Real talk. How can a 26 year old zoomer get into this? I want to, it's comfy as shit, but obtuse.
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Real talk. How can a 26 year old zoomer get into this? I want to, it's comfy as shit, but obtuse.
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![]() DMT Has Friends For Me Shirt $21.68 |
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https://beforeiplay.com/index.php?title=Might_and_Magic_VI:_The_Mandate_of_Heaven
i dont agree with a lot of this but its fine i guess
unironically just read the fricking manual and choose a balanced party.
compared to a lot of crpgs might and magic is not very obtuse at all
>choose a balanced party
Not even necesary at first. For killing goblins and spiders and learn Game mechanics any party is good.
It's definitely not necessary - any party can beat the game. But an unbalanced party (i.e. one lacking in both caster types and someone who can hit stuff) will make the game more tedious for first-timers as the game goes on. Having to use temples for statuses into the late game is a big pain in the ass, as is having no ready access to diverse sources of damage.
On one side, for 6.... Martials are not good as a class.
But on the other side, Clerics and Wizards are made out of paper mache in the early levels. And druids are kinda a bad class.
Its not a hard game, but the difficulty spikes are really brutal.
>Martials are not good as a class
No armsmaster means they're weaker than their 7/8 iterations for sure but you can still unga bunga melee in 6 and have a good time
The trick is to toss out the idea of a balanced party. You can bring a Cleric for healing and Hour of Power later but that's it, run the rest as knights and/or hybrids and headbutt everything to death buffed to your eyeballs
For maximum metagaming, stick to daggers and leather/no armour early on to keep recovery time low until you're skilled up a abit
holy shit I never knew there was a site for this
thank you
>Unlike Might and Magic 7 and 8, Magic is much stronger than Might due to the rudimentary nature of the skill system that was more polished in the later games.
There is apparently MMExtension module to which you can feed lua scripts to change if not all then many sorts of things within the game, so I thought maybe if I should streamline gameplay features between m&m6 and m&m7, like make healing spells actually potent or dump useless diplomacy skill in favor of armsmaster as a personal hobby project. Know jackshit about lua though, just blabbering out here.
Depends on where your trouble is. Gameplay wise, MM6 is a lot different from more recent RPGs by virtue of the expectation that you're going to be going to and from dungeons a lot and fleeing from enemies a lot more than you would in a modern game.
by stopping being a vain homosexual and trying to get into things for "comfy aesthetics"
I also exclusively play games I find visually appalling. Fricking weirdo.
>"comfy aesthetics"
This is why I played and enjoyed smrpg so much
That's most of the reason people get into retro gaming nowadays. Nobody cares about game play anymore.
You're moronic. People play these games because they're fun, not because of how they look, because they look like shit.
Like OP, who wants to play it because it's "comfy" but isn't finding the gameplay fun?
Isn't his problem not understanding how to play, rather than finding it fun or not?
He said he's not really getting into it. To me that means he's having much fun, but I guess you could be right. Nevertheless, the reason he picked up the game was because of the aesthetics, not the gameplay.
That's a matter of taste, but imo most of the N64 hits, FF7, Treasure games, and the DKC games are really ugly but a lot of fun.
pixel and old digitized graphics are pretty cool, anon. if your head wasn't so far up your ass you'd probably notice it.
You're the kind of moron who buys shitty indie games because just the word 'pixel' makes you basedpog and cream your knickers. Frick you. Digitized sprites do NOT look good and lying that they do won't make you look cool. M&MVI looks like shit, Mortal Kombat looks like shit, Area 51 looks like shit. And I like all of them. But don't pretend their graphics aren't a product of their time.
MK unironically got better visuals back when it was 2D than now when it gone hard after realism in last two if not four games.
>Digitized sprites do NOT look good
Yup, but that technique can work just fine.
name one retro game with good gameplay and terrible shitty graphics.
Not necessarily a viewpoint I have, but a lot of people dislike how U4-6 and the early Wizardries look. More correctly, I'd say any flight sim from the late '80s, early '90s, very fun, but it's a bunch of ugly polygons shooting at each other.
Tetris.
Rogue
Aesthetics are just as important as gameplay. If you think otherwise you have no taste.
NTA, aesthetics are important, but even if you don't like them, you can easily get used to them, unless they are REALLY revolting, but even then that line is subjective and can change.
Shit gameplay is only for people who love to suffer.
I'd unironically start with Wizardry and go forward from there OP. So bare minimum:
>Wizardry (Wizardry 2 & 3 are closer to expansion packs then sequels and are considered part of Wizardry 1)
>Ultima III: Exodus
>Bard's Tale
>Ultima IV
>Might & Magic 1
>Wizardry IV (you don't need to beat this one, it's basically a troll game - just see how long you can stand it before dropping it)
>Dungeon Master (Amiga version/Return to Chaos version)
>Ultima V
>Wasteland
>Might & Magic II: Gates to Another World
>Ultima VI
>Eye of the Beholder 1 & 2 (skip 3 it's rubbish)
>Ultima Underworld
>Ultima VII
>Ultima Underworld II
>Ultima VII Part II: Serpent Isle
>Betrayal and Krondor
>Dark Sun: Shattered Lands
wizardry really isnt anything like m&m and is significantly more homework to get into imo.
not that its a bad thing but mm6 is about as casual as it gets for old school crpgs
Greyface's mouselook patch helps a lot if you don't want to manually turn, but it will also make the game much, much easier.
Three easy steps.
1. Get the game
2. Install it
3. Sit down and play
If it's still hard for you, you should read or at least skim the manual. Looking up the beginning of let's play series with commentary on character creation and first steps might help too.
>pre internet era
enjoy reading the manual while waiting the installation. play the game once installation finished. life was simple back then.
You mean 80s? There were guides even then.
MM games look a lot more fun than they actually are
Play Ultima instead.
Good call, but not this one.
U4 and UU1 are the best that the series got. Though WoU2 is also highly amusing.
Still M&M games are worth trying out.
Ultima 4 on the Master System is not only the best version, but also quite a revolutionary and unorthodox RPG in many ways.
it's the opposite, Ultima is the og storygay series
Play 3, 4 and 5 first. They look better than 6 and are also less obtuse. A lot of the controls transfer over, so it will be easier to learn 6 that way.
If you really want to jump straight into 6, get the grayface patch.
Might and Magic VI is a brilliant game. Its main quality is that once you get past the very beginning of the game where your party is incredibly weak you can realistically do just about anything you want with enough persistence.
I've been playing this game since my youth so I am very used to the controls, but I understand some people don't feel that way. I play in real time mode 99 percent of the time but you arguably get a more... balanced game playing on turn-based.
You could probably play this game totally blind with no issue, but if this isn't your thing, my two main tips:
- Every party can beat the game but you will find the game much less tedious if your party contains a cleric, a sorcerer, and either a knight or a paladin.
- You can make the very early part of the game much easier by going to Ironfist (either on foot or via the stables) and buying bows. Everyone in your party should use a bow. You won't be able to buy one for everyone right off the bat but you should prioritize it before anything else. Once you get bows, you should basically kill everything in New Sorpigal and go from there. As I said, it doesn't take long to get to the point where you can do whatever you want with some persistence.
I miss the HoMM/MM general threads.
Nothing's stopping you from making one
I used to make those threads but the last few threads didn't have enough posters. MMgays went to /vrpg/, HoMMgays went to /vst/.
The biggest casualty of the board split. I miss both discussions at once
There are too many HoMM-onlies for that to be a good idea.
Talking about how angels are robots and demons are aliens, as well as mourning Forge too much isn't healthy
I'm curious how that's the only thing about the world that they are really talking about. Especially since they also say it in the same way. Makes me think that most(if not all) of them never them by themselves this and just got the ideas either from Sseth or other shitposters from here. I'm saying this because, these things were never mentioned in-game. The angels are robots thing was first mentioned by Greg Fulton in an interview that almost noone knows about. The devils thing was in MM6(not HoMM). And most posters that I have seen were too young to have been born when Forge was announced by NWC.
I played and continue playing MM6, MM7 and MM8. Best replay value in a game I have ever seen.
have you tried playing it dumb homosexual? literally just make characters, explore and do missions. there's nothing obtuse about it
t. 24yo zoomer
Anyone else tried the 6/7/8 merge mod?
Was just on it there wondering why my solo knight (test run) was getting chunked by these gigachad rats in goblinwatch, turns out the mod's enemy scaling option is enabled by default and had given them like 60 hp and 30-odd damage attacks
It's time
So THIS is the arena of life and death...
That's what you get for choosing page
Only Lord battles here
Apologise to Virgie
Well endowed medieval ladies with ripe perky breasts
You're supposed to have a big guidebook/stratguide to thumb through and learn stuff about the game.
Zoomers watch Let's Play videos on Youtube.
In general when it comes to this question and retro games there's really only one best answer - start playing it. Accept whatever jank and/or antiquated game design that may or may not be part of it and literally just try to enjoy it. Don't except anything from it, good or bad. Just play. If you like it you like, if not, too bad it is what it is. Although some older games do have good engine/bug fix patches that can make the games more enjoyable on modern hardware.