>run around in circles in small rooms while waiting for cooldown abilities to recharge
why do zoomers think this is good?
2016 isn't much better either
![]() It's All Fucked Shirt $22.14 |
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![]() It's All Fucked Shirt $22.14 |
>run around in circles in small rooms while waiting for cooldown abilities to recharge
why do zoomers think this is good?
2016 isn't much better either
![]() It's All Fucked Shirt $22.14 |
![]() |
![]() It's All Fucked Shirt $22.14 |
And then Eternal fanboys act like you're playing chess or solving high level mathematics. No i'm not kidding they actually think this.
Still the best game of the 2020s and a masterpiece. Oh but there are no unskippable cutscenes and you cant beat the game just by spamming SSG so It's shit in the eyes of contrarians
>you cant beat the game just by spamming SSG
but I did
Idk, it's pretty fun having to traverse an arena while micromanaging your resources and analyzing and executing the best combat approach you can think of in the moment.
FPS campaigns are either stay behind in cover or just walk forward without any care because you are too OP like in DOOM 2016.
You're not micromanaging shit in Eternal, because it is all on cooldown and fodder enemies respawn infinitely until the final actual enemy in the arena is killed.
>too OP like in DOOM 2016.
You'll get absolutely shredded in 2016 if you just walk forward without any care.
Maybe on the early levels, but from midgame onwards you are just too OP for Nightmare to be a challenge tbh.
Disregarding the discussion of which is better, Eternal definitely had a better difficulty design, it always stayed consistent.
Really? The game starts spamming Barons of Hell, Summoners and Mancubus's near the mid game and onwards who're the hardest enemies.
Doom 2016's difficulty falls apart once you get the Gauss Cannon, and the game is honestly really generous at giving you BFG ammo in a ton of late game rooms too.
The runes make shit too easy. 2016 with no upgrades (you can skip the first hayden cutscene and upgrade by clipping through the door) is one of the most fun experiences I have had with an FPS because the weapons just feel so balanced together and even the plasma gun has a great place. But you throw in runes and upgraded SSG and shit and it breaks. Especially rich get richer, that shit is busted.
I think eternal does a better job of letting you use all of your tools and all of them feel useful without being too abusable, at least on master levels.
Around the time when you get gauss, double barrel upgrade, and plasma stun upgrade, you can use that same combo over and over on most threatening enemies over and over without worrying about ammo much.
Then, the game hand you the bfg and if you upgrade the rune that let you get bfg ammo from enemies, you can chain bfg over and over late game to clear room.
Yeh pretty much every time you get rich get richer you're almost encouraged to cheese the upgrade so you can just spam the bfg. Honestly I dislike upgrades in general in both eternal and 2016. Eternal is better for sure because even the silly shit like spamming the chaingun shield for protection doesn't feel TOO abusable.
But honestly im kind of sick of games having progression where it isnt needed. Just finding alt-fire upgrades as their own weapons with their own place in the campaign would have been enough.
I like the upgrade though. The game feel different before and after the upgrade and the power creep of you AND the shit the game throw at you keep the game fresh if it is balanced and paced properly.
>Eternal definitely had a better difficulty design, it always stayed consistent.
this is something i'll give eternal, it's much fairer in terms of balance, 2016 every difficulty is too easy then they go full moron with nightmare and make everything kill you in 1 or 2 hits, just feels like shit to die to a zombieman because you too close past it, get stuck on random geometry (it's very easy to get stuck on regular stairs btw) or a fireball thrown from around a corner over a ledge where you can't the enemy because they track you through walls
just go to the doom general on /vr/ and download the wads, there is no point buying the game as it's just a dosbox package anyway
Thanks, anon
>there is no point buying the game as it's just a dosbox package anyway
it was ported to unity like 3 years ago
post unm clear
wahhh theres too many buttons to press wahhhh
get gud Black person
look at all the seething caused by one truthful post
>nitpicks the greatest shooter of our generation
>acts smug
>samagay´s
yup, it's gaming time
I like replaying 2016 more, I know its easier but its also more mindless fun without the constant need to chainsaw in Eternal.
Eternal is also a bit weird with all the 1st person platforming and climbing it has you do.
i've been replaying both and while eternal has more explicit platforming sections and the wall climbing stuff that can be inconsistent none of it is as bad as the argent tower, relying on the auto ledge grab and instant death planes is just cancer
>no unskippable cutscenes
both games have unskippable cutscenes
Eternal is objectively better than 2016. It isn't even close.
>boomers when you now have to aim along the vertical axis to shoot demons
play on nightmare
>boomers when you now have to jump and dash since spamming A/D is no longer enough to beat the strafeslop
>boomers when the framerate goes over 35fps and the game spawns more than 1 mob at a time
>boomers when ammo/health/armor is no longer strewn all over for zero risk pickup
>Run around in circles in small rooms while shooting the same three enemies
why do millennials think this is good?
1994 isn't much better
The difference is that Doom doesn't force you to play the game one arena at a time.
Except for the part where most .wads made after the original game are made to have you stay in one arena at a time and kill everything in it. Even in the original game, only shitters ran from fights.
by wads and original game you mean doom2 or fan wads?
exactly, it's kind of cliché to have arena rooms or levels based around the idea which all comes from dead simple but the original doom isn't limited to that unlike the new doom games where in a few levels you can leave a combat area and the monsters will just go leave or despawn
arena is better. ss pioneered it and nudoom perfected it. if u care about "level design" go play console shit.
wrong arenas are simply a feature of a level, when you limit your levels to just arenas you limit the overall game design, nudoom games compensate for this by overengineering the combat, the gimmicks, the timing, the movements it's very finely tuned but you can only play it how they want you to
ultrakill does everything the doom games do but better anyway, you have more control and it's overall more dynamic
also I guess you mean serious sam? it's not comparable and you know it.
>ultrakill does everything the doom games do but better anyway, you have more control and it's overall more dynamic
Holy delusional, Batman. Ultrakill combat is a fricking clown show of either abusing broken mechanics or get fricked. Not to mention how laughably bad the enemy design and weapon balance is.
the game is limited to the best aspects of it which is not the shitty keycard level design, the gameplay is very freeform and the only thing you can't do is be shit at video games, but if you are bad at games you will call that "restrictive"
ultrakill is inferior to eternal in every way
>the gameplay is very freeform
>Oh noooooooooo I can't handle having to weapon swap instead of just abusing the super shotgun like in Doom 2016 or the coin gun like in Ultramid!!!!
>go play console shit
Like Doom Eternal?
it is a good game in general, just not a good doom.
platforming has nothing to do with doom.
ammo management is not fun.
doom 2016 and even doom 3 are miles better.
>platforming has nothing to do with doom
>ammo management is not fun
>not a good doom
>doom 3 miles better
Tell me you either didn't play the first two games without telling me, et cetera.
By the way is it worth buying DOOM 2? The modding scene is why I'm interested in doing so.
Have you played the originals? You can't even aim up or down and there's no headshot damage.
Gen x (actual doom fans) loves eternal.
Still shits all over Ultramid.
you're literally never waiting and constantly doing something, try getting good.
there is no valid criticism of eternal's gameplay that isnt purely a skill issue
Yes there is, the weapon balance is complete crap to force you to constantly press the swap button between every shot. Having animation canceling is fine but in Eternal pretty much every gun is designed around it, which means most guns are super shit and have extremely low DPS by themselves. Having shit weapons in an FPS is a deadly sin. Level design is also complete garbage and the health / ammo management system is pretty brainless too. The latter is evidenced by the fact that the game needs to spawn trash monsters constantly for the player to have a source of healing and / or ammo available at all times. In classic Doom and classic FPS games in general, ammo and health are resources that need to be managed. While ammo is usually fairly generous so this isn't much of an issue, health management heavily influences game design and gameplay because it forces the player to avoid getting hit. This means that playing well means actually avoiding damage entirely or as much as possible, in Eternal on the other hand this has been simplified away as you have healing available pretty much all the time. It doesn't mean the game is easy, it just means that it was designed with the assumption that the player is going to be getting hit constantly, if this were not the case they would not need to also design in an infinite source of health. It's not really the best enemy / combat / encounter design when you feel the need to give the player infinite healing in order to clear it.
All of the low tier monsters die to a rocket or chaingun volley just as fast as they did in Doom 2. Invalid.
The amount of health you get mid-fight is designed to be just enough for the player to survive one or two more hits and there's no benefit to doing it multiple times in a row. It's effectively the FPS equivalent to an Estus Flask. Never getting hit is still on the table but glorykill system adds more variety and flow to the combat system if the player chooses to engage with it. Invalid.
Are DOOM 2 or DOOM 1 wads better?
How bad is Quake (20XX) gunna be?
Same crap as eternal.
Doom 1 and 2 are iconic games that are still being played 30 years later. Doom Eternal is zoomer garbage that will be forgotten about in 10 years.
Zoom Eternal is the worst shooter I've ever played.
Why does extremely mild platforming cause boomers to seethe endlessly? Is it because they’re too fat to grab a monkey bar IRL?
it's not interesting - there's no challenge in hopping from clearly marked spot 1 to clearly marked spot 2 and it just feels like filler content between arenas. i think there were some platforming parts later in the game where some enemies spawned during them but not enough for anything memorable. secret hunting during them is probably the only remotely redeeming quality they have
>Ganker is so casual they get filtered by singleplayer fps
no wonder you homosexuals hate esports, you would get absolutely raped in any pvp multiplayer game
>waiting
You're supposed to be shooting
Only people who remember the nineties Doom played 2016 and eternal. It's not a zoomer game no matter how much you like to pretend it is.
nudoom fanboys can't help but contradict themselves
Not going to read this shit thread.
DOOM is great.
DOOM II is great.
DOOM 64 great.
DOOM 2016 is great.
DOOM Eternal is great.
now rage while I have fun killing demons.
A great old school fps was released around the same time and you pretenders didn't buy it ( ion maiden ( ion fury now )).
I had fun with arrange mode and I'm gonna play the dlc soon but frick me the updates fricked up a lot of stuff while I wasn't looking.
>texture glitches out the ass like skybox peeking due to poor render accuracy
>only one working render mode because the dlc is apparently too beefy.
>flying enemies passive sounds are so quiet you cant hear them over the music or reloading or walking and sometimes you just walk past one stuck in a corner and it kills you.
>penetrators sometimes causes enemies to teleport
>bowling bomb tracking seems worse
>the giant melee mutants sometimes just... stop moving
Like frick man shelly is a little dull as a character but I like the game overall but what the FRICK did they do? I hear the dlc is great so whatever i'll probably still have fun
>mid-00s
>Ganker is on a crusade against growing casualization: auto-aim, damage sponge player characters, "level design" is just following the path to the next braindead event, etc. (valid complaints, BTW)
>the backlash starts in-industry in the late 00s with Souls and gradually matures
>Ganker starts complaining that games require reflexes and thought now
If you're in both groups, kys contrarian. If you're in the latter group but not the former, kys shitter.
You can freely do a lot of things in DE on impulse.
Samegay here. For all of the flaws of modern gaming, people should appreciate that casualization has basically been defeated. The industry understands that gamers don't want to feel invincible and always know exactly where they're going, because that's about as interesting and fun as a monorail ride. We're pretty much back to 2003 in this regard.
Probably helps that I don't play anything from Activision, Ubisoft, or EA, though.
>badly explained incomplete game overview in attempt to trivialise
Name a game that you can't summarise in exactly the same fashion.
Skill issue
serious question for you eternal tryhards, why don't you play the multiplayer?