All Men of War games dating back to Soldiers: Heroes of WW2 or whatever the first one was named did.
The difference is that in most of them the HP is there to simulate structural so that maybe a big tank could survive (the crew might not as they and various modules are separate from tank HP) a penetration from a small caliber gun or something but if you're persistent enough it's simply irrecoverable because it's riddled with holes. High explosive blasts that don't penetrate and don't damage the internals also have a chance to just break the vehicle. It's kinda like hull break from War Thunder but less moronic since it doesn't simultaneously try to be overpressure damage.
Gates of Hell does the same thing so it's fine really.
Men of War 2 however still deals HP damage to the tank even without penetrations so technically speaking if you shoot a tank with small caliber MGs long enough it's gonna explode.
>realistic >Codename Panzers
Fun -/- Realistic, homie. Also, would it have killed the slavs that made the game to have groups and unit formations actually work?
Theatre of war if not mentioned
And maybe Steel Divison 2 but only from tactical aspect how a battle can be simulated like combined arms mobility and town fights.
I've played just under two hours to get a feel for it and wondering whether to take the full plunge (it's available cheaper outside of steam). Is it worth the price if I've still got Mius Front to play through? I loved the 8 or so hours I played of that but it was pretty clunky controlwise. Sure CM is jank as all hell but it still seemed really intuitive to pick up.
How do larger battles play out? I've seen some people say they can be clunky (which I can kind of see), whereas at least in Mius Front it's pretty much all clunk prebattle then just watching hell break loose (which that said I might be in the mood for something with more opportunity to micro)
also is there any way you can run the game in windowed mode lol
>Is it worth the price if I've still got Mius Front to play through?
CM and Graviteam are very different games.
CM is multiplayer-focused with heavy micro. Good as a general tactical game.
Graviteam is singleplayer only with low micro. Good for generating pretty pictures and larping.
I want to enjoy CM games I really do but the demo performance was so goddamn awful on my powerhouse machine it's such a turnoff
I mean like, camera moving a half second behind your mouse motions bad
Why on earth do they not update the engine, it sounds like a modernized CM would sell like hotcakes
>Why on earth do they not update the engine
They unironically don't have money for a move like this. >a modernized CM would sell like hotcakes
No it won't. Simulators are niche as frick, which is why they're so expensive - your target audience will buy it anyway, and lowering the price won't raise sales that much.
I want to enjoy CM games I really do but the demo performance was so goddamn awful on my powerhouse machine it's such a turnoff
I mean like, camera moving a half second behind your mouse motions bad
Why on earth do they not update the engine, it sounds like a modernized CM would sell like hotcakes
Maybe the game in your screenshot moron?
Gate of Hell Ostfront
>tank hp
Mogged by its own predecessor, Assault Squad 2
AS2 had tank HP too
All Men of War games dating back to Soldiers: Heroes of WW2 or whatever the first one was named did.
The difference is that in most of them the HP is there to simulate structural so that maybe a big tank could survive (the crew might not as they and various modules are separate from tank HP) a penetration from a small caliber gun or something but if you're persistent enough it's simply irrecoverable because it's riddled with holes. High explosive blasts that don't penetrate and don't damage the internals also have a chance to just break the vehicle. It's kinda like hull break from War Thunder but less moronic since it doesn't simultaneously try to be overpressure damage.
Gates of Hell does the same thing so it's fine really.
Men of War 2 however still deals HP damage to the tank even without penetrations so technically speaking if you shoot a tank with small caliber MGs long enough it's gonna explode.
>realistic
Graviteam Tactics - Mius-Front
this, only game ive played that's actually realistic
>Codename: Panzers
>realistic
Just mod Blitzkrieg 2 or Men of War.
Command Ops 2
War in the East
This game has good chain of command simulation
If you want realism Graviteam or any of the WW2 Combat Mission Titles is what you want.
Your shoot 'em up games aren't strategy you immense fricking pigfrick of a dumbass.
Goddamn I hate you uneducated 12 year old slav pajeet white trash esl ignorant frickwits so much
That Blitzkrieg game is total bullshit. I am no grandmaster tactician I know that... But it was bullshit.
>realistic
>Codename Panzers
Fun -/- Realistic, homie. Also, would it have killed the slavs that made the game to have groups and unit formations actually work?
There is no such thing like realistic strategy.
Only degrees of arcadenes.
Theatre of war if not mentioned
And maybe Steel Divison 2 but only from tactical aspect how a battle can be simulated like combined arms mobility and town fights.
CM Red Thunder just hit steam so I gave it a shot
It's gud
I've played just under two hours to get a feel for it and wondering whether to take the full plunge (it's available cheaper outside of steam). Is it worth the price if I've still got Mius Front to play through? I loved the 8 or so hours I played of that but it was pretty clunky controlwise. Sure CM is jank as all hell but it still seemed really intuitive to pick up.
How do larger battles play out? I've seen some people say they can be clunky (which I can kind of see), whereas at least in Mius Front it's pretty much all clunk prebattle then just watching hell break loose (which that said I might be in the mood for something with more opportunity to micro)
also is there any way you can run the game in windowed mode lol
>Is it worth the price if I've still got Mius Front to play through?
CM and Graviteam are very different games.
CM is multiplayer-focused with heavy micro. Good as a general tactical game.
Graviteam is singleplayer only with low micro. Good for generating pretty pictures and larping.
>Why on earth do they not update the engine
They unironically don't have money for a move like this.
>a modernized CM would sell like hotcakes
No it won't. Simulators are niche as frick, which is why they're so expensive - your target audience will buy it anyway, and lowering the price won't raise sales that much.
I want to enjoy CM games I really do but the demo performance was so goddamn awful on my powerhouse machine it's such a turnoff
I mean like, camera moving a half second behind your mouse motions bad
Why on earth do they not update the engine, it sounds like a modernized CM would sell like hotcakes