>playing low-intelligence character. >GM presents puzzle. >figure out solution before the rest of the table

>playing low-intelligence character
>GM presents puzzle
>figure out solution before the rest of the table
>would make no sense for my dumbass character to work it out before anyone else
How do you roleplay this without being the "lucky moron"?

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  1. 2 years ago
    Anonymous

    Give a hint in character

    • 2 years ago
      Anonymous

      I had the same thought but was hoping to avoid it because it sounds utterly irritating. Might be the best option though. Certainly better than just telling everyone the answer OOC.

  2. 2 years ago
    Anonymous

    I like going for the answer especially if I'm the moron and there's an 18 INT wizard in the party.

  3. 2 years ago
    Anonymous

    Your dumbass raises his hand but nobody pays attention to him because he's full of dumb ideas.

    • 2 years ago
      Anonymous

      You flip the right switch or whatever, and just go "lol I dunno?" if questioned. That or you keep your fricking mouth shut. Depends on how stupid the character is.

      I like this idea, because in my (online) game, I'd probably write that out in the chat, and all the other players would just ignore it because they are ADD morons that do not pay attention to the chat or what other people are doing unless you break into whatever conversation is going on.

  4. 2 years ago
    Anonymous

    Tell the party party members the answer OOC.

  5. 2 years ago
    Anonymous

    POST SHEET
    NOW.

    Nogames homosexual, you didn't come here to ask a question, you came here to START A FIGHT.

  6. 2 years ago
    Anonymous

    You don't. You gloat ooc at your party's "intelligentsia" at shoot the shit with the dm.

    • 2 years ago
      Anonymous

      I have done this many times. It is hilarious. Mostly because my character is off-screen, but also when playing an idiot.

  7. 2 years ago
    Anonymous

    > Playing an idiot
    > Paying attention when the GM presents a puzzle
    You're only hurting yourself.

  8. 2 years ago
    Anonymous

    Don't fricking worry about it, it's a game. Puzzles are for you, the player, to solve. The numbers on your character sheet shouldn't factor into this. Give the correct solution in a stupid voice and follow it up with 'I fought you guys were sposed to be smart' if it bothers you so much.

  9. 2 years ago
    Anonymous

    >playing games with "intelligence" or any other immeasurable, nebulous concept as a stat
    >inb4 "IQ is measurable"

  10. 2 years ago
    Anonymous

    You’re allowed to know some things. Low intelligence doesn’t mean “can never put anything together ever” and playing it that way makes a lot less sense than occasionally getting something right. Your character wasn’t born yesterday, was he?

  11. 2 years ago
    Anonymous

    Puzzles are always a tricky thing in RPGs, both in the GM and players side, so your worries about this disconnect are definitely a valid thing. There's a term for it actually, "ludonarrative dissonance" is when the narrative and the gameplay of a game are at odds with one another by fundamentally contradicting each other.

    In this kind of scenario, when the GM presents a puzzle out of the blue, it's just best to go with your gut. Play a hint in-character or simply solve it and play it off as dumb luck and a little joke, there's definitely examples of this kind of scenario playing out naturally in a narrative. After all, it's just a game.

    But if you're ever in the GM seat, the best way to avoid this kind of scenario is to think of puzzles that aren't for the players to solve, but for the characters to figure out in-universe by using their skills and contributing in their own way. For example, having to use strength to push an object aside or go through a physical feat to solve a part of a puzzle is a good way for the party's himbo to be useful. Hints and little details that can be noticed by the party's go-to Perception monkey or traps that need to be disarmed by a rogue, that kind of thing.
    That is, of course, if it's your goal and the context allows for it. In skill-less games that put more emphasis on player skill than character skill, it's okay to just solve it yourself, as characters are less narrative devices and more of a gameplay stand-in for the players themselves.

  12. 2 years ago
    Anonymous

    "It was in a fairy tale mama told me"

  13. 2 years ago
    Anonymous

    >Stupid character is really stupid
    >Normally movked by other characters for being dumb
    >Difficult problem presents itself
    >Smart characters are stumped
    >Stupid character comes up with the correct answer almost immediately
    >Smart characters are shocked, amd make comments or give surprosed looks
    It's done to death in TV shows.

    ?t=73

    Sometimes stupid people have flashes of insight. This even happens in real life.
    >Even a broken clock is right twice a day

  14. 2 years ago
    Anonymous

    The puzzle was presented to the players, not the characters. As a player, you are free free to solve it no matter the intelligence of your character.

  15. 2 years ago
    Anonymous

    >playing wizard
    >moronic irl
    >puzzle appears
    >party looks to you
    what do

    • 2 years ago
      Anonymous

      Fireball it without thinking and hit half of the party members.

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