yes man still has the robot army so no. NCR would tho. NCR would take ages for their shitty version of congress to decide sending reinforcements which they don't hav and legion would just send human wave after wave with no actual battle plan.
It depends on your interpretation of the lore. Most likely not really. Chris Avellone the writer and director of most of the DLC said that Tunnelers originate from humans who are heavily mutated from long term FEV. Now how much credibility you want to give Ulysses speculative knowledge about mutant breeding is up to you, he says they reproduce fast but really how the frick can you trust he knows what he's talking about. He's been living in an irradiated shithole for four years.
I guess because they find the concept of Post Post Apocalypse boring and detrimental to a franchise whose face value is "Post-Apocalypse" i.e. Mad Max ruined shitholes.
Same reason the Morrowind guys nuked it for Skyrim and dead space nuked the franchise in the last expansion pack, "never let someone else ruin my stuff with a sequel"
>dead space nuked the franchise in the last expansion pack, "never let someone else ruin my stuff with a sequel"
Eh, it's more like there really isn't a way for humans to beat that kind of enemy.
The guys that really made Morrowind what it was, Douglas Goodall and Ken Rolston, were both gone by Skyrim, which is when the bullshit year happened. That wasn't "don't let anyone else ruin my stuff", it was spite towards people who complained that lore got worse in Oblivion.
Because Avellone hates nice things because he's a nihilistic frick, and Bethesda are morons who only want Fallout to remain murder hobo experience simulator where everybody is a hobo, lives in shitty makeshift shacks, and there would be no progress anywhere in the series. Avellone and Sawyer fell from grace and are bitter fricks nowadays, while Bethesda in general is creatively dead and has no vision so they just rely on like 5 key things and make games based on those 5 things where everything is disjointed and halfassed.
the entire point is that the closer the world gets to pre war normalcy, the more likely they are to repeat the same mistakes that lead them to disasters like the great war.
then how about you tell a story showing that instead of artificially introducing a wack antagonist and fricking mole men hoping people will like your idea to artificially destroy civilization
seriously have the NCR expand and get into a nuclear conflict. Do a fallout game where you're trying to avert a nuclear catastrophe. It's an interesting plot direction
>brainlet needs everything spelled out for him like a child in a roleplaying game
hahahahahaha holy shit dude you are actually so fricking moronic. probably a legiongay too
Uhhhh yeah basically these creatures that avoid light and are hurt by it are going to attack the big shiny bright vegas strip because ummmm they just are okay!!!
I think the concept was that because they dig tunnels everywhere they can turbofrick everything anyway >muh bright lights
doesn't mean much when you tunnel into a building basement I guess?
that's kinda what happened. the bombs exploding the divide ripped their home open which is why they're now coming to the surface. really it's just a shitty dlc enemy you can safely ignore even without the meta bullshit.
They don't have to know their location, the divide is simple close enough to Vegas that when the tunnelers inevitable keep breeding uncontrolled and expand they will be a impossible issue to deal with, maybe Vegas itself will stay safe.
Besides Ulysses is canonically moronic and hard coping because of his life choices, you are not supposed to take what he says at face value.
I must've been a fricking god then because I slaughtered the frick out of the aliens at max level, that dlc was a joke compared to point lookout & the hellfire enclave in broken steel.
And I still enjoyed them more than anything F4 had to offer Automaton is ok I guess for Ada and Far Harbour but everything else was shallow and disappointing
>Anchorage has very little exploration >Point Lookout has ridiculous stat bloat and damage buffs for difficulty and also causes Pitt to become unplayable >Zeta is extremely short >Pitt has a dumb start (power armor beat into submission) and ingot quest is way too long >broken steel finishes the game
you're silly
Dean is infinitely entertaining and possesses Pontius Pilate level charisma but he's on the run for shittiest person on the Fallout universe
Though killing him does cut you off the melancholic all-voices-in-unison being again ending, which is sorta the best one
as mediocre as OWB and Lonesome Road where
it wasnt absolutely painful to play those compared to Operation Anchorage, Mothership Zeta and Broken Steel
the only good DLC where Point Lookout and the Pitt
>Anchorage is super linear and fairly boring, the only fun part is glitching it so you can take everything out of it on a dead body you placed on yourself which you can't even do with the UF3P meaning its only purpose is the completely broken Chinese Stealth Suit that makes every other piece of armor 100% pointless. >The Pitt as a DLC is complete ass if only for the ingots and how much you have to run around those awful maps, but the story is good and Ashur did nothing wrong. Also gives you the Perforator which completely makes every other gun completely pointless as it's a suppressed assault rifle you can easily fix.
Unless you have the WMK mod it's also the only way to get a suppressed anything that isn't Burch's pistol. >Broken Steel is fine but mainly for Liberty Prime and only Liberty Prime. The Sandcrawler the Enclave has is kinda fun, but most of the world events are kinda boring.
It's fun to glitch out of the map to get the beta Tesla Cannon though. >Point Lookout is fantastic although you need a mod to fix that completely messed up level scaling. >Mothership Zeta is a mess with so much missable nonsense and if you don't kill half the crew or bring in a bunch of gear to reverse pickpocket onto them you can't get like half the armor added into the DLC. Aliens are also absurdly tanky.
>Dead Money has a fantastic story but really lame gameplay. >Honest Hearts is only good for Joshua, otherwise it's a complete wash and just feels like you're touring a boring nature preserve. >Old World Blues is decently funny and gives you some great equips and the best house in the game, but also has massive damage sponges who have like 30 PER making it ridiculously annoying to sneak at times. >Lonesome Road is just Deathclaws with a side of Deathclaws (Tunnelers) while Ulysses blames you for something you didn't even know you did until that DLC and forces you to either kill him, nuke a bunch of NPCs, or kill ED-E all of which suck ass as options.
Are they underground all over the world? Or just localized around the southwest? If theyre localized i dont see an issue, but if theyre supposed to be all over the world as a secret underground race then thats pretty moronic
Point lookout>dead money>the pitt>mothership zeta>the rest of the trash heap
You think that ruins the lore? How about Fallout 4 not knowing that Jet wasn't a pre-war drug, Ghouls need food and the Enclave invented the Advanced Power Armor a century after the war.
Pic related, fricking Nuka Cola had a suit of Advanced Power armor before the war.
>How about Fallout 4 not knowing that Jet wasn't a pre-war drug
Fricking Fallout 2 didn't know, Angela Bishop's backstory doesn't make sense. >Ghouls need food
Acording to Fallout 2, no. >and the Enclave invented the Advanced Power Armor a century after the war.
Yeah this is a retcon.
>nothing that affects the rest of the setting, just continuity errors and shit the Fallout Bible had documented arguments over 20 years ago
Anon I don't think you understand what the Tunnelers, as Sawyer wants them to be, mean for New Vegas and potentially the rest of the west coast.
>muh pre war jet >methed out shit covered and diseased wastelander: "soooo basically I created it myself out of cow shit! xD I am very trustworthy"
The only fool here is you
>Just repeating "PRE-WAR JET" isn't going to make me find Todd IRL to ass rape him for your satisfaction.
Alright then what can we do to make this happen?
I think I understand why jet being a prewar rather than a postwar invention is something of contention: Bethesda retcons something established in one of the original games by Interplay and Black Isle, Fallout's original creators. It's not too dissimilar to the negligence practiced by companies like EA when handling the lore of properties they acquired; it's an act of disrespect. It being contained in Fallout 4, a game that fans of previous titles generally agree is not up to spec, gives more meaning to it as it cannot simply be consigned as being an oversight but the tip of something worse.
But it just doesn't fricking matter, Fallout 2 itself contradicts it, so why do people care about Jet being pre war so much instead of actual criticisms?
5 months ago
Anonymous
I mentioned how it's only the tip of something worse, that being Fallout 4, so ceding ground on the matter of when jet was invented gives people the impression that you accept the other acts of negligence perpetrated against the series. It's true that Fallout 2 contradicts itself with the Bishop story, but that matter was already cleared up in 2002, and Myron was confirmed to be the inventor of jet by one of Fallout's creators. Bethesda's Fallout 76, of all things, reinforces jet's prewar status because you simply can't find it anywhere in the year 2102.
5 months ago
Anonymous
Because the conversation with Myron about how Jet was made was very memorable and interesting so not being aware of it indicates that the writers of Fallout 4 probably haven't even played the original two games. That's why it's always brought up, Jet is such a major part of Fallout 2 that you'd have to just not know the game at all to make that mistake.
And it's not like Fallout is some longrunning epic where it's unreasonable to expect everyone working on it to be familiar with it's history. No one cares about Tactics and the console games so all you need to do is play 1 and 2 and you have the gist of the whole setting, to not even bother doing that comes off as not caring about the series at all.
5 months ago
Anonymous
>Because the conversation with Myron about how Jet was made was very memorable and interesting so not being aware of it indicates that the writers of Fallout 4 probably haven't even played the original two games. That's why it's always brought up, Jet is such a major part of Fallout 2 that you'd have to just not know the game at all to make that mistake.
Bro i literally didn't meet Myron at all in my playthrough, it's not that relevant of a plot point.
5 months ago
Anonymous
Did you also not go to Redding at all? Nor do anything in New Reno? Jet is all over Fallout 2 as the hot new drug, you'd have to be skipping half the content to not catch that.
5 months ago
Anonymous
No?
Did almost everything in the game, never even meet Myron, he's not important at all.
5 months ago
Anonymous
>Did almost everything in the game
kek if you didn't meet or hear about myron this isn't even close to true
just shut the frick up dude
5 months ago
Anonymous
Bro i really don't see why you consider Myron such a big part of the game.
5 months ago
Anonymous
So you didn't notice how Jet is the hot new drug that has all the miners in Redding hooked? You didn't notice how the crime family that used to run Reno with their alcohol business has been displaced by the crime family that started slinging this hot new drug? Didn't notice that Jet was not in Fallout 1 but now is in Fallout 2? Like, I get you didn't meet Myron, but even then it's still impossible to miss that Jet is a relatively new development in the world of fallout 2.
5 months ago
Anonymous
Where the frick did i imply that?
I'm saying meeting Myron isn't relevant to the plot at all, you implied i missed a big part of the game by never meeting him.
5 months ago
Anonymous
>you implied i missed a big part of the game by never meeting him.
No, I didn't, I brought up other examples of the game making it extremely obvious that Jet is a new development in the wasteland (New Reno and Redding). Myron is not the point here, his conversation is just an especially effective and memorable explanation of Jet, the point is that Jet being a new thing is not just obscure lore, it's a major part of a fallout 2 that you could not possibly miss if you play the game. New Reno alone is like a quarter of the game at least and Jet's status as the hot new shit that rocketed the Morenos to the top is constantly brought up.
The whole pre war Jet thing isn't just Bethesda screwing up the lore a bit, it's an indication that the new writers haven't even played the games their game is based on.
5 months ago
Anonymous
No, we weren't talking about Jet in general, we were talking about MYRON being important.
>you implied i missed a big part of the game by never meeting him.
No, I didn't, I brought up other examples of the game making it extremely obvious that Jet is a new development in the wasteland (New Reno and Redding). Myron is not the point here, his conversation is just an especially effective and memorable explanation of Jet, the point is that Jet being a new thing is not just obscure lore, it's a major part of a fallout 2 that you could not possibly miss if you play the game. New Reno alone is like a quarter of the game at least and Jet's status as the hot new shit that rocketed the Morenos to the top is constantly brought up.
The whole pre war Jet thing isn't just Bethesda screwing up the lore a bit, it's an indication that the new writers haven't even played the games their game is based on.
I mentioned how it's only the tip of something worse, that being Fallout 4, so ceding ground on the matter of when jet was invented gives people the impression that you accept the other acts of negligence perpetrated against the series. It's true that Fallout 2 contradicts itself with the Bishop story, but that matter was already cleared up in 2002, and Myron was confirmed to be the inventor of jet by one of Fallout's creators. Bethesda's Fallout 76, of all things, reinforces jet's prewar status because you simply can't find it anywhere in the year 2102.
Because the conversation with Myron about how Jet was made was very memorable and interesting so not being aware of it indicates that the writers of Fallout 4 probably haven't even played the original two games. That's why it's always brought up, Jet is such a major part of Fallout 2 that you'd have to just not know the game at all to make that mistake.
And it's not like Fallout is some longrunning epic where it's unreasonable to expect everyone working on it to be familiar with it's history. No one cares about Tactics and the console games so all you need to do is play 1 and 2 and you have the gist of the whole setting, to not even bother doing that comes off as not caring about the series at all.
So you didn't notice how Jet is the hot new drug that has all the miners in Redding hooked? You didn't notice how the crime family that used to run Reno with their alcohol business has been displaced by the crime family that started slinging this hot new drug? Didn't notice that Jet was not in Fallout 1 but now is in Fallout 2? Like, I get you didn't meet Myron, but even then it's still impossible to miss that Jet is a relatively new development in the world of fallout 2.
>fo2 is somehow the measuring stick for fallout
The recipe uses fertilizer in fo4, the implication being that it's still a Brahmin shit derivative.
If you play a high int character you can call out Myron, saying that you don't believe he actually created jet at all. His dialogue even tells you he didn't create jet. It's brahmin contaminated with a pre-war protein, the effects of which must have been known by whatever pre-war company created it because Myron clearly read about this contamination. I guess this company just didn't care about a new super drug being literally shit out of their cows despite things like buffout and mentats being popular. It's just another example of the incredible writing in fo2.
5 months ago
Anonymous
>His dialogue even tells you he didn’t create jet
This is an old bullshit rumor. With high INT and science and you push him on the effects of Jet where he admits he how no idea about the science behind it and that he just threw a bunch of random shit together. He then gets skittish about Vault City, not because the drug was from there but because someone there can understand the science behind it and make an antidote for his gay little drug and he would lose his only claim to fame and power. He never says he never made the drug or that he used a pre-existing drug as his base.
I actually don't mind jet being invented in several places at different times, with them adopting the same name eventually as it's use spreads.
It's simple enough for literal morons to invent. I would even be okay with it being in Fallout 76, but they might've scrapped it in that one due to it slowing time.
It being prewar is bullshit though.
I'll be one step more pedantic than you. It being pre-war is also fine, since Myron directly states it's the result of pre-war cattle feed and there probably isn't that much difference between regular cow guts and brahmin guts.
The real bullshit is Vault-Tec somehow deciding to send multiple shipments of it off to a vault for testing. Imagine if the CIA had test subjects get shitfaced off spraypaint during MKULTRA.
The only place Jet is mentioned pre-war is in a terminal entry for Vault 95, the "everyone is a drug addict here, let's see if they frick up and relapse" test vault. If huffing cow shit was as popular as crack before the bombs dropped, maybe it'd make sense.
5 months ago
Anonymous
Yeah, but the name used doesn't make sense. It's like a scientist describing cannabis as weed. (Putting aside the fact it was likely coined by Byron)
>Ghouls need food
They still don't. It's stated outright in there. >Pre war jet
The idea that Myron just claimed an already existing recipe as his own fits with his character perfectly >Advanced power armor
X-01 and APA are related but different things. X-01 was just a prototype on which APA was built on.
I misread the original post and thought it meant that 4 retconned them into needing food.
I forgot this homie existed lmao
To be far, Dean's a posh prick and may have just been making wienertails out of desperate boredom, as the vending machines could apparently spawn anything you wanted, including food
Maybe that one ghoul was in a coma and ghouls get sustenance from radiation, but still need to eat regular food because they simply feel hungry like humans. He was in a fridge, so maybe when he woke up he ate some of the fridge food. (Remember all food in fallout somehow can whitstand radiation to some extent and dont go bad for 200+years for some reason). Todd should hire me I just fixed his plothole.
>jet
It's basically jenkem. The drug is old as world. Bethesda could have gotten away with it if actually they named it jenkem instead of jet. Myron reinvented it while experimenting with fumes and psychedelics, and claiming that it's his own creation. >ghouls
True. >advanced power armor
Yeah, that's really sad.
What about ghouls? I think Nick says himself that ghouls will try to eat anything, even a hunk of metal like he is. But much more so living meat. Although codsworth does jab on how ghouls dont eat each other, like how zombies in movies don't for some reason.
Technically all of those paint jobs are post-war, so real question is why bunch of logos from pre-war became so poppular to stick on your survival gear?
I don't think it's about brands, just people depicting imagery they recognize. When so many things are destroyed you might misinterpret whatever you find.
5 months ago
Anonymous
>people using symbols they don't understand because they think they're cool
I can just imagine Ulysses' seethe if he ever visited the East Coast.
5 months ago
Anonymous
>Ulysses travels the country after New Vegas >is mad at everything he sees
Imagine him being in every game complaining about something
5 months ago
Anonymous
>ulysses get progressively more angry as he moves further east
Lol I'd play that.
5 months ago
Anonymous
>ulysses get progressively more angry as he moves further east
Lol I'd play that.
>Ulysses was a stand in for Fallout fans this whole time
Avellone I.....
5 months ago
Anonymous
I mean that's better, that's what it's supposed to be about
I wish Bethesda were able to do it right, the closest they got is "the church of the atom" and even then they weren't able to make it interesting. It's more like a joke for people with 80IQ to laugh at.
5 months ago
Anonymous
didn't they do something with them in 4's dlc?
5 months ago
Anonymous
Yeah, they took over a place and ha ve a Synth as their leader iirc
you think that ruins the lore? you clearly forgotten the 50foot tall feral ghoul and the hints of electric horrors fo4 introduced, in the fallout table top rpg
When will you professional crybabies shut up about Jet. Nobody cares. Stop pretending you cut yourself in rage because you see Jet on the east coast in a cash register. Especially when Fallout 2 is making pop culture references all over the place. Goddamn just nonstop whining.
Ummmm AAACTUALLYY they can tear deathclaws apart in 10 seconds and they can overpower all humanity and they are also half-demon half-fallen-angel half-dragon and half-vampire
>almost gets killed by the Enclave >loses her friend because of the enclave >knows the shit the Enclave was gonna do to the Wasteland >joins Enclave 2 anyway
I fricking hate Li so much.
5 months ago
Anonymous
B-but the Brotherhood became meanieheads instead of do-gooder Power Rangers when Maxson took over, so the Institute is perfectly fine, nevermind the super mutants, synth replacements, and town demolitions for scrap.
5 months ago
Anonymous
total outcast victory brotherhood in 4 sucks. those guys are dicks.
5 months ago
Anonymous
The BoS have always been buttholes with FO3 being the exception, excluding the Outcasts.
Basically Enclave lite.
5 months ago
Anonymous
Yeah and FO3 brotherhood was an improvement, with the Outcasts still being buttholes. Frick those guys.
>dad is an imbecile >spends decades of his life researching a way to purify water of radioactivity >something a mr. handy can already do (just on a smaller scale) >in fact forget that, this is something you can do with enough sand and gravel >dad abandons this research before it can be useful to anyone >there's now just a big stupid machine under a memorial that is just taking up space >dad hides in a vault because ??? >dad then leaves the vault and leaves his only offspring to die (you) >this also gets countless innocent people killed in a pointless rebellion >dad gets himself trapped in a piss pod rather than just getting the guy he needs to talk to out of his >dad reconnects with child (you) >dad decides now is the time to continue work on the water purifier nobody should need >dad enlists the aid of scientists researching sustainable food in the wasteland (something of actual benefit to it) >dad briefly scolds you for killing a lot of people with a nuke if you did that >dad is at last trapped in the purifier because some rival military appears to seize control of it so that it may be used for the exact reason your dad and his friends intended to use it >dad activates the ??? >dad floods the purifier main chamber thing with radiation, killing everyone inside >except for the bad guys who just had some kind of magical drug that makes them not die to high exposure to radiation, you may not have ever seen it before, it is called rad-x >dad posthumously gets a lot of those food researching scientists killed >dad gets pretty much everyone killed because he gaslighted the world into thinking they need this purifier to purify water that, based on game geography, just flows out into the ocean once it's purified >dad is an imbecile >you are also an imbecile as you get suckered into gassing yourself with radiation >in the post-ending DLC it's revealed the water purifier makes no difference to anything in the wasteland
lead scientists died or stopped caring so rest of science team just gave up. super mutants inhabit the purifier/memorial so no one bothered to clear it out,
a mr. handy can already do (just on a smaller scale)
Yeah, but that "smaller scale" part is what counts, Mr Hanys can do 5 bottles a week, the purifier works on gallons >>dad hides in a vault because ???
Because (You) were born and he doesn't want to you live in the wasteland, even if by leaving he's fricking over everyone else.
Emil didn't think a single part of this through for even five seconds but he never does because it's all about muh emotions & virtue driving the story, well that & doing "remember this from the previous games?" to keep you from thinking about anything.
Every time someone throws out one of these takedowns they complain about there being no reason for people to fight over the purifier. Why do people have trouble understanding this? Are they Enclave apologists or do they just not know what a strategic resource is?
The Enclave wouldn't need the purifier.
The enclave could have nuked the pentagon at any point during the plot line.
Autumn is hostile against James and the player for no reason.
>the enclave in 3 make no sense because they are aggressive for no reason >also they could've just used an act of extreme aggression for no reason
pick one argument and actually stick with it.
The Enclave was already making attempts to coerce and dominate wastelanders before they started showing up in random events. There's terminals all over the spawned camps that spell out their goal is to round up people, test them to see if they're sufficiently mutated, and exterminate them if they are. Having an unlimited supply of water is a bargaining chip that would help them convince and control more people.
The orbital cannon is a plot hole introduced by the expansion to justify why there's any urgency to that questline, and I agree it's shitty. Following the facts presented by just the main game, the only way the Enclave could attack the Pentagon is through a frontal assault, which they don't have the manpower for.
Autumn wants your dad to run the purifier, but your dad knows the Enclave are going to do Evil shit if they have the purifier. When dad kills himself instead of running the purifier and the rest of the team leads hide away in the Pentagon, you're the next-most likely to know how to run it so he interrogates you for the codes to run it.
The Purifier is designed to purify groundwater, which means it's basically impossible to keep as a strategic resource as you basically can't hold all groundwater randsom.jvsaar
>except for the bad guys who just had some kind of magical drug that makes them not die to high exposure to radiation, you may not have ever seen it before, it is called rad-x
>spend decades researching and building water purifier >random vault dweller twenty some years later can build an infinite number of them with duct tape and buckets
>in the post-ending DLC it's revealed the water purifier makes no difference to anything in the wasteland
Is that the explanation for why the water is still completely fricked in F4?
Imagine being dragged down into their burrows and having your butthole rearranged nonstop while you're forced to incubate their broods. If I get a 6 every anon in the thread goes into the rape tunnels. If I get a 45 every anon is regressed in age till they're a shota before being taken to the rape tunnels.
Sounds like daddy didn't come to your room at night to teach you to open that eager mouth only when asked. Don't worry anon, we'll fix your gay behaviour.
>morons trying to pin these homosexuals on Sawyer because they're ignorant dipshits using the only two names they've heard of to pretend they can participate in this discussion
Sawyer made Honest Hearts, Avellone made DM, OWB and LR
Avellone is the one who has gone on record saying he wants to reset the setting with nukes.
https://www.gamebanshee.com/interviews/105885-fallout-new-vegas-and-dlc-post-mortem-interview-part-two.html
Tbf that's cited in-universe as one of the reasons why the NCR declined, that it became too reliant on Tendi and when she finally died, opportunists rose up and used or removed what she had built to prop up the upper class and become more expansionist.
But the NCR isn't "declining", it's rapidly expanding
How am I supposed to believe a nation state with no serious enemies collapsed? Regimes might come and go but they have the flag, the armies, the manufacturing. You're telling me these towns that all speak the same language and rely on each other for trade turned on each other? It's just not fricking plausible
>How am I supposed to believe a nation state with no serious enemies collapsed?
The Brotherhood of Steel? The war with them was still ongoing in other parts of the west coast in NV.
Are we to believe that a standing army would loose to a bunch of whacky tin can fellas? Wasnt this explored in NV that NCR would win by sheer numbers like in Helios-1?
5 months ago
Anonymous
I'd say that's more because everyone in New Vegas lore is hilariously incompetent before you come in.
5 months ago
Anonymous
Except for NCR that somehow was dunking on everyone, but when Courier dropped, they started to suck and rely on MC all of a sudden
5 months ago
Anonymous
It's because the NCR general got mad that the NCR rangers were the reason why they dunked on the Legion in the first big fight, so he sidelined them and moved most of his forces on the dam for the second battle
But if the promo material on this "show" is anything to go by, the brotherhood started taking off their helmets and won the war by sheer diversity because The Force Is Female™
5 months ago
Anonymous
We saw one(uno(Ichi)) BoS member without a helmet and they weren't female nor wearing power armor
>Bro I don't get it bro your color on the map is getting bigger >What the frick is a supply line bro the color is getting bigger >What do you mean core territory resources being redistributed to the frontier means the entire country is in trouble if the expansion fails bro the color is more than before
I fricking hate you.
Note: This terminal is found at the outpost on the road south of Vault 92.
Orders (CO eyes only)
Mission Directive: Establish and enforce Enclave presence among general populace, disposal of genetic non-compliance offenders.
I. Establish constituency enforcement point at coordinates 39.138 x -77.070. Monitor civilian movement in area, and debrief superior regarding any events of notable significance or regularity.
II. Distribute purified water rations to civilians willing to submit to genetic compliance screening. Participation in screening is compulsory for all civilians, and use of force is authorized in enforcement.
III. Genetic non-compliance offenders should be detained at checkpoint.
IV. To conserve consumption of Enclave resources, detainees should be disposed of by flame only when withholding facility becomes overcrowded, or detainees become unmanageable, whichever comes first.
But what counts as an 'unacceptable' level of mutation to this Enclave? In FO2 the answer was 'none', anybody exposed to the modified FEV was considered inhuman, so they planned to genocide the entire planet outside of Enclave bases uses a FEV modified into a kill virus. What's the point of this branch of the Enclave testing random Wastelanders genetically? They should know already that they all have minor FEV taint, so if they have the old standard they shouldn't be bothering with the dog and pony show and should just be doing a bio-weapon attack. If their standards have changed, why, and to what, bringing me back to my first question.
The game explicitly spells out there is a factional difference between President Eden's classic Enclave policy of indiscriminate genocide through the Modified FEV and Colonel Autumn's slightly more diplomatic policy of total control and nonspecific-but-more-discriminate genocide through screening out the few wastelanders they feel can be salvaged. President Eden has to sneak the Modified FEV into your hands because killing everything in the wasteland isn't Autumn's plan.
They wouldn't have robots blasting propaganda asking wastelanders to collaborate if they were going with the Oil Rig Enclave's strategy of gunning down everyone they come across, and they wouldn't need a wasteland-sized water purifier if they weren't planning on using it as a tool to control the wasteland.
Has anyone tried the Point Lookout remake in FO4? It has 150+ bugs but the quality looks good. Is it really that buggy or just false reports?
Also, one thing I like about Bethesda is their Lovecraft references. Point Lookout to the Dunwich horror, Dragonborn to Call of Cthulhu and Far Harbor to Innsmouth.
Can't wait to see how Emil fricks up Fallout 5 even more. I'd like to think that all the Starfield assreaming will maybe inspire some iota of quality control but I'm not holding my breath.
>He doesn't know
Legion victory will be made canon as will the Courier being groomed by Caesar to be his heir. But the caveat will be the Courier is f*male
>Caesar's Legion has to contend with the reformed forces of former NCR Rangers, the regulars and the mechanized corp under the newly crowned Water """Merchants""" of the Hub Republic. Still have very strong ties to the Followers and Gun Runners due to their prior histories in the region >many of the other cities like Madoc, Arroyo, Den and San Fran lost massive swathes of their population as the food and water ran dry in the core regions from industrialization and overfarming >the Water Merchants still held onto one of the last uncorrupted aquifers prior to the collapse
Bethesda wants to make a Fallout game in the west coast but they refuse to have anything related to Obsidian in it is my guess, Todd already said the show is canon.
God, why the frick did Todd let them touch the west coast? Even with all their issues, Bethesda usually had enough reverence for the classics not to frick with them.
It's pretty obvious they're doing it so the show can actually look post-apocalyptic, which would contradict the state California is currently supposed to be in.
As for why they couldn't set it in the East Coast? Bethesda is probably reserving that for their own games.
As for why the show couldn't have been set before or inbetween some of the games? Might also be Bethesda's doing, Obsidian was apparently given a lot of free reign over the creative decisions of NV but one idea that was vetoed was the game being set inbetween Fallout 2 and 3.
The NCR collapsing in on itself is believable but it should have been done in a game not a TV show and I fricking know the reason given in show is going to be moronic and won't make any sense. Nor will they do anything cool with it or use it to introduce new factions that were born out of the collapse of the NCR but rather just use it to jerk off the Brotherhood some more and bring back "muh lawless wasteland"
Amazon tried to tell me there were black dwarves, gay hobbits, Sauron was a pajeet and Galadriel could defeat everything with one finger. If Bethesda prior to this adaptation has taught us anything its that a corporation has zero hold or validity on the canon of a story.
a lot of the time people go "this spinoff SHITS ALL OVER THE LORE" and I usually feel that it's silly because it's a spinoff who cares
Allowing arguably the single most important faction in one of the most beloved RPG series of all time to collapse offscreen in your netflix adaptation in exchange for yet more hamhanded BoS wank is such a genuine spit in the face if it's true.
Guess that means Caesar or House/Yes man pushed them out of Vegas canonically
I mean I dont know how this is a massive surprise seeing as the NCR in vegas was a dead man walking without the couriers intervention. >searchlight virus bombed >nipton torched >supply route to vegas cut off and legion raiding all caravans >ranger station charlie slaughtered after you go there at the start of the game, come back and everyone is dead and the place is booby trapped and legion assassins are about the place >cottonwood cove set up and largely uncontested >frumentarii fricking everywhere leading to the bombing of the monorail and the assassination of the president >disgruntled Rangers like Hanlon want the NCR to lose and are sabotaging operations
And probably more I missed, the NCR in New Vegas is like the Empire in the Elder Scrolls. You can tell its on its last legs and about to keel over. I suppose losing the hoover dam was the catalyst for it all.
And the Monorail will get blown up since once again the Courier wasn't alive to bail out the NCR, this video does a pretty good job showing how fricked the NCR are in the Mojave without the Courier saving their asses https://www.youtube.com/watch?v=o7lBYg-9MGU
That all marks a strategic failure for the NCR forces in the Mojave, but I don't see how that translates to the entire rest of the republic collapsing. The biggest things that would impact the situation back home would be Kimball's death, the possible death of the head of the Crimson Caravan, and the NCR military being cut down to maybe half its forces (assuming a worst-case scenario where the Legion wins, and not a House/Independent scenario where the bulk of the force is just sent packing).
This is assuming that it was specifically the events of New Vegas that led to the NCR collapsing and not some other seperate event that happened some time later.
while NV canon can be revoked or changed at any time I don't know why you'd consider the show canon at all until it's explicitly called on in future games.
>I doubt they'll have the balls to do a legion ending in current year.
You'd think they would. Bunch of big bad slavers that le heckin disrespect women and people of color would be a perfect scapegoat villain for some modern show. They could even say the courier helped them and was the whitest most evil man ever. Plus they could cap it off by having Ulysses as the ultimate 'frick ypipo' character that's super smart and charming and strong and doesn't have a completely asinine view on the world at all. It'd be funny if they made the show this on the nose, but we all know the villain is going to be some boring crap like a raider, or some kooky shit like 'rogue nuka cola bots'.
He's got a new VA credited. Some Indian guy. He's probably going to be mediocre (meaning awful, considering the shoes he's trying to fill), but Amazon has enough money that maybe they found someone passable.
Source? None of the leaks imply this at all. There is no way in hell Bethesda would kill the NCR like that. The backlash would be insane. Plus we’ve already seen NCR stuff from behind the scenes leaks like their flag in vault 33
Iirc they made some prewar advertisements for jet and some prewar terminal references. Certainly just sloppiness that Hines was at the time paid to gloss over to keep up product enthusiasm
Because it makes everything ever done in any of the games from the beginning completely pointless due to the implications that tunnelers will overrun the west coast. It's a lame asspull from random enemies in a dlc as being a true ultimate existential threat. Fallout isnt warhammer where everything is ultimately fruitless in the end.
I remember reading an anecdote from sawyer describing Avellone just coming up to his desk one day wide-eyed, describing his whole idea of the tunnelers and asking if he could do it, and Sawyer just goes "...alright"
This is very correct
Within their own environment the tunnelers couldn't stop the invasive deathclaws of settings up a giant nest and couldn't exterminate the marked men either, who don't reproduce
The Mojave is infinitely more dangerous than the divide
Then you are a fool.
Todd and Emil are least byproducts of lack of talent and creativity dulled with time
What comes after them is much worse, deliberate mishandling, IP pirates, an already subverted new generation coming to infect everything
The pit which the franchise currently in finds itself in will only get deeper
>it never happens >bethesda goes bankrupt and all their IPs sold to shitty phone game companies >Morrowind modding community releases another Tamriel rebuilt expansion
why do people want the brotherhood of steel to be front and center in every fricking piece of fallout media?
they're the most overrated faction in the fricking franchise. even interplay was forcing them prior to bethesda buying the ip.
NCR heavy suits aren't powered. The servos are torn out and they're stripped down enough that the guy inside can actually move around without killing himself. It's got the same protective capacity as Elite Ranger gear, IIRC (which I think the NCR also cant produce).
>The servos are torn out and they're stripped down enough that the guy inside can actually move around without killing himself
How tf would that work with current PA? They aren't 'just' armors now
5 months ago
Anonymous
I assume you take the motors and power supply off the frame and Black person-rig some solution on the joints that leaves them free-swinging but still has a lock-out position for the waist and knees. But the truth is that you either can't, or you strip the plates down to bare minimum and bolt them to a crash suit like the one Bethesda came up with in FO3.
But the real answer is "it doesnt, lol" because the universal frame idea was dumb to start with even if turning the armor into pseudo-vehicles was the right call.
space marines are actually kinda cool because they have juvenile power scaling attached to them and all the weird esoteric mysticism that the imperium carries with it
BoS are either a bunch of nerds that want to hoard all the technology to keep mankind from blowing itself up again, which is kind of lame and one-note, or they're literal fantasy knights, and every time they've been literal fantasy knights they've been even worse
New Vegas' is just a corrupt neoliberal post-apocalyptic state but it's handled so much more compellingly than literally any iteration of the brotherhood. the only reason to hold them as more important over the NCR's longevity as a state and very direct tie to fallout's overarching theme of history repeating itself is because of marketing.
like frick nuke the NCR if you want to but make it a big fricking deal. we've been watching these guys grow from fallout 1, they absolutely don't deserve to be a little footnote in the latest adventure of heroic knights civilizing the wastes
I'm just explaining why the BoS make for good marketing material. Normies don't give a frick about actual unit culture, just what looks cool, and the BoS look cool and make big explosions. Simple as.
The BoS writing in NV suffers notably from the writers getting their panties in a wad over Bethesda's handling of them just as much as the BoS in FO3 suffered from becoming fantasy knights in a Bethesda RPG. The easy way to turn the BoS into a compelling faction while keeping with the OG mission statement is just developing them into Comstar. You keep the knightly angle, you keep bad tech out of people's hands, you get good PR to explain why they pop up everywhere. EZPZ. The Codex was unironically a good addition and the Mojave Chapter would have been more compelling if Obsidian had built upon it instead of using Veronica's quest to seethe about their milquetoast conservative parents.
Nuking the NCR would have been moronic in any case (and was moronic in Lonesome Road). They're teetering on the edge of imploding on themselves in NV. You can just keep building on that storyline. The NCR just don't make great posterboys because they're a kinda milquetoast faction (excepting the Elite Ranger armor which is obviously kino).
Amazon show leaks imply the NCR collapsed 16 years after the events of New Vegas
Thoughts?
They were facing crippling resource shortages in NV so I guess that's workable. I don't count on Bethesda or Amazon to actually make it work though.
5 months ago
Anonymous
>You keep the knightly angle, you keep bad tech out of people's hands, you get good PR to explain why they pop up everywhere
Ain't that just Arthur's BoS?
5 months ago
Anonymous
>just what looks cool, and the BoS look cool and make big explosions
This isn't true, the BoS doesn't look cool, power armor looks cool. You easily come up with a reason for some other faction to use power armor unconnected to the brotherhood.
5 months ago
Anonymous
Half the problem with Fallout 4 was Bethesda shitting PA all over the map and making it too common. Although you aren't wrong that another faction with a PA stockpile would make sense to include as long as they aren't something dumb and irrelevant like the Atom Cats.
BoS in NV didn't feel spitefully written to me at all, they felt interesting. BoS already felt like they were falling out of relevance in FO2, having them hiding in a little bunker shitting themselves unable to adspt to the changing times was a nice little storyline.
Veronica and her quest are 100% written with spite. They had to uno reverse card Lyons' Codex quotes to get the storyline they wanted out of it and slaughter a bunch of disposable Followers just so you know how mean and backwards the Mojave chapter is.
The content outside of Veronica's quest is fine and feels like it was written by a different team. And a lot of shit gets recontexualized in Dead Money to make more sense and make Veronica look even more disconnected with what's actually happening in the Chapter.
5 months ago
Anonymous
>make Veronica look even more disconnected with what's actually happening in the Chapter
I always got them impression. Everything about her questline seemed so disconnected from the rest of the Brotherhood stuff.
5 months ago
Anonymous
I have to believe the BoS quests and Veronica's companion quest were put together by different teams with no communication. Her ending slide even talks about how the BoS will never adopt new technology ever and that seems so out of left field I just straight up ignored it. Like yeah, R&D isn't their main thing but they aren't fricking luddites, they're main thing is taking advantage of advanced tech.
5 months ago
Anonymous
BoS in NV didn't feel spitefully written to me at all, they felt interesting. BoS already felt like they were falling out of relevance in FO2, having them hiding in a little bunker shitting themselves unable to adspt to the changing times was a nice little storyline.
5 months ago
Anonymous
>The BoS writing in NV suffers notably from the writers getting their panties in a wad over Bethesda's handling of them
I disagree, they're the same isolationists, idiomatic asses they always were, they're just being left behind
5 months ago
Anonymous
>they always were
That's the thing though. Their ending in Fallout 1 has them breaking out of that shell. They haven't been strict isolationists since the end of the first game. The Mojave chapter is a weird regression.
5 months ago
Anonymous
>Their ending in Fallout 1 has them breaking out of that shell.
Didn't 2 reverse that?
5 months ago
Anonymous
In 2 their problem was because they became moral busybodies seizing tech from people and only distributing it to people who "deserve" it. The only Brotherhood guy left spells it out as one of the main reasons why the Enclave kicked their ass hard enough to send the whole Brotherhood into hiding.
5 months ago
Anonymous
They've never engaged the enclave in 2. 2 brotherhood has basically become some secret society or something, the interplay fallout 3 lore invented ncr-brotherhood conflict
space marines are actually kinda cool because they have juvenile power scaling attached to them and all the weird esoteric mysticism that the imperium carries with it
BoS are either a bunch of nerds that want to hoard all the technology to keep mankind from blowing itself up again, which is kind of lame and one-note, or they're literal fantasy knights, and every time they've been literal fantasy knights they've been even worse
New Vegas' is just a corrupt neoliberal post-apocalyptic state but it's handled so much more compellingly than literally any iteration of the brotherhood. the only reason to hold them as more important over the NCR's longevity as a state and very direct tie to fallout's overarching theme of history repeating itself is because of marketing.
like frick nuke the NCR if you want to but make it a big fricking deal. we've been watching these guys grow from fallout 1, they absolutely don't deserve to be a little footnote in the latest adventure of heroic knights civilizing the wastes
Don't know, maybe just because "Power Armor rules nyaguh!", and honestly the idea of a pseudocult dedicated to protecting technology from falling into the wrong hands in a post apocalyptic world is genuinely interesting on top of the medieval knight vibe they have going on, but they just got flanderized into being the Imperium of Man lite
>Energy Weapons are always boring
This is because nobody will do anything interesting with them, not because it's impossible. Energy weapons are always treated like guns except the projectile is more glowy. >laser weapons that drastically reduce enemy perception while actively firing >plasma weapons that erode enemy DT and do damage over time, but destroys enemy loot if overused >you can overcharge energy weapons but you will start taking on rads >energy tracers that let you shoot a bug at an enemy and all your energy shots zone in on that guy, even behind cover >alien energy weapons that dont do damage but cause the enemy to go crazy, morph into an abomination, etc. >weapons that can form a toggled energy barrier at the cost of ammo >energy weapons that are super powerful and automatic but require power armor to use
Same reason The Rebel vs. Empire conflict got rehashed in the EU 24/7 across several companies. Same reason Mario, Sonic and Link fight Bowser, Eggman and Ganon with only minor or superficial variations in plot. Same reason Halos 1-6 all deal with fighting some variant of Covenant.
People like complacency, safe, predictable things that dont challenge them or force them out of their comfort zone. Even nu Ganker is like this. Change or deviations to anything minor or major cause the board to sperg out for months.
>BUT THEY CAN OVERPOWER DEATHCLAWS >it takes a scripted encounter for this to actually happen >in reality even like 5 of them can not handle a single Deathclaw
It's even more moronic how weak they are stated when you realise this is the final fricking DLC. They should be a threat but they aren't
It's the Prydwen's sister ship. I forget what they were naming it.
>You keep the knightly angle, you keep bad tech out of people's hands, you get good PR to explain why they pop up everywhere
Ain't that just Arthur's BoS?
Sort of. The situation in the Capital Wasteland is sorta vague; we don't really know what the domestic situation is but we do know that the BoS is still handing out water and in control of the purification plant. This in line with what I was proposing but it's not the whole thing. The issue (imo) with the FO4 BoS is that they're too modern paramilitary and have kinda dropped the actual knightly aesthetic. You can kinda excuse that since the Commonwealth detachment is purely a military op but there really should be more to the Brotherhood's style than power armor and tactical pouches. >bright red Scribe robes >banners and decorations and symbols coating everything >characters, particularly Scribes and technical staff, that have a more formal mode of speaking instead of sounding like every other casual, snarky schmuck in the Wasteland
What's always annoying is that Fallout 1 had a lot of this stuff already. Fallout 3 tried to build on it and fumbled awkwardly because of bad writing quality, New Vegas got mad about the fumbling and also got wrapped up in Avellone's 'no progress for anyone' Ax grinding, and FO4's has the idea but bad execution again.
>enclave were scary because they had attack helicopters and could drop 5 guys in the best power armor with plasma guns on you in under a minute >brotherhood of steel have war zeppelins because... uhh...
Prydwen was repurposed from Enclave tech no?
Also the East Coast is in general stronger than the West, an attack helicopter with 5 guys and plasma guns just ain't shit, just throw 19 year olds at them and they die.
They took all the manufacturing equipment from the Enclave after Fallout 3 or something, which is also why they have Vertibirds in 4. The BoS being able to figure out mass manufacturing, especially the fairly inclusive East Coast chapter, is really not that unbelievable.
>The BoS being able to figure out mass manufacturing, especially the fairly inclusive East Coast chapter, is really not that unbelievable.
Yes it is. This doesn't require some galactic IQ to realize it's nonsense. Factories are not self-sustaining entities, they require things like fuel and materials. And even if this setting can feasibly provide fuel in the form of eternal canisters of magic (which only seem to power suits of armor or computers, but fine) then where are they getting the metal? Are the dealing with the raiders from the Pitt? Who is doing the physical manufacturing? Who is running quality control? Etc.
>Are the dealing with the raiders from the Pitt?
Maybe, by that point The Pitt isn't an absolute shithole >Who is doing the physical manufacturing? Who is running quality control? Etc.
Nobody actually cares about this, it's a "what's Aragorn's tax policy" tier question.
5 months ago
Anonymous
>Maybe, by that point
Didn't meant to put a coma there
These guys exist solely to hype up Lonesome Road and add even higher stakes since its the last DLC for NV. Everyone knows they're stupid and their gameplay doesn't reflect their lore "oh nooo they're gonna overrun everything" bs.
>and their gameplay doesn't reflect their lore
this is one of the funniest parts about them. they give you a nail gun to kill them, how bad can these things be?
I wonder how fricking bad Pittsburgh was that it made almost an entire BoS chapter become selfless knights, and that Ashur's literal slavery is better in comparison.
wait so I know no one at Amazon who's making the show ever played the games, nevermind the DLC but shouldn't the world be fricked by the tunnelers by now?
I think it's more amusing that pretty much everyone ignores them in any and all discussion because as an enemy they're more of a nuisance in the DLC and lore wise they're such an obtrusive entity that doesn't really have any direct impact on any faction at all that everyone just sort of forgets about them and that they allegedly could dig away the San Andreas fault line or some stupid shit.
>That's literally the core Bethesda MO. You come up with a mythos, don't memorize it, and invent shit on the fly to explain away all inconsistencies when you don't give a shit about your own product.
I'm posting this from the neighboring TES thread because of how accurate it is
Do they really? I feel like the only way they could frick up Vegas is if you went with the Independent Anarchy ending
yes man still has the robot army so no. NCR would tho. NCR would take ages for their shitty version of congress to decide sending reinforcements which they don't hav and legion would just send human wave after wave with no actual battle plan.
>yes man still has the robot army so no
Only in the Yes Man ending where you take control of the strip, Anarchy ending you blow up the securitron army
It depends on your interpretation of the lore. Most likely not really. Chris Avellone the writer and director of most of the DLC said that Tunnelers originate from humans who are heavily mutated from long term FEV. Now how much credibility you want to give Ulysses speculative knowledge about mutant breeding is up to you, he says they reproduce fast but really how the frick can you trust he knows what he's talking about. He's been living in an irradiated shithole for four years.
Why was this guy so obsessed with keeping the world destroyed?
>Glow in the dark CIA lizards
Avellone and Sawyer are morons that forgot just how advanced Fallout 2 was
It being advanced is what triggered Avellone in the first place, he didn't want the wasteland to ever advance.
I guess because they find the concept of Post Post Apocalypse boring and detrimental to a franchise whose face value is "Post-Apocalypse" i.e. Mad Max ruined shitholes.
Same reason the Morrowind guys nuked it for Skyrim and dead space nuked the franchise in the last expansion pack, "never let someone else ruin my stuff with a sequel"
>dead space nuked the franchise in the last expansion pack, "never let someone else ruin my stuff with a sequel"
Eh, it's more like there really isn't a way for humans to beat that kind of enemy.
Dead Space 3's lore and "lol you thought you could beat this shit, dumbass?" ending were about the only good things it had going on
The guys that really made Morrowind what it was, Douglas Goodall and Ken Rolston, were both gone by Skyrim, which is when the bullshit year happened. That wasn't "don't let anyone else ruin my stuff", it was spite towards people who complained that lore got worse in Oblivion.
Morrowind being nuked from space was always a sword of damocles though so I give that a pass.
Because Avellone hates nice things because he's a nihilistic frick, and Bethesda are morons who only want Fallout to remain murder hobo experience simulator where everybody is a hobo, lives in shitty makeshift shacks, and there would be no progress anywhere in the series. Avellone and Sawyer fell from grace and are bitter fricks nowadays, while Bethesda in general is creatively dead and has no vision so they just rely on like 5 key things and make games based on those 5 things where everything is disjointed and halfassed.
the entire point is that the closer the world gets to pre war normalcy, the more likely they are to repeat the same mistakes that lead them to disasters like the great war.
then how about you tell a story showing that instead of artificially introducing a wack antagonist and fricking mole men hoping people will like your idea to artificially destroy civilization
seriously have the NCR expand and get into a nuclear conflict. Do a fallout game where you're trying to avert a nuclear catastrophe. It's an interesting plot direction
>brainlet needs everything spelled out for him like a child in a roleplaying game
hahahahahaha holy shit dude you are actually so fricking moronic. probably a legiongay too
Uhhhh yeah basically these creatures that avoid light and are hurt by it are going to attack the big shiny bright vegas strip because ummmm they just are okay!!!
They could do it at night.
guess when the lights turn on
I think the concept was that because they dig tunnels everywhere they can turbofrick everything anyway
>muh bright lights
doesn't mean much when you tunnel into a building basement I guess?
why would they even know of its existence in the first place? its like humans going to the inside of a valcano to frick up some fire elemental resort
that's kinda what happened. the bombs exploding the divide ripped their home open which is why they're now coming to the surface. really it's just a shitty dlc enemy you can safely ignore even without the meta bullshit.
They don't have to know their location, the divide is simple close enough to Vegas that when the tunnelers inevitable keep breeding uncontrolled and expand they will be a impossible issue to deal with, maybe Vegas itself will stay safe.
Besides Ulysses is canonically moronic and hard coping because of his life choices, you are not supposed to take what he says at face value.
>into a building basement
>basement has lights
oh no!!!!
>*Evaporate its queen*
F3 dlc > NV dlc
I never completed point lookout due to the damage bug with the double barrels and I absolutely loathed Zeta.
I did like The Pitt though.
>Not liking shielded aliens that scale to your level and are borderline unkillable if you enter the DLC at a high level
For some reason this made me think about Reavers and I blacked out for a second.
How many caps worth of ammo does it take to kill one of these?
All
?si=w-LCW_8HaLkv8--f&t=36
the time for tears is long over
Imagine a Reaver Deathclaw.
Goris?
No, like, all twitchy with that insane damage buff and projectiles.
>horn missiles
>Reaver Deathclaw
>200 billion HP
>Glitched out immunity at random intervals
>no ghoul mask to save you
How dare you even joke like that
Of course it was harder, he was playing as a woman.
to the point of getting the ghoul mask is understandable just so u can ignore reavers in the subway passages during broken steel
You have my permission too cry.
I must've been a fricking god then because I slaughtered the frick out of the aliens at max level, that dlc was a joke compared to point lookout & the hellfire enclave in broken steel.
Neither game has any bad DLCs, they are all good (but the NV ones are better)
>ALIENS LMAO
>COD LMAO
granted point lookout was pretty cool, and i wish the whole game was just that instead. But cmon now
Only Point Lookout and maybe The Pitt
Anchorage is average and Zeta is piss.
Broken Steel should have always just been the post-game ending.
And I still enjoyed them more than anything F4 had to offer Automaton is ok I guess for Ada and Far Harbour but everything else was shallow and disappointing
>Anchorage has very little exploration
>Point Lookout has ridiculous stat bloat and damage buffs for difficulty and also causes Pitt to become unplayable
>Zeta is extremely short
>Pitt has a dumb start (power armor beat into submission) and ingot quest is way too long
>broken steel finishes the game
you're silly
>>Pitt has a dumb start (power armor beat into submission) and ingot quest is way too long
Just enter as a slave
I'm sure that's what Beth thought, they hate giving players options.
Dead money shits on anything in fallout 3, even the main game
Dead Money's ass bro
>Pass a speech check
>Punished with a bad ending
>he thinks killing dean is a bad ending
LMAO
Dean is infinitely entertaining and possesses Pontius Pilate level charisma but he's on the run for shittiest person on the Fallout universe
Though killing him does cut you off the melancholic all-voices-in-unison being again ending, which is sorta the best one
Dean is a horrible person; him dying is not a bad ending. You also can take several of his checks, not all of them make him mad.
FO3 only has 2 good dlcs (Pitt and Point Lookout) and FNV only has 1 bad dlc (Dead Money, though the story is still good).
as mediocre as OWB and Lonesome Road where
it wasnt absolutely painful to play those compared to Operation Anchorage, Mothership Zeta and Broken Steel
the only good DLC where Point Lookout and the Pitt
>Anchorage is super linear and fairly boring, the only fun part is glitching it so you can take everything out of it on a dead body you placed on yourself which you can't even do with the UF3P meaning its only purpose is the completely broken Chinese Stealth Suit that makes every other piece of armor 100% pointless.
>The Pitt as a DLC is complete ass if only for the ingots and how much you have to run around those awful maps, but the story is good and Ashur did nothing wrong. Also gives you the Perforator which completely makes every other gun completely pointless as it's a suppressed assault rifle you can easily fix.
Unless you have the WMK mod it's also the only way to get a suppressed anything that isn't Burch's pistol.
>Broken Steel is fine but mainly for Liberty Prime and only Liberty Prime. The Sandcrawler the Enclave has is kinda fun, but most of the world events are kinda boring.
It's fun to glitch out of the map to get the beta Tesla Cannon though.
>Point Lookout is fantastic although you need a mod to fix that completely messed up level scaling.
>Mothership Zeta is a mess with so much missable nonsense and if you don't kill half the crew or bring in a bunch of gear to reverse pickpocket onto them you can't get like half the armor added into the DLC. Aliens are also absurdly tanky.
>Dead Money has a fantastic story but really lame gameplay.
>Honest Hearts is only good for Joshua, otherwise it's a complete wash and just feels like you're touring a boring nature preserve.
>Old World Blues is decently funny and gives you some great equips and the best house in the game, but also has massive damage sponges who have like 30 PER making it ridiculously annoying to sneak at times.
>Lonesome Road is just Deathclaws with a side of Deathclaws (Tunnelers) while Ulysses blames you for something you didn't even know you did until that DLC and forces you to either kill him, nuke a bunch of NPCs, or kill ED-E all of which suck ass as options.
no, frick you.
Are they underground all over the world? Or just localized around the southwest? If theyre localized i dont see an issue, but if theyre supposed to be all over the world as a secret underground race then thats pretty moronic
Point lookout>dead money>the pitt>mothership zeta>the rest of the trash heap
You think that ruins the lore? How about Fallout 4 not knowing that Jet wasn't a pre-war drug, Ghouls need food and the Enclave invented the Advanced Power Armor a century after the war.
Pic related, fricking Nuka Cola had a suit of Advanced Power armor before the war.
everyone here already knows bethesda is shit
>How about Fallout 4 not knowing that Jet wasn't a pre-war drug
Fricking Fallout 2 didn't know, Angela Bishop's backstory doesn't make sense.
>Ghouls need food
Acording to Fallout 2, no.
>and the Enclave invented the Advanced Power Armor a century after the war.
Yeah this is a retcon.
>nothing that affects the rest of the setting, just continuity errors and shit the Fallout Bible had documented arguments over 20 years ago
Anon I don't think you understand what the Tunnelers, as Sawyer wants them to be, mean for New Vegas and potentially the rest of the west coast.
>muh pre war jet
>methed out shit covered and diseased wastelander: "soooo basically I created it myself out of cow shit! xD I am very trustworthy"
The only fool here is you
no anon, you are the fools
Look. We know Bethesda sucks with Fallout. We've known since the No More Mutants people whined about Fallout 3 being a thing.
At this point, no one outside of CRPG nerds even cares.
Just repeating "PRE-WAR JET" isn't going to make me find Todd IRL to ass rape him for your satisfaction.
>Just repeating "PRE-WAR JET" isn't going to make me find Todd IRL to ass rape him for your satisfaction.
Alright then what can we do to make this happen?
I think I understand why jet being a prewar rather than a postwar invention is something of contention: Bethesda retcons something established in one of the original games by Interplay and Black Isle, Fallout's original creators. It's not too dissimilar to the negligence practiced by companies like EA when handling the lore of properties they acquired; it's an act of disrespect. It being contained in Fallout 4, a game that fans of previous titles generally agree is not up to spec, gives more meaning to it as it cannot simply be consigned as being an oversight but the tip of something worse.
But it just doesn't fricking matter, Fallout 2 itself contradicts it, so why do people care about Jet being pre war so much instead of actual criticisms?
I mentioned how it's only the tip of something worse, that being Fallout 4, so ceding ground on the matter of when jet was invented gives people the impression that you accept the other acts of negligence perpetrated against the series. It's true that Fallout 2 contradicts itself with the Bishop story, but that matter was already cleared up in 2002, and Myron was confirmed to be the inventor of jet by one of Fallout's creators. Bethesda's Fallout 76, of all things, reinforces jet's prewar status because you simply can't find it anywhere in the year 2102.
Because the conversation with Myron about how Jet was made was very memorable and interesting so not being aware of it indicates that the writers of Fallout 4 probably haven't even played the original two games. That's why it's always brought up, Jet is such a major part of Fallout 2 that you'd have to just not know the game at all to make that mistake.
And it's not like Fallout is some longrunning epic where it's unreasonable to expect everyone working on it to be familiar with it's history. No one cares about Tactics and the console games so all you need to do is play 1 and 2 and you have the gist of the whole setting, to not even bother doing that comes off as not caring about the series at all.
>Because the conversation with Myron about how Jet was made was very memorable and interesting so not being aware of it indicates that the writers of Fallout 4 probably haven't even played the original two games. That's why it's always brought up, Jet is such a major part of Fallout 2 that you'd have to just not know the game at all to make that mistake.
Bro i literally didn't meet Myron at all in my playthrough, it's not that relevant of a plot point.
Did you also not go to Redding at all? Nor do anything in New Reno? Jet is all over Fallout 2 as the hot new drug, you'd have to be skipping half the content to not catch that.
No?
Did almost everything in the game, never even meet Myron, he's not important at all.
>Did almost everything in the game
kek if you didn't meet or hear about myron this isn't even close to true
just shut the frick up dude
Bro i really don't see why you consider Myron such a big part of the game.
So you didn't notice how Jet is the hot new drug that has all the miners in Redding hooked? You didn't notice how the crime family that used to run Reno with their alcohol business has been displaced by the crime family that started slinging this hot new drug? Didn't notice that Jet was not in Fallout 1 but now is in Fallout 2? Like, I get you didn't meet Myron, but even then it's still impossible to miss that Jet is a relatively new development in the world of fallout 2.
Where the frick did i imply that?
I'm saying meeting Myron isn't relevant to the plot at all, you implied i missed a big part of the game by never meeting him.
>you implied i missed a big part of the game by never meeting him.
No, I didn't, I brought up other examples of the game making it extremely obvious that Jet is a new development in the wasteland (New Reno and Redding). Myron is not the point here, his conversation is just an especially effective and memorable explanation of Jet, the point is that Jet being a new thing is not just obscure lore, it's a major part of a fallout 2 that you could not possibly miss if you play the game. New Reno alone is like a quarter of the game at least and Jet's status as the hot new shit that rocketed the Morenos to the top is constantly brought up.
The whole pre war Jet thing isn't just Bethesda screwing up the lore a bit, it's an indication that the new writers haven't even played the games their game is based on.
No, we weren't talking about Jet in general, we were talking about MYRON being important.
>I have 3 INT irl
ok
4 actually.
>fo2 is somehow the measuring stick for fallout
The recipe uses fertilizer in fo4, the implication being that it's still a Brahmin shit derivative.
If you play a high int character you can call out Myron, saying that you don't believe he actually created jet at all. His dialogue even tells you he didn't create jet. It's brahmin contaminated with a pre-war protein, the effects of which must have been known by whatever pre-war company created it because Myron clearly read about this contamination. I guess this company just didn't care about a new super drug being literally shit out of their cows despite things like buffout and mentats being popular. It's just another example of the incredible writing in fo2.
>His dialogue even tells you he didn’t create jet
This is an old bullshit rumor. With high INT and science and you push him on the effects of Jet where he admits he how no idea about the science behind it and that he just threw a bunch of random shit together. He then gets skittish about Vault City, not because the drug was from there but because someone there can understand the science behind it and make an antidote for his gay little drug and he would lose his only claim to fame and power. He never says he never made the drug or that he used a pre-existing drug as his base.
Honestly, the idea of a pre war drug just being cow shit fumes is funnier than just Myron creating it.
It's canon now.
Myron killed dozens of drug-slaves to figure out the most cost-effective way to get cow shit into people's lungs.
Get back to sucking Bethesda's smegam caked wiener, Bethesdrone.
I actually don't mind jet being invented in several places at different times, with them adopting the same name eventually as it's use spreads.
It's simple enough for literal morons to invent. I would even be okay with it being in Fallout 76, but they might've scrapped it in that one due to it slowing time.
It being prewar is bullshit though.
I'll be one step more pedantic than you. It being pre-war is also fine, since Myron directly states it's the result of pre-war cattle feed and there probably isn't that much difference between regular cow guts and brahmin guts.
The real bullshit is Vault-Tec somehow deciding to send multiple shipments of it off to a vault for testing. Imagine if the CIA had test subjects get shitfaced off spraypaint during MKULTRA.
>Imagine if the CIA had test subjects get shitfaced off spraypaint during MKULTRA.
I'd believe it tbh.
Yeah, it's pretty ludicrous that vault tec would supply their vaults with bovine jenk em instead of proper pharmaceuticals.
The only place Jet is mentioned pre-war is in a terminal entry for Vault 95, the "everyone is a drug addict here, let's see if they frick up and relapse" test vault. If huffing cow shit was as popular as crack before the bombs dropped, maybe it'd make sense.
Yeah, but the name used doesn't make sense. It's like a scientist describing cannabis as weed. (Putting aside the fact it was likely coined by Byron)
>How about Fallout 4 not knowing that Jet wasn't a pre-war drug
Get some new fricking material. Nobody cares about Lore in Fallout 4, it's Borderlands with a Fallout skin
I genuinely have no idea why they didn't just reboot between 2 and 3.
Classic fans would've been angry
Also there was no need, they're at the other side of the US
But they're already angry!
They would've been angry earlier
What would have there been to reboot? The only things that came over from the west coast were the Brotherhood of Steel and Harold.
I really like 3's Harold
Tho i feel convincing him to live should've been a speech check, not him just giving up
>Ghouls need food
They still don't. It's stated outright in there.
>Pre war jet
The idea that Myron just claimed an already existing recipe as his own fits with his character perfectly
>Advanced power armor
X-01 and APA are related but different things. X-01 was just a prototype on which APA was built on.
What about that homie in that one NV DLC who needed food
I misread the original post and thought it meant that 4 retconned them into needing food.
I forgot this homie existed lmao
To be far, Dean's a posh prick and may have just been making wienertails out of desperate boredom, as the vending machines could apparently spawn anything you wanted, including food
Maybe that one ghoul was in a coma and ghouls get sustenance from radiation, but still need to eat regular food because they simply feel hungry like humans. He was in a fridge, so maybe when he woke up he ate some of the fridge food. (Remember all food in fallout somehow can whitstand radiation to some extent and dont go bad for 200+years for some reason). Todd should hire me I just fixed his plothole.
Radiation has been used in the past to preserve food.
So
>retcon
>retcon
>Totally not a retcon
Okay
>jet
It's basically jenkem. The drug is old as world. Bethesda could have gotten away with it if actually they named it jenkem instead of jet. Myron reinvented it while experimenting with fumes and psychedelics, and claiming that it's his own creation.
>ghouls
True.
>advanced power armor
Yeah, that's really sad.
>le ebic jenkem
have a nice day before you turn 18
it's made in a similar way moron (fermented (cow) shit)
What about ghouls? I think Nick says himself that ghouls will try to eat anything, even a hunk of metal like he is. But much more so living meat. Although codsworth does jab on how ghouls dont eat each other, like how zombies in movies don't for some reason.
With quantum shenigans nuka cola having power didn't bother me vim and abraxo on the other hand.
Technically all of those paint jobs are post-war, so real question is why bunch of logos from pre-war became so poppular to stick on your survival gear?
Because it's the shit these people have been seeing and consuming for the past 2 centuries or so, it's iconic.
Literally consoooming even after the corpos died. Now thats comercialising
this is so moronic and against the spirit of the setting
you're telling me a nuclear apocalypse happened and people still cared about brands? that life just carried on? shut up dumbfrick.
I don't think it's about brands, just people depicting imagery they recognize. When so many things are destroyed you might misinterpret whatever you find.
>people using symbols they don't understand because they think they're cool
I can just imagine Ulysses' seethe if he ever visited the East Coast.
>Ulysses travels the country after New Vegas
>is mad at everything he sees
Imagine him being in every game complaining about something
>ulysses get progressively more angry as he moves further east
Lol I'd play that.
>Ulysses was a stand in for Fallout fans this whole time
Avellone I.....
I mean that's better, that's what it's supposed to be about
I wish Bethesda were able to do it right, the closest they got is "the church of the atom" and even then they weren't able to make it interesting. It's more like a joke for people with 80IQ to laugh at.
didn't they do something with them in 4's dlc?
Yeah, they took over a place and ha ve a Synth as their leader iirc
You're moronic Anon, it's literally over for you
Post the Chinese power armor
I like that it looks like absolute shit, fitting for the chinese.
you think that ruins the lore? you clearly forgotten the 50foot tall feral ghoul and the hints of electric horrors fo4 introduced, in the fallout table top rpg
That's directly Emil's fault, in interviews he's hyper obsessed with wanted to add magic and Eldritch Horror bullshit to Fallout
>50foot tall feral ghoul
Cool, what about Frank?
Wasn't he a Supermutant?
Yeah, but same logic. Also which game are you talking about? 76? Haven't play the one.
When will you professional crybabies shut up about Jet. Nobody cares. Stop pretending you cut yourself in rage because you see Jet on the east coast in a cash register. Especially when Fallout 2 is making pop culture references all over the place. Goddamn just nonstop whining.
>frick you we don't care just buy our product
I mean, i get it
Retro-futurism is the most nonsensical of aesthetics.
theres jet in all kinds of old offices and safes and shit in nv
Ummmm AAACTUALLYY they can tear deathclaws apart in 10 seconds and they can overpower all humanity and they are also half-demon half-fallen-angel half-dragon and half-vampire
the only information we have on these creatures is from an insane guy, he's not credible.
The devs want us to believe him tho
They weren't too tough, the wasteland will survive.
Deathclaws, cazadors, and organized groups of humans would push their shit in tbh
They're easy to deal with. It depends on if Mojave wastelanders are smart enough.
>can only kill a gimped deathclaw
>Lone Wanderer took a lethal dose of radiation, slept it off for a few weeks then was completely fine
Probably my least favorite part of Broken Steel
>send mindless robot into radiation death chamber
>people celebrate the robot as a hero
Wouldn't be so bad if they didn't call you a coward too.
Tbf the project was halted for 20 years due to your birth
Your entire life is forever linked to that place in people's eyes
Li would be a petty b***h and tell everyone about that.
>almost gets killed by the Enclave
>loses her friend because of the enclave
>knows the shit the Enclave was gonna do to the Wasteland
>joins Enclave 2 anyway
I fricking hate Li so much.
B-but the Brotherhood became meanieheads instead of do-gooder Power Rangers when Maxson took over, so the Institute is perfectly fine, nevermind the super mutants, synth replacements, and town demolitions for scrap.
total outcast victory brotherhood in 4 sucks. those guys are dicks.
The BoS have always been buttholes with FO3 being the exception, excluding the Outcasts.
Basically Enclave lite.
Yeah and FO3 brotherhood was an improvement, with the Outcasts still being buttholes. Frick those guys.
>dad is an imbecile
>spends decades of his life researching a way to purify water of radioactivity
>something a mr. handy can already do (just on a smaller scale)
>in fact forget that, this is something you can do with enough sand and gravel
>dad abandons this research before it can be useful to anyone
>there's now just a big stupid machine under a memorial that is just taking up space
>dad hides in a vault because ???
>dad then leaves the vault and leaves his only offspring to die (you)
>this also gets countless innocent people killed in a pointless rebellion
>dad gets himself trapped in a piss pod rather than just getting the guy he needs to talk to out of his
>dad reconnects with child (you)
>dad decides now is the time to continue work on the water purifier nobody should need
>dad enlists the aid of scientists researching sustainable food in the wasteland (something of actual benefit to it)
>dad briefly scolds you for killing a lot of people with a nuke if you did that
>dad is at last trapped in the purifier because some rival military appears to seize control of it so that it may be used for the exact reason your dad and his friends intended to use it
>dad activates the ???
>dad floods the purifier main chamber thing with radiation, killing everyone inside
>except for the bad guys who just had some kind of magical drug that makes them not die to high exposure to radiation, you may not have ever seen it before, it is called rad-x
>dad posthumously gets a lot of those food researching scientists killed
>dad gets pretty much everyone killed because he gaslighted the world into thinking they need this purifier to purify water that, based on game geography, just flows out into the ocean once it's purified
>dad is an imbecile
>you are also an imbecile as you get suckered into gassing yourself with radiation
>in the post-ending DLC it's revealed the water purifier makes no difference to anything in the wasteland
why did no one else try to fix the purifier in 18 years
lead scientists died or stopped caring so rest of science team just gave up. super mutants inhabit the purifier/memorial so no one bothered to clear it out,
After Catherine died and James left, it was basically a lost cause.
It couldn't have been too important then if nobody gave a frick about it.
a mr. handy can already do (just on a smaller scale)
Yeah, but that "smaller scale" part is what counts, Mr Hanys can do 5 bottles a week, the purifier works on gallons
>>dad hides in a vault because ???
Because (You) were born and he doesn't want to you live in the wasteland, even if by leaving he's fricking over everyone else.
Handys*
i think the mr handy gets that water from condensation on his metal. I have no idea where i got this from but i'm sure i heard it in fallout 3
Emil didn't think a single part of this through for even five seconds but he never does because it's all about muh emotions & virtue driving the story, well that & doing "remember this from the previous games?" to keep you from thinking about anything.
Every time someone throws out one of these takedowns they complain about there being no reason for people to fight over the purifier. Why do people have trouble understanding this? Are they Enclave apologists or do they just not know what a strategic resource is?
The Enclave wouldn't need the purifier.
The enclave could have nuked the pentagon at any point during the plot line.
Autumn is hostile against James and the player for no reason.
>the enclave in 3 make no sense because they are aggressive for no reason
>also they could've just used an act of extreme aggression for no reason
pick one argument and actually stick with it.
The Enclave was already making attempts to coerce and dominate wastelanders before they started showing up in random events. There's terminals all over the spawned camps that spell out their goal is to round up people, test them to see if they're sufficiently mutated, and exterminate them if they are. Having an unlimited supply of water is a bargaining chip that would help them convince and control more people.
The orbital cannon is a plot hole introduced by the expansion to justify why there's any urgency to that questline, and I agree it's shitty. Following the facts presented by just the main game, the only way the Enclave could attack the Pentagon is through a frontal assault, which they don't have the manpower for.
Autumn wants your dad to run the purifier, but your dad knows the Enclave are going to do Evil shit if they have the purifier. When dad kills himself instead of running the purifier and the rest of the team leads hide away in the Pentagon, you're the next-most likely to know how to run it so he interrogates you for the codes to run it.
Where's the problem here?
>I agree it's shitty
>Where's the problem here?
we are approaching a contrarian singularity
The Purifier is designed to purify groundwater, which means it's basically impossible to keep as a strategic resource as you basically can't hold all groundwater randsom.jvsaar
>except for the bad guys who just had some kind of magical drug that makes them not die to high exposure to radiation, you may not have ever seen it before, it is called rad-x
>in the post-ending DLC it's revealed the water purifier makes no difference to anything in the wasteland
This isn’t true at all.
it isnt?
>spend decades researching and building water purifier
>random vault dweller twenty some years later can build an infinite number of them with duct tape and buckets
Lol james ain't shit.
He wanted to purify the biggest water source in DC not just some bucketfull of water for small settlement.
I plopped 8 of those in the ocean james still ain't shit.
>Dump a metric shitload of purifiers in the river next to Sanctuary.
>More purified water than anyone knows what to do with.
Suck it, James.
>water merchants currency gets phased out by NCR currency
>NCR Currency loses all worth later on and everyone goes back to caps
Water Merchants won.
>in the post-ending DLC it's revealed the water purifier makes no difference to anything in the wasteland
Is that the explanation for why the water is still completely fricked in F4?
No, that because you're in Boston, not D.C
Pretty sure some characters mention that D.C has non irradiated water.
Imagine being dragged down into their burrows and having your butthole rearranged nonstop while you're forced to incubate their broods. If I get a 6 every anon in the thread goes into the rape tunnels. If I get a 45 every anon is regressed in age till they're a shota before being taken to the rape tunnels.
And you get neither, pedo homosexual.
Sounds like daddy didn't come to your room at night to teach you to open that eager mouth only when asked. Don't worry anon, we'll fix your gay behaviour.
The Enclave Remnants are a real faction and held true to the Enclave's ideals and principles.
>morons trying to pin these homosexuals on Sawyer because they're ignorant dipshits using the only two names they've heard of to pretend they can participate in this discussion
Sawyer made Honest Hearts, Avellone made DM, OWB and LR
Avellone is the one who has gone on record saying he wants to reset the setting with nukes.
https://www.gamebanshee.com/interviews/105885-fallout-new-vegas-and-dlc-post-mortem-interview-part-two.html
The NCR may be a corrupt shithole but it would make me sad to see everything Tandi spent her whole life building fall apart.
Tbf that's cited in-universe as one of the reasons why the NCR declined, that it became too reliant on Tendi and when she finally died, opportunists rose up and used or removed what she had built to prop up the upper class and become more expansionist.
>Tendi
Frick, i laughed
But the NCR isn't "declining", it's rapidly expanding
How am I supposed to believe a nation state with no serious enemies collapsed? Regimes might come and go but they have the flag, the armies, the manufacturing. You're telling me these towns that all speak the same language and rely on each other for trade turned on each other? It's just not fricking plausible
>How am I supposed to believe a nation state with no serious enemies collapsed?
The Brotherhood of Steel? The war with them was still ongoing in other parts of the west coast in NV.
And considering one of the Fallout 4 characters is from the NCR, it ain't hard to believe East and West coast BoS linked up again at some point.
Are we to believe that a standing army would loose to a bunch of whacky tin can fellas? Wasnt this explored in NV that NCR would win by sheer numbers like in Helios-1?
I'd say that's more because everyone in New Vegas lore is hilariously incompetent before you come in.
Except for NCR that somehow was dunking on everyone, but when Courier dropped, they started to suck and rely on MC all of a sudden
It's because the NCR general got mad that the NCR rangers were the reason why they dunked on the Legion in the first big fight, so he sidelined them and moved most of his forces on the dam for the second battle
They were getting BTFO by the time of new vegas
But if the promo material on this "show" is anything to go by, the brotherhood started taking off their helmets and won the war by sheer diversity because The Force Is Female™
We saw one(uno(Ichi)) BoS member without a helmet and they weren't female nor wearing power armor
>Bro I don't get it bro your color on the map is getting bigger
>What the frick is a supply line bro the color is getting bigger
>What do you mean core territory resources being redistributed to the frontier means the entire country is in trouble if the expansion fails bro the color is more than before
I fricking hate you.
Note: This terminal is found at the outpost on the road south of Vault 92.
Orders (CO eyes only)
Mission Directive: Establish and enforce Enclave presence among general populace, disposal of genetic non-compliance offenders.
I. Establish constituency enforcement point at coordinates 39.138 x -77.070. Monitor civilian movement in area, and debrief superior regarding any events of notable significance or regularity.
II. Distribute purified water rations to civilians willing to submit to genetic compliance screening. Participation in screening is compulsory for all civilians, and use of force is authorized in enforcement.
III. Genetic non-compliance offenders should be detained at checkpoint.
IV. To conserve consumption of Enclave resources, detainees should be disposed of by flame only when withholding facility becomes overcrowded, or detainees become unmanageable, whichever comes first.
But what counts as an 'unacceptable' level of mutation to this Enclave? In FO2 the answer was 'none', anybody exposed to the modified FEV was considered inhuman, so they planned to genocide the entire planet outside of Enclave bases uses a FEV modified into a kill virus. What's the point of this branch of the Enclave testing random Wastelanders genetically? They should know already that they all have minor FEV taint, so if they have the old standard they shouldn't be bothering with the dog and pony show and should just be doing a bio-weapon attack. If their standards have changed, why, and to what, bringing me back to my first question.
The game explicitly spells out there is a factional difference between President Eden's classic Enclave policy of indiscriminate genocide through the Modified FEV and Colonel Autumn's slightly more diplomatic policy of total control and nonspecific-but-more-discriminate genocide through screening out the few wastelanders they feel can be salvaged. President Eden has to sneak the Modified FEV into your hands because killing everything in the wasteland isn't Autumn's plan.
They wouldn't have robots blasting propaganda asking wastelanders to collaborate if they were going with the Oil Rig Enclave's strategy of gunning down everyone they come across, and they wouldn't need a wasteland-sized water purifier if they weren't planning on using it as a tool to control the wasteland.
just ignore them? NV is only half canon anyway. bethesda could say "yeah frick that" to any of it at any time.
Has anyone tried the Point Lookout remake in FO4? It has 150+ bugs but the quality looks good. Is it really that buggy or just false reports?
Also, one thing I like about Bethesda is their Lovecraft references. Point Lookout to the Dunwich horror, Dragonborn to Call of Cthulhu and Far Harbor to Innsmouth.
Can't wait to see how Emil fricks up Fallout 5 even more. I'd like to think that all the Starfield assreaming will maybe inspire some iota of quality control but I'm not holding my breath.
I don't think there will be any Fallout game made until like 2030 or something.
They are there so players might reconsider the independent vegas ending. (Lore vise)
Amazon show leaks imply the NCR collapsed 16 years after the events of New Vegas
Thoughts?
Good. NCR was practically a commie state and Tandi was a kim yong ill type dictator.
>Amazons failed abortion of a show based around Bethesda fanfiction
Its like watching your best friends rotten corpse being raped.
That's really fricking moronic.
They were self sufficient and had a large standing army. Even total defeat in the Mojave wouldn't have meant collapse.
Honestly every bit of material I've seen or heard about this show sounds terrible.
It's over.
Fallout has fallen.
>its the Ceasers leagion reigns supreme, deleting NCR from colorado river to the sea ending
Ummmm....BASED?
more like
>Caesar's Legion was utterly annihilated because they're stupid white BIGOTS!!
>Then muh yas queen NCR also collapsed a few years later.
>He doesn't know
Legion victory will be made canon as will the Courier being groomed by Caesar to be his heir. But the caveat will be the Courier is f*male
There have been no references to Caesar
But House's casting has already been confirmed
>TODD (HOUSE) HOWARD ACTUALLY ALWAYS WINS
EPIC
René Auberjonois deepfake?
Rafi Silver, ome israeli/middle eastern looking dude from New York that's been working in the industry for 10 years but nobody knows who he is.
>Caesar's Legion has to contend with the reformed forces of former NCR Rangers, the regulars and the mechanized corp under the newly crowned Water """Merchants""" of the Hub Republic. Still have very strong ties to the Followers and Gun Runners due to their prior histories in the region
>many of the other cities like Madoc, Arroyo, Den and San Fran lost massive swathes of their population as the food and water ran dry in the core regions from industrialization and overfarming
>the Water Merchants still held onto one of the last uncorrupted aquifers prior to the collapse
>Doing a hard reset
These writers are such fricking hacks
Why go to California at all if you're going to push the fricking RESET BUTTON
WHAT THE FRICK ARE YOU DOING?
It's because they're californian themselves anon
Just like how Bethesda chose the East Coast because it's where they come from.
Bethesda wants to make a Fallout game in the west coast but they refuse to have anything related to Obsidian in it is my guess, Todd already said the show is canon.
I don't see it tbh, they reference New Vegas a lot.
If house is in, and NCR isnt in mojave, maybe its set before NCR moved to Vegas? Any leaks when its set in?
2296, 9 years after 4 and a decade and a half after New Vegas.
God, why the frick did Todd let them touch the west coast? Even with all their issues, Bethesda usually had enough reverence for the classics not to frick with them.
It's pretty obvious they're doing it so the show can actually look post-apocalyptic, which would contradict the state California is currently supposed to be in.
As for why they couldn't set it in the East Coast? Bethesda is probably reserving that for their own games.
As for why the show couldn't have been set before or inbetween some of the games? Might also be Bethesda's doing, Obsidian was apparently given a lot of free reign over the creative decisions of NV but one idea that was vetoed was the game being set inbetween Fallout 2 and 3.
Then why not set it pre Fallout 1/ in between F1 and F2
>anon can't read
i'm guessing they did it not for the story but for fliming. Filming the desert in bumfrick nowhere nevada is much easier than a nuked Washington DC
probably the based take that Bethesda has done on nu-fallout.
The NCR collapsing in on itself is believable but it should have been done in a game not a TV show and I fricking know the reason given in show is going to be moronic and won't make any sense. Nor will they do anything cool with it or use it to introduce new factions that were born out of the collapse of the NCR but rather just use it to jerk off the Brotherhood some more and bring back "muh lawless wasteland"
Amazon tried to tell me there were black dwarves, gay hobbits, Sauron was a pajeet and Galadriel could defeat everything with one finger. If Bethesda prior to this adaptation has taught us anything its that a corporation has zero hold or validity on the canon of a story.
a lot of the time people go "this spinoff SHITS ALL OVER THE LORE" and I usually feel that it's silly because it's a spinoff who cares
Allowing arguably the single most important faction in one of the most beloved RPG series of all time to collapse offscreen in your netflix adaptation in exchange for yet more hamhanded BoS wank is such a genuine spit in the face if it's true.
Guess that means Caesar or House/Yes man pushed them out of Vegas canonically
I mean I dont know how this is a massive surprise seeing as the NCR in vegas was a dead man walking without the couriers intervention.
>searchlight virus bombed
>nipton torched
>supply route to vegas cut off and legion raiding all caravans
>ranger station charlie slaughtered after you go there at the start of the game, come back and everyone is dead and the place is booby trapped and legion assassins are about the place
>cottonwood cove set up and largely uncontested
>frumentarii fricking everywhere leading to the bombing of the monorail and the assassination of the president
>disgruntled Rangers like Hanlon want the NCR to lose and are sabotaging operations
And probably more I missed, the NCR in New Vegas is like the Empire in the Elder Scrolls. You can tell its on its last legs and about to keel over. I suppose losing the hoover dam was the catalyst for it all.
Don't forget the NCR also got nooked because the Courier wasn't alive to stop Ulysses
And the Monorail will get blown up since once again the Courier wasn't alive to bail out the NCR, this video does a pretty good job showing how fricked the NCR are in the Mojave without the Courier saving their asses https://www.youtube.com/watch?v=o7lBYg-9MGU
That all marks a strategic failure for the NCR forces in the Mojave, but I don't see how that translates to the entire rest of the republic collapsing. The biggest things that would impact the situation back home would be Kimball's death, the possible death of the head of the Crimson Caravan, and the NCR military being cut down to maybe half its forces (assuming a worst-case scenario where the Legion wins, and not a House/Independent scenario where the bulk of the force is just sent packing).
This is assuming that it was specifically the events of New Vegas that led to the NCR collapsing and not some other seperate event that happened some time later.
>Somehow the Chinese returned and decided to nuke the west coast again
Bravo Amazon
they lasted a lot more than expected
The collapse could be genuinely interesting but they had to just offscreen that shit
while NV canon can be revoked or changed at any time I don't know why you'd consider the show canon at all until it's explicitly called on in future games.
Because Todd called it canon
for now. there's nothing less solidly canon than tv spin-offs in vidya. if it's received badly (it will be) it will end up forgotten.
remember to bully anyone going "idk guys i liked it. i thought it was pretty good. the set design was great" like a dweeb-y consumer
I'm still reeling from that fricking Halo show.
>devolves into feudal city states based around the original settlements prior to their annexation by the NCR
>INDEPENDENT IS CANON
>INDEPENDENT IS CANON
>INDEPENDENT IS CANON
>INDEPENDENT IS CANON
OHNONONONONO AHAHAHAHAHAHAHAHAHAHA
it doesnt imply anything, you could even imply an NCR ending but the courier's intervention didnt fix every issue
Far more likely that everything is fricked because I doubt they'll have the balls to do a legion ending in current year.
>I doubt they'll have the balls to do a legion ending in current year.
You'd think they would. Bunch of big bad slavers that le heckin disrespect women and people of color would be a perfect scapegoat villain for some modern show. They could even say the courier helped them and was the whitest most evil man ever. Plus they could cap it off by having Ulysses as the ultimate 'frick ypipo' character that's super smart and charming and strong and doesn't have a completely asinine view on the world at all. It'd be funny if they made the show this on the nose, but we all know the villain is going to be some boring crap like a raider, or some kooky shit like 'rogue nuka cola bots'.
>They could even say the courier helped them and was the whitest most evil man ever
Woman* for extra irony.
House is in the series tho
Might be a Flashback, might be a cameo, we don't know
Odo is dead, so unless they're using AI, it's a flashback
The got a new guy to do it tho
He's got a new VA credited. Some Indian guy. He's probably going to be mediocre (meaning awful, considering the shoes he's trying to fill), but Amazon has enough money that maybe they found someone passable.
Not with House there it isn't.
Exhales
They could've set in Hawaii or Alaska if they wanted to leave all the lore untouched.
>implying consistency is even a consideration
Source? None of the leaks imply this at all. There is no way in hell Bethesda would kill the NCR like that. The backlash would be insane. Plus we’ve already seen NCR stuff from behind the scenes leaks like their flag in vault 33
Wasn’t the Jet retcon only a thing because they forgot to not put Jet in pre war safes by accident?
Between Bethesda's lack of documentation and general apathy for the IP, pretty much.
Iirc they made some prewar advertisements for jet and some prewar terminal references. Certainly just sloppiness that Hines was at the time paid to gloss over to keep up product enthusiasm
>Tunneler
Is he israeli?
How did "mutated humans from radiation" ruin the lore?
Are they mutated from humans tho? maybe they are like Deathclaws?
https://web.archive.org/web/20220819194300/https://twitter.com/ChrisAvellone/status/1560413081393438720
Because it makes everything ever done in any of the games from the beginning completely pointless due to the implications that tunnelers will overrun the west coast. It's a lame asspull from random enemies in a dlc as being a true ultimate existential threat. Fallout isnt warhammer where everything is ultimately fruitless in the end.
Behold the greatest threat to the Mojave and the rest of the world.
the ASMR mommy was hot
yeah
I remember reading an anecdote from sawyer describing Avellone just coming up to his desk one day wide-eyed, describing his whole idea of the tunnelers and asking if he could do it, and Sawyer just goes "...alright"
>TV show (which is canon) turned House into a poojeet
Housegays eternally BTFO
BLOODY BASTERD BICH DO NOT REDEEM THE PLATINUM CHIP
>It's said war - war never changes. Men do, through the roads they walk
K I N O
I
N
O
lusty argonian maid?
Okay
playing hard mode + jsawyer mod really gives you the true experience of fighting a deathclaw especially if it gets the jump on you
>really gives you the true experience of fighting a deathclaw especially if it gets the jump on you
Sauce now
Deathclaw from the fallout series
What has the more dangerous creatures? East or West coast?
East Coast: Death Claw, Yao Guai, Mirelurks, Fog Callers, Gulpers, Gatorclaws, Wendigo, Ravagers, Stingwings
Wanamingo clear them all easily
Aren't Wanamingos extinct?
no, they just found another mine on the east coast where they've made a nest
Wanamingos never really existed they just hallucinations brought about mix of heat stroke and metallic air
The chupacabras, because they learned how to use automatic weapons.
This is very correct
Within their own environment the tunnelers couldn't stop the invasive deathclaws of settings up a giant nest and couldn't exterminate the marked men either, who don't reproduce
The Mojave is infinitely more dangerous than the divide
Don't forget the lottery guy
lel
What's on Gankers wishlist for Fallout 5? For me it's
>Joinable Enclave
>Deathclaw companion
>Rideable motorcycle/snow mobile
>Snowy setting
>wishlist for Fallout 5
lol
lmao
Let a homie have some hope
If at this point you have hope then I will stop you
My main source of hope is by then Todd and Emil will have retired
Then you are a fool.
Todd and Emil are least byproducts of lack of talent and creativity dulled with time
What comes after them is much worse, deliberate mishandling, IP pirates, an already subverted new generation coming to infect everything
The pit which the franchise currently in finds itself in will only get deeper
Maybe when TES6 is a trainwreck.
Ok and?
Which new, talented and brave dev will take charge?
Idk, some homie from here?
Ah, yes, that's who I want to make my Fallout
>some homie from here
Hey, you asked.
And now I regret it deeply.
Any blue-haired person of your choice.
So... Alaska?
I was thinking more Chicago during winter but a Fallout game in Alaska could be cool as well
>having hope for any bethesda games after 76 and Starfield
Even if Skyrim was medicore shit, but it was at least playable for one playthrough.
>Joinable Enclave
already been done
I would rather it was never made at all.
>it never happens
>bethesda goes bankrupt and all their IPs sold to shitty phone game companies
>Morrowind modding community releases another Tamriel rebuilt expansion
I like the tunnelers purely because they exist to make autists seethe
why do people want the brotherhood of steel to be front and center in every fricking piece of fallout media?
they're the most overrated faction in the fricking franchise. even interplay was forcing them prior to bethesda buying the ip.
Because they're iconic, PA is one of the most widely recognizable things in the franchise and has been so since the first game.
other factions are capable of wearing PA. PA is just armor. NCR would probably start figuring it out if you gave them a few more decades
NCR has power armor.
*NCR has a low number of barley working power armor that they stole and don't know how to repair
FTFY
But without the 'power' part
NCR heavy suits aren't powered. The servos are torn out and they're stripped down enough that the guy inside can actually move around without killing himself. It's got the same protective capacity as Elite Ranger gear, IIRC (which I think the NCR also cant produce).
>The servos are torn out and they're stripped down enough that the guy inside can actually move around without killing himself
How tf would that work with current PA? They aren't 'just' armors now
I assume you take the motors and power supply off the frame and Black person-rig some solution on the joints that leaves them free-swinging but still has a lock-out position for the waist and knees. But the truth is that you either can't, or you strip the plates down to bare minimum and bolt them to a crash suit like the one Bethesda came up with in FO3.
But the real answer is "it doesnt, lol" because the universal frame idea was dumb to start with even if turning the armor into pseudo-vehicles was the right call.
I'm just explaining why the BoS make for good marketing material. Normies don't give a frick about actual unit culture, just what looks cool, and the BoS look cool and make big explosions. Simple as.
The BoS writing in NV suffers notably from the writers getting their panties in a wad over Bethesda's handling of them just as much as the BoS in FO3 suffered from becoming fantasy knights in a Bethesda RPG. The easy way to turn the BoS into a compelling faction while keeping with the OG mission statement is just developing them into Comstar. You keep the knightly angle, you keep bad tech out of people's hands, you get good PR to explain why they pop up everywhere. EZPZ. The Codex was unironically a good addition and the Mojave Chapter would have been more compelling if Obsidian had built upon it instead of using Veronica's quest to seethe about their milquetoast conservative parents.
Nuking the NCR would have been moronic in any case (and was moronic in Lonesome Road). They're teetering on the edge of imploding on themselves in NV. You can just keep building on that storyline. The NCR just don't make great posterboys because they're a kinda milquetoast faction (excepting the Elite Ranger armor which is obviously kino).
They were facing crippling resource shortages in NV so I guess that's workable. I don't count on Bethesda or Amazon to actually make it work though.
>You keep the knightly angle, you keep bad tech out of people's hands, you get good PR to explain why they pop up everywhere
Ain't that just Arthur's BoS?
>just what looks cool, and the BoS look cool and make big explosions
This isn't true, the BoS doesn't look cool, power armor looks cool. You easily come up with a reason for some other faction to use power armor unconnected to the brotherhood.
Half the problem with Fallout 4 was Bethesda shitting PA all over the map and making it too common. Although you aren't wrong that another faction with a PA stockpile would make sense to include as long as they aren't something dumb and irrelevant like the Atom Cats.
Veronica and her quest are 100% written with spite. They had to uno reverse card Lyons' Codex quotes to get the storyline they wanted out of it and slaughter a bunch of disposable Followers just so you know how mean and backwards the Mojave chapter is.
The content outside of Veronica's quest is fine and feels like it was written by a different team. And a lot of shit gets recontexualized in Dead Money to make more sense and make Veronica look even more disconnected with what's actually happening in the Chapter.
>make Veronica look even more disconnected with what's actually happening in the Chapter
I always got them impression. Everything about her questline seemed so disconnected from the rest of the Brotherhood stuff.
I have to believe the BoS quests and Veronica's companion quest were put together by different teams with no communication. Her ending slide even talks about how the BoS will never adopt new technology ever and that seems so out of left field I just straight up ignored it. Like yeah, R&D isn't their main thing but they aren't fricking luddites, they're main thing is taking advantage of advanced tech.
BoS in NV didn't feel spitefully written to me at all, they felt interesting. BoS already felt like they were falling out of relevance in FO2, having them hiding in a little bunker shitting themselves unable to adspt to the changing times was a nice little storyline.
>The BoS writing in NV suffers notably from the writers getting their panties in a wad over Bethesda's handling of them
I disagree, they're the same isolationists, idiomatic asses they always were, they're just being left behind
>they always were
That's the thing though. Their ending in Fallout 1 has them breaking out of that shell. They haven't been strict isolationists since the end of the first game. The Mojave chapter is a weird regression.
>Their ending in Fallout 1 has them breaking out of that shell.
Didn't 2 reverse that?
In 2 their problem was because they became moral busybodies seizing tech from people and only distributing it to people who "deserve" it. The only Brotherhood guy left spells it out as one of the main reasons why the Enclave kicked their ass hard enough to send the whole Brotherhood into hiding.
They've never engaged the enclave in 2. 2 brotherhood has basically become some secret society or something, the interplay fallout 3 lore invented ncr-brotherhood conflict
Didn't notice them in Tactics
muh heckin cool power armor dude
Power armor is dope and so are hermetic super knights with laser guns and heavy weapons. Same reason 40k leans so hard on the Space Marines.
space marines are actually kinda cool because they have juvenile power scaling attached to them and all the weird esoteric mysticism that the imperium carries with it
BoS are either a bunch of nerds that want to hoard all the technology to keep mankind from blowing itself up again, which is kind of lame and one-note, or they're literal fantasy knights, and every time they've been literal fantasy knights they've been even worse
New Vegas' is just a corrupt neoliberal post-apocalyptic state but it's handled so much more compellingly than literally any iteration of the brotherhood. the only reason to hold them as more important over the NCR's longevity as a state and very direct tie to fallout's overarching theme of history repeating itself is because of marketing.
like frick nuke the NCR if you want to but make it a big fricking deal. we've been watching these guys grow from fallout 1, they absolutely don't deserve to be a little footnote in the latest adventure of heroic knights civilizing the wastes
Don't know, maybe just because "Power Armor rules nyaguh!", and honestly the idea of a pseudocult dedicated to protecting technology from falling into the wrong hands in a post apocalyptic world is genuinely interesting on top of the medieval knight vibe they have going on, but they just got flanderized into being the Imperium of Man lite
Because Fallout fans are moronic.
Energy Weapons are always boring.
Power Armor is always boring.
Small Guns and Melee are always the best.
Based
And Unarmed is cool when they give it special attacks
>Energy Weapons are always boring
This is because nobody will do anything interesting with them, not because it's impossible. Energy weapons are always treated like guns except the projectile is more glowy.
>laser weapons that drastically reduce enemy perception while actively firing
>plasma weapons that erode enemy DT and do damage over time, but destroys enemy loot if overused
>you can overcharge energy weapons but you will start taking on rads
>energy tracers that let you shoot a bug at an enemy and all your energy shots zone in on that guy, even behind cover
>alien energy weapons that dont do damage but cause the enemy to go crazy, morph into an abomination, etc.
>weapons that can form a toggled energy barrier at the cost of ammo
>energy weapons that are super powerful and automatic but require power armor to use
>Laser RCW can chew through armor in real time
>optimized does it faster while max and overcharged electron cells have the ability to cripple limbs
big weapons can be pretty frickin rad anon
https://www.nexusmods.com/fallout4/mods/4015
So they can slap a suit of armor on the box and depict a "character" without having to actually design somebody.
Same reason The Rebel vs. Empire conflict got rehashed in the EU 24/7 across several companies. Same reason Mario, Sonic and Link fight Bowser, Eggman and Ganon with only minor or superficial variations in plot. Same reason Halos 1-6 all deal with fighting some variant of Covenant.
People like complacency, safe, predictable things that dont challenge them or force them out of their comfort zone. Even nu Ganker is like this. Change or deviations to anything minor or major cause the board to sperg out for months.
>BUT THEY CAN OVERPOWER DEATHCLAWS
>it takes a scripted encounter for this to actually happen
>in reality even like 5 of them can not handle a single Deathclaw
It's even more moronic how weak they are stated when you realise this is the final fricking DLC. They should be a threat but they aren't
>in reality
I'm more concerned of the giant fricking wasps that casually maul Deathclaw, outpace you, and are impossible to sneak by
>
just shoot their wings off and shit yourself as they angrily crawl towards you fast as frick like an actual insect would
>Prydwen is in
LAAAAAAAMEEEE
It's apparently not the prydwen, but a second one
It's the Prydwen's sister ship. I forget what they were naming it.
Sort of. The situation in the Capital Wasteland is sorta vague; we don't really know what the domestic situation is but we do know that the BoS is still handing out water and in control of the purification plant. This in line with what I was proposing but it's not the whole thing. The issue (imo) with the FO4 BoS is that they're too modern paramilitary and have kinda dropped the actual knightly aesthetic. You can kinda excuse that since the Commonwealth detachment is purely a military op but there really should be more to the Brotherhood's style than power armor and tactical pouches.
>bright red Scribe robes
>banners and decorations and symbols coating everything
>characters, particularly Scribes and technical staff, that have a more formal mode of speaking instead of sounding like every other casual, snarky schmuck in the Wasteland
What's always annoying is that Fallout 1 had a lot of this stuff already. Fallout 3 tried to build on it and fumbled awkwardly because of bad writing quality, New Vegas got mad about the fumbling and also got wrapped up in Avellone's 'no progress for anyone' Ax grinding, and FO4's has the idea but bad execution again.
>enclave were scary because they had attack helicopters and could drop 5 guys in the best power armor with plasma guns on you in under a minute
>brotherhood of steel have war zeppelins because... uhh...
They had zeppelins when they were an expeditionary force in Fallout Tactics.
Prydwen was repurposed from Enclave tech no?
Also the East Coast is in general stronger than the West, an attack helicopter with 5 guys and plasma guns just ain't shit, just throw 19 year olds at them and they die.
They took all the manufacturing equipment from the Enclave after Fallout 3 or something, which is also why they have Vertibirds in 4. The BoS being able to figure out mass manufacturing, especially the fairly inclusive East Coast chapter, is really not that unbelievable.
>The BoS being able to figure out mass manufacturing, especially the fairly inclusive East Coast chapter, is really not that unbelievable.
Yes it is. This doesn't require some galactic IQ to realize it's nonsense. Factories are not self-sustaining entities, they require things like fuel and materials. And even if this setting can feasibly provide fuel in the form of eternal canisters of magic (which only seem to power suits of armor or computers, but fine) then where are they getting the metal? Are the dealing with the raiders from the Pitt? Who is doing the physical manufacturing? Who is running quality control? Etc.
tbh Maxson genociding the Pitt AGAIN and taking over the steel mill from Asher would be pretty kickass.
>Are the dealing with the raiders from the Pitt?
Maybe, by that point The Pitt isn't an absolute shithole
>Who is doing the physical manufacturing? Who is running quality control? Etc.
Nobody actually cares about this, it's a "what's Aragorn's tax policy" tier question.
>Maybe, by that point
Didn't meant to put a coma there
Even if avellone wasn't utterly removed from the Fallout franchise bethesda would have never made a big thing out of tunnelers so who gives a frick?
not interested in discussing how reaslistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls
Should i give my courier an actual name or just go with Courier Six?
These guys exist solely to hype up Lonesome Road and add even higher stakes since its the last DLC for NV. Everyone knows they're stupid and their gameplay doesn't reflect their lore "oh nooo they're gonna overrun everything" bs.
>and their gameplay doesn't reflect their lore
this is one of the funniest parts about them. they give you a nail gun to kill them, how bad can these things be?
I wonder how fricking bad Pittsburgh was that it made almost an entire BoS chapter become selfless knights, and that Ashur's literal slavery is better in comparison.
wait so I know no one at Amazon who's making the show ever played the games, nevermind the DLC but shouldn't the world be fricked by the tunnelers by now?
Another guy with flares and a police revolver came through The Divide and wiped the rest of them out, sorry.
How fricked are the NCR in the wrong run? I remember one of the scientists mentioned that California is running out of resources.
Their money is fricking wortthless since they lost their gold, they're basically speedrunning America.
Both NV and 3 have stupid fricking shit that don't make sense. It's why TTW is always the superior option. 4 sucks
It's unforgiveable how people keep acting like DUST is canon and keeps sneaking into game discussion. It's not even a good mod.
Should i play the Wasteland games?
>ctrl+f "smeagle"
>0 results
>ctrl+f "gollum"
>0 results
this board lacks culture
i didn't really get it, they aren't any more dangerous than deathclaws and die to mag dumping like everything else
I think it's more amusing that pretty much everyone ignores them in any and all discussion because as an enemy they're more of a nuisance in the DLC and lore wise they're such an obtrusive entity that doesn't really have any direct impact on any faction at all that everyone just sort of forgets about them and that they allegedly could dig away the San Andreas fault line or some stupid shit.
This guy could make a better TV show than whatever the frick the current one will be.
God, this show is going to be a disaster. Hopefully to the point of it being swept under the rug eventually.
>That's literally the core Bethesda MO. You come up with a mythos, don't memorize it, and invent shit on the fly to explain away all inconsistencies when you don't give a shit about your own product.
I'm posting this from the neighboring TES thread because of how accurate it is
Don't they literally have a lore book for TES? Doesn't seem accurate.
If they do, then the cover must be made of solid steel cause they sure as shit ain't opening it
Hasn't the Boneyard always been a shithole? That's where the series seems to be set in