You're a building inspector, tasked with exploring old infrastructure and take pictures of things that are broken, and later the city. Core gameplay is puzzles you have to solve to progress. There is also an underlying conspiracy story you can piece together if you explore well and find all the lore. Source engine, super well designed levels, soul.
That villa creeped me the frick out. Especially since I'm pretty sure that the fricking background track contains the sounds of breathing and footsteps.
It's not scary, there are no jumpscares or anything unless you go out of your way in a certain level . There are couple of levels that are pretty unnerving though
From what I remember it's actually extremely hard to find, its kind of early on, you need to find a specific door key to a door which is clearly not part of the way forward.Its the sort of thing you'd find on a second playthrough
Besides *THAT* area there are a few other scares that are easier to stumble into on accident or if you are just attentive enough to notice them.
The games loaded with secret stuff and subtle little details, I love it to bits.
I personally prefer kb+m for any first person games, but I think a controller would be fine for this one if you want. It's a slow paced puzzle game so it's not like you really need to pinpoint accurately aim or anything.
thank god i read it before playing cause otherwise i would've shit my pants
Besides *THAT* area there are a few other scares that are easier to stumble into on accident or if you are just attentive enough to notice them.
The games loaded with secret stuff and subtle little details, I love it to bits.
I read posts like this before playing and expected some jump scare the whole game and never saw anything. What are you referencing? I didn't do enough to fully unlock the military bunker if it's there
Here's a list of the unexpected spooks. ymmv, of course.
The mushroom coffee machine can give you one if you drink the red coffee can three times.
If you call the number you see on the "lost dock" when you're at the stalburg steel HQ you get another one way later when you drink the mushroom tea you get as a reward.
The water tunnels at the beginning have a tunnel that's blocked off but you can get inside with enough effort. This is the main jumpscare.
And at Turnip Hill, if you try to go to the underground city you get another scene.
also that guy who's overgrown with mushrooms but that's just creepy, not a jumpscare
Oh yeah, the mine tunnel ghost creeped me out, especially once I realized the guy from the note was still alive under the rubble. You can hear him breathing and his flashlight hasn't run out of battery yet.
11 months ago
Anonymous
what the frick, do you at least get to save the guy or do you just leave the location and never mention it again?
11 months ago
Anonymous
The latter
11 months ago
Anonymous
[...]
I like to think Mark lets people know after the game ends
thats spookier than any actual horror that could be in the game, you find someone alive and just frick off while theyre dying
11 months ago
Anonymous
To be fair, he probably deserves it, he was trying to steal one of the underground deity statues for the shadow government.
11 months ago
Anonymous
i dont think id feel comfortable saying probably when the punishment is leaving someone to die underground, id at least call the cops or medics and say he was suspicious
11 months ago
Anonymous
Oh, it's not something I'd do, leave him down there, I mean. In fact, that part bothered me for quite a while. He didn't get trapped down there in a freak accident, it was entirely due to the underground deity getting pissed and causing a cave in right on him. The tunnel ghost you see down there are servants of the deity and you see it in the man's dropped flashlight beam.
11 months ago
Anonymous
Eh, it's far from the only body you find in the game.
11 months ago
Anonymous
The latter
I like to think Mark lets people know after the game ends
I love all the weird little inhabited corners you can find throughout the levels
game is comfy as frick but strangely eerie too
>power's out in the city >walk by people having impromptu parties, barbecues, etc. >can only observe from afar and move on
This must be the true finn experience
So you're completely alone and safe then? Never in danger? I imagine possible environmental hazards but I mean like stalker/hidden enemy kind of thing?
No the only scary part of this game to me was in a flood tunnel and the flood alarm blared out of nowhere. All the dangers are environmental, some are timed
It's pretty fricking boring. I read people suggest this game as an investigation type game similar to Painscreek Killings, which I recently played. Instead, it's Dear Esther with better puzzles. The game never ends either. Ever time I think I'm ready to head back to the office, an elevator breaks, train derails, road is blocked, etc. Also, the gameplay really consists of walking around and pressing E. You can take photos, but there is no discernible reason to. I also hate the lack of inventory button. I've picked up a metric frickton of keys and definitely haven't used them all. Sometimes the tag will say what they are for, but most time they aren't labelled.
I've been taking pictures, but I figured there'd be more impact since taking photos is really the only mechanic in the game. You can't even view the photos either.
The photos are less like photos and more "collectables," especially when it comes to documents and stuff. It's an easy way to keep track of what you, the player, have seen.
From some replies and personal experiences i feel like you won't enjoy this game as much if you haven't explored bumfrick nowhere IRL at some point
It felt nostalgic to me
I really don't understand why they just canned this completely. You'd think the devs would have enough mastery of the source engine and level design that they'd be able to work on this as a side project, but nope, they spend all their time designing player homes for Obenseuer.
It's a really ambitious project, with simulated hobo economies, trading, crafting, quests, survival mechanics, etc. and I seem to remember that they scrapped most of their work halfway through development and started over. On the one hand I admire them for taking a leap of faith like that, on the other hand I wonder if it's really smart to put all your eggs in one basket and make a game that is so radically different from your first success.
>that city level with the castle when the power goes out and you can see a little restaurant with people inside, powering it with a generator.
There is also something unnerving about the sections where you see people but you're still cut off from interacting with them and forced to continue down some tunnels like a ghost.
>spend literal hours trudging through nonstop claustrophobic abandoned industrial tunnels and mineshafts >finally crawl back outside in time to see the sun setting over the harbor
such a small thing but it really stuck with me after all this time
The game really manages to make these moments of open skies feel like a breath of fresh air. This, the foundry tower and Walter's skyscraper all have great views and relaxing soundtrack pieces.
Sauna.
Finding saunas in the most random places was pretty funny
Yeah the impact of those moments are great. The fact that you never really engage with people living in the city and whatnot keeps the eerie trespasser feeling even during those sections. The apartment section was one of my favorites.
What ruined that moment a little was throwing a puzzle at you immediately. They should have just let you pass the bridge and wind down and take in the atmosphere.
11 months ago
Anonymous
Funny thing is on that bridge puzzle I was like frick this, and just tried the code 1234 or 9999 or something silly and it worked and you could just override it.
After you've seen tnt bombs and collapsing tunnels and steam explosions and a generator flood it's a little weird that the main character is still worried about broken windows and a broken door
Just because you've had a brush with death eight times in a single day doesn't mean you're allowed to slack off on the job.
Oh yeah, the mine tunnel ghost creeped me out, especially once I realized the guy from the note was still alive under the rubble. You can hear him breathing and his flashlight hasn't run out of battery yet.
That's not exactly true. When the flashlight flickers you can see a shadow cast on the wall, and the shape and hands look like our favourite underworld friend.
I figured it the other way around. Mörkö was destroyed/corrupted by whatever weird shit SNW was doing with their dimensional gate, and UGU, the older Earth spirit, was pushed back. Green mushrooms are everywhere, corrupting the city and people. Blue mushrooms which can help counter the effects of the corruption are only found in UGUs cave.
I think it's tied to progress in the ARG.
You know, it would be like the devs to sit on a finished DLC just waiting for someone to figure out every last piece of weird code hidden on random world objects.
I love and hate how a stupid piece of fricking graffiti in a brightly lit room not only made me jump out of my goddamned chair but apparently did the same to most everyone else.
I had to look up a guide for one part. I didn't realize you could just run through the gas in the factory basement, so I spent hours looking for anything else to do there
I got stuck in a dumber spot. After the coal fired plant blows up and the room is flooded, I didn't realize you had to wait for the water to flow out the door before you could proceed. I spent so fricking long trying to figure out what I was missing.
Sure, start over. If puzzles are filtering you then take a walk outside or whatever and think about it, I assure you they're not that hard, but their scope can be enormous, like the water treatment plant. Don't forget to throw that fuse down the elevator in the beginning
The mushrooms and Mörkö (white mask man) are very closely intertwined. If you find the shroomhead in Turnip hill, you'll note that he has a pale face, blood streaming out of his eyes and stretched, distorted fingers. Shit gets weird once you dig into the mushroom business.
Building on that theory, each ugu/ukur statue is connected to a specific color of mushroom. The one we find in stormdrain is a benevolent one with the blue mushrooms that heal. The one in the coal mine is angry/agressive and the orange mushrooms down there have an agitating effect on people. The green and red mushrooms come from the statue that they experimented on/accidentally corrupted in the bunker. I'm not 100% sure how the red mushroom tea world connects to it but I know it does.
I figured it the other way around. Mörkö was destroyed/corrupted by whatever weird shit SNW was doing with their dimensional gate, and UGU, the older Earth spirit, was pushed back. Green mushrooms are everywhere, corrupting the city and people. Blue mushrooms which can help counter the effects of the corruption are only found in UGUs cave.
[...]
You know, it would be like the devs to sit on a finished DLC just waiting for someone to figure out every last piece of weird code hidden on random world objects.
I thought it was the morko at first, but there's multiple morko that happen to correspond with my theory. There's the morko that doesn't hurt you in the tunnel, the morko from the red coffee that was clearly corrupted, and the shadow of the morko in the coal mine.
Was the thing in the mine confirmed to be a UGU statue? I thought it was vague enough that it could have been something else. Also, I figured that the mushroom tea was made from green mushrooms, linking you into the world from which the corruption of the spirits came from. It would also explain the mass use of green mushrooms as recreational drugs, since it certainly produces one hell of a trip.
Frick I love this fricking game. So much to explore and so many little secrets in the maps. A sense of scope and feelings of loneliness, the atmosphere (buzzword) is just something else.
Such a comfy game. The audio and graphics were so nice and complimented by the overall unsettling tone of the game. Gameplay-wise you have to avoid the fatal obstacles, take pictures. solve puzzles and find secrets.
I really liked how many fakeout endings Infra has, every time it seems like you can get out of the maintenance locations and into the streets to call a taxi or whatever, something goes wrong. Also no cutscenes makes the game feel like a really day at work
That said, Act III was dragging out a bit, apartments were fun though
i honestly could stomach it, i think i gave up some time after the mushroom coffee machine.
it's not my thing i guess, the puzzles were just busywork.
and yes, i know they are LITERALLY busywork, but fricking hell, they were just not fun
I love all the weird little inhabited corners you can find throughout the levels
[...] >power's out in the city >walk by people having impromptu parties, barbecues, etc. >can only observe from afar and move on
This must be the true finn experience
Quite visually pleasing, too bad it's a walking simulator
>some wanna be European CIA tried to make its country nuclear superpower >on the to that destroyed its country infrastructure and killed bunch of citizens and almost did nucler meltdown
It's ya boy UGU. Ukku is an old finnish god and info from the ARG says that "UGU (is) the underground world god (of the) mines" so the theory is that this is a shrine to a living god of the underground. You can find a note talking about how the glowing blue mushrooms (which you only find there) can cure people of the addiction/disease caused by the glowing green mushrooms, so I think it's trying to protect the people of Stalburg from the spreading physical corruption caused by the experiments of the nuclear weapons program.
Oh yes. It's all coming together in the Finnautism Cinematic Universe. But that one might honestly just be a coincidence: the finnish God Uku was originally a god of weather and sky, so the Noita association makes a bit more sense than the INFRA one.
This game is really close to my heart.
My first job was safety inspector, on my first day I've almost died because of my stupidity, and one time almost fell from 3 storey cable overpass. Now I have office job in the same facility.
There are a LOT of turn the crank and switch puzzles. Some of the really tricky ones are at least semi-optional since you don't have solve them completely to progress through the level.
Why is infra the only source engine game I have other than GMod and TF2 that takes anywhere near 20 GB? Team Fortress 2 has a shitload of content and it's only 5 more GB than infra, are they using uncompressed textures or some shit
Major, like "main reveal of the entire game" spoilers here The definitely-not-finnish military started a nuclear program to produce their own nukes. For some reason they built their research labs into bunkers under the city of Stalburg, and connected them to both a secret subway network as well as the public one. Because of a frickup, a subway train takes the wrong siding and ends up crashing into their main bunker. The surviving passengers get executed to stop them from talking and it is claimed that there was a tunnel cave-in that buried the entire train to cover it up.
so did they just like leave them all there for months/years and close the door and pretend nothing happened, that whole room must have fricking reeked what the hell
Yeah, the logistics are a bit weird. The accident and what followed happened in 1986, so even if you assume that the room they were kept in had a typical mine temperature of 8 or 9 degrees C the bodies should have been decayed to hell.
Was the corpse you find in the garage in the first level relevant to anything? there were some numbers on the tarp covering it
It's one of the central parts of the ARG
https://stalburg.net/Body_message
yeah the whole timeline confuses me a bit, some of the places that feel abandoned for years were literally in use hours before mark arrives and the employees are just on lunch/went to take a piss/etc, and others that HAVE been abandoned for years or even longer still have food on the tables and haven't completely collapsed from lack of maintenance (until you walk in)
i guess i can overlook it given the detail everywhere else but it reminded me of that one tunnel in half life 2 episode 1 where there's dozens of cars flooded with toxic sludge and all of them have their headlights on (after 20 years of sitting, and with most of them lacking crucial components like a battery) for absolutely no reason other than showing off new source lighting effects
>Perfectly usable bed >Calendar to track the days >Gas can to fuel your power generator >radiator to keep the room warm >CRT TV >Lots of books to read >Cool poster to decorate your room
Lemme guess, you need "more"
The entire soundtrack is kinda underrated imo. Especially the radio pieces which are really cool and then only play for 3 in-game seconds as you're getting in and out of your car.
Any civil engineer here that can answer just how realistic some parts of the game are?
I'm curious if there's really a bunch of closed off tunnels and buidlings in my city that have fully furnished and functional offices and similar rooms that are used maybe once a year and are just dust collection chambers the rest of the time. The thought of some PC or panel in a dirty industrial site sitting in standby all the time with the only sign of it's purpose being some little post it note that says something like "1 controls A, C & F, 2 is wired to G, O & S through X, don't turn 2 on while 1 is off, DONT USE 3" seems completely unreal to me.
The water plants were abandoned shortly before you reach them and the non-sekrit part of the rail tunnels were in use until the transport-workers' strike that day, or are you referring to somewhere else?
i think he's talking about those little sheds or rooms that are frequently right next to the door/shutter/gate you need to open and just have a desk, a chair, a few folders and a button with some document next to it in them. i vaguely remember one that just had a maintenance report in it with a yearly "nothing new" note and some comments by the guy about his failing health.
do i remember correctly that you can get hardlocked out of the best ending? i think i couldn't access the railway parts of the bunker because i messed with a device controlling access in the previous area and overwritten the save
The golden ending is locked behind some pretty tough "find all documents in act 2" requirement and has you accessing another secret bunker in the finale. And yeah, I seem to remember that I softlocked myself two times: once by triggering the fire alarm in the underground waterplant as I was in the section with rail access (just to see what would happen, so own fault) and once in the military bunker by not powering up all the transformers before the main airlock.
I could probably look it up, but any idea if he's that Adam Something youtuber that laughs at Arabs and Elon? They sound alike, or maybe that's just how dudes from that part of europe talk.
the atmosphere at the last area was fricking top tier, between that and L4D source is somehow really good at 'flooding rainstorm shit-hell night time' maps
>go into the tunnels in Chapter 3 >go through one door before other ones and roof collapse thing happens >forced to escape and can't backtrack to the stuff I had no idea I would miss
I fricking hate this shit in video games.
I can't help feeling that the fan following and community effort for this game was a waste when the devs are MIA. Most games don't get a decent non-fandom wiki and an interactive map like this.
I'll agree that it's a shame. It's a game with a very unique appeal, it got popular almost entirely by word of mouth, and the people for whom it clicks become very passionate about it. And then the developers practically disappear into the development of some "early access, open world, crafting, survival" RPG that I can't imagine too many people even wanted or asked for.
shill it to me
You're a building inspector, tasked with exploring old infrastructure and take pictures of things that are broken, and later the city. Core gameplay is puzzles you have to solve to progress. There is also an underlying conspiracy story you can piece together if you explore well and find all the lore. Source engine, super well designed levels, soul.
Looks interesting. I see it's on sale. I'll think about it.
okay shill-kun, ill bite, but only because it was cheap.
Alright, sold.
>walking simulator
Anon...
Ahem.
Also photography simulator.
Sauna.
PERKELE
I played it perchance I got filtered but for the first like 40 hours of the game you’re. taking pictures of buildings
Finnish autism game where the real villain are OSHA violations.
The real villain is corruption, OSHA violations are just a symptom
Real real villain is the schizo CEO that accidentally killed the whistleblower CEO and cop close to uncovering the corruption
That villa creeped me the frick out. Especially since I'm pretty sure that the fricking background track contains the sounds of breathing and footsteps.
looks too scary
I get scared easily, so I don't play horror games
spooky game
It's more cozy than scary.
this anon is a lying piece of shit, i had to alt tab out several times because i was 2spooked
It's not scary, there are no jumpscares or anything unless you go out of your way in a certain level . There are couple of levels that are pretty unnerving though
>unless you go out of your way in a certain level
I am afraid
From what I remember it's actually extremely hard to find, its kind of early on, you need to find a specific door key to a door which is clearly not part of the way forward.Its the sort of thing you'd find on a second playthrough
Pretty much, unless you REALLY REALLY try you aren't getting inside B2
>that part
thank god i read it before playing cause otherwise i would've shit my pants
Besides *THAT* area there are a few other scares that are easier to stumble into on accident or if you are just attentive enough to notice them.
The games loaded with secret stuff and subtle little details, I love it to bits.
What's the best way to play the game?
Controller or KB+M?
I personally prefer kb+m for any first person games, but I think a controller would be fine for this one if you want. It's a slow paced puzzle game so it's not like you really need to pinpoint accurately aim or anything.
I read posts like this before playing and expected some jump scare the whole game and never saw anything. What are you referencing? I didn't do enough to fully unlock the military bunker if it's there
It's in the tunnels early in the game, you can't really run into THAT randomly since it requires a pretty specific sequence of actions.
Here's a list of the unexpected spooks. ymmv, of course.
The mushroom coffee machine can give you one if you drink the red coffee can three times.
If you call the number you see on the "lost dock" when you're at the stalburg steel HQ you get another one way later when you drink the mushroom tea you get as a reward.
The water tunnels at the beginning have a tunnel that's blocked off but you can get inside with enough effort. This is the main jumpscare.
And at Turnip Hill, if you try to go to the underground city you get another scene.
also that guy who's overgrown with mushrooms but that's just creepy, not a jumpscare
there's also the grafitti and the mine tunnel ghost
Oh yeah, the mine tunnel ghost creeped me out, especially once I realized the guy from the note was still alive under the rubble. You can hear him breathing and his flashlight hasn't run out of battery yet.
what the frick, do you at least get to save the guy or do you just leave the location and never mention it again?
The latter
thats spookier than any actual horror that could be in the game, you find someone alive and just frick off while theyre dying
To be fair, he probably deserves it, he was trying to steal one of the underground deity statues for the shadow government.
i dont think id feel comfortable saying probably when the punishment is leaving someone to die underground, id at least call the cops or medics and say he was suspicious
Oh, it's not something I'd do, leave him down there, I mean. In fact, that part bothered me for quite a while.
He didn't get trapped down there in a freak accident, it was entirely due to the underground deity getting pissed and causing a cave in right on him. The tunnel ghost you see down there are servants of the deity and you see it in the man's dropped flashlight beam.
Eh, it's far from the only body you find in the game.
I like to think Mark lets people know after the game ends
I'm buying the game and the first thing I will do is see these jumpscares for myself
Don't buy the game if you're just looking for spooks. These are few and far inbetween the usual work of taking pictures of documents and wallcracks.
Most of them are very out of the way. It's unlikely to trigger them going in blind unless you are extremely thorough.
>unless you go out of your way in a certain level
What level? I beat the game, but I know that I missed a few things.
Bergmann Tunnels
I need to hurry up and play it, bought it a year ago and still haven't gotten around to it.
it's supposedly Source but it's giving me big LithTech vibes
>supposedly Source
it takes like 0.5 seconds to confirm it dude
I love all the weird little inhabited corners you can find throughout the levels
>power's out in the city
>walk by people having impromptu parties, barbecues, etc.
>can only observe from afar and move on
This must be the true finn experience
>can only observe from afar and move on
that was the comfiest part of the game by far
...where are the shadows? That's really breaking the immersion for me. Isn't that game supposed to be atmospheric / horror?
The graphics are a pretty mixed bag in that regard. Sometimes the lighting looks great, sometimes it looks like fullbright = 1.
game is comfy as frick but strangely eerie too
>strangely eerie
You are completely alone in some poorly maintained tunnels, of course its eerie
So you're completely alone and safe then? Never in danger? I imagine possible environmental hazards but I mean like stalker/hidden enemy kind of thing?
>stalker/hidden enemy kind of thing?
No, there's no big, spoopy man hunting you.
haha yeah, that would be awful....
haha..........
No the only scary part of this game to me was in a flood tunnel and the flood alarm blared out of nowhere. All the dangers are environmental, some are timed
It's made by Finns, what did you expect?
dets not sposed to be like thet
i have seven paks of camera batterees
you shot ur mouf. i dun belief you
I like the exploration, don't like the puzzles much
It's a walking sim
It's pretty fricking boring. I read people suggest this game as an investigation type game similar to Painscreek Killings, which I recently played. Instead, it's Dear Esther with better puzzles. The game never ends either. Ever time I think I'm ready to head back to the office, an elevator breaks, train derails, road is blocked, etc. Also, the gameplay really consists of walking around and pressing E. You can take photos, but there is no discernible reason to. I also hate the lack of inventory button. I've picked up a metric frickton of keys and definitely haven't used them all. Sometimes the tag will say what they are for, but most time they aren't labelled.
>You can take photos, but there is no discernible reason to
You get the bad ending if you don't
I've been taking pictures, but I figured there'd be more impact since taking photos is really the only mechanic in the game. You can't even view the photos either.
The photos are less like photos and more "collectables," especially when it comes to documents and stuff. It's an easy way to keep track of what you, the player, have seen.
*click*
Intriguing...
that's going into my filtered compilation
From some replies and personal experiences i feel like you won't enjoy this game as much if you haven't explored bumfrick nowhere IRL at some point
It felt nostalgic to me
God I love INFRA
Whiprock WHEN
neva eva
I really don't understand why they just canned this completely. You'd think the devs would have enough mastery of the source engine and level design that they'd be able to work on this as a side project, but nope, they spend all their time designing player homes for Obenseuer.
I think it's tied to progress in the ARG.
There's an ARG?
Hoo boy, you have no idea.
https://stalburg.net/ARG_Portal
Yep
https://stalburg.net/ARG_Portal
>early access
>since 2018
https://store.steampowered.com/app/951240/Obenseuer/
What's up with the dev? Did they 20.5% themselves?
>Did they 20.5% themselves?
They're finns, so I wouldn't be surprised
It's a really ambitious project, with simulated hobo economies, trading, crafting, quests, survival mechanics, etc. and I seem to remember that they scrapped most of their work halfway through development and started over. On the one hand I admire them for taking a leap of faith like that, on the other hand I wonder if it's really smart to put all your eggs in one basket and make a game that is so radically different from your first success.
Game should have cut out one or two levels. Probably the city part, just wanted it to be over by then
>that level when the city is completely flooded, some lights are on and you are all alone
peak comfy, empty big cities are cool
>that city level with the castle when the power goes out and you can see a little restaurant with people inside, powering it with a generator.
There is also something unnerving about the sections where you see people but you're still cut off from interacting with them and forced to continue down some tunnels like a ghost.
>spend literal hours trudging through nonstop claustrophobic abandoned industrial tunnels and mineshafts
>finally crawl back outside in time to see the sun setting over the harbor
such a small thing but it really stuck with me after all this time
Absolute ludo moment. That stuck with me as well.
The game really manages to make these moments of open skies feel like a breath of fresh air. This, the foundry tower and Walter's skyscraper all have great views and relaxing soundtrack pieces.
Finding saunas in the most random places was pretty funny
Yeah the impact of those moments are great. The fact that you never really engage with people living in the city and whatnot keeps the eerie trespasser feeling even during those sections. The apartment section was one of my favorites.
forgot pic
What ruined that moment a little was throwing a puzzle at you immediately. They should have just let you pass the bridge and wind down and take in the atmosphere.
Funny thing is on that bridge puzzle I was like frick this, and just tried the code 1234 or 9999 or something silly and it worked and you could just override it.
>after hours of fighting to escape endless tunnels with deathtraps you get to chill in a cozy office
After you've seen tnt bombs and collapsing tunnels and steam explosions and a generator flood it's a little weird that the main character is still worried about broken windows and a broken door
Just because you've had a brush with death eight times in a single day doesn't mean you're allowed to slack off on the job.
That's not exactly true. When the flashlight flickers you can see a shadow cast on the wall, and the shape and hands look like our favourite underworld friend.
Yes, the morko serve the UGU. Except for the UGU that was corrupted/accidentally destroyed by the SNW. That one is our red mushroom coffee/tea friend
I figured it the other way around. Mörkö was destroyed/corrupted by whatever weird shit SNW was doing with their dimensional gate, and UGU, the older Earth spirit, was pushed back. Green mushrooms are everywhere, corrupting the city and people. Blue mushrooms which can help counter the effects of the corruption are only found in UGUs cave.
You know, it would be like the devs to sit on a finished DLC just waiting for someone to figure out every last piece of weird code hidden on random world objects.
I love and hate how a stupid piece of fricking graffiti in a brightly lit room not only made me jump out of my goddamned chair but apparently did the same to most everyone else.
I had to look up a guide for one part. I didn't realize you could just run through the gas in the factory basement, so I spent hours looking for anything else to do there
I got stuck in a dumber spot. After the coal fired plant blows up and the room is flooded, I didn't realize you had to wait for the water to flow out the door before you could proceed. I spent so fricking long trying to figure out what I was missing.
the plot was also p good. Hope that finn politics is as crazy as this
I liked the comfy exploran but got filtered by the puzzles. Should I start over with a walkthrough?
Sure, start over. If puzzles are filtering you then take a walk outside or whatever and think about it, I assure you they're not that hard, but their scope can be enormous, like the water treatment plant. Don't forget to throw that fuse down the elevator in the beginning
I remember i got stuck inside an abandoned office, and there was a puzzle about some telephone and dialing a number. Need to finish
The telephone is mostly for lore/audiologs, but the answer to the phones lies in the room behind
I honestly thought the mushrooms were making those breathing sounds lol lmao.
The mushrooms and Mörkö (white mask man) are very closely intertwined. If you find the shroomhead in Turnip hill, you'll note that he has a pale face, blood streaming out of his eyes and stretched, distorted fingers. Shit gets weird once you dig into the mushroom business.
Building on that theory, each ugu/ukur statue is connected to a specific color of mushroom. The one we find in stormdrain is a benevolent one with the blue mushrooms that heal. The one in the coal mine is angry/agressive and the orange mushrooms down there have an agitating effect on people. The green and red mushrooms come from the statue that they experimented on/accidentally corrupted in the bunker. I'm not 100% sure how the red mushroom tea world connects to it but I know it does.
I thought it was the morko at first, but there's multiple morko that happen to correspond with my theory. There's the morko that doesn't hurt you in the tunnel, the morko from the red coffee that was clearly corrupted, and the shadow of the morko in the coal mine.
Was the thing in the mine confirmed to be a UGU statue? I thought it was vague enough that it could have been something else. Also, I figured that the mushroom tea was made from green mushrooms, linking you into the world from which the corruption of the spirits came from. It would also explain the mass use of green mushrooms as recreational drugs, since it certainly produces one hell of a trip.
I really doubt it could be anything else.
Frick I love this fricking game. So much to explore and so many little secrets in the maps. A sense of scope and feelings of loneliness, the atmosphere (buzzword) is just something else.
I wish there were more games about conspiracies in medium sized western European cities.
Such a comfy game. The audio and graphics were so nice and complimented by the overall unsettling tone of the game. Gameplay-wise you have to avoid the fatal obstacles, take pictures. solve puzzles and find secrets.
I really liked how many fakeout endings Infra has, every time it seems like you can get out of the maintenance locations and into the streets to call a taxi or whatever, something goes wrong. Also no cutscenes makes the game feel like a really day at work
That said, Act III was dragging out a bit, apartments were fun though
While I liked INFRA, it's one of those games that feel longer than they actually are, while not being particularly short in the first place.
When I first beat it, it clocked in at 24 hours. So it was almost in real time.
It was 26.6 for me.
i honestly could stomach it, i think i gave up some time after the mushroom coffee machine.
it's not my thing i guess, the puzzles were just busywork.
and yes, i know they are LITERALLY busywork, but fricking hell, they were just not fun
Quite visually pleasing, too bad it's a walking simulator
That makes ten packs of batteries for the flashlight.
Idk what to do after fixing the dams pumps
Go towards the sawmill and flip the switch to connect the plant yo the power grid.
Great game, 3rd act is kinda meh tho
Which ending did you get on your first playthrough?
Also Carla is a b***h
Did anyone manage to clear the water treatment plant level without using a guide?
i tried but got stuck going up and down in the elevators
>some wanna be European CIA tried to make its country nuclear superpower
>on the to that destroyed its country infrastructure and killed bunch of citizens and almost did nucler meltdown
And that's not even going into the ongoing human sacrifices.
I quit out after an hour or 2, its just boring walking shit
What the hell is that?
Ugu
It's ya boy UGU.
Ukku is an old finnish god and info from the ARG says that "UGU (is) the underground world god (of the) mines" so the theory is that this is a shrine to a living god of the underground. You can find a note talking about how the glowing blue mushrooms (which you only find there) can cure people of the addiction/disease caused by the glowing green mushrooms, so I think it's trying to protect the people of Stalburg from the spreading physical corruption caused by the experiments of the nuclear weapons program.
>Ukku
Hell no.
Oh yes. It's all coming together in the Finnautism Cinematic Universe. But that one might honestly just be a coincidence: the finnish God Uku was originally a god of weather and sky, so the Noita association makes a bit more sense than the INFRA one.
>It's all coming together in the Finnautism Cinematic Universe.
Wait, what? Where's this?
At the water plant IIRC, you can just see it past the out-of-bounds fences and background at the side of the map.
yo angelo
>a literal ACK is visible
So that's how he died, kek.
This game is really close to my heart.
My first job was safety inspector, on my first day I've almost died because of my stupidity, and one time almost fell from 3 storey cable overpass. Now I have office job in the same facility.
Neat. What kind of facilities did you work in?
Military one. We built engines for fighter jets (and sometimes civilian one)
How bad/annoying are the puzzles in this? I like the idea of exporation but if there's a bunch of turn the crank puzzles then I'm out.
There are a LOT of turn the crank and switch puzzles. Some of the really tricky ones are at least semi-optional since you don't have solve them completely to progress through the level.
If you don't solve some puzzles in early levels you won't be able to open curtain areas for true ending
Why is infra the only source engine game I have other than GMod and TF2 that takes anywhere near 20 GB? Team Fortress 2 has a shitload of content and it's only 5 more GB than infra, are they using uncompressed textures or some shit
I'm guessing they weren't able to optimize it too well, yet there's tons of new models, sounds, textures, etc.
It's just simply that big, there're a lot of levels. Basically it's 3 games combined in one for commercial release.
Chapter 8 and the start of 9 can go suck a dick
sold
>yfw
The most unnerving level in the game, even more so after you figure out what was going on there.
Refresh my memory of the story for that area? It's been a while.
Major, like "main reveal of the entire game" spoilers here
The definitely-not-finnish military started a nuclear program to produce their own nukes. For some reason they built their research labs into bunkers under the city of Stalburg, and connected them to both a secret subway network as well as the public one. Because of a frickup, a subway train takes the wrong siding and ends up crashing into their main bunker. The surviving passengers get executed to stop them from talking and it is claimed that there was a tunnel cave-in that buried the entire train to cover it up.
Now I remember, the game had so much fricked up corruption.
Yeah, it's pretty insane, people responsible get assraped in the good ending so it's not all bad.
so did they just like leave them all there for months/years and close the door and pretend nothing happened, that whole room must have fricking reeked what the hell
Yeah, the logistics are a bit weird. The accident and what followed happened in 1986, so even if you assume that the room they were kept in had a typical mine temperature of 8 or 9 degrees C the bodies should have been decayed to hell.
It's one of the central parts of the ARG
https://stalburg.net/Body_message
yeah the whole timeline confuses me a bit, some of the places that feel abandoned for years were literally in use hours before mark arrives and the employees are just on lunch/went to take a piss/etc, and others that HAVE been abandoned for years or even longer still have food on the tables and haven't completely collapsed from lack of maintenance (until you walk in)
i guess i can overlook it given the detail everywhere else but it reminded me of that one tunnel in half life 2 episode 1 where there's dozens of cars flooded with toxic sludge and all of them have their headlights on (after 20 years of sitting, and with most of them lacking crucial components like a battery) for absolutely no reason other than showing off new source lighting effects
They're completely desiccated by that point, it's been several decades
>men live like this and fail to see the issue
>Perfectly usable bed
>Calendar to track the days
>Gas can to fuel your power generator
>radiator to keep the room warm
>CRT TV
>Lots of books to read
>Cool poster to decorate your room
Lemme guess, you need "more"
Honestly, with some work and cleaning, I could make that place very much livable. Although ventilation might be an issue.
the time-sensitive event tracks were really good, especially the weird synthetic wails
The entire soundtrack is kinda underrated imo. Especially the radio pieces which are really cool and then only play for 3 in-game seconds as you're getting in and out of your car.
Any civil engineer here that can answer just how realistic some parts of the game are?
I'm curious if there's really a bunch of closed off tunnels and buidlings in my city that have fully furnished and functional offices and similar rooms that are used maybe once a year and are just dust collection chambers the rest of the time. The thought of some PC or panel in a dirty industrial site sitting in standby all the time with the only sign of it's purpose being some little post it note that says something like "1 controls A, C & F, 2 is wired to G, O & S through X, don't turn 2 on while 1 is off, DONT USE 3" seems completely unreal to me.
The water plants were abandoned shortly before you reach them and the non-sekrit part of the rail tunnels were in use until the transport-workers' strike that day, or are you referring to somewhere else?
i think he's talking about those little sheds or rooms that are frequently right next to the door/shutter/gate you need to open and just have a desk, a chair, a few folders and a button with some document next to it in them. i vaguely remember one that just had a maintenance report in it with a yearly "nothing new" note and some comments by the guy about his failing health.
abandoned, but still in use
do i remember correctly that you can get hardlocked out of the best ending? i think i couldn't access the railway parts of the bunker because i messed with a device controlling access in the previous area and overwritten the save
Pretty much every section has an optional, missable area+puzzle. Some of these optional puzzles are also single-attempt.
The golden ending is locked behind some pretty tough "find all documents in act 2" requirement and has you accessing another secret bunker in the finale. And yeah, I seem to remember that I softlocked myself two times: once by triggering the fire alarm in the underground waterplant as I was in the section with rail access (just to see what would happen, so own fault) and once in the military bunker by not powering up all the transformers before the main airlock.
If you don't hook up the hydro plant, you won't get the best ending.
>Eat their weight in asbestos before hanging themselves over a ledge
What's wrong with Finnish people?
>no "do not eat" label on the asbestos
Someone's getting sued
>30 dollars for a fricking HL2 mod
Frick right off.
>Every Source Engine game is a Half-Life mod
2.5 dollars in my country 🙂
Bought it for $0.50 on sale
Didn't know how kino it was, would gladly pay $30
i do'nt understand any of the expanded universe ARG stuff, i just take photos of broken walls
THE TEDDY BEARS MASON, WHAT DO THEY MEAN
>*snap* Yep, this one is going into my "Someone should get that fixed." folder
Was the corpse you find in the garage in the first level relevant to anything? there were some numbers on the tarp covering it
this was my favorite gag in the whole game and i hate my screenshot doesn't include the train tracks
Metro station is a funny place.
>Postal
i miss Facepunch
The subway ride and stations were full of neat details. Like pic related, a blast door for turning one of the stations into a bunker.
>~~*blackrock*~~ street
Oy vey.
>have 3070
>game shoots my GPU temps up to 80c and makes the fan chug like a motherfricker
What's going on, it's just a Source game.
Maybe your gpu is broken? You should take a picture of it and have someone fix it. Hopefully you have enough battery packs left.
Turn on your FPS count. You'll be surprised at the 400FPS avg count, which in theory is overloading your GPU.
t. RX6700
Okay, I lowered it to 120 and it did the trick, but I had to turn on fullscreen since borderless window apparently ignores FPS caps for some reason.
heh
limit fps.
That fricking city is cursed
I think that's pretty much canon
And TF2 is HL2 without the gravity gun
>half life 2 without any weapons or enemies
Is it on source?
yeah
Gotta be the most recognizable engine
Yes
No (yes)
The voice acting was... something.
I just assumed that's how Finns talk.
The correct term is "Stalburgers"
It sounds weird when Mark's boss (whose voice never rises a single decibel) and the power plant manager talk together
Mark's VA is Hungarian, actually
I could probably look it up, but any idea if he's that Adam Something youtuber that laughs at Arabs and Elon? They sound alike, or maybe that's just how dudes from that part of europe talk.
I don't think it's him
if they dub in finnish your computer might assume you got a virus
yeah it almost sounds like they just rounded up a bunch of people from a bus station and got them to do VA work...
the atmosphere at the last area was fricking top tier, between that and L4D source is somehow really good at 'flooding rainstorm shit-hell night time' maps
>go into the tunnels in Chapter 3
>go through one door before other ones and roof collapse thing happens
>forced to escape and can't backtrack to the stuff I had no idea I would miss
I fricking hate this shit in video games.
Thing
Why must you remind me?
Already did and I loved every minute of it and want another game now.
Game where you explore and take photos of the ruins of chernobyl when
It's on my backlog. Any other games that scratch the urban exploration itch?
Don't think so, the closest are shooty or survival games
Soon that game will be made, or maybe it was already released and is even more unknown that this game
I just saw this with a discount on Steam so I guess your shilling worked.
I can't help feeling that the fan following and community effort for this game was a waste when the devs are MIA. Most games don't get a decent non-fandom wiki and an interactive map like this.
I'll agree that it's a shame. It's a game with a very unique appeal, it got popular almost entirely by word of mouth, and the people for whom it clicks become very passionate about it. And then the developers practically disappear into the development of some "early access, open world, crafting, survival" RPG that I can't imagine too many people even wanted or asked for.
Yeah