By properly simulating light and shadow rather than just attempting to poorly approximate it, a massive amount of depth and sense of place is added to any given frame and can make all of the difference between something looking like a video game and a real life image to your brain.
It makes a difference to my FPS.
Enhanced edition is built for raytracing cards exclusively and actually runs better than the original with all effects on as a result. It's one of the easiest raytracing games to run as a result of this optimization, even a 2060 can run it at 60FPS 1440p with middling settings.
Get a 3070. Any lower and the RT performance goes to shit
2 years ago
Anonymous
This is Metro Exodus, right? I’m thinking of getting a 3060 or 3070 when the 40 series releases
Nah my 3060 was fine with DLSS at 1440 Ultra 60fps
Just couldnt use hairworks that shit ate my FPS for breakfast.
2 years ago
Anonymous
>Nah my 3060 was fine with DLSS at 1440 Ultra 60fps
very much doubt that considering my 2070 Super can't handle the game with RTX on even with DLSS and 1080p
moronic zoomer shit. When Crysis came out you could run it on high at 30FPS maximum with the best hardware at the time at like 1680x1050. Advancements in tech will inevitably hold back performance but 70+ FPS in a single player game feels completely fine and playable.
[...]
They're both "ray tracing", the difference between the two is resolution.
The number of bounced lights is massively increased, and sunlight is also given the same treatment which creates the effect.
2 years ago
Anonymous
Based Anon, the game was perfect for me, I actually refunded it originally because i had a 2060 and it ran like ass lmao.
2 years ago
Anonymous
>its fine because at least its better than 15 years ago
2 years ago
Anonymous
>at like 1680x1050
lol, no, you stupid fricking zoomer. it ran at 1024x768 at release, that was the standard then.
left is more realistic. based on the size of that door / window / hole in the wall, the parts of the room not hit directly by outside light would still be very dark, dark enough for it to be difficult to make out details if you were standing from within the light. Of course, the camera is positioned from within the darkness which makes it not entirely accurate, but still better than the right.
On an entirely unrelated note, left is more soulful.
>Enhanced edition is built for raytracing cards exclusively and actually runs better than the original with all effects on as a result
No it doesn't lol, not at all.
>Enhanced edition is built for raytracing cards exclusively and actually runs better than the original with all effects on as a result
Not at all. But it does run AND look a lot better than the original with RT on, that's true.
Too bad they had to rebuild the entire game to achieve this result, so I doubt we'll see that many more examples of fully raytraced games during this console generation. See you in 2026.
you can bake in all the the lighting and effects ray tracing does, devs are just too lazy. you're literally worshiping tech that just rewards lazy devs at your monetary expense
>Dynamic shadows didn't exist before RTX!
I always love how raytracing comparisons utilize early 00s lighting techniques for their comparisons. When you get pictures that use modern lighting as the comparison people tend to like the modern one more.
The whole point of this is that it's REAL TIME ray tracing you doofus. It's ray tracing that the environment and the player can interact with. Would it take a half life 2 of real time ray tracing slapping you in the face repeatedly to figure out the point of the tech?
>if you purposefully lower the quality settings, >including blatantly lowering the texture resolution >AND THEN disable ray tracing >IT REALLY MAKES A DIFFERENCE GAIS
The left image is actually on the original game completely maxed out including the original limited raytracing features. Most interestingly, it actually runs worse than the right, since building from the ground up for it results in a lot of optimization.
Yeah sure that blurry mess on the guy's coat is not lower quality textures
Raytracing just has this amazing AI super scaling technology that makes textures better.
His clothes have far more depth added to them because it is now having shadows realistically cast all over his body. This gives the appearance of a lot more detail but has nothing to do with texture resolution. The depth of field is also different between the two images as well, I think this is because that is also technically an RT effect rather than a traditional one.
That's a minuscule difference for how zoomed in this is; the original image is already a pretty decent crop of the full screen. honestly think it's just the brighter flat lighting blowing out the textures. Maybe they did add in hires textures too in the enhanced edition but given I can't really tell just looking at it, it doesn't negate all of the other massive gains in lighting and general realism that also appear.
2 years ago
Anonymous
>w-well i just think it might be the... the lighting it just looks worse because uhhhmmmm.... it's zoomed in you see!
Nah it just proves the texture resolution was deliberately lowered, along with probably other settings in the game to make it seem like RTX has a bigger impact than it actually has.
Don't worry though about to boot up the game and take actual screenshots.
Damn, the shadows increased the resolution of the blood decals? Ray tracing really is the future...
Yeah sure that blurry mess on the guy's coat is not lower quality textures
Raytracing just has this amazing AI super scaling technology that makes textures better.
Autism
[...] >sub 100 FPS is acceptable for a shooter
oof
Nah its fine, seriously one of the best games i ever spent 10 bucks on
Yes, when you zoom in and have side by side you can tell easily. In gameplay you almost cant. Lets say the game glitches between loading screens and disables RTX. I bet 99% of people cant tell that it switched off.
Now the 60% fps loss is obvious within a second.
In Metro Exodus it's pretty obvious but that's because they spent a year designing the game around it
>w-well i just think it might be the... the lighting it just looks worse because uhhhmmmm.... it's zoomed in you see!
Nah it just proves the texture resolution was deliberately lowered, along with probably other settings in the game to make it seem like RTX has a bigger impact than it actually has.
Don't worry though about to boot up the game and take actual screenshots.
Well there's the original and the Enhanced, they are technically separate exes. The latter requires an RT capable card to even run.
>Ganker was wrong the game
Man i just beat Metro Exodus with the raytracing shit, god damn what a game I feel bad that i paid 10 bucks for this, why did people talk shit on it, its just fricking stalker lmao.
>god damn what a game I feel bad that i paid 10 bucks for this
>Nah my 3060 was fine with DLSS at 1440 Ultra 60fps
very much doubt that considering my 2070 Super can't handle the game with RTX on even with DLSS and 1080p
>8gb card
LOL
But for real, yep thats what I did DLSS, EXTREME Settings
Ultra RTX
Hairworks off 1440p 60fps there was a few times I lost my FPS like in a really populated room of NPCs
But besides that yep, it was based.
DOnt know about youre card but I don know the 20 series was ass as was the 2060 i once had, which is what made me return this game originally lmao.
>8gb card
are you fricking moronic?
do you think having more than 8GB matters for 1080 you absolute fricking Black person
I already knew you were a liar I didn't realize you were also moronic
Its an alright game that is very linear like the rest of the games, the open world is just window dressing for muh immersion.
And the heavy story focus and set pieces make it have very little replayability.
Played the regular gold edition like two years ago, and I just dont care to even try out the enhanced edition cause I dont see a point to playing it again.
Dynamic shadows and prebaked lighting are things that existed for years, Raytracing was made for some specific scenarios that can provide better results but moronic devs use it on the wrong way possible so you have to pay more bucks to Nvidia
Hell, even CryEngine used CPU based Raytracing for Crysis remastered
>Another "Raytracing gay trying to compensate his buyers remorse" thread
In a few years raytracing will be going the way of PhysX after the tech corporates milk the whales of their money (Even though PhysX was so much cooler than 'muh purty lights') and be succeeded by another worthless gimmick that provides no significant positive effect to gaming.
Actually no I shouldn't say it's completely worthless, raytracing will be paramount in the advancement of VR sex games.
>every AMD, Nvidia, and new Intel GPUs have all been designed for years with processors specifically for raytracing >current gen consoles have the same tech and have already built it in to multiple current gen exclusive games
What you dont understand is that as Anon said The PS3 and Xbox 360 or 1 or PS4 all do not have physx
Everything being made now has raytracing, even cellphones are getting RT cores, the fricking Steam Deck A HANDHELD has raytracing, just be quite moron
And my GPU was only 350, thats not shit though i would never pay more than 400 for a card to play videogames, lmao.
I always laugh when people make the "it's just like physX" argument. Yeah physX in it's original form petered out. But GPU accelerated physics is literally ubiquitous now it's a feature of every modern engine? Ray tracing is the same thing, the current standard doesn't matter. The techniques are here to stay
>expecting Ganker to understand anything about videogames
You're better off talking about rendering tech with Ganker
This board is full of absolute drooling morons.
Hitman has raytracing. In fact any DX12 game can have ray tracing with minimal dev intervention.
>expecting Ganker to understand anything about videogames
You're better off talking about rendering tech with Ganker
This board is full of absolute drooling morons.
The funny thing is that both of you are larping smoothbrains because "RT AO" isn't even a thing, it's just a proponent of RT shadows which in itself is just a proponent in of itself
No one cares about ray tracing for non-video game applications
It's even less exciting there because it has been used for decades and is nothing new whatsoever
Metro Exodus is nowhere near as good as Stalker. The open areas (which make up very little of the game) are way too big and empty partially because you move so slow. The rest of the game is extremely linear and railroaded with plenty of cutscenes and scripted sequences
The only long dialogues are optional
The cutscenes are all in first person and arent over 2 minutes and they only show up when youre fricking done with the map
Maybe a random encounter with a 30 second dialogue
The open areas are tiny
You get a car in the dessert
The Forrest is more linear but its basically the end of the game and wasnt an area you were supposed to stay in
Dude whatever im done arguing im gonna go jerk off you people are satisfied.
They're big in the sense that they're a slog to trudge through
And once more no theyre not i never felt slow i beat the game in 25 hours exploring everything youre just a zoomer Black person.
That difference isn't worth 60% of the performance of a $2000 GPU
RTGI and shadows ended up being the best features of the first generation of DXR games, reflections are too expensive for something that can still adaquately be replicated with SSR
either way this topic is starting to age fast, there's not much that can be said at this point, ray tracing or some form of it will be how games are developed in 10 years
looks kino but it's also because minecrat uses blocky terrain so you can calculate the bounces a lot easier than spherical or ragged terrain wtih multiple layers of transparency and more complexity
>that's not raytracing
the game was literally remade and re-released (enhanced edition) with ray tracing in mind, like deleting all the fake lights and tricks they have to pull to have decent lighting in games nowadays, to replace it with ray traced global illumination, real light, shadow and reflection simulation.
You literally can't run the game without a ray tracing GPU
if that's not ray tracing, what is?
Metro exodus enhanced edition is one of the best implementations of RTX to date
nope they just have differnet versions of DOF
I played both, the original looked good but the raytracing is cool for darkness and shit
why is there so much butthurt over gaytracing god damn Its a money problem i think,
Not to say youre a poorgay but yeah raytracing is cool.
Couldn't help but notice that none of those comparisons took place at night.
Because the enhanced edition completely fricked up the night darkness. Or dark spaces in general for that matter. Night vision goggle are almost useless.
It got super dark though, I couldnt see shit most of the time in the night
it was fine
Juist god damn it man finding problems that dont exist.
so you returned it because you didn't like but not you like it? okay...
I returned it because i assumed it was shit after playing the intro because Ganker told me the game was bad when in reality its just another metro game and it was beautiful.
>realistic lighting looks better >realistic lighting require less work
Why not use this computation power for some actual ai, physics (clothing fluids) or animations?
you realise that just because theyre manipulating the lighting here doesnt mean that ray-tracing can't do the same thing, right? Devs don't have to make everything super realistic, they can make the same artistic choices they would before but this time the light bounces around.
HOW
How is it shit?
Its just Stalker with a deeper story
Listening to people like you is a mistake i bought the game myself for 10 bucks and god damn what a fricking game.
Hell i even bought it before and had a sour taste in my mouth because of Ganker and returned it
But now its probably one of the best games i played in a while. Damn good story and god damn the combat is amazing
And the "open world" is literally stalkers Zones
And there are a million metros to go to
Sad this game was under appreciated because Black folk like you who here buzzwords only.
And OMG THERES AN ASAIN DUDE SHIT GAME. Fricking moronic Black folk.
Metro Exodus is nowhere near as good as Stalker. The open areas (which make up very little of the game) are way too big and empty partially because you move so slow. The rest of the game is extremely linear and railroaded with plenty of cutscenes and scripted sequences
>Its just Stalker with a deeper story
Stopped reading there.
It's not anything like Stalker, it doesn't even have a deeper story. The story of Exodus is absolutely garbage and in no way deep. You're just traveling across the land looking for a place to settle down and on the way there your dumb wife falls in a hole and gets sick. It's more like Russian Farcry if you want to compare it so some other game.
The only thing this game does well is atmosphere and gunplay, but while you can enjoy the atmosphere throughout the entire game due to new locations, the gameplay becomes boring after a while since all the game has is gunplay, there are no other mechanics.
Metro Exodus is a decent game but anyone saying it's anything but that is legally considered moronic by me. It does nothing impressive but it doesn't necessarily suck either. It's just decent.
I dont know man it had it felt like RE8 which I also enjoyed a lot but youll say its bad so frick you.
And yeah it did have a great story wheres youre epic tale anon? They did good for a fricking videogame better than most of the shit that comes out now. Frick you its a fun game and had me in my feels.
>8gb card
are you fricking moronic?
do you think having more than 8GB matters for 1080 you absolute fricking Black person
I already knew you were a liar I didn't realize you were also moronic
It does when I am playing at 1440p
ANd I only said that to trigger you and there ya go, popping off lmao.
Not him but a 2070 Super is comparable to a 3060 Ti which is better than the card you claim you have. I do agree with him that you're lying.
Okay homosexual im lying, so much lying that I am just am lying so hard you die of aids.
I ahve the card I play the game I see it with my own eyes, it only dropped in that slave place in the dessert with like 20 people doing custom different animations. just frick you to lol.
So now that I've said It's nothing like stalker you resort to saying it's like RE8, then you assume I'm going to say it's bad and promptly say ''frick you''. You complain about Ganker tards yet you're one yourself. I haven't played RE8 since the gameplay doesn't interest me, I can't say whether or not it's good or not. >And yeah it did have a great story wheres youre epic tale anon?
What do you even mean by this?
Can you explain to me how the games story is in any way great or even good? It's anything but mediocre, serviceable. Just because it ain't great doesn't mean you can't enjoy it. >They did good for a fricking videogame
Awful excuse, especially considering it's partly a story game and relies on writing to some extent. They should've gotten better writers but probably one of the reasons why they didn't is since there's people like you out there who are okay with this mediocre level of writing because ''it's a videogame!''. >Frick you its a fun game
Why are you getting so frustrated at me saying the game is anything but decent? Are you unable to accept the truth that you enjoy a game that's just OK? That's fine you know. I enjoy(ed) Realm of the mad god and it's a objectively shit game to some extent, doesn't mean that I can't have fun with it though. >had me in my feels.
Cool, who asked, why are you putting your personal feelings into this if we're talking about the objective quality of the game?
Whatever dude.
Bet you haven't even watched the stalker movie
I have, I've read the book as well. Have you even played the games? You compared Exodus to Stalker even though there's little to no similarities unless being a FPS and having large areas to explore are your ways of connecting the two.
Exodus is the worst in the series, and none of them hold a candle to STALKER except for having better graphics.
The story was B-movie cheese at best and the gameplay was unremarkable. By the end it was a chore to play.
Also to my knowledge Metro doesn't even have an in-universe explanation for why there's mutants and anomalies everywhere.
So now that I've said It's nothing like stalker you resort to saying it's like RE8, then you assume I'm going to say it's bad and promptly say ''frick you''. You complain about Ganker tards yet you're one yourself. I haven't played RE8 since the gameplay doesn't interest me, I can't say whether or not it's good or not. >And yeah it did have a great story wheres youre epic tale anon?
What do you even mean by this?
Can you explain to me how the games story is in any way great or even good? It's anything but mediocre, serviceable. Just because it ain't great doesn't mean you can't enjoy it. >They did good for a fricking videogame
Awful excuse, especially considering it's partly a story game and relies on writing to some extent. They should've gotten better writers but probably one of the reasons why they didn't is since there's people like you out there who are okay with this mediocre level of writing because ''it's a videogame!''. >Frick you its a fun game
Why are you getting so frustrated at me saying the game is anything but decent? Are you unable to accept the truth that you enjoy a game that's just OK? That's fine you know. I enjoy(ed) Realm of the mad god and it's a objectively shit game to some extent, doesn't mean that I can't have fun with it though. >had me in my feels.
Cool, who asked, why are you putting your personal feelings into this if we're talking about the objective quality of the game?
[...]
I have, I've read the book as well. Have you even played the games? You compared Exodus to Stalker even though there's little to no similarities unless being a FPS and having large areas to explore are your ways of connecting the two.
Yeah I did and yes they are similar the game basically had open levels that you freely explore and search for gear and see cool shit and scary shit and progressed through like exodus
The only difference is exodus is on a smaller scale
The only real reward for both games for exploring is gear so I mean come on man how can you not see the similarities
Is it autism.
because >they got bribed by egs >worse than previous games >fell for the "open world" meme
Ooooooh Yeah that's why everyone was salty I forgot about epic well they're some broke mother's no one buys their great games but yeah I got it in this summer sale for 10 bucks worth every dollar
Anyways took you to long to reply it's 4am here I gotta pass out
But dudes it's not a Medicare game it's really not if anything it's a solid 8
Also play re8 it's a fun game
2 years ago
Anonymous
>Yeah I did and yes they are similar the game basically had open levels that you freely explore and search for gear and see cool shit and scary shit and progressed through like exodus
2 years ago
Anonymous
Okay homosexual stay mad because the Chinese games store
I like hoe people say metro exodus is bad because le open world bit praise stalker, I love both and you're a Black person
What else did you do in stalker you talk to people then do a quest then kill some shit and get a slightly nicer scope for your rifle just like exodus.
Why else do you get in stalker an anomoly??
Whatever gay
I wish i could go back in time, so i could kill every single person that thought realism in games is the future. This fricking plague has been going on for long enough.
I have a daughterand wife and make 100k a year
You have no taste and you don't know how to reply to someone cause you have a hole in your frontal cortex
[...]
metro exodus enhanced edition was the only ray tracing game i ran at 75fps with no hitches, they pulled some black magic with that shit
it's probably because there's not a million fake lights and screen space ambient occlusion/reflections running on the background
Unfortunately it's the exception to the rule. Hitman 3 cuts your framerate by orders of magnitude for very little benefit.
>playing on ultra
found the problem anon
ultra quality is always a meme, like 8k shadows and rendering LOD at max quality at all times
and god forbid..... 8xMSAA
Even if i can run a game at ultra settings i always set it to very high or high instead
Are you missing the part where it's running at 152fps on ultra? All that's changing is the RT. Hitman 3 is an insanely well optimised game that looks great and is only made worse by RT imo thanks to the massive impact on performance.
>Enhanced edition is built for raytracing cards exclusively and actually runs better than the original with all effects on as a result
No it doesn't lol, not at all.
metro exodus enhanced edition was the only ray tracing game i ran at 75fps with no hitches, they pulled some black magic with that shit
it's probably because there's not a million fake lights and screen space ambient occlusion/reflections running on the background
doesnt mean it runs better than the original. On my 3070 I could easily get double digit FPS on the original, with Enhanced it's around 60-70. This was at 1440p.
The biggest issue with Ray Tracing right now is that games aren't built around it, cross gen is still the standard, all big games are still built for consoles, even for next gen only games like Starfield it's not a feature, even though the hardware is there to implement it, it just goes unused, and there's no excuse, the quality of the assets doesn't make Ray Tracing an impossibility, the world size doesn't either.
Unfortunately we live in a world where there is literally a single next gen game, and it's a PS5 exclusive, and it uses ray tracing extremely well
Jesus, reading pro-raytracegays posts in this thread, why are graphics gays like this? Is it autism? I'm dead serious. Photo realism, photo scanned models, mocap, and ray tracing add nothing of value to games.
Not even close. It runs like absolute dogshit even with DLSS on balanced with a 3080, and it barely even looks any different because the screen space reflections and ambient occlusion are very good.
Of course it makes a difference dumbass just not enough for me to give a shit I play videogames for the gameplay not to see Dr Glup Shitto's accurately lit nightgown.
same reason physx is used in everything despite these billion dollar companies being fully capable of making their own physics systems if they wanted to, since even jank slav developers could put that shit together 20 years ago
Heres your problem, Metro Exodus Enhanced Edition had it's lighting redone with raytracing and only raytracing in mind. Every other game designs their lighting traditionally and with raytracing second, and that's if they use it for lighting, and not shadows or reflections. Does it make a good example for RT? Yes. Did you cherrypick this example as bait? Fricking absolutely.
Not good, ray tracing in all the consoles are bad, and when it does exist it's usually for a singular effect and very low quality or it's for like non-gameplay sequences.
Consoles have no dedicated RTX hardware so the ray-tracing on them is very very bad and usually makes them run like shit ( 30 fps ) or lower resolution ( 1080p )
Its not that it makes no difference, it makes a huge difference.
Its that no game does real time GI, and they only reflections which dont matter as they are already done with parrallax cubemaps and screen space reflections, or shadows which can be done with shadow maps.
Ray Tracing was always used in rendering for the GI, so doing light bounce and shadows, if it was one bounce movies would use rasterizations same as games.
So yeah, it makes zero difference since no game tries to do GI, as they prebake or fake GI and it would interfere with what ever systems they have already.
RTX series is a complete failure, both in terms of DLSS and Ray tracing. First one while being a supperior alternative to TAA dosnt allows full resolution input, so frick it, and RT is a failure since nobody uses it.
We should drop the RT gimmick since nobody will use it anyway and push for denoising and AI based masking temporal AA solutions like DLSS.
I like DLSS in theory, and there are some really good implementations like Metro Exodus EE, but most of the time it's blurry as shit, there are noticeable artefacts, and things just generally look off. It needs more work.
>I like DLSS in theory, and there are some really good implementations like Metro Exodus EE, but most of the time it's blurry as shit, there are noticeable artefacts, and things just generally look off. It needs more work.
Yep, ether the motion vectors are fricked or the lack of settings gets to you.
They should remove the "quality" "performance" etc settings and give you full control including "native" option.
You would remove the blur and get the advantage of much more superior AA method over standard TAA.
Overall for how much TAA is used its bafling how bad the implementation is in most games. Without good motion vectors TAA is fricking useless, so in games like RE7 it does nothing but blur your screen to shit.
I don't think it's possible to get the benefits of DLSS without upscaling. You can kind of do it by running the game at higher than native res using super resolution then applying DLSS so that the internal resolution is native, but you still get the drawbacks of ghosting, artefacts etc.
You can since DLSS is more than just a TAA + upscaling
It includes smart ghosting masking, some form of temporal sharpening as well as some form AI denoising
Hell, even upscaling to 1080p to 1440 and downsampling back would create a more stable image that would remove things lik edge flickering and other problems.
TAA is great idea in theory but the tech has limits, and nobody really is pushing for a new widely used improvements to it.
It exists. It's called DLAA and for some reason pretty much no games use it.
2 years ago
Anonymous
lol, didnt know this existed, man the results are nice
exactly what i wanted from TAA, at some extra cost it makes edges more stable, im so tired of the ugly aliased hair in modern games, and shti like this would really help to fix it
2 years ago
Anonymous
It's still not perfect though. Notice how at 0:35 in that video the blue light on the ship is vaseline-filtered away with DLAA enabled, just like it would be with regular TAA. I'd still prefer it to be available in more than 5 games though.
2 years ago
Anonymous
even this can be improved with material ids so it dosnt blend together lights like there, lots of improvements could be made even to this DLAA, but ofc devs just dont seem to care, dunno why
You can since DLSS is more than just a TAA + upscaling
It includes smart ghosting masking, some form of temporal sharpening as well as some form AI denoising
Hell, even upscaling to 1080p to 1440 and downsampling back would create a more stable image that would remove things lik edge flickering and other problems.
TAA is great idea in theory but the tech has limits, and nobody really is pushing for a new widely used improvements to it.
also like this video somone posted shows
TAA is supposed to remove artifacts, check this out https://www.youtube.com/watch?v=2XXS5UyNjjU
you can throw a lot more gpu mememory and power at TAA to really improve it, it dosnt just have to be basic b***h fram accumulation with ghosting and shit
DLSS in native would cost you a lot of frames rather than boost the FPS, but having a much better TAA solution with much sharper image would be worth it to me over shit like RT reflections that cut fps in half since you render half the pixels twice
Technology will continue to progress and leave your poorgay brazilian asses behind no matter how much you whinge about everything being a "meme" or "gimmick". But hey at least you can jerk off to being part of the r/pcmasterrace because you can run tf2 and other f2p garbage at 144fps medium settings. I'm sure your e-sports career is going to take off any day now champ.
I did an interview at a big game company and they told me a lot of research was being done on raytracing, for instance caching ray calculations from previous frames (pic rel is an old paper)
You can be sure that all the studio's R&D department are working on raytracing right now
Casuals already have motion blue turned up to 11, and in comparison pictures like
Its not that it makes no difference, it makes a huge difference.
Its that no game does real time GI, and they only reflections which dont matter as they are already done with parrallax cubemaps and screen space reflections, or shadows which can be done with shadow maps.
Ray Tracing was always used in rendering for the GI, so doing light bounce and shadows, if it was one bounce movies would use rasterizations same as games.
So yeah, it makes zero difference since no game tries to do GI, as they prebake or fake GI and it would interfere with what ever systems they have already.
RTX series is a complete failure, both in terms of DLSS and Ray tracing. First one while being a supperior alternative to TAA dosnt allows full resolution input, so frick it, and RT is a failure since nobody uses it.
We should drop the RT gimmick since nobody will use it anyway and push for denoising and AI based masking temporal AA solutions like DLSS.
you don't see ghosting
The hope I have is that only AAA trash will use this kind of shit tech
>supposed to
yeah, exactly. But in practice it doesn't. Ever played Cyberpunk 2077? The ghosting in that game is so fricking bad I thought something was broken. It's ugly and distracting but game devs are so reliant on it these days to squeeze out more performance that we're cursed with it forever.
Tried playing this from the desert one to bunker level to the bear one it's great but holy shit is my 6900xt struggling. Maybe once rdna 3 comes out or rdna 4 I can play it at 3440x1440p 144hz instead of 30-60fps
Only dumbasses said it doesn't make a difference. Most games with RTX features so far haven't used raytracing to the fullest because components can't keep up with bruteforcing it. In the near future we'll start seeing more solutions like Lumen which make use of raytracing but in a smarter, more efficient way.
And who knows maybe the next few gens of GPUs will bump the performance to a point where it starts being viable.
Raytracing is alright but unless your team is really bad at art direction and atmosphere, it barely makes any difference.
Also, it shouldn't be a selling point. It doesn't really add much of anything to the games and the fact people try to sell it as some huge revolutionary upgrade to all games ever is silly.
Anon we're going to need 5xxx cards to MAYBE use raytracing at a decent resolution with acceptable frame rates. And I'm pretty doubtful of that shit anyway because I run 1440p 144hz and I fully don't expect raytracing anything for the next 6+ years.
Am I crazy that I prefer image quality over performance? I'm perfectly fine with 2160p@30fps or 24fps with motion blur. everything looks more cinematic that way
it's just cope for poor people
Which one am I supposed to pretend looks better?
By properly simulating light and shadow rather than just attempting to poorly approximate it, a massive amount of depth and sense of place is added to any given frame and can make all of the difference between something looking like a video game and a real life image to your brain.
Enhanced edition is built for raytracing cards exclusively and actually runs better than the original with all effects on as a result. It's one of the easiest raytracing games to run as a result of this optimization, even a 2060 can run it at 60FPS 1440p with middling settings.
I won't deny there's a difference but to be honest both screenshots in the OP pic look pretty decent.
I guess I'm too dumb to care about this sort of thing.
Both look good to me, so I'll take the one that doesn't run at a buttery smooth 22 frames a second
This game it's not too bad actually I get 70FPS @ 1440p ultra on a 3070
This is Metro Exodus, right? I’m thinking of getting a 3060 or 3070 when the 40 series releases
Get a 3070. Any lower and the RT performance goes to shit
Nah my 3060 was fine with DLSS at 1440 Ultra 60fps
Just couldnt use hairworks that shit ate my FPS for breakfast.
>Nah my 3060 was fine with DLSS at 1440 Ultra 60fps
very much doubt that considering my 2070 Super can't handle the game with RTX on even with DLSS and 1080p
>sub 100 FPS is acceptable for a shooter
oof
moronic zoomer shit. When Crysis came out you could run it on high at 30FPS maximum with the best hardware at the time at like 1680x1050. Advancements in tech will inevitably hold back performance but 70+ FPS in a single player game feels completely fine and playable.
The number of bounced lights is massively increased, and sunlight is also given the same treatment which creates the effect.
Based Anon, the game was perfect for me, I actually refunded it originally because i had a 2060 and it ran like ass lmao.
>its fine because at least its better than 15 years ago
>at like 1680x1050
lol, no, you stupid fricking zoomer. it ran at 1024x768 at release, that was the standard then.
which one of these has ray tracing?
Both but right has more ray bounces
sovl vs soulless
>looking like a real place
>those textures
left looks better btw
They're both "ray tracing", the difference between the two is resolution.
Left looks better than right
Right is better than left
left is more realistic. based on the size of that door / window / hole in the wall, the parts of the room not hit directly by outside light would still be very dark, dark enough for it to be difficult to make out details if you were standing from within the light. Of course, the camera is positioned from within the darkness which makes it not entirely accurate, but still better than the right.
On an entirely unrelated note, left is more soulful.
>Enhanced edition is built for raytracing cards exclusively and actually runs better than the original with all effects on as a result
No it doesn't lol, not at all.
>Enhanced edition
which game?
Left looks more realistic, i guess thats the raytraced one?
>Enhanced edition is built for raytracing cards exclusively and actually runs better than the original with all effects on as a result
Not at all. But it does run AND look a lot better than the original with RT on, that's true.
Too bad they had to rebuild the entire game to achieve this result, so I doubt we'll see that many more examples of fully raytraced games during this console generation. See you in 2026.
you can bake in all the the lighting and effects ray tracing does, devs are just too lazy. you're literally worshiping tech that just rewards lazy devs at your monetary expense
>Dynamic shadows didn't exist before RTX!
I always love how raytracing comparisons utilize early 00s lighting techniques for their comparisons. When you get pictures that use modern lighting as the comparison people tend to like the modern one more.
The whole point of this is that it's REAL TIME ray tracing you doofus. It's ray tracing that the environment and the player can interact with. Would it take a half life 2 of real time ray tracing slapping you in the face repeatedly to figure out the point of the tech?
The one were the candles actually cast shadows
Are we really supposed to pretend raytracing invented real time shadows?
kek this. Ray tracing looks nice sometimes but it's not an always thing. Control looked incredible with RT
>soul vs soulless
It makes a difference to my FPS.
The reason people don't like raytracing from a visual standpoint is literally because they are too stupid to understand how light works
I'm not a fan of it because you can barely tell the difference in most games while tanking the fps.
So you're poor. Reminder that if you have the slightest criticism of ray tracing it's because you're fox and the grapes.
I literally have a 3080.
Another thread where goyims shill meme traycing because modern game developers are too lazy and stupid to create an performance focused alternative.
Genuine moron that has no clue about computer graphics. OP absolutely is a shill, though, that mich is true.
Crytek did it. Like I said most devs are just plain stupid, lazy and uncreative
Like I said, genuine moron that has no clue about computer graphics.
t. UE "dev"
is that a one-piece coat?
Looks like an apron
>if you purposefully lower the quality settings, >including blatantly lowering the texture resolution
>AND THEN disable ray tracing
>IT REALLY MAKES A DIFFERENCE GAIS
The left image is actually on the original game completely maxed out including the original limited raytracing features. Most interestingly, it actually runs worse than the right, since building from the ground up for it results in a lot of optimization.
Yeah sure that blurry mess on the guy's coat is not lower quality textures
Raytracing just has this amazing AI super scaling technology that makes textures better.
His clothes have far more depth added to them because it is now having shadows realistically cast all over his body. This gives the appearance of a lot more detail but has nothing to do with texture resolution. The depth of field is also different between the two images as well, I think this is because that is also technically an RT effect rather than a traditional one.
actual horseshit
you can see it from the blood stains
That's a minuscule difference for how zoomed in this is; the original image is already a pretty decent crop of the full screen. honestly think it's just the brighter flat lighting blowing out the textures. Maybe they did add in hires textures too in the enhanced edition but given I can't really tell just looking at it, it doesn't negate all of the other massive gains in lighting and general realism that also appear.
>w-well i just think it might be the... the lighting it just looks worse because uhhhmmmm.... it's zoomed in you see!
Nah it just proves the texture resolution was deliberately lowered, along with probably other settings in the game to make it seem like RTX has a bigger impact than it actually has.
Don't worry though about to boot up the game and take actual screenshots.
Damn, the shadows increased the resolution of the blood decals? Ray tracing really is the future...
No joke, most people seriously underestimate how big a difference proper lighting can make.
Actual bot or paid shill.
Autism
Nah its fine, seriously one of the best games i ever spent 10 bucks on
Why would you go on the internet just to tell lies?
What are you doing with your life?
This. Clearly visible in the guys face back right.
That's depth of field, numbnuts
How do I even enable RTX?
Yes, when you zoom in and have side by side you can tell easily. In gameplay you almost cant. Lets say the game glitches between loading screens and disables RTX. I bet 99% of people cant tell that it switched off.
Now the 60% fps loss is obvious within a second.
T.3080ti owner
Enhanced Edition can't disable RTX. That would mean disabling lighting entirely
In Metro Exodus it's pretty obvious but that's because they spent a year designing the game around it
Well there's the original and the Enhanced, they are technically separate exes. The latter requires an RT capable card to even run.
>muh photorealism
I really don't care, just set everything to low so the framerate doesn't dip
NONONO I DIDN'T WASTE MY MONEY STOP POINTING OUT THAT THE SETTINGS ARE LOWER AAAAAAAAAAAAA
Meds.
this looks good and all but the blueish light from the sky should not be so prevalent with something on top blocking that light.
I don't think I'm ever going to use the RTX function on my card at this rate. There's literally zero games worth playing that use RTX.
>loses 40fps
The fox and the grapes.
Minecraft is a great example because non-ray tracing mods for java already blow anything using that shit out of the water and beyond.
That honestly looks like shit
Because I've got no mods with enhanced textures and bumpmaps on
This is just to show the light shafts
>Muh texture packs
That won't save the shitty ass ambient occlusion.
You could at least pick a good shader then
>Ganker was wrong the game
Man i just beat Metro Exodus with the raytracing shit, god damn what a game I feel bad that i paid 10 bucks for this, why did people talk shit on it, its just fricking stalker lmao.
read your post 3 times and I still can't figure out if you're saying that you liked it or that you hated it
>god damn what a game I feel bad that i paid 10 bucks for this
>8gb card
LOL
But for real, yep thats what I did DLSS, EXTREME Settings
Ultra RTX
Hairworks off 1440p 60fps there was a few times I lost my FPS like in a really populated room of NPCs
But besides that yep, it was based.
DOnt know about youre card but I don know the 20 series was ass as was the 2060 i once had, which is what made me return this game originally lmao.
>8gb card
are you fricking moronic?
do you think having more than 8GB matters for 1080 you absolute fricking Black person
I already knew you were a liar I didn't realize you were also moronic
Not him but a 2070 Super is comparable to a 3060 Ti which is better than the card you claim you have. I do agree with him that you're lying.
because
>they got bribed by egs
>worse than previous games
>fell for the "open world" meme
Its an alright game that is very linear like the rest of the games, the open world is just window dressing for muh immersion.
And the heavy story focus and set pieces make it have very little replayability.
Played the regular gold edition like two years ago, and I just dont care to even try out the enhanced edition cause I dont see a point to playing it again.
>medium settings with raytracing off
>high settings with it on
There are actual people that stop to stare at graphics instead of playing the fricking game.
Be grateful that you are not these people.
Yeah but bro Shootman 2023 John Madden Director's Cut uses the feature my $1600 card was advertised with!
This is groundbreaking
Dynamic shadows and prebaked lighting are things that existed for years, Raytracing was made for some specific scenarios that can provide better results but moronic devs use it on the wrong way possible so you have to pay more bucks to Nvidia
Hell, even CryEngine used CPU based Raytracing for Crysis remastered
>t. Dipshit that knows nothing about CGI
>moron can't realize i mean Raytracing on videogames
raytracing is complete fricking bullshit, it's not realistic at all. all the raytracing videos i've seen have looked unrealistic as frick.
>Another "Raytracing gay trying to compensate his buyers remorse" thread
In a few years raytracing will be going the way of PhysX after the tech corporates milk the whales of their money (Even though PhysX was so much cooler than 'muh purty lights') and be succeeded by another worthless gimmick that provides no significant positive effect to gaming.
Actually no I shouldn't say it's completely worthless, raytracing will be paramount in the advancement of VR sex games.
>every AMD, Nvidia, and new Intel GPUs have all been designed for years with processors specifically for raytracing
>current gen consoles have the same tech and have already built it in to multiple current gen exclusive games
It's the future.
>It's the future.
That's what we said of PhysX bruh.
What you dont understand is that as Anon said The PS3 and Xbox 360 or 1 or PS4 all do not have physx
Everything being made now has raytracing, even cellphones are getting RT cores, the fricking Steam Deck A HANDHELD has raytracing, just be quite moron
And my GPU was only 350, thats not shit though i would never pay more than 400 for a card to play videogames, lmao.
>the fricking Steam Deck A HANDHELD has raytracing
lol no
Cope
physx was incredible though
I always laugh when people make the "it's just like physX" argument. Yeah physX in it's original form petered out. But GPU accelerated physics is literally ubiquitous now it's a feature of every modern engine? Ray tracing is the same thing, the current standard doesn't matter. The techniques are here to stay
you dont need raytracing to make things look like the one on the right
Why hasn't anyone done it then?
PhysX was an Nvidia exclusive gimmick tech, it wasn't rapidly adopted by every modern GPU and console.
>Why hasn't anyone done it then?
plenty of games have back when stencil shadows where the newest hottest thing
I hate Ganker morons so much they don't know the different between RTGI, RT shadows, RT reflections, RT ambient Occlusion
>expecting Ganker to understand anything about videogames
You're better off talking about rendering tech with Ganker
This board is full of absolute drooling morons.
Games have long since reached the point where photorealism is trivial to produce, but gamers are too stupid to care
>R-RTX is being adopted by everyone! It's the future!!1
>Count of good games that use RTX: 0
RTX is not raytracing
Your point being?
The fact you jumped to RTX when the other anon was talking about raytracing shows how fricking clueless you are.
The count of good games that have raytracing is equally zero.
What games do you like?
Too many to list but none that use raytracing
Just name like five
Biman4, Biman5, LB!, T:A, Moemoe Nazi 1-4
Jagged Alliance 2
F-Zero X
Vermintide
Mount & Blade
Dark Souls 2
Filtered.
Literal meme game constructed from the ground up on memes
Hitman has raytracing. In fact any DX12 game can have ray tracing with minimal dev intervention.
The funny thing is that both of you are larping smoothbrains because "RT AO" isn't even a thing, it's just a proponent of RT shadows which in itself is just a proponent in of itself
No one cares about ray tracing for non-video game applications
It's even less exciting there because it has been used for decades and is nothing new whatsoever
Metro Exodus
But you'll never know because you listen to homosexuals on here.
I played both versions and I honestly prefer the original edition.
They fricked something up when they added RTX and now everything is too fricking bright.
Same here they are both fine
The only long dialogues are optional
The cutscenes are all in first person and arent over 2 minutes and they only show up when youre fricking done with the map
Maybe a random encounter with a 30 second dialogue
The open areas are tiny
You get a car in the dessert
The Forrest is more linear but its basically the end of the game and wasnt an area you were supposed to stay in
Dude whatever im done arguing im gonna go jerk off you people are satisfied.
And once more no theyre not i never felt slow i beat the game in 25 hours exploring everything youre just a zoomer Black person.
my 3060 was 350 and runs it at ultra 1440 60fps.
>You get a car in the dessert
And the car's a piece of shit that handles terribly
The car handles fine you're just a shitter that can't drive.
It baffles me how so many people are so bad at first person driving.
RTGI and shadows ended up being the best features of the first generation of DXR games, reflections are too expensive for something that can still adaquately be replicated with SSR
either way this topic is starting to age fast, there's not much that can be said at this point, ray tracing or some form of it will be how games are developed in 10 years
Its a meme.
Literally has no bearing on anything besides looks and im not paying for a fricking movie. How dumb are you troon op.
left doesnt even have shadows turned on disingenuous moronic shill
That's not a ray tracing.
Pristine materials are truly the best showcase for ray tracing. Clutter and dirt everywhere diminishes the effect, and nu-developers insist on it.
True
looks kino but it's also because minecrat uses blocky terrain so you can calculate the bounces a lot easier than spherical or ragged terrain wtih multiple layers of transparency and more complexity
A technology advertised for videogames is better used for not videogames?
This is a video game, and it improves game experience tenfold.
>that's not raytracing
the game was literally remade and re-released (enhanced edition) with ray tracing in mind, like deleting all the fake lights and tricks they have to pull to have decent lighting in games nowadays, to replace it with ray traced global illumination, real light, shadow and reflection simulation.
You literally can't run the game without a ray tracing GPU
if that's not ray tracing, what is?
Metro exodus enhanced edition is one of the best implementations of RTX to date
>HD 18K Hyperrealistic wood and stone(?) blocks
>Regular-ass Minecraft sign
Raytracing is such an undeniable and obvious improvement that we have to make countless threads where we try to convince people of it's benefits.
You guys are clowns.
>y-you could have boring generic photorealistic games, b-but EVEN MORE PHOTOREALISTICER!
ok
What was really impressive about Metro Exodus was the sense of darkness
When it got dark, it actually felt like pitch darkness
How about you show a side by side comparison with the same FOV blur?
>left: has dof
>right: no dof
huh
Left has dof set to low, right has dof set to high
nope they just have differnet versions of DOF
I played both, the original looked good but the raytracing is cool for darkness and shit
why is there so much butthurt over gaytracing god damn
Its a money problem i think,
Not to say youre a poorgay but yeah raytracing is cool.
just watch the video from a small channel fricking schizos
Couldn't help but notice that none of those comparisons took place at night.
Because the enhanced edition completely fricked up the night darkness. Or dark spaces in general for that matter. Night vision goggle are almost useless.
It got super dark though, I couldnt see shit most of the time in the night
it was fine
Juist god damn it man finding problems that dont exist.
I returned it because i assumed it was shit after playing the intro because Ganker told me the game was bad when in reality its just another metro game and it was beautiful.
>realistic lighting looks better
>realistic lighting require less work
Why not use this computation power for some actual ai, physics (clothing fluids) or animations?
None of those sell games, what they need are spectacular screenshots.
AI would generally be handled by the CPU, not GPU.
you realise that just because theyre manipulating the lighting here doesnt mean that ray-tracing can't do the same thing, right? Devs don't have to make everything super realistic, they can make the same artistic choices they would before but this time the light bounces around.
too bad Exodus was shit
HOW
How is it shit?
Its just Stalker with a deeper story
Listening to people like you is a mistake i bought the game myself for 10 bucks and god damn what a fricking game.
Hell i even bought it before and had a sour taste in my mouth because of Ganker and returned it
But now its probably one of the best games i played in a while. Damn good story and god damn the combat is amazing
And the "open world" is literally stalkers Zones
And there are a million metros to go to
Sad this game was under appreciated because Black folk like you who here buzzwords only.
And OMG THERES AN ASAIN DUDE SHIT GAME. Fricking moronic Black folk.
so you returned it because you didn't like but not you like it? okay...
Metro Exodus is nowhere near as good as Stalker. The open areas (which make up very little of the game) are way too big and empty partially because you move so slow. The rest of the game is extremely linear and railroaded with plenty of cutscenes and scripted sequences
>way too big
Tiny. Stalker was supposed to be seamless open world, but the engine they made shit itself.
They're big in the sense that they're a slog to trudge through
>Its just Stalker with a deeper story
Stopped reading there.
It's not anything like Stalker, it doesn't even have a deeper story. The story of Exodus is absolutely garbage and in no way deep. You're just traveling across the land looking for a place to settle down and on the way there your dumb wife falls in a hole and gets sick. It's more like Russian Farcry if you want to compare it so some other game.
The only thing this game does well is atmosphere and gunplay, but while you can enjoy the atmosphere throughout the entire game due to new locations, the gameplay becomes boring after a while since all the game has is gunplay, there are no other mechanics.
Metro Exodus is a decent game but anyone saying it's anything but that is legally considered moronic by me. It does nothing impressive but it doesn't necessarily suck either. It's just decent.
I dont know man it had it felt like RE8 which I also enjoyed a lot but youll say its bad so frick you.
And yeah it did have a great story wheres youre epic tale anon? They did good for a fricking videogame better than most of the shit that comes out now. Frick you its a fun game and had me in my feels.
It does when I am playing at 1440p
ANd I only said that to trigger you and there ya go, popping off lmao.
Okay homosexual im lying, so much lying that I am just am lying so hard you die of aids.
I ahve the card I play the game I see it with my own eyes, it only dropped in that slave place in the dessert with like 20 people doing custom different animations. just frick you to lol.
So now that I've said It's nothing like stalker you resort to saying it's like RE8, then you assume I'm going to say it's bad and promptly say ''frick you''. You complain about Ganker tards yet you're one yourself. I haven't played RE8 since the gameplay doesn't interest me, I can't say whether or not it's good or not.
>And yeah it did have a great story wheres youre epic tale anon?
What do you even mean by this?
Can you explain to me how the games story is in any way great or even good? It's anything but mediocre, serviceable. Just because it ain't great doesn't mean you can't enjoy it.
>They did good for a fricking videogame
Awful excuse, especially considering it's partly a story game and relies on writing to some extent. They should've gotten better writers but probably one of the reasons why they didn't is since there's people like you out there who are okay with this mediocre level of writing because ''it's a videogame!''.
>Frick you its a fun game
Why are you getting so frustrated at me saying the game is anything but decent? Are you unable to accept the truth that you enjoy a game that's just OK? That's fine you know. I enjoy(ed) Realm of the mad god and it's a objectively shit game to some extent, doesn't mean that I can't have fun with it though.
>had me in my feels.
Cool, who asked, why are you putting your personal feelings into this if we're talking about the objective quality of the game?
I have, I've read the book as well. Have you even played the games? You compared Exodus to Stalker even though there's little to no similarities unless being a FPS and having large areas to explore are your ways of connecting the two.
Exodus is the worst in the series, and none of them hold a candle to STALKER except for having better graphics.
The story was B-movie cheese at best and the gameplay was unremarkable. By the end it was a chore to play.
Also to my knowledge Metro doesn't even have an in-universe explanation for why there's mutants and anomalies everywhere.
Whatever dude.
Bet you haven't even watched the stalker movie
I've watched it numerous times.
Good
Yeah I did and yes they are similar the game basically had open levels that you freely explore and search for gear and see cool shit and scary shit and progressed through like exodus
The only difference is exodus is on a smaller scale
The only real reward for both games for exploring is gear so I mean come on man how can you not see the similarities
Is it autism.
Ooooooh Yeah that's why everyone was salty I forgot about epic well they're some broke mother's no one buys their great games but yeah I got it in this summer sale for 10 bucks worth every dollar
Anyways took you to long to reply it's 4am here I gotta pass out
But dudes it's not a Medicare game it's really not if anything it's a solid 8
Also play re8 it's a fun game
>Yeah I did and yes they are similar the game basically had open levels that you freely explore and search for gear and see cool shit and scary shit and progressed through like exodus
Okay homosexual stay mad because the Chinese games store
I like hoe people say metro exodus is bad because le open world bit praise stalker, I love both and you're a Black person
What else did you do in stalker you talk to people then do a quest then kill some shit and get a slightly nicer scope for your rifle just like exodus.
Why else do you get in stalker an anomoly??
Whatever gay
Don't care. Still playing Stalker with static lighting
cringgeeee
Right looks better
That difference isn't worth 60% of the performance of a $2000 GPU
I wish i could go back in time, so i could kill every single person that thought realism in games is the future. This fricking plague has been going on for long enough.
Another huge advantage other than eye candy..
At some point artists are not going to have to manually light games..
Which in turn leads to shorter dev times which translates in less money to spend on making the games themselves
Or can lead to a scenario where indie devs won't have to worry about lighting very much. In the next five to ten years.
You can achieve similar results with dynamic shadows and "fake" GI at the fration of performance cost
It's more work for the devs so they don't do it
Based
No one should be applauding development shortcuts that allow Rajesh and Sanjay to make more unoptimized photorealistic low effort trash.
The mentally underdeveloped man has gone to sleep and there is peace
Thread can finally die or turn into something decent
Nah Black person I have insomnia
Leave this site, no, the internet and let your brain grow a bit.
I have a daughterand wife and make 100k a year
You have no taste and you don't know how to reply to someone cause you have a hole in your frontal cortex
new metro game when?
Long time.
this game is shit with or with out meme ray tracing
>frogposter
>didn't play it
As usual
>implying i need to play it in order to have an opinion
Actually enhanced runs better
Unfortunately it's the exception to the rule. Hitman 3 cuts your framerate by orders of magnitude for very little benefit.
Must be all the reflections on 47's head
>playing on ultra
found the problem anon
ultra quality is always a meme, like 8k shadows and rendering LOD at max quality at all times
and god forbid..... 8xMSAA
Even if i can run a game at ultra settings i always set it to very high or high instead
Are you missing the part where it's running at 152fps on ultra? All that's changing is the RT. Hitman 3 is an insanely well optimised game that looks great and is only made worse by RT imo thanks to the massive impact on performance.
metro exodus enhanced edition was the only ray tracing game i ran at 75fps with no hitches, they pulled some black magic with that shit
it's probably because there's not a million fake lights and screen space ambient occlusion/reflections running on the background
doesnt mean it runs better than the original. On my 3070 I could easily get double digit FPS on the original, with Enhanced it's around 60-70. This was at 1440p.
>-erence
The biggest issue with Ray Tracing right now is that games aren't built around it, cross gen is still the standard, all big games are still built for consoles, even for next gen only games like Starfield it's not a feature, even though the hardware is there to implement it, it just goes unused, and there's no excuse, the quality of the assets doesn't make Ray Tracing an impossibility, the world size doesn't either.
Unfortunately we live in a world where there is literally a single next gen game, and it's a PS5 exclusive, and it uses ray tracing extremely well
Jesus, reading pro-raytracegays posts in this thread, why are graphics gays like this? Is it autism? I'm dead serious. Photo realism, photo scanned models, mocap, and ray tracing add nothing of value to games.
Cyberpunk 2077 has the best raytracing implementation so far.
>I sure like playing on 20 fps
is raytracing the name of the gun or something?
Not even close. It runs like absolute dogshit even with DLSS on balanced with a 3080, and it barely even looks any different because the screen space reflections and ambient occlusion are very good.
i see no raytracing only ssr
so is Elden Ring ever getting ray-tracing or was that just a rumour?
Of course it makes a difference dumbass just not enough for me to give a shit I play videogames for the gameplay not to see Dr Glup Shitto's accurately lit nightgown.
>Its another thread where Gankeraggots get all feminine and passive aggressive over ray tracing thread
Sick of this shit.
-y
>Ray tracing
I only play strategy games and it will never be a thing there, at least not for the next 10 years.
damn... half the screen... is dark... technology has come so far
>baked in lighting
Requires time and manpower
>raytracing
Just flip the switch lmaooo
Its a cost effectiveness thing for devs to save money and thats really it.
And for some reason raytards think every game having the same premade lightning is a good thing that should be supported with our money.
same reason physx is used in everything despite these billion dollar companies being fully capable of making their own physics systems if they wanted to, since even jank slav developers could put that shit together 20 years ago
Has physx been put in a game in the past 10 years?
yes
how are u gonna do that on 24 hour cycle game do u want games to take 10 years to make just so they can run on ur poorgay 2014 pc?
Heres your problem, Metro Exodus Enhanced Edition had it's lighting redone with raytracing and only raytracing in mind. Every other game designs their lighting traditionally and with raytracing second, and that's if they use it for lighting, and not shadows or reflections. Does it make a good example for RT? Yes. Did you cherrypick this example as bait? Fricking absolutely.
How good/bad is the raytracing on the Series S?
I can't afford an RTX card
>xbone2
oof
Not good, ray tracing in all the consoles are bad, and when it does exist it's usually for a singular effect and very low quality or it's for like non-gameplay sequences.
Consoles have no dedicated RTX hardware so the ray-tracing on them is very very bad and usually makes them run like shit ( 30 fps ) or lower resolution ( 1080p )
Is this the cope that AMD gays live on? That rtx cores don't exist? Why don't the AMD Rx cards win in ray tracing then?
-erence
>that'll be 40 fps + tip
Its not that it makes no difference, it makes a huge difference.
Its that no game does real time GI, and they only reflections which dont matter as they are already done with parrallax cubemaps and screen space reflections, or shadows which can be done with shadow maps.
Ray Tracing was always used in rendering for the GI, so doing light bounce and shadows, if it was one bounce movies would use rasterizations same as games.
So yeah, it makes zero difference since no game tries to do GI, as they prebake or fake GI and it would interfere with what ever systems they have already.
RTX series is a complete failure, both in terms of DLSS and Ray tracing. First one while being a supperior alternative to TAA dosnt allows full resolution input, so frick it, and RT is a failure since nobody uses it.
We should drop the RT gimmick since nobody will use it anyway and push for denoising and AI based masking temporal AA solutions like DLSS.
I like DLSS in theory, and there are some really good implementations like Metro Exodus EE, but most of the time it's blurry as shit, there are noticeable artefacts, and things just generally look off. It needs more work.
>I like DLSS in theory, and there are some really good implementations like Metro Exodus EE, but most of the time it's blurry as shit, there are noticeable artefacts, and things just generally look off. It needs more work.
Yep, ether the motion vectors are fricked or the lack of settings gets to you.
They should remove the "quality" "performance" etc settings and give you full control including "native" option.
You would remove the blur and get the advantage of much more superior AA method over standard TAA.
Overall for how much TAA is used its bafling how bad the implementation is in most games. Without good motion vectors TAA is fricking useless, so in games like RE7 it does nothing but blur your screen to shit.
I don't think it's possible to get the benefits of DLSS without upscaling. You can kind of do it by running the game at higher than native res using super resolution then applying DLSS so that the internal resolution is native, but you still get the drawbacks of ghosting, artefacts etc.
You can since DLSS is more than just a TAA + upscaling
It includes smart ghosting masking, some form of temporal sharpening as well as some form AI denoising
Hell, even upscaling to 1080p to 1440 and downsampling back would create a more stable image that would remove things lik edge flickering and other problems.
TAA is great idea in theory but the tech has limits, and nobody really is pushing for a new widely used improvements to it.
It exists. It's called DLAA and for some reason pretty much no games use it.
lol, didnt know this existed, man the results are nice
exactly what i wanted from TAA, at some extra cost it makes edges more stable, im so tired of the ugly aliased hair in modern games, and shti like this would really help to fix it
It's still not perfect though. Notice how at 0:35 in that video the blue light on the ship is vaseline-filtered away with DLAA enabled, just like it would be with regular TAA. I'd still prefer it to be available in more than 5 games though.
even this can be improved with material ids so it dosnt blend together lights like there, lots of improvements could be made even to this DLAA, but ofc devs just dont seem to care, dunno why
also like this video somone posted shows
you can throw a lot more gpu mememory and power at TAA to really improve it, it dosnt just have to be basic b***h fram accumulation with ghosting and shit
DLSS in native would cost you a lot of frames rather than boost the FPS, but having a much better TAA solution with much sharper image would be worth it to me over shit like RT reflections that cut fps in half since you render half the pixels twice
Technology will continue to progress and leave your poorgay brazilian asses behind no matter how much you whinge about everything being a "meme" or "gimmick". But hey at least you can jerk off to being part of the r/pcmasterrace because you can run tf2 and other f2p garbage at 144fps medium settings. I'm sure your e-sports career is going to take off any day now champ.
I did an interview at a big game company and they told me a lot of research was being done on raytracing, for instance caching ray calculations from previous frames (pic rel is an old paper)
You can be sure that all the studio's R&D department are working on raytracing right now
Oh boy more ghosting and artefacts. As if TAA wasn't enough already. I want this temporal meme to end.
Casuals already have motion blue turned up to 11, and in comparison pictures like
you don't see ghosting
The hope I have is that only AAA trash will use this kind of shit tech
TAA is supposed to remove artifacts, check this out https://www.youtube.com/watch?v=2XXS5UyNjjU
Different anon, I've checked out plenty of games that use TAA. The ghosting happens in motion; you don't see it in static images.
>supposed to
yeah, exactly. But in practice it doesn't. Ever played Cyberpunk 2077? The ghosting in that game is so fricking bad I thought something was broken. It's ugly and distracting but game devs are so reliant on it these days to squeeze out more performance that we're cursed with it forever.
lmao just turn your brightness up you fricking morons
Why are shadows off in the left picture?
So can we agree that raytracing is the new $300 Monster HDMI cables that will drop to $10 in a fe years?
I mean the hype.
>nvidia is now paying devs to hide things like occlusion, higher view distance and higher resolution textures in the "enable raytracing" switch
God I love ray tracing. It makes me play completely different because it feels like real life. They finally figured out graphics
>its lit differently
wow, so revolutionary
is there any way to disable taa on metro exodus? its blurry as frick at 1440p
what's the point of fancy graphics if the games suck
I say this as an owner of an rtx card
Tried playing this from the desert one to bunker level to the bear one it's great but holy shit is my 6900xt struggling. Maybe once rdna 3 comes out or rdna 4 I can play it at 3440x1440p 144hz instead of 30-60fps
Only dumbasses said it doesn't make a difference. Most games with RTX features so far haven't used raytracing to the fullest because components can't keep up with bruteforcing it. In the near future we'll start seeing more solutions like Lumen which make use of raytracing but in a smarter, more efficient way.
And who knows maybe the next few gens of GPUs will bump the performance to a point where it starts being viable.
-erence. An even bigger meme than 3D.
Raytracing is alright but unless your team is really bad at art direction and atmosphere, it barely makes any difference.
Also, it shouldn't be a selling point. It doesn't really add much of anything to the games and the fact people try to sell it as some huge revolutionary upgrade to all games ever is silly.
Anon we're going to need 5xxx cards to MAYBE use raytracing at a decent resolution with acceptable frame rates. And I'm pretty doubtful of that shit anyway because I run 1440p 144hz and I fully don't expect raytracing anything for the next 6+ years.
Am I crazy that I prefer image quality over performance? I'm perfectly fine with 2160p@30fps or 24fps with motion blur. everything looks more cinematic that way
dude just play at 25 fps lmao
what are you poor? lmao!!
>almost raped and eaten by cannibal
>her nipples rock hard for the rest of the level
What did they mean by this?