>please understand games are hard to make we're only a bajillion dollar company please be patient
![]() UFOs Are A Psyop Shirt $21.68 |
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![]() UFOs Are A Psyop Shirt $21.68 |
>please understand games are hard to make we're only a bajillion dollar company please be patient
![]() UFOs Are A Psyop Shirt $21.68 |
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![]() UFOs Are A Psyop Shirt $21.68 |
Not my problem. Figure it out, wagie.
>gets a better paying job out of the gaming industry
>baww why do games suck now
Get better workers
How is 8k asset creation any harder than lower res shit? you usually start off with high rest stuff then back the detail onto lower poly models.
res* bake*
The graphics people are paid by pixel.
you need talented people to make 8k assets not look like shit and blend well within the game. with lower resolution assets you can get away with cheaper labour.
There is no more work doing 4K than 8K and if you think otherwise you're a fricking moron.
says you?
You need to put more stupid shit like pebbles and grass to make use of increased resolution without everything looking artificial. It's a logical consequence of chasing bigger pictures.
Do you seriously think making those lowpoly models involves baking maps
You don't put maps in an oven, dumbass !!!!!!!!!!!!
correct, to bake maps you need to put them in a blender
It's not, because you just fricking buy the assets like everyone else.
>stock/clipart but for video games
jesus christ, how horrifying
Nobody makes their own textures. Why would you spend company resources drawing the same rock a thousand other companies drew?
they've just gotten lazier and less enthusiastic
It's true but mostly the graphics issue. I don't like that companies have to throw everything into graphics/voice acting/ etc leaving nothing for gameplay
Don't forget about the bloated marketing budget which usually costs more than the game itself.
Publishers are more concerned about that initial day 1 through the first week sales surge and nothing ropes the common sap better than pwetty gwafics and celebrity voice acting.
>and celebrity voice acting.
HAHAHAHAHA
Mutt VAs wish they were famous but normies don't know their names and weebs prefer JP VAs.
I know the very existence of the US mindbreaks you, but there's plenty of well known American VAs.
The only one I see making sense for delays is platform compatability. New systems can be tricky to deal with and will require unknown troubleshooting.
Updates are especially not needed if you made the game correct in the first place.
The rest should have been planned way in advanced.
all that shit he listed is unnecessary
it's much easier to make games these days than in the past
you have access to much better tools and guides
in the past devs had to make all their own shit without any guides
>8k
not needed
>online
not needed
>more updates
just don't release a broken bugged mess
>just don't release a broken bugged mess
Exactly, everyone managed to get it right the first time in the 90s. Transparently obvious on this point that always-online has just let devs get lazy and sloppy.
>everyone managed to get it right the first time in the 90s
Games being broken or unfinished on release also happened during the 90s, the difference is that back then it was the exception but nowadays it's the rule.
>Exactly, everyone managed to get it right the first time in the 90s.
The vast majority of the games released in the 90's were broken, buggy messes, and back then you had no such thing as DLC patches, devs would at best release the game again and force you to buy it one more time.
This is ESPECIALLY true for CRPGs, which are still broken, buggy messes all the way to this day.
>devs would at best release the game again and force you to buy it one more time.
most of the time they would just silently fix shit and it would go out in later production batches of carts/discs
>broken, buggy messes, and back then you had no such thing as DLC patches
They weren't. And the reason was BECAUSE you had no DLC patches.
Sorry zoomer, you have been so acclimatized to the total absence of QA that you cannot even imagine the quality of released titles up to 6th and early 7th gen.
This. There were usually a few bugs that became well-known as people played, but the number of "broken, buggy messes" was extremely low. Shit like darklands was an extreme exception, not the rule.
Even then you sometimes did have "DLC" patching shit. People tend to forget some games had add-on discs released after the main game, that would patch in new stuff and fix up some of the known problems.
unironically works for Nintendo.
6 years to make botw
Because the Wii U flopped so they reworked it to be a switch game. It was pretty much ready to launch 2 years before it did.
>runs at 15 fps
>90% of the content is just reused assets and padding
The entire game is a bug.
>Mario party, golf, tennis, splatoon, switch sports, 12 switch, kirby star allies
Yeah, no. Nintendo is doing just as bad as the rest of the industry nowadays
when people say nintendo they only mean the good games so please don't bring those up
Notice how he only answers half of the literal question (why does it take longer), thereby avoiding answering the point of the question (the balance of development time vs content).
oh yeah i remember back in 2008 when games didnt have dedicated servers or online security. and who could make a game in 2023 without including crossplay
i remember further back when the player could make or rent his own server for games.
Xbox live happened and so was the start of online expansions behind a paywall and they couldn't bother to sell physical expansions, they only let bungie sell a single expansion pack yet the other one was only available through xbox live and those frickers at tecmo didnt think enough to sell NG dlc in a disk format.
No one but few asked "whats going to happen to all that xbox live content after it shuts down" and if they did I guess they were fired from their videogame website like the poor fricker who shitted on AvP controller scheme
fyi, a horse with armor caused all this and you did nothing to stop it
consooooomer scum are weak and clinically incapable of taking a stand and will allow anyone to infiltrate and subvert their favorite hobby from within. it is what it is. hell, there is a post on Ganker right now asking if he should buy cyberpunk 2077 now that it's "been fixed". this is why ea and the like KNOW that they can survive any pr catastrophe. the paypigggies never learn and don't even want to learn, to begin with.
Not every game has to be a AAA or even AAAA, look at the latest online hit, a low poly battle royale which costs 20usd, i bet they arent crying about it
the actual answer is brain drain to real software development
only bottom of the barrel morons go into game development and these giant studios are happy to underpay people working their "dream job"
Ding ding ding
Why in the frick would I get paid 50k in Burbank of all fricking places to not even program, but mostly use an engine and a little bit of c# boilerplate
When I could make 130k living in a way lower CoL arra doing frickoff easy CRUD apps
Or if I really cared about money and prestige, walk down the block and work at any SV / SV adjacent company and make 300k
Shit incentives, exploitative labor, and a focus on bottom dollar sales sales sales MARKETING. Game development is now more akin to movie development, which is a fricking shame and incredibly israeli
Two thirds of examples given are relevant only to competitive multiplayer games
>8K
stopped reading and caring there. Based moron dev.
I can guarantee that not a single game that homosexual has worked on hits even a single one of those points
bold of you to assume he's worked on a game
i unironically use to serve this guy when he came into my old job, always seemed super downtrodden.
Tell us more anon. Any interesting stories about the guy from that time?
Literally one of those WINE BAR ladies from social media companies.
>Halo dev PR shill
He chose his job, but I can't but feel bad.
Probably spends his days running around the office screaming THE WORLD IS DARKNESS. THE MAN IS COMING RUN FOR YOUR LIVES YOU LITTLE FRICKERS
>Sr. Community Manager at 343 Industries
I know it's his job and he chose to work there and all but man that poor bastard.
he worked on halo infinite
no he didn't
He did... As a community manager LOL
https://www.mobygames.com/person/1056535/john-junyszek/
shilling the game on twitter is not "working on" it, but I think we agree on that point
>8k+ assets, ray tracing
Things that are currently ruining the industry and are still at least half a decade away from being feasible.
>Online experience
>more platforms
>crossplay/progression
>updates
Sounds like a bunch of trash for online GAAS nonsense that doesn't belong in traditional single player games and is just an excuse.
The question devs don't want to ask is why Larian, a smaller independent studio was able to achieve success while massive corporation-run devs cannot
They already know - it's because Larian is not beholden to share holders or a board of representatives that only care about making money.
But they can't outright say that, so instead they deflect any way they can by telling people it's not fair that other games should live up to BG3s standards.
>But they can't outright say that, so instead they deflect any way they can by telling people it's not fair that other games should live up to BG3s standards.
Yeah, they're aware of why their games suck but they can't name the reason why or they'll get fired. Very awkward situation for game devs so it's funny to see this scenario play out, maybe someone will just say frick it and come out and say it.
>larian
>small
it has over 400 employees
For reference less than 100 people worked on skyrim and around 150 people worked on starfield
>150 people worked on starfield
lol
lmao
https://gagadget.com/en/175300-the-former-bethesda-developer-said-that-at-least-500-people-work-on-starfield-the-upcoming-space-journey-will-be-one-of-t/
never argue with a lariangay
>Larian, a smaller independent studio
>400 employees
>30% owned by Tencent
>Parent company sucking BlackRock and Vanguard wiener
Lmao, half if not more of what he listed is shit that was solved decades ago, and then downgraded so they can sell bits of a game instead.
>dedicated servers/online security
Look at SC1, hell even before that, you had lan play, people could host their own servers, infact, less people probably want dedicated servers if it kills off the ability to create your own.
>additional bla bla
All of those things were in place 20 years ago. You had 20 years+ to make it cheaper and more efficient.
>crossplay,cross-progression
Not something players want nor demand. Its something your marketing team wants so they can sell better numbers to shareholders.
>balance changes, hotfixes etc.
Nobody wants that. People want the game to launch in a state that won't need that.
>new laws/regulations
Not a dev issue. That is what you have a legal team for, and that did not change either. The legal team 20 years ago also did their shit and forwarded any requirements.
>new tools
Shorten work, not extend it.
>new processes
Bullshit that stinks to heaven. If devs of ye olden times could create their own engine, their own map creator, and create a game on their own tools, then you showing in processes that slow you down into your dev process is honestly on you.
IF there is 1 good thing that came out of BG3, is that shitters like what OP posted are afraid now. They are noticing that diversity isn't strength. A team of capable devs is strength.
>If devs of ye olden times could create their own engine, their own map creator, and create a game on their own tools, then you showing in processes that slow you down into your dev process is honestly on you.
There's an industry wide plague that's going on right now that the best way I can think to put it is
>ye olde devs created video games to create new worlds and pioneer a new industry, and went on to make some of the most beloved gaming IPs of all time
>modern day devs want to work on their most beloved gaming IPs and aren't interested in creating their own new worlds or IP. They just want to change existing things to fit their point of view
(Most) Modern devs don't want to create, and that's a massive problem. They just want to put their stamp on their favorite series of all time, lore and history and canon be damned.
Corporate jobs just suck all the soul and love out of you, indie games are better than ever
Improved visual fidelity makes the job easier for the artist, as they don't have to plan around and implement techniques to get around system limitations. The guys at Rare talked about how ridiculously hard it was to make assets on N64 because of texture size limitations.
I understand the graphic quality but everything else is fluff. Yes, Mr Goldstein wants online only with heavy DRM and microtransactions, but they aren’t required to create a game.
No one asked for this, they just made it this way. Bearsex3 has shown us what you can do if you try
>ultrawide
cracks me up every time
Try not making 8k+ assets or support the miniscule playerbase for ultrawide at launch. The vast majority are still on 720p if not 1080p monitors.
>senior community manager
>knows nothing about game design
>rattles off generic list of things
>ignores that there may even be a problem on the developer side
>blames the expectations of the customers instead
Typical AAA community management right there.
What do you expect? He's there for PR, not to actually engage in good faith.
Hmmm... Let's analyze.
>Visual fidelity
Mostly automated these days and the modelling and animation pipeline hadn't changed in the slightest - in fact it became easier since you don't need to reduce the tiny details as much as you had before for optimization, and most animation is done through mocap+cleanup.
Games jumping from 720p to 1080p and similar cases before that also didn't have that problem where one game suddenly takes so long you could concieve a kid and see him go to school for the first time.
>Improved online experience
Why would singleplayer games care about online experience yet take the same amount of time to ship though?
>Building for more platforms
Always been a case both in sense of consoles and storefronts. Nothing new. In fact it's easier now that PS5 uses sane architecture when developing for PS3 was cell-hell (yet somehow it had more games released faster even with that)
>Better support of game's ecosystem
See the online part.
Cross-progression is a good argument, but is it something useful or another case of "Fallout1 Mac<->PC saves" bullshit in context?
>Faster cadence of updates
Maybe if time spent making online infrastructure was spent for bugfixing instead you would not even need to do so. Also patches are nothing new.
>Laws/regulations
Always been an issue. If we don't consider the blackrock conspiracy there is no law saying "Frick over the game dev"
>New tools need to be made
Vague. What tools exactly? Major parts of development are mostly standardized except for select few cases.
>New processes to ensure these additions are proper
Shareholder approval is nothing new
>More people are needed to support complexity across tools and processes
More KNOWING HOW TO DO THEIR JOB people, not more in number. You don't get an easier case in court if you have a trillion lawyers who flunked out of law school, but even a few law professionals can turn the case that was against you into your favor.
TLDR Eat shit, Johnny
Twitter fired 90% of its labor force and it still works.
Proving that 90% of tech industry jobs are just welfare for incompetents/women by giving them fake jobs.
>Twitter fired 90% of its labor force and it still works.
This is legitimately hilarious to me and will be one of the things I will point to for the rest of my life when it comes to mismanagement and idiots being hired that don't do anything.
There was about a month where shit was hitting the fire constantly on twitter, which is expected when you layoff 90% of your employees, but everything seems to be under control now and all those people saying there's no way twitter would be able to work without those 90% are incredibly quiet.
>the one ad guy getting shut the frick down for somehow making negative revenue after he tried to pull rank with his old Twitter job title
That was such a fun month
Source?
I'm sure it'll come up if you google it, Elon basically told him he did an embarrassingly shit job after he tried to talk shit on twitter
>Crossplay/Cross-progression
>faster cadence of updates
AAA games do not need to be always online multiplayer live service nightmares that are broken on launch.
Why are you posting this twitter screenshot here? Go talk to him if you want to tell him how moronic he is.
>legal requirements
rofl
>change the question but still put it in quotes
>take what game developers have always done and chop it up into pieces to make it look like more work
crazy how dishonest these people are
KEKW
btfo?
heheh
>Visual shit
If anything made easier with some of the new tools at hand. And not every game has to have hyper-realistic graphics.
>Improved online experience
By this point such things should be streamlined.
>Building for more platforms
Xbox, Playstation, and make it so that an average PC can run it. The Switch as well if your game isn't graphics heavy. That's four platforms.
>Hotfixes
These mainly exist because you homosexuals refuse to make sure the game works properly before release
>Laws and regulations in different countries
Homosexuality is illegal in Middle Eastern countries but you buttholes still put gay shit in your games anyways. I don't see how this shit remotely comes up in 99.99999% of games. Oh no, Croatia made it illegal to pet dogs in your games we gotta restart development!!!
>privacy laws
What does a video game company need with people's private data?
Just make offline game and don't be a graphics prostitute then. And do good playtesting so you don't have to do a million updates per game, let a game be finished when it comes out.
Sounds like devs should be taking this out on the managerial class making decisions and not the players for wanting good games. morons.
Why? Most players are morons who continue to buy shit games
Meanwhile industry big wigs decide whether devs get fired or promoted
because the overwhelming response has been "you can't hold us to these standards because most studios will collapse trying due to managerial decisions"
it's a management problem holding devs back
Has there ever been a case where an experienced game dev replied to one of such claims and said it's all bullshit?
There should be at least one.
>all the online/multiplayer shit
make a single player game?
>8k ultrawide meme shit
stop that, I don't need to see the fricking pores on a character's skin
>legal requirements
what fricking legal requirements?
there is no need for 8k asset creation, devs need to learn how to increase performance not bloat, plus, there are far more gains to be mined out of better and realistic lighting in terms of graphical fidelity than increased texture resolution
just don't make online games
don't make multiplats
ecosystem is code for multiplats and microtransactions and always-online which is cancer and shit
balance changes and hotfixes were always a thing, lazy fricks
laws and regulations you fricking moron scum if you didn't hoover up private data like a cross between a desperate gas station hooker about to be murdered and a brand new vacuum cleaner maybe then you wouldn't have so much fricking legal issues fricking c**ts
devs just got whinier
Legal requirements definitely means they got to learn how to skirt GDPR with all the data they collect about you and sell.
>GDPR
nani sore
Europe has a law that means people have the legal right to request what personal identifying information an online company has collected about you, what they have done with it, and also ask them to remove it. The US is also starting to implement such laws, as well. The probably have had to put a lot of time into their lawyers to see what they can legally get away with mining and selling about you.
>The US is also starting to implement such laws, as well.
Finally... we'll be able to get past all this datamining shady shit that should never have been legal in the first place.
It's why every goddamn website requires you to accept or reject cookies now.
only if the cookies track ur shit
if you have 0 cookies that track, you don't need to ask the user
wonder why every site wants u to accept them? because they all track ur shit
pay attention to sites that don't ask you, because they aren't tracking you
Ganker doesn't ask you to track cookies, but it stores cookies, do you know why? because there is nothing thats classified as a tracking cookie
Imagine using "we're perfectionists" as an excuse then shitting out the games we've seen in the last 10 years.
Their argument falls part when indie games exist.
A lot of indie games don't need all that shit, things like 8K graphics doesn't mater if the game plays good. Hell, look at Cruelty Squad. The game's graphics is utter shit, but people like it because it's still fun to play.
Also notice how they didn't mention anything gameplay? You know, the most IMPORTANT aspect of a game?
You say that but then Ganker shits endlessly on Pokmon for not having AAA graphics.
No they shit on it for being a bad game, the mentally graphics homosexuals don’t change that fact
Every Switch game is shit on for having shit graphics, pretending otherwise is acting ignorant.
Because it's not excusable for a multibillion dollar company to develop a game with graphics that look worse than indie games made by amateur devs.
>Every Switch game is shit on for having shit graphics
Unless it's 3Dshit.
A lot of games with 2D art looks good, like Hollow Knight, Hotline Miami and Dead Cells.
It's not the bad graphics that people shit on pokemon for
It's the god-awful animations, the immeasurable about of glitches and bugs and just the general absolute garbage quality of the games.
If it was just the graphics nobody would care.
>You say that but then
Pokemon makes frick you amounts of money yet it suffers from so many issues it's not even funny. And most of those issues were avoided in 5th gen, when the transition to 3D vidya was happening. It's got more to do with incompetence:
>constant FPS dips, especially in towns
>laughingly short draw distances. egregious cases of pop-in
>fricking PS1 tank control animations (infamous Zacian/Zamazenta turning around animation in swshit)
>even basic shit like characters 'clapping' and not a single model clapping
>pokemon going downstairs not properly adapting to the plane the stairs are on
>locations glitching out from afar and becoming unintelligible visual vomit
>all the glitches like webm related. I know there are worse but that's the one I had on hand
>went full 3D but can't make fricking animations (see the infamous xerneas twinkle tackle webm)
Pokemon Stadium on the fricking N64 kicks modern Pokemon's ass. It's an absolute embarassment.
>8k+ asset creation
You fricking Black folk can't even get 1080/60 working on modern consoles to this day, don't fricking talk about 8k textures.
>wide resolutions adds complexity
Games really need to go wider.
how wide ?
at least 180 degrees
W I D E R
Judging by how low iq some of the comments are in this thread, I'm thinking he's right. Gamers really are the b***hiest consumer demographic while only having a mcjob.
>t. troony visiting from r/gamingcirclejerk
WHAT A BUNCH OF BS
THESE ARE JUST LAME EXCUSES
LAME EXCUSES FOR DELIVERING NOTHING BUT AAA WOKE SHIT
DO BETTER
AND YES I SCREAM DEAL WITH IT
How are any of those legal requirements
>dedicated servers
FRICKING WHERE
>Visual Fidelity
>>>
>online experience
>implying any developer still provides dedicated servers anymore, you will enjoy matchmaking
>more platforms
>because players care if its multiplat and really effects the experience
>fricking ecosystem?
>i was in sales this is sales talk
>cadence of updates
>this is more sales talk but implying bug fixes from your rushed product is why its expensive
>LAW
>ablooo please let me sell gamble boxes for money so mean!
>New tools because we cant use the same tools again. Dont ask why.
>New processes. We cant use the same processes, see above.
>diversity is why it costs more
What can i say i love modern game developers!
>accurate post
>identifies sales management as the problem
>still blames the developers
publishers chasing line go up at the expense of everything else is why this is even a conversation I don't know why you'd put the blame on devs.
While i dont blame them as the root of the problem im still frustrated with the products as a consumer.
because the devs are morons too
The developers choose to work for a soulless megacorp instead of going indie. Frick 'em.
>8k
>RTX
go frick your own face, AAA devs
Meanwhile indie devs are pumping out incredibly successful games with absolute shit graphics and a budget of $400.
>Vampire Survivors
>Deep Rock Galactic
>Battlebit Remastered
AAA is a flaming cesspool of shit.
I miss old paradox. i just want complicated autism simulators. not fricking 3d models
>Vampire Survivors
Stolen assets. Thief dev should be jailed for making such slop
>Deep Rock Galactic
Reddit game. Has no real gameplay outside of homosexuals spewing the same meme words
>Battlebit Remastered
Dead garbage meme game.
Wow nice argument on indie devs being better.
>Reddit game.
What a way to make your opinion worthless lmao
>Uh huh, don't you know DRG is a reddit game?
Kebabs are built different.
Man, It's hilarious to see a moronic gamedev saying dumb buzzwords shit to impress redditors about muh graphics muh development costs.
moronic homies don't even bother to do retopo shit and optimize their garbage models.
lmao.
AAA gamedevs?
What a joke.
Just a bunch of morons from digipen mumbay colleges.
lol!!!!
I made this with free tools like blender and armor paint and material maker using a 200 usd laptop.
lol!!!!
meanwhile games have been playing the same since the PS2 era (being generous)
playing the same old shit over and over
i wish green gaming could come quicker so we can finally see some innovation thru limitation
lol they never mention of diversity hires / low bar of entry game development diploma so industry is full of people with no technical knowledge or skill. Remember game dev used to be computer science / engineer nerds now they're either developing unreal or in better paying fields
All that only applies to triple A game development and should not be taken seriously at all.
crossplay and cross prog aren't even in most games that should have them
>8k
Well then don't make 8k games, consoles can't even run fricking 4k games properly
>improved online experience
Doesn't matter if you aren't making Games-as-a-Service slop
>building for more platforms
Console architecture isn't even different these days, even fricking indie studios can do this easily
>better support of the game's ecosystem
Doesn't matter if you aren't making GaaS slop
>faster cadence of updates
DOESN'T FRICKING MATTER IF YOU AREN'T MAKING GAAS SLOP
IT DOESN'T FRICKING MATTER IF YOU AREN'T MAKING SHITTY GAMES
STOP MAKING SHITTY GAMES
Half of his points dont apply to single player games.
50% of that shit is because of them.
They want to make money with the users' personal data; add dumb shit unnecesary tech (rtx, 8k); dedicated servers and 24hs online; crossplay, etc.
The reality is that 343 games (his studio) will never make anything worth playing again. Eventually all of these globohomosexual corpo-israelited soulless junk cranks will go the way of the others before them: bankruptcy.
The only studios that are somehow worth their salt are Creative Assembly and some other european ones, as well as all the japanese developers. American studios are incapable of producing quality if their fricking life depended on it. I play Noita more than anything these last few months and before that played MonHun Rise. I will never touch US-corporate slop ever again. Frick Rockstar Games too, their trashy, homosexual crime simulators filled to the brim with bleeding heart liberals. And I hate moronic republican grifters even more than libshits.
>CA
>worth anything
They have gutted the entire studio in order to work on a battle royale extraction shooter thing that nobody the world over wants or cares about, and meanwhile have left their most popular game in limbo with no patches or updates. All while jacking up prices. CA is shit.
yeah, they need to drop that hyenas bullshit and get to work on medieval 3. if anything can save their bacon, it's that. also shogun 3 and empire 2, obviously. and maybe rome 3, eventually, who knows?
>Expectations and legal requirements
>Just because they want to make an always online p2w goyslop
Have the gaming industry forgot how to make single player games anymore?
No, they want to gaslight you into thinking that nobody wants to play them anymore, just like EA did.
>8k assets
Bullshit
i hope vidya game industry dies at ww3
>Why are games shit?
>more time spent making HD assets
>online multiplayer requirements
>multiplat
>multiplat online multiplayer requirements
>online multiplayer requirements
>online multiplayer requirements
>tools for online multiplayer requirements
>processes for online multiplayer requirements
>more employees to work on online multiplayer requirements
Wow gee I wonder why all these AAA developers keep making online multiplayer games. It seems like it would just be easier to make more single player games and save themselves a ton of cost and hassle.
It's almost as if those seasonal online battlepasses they keep putting out make massive amounts of money. So why can't they afford it again?
because most triple A devs have forsaken their original purpose of using their resources to make genuine advancements in game design and instead treat triple A gamedev as a delicate balancing act of putting in the minimum amount needed to achieve the maximum possible return
The core issue is that the developers don't own the studio anymore. You get owner devs in there, they will work their asses off to make a hit.
All triple A publishers should burn. I whole heartedly believe they lie at the center of all problems in the industry.
They set the standard for the money-hungry to follow and their practices spread like a plague, infecting only those already predisposed to disease.
>a delicate balancing act of putting in the minimum amount needed to achieve the maximum possible return
that's capitalism, bay-beee
>putting in the minimum amount needed to achieve the maximum possible return
Yep, this is the real problem.
Don't b***h about woke, feminism, bigotry, Japan, inflation, expectations, or anything else.
The problem is that the people in charge just want maximum profit for minimum expense. As long as people ignore that, nothing will improve.
>dedicated servers
gee if only there was a system that allowed fans of the games to host their own servers
The people making your games spend more time making bullet points on twitter than learning how to make their games fun
TL;DR entire sub-industries of p[parasites have latched onto the incredible productivity and profits generated by game devs and software sales, and to justify their own salaries they have chained production down with incredible inefficiencies to the point where the core product is barely able to make it to release.
Thank you for posting this image i've been looking for it or something similar for months now
honestly most of you homies sound jealous that you couldnt make it in game dev but others did
Anon anybody going into game dev as an industry guy has a lifetime of disappointment ahead of him. You're either a codemonkey, a scriptmonkey, or an artslave. Nothing you make in proferssional game development will be yours nowadays.
Make games for fun on the side, do a real job during the day
>8k assets
bloat that adds to the filesize, 1080p is good neough
>ultrawide
nobody owns an ultrawide monitor
>RTX
70 year old technology, nothing new
>dedicated servers
you FORCED dedicated servers onto us moron
>game security
you took away votekick from us moron
>additional builds
It's still just xbox, playstation, nintendo, pc like it always good
>crossplay
No idea if this one is hard or not
>Cross progression
1 line of SQL
>balance changes
Always existed
>hotfixed
don't frick up to begin with
>privacy laws
WAHHH WE CAN'T DATAMINE
>Global Rules
>2. You will immediately cease and not continue to access the site if you are under the age of 18.
not an argument
So how do they explain Terraria then?
Honestly games would be better off if all releases were at late PS2 levels of graphical fidelity but at higher resolutions. You could make full ass games full of twice as many unique assets at half the cost and a quarter of the dev time.
>your game is not 8K and does not support RTX! Take them to the nvidia jail!
That Black person has tens of thousands of dollars worth of funko pops.
>Has a literal wall of Funkopops
And I thought was Chunkopops guy was an over exaggeration of Funkogays
>unboxed
Thought theses were considered an investment, like beanie babies. He ruined the value by unboxing them. No million dollar returns for him in 30 years!
I work in a steel/plastic mill and my boss who makes somewhere around 250k a year has a room just like this
He got mad as hell one afternoon because the inventory/clerk lady in the front office was talking his ear off while he was waiting for some "rare" funko pop to go up on sale, refreshing the page every couple of seconds and he missed it.
>nooooo the gamers need muh 8k graphixxx
God damn I miss everything being 720p or lower
>the first bullet is "8K+ asset creation"
Nobody gives a frick - why?
Because that's where shit's headed next gen. They have to keep the shiny ball rolling to keep normalgays interested. So next gen you'll have 1440p 60, 4k targeted 60, 8k targeted 30 as your res/framerate options, and games will now take 8 years to make instead of 5 and they'll say that they need to raise the price of games to $80 because muh inflation and muh quality.
>next gen
we havent even left the previous gen yet. Whatever you would call this 'current' gen is an absolute failure in terms of progress. Hell, nintendo said frick it entirely and continues to work with tech from 2 gens ago yet they print money
Funnily enough the studio he works for was responsible for pic related. Ever since they first got their hands on Halo, 343i have released games with muddy, unappealing textures and fricked lighting. I don't know where all the 8k+ assets in Infinite ended up at so maybe they're best off pulling things back
yet 1 person can make an incredible game that still looks good. you're just lazy.
>crossplay
>cross-progression
Most modern games don't have any of that at all.
this realization once again makes me sad.
Let's be honest for a second, Ganker - Do you ever see the industry crawling out of that shit? Any little, tiniest, dimmiest glimmer of hope that it will at least become better than it is now, if not as it was before, despite all the huge profits?
Independent games are the only hope. Publicly traded companies are always sucked dry of any substance.
>etc.
>etc.
>etc.
>etc.
>etc.
>etc.
>8K+ asset creation, unltrawide, RTX
Nobody asked for these things.
>Improved online experience.
Just make a server browser and people will do it themselves.
>Building for more platforms.
Then don't go multiplat.
>Crossplay
Don't go multiplat.
>New laws/regulations on privacy
Stop trying to skirt around the laws to sell people's data and this won't be a problem.
>New tools need to be made to support all this additional work.
Like what?
>New processes need to be created to ensure these intricate new additions are executed on properly.
Corporatespeak wordsalad that means absolutely nothing.
>More people are needed to support this additional complexity.
Then get rid of the bloat in middle management.
It's fricking funny how easy all of this is to fix but they won't. It's like explaining to a child how just flipping a light switch would work better than a Rube Goldberg machine to accomplish the same task..
Two of the biggest games in modern memory are minecraft and terraria, both either made by1 person or a tiny group.
Just make a good game it's not that hard.
And look what happened when a big corpo got their mitts on Minecraft. Not satisfied with merely owning an extremely popular and profitable game, they immediately started looking for ways to monetize and exploit previously free aspects of the game.
This, it's honestly sad how Bedrock is so monetized to kids spend their money with and at the same time ironic how Microsoft is trying to sell a "RPGfied" Minecraft not only one, but two times, and it turns out than a few friends making a modpack called Vault Hunters is better than the big corp greed and empty games.
Hope Re-Logic doesn't sell themselves to some big corporation, i don't like how they're updating Terraria after the "Final Update" instead of trying something new but at least it's harmless.
>8K+ asset creation, unltrawide, RTX
No one gives a frick, besides having to now budget your SSD space
Besides, all the really innovative shit is being carried hard by the drivers
>Improved online experience.
Just make a single player game
>Building for more platforms.
Support those platforms that allow you to build from a single codebase
Ditch platforms hostile to development, and gaming would be in a better place
>Crossplay
No one cares about multiplatform games. It's pointless if you are playing with randoms, and if you are playing with friends, chances are you are already on the same system to play the games that don't bother with crossplay
>New laws/regulations on privacy
GDPR, by far the most strict privacy standard for general use, is extremely lenient
But morons need to harvest every single drop of data
>New tools need to be made to support all this additional work.
Every single developer relies on third-party propietary software, and it's one of the reasons why AAA games have gone to shit
Also, isn't the point of a tool to make a job easier?
>New processes need to be created to ensure these intricate new additions are executed on properly.
Or throw every bean counter out of a window for a much better result
>More people are needed to support this additional complexity.
Yes, more programmers are needed. Dumping 50+ newly graduated 3D artists and 20+ whip-holders does literally nothing to make a game better
>we're FORCED to make 8k visual fidelity!
Oh really? By who?
You can literally make an N64-looking game. As long as 1) It's fun, and 2) You competently market it, then people will buy it. Simple as.
There is probably a double digit number of gamers worldwide who play games in 8k.
>8k assets, ultrawide, RTX
Just don't, 4k is a meme
>Rest of those "argunents"
Judt don't make a multiplayer game
Everything but the graphics portion has been a part of gaming since the early 2000's. Lazy devs are lazy.
The real tldr:
We need to optimize for hours per player played, because we are trading stock of our company publicly, and this metrics directly correlates with profit, which is the only thing our shareholders care about.
meanwhile minecraft is one of the most profitable games in the last 20 years and had none of that shit. Just make good games I guess
>ultrawide
This is automatically supported when you're forced to adapt your UI to multiple resolutions. It's just another target resolution.
>improved online experience
Didn't ask for always online, frick off.
>platforms
Related to online shit I didn't ask for
>crossplay
Didn't ask for
>balance changes
Didn't ask for
>regulations
Didn't ask for always online, don't need a privacy policy for an offline game
Seems to me a lot of these are related to running a scummy always-online "games as a service" game that attempts to exploit poor people into spending $20 to open a gambling box.
Meanwhile some kid in 2015 made the most popular game of the decade with Paint and Game Maker Studio.
>kid made the most popular game
>with Paint and Game Maker Studio.
Huh? Which one was that?
>some kid
anon, don't pretend Undertale was actually made by "just one person," because if you believe that then you fell for a marketing feel-good story.
>more than half of the listed expectations almost never get fulfilled by anyone
>other half of the list are things that have been completely normal in games released in 2000-2015
>it's harder to make games because expectations have increased
>our game isn't going to meet any of those expectations though teehee
A curious post
>intentionally bloat up the scope
>HALP gamedev too hard
nothing more israeli than creating a problem and proposing yourself as the magic solution.
>dedicated servers
I guess every 100th game created by smaller studios has a chance of being compliant.
Unironically focus less on having hyper realistic visuals and anything above 1080p and you've probably saved A LOT of development time. Most of them re-use a bunch of assets too, so it's even less understandable.
>Unironically focus less on having hyper realistic visuals
But lots of eyecandy and moviegames are exactly what attracts whales and morons.
this. shit games are easier to advertise and sell if they look nice in trailers.
Cars are also hard to make, buildings too, yet I don't see the same whining from the people that work in those industries.
Game devs are fricking pathetic.
It’s actually just because diversity hires (foids and shitskins) have infiltrated the scene.
At the end of the day the real reason is because the higher ups demand this shit but he can't say that otherwise he'd be fired, so he has to throw every little excuse under the sun to avoid saying the obvious truth.
People would have way more respect for these devs if they just admit they fricked up rather than try to hide behind some bullshit excuse. Like any time a game is delayed. None of this "It's delayed so it's gonna be da bestest game EVAH UwU" shit but "Yeah, we fricked up. There's a major issue with stability we unwittingly overlooked and want to fix it before we release the game."
They could admit it, yes, but it would benefit no one and would also probably screw over even more people as a result.
Admittance of having a major frick up shows an obvious even to normies crack somewhere in the chain of command, which either makes the people who fricked up less desireable for hire in the future and eligible to be fired on the spot, or brings attention to the big wig higher-ups being moronic, who in turn will then throw the devs under the bus with the former excuse to cover that up.
So, we will probably never see any of them admit their mistakes because their lives are literally depending on keeping that fact hidden.
>losing face
In today's cutthroat business world it's never an option.
There'd be no problem if rapacious suits, and hollyisraelite and publisher israelites weren't breathing down everyone's necks.
>it's HARD to follow all these privacy requirements
>it's DIFFICULT to NOT spy on all our users
>it just takes so much effort so of course games take longer
>if only we got rid of all these pesky regulations and you let us spy on you however we wanted there'd definitely be more games for you...
>legal requirement
lolwut ? i don't think illegal casino are considered legal bro
read the thread
No
She's right you know
i wanna frick that male rabbit
if worse graphics meant lower fidelity instead of made by morons "she" would be right
>Just make game worse, who cares, stop being a bigot
Cute femboy
I want LONGER games with BETTER graphics made by people who are paid LESS to work more and im not kidding.
As much as I hate his guy for being a fricking liar about Infinite he does have two points, one the people who are paying the devs to make them are well, the ones making the demands and usually they are pretty unrealistic or just flat out anti-consumer and the second point he makes is what fuels it, the consumers are fricking idiots. These games take so much longer to make, 15 years ago, god forbid two years was too much for people, now the average development cycle is 5+ years and people b***h when its not out sooner. Yes its the publishers fault for unveiling games way too early but then fans b***h for being in the dark. That's what got us "Early access" and live service to begin with, release a game as fast as possible and then put the content that would have taken years to implement over the course of 3 or so years.
>now the average development cycle is 5+ years and people b***h when its not out sooner.
Who fricking cares what people say? Companies found out they can release a half finished product for 60$ then release 2-3 DLCs and a battlepass to milk an additional 100$ from a game when it should've been released in full at the very beginning. No one wants this, it's just how things are because it brings in more money for the company. Consumers are moronic, you said it yourself, they don't have to listen to them.
This fricking moron hasn't addressed anything, he just makes some communist gobbledyasiatic points about how the workers are so tired and work so hard and the boss makes big demands! Completely untrue, most every game is released unfinished with bullshit fetch quests and no replayability. 20 years ago you'd be an hero'd for charging 60$ for an unfinished game, now it's standard practice and devs still cry, bunch of homosexuals.
There isn't less content. There is way more content. You just stopped liking video games years ago and refuse to find another hobby so you lurk the forms and vent your frustration.
get new material.
>Like the 5th game in 5 years releases that's just a game
>does nothing exceptionally new or creative, even compared to others that released before it
>everyone loses their fricking minds for no discernible reason
They really figured out that perfect marketing angle.
None of that shit is necessary.
I wish games stopped moving forward for a second. I don't need every game to push the boundaries of graphics or have a shitload of filler content. It would honestly be nice to have a modern game that looked like a 2000s game again.
>ultrawide
yea intentionally cropping an already supported ratio to 16:9 is so hard
i don't have to do any of this shit with my vampire survivors clone i just uploaded to steam for 2 dollars
>paid more to work less
Don't software devs basically have some of the highest salaries you can get as a rank and file employee with just a bachelor's degree? And most of them I talk to sound like they're doing under 3 hours of real work a day
>real work
Programmers aren't factory workers who can pump out a new line of code every 5 seconds.
Souless remaster
I don't care
Most of that is caused by consoles, so why not just stop developing for consoles?
the bigger the company the more useless people there are that get in the way of making something great. woke quotas just make the problem worse.
Its a relief every time theres no online component in games...
My favorite on this is
>New laws/regulations [for] privacy
Have they tried... not spying on their customers? Like how the old games did it? They literally created their own problem. They wanted to spy on their customers for both technical and profitable data harvesting, the laws were made to restrict how invasive it can get, and now they cry woe as they have to work within the laws as they keep doing it. It's incredible. Indeed I believe that a developers "expectations/requirements" has increased since ye olde days.
On a more serious note, almost everything on that list is a self-created problem. Graphics are the exception, and graphics are to my understanding the actual bulk of the manhours inflating game dev time. Modern studios can't even produce assets in-house anymore. They hire on 3rd party studios and contractors to divide the workload - not just one but many studios even for a single title. Out of everything on the list, graphics are the one that sacrificing would actually impact them, so it's still a valid list.
The others though. There is literally nothing against player hosted servers as games did in the past. It's their choice for always-online, official servers with matchmaking-only multiplayer. And doing so results in increased demand for infrastructure, puts all the work of administration on themselves, and also puts the entirety of cybersecurity on themselves. Someone hosting their own Counter-Strike: Source server and policing it themselves saves Valve on every aspect of that equation: infrastructure, customer service, and need for buying 3rd party invasive security measures.
>Have they tried... not spying on their customers?
Cool it with the antisemetism goy.
>They wanted to spy on their customers for both technical and profitable data harvesting, the laws were made to restrict how invasive it can get
If they came 100% clean about it and showed people exactly what they collect and how it will be used (e.g. to see if something is frustrating, to see what level people liked the most), and it was reasonable stuff (i.e. not a list of what software you have installed or running), more people would be fine with it.
Unfortunately, they only care about harvesting user data for profit (or storing it and marketing it as an asset when they sell the company). Hence letting them collect it has 0 upsides for players.
>Increased visual fidelity
b***h and moan on Twitter while the actual art slaves make the 8k mocapped facial scanned bullshit you want in your game.
>Improved online experience
Unnecessary Always-Online bullshit to push skinnerboxes and DLC
>Building for more platforms; Additional builds
Couldn't actually make the deadline but a israeli studio rushed out a buggy mess anyway
>Better support of the game's ecosystem
See 2
>Faster cadence of updates
See 3
>New laws/regulations, which change all the time across various countries
No game dev is going to need to care about this. Your legal team will handle this entirely, it has nothing to do with you at all. No regulation is going to seriously affect your game unless you're EA and you singlehandedly israelite everyone so hard you change microtransaction regulations.
>mocapped facial scanned bullshit you want in your game.
Unless it's the entire point like in Mortal Kombat where it's literally part of the style, I'm not interested. Something on the level of Star Fox Adventures/Twilight Princess is good enough for me.
>normies don't know their names
Because in burgerland VAs are just failed actors. In Japan VAs make an entire career out of it.
>plenty of well known American VAs.
Eh... Tara Strong, Nancy Cartwright, Kevin Conroy, Robin Williams, Mike Myers, Mel Blanc, uh... I think I ran out.
Thanks for proving my point.
>5 is plenty
lol. lmao even.
You said none. Welcome to the facts, Black person.
That's pedantic. Missing the point of conversation. Troglodyte behavior. It makes you look insecure, that you mistook the statement because you were too defensive. As if the character of a statement is an attack. You can use the word reasonable broken down as a reminder for this. Reason, able. Able to reason. It's common understanding that people employ light hyperbole. You are able to reason you should read the statements true content as an admonishing of the available talent pool. The fact that you don't means you're moronic and don't have much going on up there because you didnt gather basic information in your reading. Your diagnostics say you're gay.
I didn't ask for all that shit so I have no sympathy. When those you believe asked for this leave your consumer base, I will laugh.
>Entire budget went into barely noticable graphics that look worse than most indies with a dedicated art style
>Always online servers so we can sell microtransactions
>Console war bullshit
>Something already covered by the online thing but he couldn't think of anything else
>Doing our job ;_;
>People complaining on twitter about too many butts or not enough butts somehow costs us money?
budget went into barely noticable graphics
Not even that. It usually goes into marketing. Because it turns out that you can't polish a turd, but you can make up for it with marketing.
Expected by whom?
Basically, Corporations made up a bunch of "must haves" to feature creep their competition out of existence by making an artificial "standard". Same thing happens in the automotive industry
>Same thing happens in the automotive industry
This is nearly every industry:
>scope creep everywhere and red tape everywhere raises massive barriers to entry
>kick the ladder so no one can follow you
>any player today continues to exist thanks to inertia
>engineer fake problems and superfluous needs and sell the solution
>upsell people so they'll buy into your proprietary garbage and be locked in
someone get me out of this hell.
Captcha JNGAY
very eloquently put
we're only a bajillion dollar company
that's literally why, moron
That's a horrible reason
>’expectations have increased’
>he says as people flock to a roblox graphics battlefield clone
Just make good games, it’s as simple as that.
Please understand anons, releasing a functioning game with minimal/no bugs post-2006 is like asking for the golden days of vidya to come back
The talent just isn't there
>The talent just isn't there
But it is. The israelites at the helm are simply too cheap and don't want to pay for it.
Thanks to modern games my expectations have never been lower.
Just don't buy garbage
Simple as
>343 says game delvopment is hard
Incompetent buffoons truly hard when you have a horrible leadership and morons who hide from their community
the main tweet is moronic but the reply is even fricking dumber because it's a trick question
What the frick is "content"? Is it just "things I like to do"? Because games are bigger than ever before, indie, AAA, you name it they're all fricking bigger with far more things to do and longer storylines et al. But it sounds like it's just a brainless appeal to the kind of moron who genuinely thinks OLD GAME GOOD NEW GAME BAD without any actual explanation behind that opinion. Further, the reasons games take longer to make is because not only are games bigger, they're more complicated to make on every level. This isn't some industry secret, either.
>they're more complicated to make on every level
read
/thread
they don't have to do any of that. they can make and offline game with no updates just on PS5 that only runs at 1080p with basic unreal 5 graphics. if that game is fun no one will care about the other shit.
>cross-progression
Is there any game that has this? I can't think of anything that isn't just shallow cosmetic collection in a free to play game.
DQXI S. I think it's done via passwords though.
>Increased visual fidelity
8K+ - nobody needs or wants that, doesn't add that much complexity anyway though, on the contrary you don't need to waste time with downscaling
Ultrawide - what did he mean by this? just set the FOV bro
RTX - this actually saves dev time massively at no extra cost to the developers
>Improved online experience
Dedicated servers - most online games used to support dedicated servers 30 years ago. Nobody asked for matchmaking and lobbies. Ever.
Online security - more like DRM amirite?
>Building for more platforms
This has always been the case, and nowadays it's actually easier because Xbox and PS are basically PCs.
>Better support of the game's ecosystem
Crossplay, cross-progression - not one person ever wanted this. It only introduces balancing issues.
>Faster cadence of updates
Again, nobody wants that. People want to buy a game that already works out of the box.
>New laws/regulations blah blah
Always has been a thing.
>New tools blah blah etc.
Make everything orders of magnitude easier. Back in the day devs had to create their own engines and from scratch.
I only see excuses, this Black person should kill himself.
>Crossplay, cross-progression - not one person ever wanted this. It only introduces balancing issues.
Speak for yourself Black personhomosexual. Also, to be fair, it ISN'T hard to implement, and only your gay homosexual ass cares about balance yet simultaneously says matchmaking is stupid.
Yes, I care about peasants literally having built in aimbot. Either turn that shit off or frick off to your own aimbot servers.
Why do you care about crossplay? OR are you one of them Warzone blacks who thinks they're good at the game?
Nintendo does none of these but their games take as long to make as big AAA titles.
>8k assets
'Next-gen' games have worse resolution than PS4 games.
So how do these morons explain the success of something like Kenshi then?
Back in the 80s & early 90s games games were programmed in assembly and the tools they used (if any at all) were extremely rudimentary. Mario levels and sprites were literally drawn on graphing paper during the design stage for example.
Game developers have extremely powerful tools, frameworks and libraries available to them these days. A lot of the work is literally done for them.
>acceptable content
So ESG?
This person has absolutely no idea what he's talking about and I can tell he hasn't been anywhere close to game development in his life. The two central reasons why AAA games take longer are their financial expectations and the changes in design structure these expectations entail.
A typical AAA game is designed to hold as much interest as possible for as long as possible, so additional monetization can be applied. Nobody is buying micro-transactions in a game that takes 8 hours to 100%, so "content" (read: low-effort filler) is added in great quantities to pad the game length and hold the player's attention. This is why "Ubisoft open world" is such a popular AAA design paradigm.
>8k textures
for what purpose
>multiplayer horseshit
KILL ALL MULTIPLAYERS BEHEAD ALL MULTIPLAYERS DRAW AND QUARTER ALL MULTIPLAYERS DUMP MULTIPLAYER CARCASSES IN MULTIPLE BINS INFECT MULTIPLAYERS WITH EVERY HEPATITIS GIVE MULTIPLAYERS MULTIPLE STAB WOUNDS SHOOT MULTIPLAYERS WITH MINIGUNS THROW MULTIPLAYERS INTO SCORPION PITS DELETE EVERY MULTIPLAYERS ACCOUNTS AND SCRUB ALL THEIR SCORES
I wonder if devs regularly tweeting and respect for devs going down the drain are at all correlated
This one really shits me because he tries to hide behind legal issues he wholeheartedly supports
damn, if only a million pre-made tools were available
>8k
Who asked?
>Online
Peer2peer it
>More platforms
More money. If it's so hard then release pc or console only.
>Crossplay
Who asked?
>Balance updates
One guy can deal with it
>New laws
Maybe stop introducing gambling to kids with your gachashit boxes how about that , then the laws won't affect you
?
>8k, ultrawide, rtx
all memes except maybe ultrawide depending on the game
>dedicated servers
p2p or get the frick out, no one wants your shitty matchmaking, have a nice day and spare everyone else of the problem
>game security
you mean your mod killing anti-tamper systems? read above and have a nice day
>crossplay
fair enough, but why do you need this if the game is not multiplayer?
>balance changes, hotfixes
i know homies in garages who do it cheaper and better than you
>privacy aceptable content
firebomb federal buildings, hang politicians on lamp posts, publically lynch lawers
>8k assets, ultrawide, rtx
"Assets" are already created in 4k, 8k for Characters. The models are just baked down to a lower poly, and textures are compressed. No one uses fricking 8k textures. RTX is 10 lines of code to implement, and widescreen is 2 lines.
>dedicated servers
Amazon AWS, Sony, Microsoft, all have their own hosts. A separate team works on this backend for these servers, which *does not* interfere with the development of the overall game.
>Platforms/builds/game security
You use APIs given from Sony/Microsoft and you just build using their library. If you're using UE/Unity, you just need a serial key from Sony/Microsoft, and just export the game and it works.
>crossplay
Dependant on Sony/Microsoft. It's the same as a multiplayer setup. It's not difficult to implement.
>balance changes
So you mean... The normal development of the game, which we've been doing since the 90s?
>Laws/Regulations
They're called lawyers. Chuck money at one.
>Tools/Engine upgrades
This planning occurs during Preproduction, which does not have an impact on production of a game. Tools are sometimes developed/scoped in Production. Good management alleviates this.
>New Processes
Again, this happens during prototyping and preproduction.
>More people, more complexity
Yeah, it's called Serbian, Romanian and Russian outsourcing vendors.
Jesus christ. It makes me depressed at how intellectually inept people are my industry.
I hate that you can recycle twitter screenshots from ages ago and still get your thread to bump limit, it's like an infinite (You) farm.
this is complete bullshit
astlibra revision is made with a lot of free assets, music from youtube and is one of the greatest games i have played all made by 1 person
stardew valley is another 1 man project that doesn't have all that bullshit
it's like reggie said if the game ain't fun why bother?
>8k textures,utlrawide,rtx
nice to have but not a priority. rtx is a meme and so is 8k. agreed with widescreen support
>online experience
not needed
>more platforms
eh
>crossplay
not needed. see online experience
>faster cadence of updates
not as important if you fix your shit from the start
>new laws/regulations
typically not an issue unless you plan to implement absolutely horrendous monetization schemes.
>new tools
a ton of the "new" aaa games are just asset flips of older titles
>new process
see above
>more people
stop hiring landwhale HR staff
almost none of those are fricking needed aside from maybe the 8k,rtx and ultrawide support.
>increased visual fidelity
Fair enough
>improved online experience
How about just not doing any of that? How about giving people the option to run dedicated servers themselves? Just host a couple per region and be done with it. This used to be the standard.
>building for more platforms
Nope. Xbox/playstation/pc is and was the trinity of major development. And we have plenty of good and not so good ports to show for all the way since the PS2 was released.
>better support of the game's ecosystem
maybe I'd give you crossplay as a valid reason, but I don't understand how running one network thats compatible with xbox/playstation/pc is more work than running 3 separate networks.
>faster cadence of updates
lmao. just release a bugfree base game and playtest your weapons and maps. Boom. No updates or balancing needed.
>laws/regulations
if you produce your games in the US there is VERY little rules on what you can not put in a game and what not. The typical Australian and German censorship efforts have been easily circumvented in the past too: see gore-free L4D2.
And you literally only need the IP and maybe an e-mail address from your customer to play your game. There is NO need to datamine your customers and thus be forced to litigate 235 different privacy regulations across 300 nations.
So if anything in your gaming company has grown in size that is NOT the 3d-modelling/texturing department, it's dead weight and you're deliberately fricking over customers.