I’m talking about the art direction.
For whatever reason the Skyrim developers seem to have a “no color green anywhere” policy and it made the game look like an ugly grey-brown mess.
Consolidation of the entire industry. Morrowind was designed ground up for PC and the "port" to Xbox cut so much shit and loading times for minutes. The rest were designed with consoles in mind and cut all the difficult RPG mechanics so morons could press right trigger to hit monster and not worry about any of it. >captcha
the "base game" is made with consoles in mind in the first place >tunnel vision FOV >every single interior is a separate cell behind a loading screen >mario 64 tier character models
vivec is supposed to be the biggest city in the game and its literally loading screens stringed together
you compare the models of Mafia or Max Payne 1 to Morrowind and you can see how bad it is.
God this game is fricking ugly.
it's 12 years old
Ok? Still looks like shit.
it looks on par with everything else of the era
morrowind had better cities
Absolutely not. It looks worse than games that came out in 2007.
Skyrim is absolutely hideous.
Crysis was not remotely the norm for the era. It also doesn't look that good
>here's the best game graphically at the time for comparison that people sucked off for being THE reason to pay 400 dollars for a gfx card
Name 1(one) AAA game released in 2011 that looks uglier than Skyrim.
You can’t.
Dishonored
>Dishonored looked bad
Minecraft
Literally one of the most iconic art styles of all time
Dark Souls 1
Was crysis open world?
not pictured is you getting 10 FPS with a top-end video card in 2007 trying to run at max settings.
Skyrim has way better artistical direction than Crysis. Please frick off.
Maybe if you like looking at poop-brown landscapes all day, homosexual.
>Literal marketing tool for graphics cards
But can it run?
>2011 was 30 years ago
Bros where did the time go...
This holy shit.
What the FRICK happened between these two games?
>that view distance
>in vanilla oblivion
thats very clearly modded
I’m talking about the art direction.
For whatever reason the Skyrim developers seem to have a “no color green anywhere” policy and it made the game look like an ugly grey-brown mess.
There is no colour in scandinavia
Consolidation of the entire industry. Morrowind was designed ground up for PC and the "port" to Xbox cut so much shit and loading times for minutes. The rest were designed with consoles in mind and cut all the difficult RPG mechanics so morons could press right trigger to hit monster and not worry about any of it.
>captcha
>Morrowind was designed ground up for PC
lmao
toddslop eaters still coping I see
xbox version didnt cut anything from the base game
the "base game" is made with consoles in mind in the first place
>tunnel vision FOV
>every single interior is a separate cell behind a loading screen
>mario 64 tier character models
vivec is supposed to be the biggest city in the game and its literally loading screens stringed together
you compare the models of Mafia or Max Payne 1 to Morrowind and you can see how bad it is.
Oblivion was made in an era where aesthetics matter most because the graphical fidelity had a low upper limit. Skyrim is post-fidelity.
And yet looks beautiful next to Fallout 3.
Atleast I thought it was, until the plain district attacked…
>A dozen wooden lodges
>Here's your city, bro
Vgh soul...
Subcontinentals
When I was re-watching the LOTR movies I realized that Rohan did kind of look like Whiterun, is this intentional?
it literally could not have been any more obvious that whiterun was based on edoras, yes.
Merely coincidental
Rohan...home
?t=133
Kino in music form
vgh...!
Yeah Skyrim sucks I know I KNOW
I'm just.... gonna reinstall it is all hahaha