Play Infra.

Play Infra.

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  1. 11 months ago
    Anonymous

    shill it to me

    • 11 months ago
      Anonymous

      You're a building inspector, tasked with exploring old infrastructure and take pictures of things that are broken, and later the city. Core gameplay is puzzles you have to solve to progress. There is also an underlying conspiracy story you can piece together if you explore well and find all the lore. Source engine, super well designed levels, soul.

      • 11 months ago
        Anonymous

        Looks interesting. I see it's on sale. I'll think about it.

      • 11 months ago
        Anonymous

        okay shill-kun, ill bite, but only because it was cheap.

      • 11 months ago
        Anonymous

        It's more cozy than scary.

        game is comfy as frick but strangely eerie too

        Alright, sold.

      • 11 months ago
        Anonymous

        >walking simulator
        Anon...

        • 11 months ago
          Anonymous

          Ahem.

        • 11 months ago
          Anonymous

          Also photography simulator.

      • 11 months ago
        Anonymous

        Sauna.

        • 11 months ago
          Anonymous

          PERKELE

    • 11 months ago
      Anonymous

      I played it perchance I got filtered but for the first like 40 hours of the game you’re. taking pictures of buildings

    • 11 months ago
      Anonymous

      Finnish autism game where the real villain are OSHA violations.

      • 11 months ago
        Anonymous

        The real villain is corruption, OSHA violations are just a symptom

        • 11 months ago
          Anonymous

          Real real villain is the schizo CEO that accidentally killed the whistleblower CEO and cop close to uncovering the corruption

          • 11 months ago
            Anonymous

            That villa creeped me the frick out. Especially since I'm pretty sure that the fricking background track contains the sounds of breathing and footsteps.

  2. 11 months ago
    Anonymous

    looks too scary
    I get scared easily, so I don't play horror games
    spooky game

    • 11 months ago
      Anonymous

      It's more cozy than scary.

      • 11 months ago
        Anonymous

        this anon is a lying piece of shit, i had to alt tab out several times because i was 2spooked

    • 11 months ago
      Anonymous

      It's not scary, there are no jumpscares or anything unless you go out of your way in a certain level . There are couple of levels that are pretty unnerving though

      • 11 months ago
        Anonymous

        >unless you go out of your way in a certain level
        I am afraid

        • 11 months ago
          Anonymous

          From what I remember it's actually extremely hard to find, its kind of early on, you need to find a specific door key to a door which is clearly not part of the way forward.Its the sort of thing you'd find on a second playthrough

          • 11 months ago
            Anonymous

            Pretty much, unless you REALLY REALLY try you aren't getting inside B2

      • 11 months ago
        Anonymous

        >that part

        thank god i read it before playing cause otherwise i would've shit my pants

      • 11 months ago
        Anonymous

        Besides *THAT* area there are a few other scares that are easier to stumble into on accident or if you are just attentive enough to notice them.
        The games loaded with secret stuff and subtle little details, I love it to bits.

        • 11 months ago
          Anonymous

          What's the best way to play the game?
          Controller or KB+M?

          • 11 months ago
            Anonymous

            I personally prefer kb+m for any first person games, but I think a controller would be fine for this one if you want. It's a slow paced puzzle game so it's not like you really need to pinpoint accurately aim or anything.

      • 11 months ago
        Anonymous

        >that part

        thank god i read it before playing cause otherwise i would've shit my pants

        Besides *THAT* area there are a few other scares that are easier to stumble into on accident or if you are just attentive enough to notice them.
        The games loaded with secret stuff and subtle little details, I love it to bits.

        I read posts like this before playing and expected some jump scare the whole game and never saw anything. What are you referencing? I didn't do enough to fully unlock the military bunker if it's there

        • 11 months ago
          Anonymous

          It's in the tunnels early in the game, you can't really run into THAT randomly since it requires a pretty specific sequence of actions.

        • 11 months ago
          Anonymous

          Here's a list of the unexpected spooks. ymmv, of course.
          The mushroom coffee machine can give you one if you drink the red coffee can three times.
          If you call the number you see on the "lost dock" when you're at the stalburg steel HQ you get another one way later when you drink the mushroom tea you get as a reward.
          The water tunnels at the beginning have a tunnel that's blocked off but you can get inside with enough effort. This is the main jumpscare.
          And at Turnip Hill, if you try to go to the underground city you get another scene.
          also that guy who's overgrown with mushrooms but that's just creepy, not a jumpscare

          • 11 months ago
            Anonymous

            there's also the grafitti and the mine tunnel ghost

            • 11 months ago
              Anonymous

              Oh yeah, the mine tunnel ghost creeped me out, especially once I realized the guy from the note was still alive under the rubble. You can hear him breathing and his flashlight hasn't run out of battery yet.

              • 11 months ago
                Anonymous

                what the frick, do you at least get to save the guy or do you just leave the location and never mention it again?

              • 11 months ago
                Anonymous

                The latter

              • 11 months ago
                Anonymous

                [...]
                I like to think Mark lets people know after the game ends

                thats spookier than any actual horror that could be in the game, you find someone alive and just frick off while theyre dying

              • 11 months ago
                Anonymous

                To be fair, he probably deserves it, he was trying to steal one of the underground deity statues for the shadow government.

              • 11 months ago
                Anonymous

                i dont think id feel comfortable saying probably when the punishment is leaving someone to die underground, id at least call the cops or medics and say he was suspicious

              • 11 months ago
                Anonymous

                Oh, it's not something I'd do, leave him down there, I mean. In fact, that part bothered me for quite a while.
                He didn't get trapped down there in a freak accident, it was entirely due to the underground deity getting pissed and causing a cave in right on him. The tunnel ghost you see down there are servants of the deity and you see it in the man's dropped flashlight beam.

              • 11 months ago
                Anonymous

                Eh, it's far from the only body you find in the game.

              • 11 months ago
                Anonymous

                The latter

                I like to think Mark lets people know after the game ends

          • 11 months ago
            Anonymous

            I'm buying the game and the first thing I will do is see these jumpscares for myself

            • 11 months ago
              Anonymous

              Don't buy the game if you're just looking for spooks. These are few and far inbetween the usual work of taking pictures of documents and wallcracks.

        • 11 months ago
          Anonymous

          Most of them are very out of the way. It's unlikely to trigger them going in blind unless you are extremely thorough.

      • 11 months ago
        Anonymous

        >unless you go out of your way in a certain level
        What level? I beat the game, but I know that I missed a few things.

        • 11 months ago
          Anonymous

          Bergmann Tunnels

  3. 11 months ago
    Anonymous
  4. 11 months ago
    Anonymous

    I need to hurry up and play it, bought it a year ago and still haven't gotten around to it.

  5. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      it's supposedly Source but it's giving me big LithTech vibes

      • 11 months ago
        Anonymous

        >supposedly Source
        it takes like 0.5 seconds to confirm it dude

  6. 11 months ago
    Anonymous
    • 11 months ago
      Anonymous

      I love all the weird little inhabited corners you can find throughout the levels

      game is comfy as frick but strangely eerie too

      >power's out in the city
      >walk by people having impromptu parties, barbecues, etc.
      >can only observe from afar and move on
      This must be the true finn experience

      • 11 months ago
        Anonymous

        >can only observe from afar and move on
        that was the comfiest part of the game by far

    • 11 months ago
      Anonymous

      ...where are the shadows? That's really breaking the immersion for me. Isn't that game supposed to be atmospheric / horror?

      • 11 months ago
        Anonymous

        The graphics are a pretty mixed bag in that regard. Sometimes the lighting looks great, sometimes it looks like fullbright = 1.

  7. 11 months ago
    Anonymous

    game is comfy as frick but strangely eerie too

    • 11 months ago
      Anonymous

      >strangely eerie

      You are completely alone in some poorly maintained tunnels, of course its eerie

    • 11 months ago
      Anonymous

      So you're completely alone and safe then? Never in danger? I imagine possible environmental hazards but I mean like stalker/hidden enemy kind of thing?

      • 11 months ago
        Anonymous

        >stalker/hidden enemy kind of thing?

        No, there's no big, spoopy man hunting you.

        • 11 months ago
          Anonymous

          haha yeah, that would be awful....
          haha..........

      • 11 months ago
        Anonymous

        No the only scary part of this game to me was in a flood tunnel and the flood alarm blared out of nowhere. All the dangers are environmental, some are timed

    • 11 months ago
      Anonymous

      It's made by Finns, what did you expect?

  8. 11 months ago
    Anonymous

    dets not sposed to be like thet

    • 11 months ago
      Anonymous

      i have seven paks of camera batterees

      • 11 months ago
        Anonymous

        you shot ur mouf. i dun belief you

  9. 11 months ago
    Anonymous

    I like the exploration, don't like the puzzles much

  10. 11 months ago
    Anonymous

    It's a walking sim

  11. 11 months ago
    Anonymous

    It's pretty fricking boring. I read people suggest this game as an investigation type game similar to Painscreek Killings, which I recently played. Instead, it's Dear Esther with better puzzles. The game never ends either. Ever time I think I'm ready to head back to the office, an elevator breaks, train derails, road is blocked, etc. Also, the gameplay really consists of walking around and pressing E. You can take photos, but there is no discernible reason to. I also hate the lack of inventory button. I've picked up a metric frickton of keys and definitely haven't used them all. Sometimes the tag will say what they are for, but most time they aren't labelled.

    • 11 months ago
      Anonymous

      >You can take photos, but there is no discernible reason to
      You get the bad ending if you don't

      • 11 months ago
        Anonymous

        I've been taking pictures, but I figured there'd be more impact since taking photos is really the only mechanic in the game. You can't even view the photos either.

        • 11 months ago
          Anonymous

          The photos are less like photos and more "collectables," especially when it comes to documents and stuff. It's an easy way to keep track of what you, the player, have seen.

    • 11 months ago
      Anonymous

      *click*
      Intriguing...

      that's going into my filtered compilation

  12. 11 months ago
    Anonymous

    From some replies and personal experiences i feel like you won't enjoy this game as much if you haven't explored bumfrick nowhere IRL at some point
    It felt nostalgic to me

  13. 11 months ago
    Anonymous

    God I love INFRA
    Whiprock WHEN

    • 11 months ago
      Anonymous

      neva eva

      • 11 months ago
        Anonymous
      • 11 months ago
        Anonymous

        I really don't understand why they just canned this completely. You'd think the devs would have enough mastery of the source engine and level design that they'd be able to work on this as a side project, but nope, they spend all their time designing player homes for Obenseuer.

        • 11 months ago
          Anonymous

          I think it's tied to progress in the ARG.

          • 11 months ago
            Anonymous

            There's an ARG?

            • 11 months ago
              Anonymous

              Hoo boy, you have no idea.
              https://stalburg.net/ARG_Portal

            • 11 months ago
              Anonymous

              Yep
              https://stalburg.net/ARG_Portal

    • 11 months ago
      Anonymous

      >early access
      >since 2018
      https://store.steampowered.com/app/951240/Obenseuer/
      What's up with the dev? Did they 20.5% themselves?

      • 11 months ago
        Anonymous

        >Did they 20.5% themselves?

        They're finns, so I wouldn't be surprised

      • 11 months ago
        Anonymous

        It's a really ambitious project, with simulated hobo economies, trading, crafting, quests, survival mechanics, etc. and I seem to remember that they scrapped most of their work halfway through development and started over. On the one hand I admire them for taking a leap of faith like that, on the other hand I wonder if it's really smart to put all your eggs in one basket and make a game that is so radically different from your first success.

  14. 11 months ago
    Anonymous

    Game should have cut out one or two levels. Probably the city part, just wanted it to be over by then

  15. 11 months ago
    Anonymous

    >that level when the city is completely flooded, some lights are on and you are all alone
    peak comfy, empty big cities are cool

    • 11 months ago
      Anonymous

      >that city level with the castle when the power goes out and you can see a little restaurant with people inside, powering it with a generator.

      There is also something unnerving about the sections where you see people but you're still cut off from interacting with them and forced to continue down some tunnels like a ghost.

      • 11 months ago
        Anonymous

        >spend literal hours trudging through nonstop claustrophobic abandoned industrial tunnels and mineshafts
        >finally crawl back outside in time to see the sun setting over the harbor
        such a small thing but it really stuck with me after all this time

        • 11 months ago
          Anonymous

          Absolute ludo moment. That stuck with me as well.

          • 11 months ago
            Anonymous

            The game really manages to make these moments of open skies feel like a breath of fresh air. This, the foundry tower and Walter's skyscraper all have great views and relaxing soundtrack pieces.

            Sauna.

            Finding saunas in the most random places was pretty funny

            • 11 months ago
              Anonymous

              Yeah the impact of those moments are great. The fact that you never really engage with people living in the city and whatnot keeps the eerie trespasser feeling even during those sections. The apartment section was one of my favorites.

              • 11 months ago
                Anonymous

                forgot pic

            • 11 months ago
              Anonymous

              Absolute ludo moment. That stuck with me as well.

              What ruined that moment a little was throwing a puzzle at you immediately. They should have just let you pass the bridge and wind down and take in the atmosphere.

              • 11 months ago
                Anonymous

                Funny thing is on that bridge puzzle I was like frick this, and just tried the code 1234 or 9999 or something silly and it worked and you could just override it.

      • 11 months ago
        Anonymous

        >after hours of fighting to escape endless tunnels with deathtraps you get to chill in a cozy office

  16. 11 months ago
    Anonymous

    After you've seen tnt bombs and collapsing tunnels and steam explosions and a generator flood it's a little weird that the main character is still worried about broken windows and a broken door

    • 11 months ago
      Anonymous

      Just because you've had a brush with death eight times in a single day doesn't mean you're allowed to slack off on the job.

      Oh yeah, the mine tunnel ghost creeped me out, especially once I realized the guy from the note was still alive under the rubble. You can hear him breathing and his flashlight hasn't run out of battery yet.

      That's not exactly true. When the flashlight flickers you can see a shadow cast on the wall, and the shape and hands look like our favourite underworld friend.

      • 11 months ago
        Anonymous

        Yes, the morko serve the UGU. Except for the UGU that was corrupted/accidentally destroyed by the SNW. That one is our red mushroom coffee/tea friend

        • 11 months ago
          Anonymous

          I figured it the other way around. Mörkö was destroyed/corrupted by whatever weird shit SNW was doing with their dimensional gate, and UGU, the older Earth spirit, was pushed back. Green mushrooms are everywhere, corrupting the city and people. Blue mushrooms which can help counter the effects of the corruption are only found in UGUs cave.

          I think it's tied to progress in the ARG.

          You know, it would be like the devs to sit on a finished DLC just waiting for someone to figure out every last piece of weird code hidden on random world objects.

      • 11 months ago
        Anonymous

        I love and hate how a stupid piece of fricking graffiti in a brightly lit room not only made me jump out of my goddamned chair but apparently did the same to most everyone else.

  17. 11 months ago
    Anonymous

    I had to look up a guide for one part. I didn't realize you could just run through the gas in the factory basement, so I spent hours looking for anything else to do there

    • 11 months ago
      Anonymous

      I got stuck in a dumber spot. After the coal fired plant blows up and the room is flooded, I didn't realize you had to wait for the water to flow out the door before you could proceed. I spent so fricking long trying to figure out what I was missing.

  18. 11 months ago
    Anonymous

    the plot was also p good. Hope that finn politics is as crazy as this

  19. 11 months ago
    Anonymous

    I liked the comfy exploran but got filtered by the puzzles. Should I start over with a walkthrough?

    • 11 months ago
      Anonymous

      Sure, start over. If puzzles are filtering you then take a walk outside or whatever and think about it, I assure you they're not that hard, but their scope can be enormous, like the water treatment plant. Don't forget to throw that fuse down the elevator in the beginning

  20. 11 months ago
    Anonymous

    I remember i got stuck inside an abandoned office, and there was a puzzle about some telephone and dialing a number. Need to finish

    • 11 months ago
      Anonymous

      The telephone is mostly for lore/audiologs, but the answer to the phones lies in the room behind

  21. 11 months ago
    Anonymous

    I honestly thought the mushrooms were making those breathing sounds lol lmao.

    • 11 months ago
      Anonymous

      The mushrooms and Mörkö (white mask man) are very closely intertwined. If you find the shroomhead in Turnip hill, you'll note that he has a pale face, blood streaming out of his eyes and stretched, distorted fingers. Shit gets weird once you dig into the mushroom business.

      • 11 months ago
        Anonymous

        Building on that theory, each ugu/ukur statue is connected to a specific color of mushroom. The one we find in stormdrain is a benevolent one with the blue mushrooms that heal. The one in the coal mine is angry/agressive and the orange mushrooms down there have an agitating effect on people. The green and red mushrooms come from the statue that they experimented on/accidentally corrupted in the bunker. I'm not 100% sure how the red mushroom tea world connects to it but I know it does.

        I figured it the other way around. Mörkö was destroyed/corrupted by whatever weird shit SNW was doing with their dimensional gate, and UGU, the older Earth spirit, was pushed back. Green mushrooms are everywhere, corrupting the city and people. Blue mushrooms which can help counter the effects of the corruption are only found in UGUs cave.
        [...]
        You know, it would be like the devs to sit on a finished DLC just waiting for someone to figure out every last piece of weird code hidden on random world objects.

        I thought it was the morko at first, but there's multiple morko that happen to correspond with my theory. There's the morko that doesn't hurt you in the tunnel, the morko from the red coffee that was clearly corrupted, and the shadow of the morko in the coal mine.

        • 11 months ago
          Anonymous

          Was the thing in the mine confirmed to be a UGU statue? I thought it was vague enough that it could have been something else. Also, I figured that the mushroom tea was made from green mushrooms, linking you into the world from which the corruption of the spirits came from. It would also explain the mass use of green mushrooms as recreational drugs, since it certainly produces one hell of a trip.

          • 11 months ago
            Anonymous

            I really doubt it could be anything else.

  22. 11 months ago
    Anonymous

    Frick I love this fricking game. So much to explore and so many little secrets in the maps. A sense of scope and feelings of loneliness, the atmosphere (buzzword) is just something else.

  23. 11 months ago
    Anonymous

    I wish there were more games about conspiracies in medium sized western European cities.

  24. 11 months ago
    Anonymous

    Such a comfy game. The audio and graphics were so nice and complimented by the overall unsettling tone of the game. Gameplay-wise you have to avoid the fatal obstacles, take pictures. solve puzzles and find secrets.

  25. 11 months ago
    Anonymous

    I really liked how many fakeout endings Infra has, every time it seems like you can get out of the maintenance locations and into the streets to call a taxi or whatever, something goes wrong. Also no cutscenes makes the game feel like a really day at work

    That said, Act III was dragging out a bit, apartments were fun though

  26. 11 months ago
    Anonymous

    While I liked INFRA, it's one of those games that feel longer than they actually are, while not being particularly short in the first place.

    • 11 months ago
      Anonymous

      When I first beat it, it clocked in at 24 hours. So it was almost in real time.

      • 11 months ago
        Anonymous

        It was 26.6 for me.

    • 11 months ago
      Anonymous

      i honestly could stomach it, i think i gave up some time after the mushroom coffee machine.
      it's not my thing i guess, the puzzles were just busywork.
      and yes, i know they are LITERALLY busywork, but fricking hell, they were just not fun

    • 11 months ago
      Anonymous

      I love all the weird little inhabited corners you can find throughout the levels
      [...]
      >power's out in the city
      >walk by people having impromptu parties, barbecues, etc.
      >can only observe from afar and move on
      This must be the true finn experience

      Quite visually pleasing, too bad it's a walking simulator

  27. 11 months ago
    Anonymous

    That makes ten packs of batteries for the flashlight.

  28. 11 months ago
    Anonymous

    Idk what to do after fixing the dams pumps

    • 11 months ago
      Anonymous

      Go towards the sawmill and flip the switch to connect the plant yo the power grid.

  29. 11 months ago
    Anonymous

    Great game, 3rd act is kinda meh tho
    Which ending did you get on your first playthrough?

    Also Carla is a b***h

  30. 11 months ago
    Anonymous

    Did anyone manage to clear the water treatment plant level without using a guide?

  31. 11 months ago
    Anonymous

    i tried but got stuck going up and down in the elevators

  32. 11 months ago
    Anonymous
  33. 11 months ago
    Anonymous

    >some wanna be European CIA tried to make its country nuclear superpower
    >on the to that destroyed its country infrastructure and killed bunch of citizens and almost did nucler meltdown

    • 11 months ago
      Anonymous

      And that's not even going into the ongoing human sacrifices.

  34. 11 months ago
    Anonymous

    I quit out after an hour or 2, its just boring walking shit

  35. 11 months ago
    Anonymous

    What the hell is that?

    • 11 months ago
      Anonymous

      Ugu

    • 11 months ago
      Anonymous

      It's ya boy UGU.
      Ukku is an old finnish god and info from the ARG says that "UGU (is) the underground world god (of the) mines" so the theory is that this is a shrine to a living god of the underground. You can find a note talking about how the glowing blue mushrooms (which you only find there) can cure people of the addiction/disease caused by the glowing green mushrooms, so I think it's trying to protect the people of Stalburg from the spreading physical corruption caused by the experiments of the nuclear weapons program.

      • 11 months ago
        Anonymous

        >Ukku
        Hell no.

        • 11 months ago
          Anonymous

          Oh yes. It's all coming together in the Finnautism Cinematic Universe. But that one might honestly just be a coincidence: the finnish God Uku was originally a god of weather and sky, so the Noita association makes a bit more sense than the INFRA one.

          • 11 months ago
            Anonymous

            >It's all coming together in the Finnautism Cinematic Universe.

            • 11 months ago
              Anonymous

              Wait, what? Where's this?

              • 11 months ago
                Anonymous

                At the water plant IIRC, you can just see it past the out-of-bounds fences and background at the side of the map.

    • 11 months ago
      Anonymous

      yo angelo

    • 11 months ago
      Anonymous

      >a literal ACK is visible

      So that's how he died, kek.

  36. 11 months ago
    Anonymous

    This game is really close to my heart.
    My first job was safety inspector, on my first day I've almost died because of my stupidity, and one time almost fell from 3 storey cable overpass. Now I have office job in the same facility.

    • 11 months ago
      Anonymous

      Neat. What kind of facilities did you work in?

      • 11 months ago
        Anonymous

        Military one. We built engines for fighter jets (and sometimes civilian one)

  37. 11 months ago
    Anonymous

    How bad/annoying are the puzzles in this? I like the idea of exporation but if there's a bunch of turn the crank puzzles then I'm out.

    • 11 months ago
      Anonymous

      There are a LOT of turn the crank and switch puzzles. Some of the really tricky ones are at least semi-optional since you don't have solve them completely to progress through the level.

    • 11 months ago
      Anonymous

      If you don't solve some puzzles in early levels you won't be able to open curtain areas for true ending

  38. 11 months ago
    Anonymous

    Why is infra the only source engine game I have other than GMod and TF2 that takes anywhere near 20 GB? Team Fortress 2 has a shitload of content and it's only 5 more GB than infra, are they using uncompressed textures or some shit

    • 11 months ago
      Anonymous

      I'm guessing they weren't able to optimize it too well, yet there's tons of new models, sounds, textures, etc.

    • 11 months ago
      Anonymous

      It's just simply that big, there're a lot of levels. Basically it's 3 games combined in one for commercial release.

  39. 11 months ago
    Anonymous

    Chapter 8 and the start of 9 can go suck a dick

  40. 11 months ago
    Anonymous

    sold

  41. 11 months ago
    Anonymous

    >yfw

    • 11 months ago
      Anonymous

      The most unnerving level in the game, even more so after you figure out what was going on there.

      • 11 months ago
        Anonymous

        Refresh my memory of the story for that area? It's been a while.

        • 11 months ago
          Anonymous

          Major, like "main reveal of the entire game" spoilers here
          The definitely-not-finnish military started a nuclear program to produce their own nukes. For some reason they built their research labs into bunkers under the city of Stalburg, and connected them to both a secret subway network as well as the public one. Because of a frickup, a subway train takes the wrong siding and ends up crashing into their main bunker. The surviving passengers get executed to stop them from talking and it is claimed that there was a tunnel cave-in that buried the entire train to cover it up.

          • 11 months ago
            Anonymous

            Now I remember, the game had so much fricked up corruption.

            • 11 months ago
              Anonymous

              Yeah, it's pretty insane, people responsible get assraped in the good ending so it's not all bad.

    • 11 months ago
      Anonymous

      so did they just like leave them all there for months/years and close the door and pretend nothing happened, that whole room must have fricking reeked what the hell

      • 11 months ago
        Anonymous

        Yeah, the logistics are a bit weird. The accident and what followed happened in 1986, so even if you assume that the room they were kept in had a typical mine temperature of 8 or 9 degrees C the bodies should have been decayed to hell.

        Was the corpse you find in the garage in the first level relevant to anything? there were some numbers on the tarp covering it

        It's one of the central parts of the ARG
        https://stalburg.net/Body_message

        • 11 months ago
          Anonymous

          yeah the whole timeline confuses me a bit, some of the places that feel abandoned for years were literally in use hours before mark arrives and the employees are just on lunch/went to take a piss/etc, and others that HAVE been abandoned for years or even longer still have food on the tables and haven't completely collapsed from lack of maintenance (until you walk in)
          i guess i can overlook it given the detail everywhere else but it reminded me of that one tunnel in half life 2 episode 1 where there's dozens of cars flooded with toxic sludge and all of them have their headlights on (after 20 years of sitting, and with most of them lacking crucial components like a battery) for absolutely no reason other than showing off new source lighting effects

      • 11 months ago
        Anonymous

        They're completely desiccated by that point, it's been several decades

  42. 11 months ago
    Anonymous

    >men live like this and fail to see the issue

    • 11 months ago
      Anonymous

      >Perfectly usable bed
      >Calendar to track the days
      >Gas can to fuel your power generator
      >radiator to keep the room warm
      >CRT TV
      >Lots of books to read
      >Cool poster to decorate your room
      Lemme guess, you need "more"

    • 11 months ago
      Anonymous

      Honestly, with some work and cleaning, I could make that place very much livable. Although ventilation might be an issue.

  43. 11 months ago
    Anonymous

    the time-sensitive event tracks were really good, especially the weird synthetic wails

    • 11 months ago
      Anonymous

      The entire soundtrack is kinda underrated imo. Especially the radio pieces which are really cool and then only play for 3 in-game seconds as you're getting in and out of your car.

  44. 11 months ago
    Anonymous

    Any civil engineer here that can answer just how realistic some parts of the game are?
    I'm curious if there's really a bunch of closed off tunnels and buidlings in my city that have fully furnished and functional offices and similar rooms that are used maybe once a year and are just dust collection chambers the rest of the time. The thought of some PC or panel in a dirty industrial site sitting in standby all the time with the only sign of it's purpose being some little post it note that says something like "1 controls A, C & F, 2 is wired to G, O & S through X, don't turn 2 on while 1 is off, DONT USE 3" seems completely unreal to me.

    • 11 months ago
      Anonymous

      The water plants were abandoned shortly before you reach them and the non-sekrit part of the rail tunnels were in use until the transport-workers' strike that day, or are you referring to somewhere else?

      • 11 months ago
        Anonymous

        i think he's talking about those little sheds or rooms that are frequently right next to the door/shutter/gate you need to open and just have a desk, a chair, a few folders and a button with some document next to it in them. i vaguely remember one that just had a maintenance report in it with a yearly "nothing new" note and some comments by the guy about his failing health.

        abandoned, but still in use

  45. 11 months ago
    Anonymous

    do i remember correctly that you can get hardlocked out of the best ending? i think i couldn't access the railway parts of the bunker because i messed with a device controlling access in the previous area and overwritten the save

    • 11 months ago
      Anonymous

      Pretty much every section has an optional, missable area+puzzle. Some of these optional puzzles are also single-attempt.

    • 11 months ago
      Anonymous

      The golden ending is locked behind some pretty tough "find all documents in act 2" requirement and has you accessing another secret bunker in the finale. And yeah, I seem to remember that I softlocked myself two times: once by triggering the fire alarm in the underground waterplant as I was in the section with rail access (just to see what would happen, so own fault) and once in the military bunker by not powering up all the transformers before the main airlock.

    • 11 months ago
      Anonymous

      If you don't hook up the hydro plant, you won't get the best ending.

  46. 11 months ago
    Anonymous

    >Eat their weight in asbestos before hanging themselves over a ledge
    What's wrong with Finnish people?

    • 11 months ago
      Anonymous

      >no "do not eat" label on the asbestos
      Someone's getting sued

  47. 11 months ago
    Anonymous

    >30 dollars for a fricking HL2 mod
    Frick right off.

    • 11 months ago
      Anonymous

      >Every Source Engine game is a Half-Life mod

    • 11 months ago
      Anonymous

      2.5 dollars in my country 🙂

    • 11 months ago
      Anonymous

      Bought it for $0.50 on sale
      Didn't know how kino it was, would gladly pay $30

  48. 11 months ago
    Anonymous

    i do'nt understand any of the expanded universe ARG stuff, i just take photos of broken walls

  49. 11 months ago
    Anonymous

    THE TEDDY BEARS MASON, WHAT DO THEY MEAN

  50. 11 months ago
    Anonymous

    >*snap* Yep, this one is going into my "Someone should get that fixed." folder

  51. 11 months ago
    Anonymous

    Was the corpse you find in the garage in the first level relevant to anything? there were some numbers on the tarp covering it

  52. 11 months ago
    Anonymous

    this was my favorite gag in the whole game and i hate my screenshot doesn't include the train tracks

    • 11 months ago
      Anonymous

      Metro station is a funny place.

      • 11 months ago
        Anonymous

        >Postal

        i miss Facepunch

    • 11 months ago
      Anonymous

      The subway ride and stations were full of neat details. Like pic related, a blast door for turning one of the stations into a bunker.

    • 11 months ago
      Anonymous

      >~~*blackrock*~~ street
      Oy vey.

  53. 11 months ago
    Anonymous

    >have 3070
    >game shoots my GPU temps up to 80c and makes the fan chug like a motherfricker
    What's going on, it's just a Source game.

    • 11 months ago
      Anonymous

      Maybe your gpu is broken? You should take a picture of it and have someone fix it. Hopefully you have enough battery packs left.

    • 11 months ago
      Anonymous

      Turn on your FPS count. You'll be surprised at the 400FPS avg count, which in theory is overloading your GPU.
      t. RX6700

      • 11 months ago
        Anonymous

        limit fps.

        Okay, I lowered it to 120 and it did the trick, but I had to turn on fullscreen since borderless window apparently ignores FPS caps for some reason.

        Maybe your gpu is broken? You should take a picture of it and have someone fix it. Hopefully you have enough battery packs left.

        heh

    • 11 months ago
      Anonymous

      limit fps.

  54. 11 months ago
    Anonymous

    That fricking city is cursed

    • 11 months ago
      Anonymous

      I think that's pretty much canon

      >half life 2 without any weapons or enemies

      And TF2 is HL2 without the gravity gun

  55. 11 months ago
    Anonymous

    >half life 2 without any weapons or enemies

  56. 11 months ago
    Anonymous

    Is it on source?

    • 11 months ago
      Anonymous

      yeah

      • 11 months ago
        Anonymous

        Yes

        Gotta be the most recognizable engine

    • 11 months ago
      Anonymous

      Yes

    • 11 months ago
      Anonymous

      No (yes)

  57. 11 months ago
    Anonymous

    The voice acting was... something.

    • 11 months ago
      Anonymous

      I just assumed that's how Finns talk.

      • 11 months ago
        Anonymous

        The correct term is "Stalburgers"

      • 11 months ago
        Anonymous

        It sounds weird when Mark's boss (whose voice never rises a single decibel) and the power plant manager talk together

      • 11 months ago
        Anonymous

        Mark's VA is Hungarian, actually

        • 11 months ago
          Anonymous

          I could probably look it up, but any idea if he's that Adam Something youtuber that laughs at Arabs and Elon? They sound alike, or maybe that's just how dudes from that part of europe talk.

          • 11 months ago
            Anonymous

            I don't think it's him

    • 11 months ago
      Anonymous

      if they dub in finnish your computer might assume you got a virus

    • 11 months ago
      Anonymous

      yeah it almost sounds like they just rounded up a bunch of people from a bus station and got them to do VA work...

  58. 11 months ago
    Anonymous

    the atmosphere at the last area was fricking top tier, between that and L4D source is somehow really good at 'flooding rainstorm shit-hell night time' maps

  59. 11 months ago
    Anonymous

    >go into the tunnels in Chapter 3
    >go through one door before other ones and roof collapse thing happens
    >forced to escape and can't backtrack to the stuff I had no idea I would miss
    I fricking hate this shit in video games.

  60. 11 months ago
    Anonymous

    Thing

    • 11 months ago
      Anonymous

      Why must you remind me?

  61. 11 months ago
    Anonymous

    Already did and I loved every minute of it and want another game now.

  62. 11 months ago
    Anonymous

    Game where you explore and take photos of the ruins of chernobyl when

  63. 11 months ago
    Anonymous

    It's on my backlog. Any other games that scratch the urban exploration itch?

    • 11 months ago
      Anonymous

      Don't think so, the closest are shooty or survival games

    • 11 months ago
      Anonymous

      Soon that game will be made, or maybe it was already released and is even more unknown that this game

  64. 11 months ago
    Anonymous

    I just saw this with a discount on Steam so I guess your shilling worked.

  65. 11 months ago
    Anonymous

    I can't help feeling that the fan following and community effort for this game was a waste when the devs are MIA. Most games don't get a decent non-fandom wiki and an interactive map like this.

    • 11 months ago
      Anonymous

      I'll agree that it's a shame. It's a game with a very unique appeal, it got popular almost entirely by word of mouth, and the people for whom it clicks become very passionate about it. And then the developers practically disappear into the development of some "early access, open world, crafting, survival" RPG that I can't imagine too many people even wanted or asked for.

  66. 11 months ago
    Anonymous

    Yeah

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