Purported immersive vidya qualities
>first person camera
>no camera cuts
>fully voiced dialogue
>diegetic UI
>no loading screens
>mocap animation
>open worlds that let you go anywhere
Actual immersive vidya qualities
>sincerity and passion
>real life inspiration
>cameras that show off the world and capture the mood
>consistent writing
>characters that feel like actual people
>themed UIs that hint at unseen things
>themed loadings that establish things about the world
>level design that makes internal sense
>good skyboxes/horizons
Anything to add?
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>>real life inspiration
boring
>LotR
>Pokemon
>Legend of Zelda
>all boring
All of those since they don't have real life inspiration
They do
Zelda was inspired by the dude exploring nearby forests as a kid
LotR was inspired by Tolkien's childhood and war days, Pokemon was inspired by Satoshi's bug catching hobby he had as a kid
girls with big boobies and butts
basado
>voice acting
>immersive
if it's Engl*sh VA, you got it all wrong
OP is saying voice acting isn't immersive
Turk*sh Ch*nkmutt
first person is immersive for autistic people
third person is immersive for normies
think about it
The most immersive video games of all time are Kingdom Come Deliverance, Outer Wilds, and Minecraft, roughly in that order. Take from that what you will
Not even close
What're your top immersive games then?
Most immersive games for me personally, NTA, are Crysis with ray tracing and the Mafia games. Two different types of immersion, Crysis is more of a “I’m living in this moment with nothing but my thoughts” immersion, and Mafia is more of a “I feel like I’m controlling the character in a movie with characters I care about.” Everyone is different though I’m sure. These are just my favorites.
The Thief series, Deus Ex and vampire Bloodlines were probably the most immersive to me, though any type of game can be immersive if it pulls you into an atmosphere and world well enough.
I replayed Deus Ex just as the first Covid lockdowns started, never been more immersed in a game ever.
Are you fricking me?
I actually replayed Deus Ex just before the lockdown started, like maybe 2 weeks before? Like what was the coincident that an actual pandemic would hit. I expected that shit to be contained in China or only affecting Chinese people but nope, super comfy year 2020 was.
Freedom is immersive to me. A very minor, easy example is the ability to sheath/holster my weapon. Me pointing my gun at everyone all the time isn’t immersive.
A bigger example is freedom of how i want to accomplish an objective. Being forced to do the same thing as everyone else isn’t immersive to me.
I think playing .hack IMOQ as a kid was the most immersed I've ever been in a video game. Being able to log out and go to a desktop where you could check emails, news reports and go to a forum full of "people" talking about The World blew my mind to bits. No game has made me feel like that since and I don't think any ever will.
> No game has made me feel like that since and I don't think any ever will.
i did this, but with actual mmorpgs in the late 90s/early 00s.
>years spent using dial up to get online(AOL/net zero)
>Pshhhkkkkkkrrrrkakingkakingkakingtshchchchchchchchcch sounds
>log into Microsoft's MSN Gaming Zone, check messages, gaming news
>go to the Asheron's Call MMORPG's website(part of Microsoft's gaming zone website)
>check asheron's call news
>pick my server(my pvp(called PLAYER KILLERS(pk) in those days))
>watch as game takes forever to download minor 10 mb update over dial up.
>load up mIRC and AIM while i wait
>join 20+ mIRC channels
>check in with my gaming bros on AIM/mIRC
>game finally loads in to character selection
>log on to a 'secret' alt character to check my friends list and see who is online, and check in with guild to see if any wars are going on, etc before logging into my main
>log into my main
>spend 10 minutes buffing
>alt tab and check mIRC, get report of a big battle to control the best town to vendor at is going on
>use extensive portal system to travel across the game world
>go to the most convienent part of the portal system leading to the current town war
>camp the portal drop
>kill people while they are still loading in at the portal drop location
>loot their corpses
>invite my friends
>taunt the people/enemy guild on mIRC
>take screenshots of my collection of corpses on the ground(if you leave 1 coin on the corpse it stays there till someone else loots it)
>camp portal drop for hours with a handful of bros
>our faction retains ownership over the embattled town's lifestone(where people spawn/rez)
>post bantz/shitposts with screenshots on IGN's Vault Network messaging boards for my game's specific server(IGN was the biggest gamer boards for a long time)
>bait the people we killed into posting TOS violating insults on the IGN VN boards
>report them to the autistic forum moderators and get them banned again
>repeat. every day from 13-19 y/o
The day/night cycle that is synced to the actual passage of time adds a layer of immersion to this game.
for lack of a better term, what matters a lot to me is "atmospheric pacing." basically, don't constantly bombard the player with shit at all times. oot and kotor (and their respective sequels) are some of my favorite games because you're not constantly overwhelmed at all times with stuff happening; sure there's always stuff you can do and there are of course moments of tension, but there are fairly large moments of downtime scattered throughout where you can get your bearings, explore at your leisure, etc.
oot in particular does a really good job of knowing when to shut the frick up and let environmental storytelling set the mood. a lot of oot's best moments are when the music cuts out and that sets the mood all on its own.
The only thing you need for immersion is to want to be there
Real immersion is the game not revolving around you.
I really like Underrail and Cogmind for this quality. Yes you are the main character with a large impact on the world around you, but the game world feels like it would go on just fine without you.
>world feels like it would go on just fine without you
It's why I love and think the NPC schedules in Oblivion were an important feature.
yeah, sucks they got nerfed a bit in skyrim; nazeem owns a farm outside of whiterun, but he never goes to it. his wife says he's always in the jarl's backside, but he never talks to him. if it was oblivion, he'd head over to the farm once a week and yell at his workers. you'd see him occasionally at the keep while the jarl groans about his complaints. so skyrim feels a bit lifeless.
then you get starfield where nobody has schedules at all, which makes the world feel completely lifeless.
Is the gif from Silver? That takes me back...
it could be gold, silver, or crystal, they all look basically the same outside of some minor changes
there are also romhacks for red blue and yellow that give them full color but i don't know of any that add the day/night cycle so it's probably gen 2
no it's from crystal
It's from gold version
An immersive game buys into its own premise and never stops to make fun of itself or tropes or call out real life
For me, it's day/night cycles, active weather systems (deeper than just rainy or sunny) and NPCs that actually have schedules and react to things that happen around them.
It doesn't even need to be ultra realistic, I was completely blown away as a kid when I played Dragon Quest 4 and found out that if you visited the towns at night things would be different and NPCs would be doing different stuff.
I've never been immersed in any game as thoroughly as when playing Call of Pripyat almost 15 years ago. Can't believe it's been so long.
Limitations are immersive, if every shop is open 24/7 for the player's convenience it kills immersion