It’s not IQ, it’s muscle memory. With Xbox my thumb automatically hits the button without having to process it. With PS my thumb pauses while my brain processes the location (even though I consciously know the location). And, trust me, my brain far more advanced than yours. You have the equivalent brain of a chimp.
It's done on purpose my dude. If you play nintendo at home and go to your friend's house to play xbox and you don't know where the fricking buttons are you're going to think "This doesn't control right. I don't think I'll get an xbox". Even if that's not a rational thought you have they're counting on you associating the feeling of discomfort with a competing brand. If it was all the same we could all just play whatever we want.
I assumed the different schemes were because the official controllers are patented so if you copied them, you'd get fricking sued.
Even all-but-identical third party manufacturers, like logitech, don't mimic the controllers they are copying from.
Why not just let people remap their controls to whatever they want, like we used to be able to do in the SNES and Genesis days and then all developers just got lazy with after that?
>Circle = correct = accept >Cross = wrong = cancel
wrong, the oroboro is the circle, which is satan, japs accept satan into their heart
the cross is christ, the X or crux, which japan is trying to cancel
it's swapped in the west because theres more jesus people in america than japan
>Copying Nintendo's ABXY but change it around to pretend you're not infringing copyright.
At least Sony had the decency of using geometric shapes instead of letters.
You can make pre-sets and load them which is not perfect but it's a start, I really hope Switch 2 keeps rebinding otherwise I'll skip on a ton of games that require button mashing (I usually remap these to the triggers to avoid thumb pain).
>You can make pre-sets and load them which is not perfect but it's a start
You can, but you have to go through several menus just to see that option. The ideal solution would be to just have fully custom controls in the game itself. Then you don't have to frick up menus either.
That's what pretty much any non-Nintendo game I've played in the past 5 years has allowed.
Maybe it's thanks to growing up as an idort that I have enough memories with each platforms controller that as soon as one of them is in my hands I don't need try to remember the button layout
I grew up with Cuckbox so trying to play snoy games with QTEs is a nightmare. My brain knows the button positions but my hand muscle memory is still Cuckbox.
I hate QTE
Top and Bottom is all that matters. Xbox never made real games, the only people who use Xbox aren’t real fans of the medium and their opinions on anything is null.
This shit filters me so hard. I have PC, PS5, XsX, and Switch and only play games from like Nov to April. I play in dark room because I have a projector. The controller I use for my PC has physical Switch button layout, but it is detected as an Xbox Controller. I normally beat one game on one platform and then switch. I have no idea what button is X. In my head I am pressing the jump button, not X.
> I don't know what north is
Okay, maybe you should go look that up and learn what it means before posting on Ganker. Don't you fail kindergarten if you don't know what the directions mean?
>R1/R2
If you have a problem with this it's just that you're underaged. PlayStation started the trend of four shoulder buttons and so they take precedence. Besides it's pretty fricking easy, R1 is obviously the first therefore the top one. R2 is even twice as big. >R/ZR
It's been L and R since the Super Famicom so that stays. Z is because of the N64. Again, L and R are obviously the top ones so process of elimination should tell you the rest. As if it wasn't already blatantly obvious.
>you're underaged
I'm almost thirty, I jsut never had a playstation growing up.
>L and R are obviously the top ones so process of elimination should tell you the rest.
there's nothing obvious about that. I could just as easily say "L and R are obviously the larger ones." If anything, Z WAS the bumper on the gamecube.
>you're underaged
I'm almost thirty, I jsut never had a playstation growing up.
>L and R are obviously the top ones so process of elimination should tell you the rest.
there's nothing obvious about that. I could just as easily say "L and R are obviously the larger ones." If anything, Z WAS the bumper on the gamecube.
L/R were primary and ZL/ZR were secondary on the Wii's classic controller, then they swapped them for the revision.
Only input layout that fricks me up is Nintendo's being backwards. I can translate between arcade stick/Playstation/Xbox without issue.
What does frick me up are older games that utilize different standards for menu interactions. Eg. Older PS1 games that used X for OK and Triangle for back, or JP games where circle is confirm.
>Start playing SMW and SMRPG on the Switch >"Confirm" is the right button (A) >"Cancel/back" is the bottom button (B) >This is different from anything I've ever played >Keep fricking up in games pressing the wrong button for weeks
What's worse is that now I've gotten used to it and I know I'll be fricking up the other config whenever I start playing other games.
semi-unrelated but I don't understand how smash homies play with the default button layout. A on a nintendo controller being jump makes no sense anymore. on 64 and melee the layouts made sense for those controllers because they were unorthodox. on a standardized layout like the switch controller has, the bottom button is jump. I don't give a frick what the button is labeled, the bottom button is jump in LITERALLY every game ever made other than smash, but smash homies will say "uh it's always been A lol weirdo." these people are all insane and I am not. thank you for reading my blog.
currently playing >spelunky on switch >mgsv on ps4 pro >yakuza on series x
I'm having a mental breakdown trying to keep track of these fricking Xs and Ys
Reminder that this was what Miyamoto wanted to prevent when he called the GameCube controller the "controller of the future". Each button was visually distinct besides x and y which were paired together.
It's not really a problem on consoles where you have a picture of the actual button but PC games that use generic button promps for X-input are some shit. It was also less of a problem with the Xbox 360 buttons than the Xbone ones, at least unless you put a Super Famicom in to the mix.
I can forgive Sony for this because their "X" is supposed to be a shape representing "Button #2" and not the letter like for Nintendo, but Microsoft had no excuse. They knew people were already using X buttons in different places and did it anyway. Could have used any of the other 22 letters of the alphabet or used a different set of symbols.
I grew up playing ZSNES with one of these. The button prompts, in games that had them, would confuse the shit outta me since little-kid-me didn't really "get" what emulation was.
The d pad on that thing was ass and would hurt my thumb.
That's completely different though. They weren't using the 4-button "diamond" layout (They were instead two top and bottom rows that don't intersect to allow the 1-thumb-on-four-buttons ergonomics SNES derived layouts like the DualShock use) so there no real mixup in the players brain. Once they decided the Xbox was going to use the SNES style diamond they needed to immediately rethink their button labels.
Wrong actually. Not only was the controller S sold from day 1 in Japan, it replaced the Duke within the first year worldwide. And even then theDuke isn't actually using the 6-button 2-line layout. The ABXY buttons are placed as a diamond (albeit offset) with the black and white off to the side and not perpendicular.
Personally I want the Controller S versions of the black and white buttons to make a comeback. They were super handy for lots of things in ways the bumpers aren't and it's not like we can't have the numbers and b&w buttons on the same controller.
My mind still defaults to the old SNES controller button scheme. If a specific button prompt comes up, it's a good 1 second delay for me to remember the actual button.
As someone who had minimal contact with it for most of my life and thus my muscle memory isn't generally for it, confirm on the right side of the diamond is actually more physically comfortable in terms of thumb reach.
Also even though I've played a ton of Kingdom Hearts on the bastardization of it, I fricking hate the way bottom confirm screws with RPGs with jump buttons. You either get the weird circle to jump instead of X or you get something like FFXV where in Japan you sprint into talking to npcs in one input while in NA everyone jumps in front of NPCs like a moron. Had to some weird launch command thing to switch it in FFXIII-2, thankfully PC ports these days more commonly have an immediate setting for switching it back because of Switch releases and Trials of Mana even made it default.
running into NPCs to activate them combined with the classic skip dialogue button also being the activate NPC button is truly the most evil thing i've seen in videogames
This is actually why I stopped emulating (mostly) and just set up original hardware in my living room. Not for me, I have muscle memory for most controllers, but I try to play vidya with normies or women that I have over and they get really confused when the controller doesn't match the screen prompts.
Original hardware is nicer anyway, and at least for Nintendo stuff the classic controllers work for most things pre-GCN (on the Wii) and my PS3 has PS1, PS2, PSP and PS3 on it.
Am I more or less autistic for not having this problem?
No, if you have trouble then it's just a sign you have low neuroplasticity, i.e., you are growing old.
It's low IQ people who can't handle it.
It’s not IQ, it’s muscle memory. With Xbox my thumb automatically hits the button without having to process it. With PS my thumb pauses while my brain processes the location (even though I consciously know the location). And, trust me, my brain far more advanced than yours. You have the equivalent brain of a chimp.
Skill issue, not a true idort
>my brain far more advanced than yours
All game companies should scrap their controllers and agree on one layout, where A is your main button and X is cancel
O is confirm dumb b***h, X is back because it looks like cancel
The true cancel button is triangle
O and X will always change because japanese confirm with O, and meanwhile we're used to use X
It's done on purpose my dude. If you play nintendo at home and go to your friend's house to play xbox and you don't know where the fricking buttons are you're going to think "This doesn't control right. I don't think I'll get an xbox". Even if that's not a rational thought you have they're counting on you associating the feeling of discomfort with a competing brand. If it was all the same we could all just play whatever we want.
I assumed the different schemes were because the official controllers are patented so if you copied them, you'd get fricking sued.
Even all-but-identical third party manufacturers, like logitech, don't mimic the controllers they are copying from.
But because you failed at many things in life nobody will consider your rather revolutionary idea.
Never gonna happen. That's why the only hope is for more game devs to allow changing the button prompt icons in their games.
Why not just let people remap their controls to whatever they want, like we used to be able to do in the SNES and Genesis days and then all developers just got lazy with after that?
Circle = correct = accept
Cross = wrong = cancel
When you close a window you click the cross icon not the circle icon.
>Circle = correct = accept
>Cross = wrong = cancel
wrong, the oroboro is the circle, which is satan, japs accept satan into their heart
the cross is christ, the X or crux, which japan is trying to cancel
it's swapped in the west because theres more jesus people in america than japan
>Copying Nintendo's ABXY but change it around to pretend you're not infringing copyright.
At least Sony had the decency of using geometric shapes instead of letters.
Nintendo had it figured out.
A for accept.
B for back.
X for close.
This but Y on top.
Y and X should be on their respective axes.
JASON
>rebind game controls to whatever buttons you want
WOOOOOOOOOOOOOOOOOOOOOW
Why is the switch the only console allowing you to rebind your buttons in any way you want directly from the console menu? You can even save presets.
Xbox too
The Switch was the last console to allow that. But those features suck because you can't apply them per-game.
You can make pre-sets and load them which is not perfect but it's a start, I really hope Switch 2 keeps rebinding otherwise I'll skip on a ton of games that require button mashing (I usually remap these to the triggers to avoid thumb pain).
>You can make pre-sets and load them which is not perfect but it's a start
You can, but you have to go through several menus just to see that option. The ideal solution would be to just have fully custom controls in the game itself. Then you don't have to frick up menus either.
That's what pretty much any non-Nintendo game I've played in the past 5 years has allowed.
Maybe it's thanks to growing up as an idort that I have enough memories with each platforms controller that as soon as one of them is in my hands I don't need try to remember the button layout
I grew up with Cuckbox so trying to play snoy games with QTEs is a nightmare. My brain knows the button positions but my hand muscle memory is still Cuckbox.
I hate QTE
Should have put in the GameCube X button for maximum xtremeness
I immediately rewire my brain to whatever controller scheme I am using without any issues.
same here. feels good to be a genius
Top and Bottom is all that matters. Xbox never made real games, the only people who use Xbox aren’t real fans of the medium and their opinions on anything is null.
get off Ganker your bottle of onions and rick and morty are waiting for you, cuck.
This shit filters me so hard. I have PC, PS5, XsX, and Switch and only play games from like Nov to April. I play in dark room because I have a projector. The controller I use for my PC has physical Switch button layout, but it is detected as an Xbox Controller. I normally beat one game on one platform and then switch. I have no idea what button is X. In my head I am pressing the jump button, not X.
you fricking idort
>1,2,3,4
Fighting games got it right
If there are just 4 buttons, it should be N,E,S,W after the directions.
>press South
>character jumps towards North
Woooow
what game has a button that jumps to North?
Mario bros
That's not north, that is up.
>up is not up because.... It just isn't
ok
> I don't know what north is
Okay, maybe you should go look that up and learn what it means before posting on Ganker. Don't you fail kindergarten if you don't know what the directions mean?
Then why is anon putting N up?
>Press W
>Character walks to the left
WOOOOW DOOD
>not 12, 3, 6, 9 o'clock
mk and tekken are the only ones, and they're player-invented
>1,2,3,4
How many nice friends are in my store
best pc controller
Quite literally never had a single problem with this in my life and anyone who does is a fricking moron.
>press RT
WHICH ONE IS THAT?!
The one that's shaped like a trigger.
I've been playing on a gamepad for about 4 months now and i still cannot tell you which is RB and which is RT
Rt and rb are actually pretty intuitive
ZR and ZL are fricking moronic on the switch though.
RB (bumper) and RT (trigger) make sense to me. R1/R2 and R/ZR are nonsense and I always have to check if the prompt isnt shaped accordingly.
>R1/R2
If you have a problem with this it's just that you're underaged. PlayStation started the trend of four shoulder buttons and so they take precedence. Besides it's pretty fricking easy, R1 is obviously the first therefore the top one. R2 is even twice as big.
>R/ZR
It's been L and R since the Super Famicom so that stays. Z is because of the N64. Again, L and R are obviously the top ones so process of elimination should tell you the rest. As if it wasn't already blatantly obvious.
>you're underaged
I'm almost thirty, I jsut never had a playstation growing up.
>L and R are obviously the top ones so process of elimination should tell you the rest.
there's nothing obvious about that. I could just as easily say "L and R are obviously the larger ones." If anything, Z WAS the bumper on the gamecube.
L/R were primary and ZL/ZR were secondary on the Wii's classic controller, then they swapped them for the revision.
>his controller doesn't have a raytracing button
I have literally never struggled with this. I hop between a bunch of different controllers regularly and my brain can just remember what I'm holding.
The discussion about this is unironically more important than symmetrical vs asymmetrical but you people are too moronic for that talk...
he only acceptable layout for white men, everything else is Black person.
That layout is for people who can't read.
>triangle - cancel
>cross - confirm
a simpler time.
Didn't the first Driver use Triangle as accept?
No.
this shit fricked me up when I started playing botw
Only input layout that fricks me up is Nintendo's being backwards. I can translate between arcade stick/Playstation/Xbox without issue.
What does frick me up are older games that utilize different standards for menu interactions. Eg. Older PS1 games that used X for OK and Triangle for back, or JP games where circle is confirm.
I only get fricked up in Switch ports that translate the controls directly to the same letters instead of using the standardized positions.
>press any button
>can't find it
Nintendo was first to have a XYAB controller so for me, it'll always be A on the right and X on the top
The crazy Japanese and their right-to-left reading order.
>Nintendo was first to have a XYAB controller so for me
they were first to have A and B but that's it
The 6 button Genesis controller didn't come out until 3 years after the Super Famicom.
>Start playing SMW and SMRPG on the Switch
>"Confirm" is the right button (A)
>"Cancel/back" is the bottom button (B)
>This is different from anything I've ever played
>Keep fricking up in games pressing the wrong button for weeks
What's worse is that now I've gotten used to it and I know I'll be fricking up the other config whenever I start playing other games.
>PRESS THE "ACTION BUTTON" when near an enemy to get sucked off
>*Ddesperately flips through manual to find out which is the action button
semi-unrelated but I don't understand how smash homies play with the default button layout. A on a nintendo controller being jump makes no sense anymore. on 64 and melee the layouts made sense for those controllers because they were unorthodox. on a standardized layout like the switch controller has, the bottom button is jump. I don't give a frick what the button is labeled, the bottom button is jump in LITERALLY every game ever made other than smash, but smash homies will say "uh it's always been A lol weirdo." these people are all insane and I am not. thank you for reading my blog.
yeah. I remap mine. the bottom button is ALWAYS jump.
A is attack in smash
Tangentially related but can we talk about how absolutely awful the original ps controllers were?
Holy shit. Was playing MW3 on my old PS3 and I could barely beat harden because of this tiny frick cramping my hand every six seconds.
Way prefer the fat frick Xbox controllers to this shit.
It do be like that.
Are your tendons made of glass?
my occasionally dyslexic brain read this as Finger Yoda and was trying to figure out the correlation
what about the other side?
the ps3 dualshock was easily the worst one they ever made
currently playing
>spelunky on switch
>mgsv on ps4 pro
>yakuza on series x
I'm having a mental breakdown trying to keep track of these fricking Xs and Ys
>Select is start
>D-pad brings up other menus
>L3 and R3 bring up weapon wheels
STOP
Reminder that this was what Miyamoto wanted to prevent when he called the GameCube controller the "controller of the future". Each button was visually distinct besides x and y which were paired together.
I live in a special kind of Hell.
Who the frick puts X up top
X
>PRESS THE CHINESE BUTTON NOW
homie DEY ALL CHINESE
Is there a way that I can edit controls in Ryujinx to swap the Nintendo confirm/exit buttons but ONLY for menus/dialogue?
No
Gay af fr fr
moron
No u
How would your emulator know when you're in a menu or dialogue? That's like wanting an emulator to automatically fast forward through "the bad parts"
It's not really a problem on consoles where you have a picture of the actual button but PC games that use generic button promps for X-input are some shit. It was also less of a problem with the Xbox 360 buttons than the Xbone ones, at least unless you put a Super Famicom in to the mix.
>press joystick3
It's funny how the last place I try is the top every time
I can forgive Sony for this because their "X" is supposed to be a shape representing "Button #2" and not the letter like for Nintendo, but Microsoft had no excuse. They knew people were already using X buttons in different places and did it anyway. Could have used any of the other 22 letters of the alphabet or used a different set of symbols.
Microsoft has been using a left-to-right orientation since the 90s. Just as Sega was.
I grew up playing ZSNES with one of these. The button prompts, in games that had them, would confuse the shit outta me since little-kid-me didn't really "get" what emulation was.
The d pad on that thing was ass and would hurt my thumb.
That's completely different though. They weren't using the 4-button "diamond" layout (They were instead two top and bottom rows that don't intersect to allow the 1-thumb-on-four-buttons ergonomics SNES derived layouts like the DualShock use) so there no real mixup in the players brain. Once they decided the Xbox was going to use the SNES style diamond they needed to immediately rethink their button labels.
>That's completely different though
Not really. C&Z turned into Black&White, which turned into bumpers for the 360.
Wrong actually. Not only was the controller S sold from day 1 in Japan, it replaced the Duke within the first year worldwide. And even then theDuke isn't actually using the 6-button 2-line layout. The ABXY buttons are placed as a diamond (albeit offset) with the black and white off to the side and not perpendicular.
Personally I want the Controller S versions of the black and white buttons to make a comeback. They were super handy for lots of things in ways the bumpers aren't and it's not like we can't have the numbers and b&w buttons on the same controller.
Gamecube was my first console and the X was on the right side. I've used controllers with X in every possible cardinal direction.
>Gamecube was my first console
newbie
>yfw gamecube released in 2001
>use controller for PC games
>map gyro to the mouse
>keyboard inputs show up for all in-game prompts
I just want an xbox controller with PS buttons
Xbox got it perfect
>A = Aye, Green, Positive, Yes
>B = Back, Red, No, Cancel
>Y = Yellow
>X = Xtreme
I will not explain further
>push run button
what does it even mean, i've never seen a run button on any console or arcade machine
Doesn't it show up NES games too though?
Here's another curiosity
>can't pause unless you go over to the console
Im a perfect 100iq, I have the ability to memorize TWO controller configurations. Eat shit homosexuals
>Entire Arma 2 default keybinds are burned into my muscle memory
I don't know how and I barely even played it
>fighting game
>A is X, Y is B
>game on PC uses Xbox prompts no matter what’s plugged in
>I almost never used an Xbox controller
God dammit.
we need to go back
My mind still defaults to the old SNES controller button scheme. If a specific button prompt comes up, it's a good 1 second delay for me to remember the actual button.
As someone who had minimal contact with it for most of my life and thus my muscle memory isn't generally for it, confirm on the right side of the diamond is actually more physically comfortable in terms of thumb reach.
Also even though I've played a ton of Kingdom Hearts on the bastardization of it, I fricking hate the way bottom confirm screws with RPGs with jump buttons. You either get the weird circle to jump instead of X or you get something like FFXV where in Japan you sprint into talking to npcs in one input while in NA everyone jumps in front of NPCs like a moron. Had to some weird launch command thing to switch it in FFXIII-2, thankfully PC ports these days more commonly have an immediate setting for switching it back because of Switch releases and Trials of Mana even made it default.
running into NPCs to activate them combined with the classic skip dialogue button also being the activate NPC button is truly the most evil thing i've seen in videogames
I've started calling them north, east, south and west after using Unity for a good while.
This is actually why I stopped emulating (mostly) and just set up original hardware in my living room. Not for me, I have muscle memory for most controllers, but I try to play vidya with normies or women that I have over and they get really confused when the controller doesn't match the screen prompts.
Original hardware is nicer anyway, and at least for Nintendo stuff the classic controllers work for most things pre-GCN (on the Wii) and my PS3 has PS1, PS2, PSP and PS3 on it.
>tilted +'s
>dilted d-pad
>xbox logo at the top
kek
boop
>being too stupid to remember what console you're playing on
Ngmi