They took the scrubs idea of fighters and made it a reality. All of their modern games are trash and made me appreciate SFV more after hating on it for years.
I mean it's pretty easy to see why, you don't want viewers seeing a e-girl to make them think you're a pedo. Monsterfrickers are much rarer in the population.
there isn't a thing in the world that isn't trannie propaganda at the rate you're going with this
"i like pizza" "pizza is trannie propaganda, because of cheese" "jesus frick dude don't hang out with us anymore you're obnoxious" "hanging out is trannie propaganda anyway"
come on anon it's >NEW SYSTEM MECHANIC >In the new patch we added a system mechanic that makes everyone better, not only that it does so in a way that makes it so the existing top tiers get a LOT better while the existing bottom tiers will get a tiny buff, this should surely shake up the meta!
> Tons of noobs and shit players just pick the top tier characters because they suck and think picking top characters will make them better. > They still suck at the game, but go on huge losing streaks thus fricks with the winrate statistics. > Arcsys analyzes the match data and sees top tier characters have poor winrates thus meaning those characters are weak and need buffs. > Next patch buffs top tier characters in response to poor winrate stats.
Nah, Arcsys knows very well what they're doing
There is a difference in western and jap meta sometimes, like in MBTL Vlov kept getting buffed because no one in japan thought he was good while the west already thought he was top tier, but they don't really care about winrate.
But their patch philosophy isn't usually about balance in the first place. Sometimes they will very clearly buff/nerf to address a balance issue or try to move the tierlist around but that's almost never their primary goal.
Arcsys does changes mostly to make characters play how they want them to. They're fine with a character being relatively underpowered if the character is still the best in the game at that character's specialty, and relies on their unique tools and uses all of their kit.
At the same time, they're fine with a character being godlike and aren't going to punish them for it, as long as they're cool and interesting and playing how they envisioned them playing while designing. Johnny got "buffed" in 2.1 but it's not really significant and doesn't really make him any stronger a character, but it does make cool looking mistfiner dash stuff more available and feel better to use.
Answer got "nerfed," although his average matchup probably got better since his IAD stuff only worked on some of the cast anyway, but they didn't want him to be about ground IAD combos, they wanted him to be about cool scroll shit, so they nerfed the IAD routes and made Scrolls a bit better and he didn't really move up the tier list but he got more fun to play and uses the tools they want him to use.
Same with HC's "nerf" in Strive. He's still S tier, still has all his stupid broken shit, but he got worse at fullscreen take aim spam and now he's more incentivized to use his focus and gunshots to play closer and do pressure and shit, which is what they wanted.
>Johnny got "buffed" in 2.1 but it's not really significant and doesn't really make him any stronger
I fricking hate how often people who don’t even play Xrd always knee jerk talk about how they buffed Johnny in Rev 2 and what’s why it’s such a bad game. Elphelt buffs were way more annoying over Johnny being Johnny
The world tour in SF and Dojos in Tekken were a good experience to get players (also the budget helped a lot), Arcsys should have done before, but strive is a meme, the core gameplay cannot be fixed, if they don't release p5a or something, it's a lost decade for them.
They don't realize how much they should enjoy their anime fighting game renaissance while it lasts.
Once SF6 comes out, and to a similar extent, Tekken 8, and the next Virtua Fighter. I think that the expectations for a $60 Japanese fighting game will rise.
Especially if SF makes good on all the content that's being promised
Perspective must be lost on you to think that each game is competing with each other. No fighting game can get in the way of Street Fighter besides MK and Tekken
Nope. It's because SFV wasn't so good/popular. Even Smash Bros Ultimate outsold SFV with ease despite being released in only one console while SFV was multiplatform game.
>Street Fighter the defacto face if the genre getting slightly edged out by a literal who title that only became relevant a year ago
Thats a yikes from me
>nobody cares about street fighter anymore >A very poorly received SF in its 6th year is only a few thousand players more popular than the new fighter shilled by everyone!
Yeah i see why you went with the former, catchier.
>SFV >not shilled by literally everyone on its first 3 years
Lol
2 years ago
Anonymous
Remember when everyone shilled SFV for its new has a rootkit feature? That did wonders for the community.
2 years ago
Anonymous
People forgot about that soon after. Theres also 8f delay and luoe fiasco vs daigo. Being the topdog of 2D fighters has its perks
2 years ago
Anonymous
[...]
Don't forget when they patched out the netcode fix and everyone instantly stopped talking about it because of the top 3 or 4 streamers suddenly abandoning discussion.
>People forgot
No they didn't those remained stains of the game's rep to this day. We've gone from no one cares about SF, to everyone will defend SFV to their last breath and forgive any problem. Keep your story straight lmao, this is SF underperforming and still beating god gift
2 years ago
Anonymous
Nobody talks about 8f delay and lupe anymore. Those were memoryholed. Rootkit was big enough for people to actually remember it
2 years ago
Anonymous
Someone needs to develop rollback for PCSX2 so I can play other versions of Gear and other stuff without the need to parsec. It's great to play the Dreamcast games with rollback, but there's so fricking many non-naomi games that are still stuck in limbo.
[...]
Look man I fricking loathe that game more than most, but people do forget and stop caring. Fighting games are things people base their personality around nowadays. SFV can't actually be that bad or make bad decisions because it's MY game. I only play this ONE GAME, if it's bad, my entire last 6 years were wasted. You can see it with Strive too. There are countless people defending them removing Anji from the game, fricking ANJI MAINS are defending it by simply moving to new characters and continuing to play a game they don't enjoy.
Good so
nobody cares about street fighter anymore
is a fricking moron according to you, cause we forgot all those events that get brought up all the time. People just love SF that much and it is so relevant. Weird you'd make that your point but cool.
2 years ago
Anonymous
No he's correct. SFV really soured people's outlook on the series which is why SF6 is met with optimism and has a huge role to play. All those things that happened to SFV acyually led people to try other titles back in 2016-2017, it fricked their vise-like grip on the genre that they had with SFIV and Marvel 3.
2 years ago
Anonymous
I always wondered if Yipes ever cared about Guilty Gear until Strive
2 years ago
Anonymous
He didnt. He played Xrd as Dizzy for like 2 streams and that was it. He just never really liked how old GG played
2 years ago
Anonymous
>No he's correct
You can't have it both ways gay, you just got done saying everyone loves SFV so much that everyone forgets every issue. Otherwise what we're actually seeing is a less popular SF is still magnitudes popular than most games.
I don't actually even know what point you're trying to make anon. I haven't heard a single person b***h about these things outside of Ganker threads where someone will mention this shit once every six months. Ganker is not real life and is certainly not the FGC. No content creator has talked about it, no commentator has talked about it, no forums or game discords talk about it, everyone that's still playing the game doesn't care and has lied themselves into believing that it doesn't matter. I know you're going to respond to this calling me a troony but Ganker is not any kind of actual authority on or place to discuss fighting games.
[...]
I still really don't understand the hype for 6 in the first place. It seems like it's all people who talk about 3S but don't play it. They're screaming about "a return to complexity" but they've broken down the problems with 5 and translated them into a single bar for all offensive and defensive tools, told you to pay money to parry, made parry able to be held, continued to restrict chip kills to only the most extreme of scenarios, and on top of all that, made it in the RE engine which until the second trailer dropped, everyone knew was a horrible idea. It feels completely paid and I feel like a moron saying that, but seeing the immediate 180 in opinion on SF just because of what appears to be horribly implemented mechanics made to sound impressive but fall apart the moment you try to dissect their impact on a real match actually makes me feel insane.
>I don't actually even know what point you're trying to make ano
I'm saying
nobody cares about street fighter anymore
is wrong, you seem to agree but are trying to avoid this because you fricked up massively in your argument.
2 years ago
Anonymous
SFV still has more players on all platforms than any other fighting game save Tekken, which is probably hard to gauge since Tekken is more of a PC than a console game at this point. People hate it and rightfully shit on it, but it's still incredibly popular, somehow.
The hype with SF6 is less about muh complexity and more about releasing a product that works and doesnt look like a complete joke during the reveal. Capcom players are so used to things like Chun face and Ken hair that its a breath of fresh air to see something that isnt laughable. Coupled with the promise of good online and lobbies and matchmaking that isnt trash, it was never about complexity, or atleast solely about it
Honestly the fact that the appeal seems to be with it having a single player mode and all the SF2 main cast back while people are screaming about IT'S BASED AND HARD AGAIN PARRIES ARE BACK really just reinforces my opinion that only people who don't play fighting games are excited.
2 years ago
Anonymous
>You can't have it both ways gay, you just got done saying everyone loves SFV so much that everyone forgets every issue. Otherwise what we're actually seeing is a less popular SF is still magnitudes popular than most games.
And it shouldnt be that way, which is my point. If people still actually liked SF, it would still be king of fighting games like it was in 2012-2015. Frick, even Tekken was being shat on at the time, though thats more ablut TTT2 being polarizing.
2 years ago
Anonymous
I don't actually even know what point you're trying to make anon. I haven't heard a single person b***h about these things outside of Ganker threads where someone will mention this shit once every six months. Ganker is not real life and is certainly not the FGC. No content creator has talked about it, no commentator has talked about it, no forums or game discords talk about it, everyone that's still playing the game doesn't care and has lied themselves into believing that it doesn't matter. I know you're going to respond to this calling me a troony but Ganker is not any kind of actual authority on or place to discuss fighting games.
No he's correct. SFV really soured people's outlook on the series which is why SF6 is met with optimism and has a huge role to play. All those things that happened to SFV acyually led people to try other titles back in 2016-2017, it fricked their vise-like grip on the genre that they had with SFIV and Marvel 3.
I still really don't understand the hype for 6 in the first place. It seems like it's all people who talk about 3S but don't play it. They're screaming about "a return to complexity" but they've broken down the problems with 5 and translated them into a single bar for all offensive and defensive tools, told you to pay money to parry, made parry able to be held, continued to restrict chip kills to only the most extreme of scenarios, and on top of all that, made it in the RE engine which until the second trailer dropped, everyone knew was a horrible idea. It feels completely paid and I feel like a moron saying that, but seeing the immediate 180 in opinion on SF just because of what appears to be horribly implemented mechanics made to sound impressive but fall apart the moment you try to dissect their impact on a real match actually makes me feel insane.
2 years ago
Anonymous
The hype with SF6 is less about muh complexity and more about releasing a product that works and doesnt look like a complete joke during the reveal. Capcom players are so used to things like Chun face and Ken hair that its a breath of fresh air to see something that isnt laughable. Coupled with the promise of good online and lobbies and matchmaking that isnt trash, it was never about complexity, or atleast solely about it
2 years ago
Anonymous
>I still really don't understand the hype for 6
Characters move lists have been expanded, characters buttons have better reach, normal priority is gone, CC has been replaced with a system that doesn't just reward heavies, throw breaks put you full screen, throws do decent damage. Parry being more of a risk with a cost is a huge help for balancing the mechanic while still allowing it to be strong. Tying other things to the same meter means you have to think about using it, but also take risks to build it back. The reason people are excited is cause they pay attention to mechanics. Also RE engine has been praise in every single Capcom release outside of hipsters here. No shit they'd go with it and it is the best looking 3D SF for it.
2 years ago
Anonymous
People forgot about that soon after. Theres also 8f delay and luoe fiasco vs daigo. Being the topdog of 2D fighters has its perks
Don't forget when they patched out the netcode fix and everyone instantly stopped talking about it because of the top 3 or 4 streamers suddenly abandoning discussion.
>You can't have it both ways gay, you just got done saying everyone loves SFV so much that everyone forgets every issue. Otherwise what we're actually seeing is a less popular SF is still magnitudes popular than most games.
And it shouldnt be that way, which is my point. If people still actually liked SF, it would still be king of fighting games like it was in 2012-2015. Frick, even Tekken was being shat on at the time, though thats more ablut TTT2 being polarizing.
2 years ago
Anonymous
That's you literally moving the goal post, from no one cares, well it soured people, well of course it is bigger but it shouldn't be!
2 years ago
Anonymous
>from no one cares, well it soured people, well of course it is bigger but it shouldn't be!
How the frick is this moving the goalposts when these arent mutually exclusive and applies to the series' state as a whole. Do you have brain damage?
2 years ago
Anonymous
I'm not reading 100 posts of you dilating so you can maybe prove a point. The only fg that's bigger than SF is MK and that game sucks dick. SF is still huge in the fighting game community and your watered down troony simulator couldn't even put a scratch in its numbers and this is coming from someone that thinks SFV is complete, irredeemable garbage.
2 years ago
Anonymous
>MK
Ah of course lets ignore Tekken, typical of you Black folk to do this as always lmao
Because said crazy games always get ruined by 'drumroll'...... Arcsys!
After dbfz I'm never supporting that company again. Took every complaint/request the community wanted and did the opposite for the casuals who left the game 2yrs ago, but also simultaneously fricking up how the game is played for the people who stayed.
ArcSys did nothing wrong. They are simply adapti mng to the market. People neevr supported their so called hardcore games, so they decided to cater to new people. Blame the poser fans for jerking off their games but never playing them, while antagonizing the playerbase of their other games for not being Guilty Gear
2 years ago
Anonymous
Tekken is better than most SF games, but it's nowhere bigger than SF, dumb goalpost moving troony.
2 years ago
Anonymous
>Tekken >nowhere near bigger than SF
Lol, alright burger
2 years ago
Anonymous
>troony acting like they know anything
The only Tekken game to ever eclipse SF was 7, and everything else was both sold and played adequately. Anyone who states otherwise usually shows their hand that their first fighting game was Tekken 7 lmao.
2 years ago
Anonymous
Tekken 6 was bigger than SF4 in arcades in Japan from the moment it came out until it's death with the release of 7. Gundam Versus is bigger than both since around 2014.
2 years ago
Anonymous
Woah, Japanese arcades! Next you're gonna cite EU weekend sales as another gotcha, huh??
2 years ago
Anonymous
The only thing that matters is the competitive scene for fighting games. If sales were the only determining factor, Brawlhalla, MK and other trash would be king. Tekken has been bigger than SF for a decade or more at this point. EXVS2 literally carries the japanese arcade as a whole, by being so popular that ten machines in your arcade can pay for the numerous other older fighting games people don't play as much.
I don't care what homosexual Ganker users think the fighting game community is. 40 year old salarymen playing MGP2 and Garou are more important to the fighting game community and more important to the genre than any homosexual screaming about steam numbers on this board.
2 years ago
Anonymous
>The only thing that matters is the competitive scene for fighting games
Yeah so Street Fighter is better, and claiming Tekken's Japanese local arcade appeal makes it larger than Street Fighter's global competitive appeal is batshit moronic.
You never played Tekken 6, let alone any game before it.
2 years ago
Anonymous
Tekken has both more signups at competitive events and more players than Street Fighter. I am a Marvel/SVAV main and don't give a shit about SF or Tekken, and haven't played either with regularity since 2009. I don't actually even know why you believe SF has been the biggest game since after Alpha 3. Virtua Fighter was the top dog in the 00s. Tekken was after that. The numbers don't lie on every single front, from sales to signups to arcade and steam/'console numbers.
2 years ago
Anonymous
>Tekken has both more signups at competitive events and more players than Street Fighter.
Let me guess, you're going to cite an event that happened a year or 2 ago? Until both T7 hit its strides and SFV shat the bed, literally nobody played Tekken, and the only talk you'd ever hear about it at any outlet was either how great Tekken 3 was, or how dogshit Tekken Tag is. And other games having larger spikes than Street Fighter during select time periods doesn't make their franchises more popular overall than Street Fighter as a whole.
The only franchise to ever completely eclipse SF as a whole is MK, albeit for reasons that have absolutely nothing to do with compettiive viability or the FGC. You can like or hate the franchise, but downplaying SF because Tekken had some better years over it is, again, fricking moronic.
2 years ago
Anonymous
>normies in america care more!!!!!!!!!!!!! >games journos agree!!!!! >that means I win!!!!!!!
North america doesn't mean shit for fighting games that aren't Marvel or MK. Street Fighter is *well known*. That does not mean it is the most played.
2 years ago
Anonymous
>he has such little argument he has to make up shit to prove a point
MK has a huge following in EU as well so I'm not even sure where this moronic burger counter argument is coming from. Maybe dilating this hard over shitty anime games just causes way too much damage to the brain.
2 years ago
Anonymous
>troony troony troony
Tekken is bigger in the EU than any other game so I really don't see what the frick you're trying to prove here. SF hasn't been top dog in any way but than amongst normies who don't play for decades.
2 years ago
Anonymous
>Tekken is bigger in the EU than any other game
Alright, provide source than troony.
2 years ago
Anonymous
Strive was a mistake. Sure.
I don't have a "source" i have the experience. Everybody here in Europe play tekken by default.
Harada himself said Europe has the biggest scene and fans in global terms.
You have to understand Tekken 3 was BIG here, well, not, tekken 3 was HUUGGGE here. And since then every new solidifies and amplies the audience.
Dammit. Even Soul Calibur is beloved and played in similar terms than SF.
2 years ago
Anonymous
I'm a yuropoor, Tekken and MK are the biggest fighting game franchises here.
Obviously Street Fighter is the most iconic and has the most influence but Tekken is definitely more played here between the two
2 years ago
Anonymous
>Tekken is bigger in the EU
No it isn't, it gets absolutely MOGGED by Street Fighter and Mortal Kombat here.
2 years ago
Anonymous
>The only Tekken game to ever eclipse SF was 7
Still mad over Tekken 3 and Tag slaughtering SF3 and EX I see.
2 years ago
Anonymous
Street Fighter nearly killed itself because of SF3 being shit not because of external factors. The only time Capcom truly lost was MvCI vs DBFZ
2 years ago
Anonymous
MK has ten times the amount of sales that Tekken and SF modern titles have combined. Arcsys decided to go the route they've gone not because people complained about their games being too hard, they saw SFV on ESPN and wanted to be that. DBFZ sold on roster and IP and they assumed that was due to the game being simple and continued that trend.
Not one of you homosexuals has a fricking brain in these threads, fricking christ. It's like console war homosexualry but for shit you don't own and don't play.
2 years ago
Anonymous
>Arcsys decided to go the route they've gone not because people complained about their games being too hard, they saw SFV on ESPN and wanted to be that.
Hell no, ArcSys went to that route because they always want more people playing their games, which Xrd fricking failed at while Blazblue was sucxesful at doing to some degree. It was a thing back 2009, and it was always their reason for doong so. Holy shit you dont know what youre talking about do you?
2 years ago
Anonymous
That guy got washed by the panel. Funny how he ended up playing Overwatch years later after all that grandstanding
I only play arcsys fightans. I really don't like non anime fighting games. Especially those too based in grounded footsies like sf. I really don't get why people prefer tame boring games when they can go crazy with anime. But I never really understood people and mainstream taste anyway
Because doing crazy combos and cheese mixups isn't as engaging as the ways you can bait, and interact with your opponent through subtle movements.
It's like saying why play anime when you can interact in defensive situations in smash.
I'm not against grounded games, but I am seriously impressed how people can throw out shit like a frame 3 normal at max range, they know it's going to counterpoke and just combo it into DP effortlessly, every single time. I've got old man reflexes, I need to hit something like a 2A three times in a row before I get it in my brain oh, it's time to combo.
>but I am seriously impressed how people can throw out shit like a frame 3 normal at max range, they know it's going to counterpoke and just combo it into DP effortlessly
Easy if you're empty canceling it. If you do it that way, nothing comes out until your normal lands on the opponent.
All I know is if I tried to do it my way, I'd do something like light kick someone, they block and I autopilot to the DP combo and get punished for it.
Because said crazy games always get ruined by 'drumroll'...... Arcsys!
After dbfz I'm never supporting that company again. Took every complaint/request the community wanted and did the opposite for the casuals who left the game 2yrs ago, but also simultaneously fricking up how the game is played for the people who stayed.
DBFZ hasn't been with ASW for years, anon. The patch before Labcoat that actually made the game interesting and like a real videogame was Bamco and not them. Same as the patch that made GBFV slightly less shit was Cygames and not ASW.
i miss blazblue too...but i am also scared. I only care about hazama. anyway. blazblue sucks in both plot and gameplay but he's oddly compelling to me.
I know. I want to see what he's doing with himself now that his purpose for existing is basically gone. He'll probably go full cenobite, which would be a welcome addition in the series for me. I don't trust Mori to do anything cool with it but the concept is cool enough.
Hazama more or less had Terumi imprint on him to the extent that he likes making other people suffer so there's still that route.
But yes, expecting Mori to do the smart thing or even the easy thing is a fool's errand.
>has the coolest tech on making 3d fighters look somewhat like 2d animations >only makes shit that dies within the week
why is that. You can't say it is because people are too dedicated to capcom and fighters and tekken when all their games sell well but almost no one stays around to play them.
i played of handful of them myself and they are really not that hard, especially on shit like dbfz unless you are going for something really optimal or specific.
Because fighting games will never be mainstream
Not when online exists to remind every big fish in a small pond that there will ALWAYS be someone better than you.
>You can't say it is because people are too dedicated to capcom and fighters and tekken when all their games sell well but almost no one stays around to play them
Strive and SFV have almost the same playercount.
Only autists take fighting games seriously. Be glad you have rollback and 1000+ player count, because that's the best you can get and that's honestly all that you fricking need. I go on fightcade and I see 200 people playing, yet I don't have a problem finding any matches.
They didn't but their games have been terrible for a while now
This shit started back in 2016 when devs decided to dumb everything down and bring in new blood because they thought players at the time were getting too old to be playing
Why did every fighting game have to decide to neuter its mechanics and mobility and combo options all at the same time? It makes playing them all so boring. Strive is so shit. When are we getting a new Blazblue? Then again, I imagine it'll have half the movesets and a bunch of random new easy mechanics that remove it. I miss the skill expression in fighting games. All the newest fighters have barely any of it. DNF doesn't even have fricking command normals.
>Why did every fighting game have to decide to neuter its mechanics and mobility and combo options all at the same time?
Because of SFV and the idea that the game needs to be easy to watch for competitive play. Ironically enough, it seems anime games will be the only ones carrying that torch next year since SF is mechanically dense again.
>Daisuke appeals to the mentally ill with Strive >Recent tournament had a troony dressed up as Makoto from Persona 5 >"TRANS RIGHTS AND FRICK THE SUPREME COURT!"
Atleast do some research, Arcsys games always had dressed up homosexuals in their tournaments.
What I'm saying is he was appealing to trannies all along and since forever.
This, the anime side tourneys were always filled with rejects. It's true that Tekken had kayo, Netherrealm had the Black person furry and SF/Marvel had Ricky but the vast majority were your normal average people. There's a reason why anime communities were considered the black sheep until people started accepting smashlets
Hey I like Arcsys I have no reason to slander them, it's just that that moron said strive started a trend when actually BlazBlue had half the top competitors in maid outfits and female cosplay since forever.
2 years ago
Anonymous
>strive started a trend when actually BlazBlue had half the top competitors in maid outfits and female cosplay since forever.
Okay then that's fine, nothing to really contest there.
2 years ago
Anonymous
Nobody cares about Blazblue, but the moment the poser series Guilty Gear started becoming mainstream, theres sudden backlash
Yes the amount of troons has obviously increased as cross community shit became a thing and in case you haven't noticed they're glorified by mass media, which wasn't the case even a decade ago. Ricky was just a plain homosexual just until recently before trooning out and Karaface was constantly being made fun of and called a homosexual with implants but all the communities are all about trans acceptance now
This, the anime side tourneys were always filled with rejects. It's true that Tekken had kayo, Netherrealm had the Black person furry and SF/Marvel had Ricky but the vast majority were your normal average people. There's a reason why anime communities were considered the black sheep until people started accepting smashlets
Or they were autistic neckbeards complaining about autistic neckbeards that were younger
They didn't even like KOF outside CvS because only 20% of their characters did steroids.
Arcsys didn't ruin FGs, every other FG became so shit that people started giving anime garbage the time of day. I'll be glad when anime fighters return to absolute irrelevancy where they belong
They should try and make something other than fighting games. It's crazy how much they grew as a studio though to make so many games in the last few years. Weren't they always pretty small?
>SFV comes out >massive commercial and critical failure >took years to make anywhere near even what 4 made, let alone contemporary Capcom games period >every single fighting game developer sees this >WOW WE GOTTA COPY THAT AND CHASE THAT HUGE SUCCESS >ASW triples down game after game >their games only improve when they hand off development >the only game that they don't hand off or cease development of gets the worst patch since AE2012 >everything hemorrhaging players except for Tekken and old games on fightcade or revived thanks to parsec
Fighting games never died. The dark age is a myth perpetuated by homosexuals who never played anything during the 00s. CvS2, Basara X, MGP2, T5, VF4, FUC and countless other games came out during that era. The only thing that changed is we got 100% of games outside of japan as opposed to 80% during the 00s. There was never a "lull" in fighting games coming out unless you're trying to compare the mountains of shovelware of the mid-90s to any other period in time.
I think it's more like the awkward 3D transitions were rejected and we returned to more proper 2D games with some better looking 3D style characters.
Like there was a renewed interest in fighters but as you said, it never really went anywhere. It was just stuck in a weird 3D fighter limbo. A lot anime fighters started to spawn around the time SFIV came out during the 2010s
>we returned to more proper 2D games with some better looking 3D style characters.
No. There were numerous strictly 2D games, you just didn't hear about them or play them. >A lot anime fighters started to spawn around the time SFIV came out during the 2010s
You don't know what you're talking about. 00s was full of doujinge that got actual releases in arcades, numerous ASW games built on the GGX engine, and other independant anime fighters. There is no difference between the 00s and 08-16 other than the perception of the western FGC.
That's the joke, they decided to ape SFV which was only on life support because Capcom and Sony kept it afloat by pumping more money into and the buckbroken legacygays were afraid to give their honest opinions about the game
Just think about it, SFV was so shit the game literally pays you to play it. You get fight money that you can use to buy real money DLC and then there were the capcom cup prelims held via online. I fricking love SF which is why I'm glad SFV is finally dead and people can stop pretending to like it just to stay in good graces
The fighting game boom is actually way less healthy than the """dark ages""" in pure numbers and ambition.
Japanese indie games reaching to pro status like Melty Blood and Akatsuki Blitzkampf are now completely gone.
Extremely elaborate passion projects like Vanguard Princess get abandoned and exploited by publishers.
Even Soul Calibur is dying again and VF is still on 5.
The only real winner is Arc System Works which was already doing stuff like Hokuto No Ken and Basara X.
Tekken players only play Tekken. Anime players are spread thinly across multiple games. If anything Strive did the anime community a favor for being a game that anchors them. Its like people dont remember the mid 2010s when people ignored Blazblue and Xrd while simultaneously jerking it off and never playing them. Anime players love to that.
>If anything Strive did the anime community a favor for being a game that anchors them
Anime players don't play Strive. SFV rejects and 21ers player Strive. Nobody that plays that game plays anything else because they know nothing else and base their entire life and personality on the first game they've taken seriously.
Yes they do. Mocchi, Roi, FAB, Nage, RF, Ain, Samitto, Daru (honorary jap) plays the game?
2 years ago
Anonymous
Those don't count.
2 years ago
Anonymous
Half of these players went on rants about how boring and awful Strive is compared to previous games and FAB actually deleted it because he was worried about backlash from ASW.
2 years ago
Anonymous
>half
Source? The only one thats really vocal about Strive was 310 and Teresa.
>esports players continue to play the only game that makes them a living
Several top Gear players dropped GG entirely because of Strive, and only show up in Mikado and A-Cho tournaments playing the older games on stream. All the top players of the game are american and european trend chasing streamers and esports mains, not Gear players.
Oh, my mistake, sorry about that. What I meant to say is I'm a CapGOD and I look forward to wiping the floor with ArcSissies with my main man Luke when SF6 comes out.
Reminds me this one time I was at an anime con and some guy dressed as Hazama came up to a set-up to play a couple rounds.
I was excited to finally find some Hazama tech to steal in realtime And then the motherfricker picks Tager
Lets be honest here
Any fighting game would be better with strikers
Traditional fightan gays dont even reply, SF2 is the most basic b***h game imaginable
Mori is in gacha land, anon. We're not getting a fricked up ASW game ever again. Even 8ing couldn't make a game with full freedom under them. The most we can hope for is BBTAG 3.0 that just adds an extra button and more systems.
I don't know how much Atlus gets involved in the mechanics of their spinoff games, but something that stands out about both P4U and P5S is how true they are to the combat mechanics of P4 and 5 respectively, I feel like it's rare enough you see a spinoff be that true to the mechanics of what it's adapting and that both games have it make me think it's because Atlus gets personally involved in it and makes it so, so I'd like to think they'd do the same with P5U were it to happen.
it is really depressing thinking how far arcsys fell in just 1 gen.
they sacrificed guilty gear entirely to make some entry level kusoge that doesn't appeal to actual guilty gear players.
blazblue is dead, like actually dead.
dbfz community is in shambles thanks to constant broken dlc and complete game changing balance updates.
granblue was shit.
dnf duel is literally another granblue.
Maybe if you Black folk actually olayed youe games and stopped your intracomoany games warring, things couldve been better. Oh so now Blazblue is "cool" now when its so easy to shit on it back 2013 for not being Guilty Gear. You Black folk are hypocrites
>they sacrificed guilty gear entirelythey sacrificed guilty gear entirely >blazblue is dead
You can actually play +R and CF with good online now, which is positive for both series no matter how you feel about the latest entries in both series.
It's especially hilarious when it comes to Arcsys games.
+R has a 24/7 quick match room that has always people in it at any time of the day from all parts of the world, but Ganker says it's a dead game and a discord fighter and that they can't find matches.
CF has regular rooms every day for nearly every region, and god knows how many private rooms, Ganker says it's dead and abandoned.
Then you make lobbies in this shithole and nobody but the usual faces join because of course, it's much easier to shitpost in here than actually playing.
Someone needs to develop rollback for PCSX2 so I can play other versions of Gear and other stuff without the need to parsec. It's great to play the Dreamcast games with rollback, but there's so fricking many non-naomi games that are still stuck in limbo.
[...] >People forgot
No they didn't those remained stains of the game's rep to this day. We've gone from no one cares about SF, to everyone will defend SFV to their last breath and forgive any problem. Keep your story straight lmao, this is SF underperforming and still beating god gift
Look man I fricking loathe that game more than most, but people do forget and stop caring. Fighting games are things people base their personality around nowadays. SFV can't actually be that bad or make bad decisions because it's MY game. I only play this ONE GAME, if it's bad, my entire last 6 years were wasted. You can see it with Strive too. There are countless people defending them removing Anji from the game, fricking ANJI MAINS are defending it by simply moving to new characters and continuing to play a game they don't enjoy.
>Someone needs to develop rollback for PCSX2 so I can play other versions of Gear and other stuff without the need to parsec.
I wish, so i can play FUC and another kuso, also, it's the PCSX3 rollback good to play fg's?
>it's the PCSX3 rollback good to play fg's
Nah. If it was, I'd be playing EXVS daily. Parsec is still the only real option for PS2 and PS3 games. I'm at least thankful that 360 exclusive games basically don't exist since that shit doesn't emulate.
>You can actually play +R and CF with good online now, which is positive for both series no matter how you feel about the latest entries in both series.
You can play snes gundam wing endless duel right now with perfect netplay
this doesn't mean the game is alive, getting updates nor has a future
bbcf needs a balance update. the state they left the game in made it last about 2 years.
rev 2 was legit a bad update and the game has issues with yrc on top of that, and arcsys left it to die for strive.
I love +r but its discord-only and is basically just for nostalgia like sf2
i'm just praying at this point that vf5us comes to pc so we'll at least have something competitive
>You can actually play +R and CF with good online now, which is positive for both series no matter how you feel about the latest entries in both series.
You can play snes gundam wing endless duel right now with perfect netplay
this doesn't mean the game is alive, getting updates nor has a future
bbcf needs a balance update. the state they left the game in made it last about 2 years.
rev 2 was legit a bad update and the game has issues with yrc on top of that, and arcsys left it to die for strive.
I love +r but its discord-only and is basically just for nostalgia like sf2
i'm just praying at this point that vf5us comes to pc so we'll at least have something competitive
It's especially hilarious when it comes to Arcsys games.
+R has a 24/7 quick match room that has always people in it at any time of the day from all parts of the world, but Ganker says it's a dead game and a discord fighter and that they can't find matches.
CF has regular rooms every day for nearly every region, and god knows how many private rooms, Ganker says it's dead and abandoned.
Then you make lobbies in this shithole and nobody but the usual faces join because of course, it's much easier to shitpost in here than actually playing.
Like I said above, Ganker doesn't play fighting games. 90% of people here are the equivalent of r/kappa circa 2010. As much as the outlook on the genre is worse than it's ever been, we have more ways to play old games than ever before and that rules. Just fricking depressing knowing I'm going to be playing Marvel 3 and CPS2/3 games for another 20 fricking years instead of getting new stuff to play.
Rev 2 is just a lukewarm of a patch. The final Rev 2 patch was just Pachi doing his thing which is not enough. Johnny got BUFFED, Zato completely and utterly demolished, Answer STILL irrelevant and not worth the effort. For a final patch, it was something that definitely felt like it was decised in a week.
with rev they started changing things just to spice things up, but some of the changes blatantly ignore tier placements and buffed already universally agreed S tiers
They were traumatized by people shitting their pants with how they habdled Blazblue patches which is the other extreme; everyones combo routrs gets changes, properties get changed because of course they do, and top tiers get their oneecaps destroyed to garbage tier.
2 years ago
Anonymous
>everyones combo routrs gets changes, properties get changed because of course they do, and top tiers get their oneecaps destroyed to garbage tier.
I remember trying to adopt to the changes between CT, CS and all of it's patches and finally CS2 before abandoning Bang entirely. Going from unplayable tier to god tier to who fricking knows, having to relearn and re-lab every single tool and combo I had, what the frick was Mori thinking? I became a Hakumen main purely because they really couldn't frick with him that much because of how his D worked.
2 years ago
Anonymous
Hakumen had legitimately weird changes. From j.2A IAD routes to jump loops and ToD combos off airgrabs back to "neutral" playstyle. They sincerely just want to rock the boat for the sake of rocking the boat
2 years ago
Anonymous
It's insane to me that I remember dropping BB before CF came out because I was so sick of the patches fricking everything over every year, and now I'm pining for patches that made things interesting instead of just being abject fricking shit like the last year.
>I still really don't understand the hype for 6
Characters move lists have been expanded, characters buttons have better reach, normal priority is gone, CC has been replaced with a system that doesn't just reward heavies, throw breaks put you full screen, throws do decent damage. Parry being more of a risk with a cost is a huge help for balancing the mechanic while still allowing it to be strong. Tying other things to the same meter means you have to think about using it, but also take risks to build it back. The reason people are excited is cause they pay attention to mechanics. Also RE engine has been praise in every single Capcom release outside of hipsters here. No shit they'd go with it and it is the best looking 3D SF for it.
>Characters move lists have been expanded
No? The characters we've seen have the same moves that they've always had plus one new move, while losing their V-Skills/V-Triggers. I think those mechanics were shit but Chun getting her Alpha uppercut kicks is not new. >characters buttons have better reach
This is entirely subjective and SFV characters had fricked reach. >throw breaks put you full screen
This isn't a good thing. >throws do decent damage
They do the same they've ever done? >Parry being more of a risk with a cost is a huge help for balancing the mechanic while still allowing it to be strong.
Ah you're one of those people who doesn't play games with parries and thinks they're broken and easy because of a content creator or shitposter, okay. Ignore that pressing forwards on a read could end badly, you need to have a guard gauge that drops every single time you don't use your defensive mechanic perfectly. >Tying other things to the same meter means you have to think about using it, but also take risks to build it back.
This was perfectly fine in all games that did this before. Linking both to the same gauge just means either using all of it for a kill combo or using virtually none of it if you won't kill or get a strong mixup because you're checkmated in burnout. >Also RE engine has been praise in every single Capcom release outside of hipsters here. No shit they'd go with it and it is the best looking 3D SF for it.
Numerous huge FGC names were talking about this for months before and after the first trailer, complaining that the SF series' identity was heavily based around it's unique visuals.
2 years ago
Anonymous
>No? The characters we've seen have the same moves > plus one new move
Not even gonna bother with you. From the start not only wrong then contradicting yourself. You haven't even paid enough attention to see how vskills like Guile's are now part of his movelist or Luke's vtrigger is now a super.
2 years ago
Anonymous
They literally removed several tools and replaced them with one move. This isn't some new exciting thing that nobody has done before, this is every single SF release ever.
Arcsys havent made a good game since Xrd, or arguably Blazblue CF
It's insane to me that fricking Bamco has effectively made a better fighting game that Arcsys in current year with DBFZ. Labcoat was a fricking genocide but every major patch before her after they got ahold of the game has done wonders for making it actually deep and enjoyable. At least compared to the trash that was S1/2.
2 years ago
Anonymous
I really fricking hated how random moves got different inputs between versions
2 years ago
Anonymous
Jin's changes weirded me out the most.
Remember when his current 22x was just mashing C?
2 years ago
Anonymous
I didn't know they changed it from mash lol
personally I got so sick of constant bang changes that I went arakune
arc sys balancing being moronic is a meme for a reason, very much like atlus being completely incompetent.
the fact that they buffed johnny and faust (2 of the top 5 characters) while simultaneously nerfing answer who was bottom tier since his release in the very last patch of the game should be proof enough that their balance philosophy is just random and incomprehensible.
i didnt even want them to kneecap johhny, mainly because running into a johnny player that could actually execute on the character online was extremely rare, just help the fricking low tiers out and we would have been cool, give my homie axl some love ffs
2 years ago
Anonymous
Thats because all their battle planners have biases. Pachi is a Faust main, so Faust is godlike and Pot is shit tier while playing favorites with buffs/nerfs across the board. Katano was a Pot main thats why Pot was godtier in the beta, bur when he became a Nago main, Nago always got buffed. They sould really stop outting former players with biases as battle planners.
2 years ago
Anonymous
I wouldn't say Answer was bottom tier and he arguably wasn't nerfed. He lost his IAD loops so he could get more reward off his stuff with scrolls and more consistency with his 421S/H. He was pretty decent in both patches, even if not a lot of people played him.
2 years ago
Anonymous
I simply assumed since they're apeing capcom and their horrible design decisions that they'd ape their mindset of balancing to a flat boring plane instead of whatever the frick they did with Strive. Like I get buffing the toppest tiers because that's in-line and insane, I just want to have someone explain to me why Anji needed to be done like that. I actually can't think of a worse patch in terms of nerfing bottoms tiers. They just removed him from the fricking game when he was already the least played character.
>i didnt even want them to kneecap johhny, mainly because running into a johnny player that could actually execute on the character online was extremely rare
I actually thought this until I was about to leave my evo pool on winners and then lost to 2 Johnnys in a row both doing the nastiest shit imaginable with perfect execution. I can't even imagine playing Rev 2 with good rollback when that patch was at it's peak.
She deserved it tbh. Didn't deserve what happened to her in Strive, but she definitely deserved her knees being broken.
Feels great being a Raven main though. All they did to me was make me """fair""".
2 years ago
Anonymous
Pot got trashed because Pachi is a Faustgay. Ram got her kneecaps busted because she was badly designed gameplaywise on the same tier as Arakune, with a gimmick like "set swords and forget" focused 100% with no regards for neutral, you'll never be able to balance her properly without making her stupid in some other way.
Pot got trashed because Pachi is a Faustgay. Ram got her kneecaps busted because she was badly designed gameplaywise on the same tier as Arakune, with a gimmick like "set swords and forget" focused 100% with no regards for neutral, you'll never be able to balance her properly without making her stupid in some other way.
yeah. i started with xrd playing pot and most matchups were a striggule. than i tried him on +r and difference in huge, knock to hammerfal or mega fist and even his overhead into super is a blessing.
Even if you only care about +R for nostalgia, you can still actually play it now which is a much better position for it to be in than how it was before, where you couldn't play it Discord or no. I only started playing CF when it got rollback and so I would say I'm new to it, but I've also seen plenty of other new players to it. It may not have been a balance update, but people are playing the game, I wouldn't consider that dead. A game doesn't need to have a season pass and a steady stream of updates to be worth your time, it just needs to be good, and I'd say +R and CF are good so I'm glad to have the chance to play them with good online even if they're not going to do a balance update.
>bbcf needs a balance update. the state they left the game in made it last about 2 years.
what made CF die was the competitive community thinking they were moving to BBTAG, the next game. combobreaker 2018 was literally considered the final competitive tournament for the game and skd vs fenrich was the big match everyone had been waiting the entire ass game to see. evo2018 and evo2019 were both bbtag and then corona ended fighting games.
BBCF feels like newer characters got a lot of preferential treatment. Just looking at Nine, Susanoo, Izanami, Es, Mai and comparing them to the rest it really feels that way. Sure they're not all top tier, but the design philosophy seems feels different to me. Meanwhile some characters have gotten the shaft for several games in a row or just continually have gotten tools removed without anything to replace them. And now the game will never be updated.
They were both very strong in basically all of BBCS as well. It's pretty sad the state they left the characters in, although I'd say they're both probably underrated as of BBCF2.
>tfw mained tao since BBCT... >can't drive after exhausting jumps anymore >5D is slow now, j.4D is combo fodder now >j.B is niche instead of a really good poke because they decided to completely change her j.B/j.C instead of adding new moves, new j.C is alright, pretty big hitbox but also huge hurtbox >drive has proximity hitboxes and sucks as an attack now, just a mobility tool at this point >every combo starter does like 1000-2000 less damage than it used to >6C changed multiple times throughout the patches when it actually used to be a legit ground poke. Now it's mostly combo fodder. >214D and 2D have different angles than they used to, but eh 214D is still pretty good >GCOD screws with gatling pressure pretty hard, basically have to keep to A/B staggers most of the time because of it, which limits damage from offence a lot.
At least the pressure is still good and I can convert off everything into a combo with corner knockdown.
Poor Tager
He FINALLY gets to be top tier in CPEX, and then he gets gutted in CF
I will NEVER forgive Mori for gutting Driver's damage and replacing B Driver with a horrible meme command grab
I tried remaking it, here
steam://joinlobby/586140/109775243849666207/76561199014268981
I'm doing the same thing I do when it does work so I don't know why this has been happening recently.
Strive successfully got me to be able to enjoy fighting games as an attention span deprived casual, but I think just simplification is only a part of the solution and you run the risk of ruining the game's spirit by doing that. You need really good learning tools, mechanics that are clearly conveyed and this is just my harebrained idea, but good singleplayer content that can be used to hopefully teach a lot of the fundies over time instead of just learning the basic idea from the tutorial and then struggling to pick it up consistently in training mode afterwards.
The problem with multiplayer games like this where you have a lot of tech and mastery involved and the game isn't fundamentally simple on a mechanical level, are that people don't want to learn by getting their asses beat and grinding alone in training mode. For fighting games in particular it's tough because 1v1s are the ultimate ego test.You lose a game of like TF2 or Quake TDM and it's like "oh well, we lost." You lose a game of Guilty and YOU lost. You need to hold it. That's tough for people.
You need to have meaty content for people to gradually learn the basics without having to brace their ego for getting beaten remorselessly into the ground over and over again. I'm wondering if this is what SF6 is doing with the open world singleplayer mode, actually.
>You need really good learning tools, mechanics that are clearly conveyed and this is just my harebrained idea, but good singleplayer content that can be used to hopefully teach a lot of the fundies over time instead of just learning the basic idea from the tutorial and then struggling to pick it up consistently in training mode afterwards.
Both KI and Xrd had this and it didn't do much.
Fighting games are always going to be niche because they're hard, and to make them easy removes the appeal of the genre. They'll never be and never should be popular. Single player content only needs to be there to sell to normies who can get their money's worth so they can avoid ranked and casual matches where they can lose. This is why MK succeeds, they place single player well above and beyond competitive. This is also why NRS games are fricking awful to play, sadly.
Hell VF4 had a better training and tutorial than any game made since, and nobody remembers it or even knows that tutorial exists.
>Single player content only needs to be there to sell to normies who can get their money's worth so they can avoid ranked and casual matches where they can lose
I'd honestly argue single player content can be a major driving force for many fighting games, be it long, VN style story modes like Blazblue or isolated RPG campaigns complete with stat management like Soul Calibur 2 and 3.
That is basically what I'm saying anon. People who are gonna buy all of the seasons passes and stick with the game for 5+ years don't need a story mode. We all shit our asses when we find out we need to sit through a 6hr story to unlock one character in every ASW game. Meanwhile normies want that, because they get zero value out of getting better.
Where is the new fightan with hand drawn sprites and cool artstyles bros... I'm going to shoot shit up if the future is riddled with mk11/sf6/arcsys clones
Bunch of very decent indie games on steam and other platforms as well as doujinge. MvC3 has 30 new characters due to mods. AKBK has new content and soforth. Just look beyond whatever the morons on here are shilling/antishilling.
How much SP does Xrd and KI actually have? In my mind's eye I'm talking a considerable dedicated singleplayer, not just botmaches tacked on to progression, exactly.
For the record I don't think that there's some kind of silver bullet that's going to make fighting games ultra popular, but I think as it is right now as a lone player, you jump into strive, you complete enough of the tutorial to get a handle on the basics after struggling, and now your options are as follows: >go into training mode and try and hammer out combos for various situations until you can do them reliably, which will take hours, alone >go into multiplayer and get your shit kicked in by people that can play the game and suffer through the real time death of your ego while trying to identify your specific issues in the process
People complain about how unintuitive these games are, but I think that's a flawed conception of it. It's "not intuitive" because you haven't had a less heated environment to learn casually before getting thrown against the wall.
tl;dr, I want there to be singleplayer games aping these sorts of mechanics like fighters and mobility shooters where it's an enjoyable game and people learn fundamentals incidentally by playing and enjoying themselves. I want to trick people into learning by giving them a fun game that teaches the player at a steady pace about as well as portal does.
KI has a learning AI that actually works so well I couldn't tell I wasn't fighting a real player when my friend handed me the controller, as well as probably the most in-depth and amazingly useful tutorial I've ever seen in a fighting game. The only thing it lacks is a story mode, which I don't care about, and tutorials for all characters instead of just Jago.
Xrd has an amazing and very non-standard training and tutorial mode that explains basic fighting game concepts in a fun way, and has a story mode that is literally just a movie.
> I want there to be singleplayer games aping these sorts of mechanics like fighters and mobility shooters where it's an enjoyable game and people learn fundamentals incidentally by playing and enjoying themselves. I want to trick people into learning by giving them a fun game that teaches the player at a steady pace about as well as portal does.
I totally get why you want this as a newcomer, but you are actually too ignorant of the genre's deeper value to understand this is impossible. People meme on "brazillian ken" and shit like Eddie Gordo mains because they play the same way. Playing the same exact flowchart players online sucks. The joy and depth of these games comes from a game having enough depth that you could see the same character 5 times, and not know exactly what you're going to see or what you're going to fight. It's why I think KI came closest to this, because the learning AI opponents emulate this almost perfectly. Hell I taught my KI Shadow to teabag with Rash instead of doing proper oki.
But that's the thing with fighting games. Anyone can see the fun of fighting and trying to read different people, but they look at the execution required, they try the tutorial for two minutes and peace out. I don't think that you can make a campaign that will make you good enough in multiplayer to not struggle starting out,
This is a feeling I have about difficulty in games, too. People say that a game is "too hard' while people that have already gotten over the gulf say that it's not really that hard at all. Once you've learned how to do something, this might be a bit redundant, it no longer seems so difficult, but I think you can get people to a place where they say "Okay, I -sort of- understand what I'm doing."
I'm not saying I want Rev 3 or whatever to have a massive open world campaign that teaches you oki or something per se, I want stuff like DMC incidentally teaching you combos and negative edge, or something like Portal making it incredibly easy to get into splitgate.
I edited my post and somehow broke it up in a really weird way >but I think you can get people to a place where they say "Okay, I -sort of- understand what I'm doing."
goes after > I don't think that you can make a campaign that will make you good enough in multiplayer to not struggle starting out,
>but they look at the execution required
They don't. They hear about the execution required and give up at step one. Strive is a shit game, but it's got the same inputs everything else does. People got told it wasn't hard and believed it, and thus they stuck with it enough to learn that basic idea.
>This is a feeling I have about difficulty in games, too. People say that a game is "too hard' while people that have already gotten over the gulf say that it's not really that hard at all. Once you've learned how to do something, this might be a bit redundant, it no longer seems so difficult, but I think you can get people to a place where they say "Okay, I -sort of- understand what I'm doing."
That's the thing, dude. Going from zero to competent IS the game. Becoming better over time with the genre and the game you're playing is the appeal. Winning is not the draw of the genre, winning because you put in work and can do cool shit that you learned yourself is the draw. People who aren't into this don't get it and will never get it.
>I want stuff like DMC incidentally teaching you combos and negative edge, or something like Portal making it incredibly easy to get into splitgate.
That's the problem anon, it doesn't matter how much combo knowledge you have, you need to learn how to play against people. Tutorials cannot teach you that the guy you're playing always presses crMK after he does an overhead. It can't teach you when you can expect that Haomaru to press 5B when he's a character length away. You cannot do these things with the genre, you can only teach the basics, and the rest needs to come through playing with a person.
2 years ago
Anonymous
People like the idea of fighting games. They like the characters and they like the idea of an honest and deep one on one fight.
What they don't like is the idea that they have to spend time just learning without playing directly to reach a baseline of mechanical competence before they can even play casually because that seems like an annoying frustrating waste of time.
I'm not saying "oh bros if we just do this One Simple Trick everyone will be able to play fighting games!" People will still get filtered by actually fighting because you can't really be rid of the factor of being intimidated by someone massively, visibly better than you in a 1 on 1. But I think that isn't where most people stop- I think that as soon as people get over the initial hurdle of "oh, this stuff I need to learn is insane, this is impossible," do a cool combo into a super art, they suddenly seem playable, and that's better than the vast majority of people hearing the words "training mode" and going back to the samey shooter of the hour.
tl;dr, fighting games are hard, but the initial execution barrier at least doesn't have to be as much of a hard filter as it currently is, I think. Things can be better.
2 years ago
Anonymous
Eh, I get what you're saying, but at this point, having lived through 4 different booms in the genre, I no longer care. There has been every single attempt made to lower the bar of execution, lower the bar of knowledge and complexity, and nothing has become better as a result. The genre is no more popular in the competitive scene than it was in 2009, and the games are far, far less enjoyable than they used to be.
It will never be popular amongst normies without gutting what actually makes these games fun. No genre or game needs to be for everyone, I just don't get why people don't accept this with fighting games, but will fight tooth and nail to make sure every other genre doesn't get even basic accessibility options like no motion controls.
People get over the hump of learning a bnb into super, they just aren't going to get over the hump of finding someone who can download them and win without effort. That is never going to feel good to lose to, and someone without the mindset of a fighting game player isn't going to want to learn how to get over that hump.
>They don't. They hear about the execution required and give up at step one.
Not him, but I don't think the issue is the execution required. FPS games have much harder 'execution' than anything in Strive and they're doing far better even as people regularly watch clips of top players doing shit they can't imagine doing themselves. The issue is that grinding execution in a fighting game is fricking boring and feels like a waste of time to 99% of people. People WANT to play against other people. They WANT to make cool reads and outplay their opponents. They don't want to spend an hour or more looking up combos and oki and grinding them out against a bot just so they can actually get rewarded when they do outplay people.
>They don't want to spend an hour or more looking up combos and oki and grinding them out against a bot just so they can actually get rewarded when they do outplay people.
You can't not do this though. That's the point I'm making. There are no shortcuts or way to make those things more doable without gutting complexity from a game and leaving you with something like GBFV or Strive.
And in regards to FPS, there isn't a stigma there. People have been told for decades that moment 37 is almost impossible and everyone has spent that whole intervening time talking about how impossible the genre is. Doesn't matter if we're talking about SS7 or UMvC3. Fighting games hard!!!! is too ingrained of a thing to convince normies to try beyond the absolute surface.
2 years ago
Anonymous
>They don't. They hear about the execution required and give up at step one.
Not him, but I don't think the issue is the execution required. FPS games have much harder 'execution' than anything in Strive and they're doing far better even as people regularly watch clips of top players doing shit they can't imagine doing themselves. The issue is that grinding execution in a fighting game is fricking boring and feels like a waste of time to 99% of people. People WANT to play against other people. They WANT to make cool reads and outplay their opponents. They don't want to spend an hour or more looking up combos and oki and grinding them out against a bot just so they can actually get rewarded when they do outplay people.
2 years ago
Anonymous
I think that's two things: for one, shooters have the benefit of having started as singleplayer games and there are thousands of shooters you can play to get a feel for roughly how they work on average before you jump into a multiplayer match. You'll get shitstomped anyway, but at least you'll probably know what you're doing starting out, and you didn't have to train to do it.
Secondly, I actually think people don't entirely recognize the incredibly difficult execution in standard FPS games because it is on its face, simple. Oh, he's just clicking on dudes. I have a chance, because I, too, can click on dudes. There's an inhuman amount of precision involved, but it's not about external learning usually as much as pure practice which it's fairly simple to get just by playing the game. You base a shooter around anything BESIDES aim that might require a bit of learning to take advantage of, quake movement, fortnite building, anything, and you'll start getting the same arguments as outsiders to fighting games- that it's unintuitive and doesn't do anything good for the game, only sweats take advantage, etc.
What I'm trying to get at here is that I think the perception of difficulty and accessibility is kind of skewed for people. They think combos, motion inputs, bunnyhopping, etc are simply inherently un-intuitive, but I think if you put anyone who has never played a game in front of even a basic FPS they're going to need some time before they start getting comfortable with movement and camera positioning. It's not that they're complicated in a super special way- it's that you're not really exposed to them outside of games pandering to their niche, so you don't already know how to play them by playing mainstream singleplayer games- or whatever.
Where is the new fightan with hand drawn sprites and cool artstyles bros... I'm going to shoot shit up if the future is riddled with mk11/sf6/arcsys clones
GGs and thanks for the room, talking about the usual people showing up in the lobbies... It's been a while Sol, glad to see you're still around, let's meet each other on +R again eh?
tl;dr
Fighting games aren't meant for everyone and there will always be this impassable barrier that filters out the ones who don't have the fortitude or drive to improve from losing.
how the whole genre releases sequels doesn't help >why dont you play new entry of your favorite fighting game? >main character ruined , cast changed , main character removed >you can always go back and play the one you like >dead community , playing against the same characters forever isn't fun
>main character removed
Has this happened recently though? Like Kyo is still fricking around in KoF despite not being the protagonist for the better part of 15 years.
Yet Saber got in instead, nicely done Nasu. Lore continuity is truly his forte.
2 years ago
Anonymous
yes frick nasu
that's a dumb excuse, nasu could asspull any reason to bring her back. a good example is kouma, he's only mentioned once as a sidenote and only becomes a real character in KT.
yeah it doesn't really make too much sense and it's an odd limiter considering removing TATARI chars leaves the cast with only a handful of actual characters that aren't just char -again- or two-chars in one. Like once they add Mech and Neco Arc who is left? Even from the VN? Satsuki and Vhika both main characters in Red Garden..Dr.Arach is almost certainly a DAA that'll be in RG events and Goto Saiki probably more of a character in them too. I dunno game was memed from the get go
2 years ago
Anonymous
mech is technically tatari frickery too.
as for possible chars, my guess would be >nanaya >len (was she even mentioned in tsuki remake?) >hime >arihiko (rehash seven gag from KT)
well they are adding four more chars within the next half of year, so clearly they have some ideas left.
I honestly don't give a shit anymore, lumina's mechanics suck and they won't ever change it because that's unironically kamone's vision: shields, clashes and a billion option selects.
that's a dumb excuse, nasu could asspull any reason to bring her back. a good example is kouma, he's only mentioned once as a sidenote and only becomes a real character in KT.
What fighting game hasn't done this?
Tekken 7 has, Smash has, KOF has, DoA has, Melty Blood has, Guilty Gear has, MK has.
At least usually there's a reason like new moveset, game running on a new engine, etc.
>main character ruined , cast changed , main character removed
Main characters in literally every surviving genre never left, ever, or at worst left for a single game nobody played like KOF 2000. >you can always go back and play the one you like
Yeah you can because everything from Naomi and before has rollback, and everything else has parsec. If I can get MGP2 games then what the frick is your excuse? >dead community , playing against the same characters forever isn't fun
I would almost give you this if you named a game, but the more "dead" a game is, the more people play lower tiers. Look at UMvC3. Top 8s the last year has had shit like point Taskmaster and RE Team topping tournaments.
>If I can get MGP2 games then what the frick is your excuse? >playing against the same characters forever isn't fun
i'm glad you dont get tired of fighting vs the same 12 or 50 characters after playing the same game for years , i do
So as long as they're on an equal level, I'll play the same fricking PERSON for years.
And I already did, I played MVC3 with my buddy for at least 6-8 years and we find new interactions between our teams. We'll never get tired of this shit.
Yes. This is also why the genre fricking rules and why I want homosexuals to stop trying to get in and have their hand held. There is no shortcut or fast track to getting good. Learn to lose and improve. You put the work in, you'll get an entirely unique and amazing experience.
I will never understand why people fetishize skill in every other gaming genre but demand the bar be lowered here.
While I somewhat agree, name me one that has actually worked. I've played basically every game since 2004 that was worth playing and nothing outside of KI and VF4 actually taught me how to actually play the game, and neither of those told me how to read opponents and develop fundamentals you can only learn through playing with humans.
Rev 2 has a good tutorial and so does Final Showdown (weaker than VF4's though), at least, in teaching the basics of how to play the game. Strategy notwithstanding. Strive's mission mode is great too, but feels too much like a tutorial
I think the bigger problem is that no one has designed an experience that new players can be follow while feeling like they're actually playing the game. I think this is what Capcom is trying to do with world tour.
It's not that I think you're wrong that most people will still get filtered out by the deep, 1v1 nature of the game, but I don't think a game being hard to pick up and stick with makes it inherently toxic to popularity. DOTA is one of the deepest games of all time and that's comparatively huge compared to the average fighter- I think the difference with it chiefly being that you can play it cooperatively with friends whereas a fighting game by nature you're on your own.
I'm saying these things because I like games with cool mechanical depth and I would like for them to be more easily experienced, and I think you get there less by making the game simpler, as Strive has, as many games have at this point tried, and more by finding organic ways to decrease the stigma of GAME SO DIFFICULT. I don't want to reach perfect mass appeal, I just want to see if we can get them slightly wider without compromising what they are.
I believe they already did this with Calamity Trigger back in 2009, but that was just an overall mess of an attempt trying to ape on GG because they lost the rights to GG but wanted to start from scratch anyway
Even BBCT had a "beginner" input mode with specials mapped to the right stick. It was also their first game with a more lenient buffer I believe. Later BBs had "stylish" mode to replace it. P4A and DBFZ had autocombos. DNF has simple specials too. Casuals don't fricking care about simple inputs. It doesn't change shit about a game's sticking power.
>I just want to see if we can get them slightly wider without compromising what they are.
imo the way to do this is make them hype and insane. Can anyone name one big game defining moment in SFV? Was there a moment 37? A lets go Justin? Almost every game had these massive watershed moments that was something insane happen and that caused people to pick up the game. I saw A-Cho Gear footage as a 16 year old in like 2006 and lost my fricking mind. Made me want to get good at GG.
Hype moments barely exist anymore, and the times they do they bring in more players than any DLC or single player content. Like look at T7, Majin making top 8 in 2018 was game changing and caused thousands of new players to flock to T7 because suddenly there was hype as frick shit happening.
New games are boring as shit and don't have hype moments because they're too fricking simple, and nothing sells people on getting good better than seeing something insane.
this is a massive scrub post if i've ever seen one, holy shit. >Hype moments barely exist anymore
that's because you don't play fighting games. this shit is ridiculous. who lets these idiots post in here unchecked?
CASUALS ARE LIVING CONTRADICTIONS
CASUALS ARE FILLED WITH UNFULFILLED AMBITIONS
CASUALS WAX AND WANE
CASUALS LOVE TO COMPLAIN
CASUALS LOVE THEMSELVES TALK BUT HATE TO PLAY GAMES
CASUALS LOVE BEING ANOTHER GAME'S JUDGE AND JURY
CASUALS DON'T PRACTICE UNTIL IT'S TIME TO WORRY
CASUALS LOVE TO DODGE
CASUALS HATE TO FIIIGHT
>unable to play Basara or anything but the absolute hottest mainstage games from 09 to 2019 >suddenly able to play fricking everything I want due to rollback and parsec improving/becoming the norm in 2020
You don't play fighting games.
Need to add a new word filter so you homosexuals will have to come up with a different cope. Shooters use predictive netcode too, you just don't notice because it has been the standard since the 90s.
I too browse Ganker and hate playing video games. The mere thought that someone out there in the world is playing video games and having fun also makes me irate, how do you do fellow anti video game chad?
I'm glad there are still people with some sense here. Arcsys only makes fighting game eyecandy now for normalgays to buy and drop within 2 weeks, they can't make deep games with systems worth learning and interesting gameplay anymore. It's all shallow garbage with appealing artstyle for quick money
there were actual players, just because there weren't as many as some people were comfortable with doesn't mean they don't exist. I've been playing rev 2 since 2017 and i do have pink color online if it means anything.
What arcsys wants now is just money, not game longevity (not that it really existed in the first place)
compare bbcf to dnf duel, one game has a variety of movement options, defensive options, offensive options and there's dnf duel where everyone forces you into a 40 second blockstring or just does an overhead.
No. Calamity Trigger is arguably worse in terms of depth than DNF and Strive on release, in more ways than one. Theres a reason CT singlehandedly mase anime players the butt of every joke since 2009
2 years ago
Anonymous
it's funny you have to reach that far back just to defend dnf and strive.
2 years ago
Anonymous
Anime players were made fun of because we were all either skinny white kids or asian nerds and the Capcom players were mostly black kids and normie adjacent people. It had nothing to do with the games being more or less complex. People told me on the reg back in 08 that they wouldn't touch GGAC because of FRC and wouldn't touch BB because of Arakune.
2 years ago
Anonymous
>wouldn't touch BB because of Arakune
so they were perfectly sane human beings?
2 years ago
Anonymous
Anime players were made fun of because CT was absolute garbage to play, and a misery to watch. AC had a niche, who were also throwong stones as BB players because they thought Blazblue killed Guilty Gear (at the time this was more or less accepted)
2 years ago
Anonymous
the fun thing is every fighting game is anime shit
2 years ago
Anonymous
Not him, but yes. DNF needs alot more movement and defensive tools to feel genuinely complex, as well as removing the block button. Strive is arguably less complex than Melee.
Strive has airdashes.
To me, if it has chain combos that can potentially do over 50% of HP, it's an anime fighter
2 years ago
Anonymous
Good to know Alpha 3 and KOF 2k2 are anime games.
They havent played it, and never got to experience it. Imagine having to suck CT's dick just to say Strive was worse.
CT was shit. It still had corner pressure and oki.
2 years ago
Anonymous
Neither of those games are chain combo games but they are pretty egregious in their own ways
2 years ago
Anonymous
Strive has oki and corner pressure though
2 years ago
Anonymous
>strive has oki
lol
2 years ago
Anonymous
???
2 years ago
Anonymous
Yes
Please play another game. Not even another Gear, just literally any other fighting game.
2 years ago
Anonymous
not an argument
2 years ago
Anonymous
Are you challenging them?
2 years ago
Anonymous
>it's only oki when I'm +200 and drop a set it and forget it projectile
you don't play any fighting games.
2 years ago
Anonymous
Yes
2 years ago
Anonymous
Hahahaha.
[...]
Anime players in 09 were playing shit like FUC, Basara X, AH, GGAC AND numerous other games including CT. There was alot more out there than just this one game you're trying to use as a strawman.
It's actually broken because of the oki and pressure that some characters can get following a positive bonus, currently.
Sure, the pressure isn't creative or diverse but it is there and it is brainless and it is a problem
2 years ago
Anonymous
>Sure, the pressure isn't creative or diverse but it is there and it is brainless and it is a problem
You're really not making a good argument here.
2 years ago
Anonymous
The argument is that yes, Strive does have pressure and oki situations that are powerful.
Not how interesting those situations are to look at.
2 years ago
Anonymous
Hahahaha.
Anime players were made fun of because CT was absolute garbage to play, and a misery to watch. AC had a niche, who were also throwong stones as BB players because they thought Blazblue killed Guilty Gear (at the time this was more or less accepted)
Anime players in 09 were playing shit like FUC, Basara X, AH, GGAC AND numerous other games including CT. There was alot more out there than just this one game you're trying to use as a strawman.
2 years ago
Anonymous
No, GG players shat on everyone most especially Blazblue players. Where the frick did you tuink the yerm Blazbabby came from
2 years ago
Anonymous
>FUC, Basara X
Those aren't good examples to be using because those two games are fricking disasters
2 years ago
Anonymous
Those games are fun and fantastically fricked up in fun ways and are still played to this day. They're perfect examples because they're what we were playing back then.
Anime players in 2009 played Melty, AC and CT, with AC players being too uppity for their own good.
Maybe at your locals, mine were diverse as frick. I could get Hisoutensoku games. AC players were insufferable though, and that's me who mained it saying that.
2 years ago
Anonymous
Anime players in 2009 played Melty, AC and CT, with AC players being too uppity for their own good.
compare bbcf to dnf duel, one game has a variety of movement options, defensive options, offensive options and there's dnf duel where everyone forces you into a 40 second blockstring or just does an overhead.
You guys need to compare BB Calamity Trigger to DNF Duel. BBCT was a slow bastard of a game where blockstun lasted a fortnight and v-13 could have 9-1 matchups by mashing C and D only.
Yknow if it didnt indicate it was a comment from 10 years ago, this could've easily been mistaken for an angry comment at Arc's games now. Guess history just repeats itself.
As an Anji main who was passed over until Strive. No, you don't want him back.
As much as I will shit on this frickass horrible game, the one thing I will give it is that the newcomers are far more interesting than the returnees. There are a ton of problems with Chaos and co, but they're far more interesting than shit like Testament and Anji being reduced to barely functional jokes or shadows of their former selves.
>Jiro won a tournament and said Anji is actually super strong now >random shitter on Ganker: NO HE'S BAD THIS IS IMPOSSIBLEEEEEE
I love Ganker talking out their ass when it comes to fighting games
You would have heard about it if there were.
You can bet on this, the rollback is going to come baked in with the new game like MBTL since it's probably a sequel. Jury-rigging rollback in an already existing system that Arcsys made for FB 7 years ago will probably be a lot difficult.
Shame. I'd like to play again but online is broken for me. If they can retrofit rollback into =R than UNI shouldn't be too far fetched
2 years ago
Anonymous
>If they can retrofit rollback into =R than UNI shouldn't be too far fetched
Yeah but FB, well just Kamone, is intent on fixing the issue themselves. I can't speak for MBTL's PC online but the PS4 rollback worked decently for me.
2 years ago
Anonymous
>Kamone, is intent on fixing the issue themselves
R.I.P I guess
2 years ago
Anonymous
I'd say it works on their intended platform but Japan being Japan will inevitably fall behind on PC market standards.
2 years ago
Anonymous
See this
This right here
This is why I hate this game
People do anything but block on wake up and it's so god damn annoying to have to deal with
At least if I read a shield in UNI they can't shield again for a while
2 years ago
Anonymous
lol you are so UNI brained, please branch out into other games for christ sake.
2 years ago
Anonymous
This game actually has too many defensive options
2 years ago
Anonymous
"they" didn't, that was the team that was working on the ggac+rollback mod and Arcsys gave them access to the source code and made it an official update after they proved they were capable. Aside from that Arcsys had nothing to do with it.
2 years ago
Anonymous
I know both +R and BBCF rollback started fan projects that got picked up by Arcsys, but my point was that +R's engine is much older than UNI's and they got it to work.
I'd say it works on their intended platform but Japan being Japan will inevitably fall behind on PC market standards.
There was no reason for the PC version to be so god awful.
2 years ago
Anonymous
"they", being an outsourced team, got it to work because Arc Sys game them access to the source code of the games, the very thing that was stopping them from continuing progress by themselves, and they used Mike Z as an entry point into Arc Sys to get access to that code in the first place. Kamone absolutely hates the NA modding scene touching his games, so it'll never get rollback the way +R/BB got rollback, it has to be a one hundred percent in house project, and knowing how slow FB likes to work, you're delusional if you think we are ever getting rollback for UNI any time soon. in fact, I'm willing to bet that this version of the series will never get rollback at all, and it'll only come in whatever sequel they are working on since it'll be running off of the same engine Type Lumina is running on, and they can start from scratch and don't have to deal with a frick load of spaghetti code that is probably baked into UNI.
2 years ago
Anonymous
So UNI won't be getting playable online until at least 2025? That fricking sucks
2 years ago
Anonymous
I'll peg announcement for UNI2 around late this year or mid next year. Thankfully Nasu autism has the roster size for Lumina by the balls, unless the next four character choices exceed expectations.
2 years ago
Anonymous
That'd be a pleasant surprise. Hopefully they redesign Wagner to have the proper weapon
You would have heard about it if there were.
You can bet on this, the rollback is going to come baked in with the new game like MBTL since it's probably a sequel. Jury-rigging rollback in an already existing system that Arcsys made for FB 7 years ago will probably be a lot difficult.
>EVO announcements
When is it again? They'll probably tease the new characters or something but a new UNI might still be off since they're also working to update the balancing for MBTL apparently.
Although, FB has shown the aptitude to work on two games in the past.
i wish there were fighting games where you could just press a button to have your abilities happen like my roblox jojo games. im too moronic for these 3+ input special moves when they require me to use the control stick
Arcsys made Central Fiction and that Hokuto no Ken PS2 game so they're alright with me even though Guilty Gear turned to shit and their other fighting games are so fricking bad nowadays.
You got anime games until the Capcom refugees started to put anime games on a pedestal, but never playing them because they would rather b***h about SFV
Character concepts are great, very unique and don't feel like any of the other characters, and their tools are extremely powerful and fun and feel good to use.
But the rest of the game doesn't really live up to their standard. System mechanics are interesting but weirdly limited and reward you massively for getting hit, movement is sluggish and lacking options, defence is one dimensional, the game feels great when you're hitting someone but you just don't have the same freedom in most of the game as you do when hitting people.
Theres a reason why israelite Jitsu is considered as the lynchpin practical martial art. Of course, the best choice would have a meld of multiple effective ones, which is why MMA is a thing. You need good grappling AND striking (usually Muay Thai)
Its less of a come back mechanic and more of a burst. You can use it to go in a powerup state, but i believe theres no damage boost, just new moves. People usually just use it as a get off me than the latter though
I am, as much as I hate it. I know of a small group of people who still play DOA so I bet if anon tried he could find maybe 4 people to play VF but he'd probably have to ask for matches and ping discords to get it
they're playing a dangerous game. this shit is part of why fighting games crashed in the mid 2000's. Capcom oversaturated the market. ArcSys has gotta relax. Strive, DNF Duel, and FighterZ are enough. i'm gonna be concerned if GBFV, BlazBlue, or UNIST get sequel trailers anytime soon.
>switch to 3d from arcsys shit >fighting games are suddenly fun
Now if we can remove the dishonesty ,e-celeb garbage , trannies and corporations we'll be onto something
>he thinks this only extends to anime games when Capcom tried to shut down a mod that improved its netcode and then released their own shitty version of it
the funny thing is that if Kamone actually embraced his NA modding fanbase, UNI could have had rollback ages ago, and the game wouldn't be a dead boring discord fighter with the same handful of people playing it. but instead Kamone is a uptight homosexual AND the entirety of the UNI scene seems to suck his dick and shuns any kind of modding to try and help the games scene out, so now we are left with a game that over half of the community stopped playing because of the netcode entirely. UNI/FB NA players might be the most moronic people in the fgc and that is really saying a lot.
I feel that the communication between NA modding and kamone would have gone better if someone with a better attitude was doing it.
u4ick is a fantastic player but he's incredibly autistic.
thats true, but i don't think walkup being a massive sperg had really anything to do with Kamones stance on the modding of his games. you gotta remember that he also had a pretty negative reaction to the DFC rollback project, he was absolutely pissed that someone had actually taken the time to make his games playable. its such a dumb take for the FB, or more so the UNI scene, to have such a negative stance on this kind of stuff when you look at how much waves that Melty got because of the caster. I absolutely love the game, but it's hard not to think a majority of this community has very weird views on things when it comes to taking control of the state of your game.
anime games were the first games to get rollback from fan casters, the first to get fan made rollback patched in officially, and the first japanese games to have (good) first party rollback
Whereas SFV is still mediocre at best and capcom intentionally broke a mod that fixed it, Tekken effectively doesn't have rollback, and while western games like KI have had great rollback for years no one takes them seriously anyway.
i like though that we spend hours upon hours going on discourses about playing games instead of actually playing games
this is truly the king of fighters x/v/
well then sad i missed it
probably for the better anyway since i already did my drinking last night and that's the only way i actually play any decently
I think DNF is great fun, I enjoy it more than the last two major FG we got (KOF and Melty). Not sure how long I'll play it for but anything that distracts me until SF6 is good
I'm going through the missions in strive to learn the game and I still feel like all I do is flail around like a moron. How long do I have to work to get better 🙁
I think he's right to a degree. I have a limit, I don't think I could ever see myself wanting to be associated with, but I don't think DNF is that bad overall. I guess he has more of a reason to want the fgc to be "esports" since he's someone who could make actual money, and not just some autist wanting to mash buttons with his fellow autists.
he's not right about anything, what the frick are you talking about. his entire "argument" boils down to being embarrassed to play a video game. this is normalgay tier shit to complain about
If he wanted pure realism simulation he'd either take up actual martial arts or play VF, he's moronic to complain about some woman in DNF when there's all sorts of crazy shit going on
>I don't think I could ever see myself wanting to be associated with,
homie you're already playing and associating yourself with an anime fighting game, you can't suddenly pretend you have higher standards and that e-girls in fighting games are too much.
>ferratorr isn't an actually interesting and amusing fun character
I agree, that's why MK is dogshit
I have no idea why there's even a discussion about these DNF characters, do americans just not comprehend something being cute?
>do americans just not comprehend something being cute?
I think it's some sort of defense mechanism. They fear their own thoughts and start loudly proclaiming how it is disgusting so no one can think they like it. It's wild.
>Why is this anime fighting game not realistic?
Also, why is he completely fine with playing an anime game, but the little girl showing up on screen is too far and makes the whole thing embarrassing?
What about little boys, does that make the game embarrassing to play as well?
>adult man self-inserting himself and associating himself with in-game characters >literally fears little anime girl
Holy cringe. Salarymans roll e-girls in gacha and don't give a frick. This manchild want to "look cool while playing video game" like a manchild.
I think he's right to a degree. I have a limit, I don't think I could ever see myself wanting to be associated with, but I don't think DNF is that bad overall. I guess he has more of a reason to want the fgc to be "esports" since he's someone who could make actual money, and not just some autist wanting to mash buttons with his fellow autists.
Yeah there is a limit and I bet every single one of these homosexuals defending e-girl in fighting immediately gets put off by this game.
What you dont like magical ponies fighting eachother, you now have standards in fighting game characters, its just a little pony its not gonna hurt you.
They going to have a world of excuses on why they dont wanna play a pony fighter then act like Brian is the weirdo for not wanting a e-girl fighter.
I mean design wise fighting herds is okay, I just hate the low damage game flow where it's like 8 combos to kill.
e-girl is okay and e-girlbaba is ultra patrician.
Daidoji from arcana heart shouldn't have the slime, and you can't change my mind
Fighterz is my first fighting game, still crap at it though but I keep hearing that it’s shit and there better fighting games. Forgive me for being a fighting game brainlet, but aren’t most basically the same since they use the same button mechanics?
Universal mechanics are what differentiates fighters from another at a meaningful level.
So no, they're not. Not every other fighting has homing dash, sparking, assists, etc.
>Forgive me for being a fighting game brainlet, but aren’t most basically the same since they use the same button mechanics?
No, not at all.
That's like saying all platformers are the same because they have you run and jump
people say its "shit" is because of the balance in offence versus defense. DBFZ is heavily in favor of offense, and while there are competent defensive mechanics, there are a lot of TODs, insane mixups, and other such high character power. Good fighting games would have more interesting interactions between offence and defense, but really, its just people tribalposting or even shitposters who've never played fgs talking out their ass
nah, DBFZ sucks because every character plays the same and has the same gameplan and there's only like 10 different moves in the entire game and they just reskin them and tweak the numbers slightly and redistribute them over the whole cast
DBFZ sucks because movement is trash in this game. if you actually played fighting games you'd understand why this game got shit on so hard by a lot of people, be realistic here dude.
cant, I dont want to associate with non-Ganker nigs cause I know ill get shit for saying a gamer word
I dont want to lie about myself to make some fake friends
>*makes the only fighting games worth playing*
ftfy
They took the scrubs idea of fighters and made it a reality. All of their modern games are trash and made me appreciate SFV more after hating on it for years.
>hates his own fg of choice
>has to find faults in other fgs to feel better
fricking pathetic
I moved on to Tekken
Just play games without children in it. It's mostly trannies who want e-girlta shit.
Normalgay
Funny how I never heard this guy complain about humans fighting dinosaurs or crazy monsters but a small girl is too much
yeah because a small girl is troony pedo bait and dinosaurs are powerful creatures that cater to the masculine fantasy of defeating apex predators
When do you morons frick off?
I mean it's pretty easy to see why, you don't want viewers seeing a e-girl to make them think you're a pedo. Monsterfrickers are much rarer in the population.
it's weird.
there isn't a thing in the world that isn't trannie propaganda at the rate you're going with this
"i like pizza" "pizza is trannie propaganda, because of cheese" "jesus frick dude don't hang out with us anymore you're obnoxious" "hanging out is trannie propaganda anyway"
ok
steam://joinlobby/586140/109775243873969637/76561198038511138
Can't ruin something nobody plays. It's like saying Magnavox ruined Pong
I think the implication is that they bloat the market and split up the playerbase.
>Arcsys patch notes
>buff top tiers
>nerf low tiers
Haha, I really don't know...
come on anon it's
>NEW SYSTEM MECHANIC
>In the new patch we added a system mechanic that makes everyone better, not only that it does so in a way that makes it so the existing top tiers get a LOT better while the existing bottom tiers will get a tiny buff, this should surely shake up the meta!
Easy. They just look at the data.
> Tons of noobs and shit players just pick the top tier characters because they suck and think picking top characters will make them better.
> They still suck at the game, but go on huge losing streaks thus fricks with the winrate statistics.
> Arcsys analyzes the match data and sees top tier characters have poor winrates thus meaning those characters are weak and need buffs.
> Next patch buffs top tier characters in response to poor winrate stats.
woah there's a komi anime?
Nah, Arcsys knows very well what they're doing
There is a difference in western and jap meta sometimes, like in MBTL Vlov kept getting buffed because no one in japan thought he was good while the west already thought he was top tier, but they don't really care about winrate.
But their patch philosophy isn't usually about balance in the first place. Sometimes they will very clearly buff/nerf to address a balance issue or try to move the tierlist around but that's almost never their primary goal.
Arcsys does changes mostly to make characters play how they want them to. They're fine with a character being relatively underpowered if the character is still the best in the game at that character's specialty, and relies on their unique tools and uses all of their kit.
At the same time, they're fine with a character being godlike and aren't going to punish them for it, as long as they're cool and interesting and playing how they envisioned them playing while designing. Johnny got "buffed" in 2.1 but it's not really significant and doesn't really make him any stronger a character, but it does make cool looking mistfiner dash stuff more available and feel better to use.
Answer got "nerfed," although his average matchup probably got better since his IAD stuff only worked on some of the cast anyway, but they didn't want him to be about ground IAD combos, they wanted him to be about cool scroll shit, so they nerfed the IAD routes and made Scrolls a bit better and he didn't really move up the tier list but he got more fun to play and uses the tools they want him to use.
Same with HC's "nerf" in Strive. He's still S tier, still has all his stupid broken shit, but he got worse at fullscreen take aim spam and now he's more incentivized to use his focus and gunshots to play closer and do pressure and shit, which is what they wanted.
>Johnny got "buffed" in 2.1 but it's not really significant and doesn't really make him any stronger
I fricking hate how often people who don’t even play Xrd always knee jerk talk about how they buffed Johnny in Rev 2 and what’s why it’s such a bad game. Elphelt buffs were way more annoying over Johnny being Johnny
that was crapcum moronic blind fanboy
nobody cares about street fighter anymore
Only because SFV is old. Once 6 comes out, there will be a huge influx of new players again.
keep coping, maybe someone will get you help soon
Anon, it isn't really up for debate. That's just the facts, no japanese 2D fighting game has the scope that SF does. They all just "react" to SF.
They'll be gone in a week when they realize they don't like fighting games
Hopefully World Tour could teach them fighting games in a good way.
The world tour in SF and Dojos in Tekken were a good experience to get players (also the budget helped a lot), Arcsys should have done before, but strive is a meme, the core gameplay cannot be fixed, if they don't release p5a or something, it's a lost decade for them.
ASW hasn’t made a good fighting game since Rev 1 tbh
Anime players coping hard about this
They don't realize how much they should enjoy their anime fighting game renaissance while it lasts.
Once SF6 comes out, and to a similar extent, Tekken 8, and the next Virtua Fighter. I think that the expectations for a $60 Japanese fighting game will rise.
Especially if SF makes good on all the content that's being promised
lol
lmao
Perspective must be lost on you to think that each game is competing with each other. No fighting game can get in the way of Street Fighter besides MK and Tekken
you mean no fighting game can get in the way of MK besides SF and Tekken
Nope. It's because SFV wasn't so good/popular. Even Smash Bros Ultimate outsold SFV with ease despite being released in only one console while SFV was multiplatform game.
Are you seriously trying to compare the sales of Smash Bros
FRICKING
SMASH BROS
To Street Fighter?
Are you serious?
Smash always outsells Street Fighter.
Smash 4 sold 14 million on Wii U/3DS
SFIV sold 9 million across all platforms
>Street Fighter the defacto face if the genre getting slightly edged out by a literal who title that only became relevant a year ago
Thats a yikes from me
>nobody cares about street fighter anymore
>A very poorly received SF in its 6th year is only a few thousand players more popular than the new fighter shilled by everyone!
Yeah i see why you went with the former, catchier.
>SFV
>not shilled by literally everyone on its first 3 years
Lol
Remember when everyone shilled SFV for its new has a rootkit feature? That did wonders for the community.
People forgot about that soon after. Theres also 8f delay and luoe fiasco vs daigo. Being the topdog of 2D fighters has its perks
>People forgot
No they didn't those remained stains of the game's rep to this day. We've gone from no one cares about SF, to everyone will defend SFV to their last breath and forgive any problem. Keep your story straight lmao, this is SF underperforming and still beating god gift
Nobody talks about 8f delay and lupe anymore. Those were memoryholed. Rootkit was big enough for people to actually remember it
Good so
is a fricking moron according to you, cause we forgot all those events that get brought up all the time. People just love SF that much and it is so relevant. Weird you'd make that your point but cool.
No he's correct. SFV really soured people's outlook on the series which is why SF6 is met with optimism and has a huge role to play. All those things that happened to SFV acyually led people to try other titles back in 2016-2017, it fricked their vise-like grip on the genre that they had with SFIV and Marvel 3.
I always wondered if Yipes ever cared about Guilty Gear until Strive
He didnt. He played Xrd as Dizzy for like 2 streams and that was it. He just never really liked how old GG played
>No he's correct
You can't have it both ways gay, you just got done saying everyone loves SFV so much that everyone forgets every issue. Otherwise what we're actually seeing is a less popular SF is still magnitudes popular than most games.
>I don't actually even know what point you're trying to make ano
I'm saying
is wrong, you seem to agree but are trying to avoid this because you fricked up massively in your argument.
SFV still has more players on all platforms than any other fighting game save Tekken, which is probably hard to gauge since Tekken is more of a PC than a console game at this point. People hate it and rightfully shit on it, but it's still incredibly popular, somehow.
Honestly the fact that the appeal seems to be with it having a single player mode and all the SF2 main cast back while people are screaming about IT'S BASED AND HARD AGAIN PARRIES ARE BACK really just reinforces my opinion that only people who don't play fighting games are excited.
>You can't have it both ways gay, you just got done saying everyone loves SFV so much that everyone forgets every issue. Otherwise what we're actually seeing is a less popular SF is still magnitudes popular than most games.
And it shouldnt be that way, which is my point. If people still actually liked SF, it would still be king of fighting games like it was in 2012-2015. Frick, even Tekken was being shat on at the time, though thats more ablut TTT2 being polarizing.
I don't actually even know what point you're trying to make anon. I haven't heard a single person b***h about these things outside of Ganker threads where someone will mention this shit once every six months. Ganker is not real life and is certainly not the FGC. No content creator has talked about it, no commentator has talked about it, no forums or game discords talk about it, everyone that's still playing the game doesn't care and has lied themselves into believing that it doesn't matter. I know you're going to respond to this calling me a troony but Ganker is not any kind of actual authority on or place to discuss fighting games.
I still really don't understand the hype for 6 in the first place. It seems like it's all people who talk about 3S but don't play it. They're screaming about "a return to complexity" but they've broken down the problems with 5 and translated them into a single bar for all offensive and defensive tools, told you to pay money to parry, made parry able to be held, continued to restrict chip kills to only the most extreme of scenarios, and on top of all that, made it in the RE engine which until the second trailer dropped, everyone knew was a horrible idea. It feels completely paid and I feel like a moron saying that, but seeing the immediate 180 in opinion on SF just because of what appears to be horribly implemented mechanics made to sound impressive but fall apart the moment you try to dissect their impact on a real match actually makes me feel insane.
The hype with SF6 is less about muh complexity and more about releasing a product that works and doesnt look like a complete joke during the reveal. Capcom players are so used to things like Chun face and Ken hair that its a breath of fresh air to see something that isnt laughable. Coupled with the promise of good online and lobbies and matchmaking that isnt trash, it was never about complexity, or atleast solely about it
>I still really don't understand the hype for 6
Characters move lists have been expanded, characters buttons have better reach, normal priority is gone, CC has been replaced with a system that doesn't just reward heavies, throw breaks put you full screen, throws do decent damage. Parry being more of a risk with a cost is a huge help for balancing the mechanic while still allowing it to be strong. Tying other things to the same meter means you have to think about using it, but also take risks to build it back. The reason people are excited is cause they pay attention to mechanics. Also RE engine has been praise in every single Capcom release outside of hipsters here. No shit they'd go with it and it is the best looking 3D SF for it.
Don't forget when they patched out the netcode fix and everyone instantly stopped talking about it because of the top 3 or 4 streamers suddenly abandoning discussion.
>gg troony moving the goalpost
sad!
>I cant read
Here, Black person
That's you literally moving the goal post, from no one cares, well it soured people, well of course it is bigger but it shouldn't be!
>from no one cares, well it soured people, well of course it is bigger but it shouldn't be!
How the frick is this moving the goalposts when these arent mutually exclusive and applies to the series' state as a whole. Do you have brain damage?
I'm not reading 100 posts of you dilating so you can maybe prove a point. The only fg that's bigger than SF is MK and that game sucks dick. SF is still huge in the fighting game community and your watered down troony simulator couldn't even put a scratch in its numbers and this is coming from someone that thinks SFV is complete, irredeemable garbage.
>MK
Ah of course lets ignore Tekken, typical of you Black folk to do this as always lmao
ArcSys did nothing wrong. They are simply adapti mng to the market. People neevr supported their so called hardcore games, so they decided to cater to new people. Blame the poser fans for jerking off their games but never playing them, while antagonizing the playerbase of their other games for not being Guilty Gear
Tekken is better than most SF games, but it's nowhere bigger than SF, dumb goalpost moving troony.
>Tekken
>nowhere near bigger than SF
Lol, alright burger
>troony acting like they know anything
The only Tekken game to ever eclipse SF was 7, and everything else was both sold and played adequately. Anyone who states otherwise usually shows their hand that their first fighting game was Tekken 7 lmao.
Tekken 6 was bigger than SF4 in arcades in Japan from the moment it came out until it's death with the release of 7. Gundam Versus is bigger than both since around 2014.
Woah, Japanese arcades! Next you're gonna cite EU weekend sales as another gotcha, huh??
The only thing that matters is the competitive scene for fighting games. If sales were the only determining factor, Brawlhalla, MK and other trash would be king. Tekken has been bigger than SF for a decade or more at this point. EXVS2 literally carries the japanese arcade as a whole, by being so popular that ten machines in your arcade can pay for the numerous other older fighting games people don't play as much.
I don't care what homosexual Ganker users think the fighting game community is. 40 year old salarymen playing MGP2 and Garou are more important to the fighting game community and more important to the genre than any homosexual screaming about steam numbers on this board.
>The only thing that matters is the competitive scene for fighting games
Yeah so Street Fighter is better, and claiming Tekken's Japanese local arcade appeal makes it larger than Street Fighter's global competitive appeal is batshit moronic.
You never played Tekken 6, let alone any game before it.
Tekken has both more signups at competitive events and more players than Street Fighter. I am a Marvel/SVAV main and don't give a shit about SF or Tekken, and haven't played either with regularity since 2009. I don't actually even know why you believe SF has been the biggest game since after Alpha 3. Virtua Fighter was the top dog in the 00s. Tekken was after that. The numbers don't lie on every single front, from sales to signups to arcade and steam/'console numbers.
>Tekken has both more signups at competitive events and more players than Street Fighter.
Let me guess, you're going to cite an event that happened a year or 2 ago? Until both T7 hit its strides and SFV shat the bed, literally nobody played Tekken, and the only talk you'd ever hear about it at any outlet was either how great Tekken 3 was, or how dogshit Tekken Tag is. And other games having larger spikes than Street Fighter during select time periods doesn't make their franchises more popular overall than Street Fighter as a whole.
The only franchise to ever completely eclipse SF as a whole is MK, albeit for reasons that have absolutely nothing to do with compettiive viability or the FGC. You can like or hate the franchise, but downplaying SF because Tekken had some better years over it is, again, fricking moronic.
>normies in america care more!!!!!!!!!!!!!
>games journos agree!!!!!
>that means I win!!!!!!!
North america doesn't mean shit for fighting games that aren't Marvel or MK. Street Fighter is *well known*. That does not mean it is the most played.
>he has such little argument he has to make up shit to prove a point
MK has a huge following in EU as well so I'm not even sure where this moronic burger counter argument is coming from. Maybe dilating this hard over shitty anime games just causes way too much damage to the brain.
>troony troony troony
Tekken is bigger in the EU than any other game so I really don't see what the frick you're trying to prove here. SF hasn't been top dog in any way but than amongst normies who don't play for decades.
>Tekken is bigger in the EU than any other game
Alright, provide source than troony.
Strive was a mistake. Sure.
I don't have a "source" i have the experience. Everybody here in Europe play tekken by default.
Harada himself said Europe has the biggest scene and fans in global terms.
You have to understand Tekken 3 was BIG here, well, not, tekken 3 was HUUGGGE here. And since then every new solidifies and amplies the audience.
Dammit. Even Soul Calibur is beloved and played in similar terms than SF.
I'm a yuropoor, Tekken and MK are the biggest fighting game franchises here.
Obviously Street Fighter is the most iconic and has the most influence but Tekken is definitely more played here between the two
>Tekken is bigger in the EU
No it isn't, it gets absolutely MOGGED by Street Fighter and Mortal Kombat here.
>The only Tekken game to ever eclipse SF was 7
Still mad over Tekken 3 and Tag slaughtering SF3 and EX I see.
Street Fighter nearly killed itself because of SF3 being shit not because of external factors. The only time Capcom truly lost was MvCI vs DBFZ
MK has ten times the amount of sales that Tekken and SF modern titles have combined. Arcsys decided to go the route they've gone not because people complained about their games being too hard, they saw SFV on ESPN and wanted to be that. DBFZ sold on roster and IP and they assumed that was due to the game being simple and continued that trend.
Not one of you homosexuals has a fricking brain in these threads, fricking christ. It's like console war homosexualry but for shit you don't own and don't play.
>Arcsys decided to go the route they've gone not because people complained about their games being too hard, they saw SFV on ESPN and wanted to be that.
Hell no, ArcSys went to that route because they always want more people playing their games, which Xrd fricking failed at while Blazblue was sucxesful at doing to some degree. It was a thing back 2009, and it was always their reason for doong so. Holy shit you dont know what youre talking about do you?
That guy got washed by the panel. Funny how he ended up playing Overwatch years later after all that grandstanding
i fricking wish
you missed the 400 shill threads when 6 was announced
They can ruin fighting games all they want as long as they save dig dug too
I only play arcsys fightans. I really don't like non anime fighting games. Especially those too based in grounded footsies like sf. I really don't get why people prefer tame boring games when they can go crazy with anime. But I never really understood people and mainstream taste anyway
Because doing crazy combos and cheese mixups isn't as engaging as the ways you can bait, and interact with your opponent through subtle movements.
It's like saying why play anime when you can interact in defensive situations in smash.
I'm not against grounded games, but I am seriously impressed how people can throw out shit like a frame 3 normal at max range, they know it's going to counterpoke and just combo it into DP effortlessly, every single time. I've got old man reflexes, I need to hit something like a 2A three times in a row before I get it in my brain oh, it's time to combo.
>but I am seriously impressed how people can throw out shit like a frame 3 normal at max range, they know it's going to counterpoke and just combo it into DP effortlessly
Easy if you're empty canceling it. If you do it that way, nothing comes out until your normal lands on the opponent.
All I know is if I tried to do it my way, I'd do something like light kick someone, they block and I autopilot to the DP combo and get punished for it.
Because said crazy games always get ruined by 'drumroll'...... Arcsys!
After dbfz I'm never supporting that company again. Took every complaint/request the community wanted and did the opposite for the casuals who left the game 2yrs ago, but also simultaneously fricking up how the game is played for the people who stayed.
DBFZ hasn't been with ASW for years, anon. The patch before Labcoat that actually made the game interesting and like a real videogame was Bamco and not them. Same as the patch that made GBFV slightly less shit was Cygames and not ASW.
?t=37
try to ignore james chen but this is a fantastic few rounds
i miss blazblue but i am scared about what they will do with it when they bring it back
Blazblue will become an ARPG.
i miss blazblue too...but i am also scared. I only care about hazama. anyway. blazblue sucks in both plot and gameplay but he's oddly compelling to me.
Thankfully for you, Hazama is alive and mucking about in the boundary while Terumi is super dead
I know. I want to see what he's doing with himself now that his purpose for existing is basically gone. He'll probably go full cenobite, which would be a welcome addition in the series for me. I don't trust Mori to do anything cool with it but the concept is cool enough.
Hazama more or less had Terumi imprint on him to the extent that he likes making other people suffer so there's still that route.
But yes, expecting Mori to do the smart thing or even the easy thing is a fool's errand.
>has the coolest tech on making 3d fighters look somewhat like 2d animations
>only makes shit that dies within the week
why is that. You can't say it is because people are too dedicated to capcom and fighters and tekken when all their games sell well but almost no one stays around to play them.
the actual game parts are really fricking bad
Nobody but the biggest autists among fighting game players want to learn all those finger breaking combos.
i played of handful of them myself and they are really not that hard, especially on shit like dbfz unless you are going for something really optimal or specific.
>all those finger breaking combos
In this day and age?
>nuarcsys
>finger breaking
Guilty Gear doesn't sell well.
It's almost as if Arcsoy is a shovelware studio or something.
Because fighting games will never be mainstream
Not when online exists to remind every big fish in a small pond that there will ALWAYS be someone better than you.
>You can't say it is because people are too dedicated to capcom and fighters and tekken when all their games sell well but almost no one stays around to play them
Strive and SFV have almost the same playercount.
they don't though
Average players is almost the same.
>Average
That isn't the same player count though. Having a way higher peak, and not dropping as low is what actually matters. In fact
show SFV's down time to be the same as strive's peak. There are more playing SFV
SF5 is 5 years older and didnt get a big update last month
Dnf Duel just released and effectively siphoned 30% of the anime playerbase for at least 2 weeks from Strive
SFV is on sale for about 50 cents which is as helpful as a no content update that fixed nothing.
None of their games had crossplay and rollback until after they had died.
Aren't Arc Sys fighting games like the second most popular fighting games on Steam?
Tekken and then SFV
because people like the anime combos right up until they happen to them
Because combos are still shit mechanics.
Only autists take fighting games seriously. Be glad you have rollback and 1000+ player count, because that's the best you can get and that's honestly all that you fricking need. I go on fightcade and I see 200 people playing, yet I don't have a problem finding any matches.
I like Strive.
I like fighting games but I have never played Street Fighter
They didn't but their games have been terrible for a while now
This shit started back in 2016 when devs decided to dumb everything down and bring in new blood because they thought players at the time were getting too old to be playing
Why did every fighting game have to decide to neuter its mechanics and mobility and combo options all at the same time? It makes playing them all so boring. Strive is so shit. When are we getting a new Blazblue? Then again, I imagine it'll have half the movesets and a bunch of random new easy mechanics that remove it. I miss the skill expression in fighting games. All the newest fighters have barely any of it. DNF doesn't even have fricking command normals.
>Why did every fighting game have to decide to neuter its mechanics and mobility and combo options all at the same time?
Because of SFV and the idea that the game needs to be easy to watch for competitive play. Ironically enough, it seems anime games will be the only ones carrying that torch next year since SF is mechanically dense again.
>the auto-zoner and anti-whiff punish samurai is still top tier
still uninstalled, rev 2 rollback when
>Daisuke appeals to the mentally ill with Strive
>Recent tournament had a troony dressed up as Makoto from Persona 5
>"TRANS RIGHTS AND FRICK THE SUPREME COURT!"
Atleast do some research, Arcsys games always had dressed up homosexuals in their tournaments.
What I'm saying is he was appealing to trannies all along and since forever.
What fricking game doesn't have trannies
Even SF has trannies playing it
see
But what about Gilty and the other troony LTG had a spat with? This sounds completely disingenuous.
Hey I like Arcsys I have no reason to slander them, it's just that that moron said strive started a trend when actually BlazBlue had half the top competitors in maid outfits and female cosplay since forever.
>strive started a trend when actually BlazBlue had half the top competitors in maid outfits and female cosplay since forever.
Okay then that's fine, nothing to really contest there.
Nobody cares about Blazblue, but the moment the poser series Guilty Gear started becoming mainstream, theres sudden backlash
Yes the amount of troons has obviously increased as cross community shit became a thing and in case you haven't noticed they're glorified by mass media, which wasn't the case even a decade ago. Ricky was just a plain homosexual just until recently before trooning out and Karaface was constantly being made fun of and called a homosexual with implants but all the communities are all about trans acceptance now
This, the anime side tourneys were always filled with rejects. It's true that Tekken had kayo, Netherrealm had the Black person furry and SF/Marvel had Ricky but the vast majority were your normal average people. There's a reason why anime communities were considered the black sheep until people started accepting smashlets
>but the vast majority were your normal average people.
There's tons of normal people playing anime fighters too, you think we want things this way?
Or they were autistic neckbeards complaining about autistic neckbeards that were younger
They didn't even like KOF outside CvS because only 20% of their characters did steroids.
Arcsys didn't ruin FGs, every other FG became so shit that people started giving anime garbage the time of day. I'll be glad when anime fighters return to absolute irrelevancy where they belong
They should try and make something other than fighting games. It's crazy how much they grew as a studio though to make so many games in the last few years. Weren't they always pretty small?
How many of these have been involved in inappropriate sexual behaviour towards their co-workers?
>SFV comes out
>massive commercial and critical failure
>took years to make anywhere near even what 4 made, let alone contemporary Capcom games period
>every single fighting game developer sees this
>WOW WE GOTTA COPY THAT AND CHASE THAT HUGE SUCCESS
>ASW triples down game after game
>their games only improve when they hand off development
>the only game that they don't hand off or cease development of gets the worst patch since AE2012
>everything hemorrhaging players except for Tekken and old games on fightcade or revived thanks to parsec
>WOW WE GOTTA COPY THAT AND CHASE THAT HUGE SUCCESS
But the fighting game boom came AFTER SFIV though?
Fighting games never died. The dark age is a myth perpetuated by homosexuals who never played anything during the 00s. CvS2, Basara X, MGP2, T5, VF4, FUC and countless other games came out during that era. The only thing that changed is we got 100% of games outside of japan as opposed to 80% during the 00s. There was never a "lull" in fighting games coming out unless you're trying to compare the mountains of shovelware of the mid-90s to any other period in time.
I think it's more like the awkward 3D transitions were rejected and we returned to more proper 2D games with some better looking 3D style characters.
Like there was a renewed interest in fighters but as you said, it never really went anywhere. It was just stuck in a weird 3D fighter limbo. A lot anime fighters started to spawn around the time SFIV came out during the 2010s
>we returned to more proper 2D games with some better looking 3D style characters.
No. There were numerous strictly 2D games, you just didn't hear about them or play them.
>A lot anime fighters started to spawn around the time SFIV came out during the 2010s
You don't know what you're talking about. 00s was full of doujinge that got actual releases in arcades, numerous ASW games built on the GGX engine, and other independant anime fighters. There is no difference between the 00s and 08-16 other than the perception of the western FGC.
That's the joke, they decided to ape SFV which was only on life support because Capcom and Sony kept it afloat by pumping more money into and the buckbroken legacygays were afraid to give their honest opinions about the game
Just think about it, SFV was so shit the game literally pays you to play it. You get fight money that you can use to buy real money DLC and then there were the capcom cup prelims held via online. I fricking love SF which is why I'm glad SFV is finally dead and people can stop pretending to like it just to stay in good graces
The fighting game boom is actually way less healthy than the """dark ages""" in pure numbers and ambition.
Japanese indie games reaching to pro status like Melty Blood and Akatsuki Blitzkampf are now completely gone.
Extremely elaborate passion projects like Vanguard Princess get abandoned and exploited by publishers.
Even Soul Calibur is dying again and VF is still on 5.
The only real winner is Arc System Works which was already doing stuff like Hokuto No Ken and Basara X.
Tekken players only play Tekken. Anime players are spread thinly across multiple games. If anything Strive did the anime community a favor for being a game that anchors them. Its like people dont remember the mid 2010s when people ignored Blazblue and Xrd while simultaneously jerking it off and never playing them. Anime players love to that.
>If anything Strive did the anime community a favor for being a game that anchors them
Anime players don't play Strive. SFV rejects and 21ers player Strive. Nobody that plays that game plays anything else because they know nothing else and base their entire life and personality on the first game they've taken seriously.
Except the same jap players play the game?
No they don't.
Yes they do. Mocchi, Roi, FAB, Nage, RF, Ain, Samitto, Daru (honorary jap) plays the game?
Those don't count.
Half of these players went on rants about how boring and awful Strive is compared to previous games and FAB actually deleted it because he was worried about backlash from ASW.
>half
Source? The only one thats really vocal about Strive was 310 and Teresa.
>esports players continue to play the only game that makes them a living
Several top Gear players dropped GG entirely because of Strive, and only show up in Mikado and A-Cho tournaments playing the older games on stream. All the top players of the game are american and european trend chasing streamers and esports mains, not Gear players.
Wow I didnt know these guys are sponsored
>SF-gays realizing that there are other fighting games worth playing
They deserve commitment fighter 5, marvel vs shitcom infinite, and while sf6 might be good, it'll forever be dipped into urban culture
I like their fighting games.
No you don't.
Oh, my mistake, sorry about that. What I meant to say is I'm a CapGOD and I look forward to wiping the floor with ArcSissies with my main man Luke when SF6 comes out.
I haven't cared about fighting games in 25 years. But I am still pissed off that they exhumed Double Dragon's corpse just to frick it to death again.
Reminds me this one time I was at an anime con and some guy dressed as Hazama came up to a set-up to play a couple rounds.
I was excited to finally find some Hazama tech to steal in realtime
And then the motherfricker picks Tager
the dragon ball game they made for the 3ds was good imo
Lets be honest here
Any fighting game would be better with strikers
Traditional fightan gays dont even reply, SF2 is the most basic b***h game imaginable
I hope they make Persona 5 Arena.
Mori is in gacha land, anon. We're not getting a fricked up ASW game ever again. Even 8ing couldn't make a game with full freedom under them. The most we can hope for is BBTAG 3.0 that just adds an extra button and more systems.
I'd still like to have it even if it ends up not being as fun as P4U. I would like them to finally add rollback to P4U first though.
I don't know how much Atlus gets involved in the mechanics of their spinoff games, but something that stands out about both P4U and P5S is how true they are to the combat mechanics of P4 and 5 respectively, I feel like it's rare enough you see a spinoff be that true to the mechanics of what it's adapting and that both games have it make me think it's because Atlus gets personally involved in it and makes it so, so I'd like to think they'd do the same with P5U were it to happen.
nah, p4a is perfect already. easy to get into but not bland at high level like modern arcsys games
it is really depressing thinking how far arcsys fell in just 1 gen.
they sacrificed guilty gear entirely to make some entry level kusoge that doesn't appeal to actual guilty gear players.
blazblue is dead, like actually dead.
dbfz community is in shambles thanks to constant broken dlc and complete game changing balance updates.
granblue was shit.
dnf duel is literally another granblue.
Maybe if you Black folk actually olayed youe games and stopped your intracomoany games warring, things couldve been better. Oh so now Blazblue is "cool" now when its so easy to shit on it back 2013 for not being Guilty Gear. You Black folk are hypocrites
>play game
>they release sequel
>it ruins my character/remove it
>dont buy sequel
>they sacrificed guilty gear entirelythey sacrificed guilty gear entirely
>blazblue is dead
You can actually play +R and CF with good online now, which is positive for both series no matter how you feel about the latest entries in both series.
This.
We can safely ignore Tag and just stick to playing CF
>Ganker
>Playing videogames instead of posting vague twitter tier rants about them
99% of people itt are dodgers
It's true.
I honestly run into the same 7 people when I either put up a lobby or join one. Most of them are EU too
It's especially hilarious when it comes to Arcsys games.
+R has a 24/7 quick match room that has always people in it at any time of the day from all parts of the world, but Ganker says it's a dead game and a discord fighter and that they can't find matches.
CF has regular rooms every day for nearly every region, and god knows how many private rooms, Ganker says it's dead and abandoned.
Then you make lobbies in this shithole and nobody but the usual faces join because of course, it's much easier to shitpost in here than actually playing.
You know for a fact people wont actually play them lol. Those games used to be a crutch, now that theyre actually playable, people wont do it
Someone needs to develop rollback for PCSX2 so I can play other versions of Gear and other stuff without the need to parsec. It's great to play the Dreamcast games with rollback, but there's so fricking many non-naomi games that are still stuck in limbo.
Look man I fricking loathe that game more than most, but people do forget and stop caring. Fighting games are things people base their personality around nowadays. SFV can't actually be that bad or make bad decisions because it's MY game. I only play this ONE GAME, if it's bad, my entire last 6 years were wasted. You can see it with Strive too. There are countless people defending them removing Anji from the game, fricking ANJI MAINS are defending it by simply moving to new characters and continuing to play a game they don't enjoy.
>Someone needs to develop rollback for PCSX2 so I can play other versions of Gear and other stuff without the need to parsec.
I wish, so i can play FUC and another kuso, also, it's the PCSX3 rollback good to play fg's?
>it's the PCSX3 rollback good to play fg's
Nah. If it was, I'd be playing EXVS daily. Parsec is still the only real option for PS2 and PS3 games. I'm at least thankful that 360 exclusive games basically don't exist since that shit doesn't emulate.
>Isuka had the best art
Always astounds me.
>You can actually play +R and CF with good online now, which is positive for both series no matter how you feel about the latest entries in both series.
You can play snes gundam wing endless duel right now with perfect netplay
this doesn't mean the game is alive, getting updates nor has a future
bbcf needs a balance update. the state they left the game in made it last about 2 years.
rev 2 was legit a bad update and the game has issues with yrc on top of that, and arcsys left it to die for strive.
I love +r but its discord-only and is basically just for nostalgia like sf2
i'm just praying at this point that vf5us comes to pc so we'll at least have something competitive
What's wrong with Rev2 vs Rev1? I only got into Xrd with it, I thought it was pretty well received.
Johnny.
Like I said above, Ganker doesn't play fighting games. 90% of people here are the equivalent of r/kappa circa 2010. As much as the outlook on the genre is worse than it's ever been, we have more ways to play old games than ever before and that rules. Just fricking depressing knowing I'm going to be playing Marvel 3 and CPS2/3 games for another 20 fricking years instead of getting new stuff to play.
Rev 2 is just a lukewarm of a patch. The final Rev 2 patch was just Pachi doing his thing which is not enough. Johnny got BUFFED, Zato completely and utterly demolished, Answer STILL irrelevant and not worth the effort. For a final patch, it was something that definitely felt like it was decised in a week.
>Answer STILL irrelevant and not worth the effort.
Answer was fun, that he didn't have much, or really any, tournament presence doesn't matter.
with rev they started changing things just to spice things up, but some of the changes blatantly ignore tier placements and buffed already universally agreed S tiers
It's kind of wild that you can see the problems Strive has in 2022 with shit even back in Rev 2's patches.
They were traumatized by people shitting their pants with how they habdled Blazblue patches which is the other extreme; everyones combo routrs gets changes, properties get changed because of course they do, and top tiers get their oneecaps destroyed to garbage tier.
>everyones combo routrs gets changes, properties get changed because of course they do, and top tiers get their oneecaps destroyed to garbage tier.
I remember trying to adopt to the changes between CT, CS and all of it's patches and finally CS2 before abandoning Bang entirely. Going from unplayable tier to god tier to who fricking knows, having to relearn and re-lab every single tool and combo I had, what the frick was Mori thinking? I became a Hakumen main purely because they really couldn't frick with him that much because of how his D worked.
Hakumen had legitimately weird changes. From j.2A IAD routes to jump loops and ToD combos off airgrabs back to "neutral" playstyle. They sincerely just want to rock the boat for the sake of rocking the boat
It's insane to me that I remember dropping BB before CF came out because I was so sick of the patches fricking everything over every year, and now I'm pining for patches that made things interesting instead of just being abject fricking shit like the last year.
>Characters move lists have been expanded
No? The characters we've seen have the same moves that they've always had plus one new move, while losing their V-Skills/V-Triggers. I think those mechanics were shit but Chun getting her Alpha uppercut kicks is not new.
>characters buttons have better reach
This is entirely subjective and SFV characters had fricked reach.
>throw breaks put you full screen
This isn't a good thing.
>throws do decent damage
They do the same they've ever done?
>Parry being more of a risk with a cost is a huge help for balancing the mechanic while still allowing it to be strong.
Ah you're one of those people who doesn't play games with parries and thinks they're broken and easy because of a content creator or shitposter, okay. Ignore that pressing forwards on a read could end badly, you need to have a guard gauge that drops every single time you don't use your defensive mechanic perfectly.
>Tying other things to the same meter means you have to think about using it, but also take risks to build it back.
This was perfectly fine in all games that did this before. Linking both to the same gauge just means either using all of it for a kill combo or using virtually none of it if you won't kill or get a strong mixup because you're checkmated in burnout.
>Also RE engine has been praise in every single Capcom release outside of hipsters here. No shit they'd go with it and it is the best looking 3D SF for it.
Numerous huge FGC names were talking about this for months before and after the first trailer, complaining that the SF series' identity was heavily based around it's unique visuals.
>No? The characters we've seen have the same moves
> plus one new move
Not even gonna bother with you. From the start not only wrong then contradicting yourself. You haven't even paid enough attention to see how vskills like Guile's are now part of his movelist or Luke's vtrigger is now a super.
They literally removed several tools and replaced them with one move. This isn't some new exciting thing that nobody has done before, this is every single SF release ever.
It's insane to me that fricking Bamco has effectively made a better fighting game that Arcsys in current year with DBFZ. Labcoat was a fricking genocide but every major patch before her after they got ahold of the game has done wonders for making it actually deep and enjoyable. At least compared to the trash that was S1/2.
I really fricking hated how random moves got different inputs between versions
Jin's changes weirded me out the most.
Remember when his current 22x was just mashing C?
I didn't know they changed it from mash lol
personally I got so sick of constant bang changes that I went arakune
arc sys balancing being moronic is a meme for a reason, very much like atlus being completely incompetent.
the fact that they buffed johnny and faust (2 of the top 5 characters) while simultaneously nerfing answer who was bottom tier since his release in the very last patch of the game should be proof enough that their balance philosophy is just random and incomprehensible.
i didnt even want them to kneecap johhny, mainly because running into a johnny player that could actually execute on the character online was extremely rare, just help the fricking low tiers out and we would have been cool, give my homie axl some love ffs
Thats because all their battle planners have biases. Pachi is a Faust main, so Faust is godlike and Pot is shit tier while playing favorites with buffs/nerfs across the board. Katano was a Pot main thats why Pot was godtier in the beta, bur when he became a Nago main, Nago always got buffed. They sould really stop outting former players with biases as battle planners.
I wouldn't say Answer was bottom tier and he arguably wasn't nerfed. He lost his IAD loops so he could get more reward off his stuff with scrolls and more consistency with his 421S/H. He was pretty decent in both patches, even if not a lot of people played him.
I simply assumed since they're apeing capcom and their horrible design decisions that they'd ape their mindset of balancing to a flat boring plane instead of whatever the frick they did with Strive. Like I get buffing the toppest tiers because that's in-line and insane, I just want to have someone explain to me why Anji needed to be done like that. I actually can't think of a worse patch in terms of nerfing bottoms tiers. They just removed him from the fricking game when he was already the least played character.
>i didnt even want them to kneecap johhny, mainly because running into a johnny player that could actually execute on the character online was extremely rare
I actually thought this until I was about to leave my evo pool on winners and then lost to 2 Johnnys in a row both doing the nastiest shit imaginable with perfect execution. I can't even imagine playing Rev 2 with good rollback when that patch was at it's peak.
xrd in general has weird as frick balance
Just look at Potemkin, that character stayed bottom tier for the entirety of XRD's life span
Or Ram getting put in the wheel chair after vanilla XRD
She deserved it tbh. Didn't deserve what happened to her in Strive, but she definitely deserved her knees being broken.
Feels great being a Raven main though. All they did to me was make me """fair""".
Oh I know she deserved it, but still
Pot got trashed because Pachi is a Faustgay. Ram got her kneecaps busted because she was badly designed gameplaywise on the same tier as Arakune, with a gimmick like "set swords and forget" focused 100% with no regards for neutral, you'll never be able to balance her properly without making her stupid in some other way.
yeah. i started with xrd playing pot and most matchups were a striggule. than i tried him on +r and difference in huge, knock to hammerfal or mega fist and even his overhead into super is a blessing.
Even if you only care about +R for nostalgia, you can still actually play it now which is a much better position for it to be in than how it was before, where you couldn't play it Discord or no. I only started playing CF when it got rollback and so I would say I'm new to it, but I've also seen plenty of other new players to it. It may not have been a balance update, but people are playing the game, I wouldn't consider that dead. A game doesn't need to have a season pass and a steady stream of updates to be worth your time, it just needs to be good, and I'd say +R and CF are good so I'm glad to have the chance to play them with good online even if they're not going to do a balance update.
>bbcf needs a balance update. the state they left the game in made it last about 2 years.
what made CF die was the competitive community thinking they were moving to BBTAG, the next game. combobreaker 2018 was literally considered the final competitive tournament for the game and skd vs fenrich was the big match everyone had been waiting the entire ass game to see. evo2018 and evo2019 were both bbtag and then corona ended fighting games.
BBCF feels like newer characters got a lot of preferential treatment. Just looking at Nine, Susanoo, Izanami, Es, Mai and comparing them to the rest it really feels that way. Sure they're not all top tier, but the design philosophy seems feels different to me. Meanwhile some characters have gotten the shaft for several games in a row or just continually have gotten tools removed without anything to replace them. And now the game will never be updated.
I'm just glad I'm not a Taogay or a Makotogay
They were both very strong in basically all of BBCS as well. It's pretty sad the state they left the characters in, although I'd say they're both probably underrated as of BBCF2.
>tfw mained tao since BBCT...
>can't drive after exhausting jumps anymore
>5D is slow now, j.4D is combo fodder now
>j.B is niche instead of a really good poke because they decided to completely change her j.B/j.C instead of adding new moves, new j.C is alright, pretty big hitbox but also huge hurtbox
>drive has proximity hitboxes and sucks as an attack now, just a mobility tool at this point
>every combo starter does like 1000-2000 less damage than it used to
>6C changed multiple times throughout the patches when it actually used to be a legit ground poke. Now it's mostly combo fodder.
>214D and 2D have different angles than they used to, but eh 214D is still pretty good
>GCOD screws with gatling pressure pretty hard, basically have to keep to A/B staggers most of the time because of it, which limits damage from offence a lot.
At least the pressure is still good and I can convert off everything into a combo with corner knockdown.
Poor Tager
He FINALLY gets to be top tier in CPEX, and then he gets gutted in CF
I will NEVER forgive Mori for gutting Driver's damage and replacing B Driver with a horrible meme command grab
steam://joinlobby/586140/109775243849666207/76561199014268981
Here's a BB lobby, I'm in Europe, I'll close in 15 minutes if nobody joins.
I still can't join your lobby anon
I'm going to wait and see if he
can't join before I try to fix it because I swear I see no reason you shouldn't be able to join.
Just tried, failed to connect as well
I tried remaking it, here
steam://joinlobby/586140/109775243849666207/76561199014268981
I'm doing the same thing I do when it does work so I don't know why this has been happening recently.
Still doesn't work.
Why not make a named lobby with password or something?
Still can't join.
Weird
Try joining mine
steam://joinlobby/586140/109775243850477443/76561198038511138
Give me a bit and I'll join
I'm trying to remember the first fighting i bought and actually played
It was MKX
t. 25
Arcsys havent made a good game since Xrd, or arguably Blazblue CF
It's not like Capcom or anyone else is making good fighting games either. The closest you get is KOF and that's broken.
>SFV/SF6, shit
>GG Jive, shit
>Tekken 7, carries the FGC
Strive successfully got me to be able to enjoy fighting games as an attention span deprived casual, but I think just simplification is only a part of the solution and you run the risk of ruining the game's spirit by doing that. You need really good learning tools, mechanics that are clearly conveyed and this is just my harebrained idea, but good singleplayer content that can be used to hopefully teach a lot of the fundies over time instead of just learning the basic idea from the tutorial and then struggling to pick it up consistently in training mode afterwards.
The problem with multiplayer games like this where you have a lot of tech and mastery involved and the game isn't fundamentally simple on a mechanical level, are that people don't want to learn by getting their asses beat and grinding alone in training mode. For fighting games in particular it's tough because 1v1s are the ultimate ego test.You lose a game of like TF2 or Quake TDM and it's like "oh well, we lost." You lose a game of Guilty and YOU lost. You need to hold it. That's tough for people.
You need to have meaty content for people to gradually learn the basics without having to brace their ego for getting beaten remorselessly into the ground over and over again. I'm wondering if this is what SF6 is doing with the open world singleplayer mode, actually.
>You need really good learning tools, mechanics that are clearly conveyed and this is just my harebrained idea, but good singleplayer content that can be used to hopefully teach a lot of the fundies over time instead of just learning the basic idea from the tutorial and then struggling to pick it up consistently in training mode afterwards.
Both KI and Xrd had this and it didn't do much.
Fighting games are always going to be niche because they're hard, and to make them easy removes the appeal of the genre. They'll never be and never should be popular. Single player content only needs to be there to sell to normies who can get their money's worth so they can avoid ranked and casual matches where they can lose. This is why MK succeeds, they place single player well above and beyond competitive. This is also why NRS games are fricking awful to play, sadly.
Hell VF4 had a better training and tutorial than any game made since, and nobody remembers it or even knows that tutorial exists.
>Single player content only needs to be there to sell to normies who can get their money's worth so they can avoid ranked and casual matches where they can lose
I'd honestly argue single player content can be a major driving force for many fighting games, be it long, VN style story modes like Blazblue or isolated RPG campaigns complete with stat management like Soul Calibur 2 and 3.
That is basically what I'm saying anon. People who are gonna buy all of the seasons passes and stick with the game for 5+ years don't need a story mode. We all shit our asses when we find out we need to sit through a 6hr story to unlock one character in every ASW game. Meanwhile normies want that, because they get zero value out of getting better.
Bunch of very decent indie games on steam and other platforms as well as doujinge. MvC3 has 30 new characters due to mods. AKBK has new content and soforth. Just look beyond whatever the morons on here are shilling/antishilling.
How much SP does Xrd and KI actually have? In my mind's eye I'm talking a considerable dedicated singleplayer, not just botmaches tacked on to progression, exactly.
For the record I don't think that there's some kind of silver bullet that's going to make fighting games ultra popular, but I think as it is right now as a lone player, you jump into strive, you complete enough of the tutorial to get a handle on the basics after struggling, and now your options are as follows:
>go into training mode and try and hammer out combos for various situations until you can do them reliably, which will take hours, alone
>go into multiplayer and get your shit kicked in by people that can play the game and suffer through the real time death of your ego while trying to identify your specific issues in the process
People complain about how unintuitive these games are, but I think that's a flawed conception of it. It's "not intuitive" because you haven't had a less heated environment to learn casually before getting thrown against the wall.
tl;dr, I want there to be singleplayer games aping these sorts of mechanics like fighters and mobility shooters where it's an enjoyable game and people learn fundamentals incidentally by playing and enjoying themselves. I want to trick people into learning by giving them a fun game that teaches the player at a steady pace about as well as portal does.
KI has a learning AI that actually works so well I couldn't tell I wasn't fighting a real player when my friend handed me the controller, as well as probably the most in-depth and amazingly useful tutorial I've ever seen in a fighting game. The only thing it lacks is a story mode, which I don't care about, and tutorials for all characters instead of just Jago.
Xrd has an amazing and very non-standard training and tutorial mode that explains basic fighting game concepts in a fun way, and has a story mode that is literally just a movie.
> I want there to be singleplayer games aping these sorts of mechanics like fighters and mobility shooters where it's an enjoyable game and people learn fundamentals incidentally by playing and enjoying themselves. I want to trick people into learning by giving them a fun game that teaches the player at a steady pace about as well as portal does.
I totally get why you want this as a newcomer, but you are actually too ignorant of the genre's deeper value to understand this is impossible. People meme on "brazillian ken" and shit like Eddie Gordo mains because they play the same way. Playing the same exact flowchart players online sucks. The joy and depth of these games comes from a game having enough depth that you could see the same character 5 times, and not know exactly what you're going to see or what you're going to fight. It's why I think KI came closest to this, because the learning AI opponents emulate this almost perfectly. Hell I taught my KI Shadow to teabag with Rash instead of doing proper oki.
But that's the thing with fighting games. Anyone can see the fun of fighting and trying to read different people, but they look at the execution required, they try the tutorial for two minutes and peace out. I don't think that you can make a campaign that will make you good enough in multiplayer to not struggle starting out,
This is a feeling I have about difficulty in games, too. People say that a game is "too hard' while people that have already gotten over the gulf say that it's not really that hard at all. Once you've learned how to do something, this might be a bit redundant, it no longer seems so difficult, but I think you can get people to a place where they say "Okay, I -sort of- understand what I'm doing."
I'm not saying I want Rev 3 or whatever to have a massive open world campaign that teaches you oki or something per se, I want stuff like DMC incidentally teaching you combos and negative edge, or something like Portal making it incredibly easy to get into splitgate.
I edited my post and somehow broke it up in a really weird way
>but I think you can get people to a place where they say "Okay, I -sort of- understand what I'm doing."
goes after
> I don't think that you can make a campaign that will make you good enough in multiplayer to not struggle starting out,
>but they look at the execution required
They don't. They hear about the execution required and give up at step one. Strive is a shit game, but it's got the same inputs everything else does. People got told it wasn't hard and believed it, and thus they stuck with it enough to learn that basic idea.
>This is a feeling I have about difficulty in games, too. People say that a game is "too hard' while people that have already gotten over the gulf say that it's not really that hard at all. Once you've learned how to do something, this might be a bit redundant, it no longer seems so difficult, but I think you can get people to a place where they say "Okay, I -sort of- understand what I'm doing."
That's the thing, dude. Going from zero to competent IS the game. Becoming better over time with the genre and the game you're playing is the appeal. Winning is not the draw of the genre, winning because you put in work and can do cool shit that you learned yourself is the draw. People who aren't into this don't get it and will never get it.
>I want stuff like DMC incidentally teaching you combos and negative edge, or something like Portal making it incredibly easy to get into splitgate.
That's the problem anon, it doesn't matter how much combo knowledge you have, you need to learn how to play against people. Tutorials cannot teach you that the guy you're playing always presses crMK after he does an overhead. It can't teach you when you can expect that Haomaru to press 5B when he's a character length away. You cannot do these things with the genre, you can only teach the basics, and the rest needs to come through playing with a person.
People like the idea of fighting games. They like the characters and they like the idea of an honest and deep one on one fight.
What they don't like is the idea that they have to spend time just learning without playing directly to reach a baseline of mechanical competence before they can even play casually because that seems like an annoying frustrating waste of time.
I'm not saying "oh bros if we just do this One Simple Trick everyone will be able to play fighting games!" People will still get filtered by actually fighting because you can't really be rid of the factor of being intimidated by someone massively, visibly better than you in a 1 on 1. But I think that isn't where most people stop- I think that as soon as people get over the initial hurdle of "oh, this stuff I need to learn is insane, this is impossible," do a cool combo into a super art, they suddenly seem playable, and that's better than the vast majority of people hearing the words "training mode" and going back to the samey shooter of the hour.
tl;dr, fighting games are hard, but the initial execution barrier at least doesn't have to be as much of a hard filter as it currently is, I think. Things can be better.
Eh, I get what you're saying, but at this point, having lived through 4 different booms in the genre, I no longer care. There has been every single attempt made to lower the bar of execution, lower the bar of knowledge and complexity, and nothing has become better as a result. The genre is no more popular in the competitive scene than it was in 2009, and the games are far, far less enjoyable than they used to be.
It will never be popular amongst normies without gutting what actually makes these games fun. No genre or game needs to be for everyone, I just don't get why people don't accept this with fighting games, but will fight tooth and nail to make sure every other genre doesn't get even basic accessibility options like no motion controls.
People get over the hump of learning a bnb into super, they just aren't going to get over the hump of finding someone who can download them and win without effort. That is never going to feel good to lose to, and someone without the mindset of a fighting game player isn't going to want to learn how to get over that hump.
>They don't want to spend an hour or more looking up combos and oki and grinding them out against a bot just so they can actually get rewarded when they do outplay people.
You can't not do this though. That's the point I'm making. There are no shortcuts or way to make those things more doable without gutting complexity from a game and leaving you with something like GBFV or Strive.
And in regards to FPS, there isn't a stigma there. People have been told for decades that moment 37 is almost impossible and everyone has spent that whole intervening time talking about how impossible the genre is. Doesn't matter if we're talking about SS7 or UMvC3. Fighting games hard!!!! is too ingrained of a thing to convince normies to try beyond the absolute surface.
>They don't. They hear about the execution required and give up at step one.
Not him, but I don't think the issue is the execution required. FPS games have much harder 'execution' than anything in Strive and they're doing far better even as people regularly watch clips of top players doing shit they can't imagine doing themselves. The issue is that grinding execution in a fighting game is fricking boring and feels like a waste of time to 99% of people. People WANT to play against other people. They WANT to make cool reads and outplay their opponents. They don't want to spend an hour or more looking up combos and oki and grinding them out against a bot just so they can actually get rewarded when they do outplay people.
I think that's two things: for one, shooters have the benefit of having started as singleplayer games and there are thousands of shooters you can play to get a feel for roughly how they work on average before you jump into a multiplayer match. You'll get shitstomped anyway, but at least you'll probably know what you're doing starting out, and you didn't have to train to do it.
Secondly, I actually think people don't entirely recognize the incredibly difficult execution in standard FPS games because it is on its face, simple. Oh, he's just clicking on dudes. I have a chance, because I, too, can click on dudes. There's an inhuman amount of precision involved, but it's not about external learning usually as much as pure practice which it's fairly simple to get just by playing the game. You base a shooter around anything BESIDES aim that might require a bit of learning to take advantage of, quake movement, fortnite building, anything, and you'll start getting the same arguments as outsiders to fighting games- that it's unintuitive and doesn't do anything good for the game, only sweats take advantage, etc.
What I'm trying to get at here is that I think the perception of difficulty and accessibility is kind of skewed for people. They think combos, motion inputs, bunnyhopping, etc are simply inherently un-intuitive, but I think if you put anyone who has never played a game in front of even a basic FPS they're going to need some time before they start getting comfortable with movement and camera positioning. It's not that they're complicated in a super special way- it's that you're not really exposed to them outside of games pandering to their niche, so you don't already know how to play them by playing mainstream singleplayer games- or whatever.
Where is the new fightan with hand drawn sprites and cool artstyles bros... I'm going to shoot shit up if the future is riddled with mk11/sf6/arcsys clones
It's never happening moron, not even kof13 or blazblue were hand drawn
I will say also say this
CF has nerfed voice lines compared to CPEX
Capcom already ruined them with SF3
Fighting games were only ever good when I could go into an arcade shift the joystick from side to side quickly and mash random buttons with my fist.
GGs and thanks for the room, talking about the usual people showing up in the lobbies...
It's been a while Sol, glad to see you're still around, let's meet each other on +R again eh?
Thanks for the games, I was on wi-fi for a while which is why I wasn't around but I'll probably play +R again at some point.
That's good to hear man, I'll look forward to play you again in +R, and thanks for today's games.
hours on MSpaint
Flubbed the OD combo but oh well.
GGs
Sorry for the connection quality, Azrael
NP my man, add me to your friend list if you want and give a ring when you wanna have some brawl, I'm up on CF, +R and FEXL
tl;dr
Fighting games aren't meant for everyone and there will always be this impassable barrier that filters out the ones who don't have the fortitude or drive to improve from losing.
how the whole genre releases sequels doesn't help
>why dont you play new entry of your favorite fighting game?
>main character ruined , cast changed , main character removed
>you can always go back and play the one you like
>dead community , playing against the same characters forever isn't fun
>main character removed
Has this happened recently though? Like Kyo is still fricking around in KoF despite not being the protagonist for the better part of 15 years.
lumina removed sion. christ what was kamone smoking when making this game
not his choice? when MBTL was announced they straight up said it wouldn't have TATARI characters because it's based on the VN.
Yet Saber got in instead, nicely done Nasu. Lore continuity is truly his forte.
yes frick nasu
yeah it doesn't really make too much sense and it's an odd limiter considering removing TATARI chars leaves the cast with only a handful of actual characters that aren't just char -again- or two-chars in one. Like once they add Mech and Neco Arc who is left? Even from the VN? Satsuki and Vhika both main characters in Red Garden..Dr.Arach is almost certainly a DAA that'll be in RG events and Goto Saiki probably more of a character in them too. I dunno game was memed from the get go
mech is technically tatari frickery too.
as for possible chars, my guess would be
>nanaya
>len (was she even mentioned in tsuki remake?)
>hime
>arihiko (rehash seven gag from KT)
well they are adding four more chars within the next half of year, so clearly they have some ideas left.
I honestly don't give a shit anymore, lumina's mechanics suck and they won't ever change it because that's unironically kamone's vision: shields, clashes and a billion option selects.
that's a dumb excuse, nasu could asspull any reason to bring her back. a good example is kouma, he's only mentioned once as a sidenote and only becomes a real character in KT.
you can blame kamine for alot of things but the roster was completely out FBs hand, its straight up tsuki re wank as ordered by mushroom man
That’s on Nasu being an autist like usual.
players asking for old characters as DLC in a new entry that REMOVED them from the roster is cucked as frick
thats why i dont buy games that remove characters to sell them as DLC like crapcum does
What fighting game hasn't done this?
Tekken 7 has, Smash has, KOF has, DoA has, Melty Blood has, Guilty Gear has, MK has.
At least usually there's a reason like new moveset, game running on a new engine, etc.
i dont know any honestly
>main character ruined , cast changed , main character removed
Main characters in literally every surviving genre never left, ever, or at worst left for a single game nobody played like KOF 2000.
>you can always go back and play the one you like
Yeah you can because everything from Naomi and before has rollback, and everything else has parsec. If I can get MGP2 games then what the frick is your excuse?
>dead community , playing against the same characters forever isn't fun
I would almost give you this if you named a game, but the more "dead" a game is, the more people play lower tiers. Look at UMvC3. Top 8s the last year has had shit like point Taskmaster and RE Team topping tournaments.
no one gives a frick about tournaments you autism
Shut the frick up, you casual nonfan
>If I can get MGP2 games then what the frick is your excuse?
>playing against the same characters forever isn't fun
i'm glad you dont get tired of fighting vs the same 12 or 50 characters after playing the same game for years , i do
>12 or 50 characters
What are you playing League? Brawhalla?
You mean nothing to this genre or this discussion. Go write another Kotaku article.
So as long as they're on an equal level, I'll play the same fricking PERSON for years.
And I already did, I played MVC3 with my buddy for at least 6-8 years and we find new interactions between our teams. We'll never get tired of this shit.
Yes. This is also why the genre fricking rules and why I want homosexuals to stop trying to get in and have their hand held. There is no shortcut or fast track to getting good. Learn to lose and improve. You put the work in, you'll get an entirely unique and amazing experience.
I will never understand why people fetishize skill in every other gaming genre but demand the bar be lowered here.
There are definitely ways to improve the tools to learn the game within the game instead of just simplifying the entire game.
While I somewhat agree, name me one that has actually worked. I've played basically every game since 2004 that was worth playing and nothing outside of KI and VF4 actually taught me how to actually play the game, and neither of those told me how to read opponents and develop fundamentals you can only learn through playing with humans.
Rev 2 has a good tutorial and so does Final Showdown (weaker than VF4's though), at least, in teaching the basics of how to play the game. Strategy notwithstanding. Strive's mission mode is great too, but feels too much like a tutorial
I think the bigger problem is that no one has designed an experience that new players can be follow while feeling like they're actually playing the game. I think this is what Capcom is trying to do with world tour.
It's not that I think you're wrong that most people will still get filtered out by the deep, 1v1 nature of the game, but I don't think a game being hard to pick up and stick with makes it inherently toxic to popularity. DOTA is one of the deepest games of all time and that's comparatively huge compared to the average fighter- I think the difference with it chiefly being that you can play it cooperatively with friends whereas a fighting game by nature you're on your own.
I'm saying these things because I like games with cool mechanical depth and I would like for them to be more easily experienced, and I think you get there less by making the game simpler, as Strive has, as many games have at this point tried, and more by finding organic ways to decrease the stigma of GAME SO DIFFICULT. I don't want to reach perfect mass appeal, I just want to see if we can get them slightly wider without compromising what they are.
I believe they already did this with Calamity Trigger back in 2009, but that was just an overall mess of an attempt trying to ape on GG because they lost the rights to GG but wanted to start from scratch anyway
Even BBCT had a "beginner" input mode with specials mapped to the right stick. It was also their first game with a more lenient buffer I believe. Later BBs had "stylish" mode to replace it. P4A and DBFZ had autocombos. DNF has simple specials too. Casuals don't fricking care about simple inputs. It doesn't change shit about a game's sticking power.
I *don't think you get there by making the game simpler
oops, said the opposite of what I meant
plenty of games have sold themselves on "fighting games, but easier!" and they're no more popular than usual.
Actually no, I didn't say the opposite of what I meant, I said exactly what I meant and then misread my own post
wtf sus
>I just want to see if we can get them slightly wider without compromising what they are.
imo the way to do this is make them hype and insane. Can anyone name one big game defining moment in SFV? Was there a moment 37? A lets go Justin? Almost every game had these massive watershed moments that was something insane happen and that caused people to pick up the game. I saw A-Cho Gear footage as a 16 year old in like 2006 and lost my fricking mind. Made me want to get good at GG.
Hype moments barely exist anymore, and the times they do they bring in more players than any DLC or single player content. Like look at T7, Majin making top 8 in 2018 was game changing and caused thousands of new players to flock to T7 because suddenly there was hype as frick shit happening.
New games are boring as shit and don't have hype moments because they're too fricking simple, and nothing sells people on getting good better than seeing something insane.
this is a massive scrub post if i've ever seen one, holy shit.
>Hype moments barely exist anymore
that's because you don't play fighting games. this shit is ridiculous. who lets these idiots post in here unchecked?
You aren't special and trying to talk other people out of playing the same video games as you isn't going to make you special.
CASUALS ARE LIVING CONTRADICTIONS
CASUALS ARE FILLED WITH UNFULFILLED AMBITIONS
CASUALS WAX AND WANE
CASUALS LOVE TO COMPLAIN
CASUALS LOVE THEMSELVES TALK BUT HATE TO PLAY GAMES
CASUALS LOVE BEING ANOTHER GAME'S JUDGE AND JURY
CASUALS DON'T PRACTICE UNTIL IT'S TIME TO WORRY
CASUALS LOVE TO DODGE
CASUALS HATE TO FIIIGHT
Fighting Games died the moment online play became the norm.
>unable to play Basara or anything but the absolute hottest mainstage games from 09 to 2019
>suddenly able to play fricking everything I want due to rollback and parsec improving/becoming the norm in 2020
You don't play fighting games.
Netcodes are pretty much better all around now though.
Id take proper online over meeting troons over at my locals. That place has become insufferable since 2016
god I fricking hate troonyback netcode
Just take it to the extreme already. Start calling water "troony fluid" and oxygen "troony gas." Skip the middleman
Need to add a new word filter so you homosexuals will have to come up with a different cope. Shooters use predictive netcode too, you just don't notice because it has been the standard since the 90s.
sajam netcode is alright with me
I too browse Ganker and hate playing video games. The mere thought that someone out there in the world is playing video games and having fun also makes me irate, how do you do fellow anti video game chad?
I'm glad there are still people with some sense here. Arcsys only makes fighting game eyecandy now for normalgays to buy and drop within 2 weeks, they can't make deep games with systems worth learning and interesting gameplay anymore. It's all shallow garbage with appealing artstyle for quick money
Even when they made these "deep games" people still arent playing them. ArcSys "fans," lets face it "Guilty Gear vets" back in 2009 started this shit.
there were actual players, just because there weren't as many as some people were comfortable with doesn't mean they don't exist. I've been playing rev 2 since 2017 and i do have pink color online if it means anything.
What arcsys wants now is just money, not game longevity (not that it really existed in the first place)
>started with rev 2
You dont have a say on anything regarding depth.
rev 2 is a very deep game, more so than anything arcsys has released since.
Not as deep as Blazblue, sorry champ. If you started with Xrd you were in the same position as Strivers in the current era.
Same song and dance since 2009
compare bbcf to dnf duel, one game has a variety of movement options, defensive options, offensive options and there's dnf duel where everyone forces you into a 40 second blockstring or just does an overhead.
DNF isn't actually Arc Sys
It's 8ing
>bbcf
Yes a fricking game thats the culmination of 7 years of patching. Have you played Blazblue Calamity Trigger?
>Have you played Blazblue Calamity Trigger?
Yes, i had it on xbox 360. Still more depth than strive or dnf
>Blazblue Calamity Trigger
>deep
LUL
than strive or dnf, yes.
No. Calamity Trigger is arguably worse in terms of depth than DNF and Strive on release, in more ways than one. Theres a reason CT singlehandedly mase anime players the butt of every joke since 2009
it's funny you have to reach that far back just to defend dnf and strive.
Anime players were made fun of because we were all either skinny white kids or asian nerds and the Capcom players were mostly black kids and normie adjacent people. It had nothing to do with the games being more or less complex. People told me on the reg back in 08 that they wouldn't touch GGAC because of FRC and wouldn't touch BB because of Arakune.
>wouldn't touch BB because of Arakune
so they were perfectly sane human beings?
Anime players were made fun of because CT was absolute garbage to play, and a misery to watch. AC had a niche, who were also throwong stones as BB players because they thought Blazblue killed Guilty Gear (at the time this was more or less accepted)
the fun thing is every fighting game is anime shit
Not him, but yes. DNF needs alot more movement and defensive tools to feel genuinely complex, as well as removing the block button. Strive is arguably less complex than Melee.
Strive and DNF are both attempts to create anime games that are easy to watch from a casual perspective in different ways
They both wouldn't exist if not for SFV and esports
>Strive and DNF are both attempts to create anime games
>anime games
Lol no, non-airdashers basically a shitty sf with an anime skin
Strive has airdashes.
To me, if it has chain combos that can potentially do over 50% of HP, it's an anime fighter
Good to know Alpha 3 and KOF 2k2 are anime games.
CT was shit. It still had corner pressure and oki.
Neither of those games are chain combo games but they are pretty egregious in their own ways
Strive has oki and corner pressure though
>strive has oki
lol
???
Please play another game. Not even another Gear, just literally any other fighting game.
not an argument
Are you challenging them?
>it's only oki when I'm +200 and drop a set it and forget it projectile
you don't play any fighting games.
Yes
It's actually broken because of the oki and pressure that some characters can get following a positive bonus, currently.
Sure, the pressure isn't creative or diverse but it is there and it is brainless and it is a problem
>Sure, the pressure isn't creative or diverse but it is there and it is brainless and it is a problem
You're really not making a good argument here.
The argument is that yes, Strive does have pressure and oki situations that are powerful.
Not how interesting those situations are to look at.
Hahahaha.
Anime players in 09 were playing shit like FUC, Basara X, AH, GGAC AND numerous other games including CT. There was alot more out there than just this one game you're trying to use as a strawman.
No, GG players shat on everyone most especially Blazblue players. Where the frick did you tuink the yerm Blazbabby came from
>FUC, Basara X
Those aren't good examples to be using because those two games are fricking disasters
Those games are fun and fantastically fricked up in fun ways and are still played to this day. They're perfect examples because they're what we were playing back then.
Maybe at your locals, mine were diverse as frick. I could get Hisoutensoku games. AC players were insufferable though, and that's me who mained it saying that.
Anime players in 2009 played Melty, AC and CT, with AC players being too uppity for their own good.
You guys need to compare BB Calamity Trigger to DNF Duel. BBCT was a slow bastard of a game where blockstun lasted a fortnight and v-13 could have 9-1 matchups by mashing C and D only.
Yknow if it didnt indicate it was a comment from 10 years ago, this could've easily been mistaken for an angry comment at Arc's games now. Guess history just repeats itself.
>SF cope thread
Why won't sf gays just keep to their game since its so much better
>robo-ky never made it into xrd
>chances of strive seem low too
I want more funny robot man
Theyll just make him Strive Venom's gimmick
As an Anji main who was passed over until Strive. No, you don't want him back.
As much as I will shit on this frickass horrible game, the one thing I will give it is that the newcomers are far more interesting than the returnees. There are a ton of problems with Chaos and co, but they're far more interesting than shit like Testament and Anji being reduced to barely functional jokes or shadows of their former selves.
cmon bro rin got faster lift your chin up
>Jiro won a tournament and said Anji is actually super strong now
>random shitter on Ganker: NO HE'S BAD THIS IS IMPOSSIBLEEEEEE
I love Ganker talking out their ass when it comes to fighting games
wish Jiro would stop playing this pussy ass game and return to showing up in like a single video every 4 months with his Amane in BB
Gio's a bit bland but agree on newcomer kits, I love Goldlewis.
Under Night is superior
is deader*
you can't say this game is good unless you can consistently punish Merk 236C
Not a problem when you have a 3frame command grab
You still play that fricking game? Any updates on the promised rollback?
No, and I play every day with the expectation that it will never come. In fact I'm more worried for if the day ever actually does come.
Shame. I'd like to play again but online is broken for me. If they can retrofit rollback into =R than UNI shouldn't be too far fetched
>If they can retrofit rollback into =R than UNI shouldn't be too far fetched
Yeah but FB, well just Kamone, is intent on fixing the issue themselves. I can't speak for MBTL's PC online but the PS4 rollback worked decently for me.
>Kamone, is intent on fixing the issue themselves
R.I.P I guess
I'd say it works on their intended platform but Japan being Japan will inevitably fall behind on PC market standards.
See this
This right here
This is why I hate this game
People do anything but block on wake up and it's so god damn annoying to have to deal with
At least if I read a shield in UNI they can't shield again for a while
lol you are so UNI brained, please branch out into other games for christ sake.
This game actually has too many defensive options
"they" didn't, that was the team that was working on the ggac+rollback mod and Arcsys gave them access to the source code and made it an official update after they proved they were capable. Aside from that Arcsys had nothing to do with it.
I know both +R and BBCF rollback started fan projects that got picked up by Arcsys, but my point was that +R's engine is much older than UNI's and they got it to work.
There was no reason for the PC version to be so god awful.
"they", being an outsourced team, got it to work because Arc Sys game them access to the source code of the games, the very thing that was stopping them from continuing progress by themselves, and they used Mike Z as an entry point into Arc Sys to get access to that code in the first place. Kamone absolutely hates the NA modding scene touching his games, so it'll never get rollback the way +R/BB got rollback, it has to be a one hundred percent in house project, and knowing how slow FB likes to work, you're delusional if you think we are ever getting rollback for UNI any time soon. in fact, I'm willing to bet that this version of the series will never get rollback at all, and it'll only come in whatever sequel they are working on since it'll be running off of the same engine Type Lumina is running on, and they can start from scratch and don't have to deal with a frick load of spaghetti code that is probably baked into UNI.
So UNI won't be getting playable online until at least 2025? That fricking sucks
I'll peg announcement for UNI2 around late this year or mid next year. Thankfully Nasu autism has the roster size for Lumina by the balls, unless the next four character choices exceed expectations.
That'd be a pleasant surprise. Hopefully they redesign Wagner to have the proper weapon
Arcsys didn't make that, only published it
You would have heard about it if there were.
You can bet on this, the rollback is going to come baked in with the new game like MBTL since it's probably a sequel. Jury-rigging rollback in an already existing system that Arcsys made for FB 7 years ago will probably be a lot difficult.
They're going to announce the next one at EVO right?
>EVO announcements
When is it again? They'll probably tease the new characters or something but a new UNI might still be off since they're also working to update the balancing for MBTL apparently.
Although, FB has shown the aptitude to work on two games in the past.
Man I want to see more info on that new Blitzkampf title we’re supposed to be getting this year.
i wish there were fighting games where you could just press a button to have your abilities happen like my roblox jojo games. im too moronic for these 3+ input special moves when they require me to use the control stick
>people seriously defending CT in this thread
?????????
They havent played it, and never got to experience it. Imagine having to suck CT's dick just to say Strive was worse.
strive is worse, sorry.
Sorry for being wrong, more like
>Pleb posting about FG who doesn't even play them
Typical Ganker monkey
Arcsys made Central Fiction and that Hokuto no Ken PS2 game so they're alright with me even though Guilty Gear turned to shit and their other fighting games are so fricking bad nowadays.
🙂
this thread sucks, if you wanna make fun of arc at least know what you're talking about
i'm not sure if thats a cutscene or gameplay
i like them they actually make some fun ass archetypes that would never be made in other games
pretty cool when they added a point and click adventure game character to strive
>it's another Capkeks gloat about having more netcafe asiatics playing at 5am in their timezone episode
Enjoy this year while it lasts. It'll probably be the last big one for anime fighters for a while.
Seriously though, why do they fear anime games? They've basically ignored us since forever, so why now?
The average normalgay already thing SF is hard and you expect them to learn airdashing, combos and oki situations involving 2 OSes?
arcsys just wants the money and real anime airdashers scare normalgays
You got anime games until the Capcom refugees started to put anime games on a pedestal, but never playing them because they would rather b***h about SFV
Hows DNFD?
it's a race to see who can play their singleplayer game character first
kusoge but needs more movement and interactions
Not particularly interesting.
I had more fun playing DFO in anticipation for DNF Duel than actually playing DNF Duel.
based. DNFDuel looks like a dream, plays like your playing bender tag
Fine and dandy until someone infinites you OR they reach critical health and have touch of death capabilities off a jab
pretty standard modern game. high character power but mediocre defensive options.
That is every arcsys fighters, they usually buff defensive mechanics much later
Character concepts are great, very unique and don't feel like any of the other characters, and their tools are extremely powerful and fun and feel good to use.
But the rest of the game doesn't really live up to their standard. System mechanics are interesting but weirdly limited and reward you massively for getting hit, movement is sluggish and lacking options, defence is one dimensional, the game feels great when you're hitting someone but you just don't have the same freedom in most of the game as you do when hitting people.
Ganker approved fgc content creators and match uploaders?
Gamestore ch - Strive
Fredchuckdave - KoFXV
Melty on Demand - MBTL
I honestly just use keeponrock.in for the older GG titles
I just watch Japan arcade footage
so is it true grapplers are stronger than strikers irl (takedowns vs traditional martial arts)
yeah kinda. you can take a punch but if you get put in a submission hold you're just kinda dead. and you can do both
interesting
Theres a reason why israelite Jitsu is considered as the lynchpin practical martial art. Of course, the best choice would have a meld of multiple effective ones, which is why MMA is a thing. You need good grappling AND striking (usually Muay Thai)
Why does Namco add a rage mechanic in their games?
>Tekken
>Smash
Is this in soul calibur as well?
le hype comeback
Its less of a come back mechanic and more of a burst. You can use it to go in a powerup state, but i believe theres no damage boost, just new moves. People usually just use it as a get off me than the latter though
You get a bar when you're one round from losing, that's it.
anyone playing anything?
GGST and KoFXV
SF is the normie fighter
GG is the real people's choice of fg
Well not since Strive released, not that its a bad thing, it just isnt the niche series people pretend to like anymore.
Discord trannies aren't "people".
Is Virtua Fighter 5 alive in Australia
answer my question about vf
Is anything alive in Australia
I am, as much as I hate it. I know of a small group of people who still play DOA so I bet if anon tried he could find maybe 4 people to play VF but he'd probably have to ask for matches and ping discords to get it
I refuse to play ArcSysterm games because only trannies and troony lovers play them
So all the Japanese are trannies?
Nah, they repeatedly save it while Capcom continuously rapes it.
they're playing a dangerous game. this shit is part of why fighting games crashed in the mid 2000's. Capcom oversaturated the market. ArcSys has gotta relax. Strive, DNF Duel, and FighterZ are enough. i'm gonna be concerned if GBFV, BlazBlue, or UNIST get sequel trailers anytime soon.
I love her
Who? That's not the real May design
>switch to 3d from arcsys shit
>fighting games are suddenly fun
Now if we can remove the dishonesty ,e-celeb garbage , trannies and corporations we'll be onto something
all 3D fighters are infinitely more casual than the most casual 2D fighter
3D fighters are easier than 2D fighters. Why the frick do you think its the only fg subgenre with a marginally higher number of real actual women?
>actively gimping your games netcode because schizophrenia nippon banzai bullshit
And you wonder why anime games are considered a joke
>he thinks this only extends to anime games when Capcom tried to shut down a mod that improved its netcode and then released their own shitty version of it
The mod fricked over anyone who didn't have it installed and PS4 players
Japs didn't handle BBCF rollback
bbcf's rollback update feels fine
the funny thing is that if Kamone actually embraced his NA modding fanbase, UNI could have had rollback ages ago, and the game wouldn't be a dead boring discord fighter with the same handful of people playing it. but instead Kamone is a uptight homosexual AND the entirety of the UNI scene seems to suck his dick and shuns any kind of modding to try and help the games scene out, so now we are left with a game that over half of the community stopped playing because of the netcode entirely. UNI/FB NA players might be the most moronic people in the fgc and that is really saying a lot.
I feel that the communication between NA modding and kamone would have gone better if someone with a better attitude was doing it.
u4ick is a fantastic player but he's incredibly autistic.
thats true, but i don't think walkup being a massive sperg had really anything to do with Kamones stance on the modding of his games. you gotta remember that he also had a pretty negative reaction to the DFC rollback project, he was absolutely pissed that someone had actually taken the time to make his games playable. its such a dumb take for the FB, or more so the UNI scene, to have such a negative stance on this kind of stuff when you look at how much waves that Melty got because of the caster. I absolutely love the game, but it's hard not to think a majority of this community has very weird views on things when it comes to taking control of the state of your game.
I have the rough feeling that most of the "fans" don't even play.
anime games were the first games to get rollback from fan casters, the first to get fan made rollback patched in officially, and the first japanese games to have (good) first party rollback
Whereas SFV is still mediocre at best and capcom intentionally broke a mod that fixed it, Tekken effectively doesn't have rollback, and while western games like KI have had great rollback for years no one takes them seriously anyway.
>*creates overlooked masterpiece*
i like though that we spend hours upon hours going on discourses about playing games instead of actually playing games
this is truly the king of fighters x/v/
I played Blazblue with anons earlier in the thread.
I'd offer UNI games too but not on PC.
as i said, we spend hours upon hours on discourse
i would have played but you're in eu
No, I'm NA. I just play EUs because they were the only ones available
well then sad i missed it
probably for the better anyway since i already did my drinking last night and that's the only way i actually play any decently
I'll play with you right now if you want
I think DNF is great fun, I enjoy it more than the last two major FG we got (KOF and Melty). Not sure how long I'll play it for but anything that distracts me until SF6 is good
CUTE
>>>>>>>>>>>>>>
knows very well what they're doing
Maybe it would have been more accurate to say "Arcsys knows what they want to do"
>everyone cries for ram nerfs forever
>still hasn't been topping tourneys
trusting the players doesn't seem to be infallible either
I'm going through the missions in strive to learn the game and I still feel like all I do is flail around like a moron. How long do I have to work to get better 🙁
how long is a piece of string
20cm
oh yeah, then explain this
You said long, not extra long
https://clips.twitch.tv/DreamySlipperyApeTheThing-EmVeVTkRqyzhzc6i
>adds a child to scare away your potential playerbase
This is why I despise the FGC
Anyone that mocks him for this is unpersonned
Unironically filtered
>listening to diaphony
I hope an enchantress player mogs his ass
Shit taste Brian
I think he's right to a degree. I have a limit, I don't think I could ever see myself wanting to be associated with, but I don't think DNF is that bad overall. I guess he has more of a reason to want the fgc to be "esports" since he's someone who could make actual money, and not just some autist wanting to mash buttons with his fellow autists.
he's not right about anything, what the frick are you talking about. his entire "argument" boils down to being embarrassed to play a video game. this is normalgay tier shit to complain about
If he wanted pure realism simulation he'd either take up actual martial arts or play VF, he's moronic to complain about some woman in DNF when there's all sorts of crazy shit going on
>or play VF
That's not exactly the most realistic game either.
>I don't think I could ever see myself wanting to be associated with,
homie you're already playing and associating yourself with an anime fighting game, you can't suddenly pretend you have higher standards and that e-girls in fighting games are too much.
This is why MK is the most normalgay fighting game. There isn't any cringy characters in it like any Japanese fighting game
Ferra/torr isnt same magical e-girl in a dress throwing teddy bears, You dont even play as ferra
>ferratorr isn't an actually interesting and amusing fun character
I agree, that's why MK is dogshit
I have no idea why there's even a discussion about these DNF characters, do americans just not comprehend something being cute?
>do americans just not comprehend something being cute?
I think it's some sort of defense mechanism. They fear their own thoughts and start loudly proclaiming how it is disgusting so no one can think they like it. It's wild.
>MK is dogshit
Why, because it doesnt have any cute and funny e-girl characters getting their head sliced off?
yes
cute is for trannies
Is Brian F israeli or just an butthole
israeli. Sajam's the butthole
>Why is this anime fighting game not realistic?
Also, why is he completely fine with playing an anime game, but the little girl showing up on screen is too far and makes the whole thing embarrassing?
What about little boys, does that make the game embarrassing to play as well?
Brian doesn't play KOF
I don't know who this Brian guy is, but I find it a bit weird to be a fighting game streamer that doesn't play certain fighting games.
By this logic the girls shouldn't be in there either because the men would wreck them.
Being a fighting game "professional" is way more embarrassing than any of these characters.
>adult man self-inserting himself and associating himself with in-game characters
>literally fears little anime girl
Holy cringe. Salarymans roll e-girls in gacha and don't give a frick. This manchild want to "look cool while playing video game" like a manchild.
He's way too aggressive about it. I bet he's hiding something nasty.
>He's way too aggressive about it
Yeah. Enchantress just activated his pee-pee. Her victory pose is hot.
Yeah there is a limit and I bet every single one of these homosexuals defending e-girl in fighting immediately gets put off by this game.
What you dont like magical ponies fighting eachother, you now have standards in fighting game characters, its just a little pony its not gonna hurt you.
They going to have a world of excuses on why they dont wanna play a pony fighter then act like Brian is the weirdo for not wanting a e-girl fighter.
>I bet
Your bet is shit. Go back
I mean design wise fighting herds is okay, I just hate the low damage game flow where it's like 8 combos to kill.
e-girl is okay and e-girlbaba is ultra patrician.
Daidoji from arcana heart shouldn't have the slime, and you can't change my mind
Fighterz is my first fighting game, still crap at it though but I keep hearing that it’s shit and there better fighting games. Forgive me for being a fighting game brainlet, but aren’t most basically the same since they use the same button mechanics?
Universal mechanics are what differentiates fighters from another at a meaningful level.
So no, they're not. Not every other fighting has homing dash, sparking, assists, etc.
>Forgive me for being a fighting game brainlet, but aren’t most basically the same since they use the same button mechanics?
No, not at all.
That's like saying all platformers are the same because they have you run and jump
people say its "shit" is because of the balance in offence versus defense. DBFZ is heavily in favor of offense, and while there are competent defensive mechanics, there are a lot of TODs, insane mixups, and other such high character power. Good fighting games would have more interesting interactions between offence and defense, but really, its just people tribalposting or even shitposters who've never played fgs talking out their ass
wow extremely fun and interactive gameplay that definitely isn't just a movie
yea I love combo videos too
nah, DBFZ sucks because every character plays the same and has the same gameplan and there's only like 10 different moves in the entire game and they just reskin them and tweak the numbers slightly and redistribute them over the whole cast
DBFZ sucks because movement is trash in this game. if you actually played fighting games you'd understand why this game got shit on so hard by a lot of people, be realistic here dude.
Is DNF down for anyone else? I was just online then kicked off immediately, now can't even access online.
Just you anon, im doing ranked right now
I want to buy DNF because of goth dicky. The animations are sick as frick
She's very hard to play, and will make you very hard when you play
I was hoping dnf would have a Gankerer discord
I dont have any frens interested in fightan
>Gankerer discord
kys
Just ask for fights in the /vg/ general
its not about the fights
I want to be in a call so I can have some knowledge layed out for me
Wouldn't your country or region have its own FG discord? Join that unless you're African or something
cant, I dont want to associate with non-Ganker nigs cause I know ill get shit for saying a gamer word
I dont want to lie about myself to make some fake friends
Charging makes my fingers tired
GGs
Litchi's annoying, it's like I every counterhit is waiting for 20 Slayer j2Ks to kill me
ggs
i hate that low poke of kagura btw
>low poke
2C?
Ain't even a low kek