You'd think that they wouldn't frick up translating something as easy as the name of their own country... and it is still translated into a weird ass "Rise of (an) empire", where the word for empire isn't even empire, but "imperial dragon".
No, it is a shitty way of translating the term "empire", or rather "imperial". It's literally machine-tier. Extra weird, since Middle Kingdom (or Country) is literally what Zhongguo, the Chinese word for China, means. It's the sort of translation that's really fricking weird. To put it into some perspective it's as if Bongs translated "the United Kingdom" as "The Federation of Kingdoms" - makes barely any sense and you would think they would realise what the frick they are translating.
Middle kingdom = one of the names of China, i knew that much, but having the game just straight up called "rise of china" makes it sound much less appealing and drier than "rise of the dragon" or "rise of the middle kingdom" (in english)
Middle Kingdom is more eyecatching as a title than China.
no, "middle kingdom" IS china in chinese. its like Hellas = Greece or Deutschland = Germany, but worldwide its name is china from the qin dynasty due to some etymological frickery
2 years ago
Anonymous
>no, "middle kingdom" IS china in chinese.
I know you dolt, I'm saying it's more marketable.
2 years ago
Anonymous
But it is not in Chinese "Rise of China". It IS literally the Rise of the Middle Kingdom. So it's like your own example with Hellas = Greece. Or even better, Bundesrepublik Deutschland vs Germany, or, you know, the United States of America vs America or US or whatever.
Knowing Chink translations, I'm more eager to chalk it up on someone fricking up, rather than it being intentional "poetics", since it doesn't even work like that, it's just plain wrong.
The Mint mines copper directly from rocks, which continue to be present on maps even after upgrading to Iron. It does not process bronze from your warehouse.
You can upload em to vocaroo and then they can be played through browser instead of getting downloaded
https://vocaroo.com/1aPErAzdrjIG
[...]
https://vocaroo.com/1byD8XaC2ZRF
Maybe someone can figure it out
The Administrative City is a stock sound of a "busy bazaar" with stock page-flipping sound overlayed on it. It's not even words, those are just sounds, since original was made by people who were told to simply babble like children.
I heard people praise the monuments in this game, but I'm at the start of Zhou, and so far they don't seem to do anything, and you can only build them when they're mission goals. Pretty lame compared to the temples of Zeus.
>Complains about Emperor's monuments >While praising and comparing them to Zeus
What in actual frick? I mean I would get it if you were doing Emperor-Pharaoh comparison. That's something to talk about. But Zeus? Are you off your meds or something? Zeus has the shittiest "monument" building of all three, variety is non-existing and you don't even need those temples for anything (not to mention the only really useful ones are Hades, Artemis and Ares)
And then there is the obvious, at least when one's has even a surface level familiarity with Chinese history:
You are in Zhou campaign. You won't see any monument construction until Qing and then until Sui-Tang combo (WHY those two are merged together?!), while Han monuments are shit.
Well obviously I'm still in the early part of the game. But so far they don't do anything, from what I read in an earlier thread they don't even increase neighboring desirability, you only build them as mission objectives, and so far they've been the objective that takes longest to achieve, so you don't even get to look at them finished. Compare that to Zeus were you can always choose between multiple temples, and where most (some are legitimately useless) of them have unique advantages. Sure there are obvious tiers of usefulness, and they aren't balanced with construction expensive, but the temples you can build vary between maps. On maps where you can't produce their resources the production gods are very useful, Apollo can kill any monster (though I don't recall him being buildable on any maps with monsters), Aphrodite can greatly increase your tax income, and I don't recall what Hermes did, but I recall him also being useful. Even if their visuals are eventually more diverse, that doesn't change them so far just being occasionally mandatory decoration you slap off into a corner somewhere.
>Pretty lame compared to the temples of Zeus.
You literally build the grand canal and the great wall in this game. That type of scale is only comparable to Pharaoh in the series. Superior to the Disney's Hercules style temples you build in Zeus in every single way.
>chanting blasts out your eardrums
>OOO-HON-REEEEEEEEEEEEEEEEEE--
https://files.catbox.moe/1j57ur.wav
https://files.catbox.moe/aytwtx.wav
https://files.catbox.moe/9g141b.wav
All the audio files are uncompressed in the game folder.
You can upload em to vocaroo and then they can be played through browser instead of getting downloaded
https://vocaroo.com/1aPErAzdrjIG
https://vocaroo.com/1byD8XaC2ZRF
Maybe someone can figure it out
In English version he was saying something to the effect "Confucius says [gibberish] true knowledge."
Oh you mean that
The line is (i think)
>"Confucius says - He who keeps the old akindle and adds new knowledge is fit to be a teacher"
Oh, that's the one. Didn't know akindle is even a word.
This is funny. In a college history class I was fricking around with my professor and literally quoted this and he said, "Confucius had a Kindle?"
Game?
Bugman Simulator
You'd think that they wouldn't frick up translating something as easy as the name of their own country... and it is still translated into a weird ass "Rise of (an) empire", where the word for empire isn't even empire, but "imperial dragon".
>Rise of an Imperial Dragon
That sounds pretty good to me, maybe it was a deliberate namechange
No, it is a shitty way of translating the term "empire", or rather "imperial". It's literally machine-tier. Extra weird, since Middle Kingdom (or Country) is literally what Zhongguo, the Chinese word for China, means. It's the sort of translation that's really fricking weird. To put it into some perspective it's as if Bongs translated "the United Kingdom" as "The Federation of Kingdoms" - makes barely any sense and you would think they would realise what the frick they are translating.
Middle Kingdom is more eyecatching as a title than China.
Middle kingdom = one of the names of China, i knew that much, but having the game just straight up called "rise of china" makes it sound much less appealing and drier than "rise of the dragon" or "rise of the middle kingdom" (in english)
no, "middle kingdom" IS china in chinese. its like Hellas = Greece or Deutschland = Germany, but worldwide its name is china from the qin dynasty due to some etymological frickery
>no, "middle kingdom" IS china in chinese.
I know you dolt, I'm saying it's more marketable.
But it is not in Chinese "Rise of China". It IS literally the Rise of the Middle Kingdom. So it's like your own example with Hellas = Greece. Or even better, Bundesrepublik Deutschland vs Germany, or, you know, the United States of America vs America or US or whatever.
Knowing Chink translations, I'm more eager to chalk it up on someone fricking up, rather than it being intentional "poetics", since it doesn't even work like that, it's just plain wrong.
Begon Zoomer 6: Chink Edition
Can someone explain to me why you have the mint available in several missions where bronze is no longer available for collecting nor for trading?
I feel like for a game going over 3000 years, they could have included some kind of tech tree style of play.
>He doesn't know
But thankfully you will, once you will move up over the campaigns, you fricking scrub
I don't understand what you are getting at?
The Mint mines copper directly from rocks, which continue to be present on maps even after upgrading to Iron. It does not process bronze from your warehouse.
wut?
I beat all the campaigns knowing that, except for the very final level which crashes my computer for some reason.
*without knowing that
But honestly, by the time you are at iron, you can make bank off easy jade carving.
what a great post
Gong xi fa cai!
Xin nian kuai le!
Ping pong ding dong Ching Chong
>t. moron who never played the game
What does the dude in Administrative City say?
“I’ll suck your white dick for some opium”
The Administrative City is a stock sound of a "busy bazaar" with stock page-flipping sound overlayed on it. It's not even words, those are just sounds, since original was made by people who were told to simply babble like children.
lovely game but it's too damn long
burned out by fifth campaign. being able to just cheese the rival cities made it unexpectedly unfun
How is early 2000s 2d art perceived by the latest generation of zoomers? Does it still get a pass?
I heard people praise the monuments in this game, but I'm at the start of Zhou, and so far they don't seem to do anything, and you can only build them when they're mission goals. Pretty lame compared to the temples of Zeus.
>Complains about Emperor's monuments
>While praising and comparing them to Zeus
What in actual frick? I mean I would get it if you were doing Emperor-Pharaoh comparison. That's something to talk about. But Zeus? Are you off your meds or something? Zeus has the shittiest "monument" building of all three, variety is non-existing and you don't even need those temples for anything (not to mention the only really useful ones are Hades, Artemis and Ares)
And then there is the obvious, at least when one's has even a surface level familiarity with Chinese history:
You are in Zhou campaign. You won't see any monument construction until Qing and then until Sui-Tang combo (WHY those two are merged together?!), while Han monuments are shit.
Well obviously I'm still in the early part of the game. But so far they don't do anything, from what I read in an earlier thread they don't even increase neighboring desirability, you only build them as mission objectives, and so far they've been the objective that takes longest to achieve, so you don't even get to look at them finished. Compare that to Zeus were you can always choose between multiple temples, and where most (some are legitimately useless) of them have unique advantages. Sure there are obvious tiers of usefulness, and they aren't balanced with construction expensive, but the temples you can build vary between maps. On maps where you can't produce their resources the production gods are very useful, Apollo can kill any monster (though I don't recall him being buildable on any maps with monsters), Aphrodite can greatly increase your tax income, and I don't recall what Hermes did, but I recall him also being useful. Even if their visuals are eventually more diverse, that doesn't change them so far just being occasionally mandatory decoration you slap off into a corner somewhere.
>Pretty lame compared to the temples of Zeus.
You literally build the grand canal and the great wall in this game. That type of scale is only comparable to Pharaoh in the series. Superior to the Disney's Hercules style temples you build in Zeus in every single way.
Do they have any real utilitarian effect on the map or is it just a matter of building them then moving on to the next map?
Boost ancestor mood, but since they take so damn long to complete, they don't do much.
>loved OST
>turns out it's by the guy who made total war's music back when it was good
based Jeff van Dyck
Do you have more images like this?
Yes, shortcut to get this screenshot?
>zero industrial sector
>four weavers for that entire city
hmmmm. sus.