chell B turns left)
Imagine the splitting headaches this would cause
>portal shoots three portals
>going through splits you into two carbon copies through the other two portals, let's say Chell A and Chell B
>it's like that old game Sphinx and the Cursed Mummy where Tut gets split into three and you can switch between them on the fly
>if one dies the other just takes over
Imagine the kino gameplay this would cause
you only get the portal gun 90 minutes in to the game (game is two and a half hours long)
you have to tolerate a le quirky and funny spastic sidekick who doesn't stop vomiting out [current year] jokes that totally won't be forgotten by the next year
Sex
the godfather of SOUL
Wheatley is back and you hug him and forgive him and fix him and build him a robot body and get married and have robot babies
You play as Gordon Freeman and halfway through the game he says "It's Portal Time"
Glados gets a humanoid body and will femdom you
>humanoid body
Disgusting. Ruined.
She can femdom you already, she's an entire facility and you're an ANT.
Portals allow you play with three dimensional space, so the logical next step is some sort of time control gimmick where you have set up certain portals to appear at certain times in order to give you the chance to move or to jump to x or y.
You have Portal Reloaded and Portal Mel i think thats enough to satisfy you. Valve will never touch this IP due to their sequel philosophy.
Combine HL and Portal for the ultimate finale. Simply name the game "3".
Name it "The 3" with a car chase scene. The twist being that Chell, Gordon and G-Man are all the same guy and all that time he was just chasing after himself
Have Gordon use the F-Stop gun while Chell sends him around the map.
G-man is one of their sons from the future or something and he has the time portal gun.
shoot pordal
go thru pordal
receev cake
Given Valve's history of buying Digipen kids' projects and making them into Portal games (Narbacular Drop became Portal, then Tag The Power of Paint became a core mechanic in Portal 2) I always thought that they would scoop the kids that did Perspective for Portal 3.
You can kind of imagine a portal game where the perspective of the portal changed the way you interacted with the world on the other side. Of course these days games like FStop and Superliminal have already beaten that idea into the ground a little bit but something like Superliminal's scaling portals would have been a very cool idea for how you interacted with Portals in Portal 3; you can imagine a kind of "portal lens" and portals shot through it would always try to spawn at the same screen size (the lens magnifies and/or shrinks the portal beam) so you could manipulate portal scale and adjust that as a part of your transform as a result.
Portal 2 was originally going to be all about that at one point until GabeN asked them why they were making a game called Portal 2 that had no portals in it
>FStop
That isn't/wasn't a game, that was the internal name used for the perspective-based scaling gameplay mechanic that was originally used as the core gameplay of Portal 2 during its first year of development, before they switched back to using portals after play testers kept wondering why a game called "Portal 2" had no portals.
Gabe was the one who was all gung-ho on the idea of using a brand new puzzle mechanic in the first place. It was the play testers who made him and the rest of the team realize it wasn't going to work.
Rainbow portal that changes your gender when you go through it
put it in space, lots of zero gravity
mouse 3 acts as thrust
Portal 3 but in VR only
its a ragtag team of mercenaries with zany weapons trying to capture intel from an oposing team - with hats!
Just let them implement F-Stop mechanic.
Not everything needs a sequel.
It’s a stealth puzzle game where Chel has to portal her way areas and sneak around the Combine. Eventually meeting up with The Resistance.
I don't think Combine or even the Resistance would even stick around in America based on the map in HLA. It would've been pretty funny if Portal 2's ending was literal with America's biome actually doing fine and nobody knows about it while other places are still fricked by Xen.
Just use it as the promo game to show off the physics of your new engine. Then you don't need any shitty gimmicks.
The answer
you can shoot the portal gun through a set of portals to put portals on walls you couldn't otherwise reach
The obvious answer is moving portals. Specifically, you go with the "B" version of moving portals, where speed in always equals speed out. It's an entirely new way to move and launch objects in puzzles, it's a natural expansion of the basic portal mechanics unlike so many puzzles in the latter half of Portal 2 that are more about thinking with gel than thinking with portals, and you've got an instant free ad campaign - just imagine a teaser trailer where it's just the setup from the IS IT A OR B troll image, just isolated by itself in an empty test chamber, the portal falls, and then it cuts to black just before you see whether the cube is launched or not.
Chell uses portals to take down the Combine Empire