Prove you aren't just a blind fanboy, post a genuine criticism of your favorite game.

Prove you aren't just a blind fanboy, post a genuine criticism of your favorite game.

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  1. 3 years ago
    Anonymous

    it's kind of shit, to be honest.

  2. 3 years ago
    Anonymous

    I don't think anyone complains more about a game than its strongest fanboys

  3. 3 years ago
    Anonymous

    The gameplay is not as good as melee and the online makes me want to tear my hair out. Besides that it is a perfect game.

  4. 3 years ago
    Anonymous

    latency in dark souls pvp

  5. 3 years ago
    Anonymous

    the character development for everyone but the mc and the villain is pretty shit, and the whole le moral dillema turns out to be all for nothing when you replay the game

  6. 3 years ago
    Anonymous

    The final boss was spine-breakingly shit

  7. 3 years ago
    Anonymous

    In ace combat 04, grinding points can become a bit of a chore that really drags between the game's highs

  8. 3 years ago
    Anonymous

    Text is too slow in OoT

  9. 3 years ago
    Anonymous

    Not being able to skip cutscenes on FFX can become a problem on replays. Especially if you die to something like Yunalesca.

  10. 3 years ago
    Anonymous

    Who thought this was a good idea

    • 3 years ago
      Anonymous

      I really need to replay this for Halloween.

  11. 3 years ago
    Anonymous

    The overworld is fun to explore once or twice, but the set encounters and lack of randomness make replays kind of tedious.

    • 3 years ago
      Anonymous

      I'm doing a solo fighter run on hard mode right now with all hud disabled (no enemy health/player health and stamina shown) and it really changes the game. multiple runs with a full team of pawns are pretty boring

      [...]

      >dialogue/characters are genuinely terrible for 90% of the interactions.
      >climbing can get glitchy and/or inputs can feel reversed. mostly due to camera having a conniption with larger enemies
      >bullshit aoe fields on some enemy attacks

  12. 3 years ago
    Anonymous

    Gau was a really shitty character.
    The second half of the game in general wasn't very good, following the whole shock value of it all.

  13. 3 years ago
    Anonymous

    I don't think I need to really need to explain why Cruelty Squad can be criticized

  14. 3 years ago
    Anonymous

    Only 3 levels.
    3 bosses. The last fricking boss is a reskin of the first.
    The grenade launcher is ANNOYING AS FRICK to use because of its stupid-ass sound.

  15. 3 years ago
    Anonymous

    I don't mind obnoxious cosmetics every now and then but holy shit there's a shit ton of them.
    old game with spaghetti code with most disgusting bot crisis Ive ever seen.
    stupid hit reg doesnt help either

  16. 3 years ago
    Anonymous

    fun weapons like the bfb were nerfed to placate the extremely small competitive community that probably banned it anyways

  17. 3 years ago
    Anonymous

    Multiple segments of pointless fluff that aren't even entertaining and serve to only waste time.
    Tries to take itself seriously as a narrative commentary while also having cardboard cutout "whahaha" tier villains that you can just never take seriously
    Mind numbingly boring and terribly done exposure especially around the end
    There's one part of the game where complaints 2 and 3 intersect, where the penultimate baddie and his lackey literally sit down and explain the plot for the audience even though THEY already know the plot, it's awful but also funny

  18. 3 years ago
    Anonymous

    dark souls has an amazing atmosphere but lacks replayability after the 3rd playthrough
    PVP in the souls series has always been absolute garbage

    also
    the clutch claw ruined monster hunter world
    the fact that your hunts will take an extra 10 minutes if you don't use the clutch claw as frequently as possible makes me absolutely HATE the game
    it's so fricking bad

    the old MH games are unironically better than world
    as soon as they started to make the monsters more hyperactive and aggressive, they seriously took away a lot of the fun from certain weapons for solo players
    using greatsword solo in iceborne is a fricking nightmare until you've hunted the monster at least 20 times and memorized everything about it

  19. 3 years ago
    Anonymous

    Being able to restock at camp is moronic
    temporal mantle should nor exist period

  20. 3 years ago
    Anonymous

    the inverted castle is a bit shitty

    • 3 years ago
      Anonymous

      plus magic completely broke the game and removed most of the challenge.

  21. 3 years ago
    Anonymous

    The actual gameplay part of it is fricking point and click escape room, and it's not even particularly good escape room either.

  22. 3 years ago
    Anonymous

    the witcher 3 combat is bad but its fun to break it with bombs and alchemy

  23. 3 years ago
    Anonymous

    Farming that eagle egg at The Aerie was a pain in the ass.

  24. 3 years ago
    Anonymous

    Every game I love, I love because of the story. So a lot of my favourite games are fricking ass to actually play.

    Yakuza's gameplay is repetetive, outdated and dull. Ace Attorney has tons of shitty investigation segments. Nier Automata filtered literally all of my normie friend. New Vegas was dated on release. 999 is literal shit.

    • 3 years ago
      Anonymous

      Go play Drakengard 1.

  25. 3 years ago
    Anonymous

    halo 3's base movement speed is too slow

  26. 3 years ago
    Anonymous

    Ace Combat Zero cheaped out on missions with the alignment system and all it does it just changes a few lines of dialog in said missions, the other games before it had like 20 or more missions.

  27. 3 years ago
    Anonymous

    Wouldn't say it's my favorite of all time but current obsession that I think about the mechanics a lot

    LCorp
    Nugget growth is too slow making for boring stat grind sections at the end of days to have a well trained staff.
    Also general stability issues and UI glitching.

    Ruina
    Despite the number of deck types and mechanics to play around in the game, many builds don't have proper endgame cards to support them and the best sustain cards come from one specific build type (singleton) meaning most endgame decks are singleton + a few unique cards.

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