Retro games being decompiled

What do you think about all these decompilation projects going around lately, /vr/ troopers? And I guess code-remakes in the case of LAHD for PC And Sonic Origins but I don't know if that's been fixed
Is it a good way to preserve vidya and improve onto the original? (i.e. romhacking knowledge for new experiences and the like).

Any game you'd like to see decompiled?

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  1. 6 months ago
    Anonymous

    Games that need an English tl like romancing saga 2 3.

    • 6 months ago
      Anonymous

      Both of those have official translations on PC and last-gen consoles.

      • 6 months ago
        Anonymous

        Makes it easier to throw into a decomp'd snes version that can be played on snes, handhelds, ARM device.

  2. 6 months ago
    Anonymous

    any pokemon past gen 2 is not worth a shit
    it was meant to end at gen 2, but execs said NO WE MUST MILK THIS NEW FRANCHISE

  3. 6 months ago
    Anonymous

    >Is it a good way to preserve vidya and improve onto the original?
    Improve maybe, some games with bad framerates running better would be nice but some emulators let you overclock so that's kinda irrelevant.

    >Any game you'd like to see decompiled?
    Burning rangers, not like Sega are ever gonna touch it again.

  4. 6 months ago
    Anonymous

    It's neat, Perfect Dark PC is amazing.
    >Is it a good way to preserve vidya
    It is another way, the more the better.
    >Any game you'd like to see decompiled?
    Any game held back by terrible framerate and PC titles that are a pain to run on modern operating systems.

  5. 6 months ago
    Anonymous

    >Any game you'd like to see decompiled?
    Eventually, all of them. One day I'd like to see every game mechanic categorized and databased independent of their source games. One day someone will be able to put together a large open-world game like Morrowind with complex citybuilding on par with SimCity 4, a tech tree to rival Alpha Centari, sword-fighting combat like Bushido Blade and Soul Calibur had a child, and large-scale tactical battles on par with the best RTS games. All by slapping together language equivalents of the already polished mechanics.

  6. 6 months ago
    Anonymous

    my dream come true would be Tenchu getting decompiled and a whole level making community springing up

  7. 6 months ago
    Anonymous

    Too much hype. Barely any ports came out of these decomps. Not a single native port of pokemon for any other system. SM64 only has an incomplete PS2 port. I don't really care for hacks or mods, so I think it's mostly pointless.

    • 6 months ago
      Anonymous

      >SM64 only has an incomplete PS2 port
      Yeah that's right. I'll go back to playing Render96 SM64 on my 3DS, then my Switch, and then my PC.

      It isn't a matter of porting to random ass consoles, moreso modding the game. If I can have Perfect Dark with 50 MeatSims and all N-Bombs I will be happy forever with the chaos that ensues. Things that while yes, we might be already able to get via emulation, but instead will make it easier for anyone to do since there aren't any limits.

      • 6 months ago
        Anonymous

        >I'll go back to playing Render96 SM64 on my 3DS, then my Switch, and then my PC.
        You're the type of moron that plays Doom with 3D models.

        What benefit do you actually get from a port that isn't to PC, or maybe a handheld at a stretch?

        In Pokemon's case, you could have cross-platform (including PC) battling and trading with P2P replacing the link cable.

    • 6 months ago
      Anonymous

      What benefit do you actually get from a port that isn't to PC, or maybe a handheld at a stretch?

    • 6 months ago
      Anonymous

      >SM64 only has an incomplete PS2 port.
      It has been ported to PSP and 3DS

  8. 6 months ago
    Anonymous

    they pick too many games that are emulated well. I'd like to see Metal Gear Solid 3 done.

  9. 6 months ago
    Anonymous

    Who moderates the size of trees in Hoenn?

  10. 6 months ago
    Anonymous

    has there actually been a PC port of emerald? i cant find anything online

    • 6 months ago
      Anonymous

      no, people use the decompilation to make romhacks. lots of good ones sprung up for the games, mostly Crystal.

  11. 6 months ago
    Anonymous

    >Any game you'd like to see decompiled?
    Dragon Quest 6 SFC or the DQ3 remake. I thought about doing the former myself but don't have the time
    Also the SFC SaGa games.

  12. 6 months ago
    Anonymous

    Well it is the ultimate way to play and preserve. It's a lot less messy than emulation.
    Problem is even after decompilation is completed it takes a while for project to reach to a usable state. When you look at it from perspective of game decomp + completely ported with everything you would expect from remaster + modding tools, it is a lot harder than how people hyped them in the first place. Some issue lies with engine's limitation. Huge parts might be need to rewritten for many things we take for granted. Some of them most likely won't get advanced modding tools for scripting and things like that as it would require a lot of effort to rewrite code for that.
    At least I hope to see Zelda OOT to reach to similar level of modding tools as Skyrim.

    Emulator advantages are limited to preserving games in original form (doesn't really matter that much but handy to have), console limitations for homebrewing to make era accurate games and well all games can't get decompiled.
    Code Remakes are an outdated concept that never became a thing and hopefully won't become popular. Whether it's accurate enough question is the main case against them, and it's not your response to it, but rather the question existing in the first place.
    >Any game you'd like to see decompiled?
    Tekken 3 PS1 gameplay and music mixed with Tekken 3 Arcade
    I also would want to see 6th generation games with both advantages of PS2 version and Xbox version in a single game.
    Pokemon Stadium incorporated into core games.
    It would also fix N64 controller holding issue. One of the mini-games had you changing the way you hold controller. I think Pokemon Stadium 2 is the only game required that midgame.

    • 6 months ago
      Anonymous

      Dragon Quest 1, 2, 3 with being able to change graphics and music whenever you want between NES, SNES and GBC would most likely be the ultimate project.

      • 6 months ago
        Anonymous

        just play the SNES one, it's the best one.

        • 6 months ago
          Anonymous

          It certainly is the best version, but that's not the point.

          Funny seeing this topic, I was thinking a really cool classic Pokemon mod/hack I'd love to see is one where the portrait positions change mid-battle
          See pic related. This would work for literally every gen since they all have back sprites, and you'd be able to see a lot of different Pokemon back sprites which a lot of people never get to see while playing the game normally
          Plus it would just look cool

          That pic looks like DS so, it could also work on a DS like device. There are some new DS like handhelds hopefully they will become popular.

        • 6 months ago
          Anonymous

          But the true best version is untranslated

    • 6 months ago
      Anonymous

      >At least I hope to see Zelda OOT to reach to similar level of modding tools as Skyrim.
      This is my dream.
      And maybe whole new campaigns like that Indigo is doing, but on SoH.

    • 6 months ago
      Anonymous

      >At least I hope to see Zelda OOT
      >reach to similar level of modding tools as Skyrim
      No, that ain't happening. That would require some actual mesh editing tools, which Skyrim by itself barely has.

      Skyrim has:
      1. Mesh export and import tools
      2. A fricking tool for auto rigging and auto morphing to setup armor sets
      3. A fricking flexible runtime script language, as opposed to OOTs rom hardcode
      4. A fricking map editor
      Bethesda has set the gold standard, and their mod tools tends to be better than the actual devkits of other games outside of jank and hardcoding.

      • 6 months ago
        Anonymous

        We sure aint no way Ship of Harkinian could do that in the future?

      • 6 months ago
        Anonymous

        I never said it would happen easily but Zelda has too much interest. People could overtime rewrite entire engine in ways to support more features. I don't expect same kind of interest for other games.
        Maybe certain tools can be written in a way to be used in between games in future? We never had source code for games in the open like this. It's hard to predict how people will try to handle stuff.
        Someone made a mod to enable Ada's dress physics in RE4. If you said me in the past. I would never dream we would have mods like that available. Not because it's impossible, because people wouldn't have put that much work.

        We sure aint no way Ship of Harkinian could do that in the future?

        I think it's outside the scope of their project for now. Regardless it could take years to reach to that point. Even 3DS stuff aren't completely ported yet.

  13. 6 months ago
    Anonymous

    Unless it makes translations easy I don't care.

  14. 6 months ago
    Anonymous

    >What do you think about all these decompilation projects going around lately
    fricking awesome
    we know damn well the japs didnt bother to save any of their source, so if it wasnt for decomps most of this shit IS (technically) already lost to time.
    not that western studios are much better, but the nip ones are often the most egregious when it comes to just fricking tossing everything immediately as soon as its not needed anymore and thats how you end up with abominations like silent hill HD. absolutely 0 regard for archival
    idgaf about anime, but i know that theres dozens of series that aired not even 30-40yrs ago that are already just totally gone. with vidya theyre a little better, but not much

    >Is it a good way to preserve vidya
    in some cases its unironically the ONLY way left to archive some of this stuff

    >and improve onto the original?
    its vastly superior to hacks in terms of being able to improve things
    hacks are restricted to jury-rigging the existing engine to do things it wasnt supposed to. but that comes with serious limitations. if you wanna do some crazy stuff, you need to do some ASM wizardry, and its still very likely youll break something else, since you are literally "hacking" it in
    with sourceports, you can just look at and change the code, ideally in a much higher level programming language. the difference cannot be overstated

  15. 6 months ago
    Anonymous

    Decompilation has nothing to do with the original game, for all you know the game might've been written in lisp or whatever and then compiled and homies be like "C is the ground truth"

    • 6 months ago
      Anonymous

      doesn't matter as long as the decompilation compiles to an exact byte-for-byte copy of the original game, which is what the goal of these projects tends to be

    • 6 months ago
      Anonymous

      sure but its still way better to be able to have code that can be looked through and edited

  16. 6 months ago
    Anonymous

    I like the pokemon ones because it allowed me to make my own bugfix hacks. Every time I'd stumble upon one online it always added in some stupid OC shit or whatever that wasn't in the original games. Now I can play bug-free versions on my 3DS with wireless trading intact and everything.

  17. 6 months ago
    Anonymous

    Funny seeing this topic, I was thinking a really cool classic Pokemon mod/hack I'd love to see is one where the portrait positions change mid-battle
    See pic related. This would work for literally every gen since they all have back sprites, and you'd be able to see a lot of different Pokemon back sprites which a lot of people never get to see while playing the game normally
    Plus it would just look cool

  18. 6 months ago
    Anonymous

    I see the term thrown around a lot: decompilation. From my understand that’s basically breaking down the code so you can go back in and add stuff but can we get a firm definition? For my dumbass

    • 6 months ago
      Anonymous

      Okay the very basic explanation is: Imagine your name is John Codeman, your mission to program Turbo Man for the Atari Lynx.

      On your computer you write all the code on C, it's a bunch of text that doesn't make sense, but once you hit "compile" and wait 3 days, voila! It's now on a ROM format that the Lynx can read, and be printed on carts. However it is hard to edit.

      Decompilation is backwards. Your name: John DeComp. Your Mission: port Turbo Man to Windows.

      Via community process you're all executing a program to backwards engineer the game back to C and has to double and triple check bit by bit that the decompiled code so far would do exactly what the game does on hardware. Once on C, you can now edit the game to suit your wildest dreams beyond what old ROMhacking did, too.

    • 6 months ago
      Anonymous

      When you write a program you compile it into machine code so that it could work. There is a program that decompiles it back to it's original state. Problem is names and whatnot are thrown away and more importantly compiler optimizes code to work on the device so it's not exactly the way it's written and is a more weird.
      If you want a more detailed explanation on compilation try looking online. It could be hard to understand. Maybe diagrams and otherstuff would help.

  19. 6 months ago
    Anonymous

    give me simcity 4

  20. 6 months ago
    Anonymous

    Okay. Nah the two posts after my question pretty much give me the understanding I need. I appreciate the explanation makes sense to me now.

  21. 6 months ago
    Anonymous

    the concept is pretty amazing but I haven't been keeping up with much of what happens after the decomp. I hear OoT has a bunch of mods and stuff so that's promising. I'm really waiting for the crash team racing decomp

    • 6 months ago
      Anonymous

      >. I'm really waiting for the crash team racing decomp
      Amazing thing with that one is it looks like PS1.5 game with all the LOD stuff disabled. Some early 3D games might have a slight generation jump with them. It could be possible with emulation, but it's a lot more work.

      I know this is going to sound very moronic, because well it is. There were times I used to like draw distance limits (collectibles appearing when you get close to them) on some PS1 games. Some games it made it look more magical to me as a child I guess. I also hated it sometimes and nowadays would obviously hate it.

    • 6 months ago
      Anonymous

      If you're wondering, OoT got the PC port with various graphics options and even built in randomizer and difficulty options. There is currently a "hard combat" hack version done on their discord by a different group. It's pretty interesting but hard as shit, dodongo outright filtered me.

      Playing as a sexy christmas Cremia while it snows on Hyrule is the shit.

      • 6 months ago
        Anonymous

        Now that would be interesting adding weather effects to OoT. Yeah I’m into that shit. Majoras snow area is so relaxing to me and cozy and I was enamored when vanilla wow patched in weather like rain in STV. I like that kind of thing a lot. Have a webmd of the snow in Hyrule? I guess I could just YouTube

        • 6 months ago
          Anonymous

          Gonna post two pics, first this is the vanilla SoH Holiday 2023 release (I cant make webms rn, sorry)...

          • 6 months ago
            Anonymous

            I forgot to attach the picture.

            • 6 months ago
              Anonymous

              Now that would be interesting adding weather effects to OoT. Yeah I’m into that shit. Majoras snow area is so relaxing to me and cozy and I was enamored when vanilla wow patched in weather like rain in STV. I like that kind of thing a lot. Have a webmd of the snow in Hyrule? I guess I could just YouTube

              And then someone did a cremia model for the mod.

  22. 6 months ago
    Anonymous

    >moderated sized tree

  23. 6 months ago
    Anonymous

    Really fricking cool, I love shit like this making old games even better

  24. 6 months ago
    Anonymous

    I think its great when games gain a ton of new options and enhancements because of a decomp, Ship of Harkinian is definitely the gold standard currently and I think new decomp ports should follow its structure going forward.

    On the other hand, there's plenty of decomps where nothing has really been gained from the process. The Pokemon Emerald PC port literally adds nothing and there is no reason to have it when you could just as easily put it in an emulator and get more out of it. Same think with the Link to the Past PC port, it has a couple new features but they're sloppily implemented like the widescreen, and can already be done within bsnes with a couple clicks. I'm still glad the decomps themselves exist but until someone does something actually worthwhile with it, I couldn't care less.

    • 6 months ago
      Anonymous

      I'm actually surprised the ALttP PC port has no randomizer built in. It seems like such an obvious thing to add.

    • 6 months ago
      Anonymous

      >The Pokemon Emerald PC port literally adds nothing and there is no reason to have it when you could just as easily put it in an emulator and get more out of it.
      Completely missing the point. It's not just about new features.
      >I'm actually surprised the ALttP PC port has no randomizer built in. It seems like such an obvious thing to add.
      Randomizer shouldn't be a default option.

      • 6 months ago
        Anonymous

        Is this contrarianism, autism, or just flat out "no fun allowed"?

        • 6 months ago
          Anonymous

          Ah no of course not. It's not that I care how people play the game how they like. Problem was that Ship of Harkinian put randomizer too much importance before the project was even in a finished state. It had bugs. Randomizer is a mod to change gameplay. It's not part of the core experience. ALttP also isn't in a state that I would say finished. Ideally I'd prefer people to work on finishing the project first before adding mods, but well obviously people are interested in different things.
          I don't think randomizers should come with every installation as well but I don't really care either way. It would be more of an argument because on principle of it.

          • 6 months ago
            Anonymous

            I must admit I didn't play the early versions, I built a proper PC and not a meme only good for Excel, ZSNES and NESticle half a year ago. I agree the program should be stable yet, and I've not delved on ALttP PC much yet so it seemed odd there was MSU support but no Rando. What glitches does ALttP PC do?

            • 6 months ago
              Anonymous

              I don't think it has any glitches, it's mostly about the way it's built. It's basically hooked up to a SNES emulator on many functions. It still has the advantages of a PC port, better loading times and input lag. However it is a mess in code level. Someone has to rewrite those functions and remove those emulating functions parts. Which is a lot of work.

              • 6 months ago
                Anonymous

                So that mods could be build on top of a more stable foundation basically. Things like widescreen can be implemented better and you get the idea.

              • 6 months ago
                Anonymous

                Ah, a shame it's a spaghetti code. Hopefully the developers of ALttP PC step it up.

  25. 6 months ago
    Anonymous

    It's noeat and I hope it happens to more games.

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