Played the Big Catch demo for a few hours. Boy, this game seems extremely promising.
![]() Ape Out Shirt $21.68 |
![]() Tip Your Landlord Shirt $21.68 |
![]() Ape Out Shirt $21.68 |
Played the Big Catch demo for a few hours. Boy, this game seems extremely promising.
![]() Ape Out Shirt $21.68 |
![]() Tip Your Landlord Shirt $21.68 |
![]() Ape Out Shirt $21.68 |
Buy an ad.
I'm not an advertiser. Its incredible game. When Yo Noid 2 came out I posted about that here to.
>literal trannime
>furBlack person
you couldn't be a bigger waste of oxygen even if you tried
Anime website.
Chud website
>troonimai avatargay
have a nice day dipshit
not him but you've been seething about this game all thread kek
You fricked our flow up. I'm gonna pop your eyes out like orbular corks.
BASED ONIMAI POSTER
>Generic anime garbage e-girl #98263
Even the diaper shit being posted has more artistic merit.
>Even the diaper shit being posted has more artistic merit.
Furgay...
first post best bost
this.
frick off diapergay
I think I will continue discussing games I enjoy whether you like it or not. Cry about it.
you're the only one crying, furshitter
have a nice day adshill
I'm sick of dogshit games being peddled on Ganker as if posting here automatically gives you credibility for your game
I trust onimai poster, simple as.
Worse shilling than goblinism
frick off with your dogshit furshit games already you Black person furhomosexual
Do I look like a furry? If you ever post the reddit frog in my presence again I'm gunna come to your house and rape you to death. Imagine crying over a free demo, you DOUBLE Black person
God, I hate roleplayers.
Half the people here saying this shit play anime VN's, prove you have taste first and I'll agree.
You can tell how big this game is gunna be by how much your regular gacha Black folk and Xbox kids are squirming. Immediate anger.
Non-humans in media are actually just setdressing that no one really gives a frick about, this has always been the case. You wouldn't care about non-humans either but for your desire to frick them.
Actual diapershit
>THE BIG CATCH? MORE LIKE BIG PIECE OF SHIT
they should make the MC a goat bunny hybrid with a fat ass who wears no pants maybe the game would be more popular
I did not like pseudoregalia, I like this though.
Yup its goty for sure.
buy an ad diaper gay
Literally what does this have to do with the game? I have no idea how this is related to it at all. Do you have schizophrenia?
It's made by The Big Catch's lead dev. Funny, isn't it? The Big Catch has a big catch.
>It's made by The Big Catch's lead dev.
No it isn't moron
It's an alt-alt account of the lead dev. I wish I didn't know about this, but honestly, since he put so much effort into hiding this (even if it was not enough), I'm willing to let it slide.
>It's an alt-alt account of the lead dev.
No it isn't.
>concern trolling
Post proof or frick off.
>It's an alt-alt account of the lead dev.
Then who gives a frick really?
So it's not even a solo dev that's making the game and this diaper thing is not even hinted at in the game?
>It's an alt-alt account of the lead dev
Prove it or you're bullshitting.
These people never have proof, its just hersey they spout enough times until morons eventually believe them.
They tried the same shit with that incest rpg maker game before finally getting called out.
The development team who's making big catch doesn't even follow the profile who made the diaper fetish thing on twitter so I dunno.
I want you to look really closely at the linework for this official art.
Now compare it to this.
Frick off diaperchud. No normal person would ever know about art like that even being made.
>2 people use the same inkbrush pen that thousands of people downloaded from the CSP store
>it's the same guy
this proves nothing. and even if it was why would i care, both have a good art style
You cared enough to double reply. Don't reply to this post.
cry about it
you seem to be the one crying, diapergay
He drew similar content for Gex, Spyro, and Crash Bandicoot. I wonder what all those things have in common?
>crackajackin
they look nothing alike
take your fricking meds schizo
nta but I think the similarity is more noticeable in this one.
I wouldn't be surprised if it's the same artist.
But honestly, I couldn't care less what the dev jerks off to. As long as they keep that shit out of the game it doesn't affect me whatsoever
the closed fists are drawn very similarly, with the knuckles being pointy and whatnot
Anon, look at your hand
my knuckles are round
>Anon, look at your hand
Wait a second...
athumbus
I unironically thought it was a dick.
Look at the golden fish, too. There's a bunch of shading on the linework that makes no sense.
If you want to make a comparison just use the cowboy bebop meow image from the dev's personal twitter and cj's on e6, they're basically identical.
so if 2 pieces of art use the same brush it means the same artist drew both?
Nobody cares. The more important barometer is whether there’s any crumb or trace of diapershit in the game or the official art. There’s not. Good work life balance = I will still play your game, especially when it’s this fricking good
So is the lead game dev also the artist?
I don’t care enough to do my own research, but if the diapergay is just one of the artist’s for the game and not the lead then this is a huge nothing burger.
This is stretching it a bit. Lots of people do this artstyle. I see it a lot in youtube thumbnails
It's over
kek, did dingdongvg work on this?
yeah, dingdong made this game and wants to mess up the big catch team's reputation for some reason. weird guy. he seems to hold grudges forever.
no but the artist drew porn of him lol
Digital Circus too. And Helluva Boss.
Nuke america... end it all... let my eternal slumber begin...
Got anymore? I just want to see just to show my friend so he can like laugh at it
Name? This fits my fetish perfectly
Five night's at CJ's. It's just a demo.
Is it a FNaF clone or is it just aping the name for SEO reasons? Really, I just want to play as the funny dragon
I haven't actually looked into it. I think you can get the demo free if you look it up.
Thanks anyways
Looking at this makes me fricking mad. The graphics are really nice and the art style is the kind of cartoony shit I dig....AND ITS A FRICKING FETISH GAME!! WHY CANT I GET MY IDEAL CARTOONY TOON TOWN LOOKING ASS GAME WITHOUT THE FETISH SHIT!?!?
It's not in any way. Youre just doing this for (you)s
Oh my bad youre talking about an actual fetish game lol
I was about ask what you meant. But man. I'm sick of furries ruining my beloved classic cartoon aesthetics. I just want my classic disney looking ass, Tom and Jerry feeling ass indie.
just walk away, homie
how does someone who gets excited and aroused about having shit in a paper bag is able to make a game that is not shit in quality at all
I think there are many people on the team, lots of devs. I doubt they're all diaper people
one rotten apple spoils the bunch.
WHAT THE FRICK
So is the entire game going to be finding fish to sell for trinkets, that you can also collect every now and then, in order to pay to open doors to new areas and then rinse and repeat?
>So is the entire game going to be finding fish to sell for trinkets
It reminds me of a cross between Ape Escape and Sonic Adventure so far.
>Do you have schizophrenia
buy and ad disgusting Black person
What video games can I discuss on Ganker? Answer carefully because I'm going to make your life very miserable if you continue.
You can discuss my hairy balls b***h
been looking forward to this one for a few years
any new info?
demo came out a week ago
new trailer says full game is coming in 2025
wtf I didn't get any update on this
downloading now
>Post AAA game
>Entire thread is just people screeching about offtopic id politics
>Post Indie game
>Entire thread is just people screeching about shilling and ads
They really need to make a slower board like /vr/ that isn't just retro or genre specific, so people can actually discuss shit not big enough to warrant generals. Because it sure as frick isn't happening on this board.
i dont wanna sound like a homosexual but you can always try reddit
Why do jannies defend people making 80 billion gacha and bethesda threads, to the point where they ban a single negative post about the game, but in threads like these people can not even discuss the game and poster furry diaper porn and jannies don't do shit? Please explain this to me. I've literally been banned for saying skyrim is boring. Its like the board is being made shit on purpose.
Its not the same. The point system and accounts with searchable history mean organic discussion just doesn't happen.
If you say something against the grain your post literally gets hidden, and reply chains feel like shit
At this point i'd make /vpol/ and have a bot auto move threads and morons spouting their troony/antitroony propaganda straight to that board. This board would only have like 5 or 6 people left but it will promote a healthier culture where you can like/dislike games for stuff that are actually game related
I'm legit curious what would happen if they made /v2/, and it was literally just a second copy of Ganker.
Would it be slower and more on-topic, or just fill up with the same shit Ganker is already overflowing with?
It would need to be more niche, otherwise people would just spam both boards at the same time.
It's popular for trolls now to accuse people of shilling.
Ganker is inherently for shilling. We split the board up to shave off video game discussion in favor of just shilling new and upcoming releases.
Its unironically kino. I shilled it ever since the kickstarter came out
I will continue shilling this game till the end. Its one of the only few games im looking forward to
Remind me when it is released.
The demo is out, You can play it right now.
the demo has exclusive content that won't be in the final game.
it's kinda fun if you wanna see what the game is shaping up to be. kinda tedious to 100% though
>cool indie is getting traction
>Gankerschizos immediately lose their shit and latch onto it and start posting their melty every single thread
Grim.
its literally fricking sad
any fricking game or series i like theres at least one insane schizo that invades it to shit it up
didn't ask shill
Wasting your time posting in a thread for a game you hate is more pathetic than shilling. Go do something more productive with your time. Like drinking bleach
Nah, I will keep posting.
You can almost guarantee with 100% certainty that if any game gets even a smidge of positive attention online it will somehow always result in some raging narcissistic bpd borderline schizophrenic autisimo spergout freak latching spawning like from thin air to latch onto it and shit up every thread.
i mean the rest of the internet isnt even fricking bad. Im only talking about it here cause Ganker has some autists who loves 3D platformers but you have other no life schizos that want the game to fail for whatever reason so they found a single dev out of a 20-30 something team and started accusing this smaller dev of being a diapergay to invalidate these threads
its just not fair. Its the same thing with talking about a hat in time. Id talk about that game but too many p*dos shit up those threads. Any other 3D indie platformer looks like shit
its sad. This board is unusable
Ganker is the worst media board by far.
Try reddit, it's more up your speed.
>abloo abloo
I know that feel. demon turf is one of my favorite platformers from recent years, but literally every thread is just pedos sharing ecchi porn of the main character
>its sad. This board is unusable
I mean why do you think there are half a dozen Ganker offshoots? Theyve given up on this one.
Ganker for platformers when
I don't think there's enough of them to justify it.
We just need a /vindie/ or /vpc/.
>all the games I love have too small of an audience for any Ganker offshoot board to be justified and the threads on Ganker about those games are all putrid garbage
Oh I hate this.
Not buying your game. Frick off and die in a diaper hamper.
>I DON'T LIKE GAME
Okay? The thread isn't for you then.
It is litteraly for me to shit ont it.
Okay anon, tell us whats bad about the game.
Discussion on Ganker has been dead since the 2011, nowadays it's just thirdies, zoomies and twittergays. I've watched the game for a while myself it seems like it's had a massive amount of work put in to it and been reworked.
The demo is huge. What's behind the secret door? Is it a challenge level or something?
i got in there yesterday
it brings you to the tower you cant enter. You climb i decently challenging climb and at the top you get a constume
Is the demo going to be part of the full game or is it a section created just for the demo?
>The Big Catch: Tacklebox is a standalone chapter and prologue to The Big Catch. Play as Tackle (Caster's rival and co-worker) during his final days of training before being hired by Chef Leurre. Test your platforming prowess, surf the sands, and get your feet wet catching some fish.
Just for the demo.
>shitty platforming that doesn't even allow you to jump between two walls without complications
>shit level design that punishes you for not making pixel perfect movements
>mostly useless advanced movement
>people say it's good
This must be one of those "troony difficulty" games where nobody actually likes playing it but say they do because they're afraid of looking stupid or something, I've been at this for four hours and I have not enjoyed a second of it.
>only complaints is that its too hard
there isnt a single frame perfect part of that game. You are literally so fricking bad that you have to shit up a thread because you are bad at a game
It explains why Ganker seethes about difficult games like souls but praises piss easy games. You're a fricking loser
That was my first post in the entire thread, but go ahead and gloat about how you won the buggy demo that came two years after that Kickstarter you wasted money on.
troony homosexual.
>complains about being bad at the game
>call you out
>troony troony troony
Kek its a typical Ganker post right there
Call me out for what? Not wanting to learn the 2deep4u mechanics of a demo that's being updated every single day because the devs know it's fricking terrible? You will take literally any opportunity to prove yourself on such a meaningless, trivial task for a game that's not even "hard" in a fun way.
The reason why people like easy platformers is because platformers are a simple genre by default, the only way to make them difficult is if you were a moron and made it control like shit.
You are the people you associate with, troony.
>2deep4u mechanics
theres a fricking spin jump and a fricking crouch jump and a ground pound jump. The fact that this is too fricking deep for you and that you are this bad at the game means you are literally too stupid for simple mechanics
you are terrible at the game anon. All your issues is because you cant understand 3 movement options. Fricking mario 64 has more does that make that game deep too? Pathetic
>Gankertards when the 3d platformer has basic Mario 64 from 1996 influence in the controls
THIS. IS. TOO. HARD.
NEEDLESSLY COMPLEX MECHANICS BLOAT GARBAGE BUY AN AD homosexual
>a spin jump
which I never used
>a crouch jump
which I never used
>a ground pound jump
which I only needed once
versus the absurdly sized buildings and a bunch of ten foot rods to swing on, but your only bet is to swing on the wall because the other rod is high up and you need to wallrun, walljump and then wallrun again into that to swing on the wall, jump again, and the next rod is at an angle. Want to guess how you get to it? Well, too bad, you're going to fail on the first try because the physics of this game are extremely vague and you're going to trek all the way back over there again, and again, and again, and again because there's no safety net and the level designer was a fricking moron like you who can only assume things instead of actually understanding people.
>a spin jump
>which I never used
>a crouch jump
>which I never used
>a ground pound jump
which I only needed once
>WHYYY IS THIS GAME SOOO HARD
Are you fricking stupid? You need all these to go through the game. Its like never using a triple jump or side flip in mario
Holy shit this explains a lot. You are genuinely so fricking stupid. Its like complaining that souls games are too hard and never using your roll or any mecahnic of the game
This is why yellow paint exists in games. Because of morons like you
Maybe I do need them, but why? The game does allow me to simply get out of the tutorial by simply wallrunning, which again would prove that anything I was missing is entirely the developer's fault. And again, spinjumping has nothing to do with the lack of safety nets, let alone swinging on hooks.
Also quit samegayging you pathetic homosexual, at least wait for a (You) before you start seething behind a smug facade.
>Maybe I do need them, but why?
Why do I need to roll in elden ring if i beat the tutorial boss spamming R1? wtf? why does it want me to roll and parry?
See how stupid you sound?
>Which again would prove that anything I was missing is entirely the developer's fault
the signs in the tutorial LITERALLY tell you these mechanics
you are so fricking moronic you dont know how to fricking read.
Imagine embarrassing yourself this hard in this thread that you refuse to read and use a single game mechanic
You're the moron, the tutorial literally is supposed to teach you the game and how it works, the fact that what's supposedly 80% of how you're supposed to play it right is on signs instead of having any practice for it shows how terribly designed the game is.
And here's a subtle example of that. You'd think that the pole being so close to the window means that you can just jump up there and the other pole was an alternate route leading to a collectible, but it's not. The ledge could have been extruded slightly to tell the player not to waste their time on it, but the Twitter tourist posting DBZ/One Piece reddit shit won't admit that.
the entire tutorial area is full of jungle gym shit for you to practice on dumbass
Yes, I've walked on the tightropes and popped balloons with the urchin, yet I still didn't know what the fricking spinjump was for, thanks for proving my point moron.
>yet I still didn't know what the fricking spinjump was for
For jumping higher. wdym
it's for falling slower, that's why they teach you it next to the waterfall where you can fall down into an area below.
people like you who are unwilling and unable to experiment are why games these days hold your hand like you're a fricking toddler.
go play something else you lowest common denominator, leave the ludo kino to us
Have you tried using your brain?
>nonargument
Actually good games have tutorials explain it to you right from the get go, there's no reason to confine it to signs which are purely optional to read. I have read them, yet never put them into practice because they didn't have any practical use thus far. It's not my fault the game can't communicate anything well.
>dude just slowly figure out the controls for an open demo that was only put out for free playtesting
The absolute state of nostalgiahomosexuals...
You sound like a moron. What games do you like?
Good ones, unlike this.
>right in front of the context
All four of them were on a wall you fricking idiot what do you mean "right in front of the context"
>Good ones, unlike this
Name em, sis. I play everything.
>he can't deduce what moves do within a few tries
>moves that the game explicitly tells you how to perform right in front of the context where they'll be needed
genuinely low iq
>Actually good games have tutorials explain it to you right from the get go
Thats exactly what they did and yet you walked past every sign like a moron
>NOOOO BUT THEY SHOULD TEACH ME DI
Each sign is 2 sentences. It takes like less than a minute to read all of them. Are you really that stupid?
>NOOOOOOOOOO I WANT EVERYTHING HANDED TO ME
Then play a game with yellow paint. Seems like you need it because gamers like you are fricking moronic
>yet never put them into practice because they didn't have any practical use thus far. It's not my fault the game can't communicate anything well
>WTF WHY IS THIS GAME SO HARD
You said you didnt use anything except one move a single time and yet you literally said when entering this thread that the game requires frame perfect inputs
You complain the game is too hard then say WHY DO I NEED TO USE ANY MECHANIC? I FOUND NO USE?
You are genuinely one of the dumbest people ive fought with and theres a lot of morons i fought with for over a decade on here
you must be either a third worlder or just really that stupid. I pray that you get a brain anon
>over a decade
>reddit spacing posts
>twitter tranime interests and not a single numbered filename in the reaction images he's used since he began posting
That tells me everything about how honest you were in this argument. Goodbye newhomosexual.
>Gets BTFO'D and laughed at all thread
>cries, insults and runs away
kek get destroyed loser
>because they didn't have any practical use thus far.
>except the places I couldn't get past because the game is too hard
You can't be real.
>i mentioned how he hasn't posted a single numbered filename in his reaction images
>now he's trying to bait again with a string of numbers that aren't even long enough to be a real Ganker filename
Only a third worlder would do this btw.
>so paranoid he's conflating people replying to him
>desperately trying to redirect the conversation from how bad he is at video games and why no one should listen to his opinion about their development
I don't even know what post you're talking about.
I just rename saved pics I get from outside Ganker to random strings of numbers, so homosexuals can't ignore posts to point it out when they recognize a filename from somewhere they don't like.
Normally people aren't so desperate to deflect that they reach even further to call out the fact that the numbers aren't Ganker accurate as if anyone fricking cares.
So you're correct, the filenames aren't actual Ganker names.
I'm still not the other anon you were talking with and you're still shit at video games.
the doomposters got BTFO'D so hard its kinda embarrassing. They literally cannot read
anytime Ganker jokes about yellow paint in games ill remember this thread
>You're the moron, the tutorial literally is supposed to teach you the game and how it works
>refuses to read the tutorial
>WTFFFF I GOT BTFO'D UHHHH.....THE GAME WAS SUPPOSED TO TEACH ME ANOTHER....WAY WTF
Imagine getting so BTFO'D in this thread that you are now making excuses on how the game shouldve teached you how to play because you were too much of a stupid 3rd worlder that you didnt want to read a fricking sign
A FRICKING SIGN. YOU ARE TOO STUPID TO READ A SIGN AND NOW YOU ARE CRYING THAT THE GAME HAD TO MAKE YOU READ IT
>You'd think that the pole being so close to the window means that you can just jump up there
You can, that anon just did it another way.
>and the other pole was an alternate route leading to a collectible, but it's not.
I don't remember what was on that ledge, probably a few coins since that roof goes around the building.
>You'd think that the pole being so close to the window means that you can just jump up there and the other pole was an alternate route leading to a collectible, but it's not.
Except that it is. Not only you can get to the window faster from the pole, you can find collectibles at the vine path. You're just making shit up.
you're genuinely moronic if you were at any point confused by the level design
>because there's no safety net
I could really go for a Sands of Time rewind feature, even if it's something I have to collect in the map to refill like you do with health. A couple parts of the demo were rather tedious to get the right momentum/angle on.
I think the rope checkpoints are enough, it really forces you to learn the movement mechanics. Part of the issue is things need to be thoroughly tested to see what's the most obtuse for appropriate checkpoint placement, and there's no telemetry so hopefully the devs monitor gameplay footage from the demo and see where people get fricked the most.
If I could reset to a rope checkpoint that'd be enough for me, but instead if I frick up horribly, it's still a minute of platforming using the shortcuts to get back to where I was.
[robot voice] DIAP FILLING INITIATED
Is this an agdg game? I swear I've seen this before
the team's previous game Yo Noid 2 was ran at AGDQ last year
I've been posting it since it was announced, thats probably why. Their previous game is Yo Noid 2 which was popular here. (the game with the miku rave boss)
AHH that's probably why
Nah I remember the fishing rod specifically
I immediately thought this looks inspired by ape escape
the fish chasing sections are definitely inspired by ape escape and spyro
This shilling really is worse than goblinism.
Imagine seething so hard that people like a game KEEEEKYPOOOOO
This reminds me of that schizo who tried to launch a similar smear campaign against the Pizza Tower's dev by associating him with the troon that wanted to take down Kiwifarms. Of course there was no proof of this accusation but a concerning amount of Anons believed him anyway.
The thing is, schizos will always try to throw accusations against indie devs because they have an irrational hateboner against anything that isn't an AAA game so you should never believe what they're saying unless there's concrete evidence.
a lot of people on this website find flaming and trolling genuinely entertaining. they like being constantly negative and stirring up shit because it gives them a feeling of power that they don't get anywhere else in their sad miserable lives
Man this level design is cool.
looks like rayman 2
It's mostly having a ennvironment artist who understands how to properly utilize vertex colours like the good ol' days, instead of lightmapped garbage.
these textures are doing things to me. they make me wanna get into gamedev
>The guy who said the game is too hard, has frame perfect jumps and is too deep despite having mario move controls fricking left the thread
Imagine getting BTFO'D so hard after obsessively crying about trannies in the process
wew guess theres special gold fish
I assume they're worth more, but because there's only one real goal in the demo they have about the same value as everything else.
I think the last fish you get is always the gold one
>The doomposters are literally so moronic they refuse to use a single mechanic in the game
Jesus frick doomposters actually embarrassing themselves this thread
>basic b***h gameplay 3D platformers did better 30 years ago
>diapergays: I'M SÓOOOOOOOYING OUT
Embarrassing
we went from doomhomosexuals saying the game is too hard and deep to saying that its just basic b***h mechanics
fricking embarrassing. Doomhomosexualrs really got destroyed
Nice. Movement looks slick once you learn to master it.
you should start your wallruns closer to the wall. you stay on the wall longer that way.
I always jump while already touching the wall
Interesting, thanks for the tip.
bad design.
if I was programming this I'd make the wall run arc similar so even if you approach it late it compensates.
This looks fun. Why do I have to deal with surfing sand like a boring b***h instead of that?
Most of the game is that, surfing is for the overworld.
not really. it takes like 30 seconds to get to a new level
fun fact, if you hit the sand worm right when its stamina recovers you get a golden boost from it
What does the golden boost do?
>not really. it takes like 30 seconds to get to a new level
Yeah, that's what I'm saying, You spend very little time surfing. Its like the overworld in their last game.
Did you b***h about having to ride Plessie in Bowser's Fury as well?
Looks like Rayman 2 Revolutions on the PS2 mixed with prince of persia. I hope the fish mechanics will be like ape escape and it's getting a multiplatform console release.
Going to be honest this doesn't look very stylish or impressive. Where's the expression? It looks like a Sands of Time level but with harder execution.
>Where's the expression?
What does this even mean?
>Ganker doomfsg makes up random shit like "LE EXPRESSION" just to shit on a game he doesn't like
When are we gonna nuke this board?
If you sat 10 different players down they would all have different routes through the course using different techniques. In a linear platformer like Prince of Persia or even Crash Bandicoot there will be no opportunity for expression or creativity thus different players' gameplay will look very similar.
A good 3D platformer is like jazz, it's not about doing exactly what the level designer precisely expects at all times.
It comes from fighting games, how even when the players' names are hidden, a skilled player can tell who is playing just by the way they handle their character and what quirks and strategies are used.
there are many ways to complete the platforming challenges in big catch, you are making up a bunch of garbage pseud talk for a game you haven't touched.
By all means show me the same segment (
) and how you played it differently.
not loading up the game. but instead of jumping off those poles and back over to the wall, you can swing off the right pole into a wallrun and get onto that ledge. but that is a tiny section so there isn't much to change.
Here's me skipping like 10 minutes of a level in 2 seconds.
I got that coin the proper way by wall-running along the gaps in the windows.
I fell off multiple times because the camera changed on me and from that angle it no longer registered that I was holding wall run in the right direction.
I thought the wall run just became too weak on those slopes I wasn't even sure what was causing it.
I should have just cheated. frick this games annoying.
Skipping? I thought that was the intended way
That's circumventing an entire platforming section and checkpoint.
it's all 'intended', but i'm pretty sure that's the correct way to get that coin. the other part is a genuine skip.
It just means being able to complete challenges and obstacles not as they were intended. In that clip mario is supposed to ride a boat but the player figured out how to beat the level without it. Hat in Time is a great game for this because Hat Kid is floaty and can run up walls temperarely, letting you cheese lots of sections if you just chance it
Somebody post the clip of that one guy literally fricking flying through the garden palace and just skipping tons of the expected platforming with MOMENTUM
holy fricking shit
i like this but i wish the execution barrier was a little lower
this requires like three perfect inputs
Nintenbro moment
The demo almost feels like a whole game in and of itself, as much as Yo Noid was anyways.
You guys have to understand zoomers can't play games without at the minimum:
>A giant paragraph of text telling them what to do at all times
>full screen pop ups that they have to click OK on to proceed through
>arrows/witcher sense pointing to the next objective
Anything less than this and the game may as well be impossible.
i'm not gonna fund future diaper gay game, i just won't....
ughh i know... but i just won't okay!
AHAHAHAHAHAHHA
>fund
the kickstarter was two years ago homosexual
welp had it wishlisted but not anymore, not supporting shit like that
I wonder how allah feels about this
allah isnt real
Allah israel, though.
Allah israel big time.
N
I
G
G
L
U
I actually think it would be better for the devs to come out with this diaper fetish thing already, as it only is going to hit them right back in some sort of drama when they least expect it if they decide to keep it secret ( streisand effect )
Took me 12 and a half hours to 100% the "demo".
Game's excellent.
nice been playing for ~2 hours almost and I'm not done yet
what a great demo
I try to avoid demos, if the game is too good I'll just be craving for more
The demo is basically a seperate game and its pretty long.
welp we have confirmed that troony spammers are actual casuals who get filtered by basic platformer combat.
Ok troony diaper player
platformer gameplay*. though i'm sure he was filtered by the combat too.
>Getting filtered by a demo
>Too moronic to read the instructions
Just when I thought nu Ganker couldn't get any more casual
a big portion of the people who seethe at games on here do it cause they are terrible at games
or they can't afford them. Both are just sour grapes syndrome at its finest.
all games are free moron.
Several cakes have been introduced to the habitat. We will watch the subjects and see which ones they eat.
[Two Weeks Later]
The animals have not eaten the cakes, and have instead made forts around them, lobbing rocks from them at other forts. They are also still starving.
unoriginal garbage. when will millenials stop stealing concepts of the games from their youth and make something original? Also the name "the big catch" is so generic and gay that I thought the real name was "tacklebox" which honestly sounds more interesting, but no, thats the name of the """"prologue""" homosexual devs are releasing on steam nowadays to dodge negative reviews. have a nice day buy an ad sneed.
Can you tell the class one completely original idea that has never been done, that people could do?
Testicle Simulator
I'd say virt-a-mate but I'd feel bad if I lied to you about how bad the testicle collision and simulation actually is in it
Ok. A game where you are locked to the coastline and you need to follow it for some inexplicable story reason. you are an octopus-man thing and can change shape, you can surf along the coastline for speed and you can perform tricks for height and a boost and then if you catch a big enough wave you can glide back down to reach nearby islands or high cliffs easier than if you just swam or walked. there is a corrupted fog that forces you to keep moving forward and upgrades and levels are obtained by achieving certain conditions like max height or speed achieved, number of "prey" captured, enemy types defeated, and by collecting hidden inkpods or someshit idk what do octopussies love to eat? upgrades give you new forms that allow for more unique movement options. forms can be changed instantaneously and most abilities have no cooldowns, so you could for example change to a form that increases downward momentum, then before you hit the water change to a form that improves surfing. game can have some procedurally generated islands and rocks you can land on, as well as sky islands that reward you with lore dumps if you managed to spot them and then reach them before the fog catches up. there can be changing weather that affect windspeed and wave height and aggressiveness, messing with player movement.
game can be a few hours long and the goal can just be pure survival of outrunning the fog. you have 3 lives and outrunning the fog on your first ever attempt is nearly impossible without optimal upgrade collection. eventually the game has an ending and an unlockable endless mode that resets the game with all obtained upgrades but adds more procedurally generated content that affects the entire coastline you are following instead of just islands or caves, jank included, also the fog doesnt push you forward you can just chill and be an octopus.
There you go. An original idea that isnt just Mongob64, Memetroid, or DOOM for the 9000000th time with a shitty reskin.
>there is a corrupted fog that forces you to keep moving forward and upgrades and levels are obtained by achieving certain conditions like max height or speed achieved, number of "prey" captured, enemy types defeated, and by collecting hidden inkpods or someshit idk what do octopussies love to eat? upgrades give you new forms that allow for more unique movement options
you just described the eternal cylinder
>turning this into a zoomoid vs soillenial epic debate
gay, also the game is a fairly original blend of elements even if the individual pieces parts are from other places.
moron, there's no old school platformer that plays anything like this
You're right, because the old school platformers played better and weren't pre-ordered before the game even started development.
>played better
Lol
>pre-ordered
You can't even buy the game gay
There was a Kickstarter for it moron
The funny thing is I was wrong, that was a Ganker filename circa 2018. Glad to know that me not liking a game's direction reduced you into a blubbering mess of deceitful samegayging, hope it was worth paying Mr. TRANS RIGHTS WOOO.
hey idiot thanks for bumping the thread, im certain you put the demo in several more people's hands today. normally this would have dropped straight to page 10 because its not porn or a twitter screencap.
And several more people will know it sucks, meanwhile your missing thirty dollars will forever haunt you.
>And several more people will know it sucks
Doesn't seem like things are turning out the way.
30 dollars ain't shit. I wipe my ass with 30 dollars
>missing twenty three dollars
ftfy
Last webm for now. Thanks for the thread.
2024 is shaping up to be another good year for video games.
I mentioned this in a previous thread but this song really reminds me of the spirit tracks theme, especially when its flutes kick in around 50 seconds in
Spirits tracks ost is based as frick so that's a great thing
I thought I was crazy but yeah it really does sound like they took inspiration from spirit tracks ost
Will this be the first good game ever made in Canada?
It's another "indie devs trying to mimic something from their childhood" game.
It's all so fricking tiresome.
I beat it and 100%'ed it. It's pretty good. Getting the last few coins was a chore and without the detector would've been even more awful. I was missing 1 and it was a mob at the top of the garden tower, it was tiresome to get (all my shortcuts had disappeared so i had to run the whole thing again). Climbing the rope tower was a fun end and felt mystical. I don't like the other dudes design as much but i'm in on the real game, they could've charged for this one really. The visuals are really good
ok diapergay, go back to eating shit
the fact that you've spent hours seething at this thread is absolutely hilarious
>seething
I just find it disgusting and hilarious
i feel like you have a scat/diaper fetish with how you are obsessed with one worker with a hidden fetish
its okay. We know that you found out about it through searching it yourself
Listen here pal, if you want to suggest good scrimblos that aren't made by weirdos I am all ears. But right now options are limited so I will take what I can get.
>3d platformer that actually demands precision and isn't just run around and touchy the jiggies
>people can't fricking handle it
You love to see it
>Theres two threads of The Big Catch up rn both with a hundred posts in them
yup yup The Big Catch is officially a Gankercore game
this thread is unironically the "quit having fun!" meme.
>hey guys did you know the artist is a diapergay
>guys the artist drew diaper art
>GUYS PLEASE PAY ATTENTION TO SOMETHING YOU WOULDN'T HAVE KNOWN WITHOUT ME LOOKING IT UP AND COMPARING LINEWORK
>seperate the art from the artist!!
>just ignore that the creator is a pedophile diapergay
>pedophile
made up
>diapergay
who cares
you can assume that anyone who purchases this game is also a diapergay furry
You just know he's in this thread shilling his nostalgia-bait game and running damage control.
If you actually practiced what you preached you wouldn't be playing 99% of the shit that you have, or using any of the day to day products you use.
>pedophile
That I don't have a problem with.
>diapergay
This one however...
That's always how it is with dicky guys, it's like "ah yeah I'll frick this baby but if you do anything WEIRD I'll fill my own diap"
I bet they wince when handed a bus ticket
buncha gay guys
>fricking children, yeah! That's awsome!!
>EEEWW!!!! DIAPERS??!?!
Your are an actual fricking gorilla Black person. Get a rope and do the world a favor.
no one will buy a game made by a diaper furgay, diapergay. stop trying to hide the truth
How the frick did this game recieved a resident schizo after a week the demo was released? The game isnt even fricking out yet in a year or maybe two
How does Ganker somehow get this bad every single day?
Someone who really wanted Ganker to talk about diapers
Its just the old schizos looking for something new to latch on to.
I see diaper furgay, I make fun of diaper furgay. Simple as.
sounds like you need a change
get on the bench b***h-ass homie
Its cool. I kind of wish the fishing rod could be used to hook and pull you towards any wall or object like spiderman but the game is well designed. Its just not as free form as something like hat in time
>me, wanting to go on Ganker, thinking I'll discuss a game I'm excited for
>doomgay enters thread to shit on a game that everyone else is enjoying
>anon brings up devs unrelated degen fetish
>Literally can't just enjoy the game now without some rando niggie calling you a diaper gay, even though you didn't even know the dev was into that shit because why the frick would I?
>didn't even know the dev was into that shit
Now you know, and if you're normal you'll spread this information and stop supporting this game
We also need to set up a website to track anyone who even streamed it
The irony of your post is completely lost on these types of people.
that's not what irony means
now you know how it feels to be a Ren & Stimpy fan.
I used a mickey mouse reaction image. I'm a Classic Disney gay. I already know how it feels.
>because why the frick would I?
Literally every time you see something like this where it's an anon spamming "GUYS LOOK AT THE DEV'S FETISH ALT ACCOUNT" just remember that literally the only way they could have known this is if they were actively looking at the fetish alt to recognize the artstyles.
It's literally just crabs in a bucket mad that one of their ilk is maintaining a healthy separation between his fetishistic interests and creative work.
imagine coping this hard just because you're upset that the dev was outed the dev as a diapergay
Nobody has provided anything to prove that though
>literally nothing linking the dev to the diapergay beyond the artstyle
>no shared links, no shared email, nothing
>literally just artstyle
The only feasible way for someone to connect the two is artstyle. The only feasible way someone could link the two artstyles with no direct connection is if they were already looking at both accounts.
You're a diapergay and you're mad at the possibility that one of your kind knows how to keep things under wraps instead of acting like pamperchu.
Who even care if the dev wants to shit in diapers while fricking. Its no secret that most artists are degenerates, especially ones knee deep in the industry
>defending a diapergay
ok diapergay
anon any indie dev you see could be into weird fetish shit, unless you can tell from their actual games that they're into the weird fetishes who gives a frick.
Hell I remember a bunch of people liking that Tribal Hunter game despite it literally being a WG fetish title because it had solid gameplay.
I don't really see any other way anon could have found this info. You would have to be into this shit deeply to this shit too autisticly recognize a fetish artists through what brush they use in there art program.
This is why I don't want to ever know the people who make the shit I like. While I do agree that people always pit a part of themselves in art, it's usually mor healthy and normal to just separate the works as there own thing.
anon you have no idea how autistic the "anti woke/anti pedo/furry" guys are, they will SCOUR the internet looking up hundreds of pages of porn to link someone to something they apparently hate. kiwifarms/the sharty is full of actual 15 year olds who probably goon to futa porn all day and spend all their time hunting down people with weird fetishes or autism.
Nobody has found anything though, this is just shitposting rumors
It's ironic too, because there no better then the people they hate. These culture war/terminally online freaks ruin anything and everything they touch. They b***h about "ERRMM, WHY ARE THINGS SO POLITICAL???" and then proceed to b***h about "le evil racist white man nazis" and "le evil homosexual gay troony Black folk". Seriously at this point, we really just need to make some /vpol/ board so the thousands of morons can go and live there life in eternal misery.
Besides, all these self richouse kykes usually get exposed for being degens anyway. It's like these homosexuals are trying to mask themselves as best as they can.
Doesn't really matter how the connection was made. The genie is out of the bottle. Could have been as innocuous as a fan of the game noticing the similarity and posting it with pride and someone else seeing that post, wherever it was, and in disgust spreading the information wherever he could.
too bad people who like the game don't give a shit and most won't even know about your irrelevant Ganker griping.
Yes, and? We're on Ganker if you forgot.
noone here cares either.
It will probably permanently stick to the game's reputation, much like any indie game dev that ever retweeted anything remotely left wing gets 50 offtopic shitposts per thread crying about idpol.
It's like a lingering stink, if you will.
>It will probably permanently stick to the game's reputation
only if someone like you spends all their time posting about it, like Barry and FFXV.
doesn’t matter, it’s a 3d platformer, they all have that association on them. look at any spyro crash or pseud-oregalia thread
>they all have that association on them
that's not true. I've never seen such posts about Mirror's Edge, Bionic Commando 2009, Clustertruck, Jet Set Radio, Tony Hawk, Jak & D- oh I guess people crying about TLOU and daj00z counts.
I've never seen a sane straight person that likes bionic commando 2009
Can't keep sane when you play a game that's crazy good.
It's a crappy xbox kid game and the only time I see it mentioned is from one schizo screeching in umihara kawase threads. In fact, thats probably you.
>unprompted accusing an anon as being some anti-unrelatedgame shitposter
why is Ganker like this now? I listed several games, am I also the Anti-Dying Light-schizo because I recommend Mirror's Edge? Do I become the Anti-BlahBlah-kun because I speak two fond lines about YaddaYadda?
Because 99% of the time it's right.
Seriously, every stupid fricking game on Ganker has at least one guy these days dedicated to RUINING any and all discussion about it. It's blatantly inorganic shitposting and it's an absolute fricking nightmare because you have to have a mental catalogue of people's posting styles for a CHANCE at a half-decent discussion these days, lest you waste three fricking hours of your life getting into an online argument with some dumb frick who doesn't actually care about the topic being discussed.
I don't know this sounds like a you problem bringing up an obscure SNES game just because someone mentioned a manly 3D platformer
just wait until twitter finds out about this lmao
>twitter, the most SJW site on the internet, filled to the brim with furries
yep they will really tear it apart. go ahead.
Maybe for one person, but the minute
was posted all anyone had to do was search CrackaJackin and connect the dots.
I played this game and you're lying.
there's no dots, the art style is kinda similar and that's all anyone has to go on, and even then. NOONE GIVES A SHIT SINCE IT'S NOT IN THE GAME.
>I played this game and you're lying
that's literally how i got there, just don't jump off the wall and you'll auto-grab the ledge
nta, but you're lying.
honestly, the best thing about this schizo blasting the dev’s twitter is seeing how strict and opinionated his takes on games are. now i know the team won’t balk under the pressure to babify their game for filthy casuals
>NOOOO STOP DISCUSSING VIDEOGAMES THAT'S SHILLING BUY AN AD BUY AN AD
why is Ganker like this
Kek. I knew something was off about this artstyle. It just screams "I have some kind of degenerate fetish related to children". Why can't devs be sincere with their furhomosexualry like Toby Fox?
>Why can't devs be sincere with their furhomosexualry like Toby Fox?
What does this mean? Toby Fox is a normal dude as far as I know, the worst you can accuse him is that he's a yurigay.
>It just screams "I have some kind of degenerate fetish related to children".
It absolutely doesn't and you have literally nothing to substantiate this claim beyond impotent Shazamgay seething.
Except for, you know, the diaper fetish...
Please explain what about the artstyle itself is fetishistic.
I've seen people make inflation art using sprites from Paper Mario 64, does that make PM64's artstyle fetishistic?
There. Is. No. Diaper. Fetish. Content. In. The. Big. Catch.
You are trying to lump this entirely different game with this other entirely different game.
Does someone need a diapey change?
Why do you keep assuming everyone who's disagreeing eith you is some diaper fur gay? I've said this already in the thread, I didn't know about this other fricking fetish game bro.
OK, so when it's something you like, we can separate the art form the artist, but when it's something you don't like, it's all the sudden related to this other thing the guy made. You know man, what if this dev "if it's even the same diaper guy" wanted to make a innocent game? You know, guys who make entertainment for all ages probably sometime thinks about breasts. Does this mean that everything isn't as innocent?
There's nothing to separate when it comes to Tribal Hunter. The dev openly works with other fat kink artists and promotes their work.
Don't be surprised when almost every reply and quote retweet under @FiletGroup advertising the game is making fun of them for being diapergays
Just. Wait.
People didn’t even do that for the literal furry weight gain game tribal hunter.
Because that game was blatant and unapologetic
This game pretends to be innocent
So wait you wouldn’t have a problem with this game if it actually had diaper stuff in it?
A kid can play this game and get groomed into becoming a diapergay when he inevitably joins the community discord
if it was unapologetic about it, that wouldn't happen
>A kid can play this game and get groomed into becoming a diapergay when he inevitably joins the community discord
Why would that happen when, assuming the dev is ACTUALLY the diapergay, he very clearly deliberately avoids any and all direct connection between the accounts?
This isn't some shit where he's just barely keeping it secret, this is a direct and professional separation if it's actually him. There is literally no link beyond the artstyles, even between the porn account and the diapergay account.
a kid is baited into playing a seemingly innocent game
he joins the discord to discuss this game
his DMs are now flooded with diaper scat porn by the mods and devs in the server
and why would that happen when the dev has been distinctly separating all of his NSFW interests for years, long before he started work on his game
he'll become pretty open about it as it becomes common knowledge in the coming months as the game nears release. he's already been exposed and it just needs to be more time to get out there
that's when the game and his community will become retroactively flooded with this shit, in a tongue-in-cheek and subtle way to make it seem innocent while he's actually grooming kids because hes a pedophile diapergay
>making up an entire hypothetical scenario about a dude who (again, assuming its even actually the same guy) has spent like a decade keeping his fetish accounts and scw accounts completely separate suddenly deciding he wants to ditch it all and unite them so he can tank his career and publicly groom minors
I think you need mental help.
it's the perfect plan
>taking a career built up across three different accounts with distinct separation to ensure nobody disgusted by the content from one account is linked to or directly exposed to the content from another
>perfect plan
I kind of wonder if it's not either a rival dev or a failed dev asshurt that they made a better game
It's more likely just shartygays obsessing over ruining discussion of a game again.
Lmao if a kid is really using discord at such young age that is entirely on their parents
>This game pretends to be innocent
Do you morons just think that you're not allowed to make anything other than porn ever if you have fetishes?
Pretty much this
Lead animator of Nightmare Cops draws furry scat and nobody gives a frick because he's completely unapologetic about it instead of trying to hide it
it's a barebones demo you moron
Ever notice how whenever ever there's a game competing with Nintendoslop Ganker goes absolutely insane?
>Ganker: All these new AAA games are slop!!! There's no more soul in vidya...
>new games coming out that has there beloved "soul"
>Ganker: SHILL SHIILL SHILL SHILL SHILL SHILL SHILL SHILL SHILL SHILL SHILL SHILL-
>new AAA game comes out
>Ganker: why can't they make games like they used toooo....
most people don't consider furry diaper fart porn in their platformer "soul", just you
No I don't moron. There is no gross diaper shit in the game. Your going off this other random fetish game that hadn't been related to the big catch until now; which by the way, nobody have given much proof besides the art styles.
If your gonna be autsitc, why don't you go and do more investigating, besides "THE BRUSH TOOL THO!"
Got lost in the big ass open zoe that doesn't have a map. Came back to talk to that weird tall NPC but I dont know if there's something else I have to do or this is all the demo has to offer.
The game doesn't convince me that much tho, it has some nice mechanics like wall running that relies on your momentum but besides that there's no much to look at, it doesn't even have the charm that most 3D platformers do
the goal is to catch fish around the map, kind of like in ape escape, then bring the fish back to her and she gives you the coin things. under one of the big rocky mounds in the south west theres a cave and a door locked behind a certain number of coins. idk what's in there, i'm still collecting coins. but yeah there is a goal it seems.
I mean I kinda get that you have to catch le fishes, and I did get at least three and then came back to talk to the npc but nothing really happened besides getting those coins/currency. I dont know if its a me thing but something should have happened by this point because I really don't feel motivated to keep collecting fishes since I found the platforming to be very mid, but give me a (You) if you discover something else
you and me are not alike then, i'm loving the platforming, it's taking a lot of lateral thinking i wasn't expecting and is harder than i thought itd be
The most fun I've had with the demo was this part where you use those plants to impulse yourself and jump from one section to the other and there are like rotating walls at some point. I just feel very indifferent towards this
maybe you're just in a bad mood
>PLEASE BUY THE DIAPER FURRY GAME!
No
the demo is fricking massive, i wouldn't be angry if i bought the game and this is all it was. going by this i'm curious just how big the actual game will be
I just don't think it's fun replaying the same section over and over (because the last jump at the end of a section is a knowledge check that requires a bit of trial&error but isn't actually difficult in itself).
Manchild game
Yeah, and plenty of artists in japan drawn some fricked up shits before they get legit works.
Disney have their hidden porn library.
What's the big deal here? You're acting like a leftist that shout at someone that said Black person on twitter 10 years ago.
That argument only works on them when it's something they like. These gay's will autisticly defend the things they love, and then immediately turn around ans go "this thing you like is actually made by this kind of person!"
Your only allowed to like what they like. No exceptions or basic human reasoning will work.
I don't care if they draw human porn.
Animal frickers deserve to burn.
Your ok with some depraved gooner drawing e-girl or shota, but the loser who draws the cartoon dragon shitting itself is worse?
>shota
only if she's a woman, pedo-gay combo disgusts me.
and nothing blatantly pre-puberty or I will also boycott.
> who draws the cartoon dragon shitting itself is worse
Obvious they're more disgusting and mentally ill. wanting to frick humans is normal.
being attracted to literal shit and diapers is a level of mental illness far beyond a few crossed wires.
Stop responding to them with an attempt to engage in any genuine fashion. These are literal dedicated shitposters. They don't care about the game, they don't care about discussion, they just want to ruin threads because they hate people having fun.
I just wanted a cool mascot platformer.
What stresses me as a dev is seeing that some moron can make up you having a disgusting fetish with zero evidence, and they can get other morons to bandwagon it
Why is every indie 3d platformer nowadays copying Mario Odyssey's movement mechanics?
TBC doesn't play anything close to Odyssey, what are you talking about?
Odysseys spinjump input is not even responsive.
it's wall jump works and feels a lot better though.
What other cool collectathon platformer style games are there? I also finished Yellow Taxi Goes Vroom
Cavern of Dreams
Corn Kidz 64
Trip's Voyage
Super Kiwi 64
There's also countless high quality SM64 romhacks worth playing https://romhacking.com/gettingstarted
The amount of anons damage controlling on the diaper porn discovery to keep their troony speedrunner game pure is funny.
>to keep their troony speedrunner game pure
This is the Yo Noid 2 devs, moron. If anything this shit is about as anti-speedrunner as you can get without telling them to outright frick off.
>this shit is about as anti-speedrunner as you can get
>he doesn't know about yo noid 2
Yo Noid 2 added a Speedrunner mode in the same update where they patched out 99% of the buggy shit speedrunners used and they b***hed about it for like half a near.
>updating a joke game
You'd think it would have a lot of runners but it doesn't.
People don't like speedrunning yo noid 2 because of how finicky and unreliable the controls are.
they don't like that much variability in results. no one really does.
I'd hoped the Big catch would be better but if anything it's worse.
Did the R1 button let go multiple times at random for you in Tacklebox too? That and the camera suddenly becoming a first person view were the worst parts of the game.
You're fat fingering the controller.
>troonimai avatargay
>troonimai
Stop avatargayging troony
You're scared because it gives him credibility while you samegay and cry about diapers.
>That and the camera suddenly becoming a first person view were the worst parts of the game
I actually figured out what caused that, for me. If you were using a DualShock 4 or DualSense, the game gets fricked up when you brush the touchpad with your thumb.
Well, no wonder why it happened so much when I hooked the launchers. So many fricking games want to emulate the PS1 yet sperg out when someone actually uses a Playstation controller, even the latest PCSX2 builds are autistic about it.
>Did the R1 button let go multiple times at random for you in Tacklebox too? That and the camera suddenly becoming a first person view were the worst parts of the game.
Check your controller, genuinely. That sounds like a hardware issue.
>blaming anything but the game itself
I played DMC3 on the exact same controller and didn't have an issue with it. It's your game that's the problem. Stop dismissing it.
Dude, I played through the entire game on a DualShock 4 and the most issue I had was the camera bugging out when I brushed the touchpad. If your R1 button was fricking up and disconnecting at random, that's a hardware issue.
Hell, I never even saw a first person mode.
No it's not, I only have that issue in that game alone.
I don't know what to tell you then, man. Try a different controller, check your input display, and try turning SteamInput off. Nobody else is having this specific problem besides you, which means it's probably on your end.
>I played DMC3 on the exact same controller
wow dude so hardcore
What's with the feminine sass? DMC3 is the only other game that requires me to use R1 so intensively, you're just being a homosexual because you hate things you like getting criticized.
DMC3 does not require precisely timed inputs, everything is buffered and hitstun is super generous.
post a webm of this issue occurring to you with an input display being recorded to prove that you're not just fatfingering it or having phantom inputs from a broken controller
I swear to God, the only thing worse than that glitch is trying to post a .webm on Ganker. Here.
https://streamable.com/dr4lah
it's ok anon they are coping believe you. my R1 on my dualsense has no issues in any game yet in this I lost purchase on hooks multiple times at important moments for no apparent reason.
It's literally showing you dropping the input.
I think the part with him rapid-tapping is just him showing that R1 is working fine. The important part is him getting kicked off the worm while holding the button, the input doesn't drop there.
No, at the start when he loses the grab the R1 is dropping. It's his controller not register. He needs to clean the cheeto dust out of it.
Oh, shit, yeah, you're right.
Watch the input display again, man. You can see R1 flicker on the input display. It's on your end, though I don't blame you for not noticing since I missed it too on the first watch.
It's not, it's just fricky controls responding to my choice of controller. PCSX2 reacts to it differently and assumes I'm constantly holding down on the left stick, difference being I can fix that with deadzones and this game doesn't offer any rebinds whatsoever.
>It's not, it's just fricky controls responding to my choice of controller.
Dude, it clearly is. The input visibly drops for a frame or two on The Big Catch every time you lose your grip of the sand worm. It's worth arguing that TBC could probably use a bit more of an input buffer for cases like this, but it's definitely on your end.
Every game has their own way of handling inputs, it seems. I know earlier PCSX2 versions didn't give me trouble like the Nightly builds do, so even if it was my controller, other games seem to be far less punishing about it.
Yeah, what's happening there is that either your build of PCSX2 or DMC3 itself has an input buffer long enough to ignore small hiccups from your hardware. TBC:Tacklebox doesn't, so the game is dropping your input after 1 frame of "the button has been let go". This makes TBC more responsive, but also far stricter; people often have similar issues with Melee because that game also has basically no input buffer.
TBC actually has an option to compensate, though; if you turn on the tether/shredder toggle options, you can just tap the button to toggle the input on/off instead of worrying about your R1 button dropping while you hold it.
That DMC3 footage was from the 2018 HD Collection, meaning its entirely on PC. So that's two things that just so happen to ignore it.
Again, larger input buffers are pretty common in a lot of games. I'm not sure why TBC opts to not have one, but it's far more common to have one than not. I don't personally consider that a negative as much as a design choice, but it obviously can lead to some issues with hardware, and slightly faulty hardware isn't an uncommon issue; deadzones exist for a reason, and input buffers are kinda like deadzones for buttons.
Ideally the solution would be to have a manually set input buffer in the options, but I don't know if I've ever seen a game do that.
Well, shit, the issue is clearly happening, but I've got no clue why. Literally never happened to me as I was playing with a DS4. You might want to mention that on the Steam Discussion Forums, if you post the webM with the input display they'll probably look into it and fix it (or at least make sure it isn't in the full game, anyways)
Sorry for being abrasive earlier. Hope it either gets fixed or you figure out why it's happening. Do you have any input wrapper like DS4Windows or SteamInput running?
Thank you, I was recording a DMC3 sample to show evidence before I realized it wasn't recording the input at all, so I couldn't prove anything.
https://streamable.com/iqvld6
You can still see it's not dropping the input whatsoever, but it does de-render the lock on symbol when Vergil goes to the edge of the camera.
there's a first person view?
L3, or pressing down the left stick. It's not binded to R3 for some reason, and you can move around in a fixed camera with it.
The fastest Yo! Noid 2 100% speedrun is just the guy being frustrated at the games mechanics not working well and it's hilarious.
I don't think 100% is a real speedrun category.
of course it is. the devs put that shit there because they expect you to collect it.
Post how many speedrun entries are in the 100% category.
it's a collectathon bro. the whole point of a collectathon is to collect everything.
Yo Noid 2 literally isn't a collectathon, getting all the pizzas in every level is a meme and some of them are literally OoB
are you going to say the same about the big catch? what's your excuse here?
because it's a moronic question. even the any% only has 20 runs. no one runs the game because it's too annoying.
>are you going to say the same about the big catch?
No, because TBC is clearly designed around its collectables and has far more consistent controls as a result. Yo Noid 2 literally didn't even register collecting all the pizzas in a level until after a few updates
the controls are not really improved from yo noid 2 at all.
yo noid 2 is actually less annoying and painful to play.
When you fall, it's mostly a death and you instantly respawn on the last stable platform.
TBC makes you backtrack and climb back up shit you've already done. it loves to waste your time.
why are you avoiding answering the question
also the top runner in 100% is literally the same guy for any%
LOL
I wonder if the schizos bumping this thread realize it would have died 5 hours ago with 20 replies if they had controlled themselves.
Now its going to go to bump limit after sitting on the first few pages all day.
The demo says it doesn't "even come close to reaching the depths of the full game" and if that's true I can't even imagine what this is gunna be like. Either that's bullshit or this is gunna be the best platformer ever made.
The demo looks to be made entirely with assets from one area, while the trailers for the full game show a huge variety of areas.
Personally, I want to know what the frick the plot is gonna be that leads to the giant eyeball moon from the second trailer.
depends what it means by "depth"
if it means annoying bullshit level design with way too much verticality and padding.
Hard to identify, visually similar "levels" spaced out in an overly large desert with no warp points.
Annoying collectable placement that takes you off the path demanding even more backtracking.
then it's gonna suck.
Looking at the first trailer shows much more conventional looking, compact hub-like areas
I don't mind the tacklebox platforming but combining precision platforming with having to reclimb to to areas is dumb. Like what's the point of environmentally diegetic checkpoints like the fishing pole elevators? It's just a needless step in between the challenge and the actual checkpoint. They'd make sense as shortcuts in a more open-ended level but the tacklebox levels are almost completely linear.
>DIAPERS DIAPERS BUT LOOK DIAPERS DIAPERS PLEASE LOOK DIAPERS
NO ONE FRICKING ASKED, YOU LOOKED INTO A DEGENERATE ALT ACCOUNT AND GOT OFFENDED AT DEGENERATE SHIT YOU ARE A moronic homosexual Black person. YOU ARE NO WORSE THAN TWITTERgayS CALLING SHORTSTACK ARTISTS PEDOS. FRICK YOU FRICK YOU FRICK YOU FRICK YOU FRICK YOU
*BETTER
FRICK YOU STILL
I like the challenging platforming, but it seems a little too aimless. Not liking the open world exploration aspect. Just have closed zones and focus on making them as fun as possible. Don't waste time and money making these big empty deserts to pad time out. No one cares.
>Don't waste time and money making these big empty deserts to pad time out. No one cares.
I care. It's fun. It's relaxing. It cuts up the platforming. Same as Wind Waker's ocean.
windwaker Islands are visually distinct from the ocean. it also lets you warp back to islands you've already visited.
you might be moronic, sorry bro 🙁
try a different game
not an argument.
What the frick kind of non-sequitur goofy ass bullshit response is that?
>it also lets you warp back to islands you've already visited.
I think this will be a feature in the final game, which is why you can interact with checkpoints and get a "?" message.
>degenerate fapping to diaper porn has a schizophrenia meltdown and creates his dev drama headcannon where the guy who made generic indie platformer is also this other guy who makes fetish pee pee poo poo game
you'd literally have to be blind to not see they're the same person
And if they are? So what? The diaper shit was clearly not related to TBC until you guys decided it was. They were completely disconnected stuff, even if they were made by the same guy.
How do i reach the furthest platform at the ski jump? I can never get enough speed to reach it
I used the sand guys' head, bonk twice for higher altitude.
How do you mean? Use the speedy sand things on the run up? Theres no sand next to the top of the slide so i cant
pick a path that avoids all the parts that aren't slippery
Ty, will try that
I think i did a slide jump onto the ramp and half way down i did a ground pound to build up speed. I dunno how you reach the end of the measuring thing though, i assume you can do it since a sign implies someone else did.
Well, this was a typical everyday wacky Ganker thread. It was fun though.
>tfw you learn what "crinkly" means
Almost as bad as when I learned about kiddiespace. Still trying the game though. Diapergay = autism and autism = chance at a really good game
From the looks of it, assuming it actually is the same guy as the diapergay account developing the game, he's in that perfect sweetspot of autism to have fricking weird fixations like diaperhomosexualry but still be sensible enough to keep his projects and audiences separate, which is a god-tier sign.
?si=BchTiPoymW3WcEnX
>le quirky chungus spelling that you have to stare at for the whole video
never beating the troony allegations fr fr
i liked it despite typically disliking platformers that dont let me wall jump. that weird sand creatures theme is nice too, reminds me a bit of wind wakers sailing.
This game felt like ass and was just an unsatisfying experience overall so I uninstalled it. If I wanted a frame perfect precise hard platformer with more soul I would've picked up Mega Man or Maximo instead.
>frame perfect precise hard
This game is literally none of those.
some of it can get pretty 'precise', depending on where you're trying to go with what movement. I wouldn't be surprised if there were spots where there was a 1f window to get the precise trajectory/arc you need to get somewhere. There's very little ability to adjust momentum once you're in the air so there's actually a lot less leniency in the release point or the jumping-off point, you have to get it right at that moment since you can't adjust much afterwards.
>I wouldn't be surprised if there were spots where there was a 1f window to get the precise trajectory/arc you need to get somewhere.
Man, I 100%ed the demo. That's just not fricking true, unless you're specifically talking about weird skips; pretty much every mandatory jump in the game is pretty forgiving.
I'm not talking about mandatory stuff, I'm talking about if you're trying to do weird custom shit
The reply chain is specifically in reference to a guy calling this a
>frame perfect precise hard platformer
Which just isn't true unless you're trying to go for style.
The only annoying jump is the one into bone bridges but i think they speed up the rails because it seemed way easier when i tried it later and would over shoot the platform
It was really good. I was very impressed.
When is the game coming out? How representative is the demo going to be compared to the final game? Will it be similarly difficult? How large is the final game? Are the mechanics going to stay the same?
>When is the game coming out?
2025, hopefully. I'd say "expect delays because it's a kickstarter game and they always underestimate scope" but the lead devs have some industry experience so it's probably fine.
>How representative is the demo going to be compared to the final game?
The moveset will probably remain the same, but as far as we know the demo was 100% unique content built using assets from the main game.
>How large is the final game?
No clue, but the trailers show a pretty wide variety of areas so hopefully big.
>Are the mechanics going to stay the same?
It seems like they're pretty committed to the current systems as far as movement and such goes. I do hope they add more fish variations though.
Damn.
I was hoping it was an actual fishing game.
I want a fun finishing game to play but it seems like any fishing game with any effort put into it switches over to being a hyper technical sim at some point during development. Was kinda hoping for something more arcade-ish like the old Sega Bass Fishing DC game.
How come fish don't stay the same colour and instead all turn blue when you turn them in?
I thought they'd be worth different amounts but i assume they're all worth the same in the end
Where else are people talking about this game?
mostly discord
how come sometimes when I do walljumps I can walljump back and forth normally, but sometimes he does diagonal walljumps and he goes past where the wall ends? the inputs are the same.
Walljumps are super heavily dependant on the angle of the wall you're on. If you're referring to when you're jumping back and forth between two walls and wallrunning in between them, it's because you're jumping slightly too early and jumping off the back wall instead of the side walls.
Thankfully, none of the sections in the demo that ask you to do this require you to execute it more than like 3-4 times consecutively, which feels like a good sweetspot.
Is this game going to be big? I feel like the quality is obvious, but what might stop it from being a hit?
5th gen style 3D platformers probably is not a huge niche, based on how big other ones have gotten. So that's a bit limiting.
Unlike Pseudoregalia it doesn't have a hot main character, so you're not getting that crowd.
On Steam the negative reviews seem to mostly be complaining about the difficulty, so that might turn off a lot of people who might otherwise go and recommend it to their friends.
Having said that, the kickstarter appears to have been pretty successful.
Only 758 people have reviewed tacklebox in its first week, and the all-time peak was only 476 playing concurrently. Also 550 or so would have gotten access from before the public release, because they paid for it in the kickstarter. So probably less than 20k people have played it so far, even at the price of free? I don't know how much smaller the % of potential players are once you ask them to pay for it.
Although I guess they functionally have ~4200 sales already from the kickstarter. I guess it depends on whether word of mouth is going to work to boost it up over the next few years via tacklebox, such that there's a large, ready, waiting audience when it eventually comes out
>Also 550 or so would have gotten access from before the public release, because they paid for it in the kickstarter.
There was no private pre-release of the demo. It was originally intended to be backer only, but instead it was public. We got to play at the same time everybody else did.
Also I will be surprised if the game ends up selling poorly, considering it raised a quarter of a million on kickstarter, and has already become pretty popular by word of mouth.
People have been aching for an actually substantial 3D platformer for ages. Indie platformers are fun, but most of them simply don't have the same level of polish this game has
hmm, that makes the steam numbers less impressive then, since it probably includes all the people who already backed it, rather than it being all new people who hadn't heard of it before
476 peak players on steamcharts is pretty good actually, especially for a demo.
I've seen a bunch of successful games that barely scratched 500 all-time peak on that site
for example Pseudoregalia's all-time peak on steamcharts was 640
if this game's nearing pseudoregalia numbers just for a demo, it's going to be hugely popular when the full version comes out
no it's obviously great, for sure.
I'm just saying that it's less impressive because I was imagining they were all fresh players, and the 550 people who paid for access during the kickstarter weren't included in that because they had already had private access. Instead if this is everyone's first access then those numbers probably have a lot of duplication.
are the checkpoints supposed to reset? I went back to a place I had half finished and all the fishing rods were back up and the doors were closed
I don't like that
it's a bug
oh. I hope they fix it. Although now that I've gotten gud at the game it took me like a tenth of the time to re-do everything, so I guess it's not a big deal
they actually fricked it up more rather than fix it. the ziplines were bugged since the game came out, but the doors stayed open like they're supposed to
Man, there are too many male characters. Bail is cool and I thought the game was going to have lots of attractive characters like her, but apparently the chef, the other dude that looks like the mc, the mc, the dude with the glasses... basically all the NPCs are male? What a sausagefest
>diapergay
Stopped there.
>dev coming into thread desperately trying to deflect the diapergay posts
jesus fricking christ i was not expecting something as autistic and degen as this
i wanted a new platformer bros...