This is actually a solid game from the early 10’s. We didn’t know how good we had it.
![]() UFOs Are A Psyop Shirt $21.68 |
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![]() UFOs Are A Psyop Shirt $21.68 |
This is actually a solid game from the early 10’s. We didn’t know how good we had it.
![]() UFOs Are A Psyop Shirt $21.68 |
![]() |
![]() UFOs Are A Psyop Shirt $21.68 |
Blinded by the Light is the best FF song
Hamauzu makes good music
Remaster when.
Xbox Series X.
I think they only did it to FFXIII but they actually updated the game so it's 4K and they even inserted the uncompressed FMVs which were given to Microsoft by Square Enix, so the game is a better remaster than FFX officially is.
It wasn't the FMVs from the PC version? Wow
Hopefully soon I saw a leak or something semi recently in like january
Hopefully soon, these games are long overdue for one
>shenmue + majora's mask + final fantasy xiii + schizophrenic design philosophy
Top 5 FF games. I'm not even joking.
I realized when Lightning Returns was one or my most defining PS3 games, I realized the PS3 game library was not overall so great. I don't even mean that as a slight against LR necessarily.
The Majora sequel we deserved
We honestly need more games that use Majora's Mask's well utilized time management gimmick. Only the Persona games scratch that itch for me now and even then, time doesn't pass when you're just dicking around town or inside of a dungeon.
the PC port sucks balls. Shame tbh it's unironically the best ff game period
how did FFXIII get 2 sequels when nobody liked it?
Gotta swing and miss a couple of times before you nail the important part, gameplay.
adding rolls and parries to your moveset really opens up how active the combat can be, the best ATB they've made
I have the video saved for these threads.
Chad poster
>number numbers numbers numbers
>more numbers
I want all square fans dead. How the frick do you morons find "number go up" fun?
I never know what is going on when looking at 13 gameplay. Even a decade later
Stealth Valkyrie Profile sequel
all of SE's resources were diverted to remaking XIV and one of the B or C teams managed to cobble decent games together from XIII assets
square learned the hard way that you couldn't keep making new engines for every game you develop on the 7th gen so they spent too much money and time developing Crystal Tools and probably wanted to use it in more games
they had a jillion unused assets from 13 because it was their most horribly mismanaged project ever
that's bullshit
what about type-0? They even had VSXIII planned until it got scrapped due to XIII's bad name.
XIII's development budget was skyhigh. They had too many unused assets and locations cut from the original game. SE took that opportunity to cash in, while they could; to repair their reputation (Famitsu awarding 40 score to XIII-2 in the process). You could tell where they cut corners, especially with LR. They used a modified Crystal Tool engine to handle "open-world" backdrops and mostly in-game cutscenes. XIII got additional sequels because SE had to make back all the money they sunk into the cost developing the first game.
How come they never make back all the money they sunk into XV project? Where is Versus XV directed by Nomura?
SE sunk too much money on custom in-house engines and development tools. Most of them failed to be mainstream engines, lasting only for one generation and SE's management team has a poor track record. XV was suppose to share the same XIII universe (even by name), but the development time was met with multiple issues of switching and rebuilding in-house engines, to a point where they had to restart with Luminous (another in-house development engine). Combine that with splitting teams between Kingdom Hearts 3 (ultimately opting for Unreal 4), SE spent a good half decade attempting to port/re-port their titles to different engines, much less expecting Nomura to multi-task between projects, his everyday work schedule, and whatever small projects he takes on (Batman figurines, etc.). At this point, SE's living off of merchandise sales and subscribers off their MMOs. The company is so mismanaged, it's no wonder 16 failed commercially in recent years.
They also sunk money into developing the Luminous Engine which is also a dead game engine btw because not enough people know how to use it. And some higher-ups in SE actually believe games like Flopspoken can actually make back money? This company might be more fricked up than we thought
Money.
SE was going through some rough times at the start of the New 10s and had no choice but to make the most of their assets they had or face bankruptcy which luckily, Yoshi-P's revised version of FF14 single handedly has kept the company afloat allowing them to churn out garbage like the FF13 sequels, the mismanaged mess that was FF15, or games nobody asked for like Forspoken.
Wrong on literally all accounts. The sequels were made BECAUSE of 14. Yoshida took like 50% or more people from every single BDU to remake 14 but they needed money to keep the lights on so they repurposed stories/lore/assets from the other XIII series games.
A man's deep love for his waifu.
Kino
Because Square made a very COSTLY investment into the graphics engine and had to ride out the usage of that engine to recoup financial losses no matter what.
They'd already commit to making multiple XIII-multiverse games long before it saw release. A trilogy of direct sequels was actually dialling it substantially BACK.
Lightning Returns had the most satisfying gameplay loop of parrying/blocking & perfect slash. The only reason it was bogged down was all the negative press XIII had for being too linear and XIII-2 being an easy asset flip; in addition to it's ending being DLC.
>Parrying
I am so fricking sick of seeing that word
I'm replaying it right now and Bhunivelze+ is walling me.
>Timer
No fricking thanks
The timer is more an idea in the game than something that has actual impact in your play though. if you are pressed even after all the time it gives you, it might be a U problem.
>openly admitting being this bad at videogames
toppest of keks
You'd have to be fricking around way too much if you're having problems keeping up with the timer. You're supposed to use the EP for chronostasis, not fricking hoard it.
This. I literally just skipped through the last 4 days because I had nothing left to do.
will squeenix bring the trxiiilogy to ps5?
maybe, to make the VII:R and XVI sales look good by comparison lmao
>ps4
so where the frick is it?
Stop falling for fake leaks before everyone starts calling you a moron
Wouldn't it also be on Xbox whatever and PS5 as well?
Also, quick side tangent, why hasn't SE exactly gone out of their way to "remaster" the 13 trilogy in the past decade?
Good combat system (shame it took them until the last game in the series to get it right)
Most dogshit story of all FF13 games.
We Were Robbed of Final Fantasy Versus XIII
Such fricking kino with the piss filter
it was scrapped for a reason. you’re imagining what it would have been like as good when in reality it was so bad they decided to start over.
a shame cause it was the only one out of the FNC I was interested in, dont know why they screwed Nomura over so hard
>screwed Nomura over
moron wanted to turn it into a musical
character designer shouldn't be allowed to direct
The irony is that Square-Enix's upper management poured millions of dollars into that Kingsglaive movie...
Its like they've learned nothing from Spirits Within. FF never works in movie format, ever.
Advent Children is the only movie that barely managed to turn a profit. Hopefully FF17 doesn't end up as another multimedia project with a story that is chopped up into pieces
I never played FF16 but that was a finish story, right? Did it even get DLC? Its weird if it didn't.
Yes. They deliberately left holes in the story so they could make DLC. There's a door acknowledged like 20 times in the game that's locked and surprise, surprise, the first DLC was set behind that door. The second DLC is Leviathan, which they frequently referred to as the Lost, and they're adding to the ending once it releases.
>$135 miliion
>in 2001 dollars
Jesus Christ that's a bloated Disney tier budget, what the frick were they thinking?
Sakaguchi was high on something back in 1997 when he started Square Pictures
yeah high on the most successful game of all time
nah he just needed a tard wrangler, most of these creative types do to keep them from going to far in certain places
like someone should have stopped Sakaguchi from doing Spirits Within
Spirits Within wasn't directionally wrong, it was hubris and lack of technical knowledge from the ideas guys.
The idea was to breach the gap between the videogame audience and the movie audience, it would've been crazy if it worked out, but it obviously just did not look or feel good enough.
They could have a reasonable go at it right now, but it's too late.
Kingsglaive for example was basically what Spirits Within was supposed to be, introducing the movie audience to the videogame feel by boiling the frog slowly.
The reason it's too late now is that Videogames overtook movies in terms of revenue, and it's movies who try to branch into vidya instead with stuff like GoW, TLOU or Death Stranding.
>screwed Nomura over
Maybe he could've made his dream game if he actually made his dream game instead of spending the better part of a decade changing his mind.
Duke Nukem Forever continues to be a master class in how not to run a software production. There's a time limit, otherwise you spend year after year chasing specs and drowning in scope creep.
The problem is he never had a proper team until like 2012, everyone kept getting shuffled around to finish FFXII, fix crystal tools< or fix FFXIV.
Other big names at Square have done much more with much less.
It's because of people like you making excuses for him that he's allowed to continue running KH into the fricking ground.
I didn't realize I had such a hold over SE,maybe I should get them to release Threads of Fate on modern systems.
It was scrapped for a reason. There was no clear vision and Nomura wasted too much of their resources on a shitty engine that wouldn't support his ideas.
>dont know why they screwed Nomura over so hard
They didn’t.
Nomura fricked up with scope creep and as a consequence the Tokyo team was basically disbanded.
Now Kingdom Hearts is fricked forever at the hands of Osaka team.
>dont know why they screwed Nomura over so hard
square was obsessed with creating a reusable engine at that time
they also apparently didn't know how
this tanked them for the entire ps3 and ps4 generation
nomura eventually realized this was moronic and switched to unreal engine while everyone else floundered
Nomuras issue was the lack of focus it just seems like he was scatterbrained with ideas during development with nothing concrete
but I do think the Luminous Engine being ass really messed up everything
like KH3 development had to be restarted in UE causing it to get delayed
>but I do think the Luminous Engine being ass really messed up everything
Crystal Tools. Luminous was created as the SOLUTION to its engine issues.
If Crystal Tool is so ass then why are they still using it in their new games two decades later?
They use it for FMVs mostly. It's notoriously bad at handling large areas and is the reason why FFXIII is a hallway simulator
>and is the reason why FFXIII is a hallway simulator
Pretty sure the reason is because they went hard on the graphics and forgot everything else
Not really. The game was conceptualized as a PS2 but and the team had another game's worth of content that was cut. What was shipped was a the result of several re-writes and rebuilds of the game and they did this while waiting for the Crystal Tools engine to be usable. The XIII development hell is pretty well documented. It's the same team that made X so it wasn't due to lack of talent or vision
Bingo
>Game took almost 5 years to make
>’’Ackshually it only took 2 years’’
That’s not how this works
It’s like saying Chrono Trigger took only 2 years to make because development only started in early 1993
But the fact is that they pre-development time matters too and they were talking about it since 1991 which means it took 4 years
>It's the same team that made X so it wasn't due to lack of talent or vision
It was because Jap devs got filtered by HD development
Come on, we know HD shit is much harder to develop than PS2 graphics.
It’s why HD Towns were so ’’difficult’’ for Squeenix.
>Come on, we know HD shit is much harder to develop than PS2 graphics.
It's a matter of having the tools and knowledge available. The PS2 has its own peculiarities that caused the games to look muddy and run poorly unless the teams knew how to take advantage of them. Squeenix had the money and manpower to create an engine and tools that the team could use but instead tried to create a one-size-fits-all engine that ended up being bad at everything except for cutscenes and closed off spaces. The issues of having to develop while learning the tools of an entirely new engine while the engine work was being done caused them to cut about half the game content.
No, it’s a matter of HD graphics having to be far more detailed. That takes more time.
Now with 4K it’s insane. Rockstar made GTA 5 and milked it for 10 years.
Now there are rumors that GTA6 won’t come out until 2029.
The only hope the industry has left is AI to speed up development.
>No, it’s a matter of HD graphics having to be far more detailed. That takes more time.
Not entirely true. There's nothing inherently more difficult in creating an asset for the PS3 than for another other console generation other than having to learn new technology. Detail is a matter of artistic vision and effort. Skyrim's file size is tiny because of the asset re-use, The map was created via proc gen with hand placed elements and that allowed the dev team to be small for its scope.
Dragon's Dogma 2 had less development time than the original and still looks good while being a relatively large game. That's thanks to the team using UE5 and outsourcing a lot of grunt work to pajeets.
>Now with 4K it’s insane. Rockstar made GTA 5 and milked it for 10 years.
>Now there are rumors that GTA6 won’t come out until 2029.
Only because GTA games are much larger in scale, open world. Rockstar tends to be on the cutting edge of physics and rendering tech which means having to take extra care to implement that technology correctly. Not to mention their engine and tech are proprietary so the need to do a lot of work in-house. Not every game is at full production during every year its in development either. There needs to be years of just laying groundwork.
>There's nothing inherently more difficult in creating an asset for the PS3 than for another other console generation other than having to learn new technology.
Except that HDTVs started being sold and screen sizes ballooned astronomically
What might have looked fine on a 20 inch CRT doesn’t seem impressive in a 65 inch TV anymore
>Only because GTA games are much larger in scale, open world.
Yet they shat out 3-4 of them during the PS2 era
>Except that HDTVs started being sold and screen sizes ballooned astronomically
What might have looked fine on a 20 inch CRT doesn’t seem impressive in a 65 inch TV anymore
Doesn't disprove anything I've said
>Yet they shat out 3-4 of them during the PS2 era
They're smaller than the modern games and use less advanced technology. GTAV is 10 times the size of III. San Andreas is 4/5 the size but that game was the third iteration in a series.
I completely forgot about Crystal Tools but then what was wrong with Luminous for them to not use it as much?
Custom engine while everyone is being trained to use UE4 and above.
the last game that used the Luminous Engine is Forspoken, which turned out to be quite the demanding game on PS5/PC. That game flopped and Luminous went down with it
>make engine
>it's too demanding for current consoles and even most PC hardware
>this must mean it's not good enough
>make a new engine
>while in the process of making it, the hardware catches up to the old engine
>ah frick now we've already invested $200M in this new engine, we can't go back to the old one
>ship game with new engine
>it's too demanding for current consoles and even most PC hardware
and so it goes on forever
>movie game engine
If SE stopped trying to make fricking MOVIES, they’d be able to design a fricking game for once. But no, FF13 homosexuals are too entranced in their movie game engine to give a frick about games.
After Crystal Tools the only project where the leads weren't wary enough of another all-encompassing internal engine to avoid it entirely was KH3, and they chose to restart development on UE rather than ship on it. Forspoken and the "Luminous Productions" rebrand was conceived to demonstrate whether future development on it was a viable prospect after XV, and you know the rest from there.
It was crystal tools that was ass. Luminous engine was designed specifically to make FFXV work. The game looks good to this day and arguably looks better than Rebirth in many aspects. XV had ps2 tier open world graphics while it was stuck on crystal tools.
XV looked like garbage on PS4 and only started looking passable on PC
The XIII games look better graphically at the cost of being linear hallways
HD development filtered Japs
>XV looked like garbage on PS4
It looked good, only Noctis' hair looked like shit
>It looked good
uh-uh
gay alert
have a nice day
No, 13-2 ruined her, she was perfect in base 13
I feel like nobody can argue with you on this because there's like 100 people who finished XIII and of those people like 5 played X-2 and 3 of them died of old age, while 2 are trans (one of them being you).
i've played them all multiple times and still have my wiener intact
she's fricking dogshit in 13 and barely in 13-2
in 13 she's just assmad all the time. it severely fricks up her character because she's supposed to be the Mama Bear to her little sister but their only interaction is lightning b***hing at her
tbf serah wants to frick snow so someone should b***h her out. but there's absolutely no depth to lightning's character other than barking orders and getting mad
in 13-2 she's a time traveling angel. she's uh, nicer there. she doesn't get to do or say much
the whole 13 trilogy is underrated, and lightning is top tier sex meat.
her thigh is type 2 diabetic
thats not lightning it’s some randomly drawn model with an approximation of her hair and facial features.
like a shitty cosplay.
>Lightning is so hot that I'm posting an obese Black personwoman 3D model that looks nothing like her
To be fair her canon ingame model looks like a troony. The only ones attracted to her are homosexuals and low t subhumans aka the average square anus fanboy.
true, she should be 300 pounds to please the ameircan audience
surely you agree there's a healthy middle-ground that could've been reached
XIII was dogshit,
XIII-2 went even further into convoluted bullshit.
And LRs only saving grace was it's gameplay.
Nothing underrated about Toriyamas digital waifus time bendin', god defyin', cloud apin' escapades.
Toriyama really is the biggest AGP homosexual to ever make a videogame, it's insane.
He's literally Chris-chan but successful, combined Cloud and Sailor Moon or some other character to make his OC and spams it everywhere since.
Probably raped his mother too.
>Bringing up Chris-Chan in 2024
Like, I'm not going to go to bat for a literal motherfricker, but I thought Ganker had moved past discussing the internet's favorite tard after he went to jail for doing his mom? Seriously, he hasn't even done anything of note since his release last year.
Then he got out and moved back in with her.
>moved back in with her
False. Chris-Chan is actually living in some fancy house owned by the head of the Praetor group (group of Gen Z kiddies who run a business profiting off of people like Chris-Chan) last I've heard.
He wrote the only NTR game in Squaresoft’s gameography
Bahamut Lagoon
Said that he was going through a nasty break-up when he wrote it
Funny guy
Lightning is built like a holocaust victim, 70 pounds soaking wet with zero ass and no breasts
>top tier sex meat
>has to give her non-canon breasts to make her attractive
Serah was better
What was with the Lightning obsession in this era? It was weird as frick. Final Fantasy has been trapped in a deep downward spiral since FF6 peaked it.
>is actually a solid game
Its fricking not. Was not even meant to be a Final Fantasy game to begin with, simp.
Why wasn't it just called xiii-3?
cuz Lightning Returns sounds cooler and more spin-offy
FXIII's name/reputation was damaged in Western markets. FFXIII-2 sold incredibly poorly in the US and I even bought the game for $20 at retail a few months after release. In attempt to distance itself (which is stupid, honestly), SE re-branded multiple projects to disassociate themselves from XIII's world, including Versus XIII; which is XV that we know today.
That's like asking why isn't Episode 6 not called Starwars 3.
it's a spinoff
corridor simulator
Not true actually it’s pretty open for the era
The pit Queen
The time limit sounds cool (dragon quarter was an extremely satisfying experience) but I don't want to play modern final fantasy to get to it.
>dragon quarter was an extremely satisfying experience
opinion immediately discarded
Baby got filtered by the slightest, slightest hint of resource management. Literally every "argument" I see against that good game is "I GOT SCARED SO GAME BAD" like you need your baby bottle at all times.
It’s a good game if you ignore the story
LR is the only thing that came out of that dogshit trilogy, that combat system only shines when you're controlling a single character
and even then it's only playable if you mod out the timer mechanic
>and even then it's only playable if you mod out the timer mechanic
Filtered so hard
bro prolly couldn’t even finish majora
m-majora sucks anyway...
Coping ass Black person
Comparing LR's botched system to Majora is an insult
It even has a FFVII Rebirth style open world, though nowhere near as big.
The "time" mechanics were not that bad. The game does enough hand holding to hint that you can pause time through your starting abilities. If you need more help on how to build said points... keep playing the game. It's not spelled out, but it's obvious as long as you're spending EP and battling enemies. You can clear nearly every mission/quest within a few in-game days, with more than a week to spare.
Lightning Returns: Final Fantasy XIII. Alright, here we go, finishing the Toriyama’s waifu trilogy. It’s hard to believe they were still trying to make this happen and greenlit another XIII game, but anyway, just like with XIII-2 this is more of an expansion/mod/addendum than a sequel, and boy am I tired of seeing that same UI and assets reused by now. At least there are no QTEs here. But even more so than with XIII-2, this is so far removed from the original concept, it just needed to be its own new IP.
So this time around they couldn’t think of anything better than adding a time limit to the game, which is a gimmick I can’t stand more than anything. I like to play games at my own pace and here you have a clock constantly ticking over your head. Obviously that’s just my taste, but I don’t see it working with RPGs – you have a frickton of stuff to do, see, buy, find, consider, and then you’re constantly prodded to hurry up and be efficient with your time. They also redesigned the battle engine, I would say for the worse. You now control only Lightning and have a more direct command input, even able to move around during battles, but it all still runs on a gauge that depletes with every action. It’s like they wanted to make this an action-RPG but just couldn’t commit and the end result is this awkward system where you attack a few times and then have to constantly wait for the gauge to refill. It’s just extremely unsatisfying. Maybe this was another engine limitation, who knows. At the very least they ramped up the difficulty a notch.
One thing that truly baffled me was an open text reference to Facebook right in the game’s datalog. Can’t think of anything more immersion shattering than being told to log into Faceberg for a better gaming experience™.
On a positive note, they did put some commendable effort into building an entirely new world for this one, instead of re-using levels from previous games again. There are several reasonably large cities and wildlands to explore, all 100% open. Not gonna lie, these are pretty good. I especially liked the two main cities, they have a very unique look and atmosphere to them and it’s really fun just running around exploring stuff. It’s exactly what I wanted from the original XIII, was this so much to ask? But even though these are large, they aren’t large enough to sustain an entire game, which is why they decided to make it entirely side-quest based – you’re just doing menial tasks to extend the timer and that’s pretty much the whole thing. Underwhelming to say the least.
The story continues to be terrible filler garbage that’s better skipped, as I started doing eventually. It’s nothing but meandering regurgitation of the previous games; I got so tired of seeing these same characters and plot threads, which weren’t good even in the original, stretched even thinner here.
The music and visuals, on the other hand, continue to be great – these are like the only consistently positive aspects of this trilogy. Although about half of the tracks are reused from the two previous games. But what’s new does stand out and they even brought back some classic FF tunes as memes. Graphics are also expectedly good; the main draw here is the truly jaw-dropping lighting for the 7th gen, back then it was like seeing a nextgen project. And you can finally install the game, so loading times are no longer an issue.
This game is a weird beast for sure. On the one hand, it’s this endlessly re-stitched corpse; on the other, it has some of the best things in the “trilogy”. They had this more or less original idea but did everything to make it as cumbersome of an experience as possible with the whole timer shit and awkward combat. This is all obviously the result of them not having a clear vision or direction for any of these games. XIII was a clusterfrick of a production by a headless chicken of a studio and they spent the next five years trying to salvage it instead of moving forward. After playing through all three games I can see them being fusion’d into one solid vidya, each had a few really great individual elements, but ultimately this whole project is the biggest waste of the generation, and perhaps emblematic of it.
At least the game is completely shameless about dressing Lightning up in lewd outfits.
The battle system was much better than the first 2 games. There's a perfect timing system of pressing certain commands at specific times and land a critical hit/perfect parry. Think "super jump" in Mario RPG on SNES. You could have the worst gear/spell load-out, but if you hit all your critical slashes, you'll stagger enemies within a few cycles. If you perfect parry the Behemoth, for example, he instantly staggers on one of his attacks.
The "gauge" issue forces you to cycle through your 3 load-outs that you created. If you built your load-outs right, you won't have issues with commands. You're not suppose to stick with one, burn out all your gauges and sit and wait for it to refill; you're suppose to cycle and manage your gauges across 3 load-outs.
The Facebook thing is honestly a quality nostalgia bite of Frutiger Aero. Yum as frick.
are there any mods to fix her concave ass or have they all been removed from the internet for being insensitive?
Would love a remaster for Switch or ps5. LR was so good it made me like XIII. I would like to replay the trilogy with the Japanese dub, since jap dub for Rebirth has been so good that I don't want to hear American again, though Lightning VA (and Liara from mass effect) is superb
Can I play LR without playing the previous XIII games?
yea
So why did you hate FF15 again if you love games that are doing the same thing as FF15?
It was unfinished incoherent dogshit. Even Toriyama is embarrassed by it now in retrospect calling it one of his poorest games he's ever had the misfortune to be in charge of.
This coming from a guy who spent the most of his 90's and 2000's career sticking all of his love life grievances and fetishes into his titles and none of them were even remotely hot in anyway. They just caused contention and frustration.
>Even Toriyama is embarrassed by it now in retrospect calling it one of his poorest games he's ever had the misfortune to be in charge of.
When did he say that? I really find it hard to believe he'd shit on the XIII games.
He was asked to comment two years ago on if Parasite Eve could ever make a come back and how Japan reacted to his game Bahamut Lagoon back in the late 90's. According to him he's well aware he's seen as "that guy at Square who makes games about his love fantasies" and regretted the declining quality of the XIII trilogy, even saying XIII-2 might be his favorite of the 3 titles.
>regretted the declining quality of the XIII trilogy, even saying XIII-2 might be his favorite of the 3 titles
No way
If he said that, he was lying out of his ass
This guy is a gigantic Lightinggay so XIII-3 has to be his favorite surely
>battles literally serve no purpose but to waste your time
>you can only level up by doing shitty side quests
What were they thinking?
I actually really like LR but that plot felt bad. It's not that it was bad - but this shit feels like I'm playing through Char's Counterattack with how there's like barely any build up to the plot and shit just happens
The plot was bad and in addition to be rushed though just like the rest of the game. Still a fun game
desu. I'm just coping because Lightning x Snow should've been a thing but nooooooo can't have that.
Snow is too gay
i mean i'd pick serah over lightning any day but snow was definitely for lightning.
yeah lmfao i was thinking that. but tbh i think xiii-2 was the worst one. it just introduces a lot of shit and goes to shit and it's like welp play our third game
It feels like the 13 games are inverse of each other for plot and characters getting worse with each game, while the actual gameplay gets better each time.
>99% of the game is on a time limit
No amount of cute girls could make me suffer through that shit.
Lightning Is A Goddess
Truth…
Spooky skeleton
grim
BUILT for Hope
Serah...
is built for BNC
idk why but i always hated this fricking game always
why do you think?
For me it's Vanille
Chad taste
oh look, another titless assless stick, but this time it's a dyke
13-2 > LR > 13
good trilogy, unfortunate start
but yes, 15 and 16 were even worse than 13
>LR not #1
cringe
why was it called Versus 13 anyway, was Noctis suppose to fight Lightning?
3 games sharing the same universe while being unrelated in plot
Whenever I remember this game, I remember DSP’s unboxing video of it where he ranted the whole time and forgot to unbox it
https://invidious.private.coffee/watch?v=Kj0N-GJZLMc
Im not spending 50 something hours on a "solid" game
Also isn't it crazy that the last good turn based FF game was 20 years ago, insane. After the failure of ff13, they just stopped trying.
I miss FF Versus XIII
One of the ultimate lost games like Wind Waker 2
Instead of getting fricked by a shitty game, frick the game in its shitter
https://hub.virtamate.com/resources/light-night-free.45533/
Solid is underselling it. It's one of my favorite games ever, and that's after a rough start hating time limited games, and also not understanding the combat. But slugger...when you do...heh WEW lad
Also doing a bunch of side quests as Lightning was delightning
The atmosphere is top notch as well extremely underrated game
Lumina makes my dick diamonds
>This is actually a solid game
it is finally brought back the frick class change system that they forgot to bring back ever again in new games bunch of frick idiots shit even the dress spear from ffx2 did a solid job.
>Ganker now praising the ff13 trilogy
didn't think Ganker could sink any lower than it did 10 years ago but here we are. For those who won't neck themselves before 2034 i'll see you in the "erm ackshually forspoken was good" thread.
I’m not saying the trilogy I’m strictly saying Lightning Returns for it’s gameplay and vibes
If XVI played like LR I think I'd have made it one of my 10/10s.
Because the only truly bad thing about LR was the story.
It got memed on by localization real bad. Characters in game motivations make no sense on many occasions because they fricked up and several disparate in-universe concepts either get called the same thing for no reason or get called the wrong thing for no reason. Not that the story's particularly good or anything but it actually makes some degree of sense. I really don't know the fricked up shit this bad considering XIII-2's localization was pretty spot on oddly enough.
XIII had to go through 5 rewrites and the devs gave barely any direction to the troonslaters.
I'm talking about LR, not XIII. XIII being a mess I am aware of and it's a fricking miracle the end product is remotely coherent.
Oh right. What I know about LR i that it was rush job because they were bleeding so much money on FFXIV