It looks nothing liek ZoE and thank god for that, what a travesty of a "mech game". Probably one of the clunkiest things I have ever played, whoever thought having the same combat buttons change between ranged and melee should have been banned from videogame development. >grabs enemy mech >it just stands still inside a pokeball and then you throw it away with no inertia
as someone who has played every game in the series
I think it looks good
its not a slowfest like 5th gen and its not a DBZ game like 4th gen either. Feels like a mix of the entire series except with actually genuinely good controls this time around. I like how Lock On has been handled, where both soft and hard lock on have their uses. I dont mind the other accessibility changes since this is obviously a game intended for a much wider market
I really like how there are way more melee weapons and theyre way easier to use
Only thing I dislike is I wish the mechs werent boosting 24/7. I get it that the skating looks cool to some people but I wish they actually could run and sprint with their legs instead of just being a jumping thing
>Only thing I dislike is I wish the mechs werent boosting 24/7. I get it that the skating looks cool to some people but I wish they actually could run and sprint with their legs instead of just being a jumping thing
nobody is stopping you from doing running only run lol
also it's not like you were ever walking in older gens, if you don't perma bunny hopping you are playing it wrong
hover legs were uh, not good. they had crap load capacity and had high heat most of the time. their only saving grace was water levels. im not gutted they're giving hover legs the axe considering hover legs and hover tank legs, despite being two similar things, just weren't, and i would rather a hover tank that can actually carry stuff as opposed to actual hovers. sad about weapon arms though even if i only used them for cheese
>Only thing I dislike is I wish the mechs werent boosting 24/7. I get it that the skating looks cool to some people but I wish they actually could run and sprint with their legs instead of just being a jumping thing
Votoms decided Doms are cooler than Zakus. Everyone agreed. Running is for losers. That's why we invented horses.
Does anyone think the skating looks cool? I think sprinting would look so much better. But then again Armored Core isn't about grounded movement and float like feathers.
>grounded movement >giant mech sprinting
imagine the maintenance you'd have to perform and the sheer amount of grease and oil you'd constantly go through on joints.
Was worried when the non-gameplay trailer first dropped, but the gameplay shown afterward has vindicated my faith in the series. The old games were never perfect, so many of these changes are welcome, even the mechstus flasks, as long as they contribute to an overall better game.
I disagree with your opinion. I believe removing mech shit like hover legs and gun arms while replacing it with melee weapons and dodge based boss fights makes it armored souls. If you disagree, you're just wrong.
>adding melee weapons makes it dark souls >having a dodge (something in ac as early as 4) is dark souls >having bosses who's attacks you need to dodge (which has been a thing since fricking 1) is dark souls
theres reaching and then there's what you're doing anon. none of these things are dark souls, but you already hitched your wagon to the "its armored souls" wagon from the get go so you'll do whatever you can to make it look like it is, even after the lock on shit got blown out of the water
11 months ago
Anonymous
Having combat is Dark Souls you fool. The real Armored Core would be a grand strategy game with a highly abstracted war system like Victoria 3.
It's not an OPINION you gigantic TOOL.
Melee weapons have HUGE fricking reloading times after EVERY HIT. They work nothing like in souls games and are basically support weapon (like they always fricking were).
What you believe is irrelevant because you are stupid and have no idea how game actually works. >dodge based boss fights makes it armored souls
you are moronic.
Actually I think this "dodge based boss fights" are a gigantic meme. They are made this way specifically to BTFO morons who mistook the game for armored souls.
So far the best strategy against them was to not engage and just spam vertical missiles LOL Or shower them with lead from afar.
You would know that if you weren't a stuck up moron
I never got this B/A team as if they were competing mindset, why would anyone have a team that makes worse products on purpose people talk this way about Capcom and I don't get it either
>I never got this B/A team as if they were competing mindset, why would anyone have a team that makes worse products on purpose people talk this way about Capcom and I don't get it either
It's an old technique artists use, it's called "one for the art, one for the money." You do them on rotation to keep your career alive.
i thought it was "one for me one for them" i.e a director making something they actually want to make then making something their publisher/studio wants them to make solely for the money
>For the art
This is literally the only case where For The Money first since Sony came by, handed them a lot of shekels to pluck them away and Miyazaki caved in because the pay was probably too good.
i thought it was "one for me one for them" i.e a director making something they actually want to make then making something their publisher/studio wants them to make solely for the money
because capcom is a bigger developer with multiple teams. you'd be off your rocker if you thought the MH and RE team are on the same level as the exoprimal and SF team
It is IRRELEVANT. Because AC6 can't even be a slasher because your melee weapons are overheating after 1 strike. So shut the frick up and have a nice day
..you'll need to be in striking range in the first place and not have your weapons on reload... And not all weapons have good crit damage to capitalize on stagger, you need to think what you are doing and make an appropriate build
Nevermind the fact that you don't even need to have any melee weapons in the first place.
Is backstabbing a player as Spy in TF2 a QTE? >you see an opening >you walk up >press button >kill them instantly
I hate to utter these words because of some pseud youtuber made a big stink of them, but backstabs and executions are context-sensitive actions, not QTEs. It's something you can do when you are in the situation to do it. It's not given to you for free. A Spy needs to be behind someone to backstab them, but he could always just melee without backstabs. Sekiro needs to be close to them when he staggers them to perform an execution, but he can always attack. In AC6, when an enemy is staggered you have to perform regular movement actions to get close to perform a melee attack that you always could have done, it is just better because of the enemy's current state. It is a QTE as much as stunning an opponent in a fighting game triggers a QTE to hit them hard.
the webm that killed shitposters for good
the webm that exposes non-ac players
the webm only acchads will understand
the webm that shall be posted in every thread
I understand that dude is bad and uses shotgun on mid range doing FRICK ALL damage. Took him more than 2 minutes to kill this fricker and he almost fricking DIED. What a scrub
What exactly did it kill? It still looks like kiddieshit arcadeslop with an aimbot, no inertia, no physics, instantly regenerating energy and a jetpack dude dressed as a robot.
show me 1 game with jetpacks dudes that plays like this moron
also it was PROVEN game has inertia, momentum and physics based movement. So you are free to have a nice day
>show me 1 game with jetpacks dudes that plays like this
Any nipnog arcade kiddie shit starting from gundams and ending with zone of enders.
>also it was PROVEN game has inertia, momentum and physics based movement
No, the opposite was proven, shit-eating animal. Instant change of direction of motion is seen in every video. Instant acceleration to max speed and deceleration to zero are seen in every video. This easily proves has zero inertia or physics. It's pure arcadeslop for shit-eating consolekiddies.
>Any nipnog arcade kiddie shit starting from gundams and ending with zone of enders.
that's not about actual DUDES
Also none of this games play anything like armored core
you have no idea what the frick you are talking about
>No, the opposite was proven, shit-eating animal. Instant change of direction of motion is seen in every video. Instant acceleration to max speed and deceleration to zero are seen in every video. This easily proves has zero inertia or physics. It's pure arcadeslop for shit-eating consolekiddies.
You didn't watch "every video" you giant moron. There is clear footage that shows momentum and inertia. Just like in every fricking AC game your mech performance depends on its weight, boosters and energy output depends on generator. It still works exactly like that.
You've never played an AC game in your fricking lfie shut the frick up
>that's not about actual DUDES
Yes it is. There are no mechs in Armored Slop. Just dudes on jetpacks wearing robot skins, because Armored Slop is not a mech game.
>There is clear footage
No, there isn't. Show me the precise number in your dogshit excuse of a mechlab that numerically defines the mech's acceleration and deceleration as well as turn speed. Show me an instance of the jetpack dude NOT accelerating to max speed or decelerating instantly. You never will, because it does not exist. It's arcade kiddieslop for subhuman shit-eaters that has nothing to do with the mech genre. Snap your fricking neck.
11 months ago
Anonymous
sorry that battletech hasnt had a good game in over ten years anon hope things get better for you (please buy more MWO skins btw)
11 months ago
Anonymous
There are numbers in the assembly. In fact, there are more numbers than in MWO. There are numbers for everything in there. I try my best to ignore them.
11 months ago
Anonymous
Yes, the game has a bunch of numbers, but it doesn't mean the game has inertia and physics. Like I said: show me the precise number on the "garage" screen that defines the mech's acceleration/deceleration and turn speed.
If you want to argue about physics, show me the precise numbers for weapon projectile speeds and prove that projectiles have an actual BALLISTIC trajectory with bullet drop. Real mech games have this. Go on.
>Yes it is. There are no mechs in Armored Slop. Just dudes on jetpacks wearing robot skins, because Armored Slop is not a mech game.
I asked your moronic ass to show me ONE game about dudes with jetpacks.
It's not a FRICKING THING. There are no such games.
>ONE game about dudes with jetpacks.
Literally any nipnog roboslop. Zone of enders, gundam shit - it's all dudes of jetpacks dressed in robot skins. Cope.
11 months ago
Anonymous
>trajectory >ballistics >inertia
Please get laid bro. For all of us
11 months ago
Anonymous
>Literally any nipnog roboslop. Zone of enders, gundam shit - it's all dudes of jetpacks dressed in robot skins. Cope.
no dumbass
not with ROBOTS
with DUDES
11 months ago
Anonymous
MWO doesn't have bullet drop for ballistics though. You just owned yourself.
11 months ago
Anonymous
>MWO doesn't have bullet drop for ballistics though
But it does lmao, you've never played MWO. There's no bullet drop for gauss rifles, because the projectiles travel at extremely fast speeds, but autocannons have a very perceptible bullet drop. Go fire an inner sphere AC20 at 400m and tell me it doesn't have bullet drop and a parabolic ballistic trajectory lmao.
11 months ago
Anonymous
>Yes it is. There are no mechs in Armored Slop. Just dudes on jetpacks wearing robot skins, because Armored Slop is not a mech game.
I asked your moronic ass to show me ONE game about dudes with jetpacks.
It's not a FRICKING THING. There are no such games.
11 months ago
Anonymous
SO you are a DCSgay LOOOL
just have a nice day.
Nobody makes you play armored core. Go jerk off to your boring slop of a game that is mechwarrior. good luck clown
11 months ago
Anonymous
why does your 'supposedly' realistic mech game that isnt arcade-like have less stats than ac6 bro?
11 months ago
Anonymous
That's not even all the stats. Every weapon and part has more stats that add up LOL
11 months ago
Anonymous
>shits out some bullshit numbers that mean nothing relative to physics and inertia >trust me dude it's a mech game
Lmao.
1. Show me the precise acceleration speed stat.
2. Show me the precise deceleration speed stat that is obviously separate from acceleration as a good mech game demands.
3. Show me the separation of torso and arm mounted weapons with independent control, each having separate aiming reticles.
4. Show me the separation of torso, leg, arm and pilot head movement.
5. Show me the precise torso twist stat.
6. Show me the precise arm movement speed stat.
7. Show me the precise thrust value and resultant acceleration when slopboosting.
8. Show me ballistic weapons having actual ballistic trajectories with bullet drop and loss of damage with range.
9. Show me locational damage.
10. Show me separation of "health" values into armor and structure for each separate location.
11. Show me internal components being destroyed on a location without actually fully destroying the said location.
12. Show me ammo explosions.
13. Show me the wienerpit view.
14. Show me the pilot being controllable inside the wienerpit and at the very least being able to turn his/her head independent of mech motion.
Until you do this, your shitty arcade kiddieslop will never be a mech game.
Cope.
>Literally any nipnog roboslop. Zone of enders, gundam shit - it's all dudes of jetpacks dressed in robot skins. Cope.
no dumbass
not with ROBOTS
with DUDES
All of those games are games about jetpack dudes wearing robot suits and have nothing to do with mech games. Cope.
11 months ago
Anonymous
i accept your concession
11 months ago
Anonymous
>if I perform minute motions it will prove that there is acceleration!
Kek absolute braindead subhuman. Give me the precise numerical value of your jetpack dude acceleration expressed in kph. Go on, don't be shy, kid.
11 months ago
Anonymous
11 months ago
Anonymous
>Kek absolute braindead subhuman. Give me the precise numerical value of your jetpack dude acceleration expressed in kph. Go on, don't be shy, kid.
speed is on the screen moron
start calculating
11 months ago
Anonymous
>All of those games are games about jetpack dudes wearing robot suits and have nothing to do with mech games. Cope.
you can't call them games about jetpack dudes wearing robot suits when there are no games about jetpack dudes NOT wearing robot suits
11 months ago
Anonymous
you are more insufferable than the homosexual morons who say that roguelikes have to be direct rogue clones.
11 months ago
Anonymous
>Until you do this, your shitty arcade kiddieslop will never be a mech game.
every game should be a mechwarrior or it's not a mech game
LMAO
11 months ago
Anonymous
>All of those games are games about jetpack dudes wearing robot suits and have nothing to do with mech games.
Lol no, that's a bunch of semantical bullshit. Take meds.
Please god just go back to ballistic/energy weapons; no more K/C/T bullshit from 5th gen. Nothing worse than "why am I doing no damage? Let me enter fricking scan mode fricking again - oh look, I need a thermal weapon. Gotta frick off to the barracks to equip a laser rifle." Fricking trash.
Nice try, dipshit, I fricking despise 4th gen with every fiber of my being and think FA is worse than V/VD, but that doesn't excuse 5th gen for having shitty features like 3 resistances, scan mode, barracks, and the changes to radar. 3/SL was when the series peaked.
>People start hyping AC6 as a return of mecha games >It's just weightless metal cans mindlessly zoom zooming around in random directions with lock in shitty combat
Why are devs like this
Oh really? If weight is a REAL stat (and not a fake weight stat) show me how it relates to jetpack dude acceleration then. In real mech games, an engine with the same power rating provides different acceleration values to mechs with different weight. Show me this mechanic in action in Armored Slop 6.
>All of those games are games about jetpack dudes wearing robot suits and have nothing to do with mech games. Cope.
you can't call them games about jetpack dudes wearing robot suits when there are no games about jetpack dudes NOT wearing robot suits
>games about jetpack dudes NOT wearing robot suits >he never played Duke Nukem Time to Kill >you literally control a dude in 3rd person flying on a jetpack
And you know what? That game is more of a mech game than armored slop, because in that game Douk has non instant turn speed LMAO.
>Kek absolute braindead subhuman. Give me the precise numerical value of your jetpack dude acceleration expressed in kph. Go on, don't be shy, kid.
speed is on the screen moron
start calculating
>admits there's no inertia
I accept your concession, shit-eater.
>Oh really? If weight is a REAL stat (and not a fake weight stat)
WHAT THE FRICK DOES IT EVEN MEAN?
It's a video game is it a "REAL" stat? SHUT THE FRICK UP >provides different acceleration values to mechs with different weight.
that's literally how every AC game works.
You can literally see boost and thrust stats go DOWN with more weight you add up IN THE FRICKING FOOTAGE WE HAVE.
moronic newbie mechwarrior brainlet CLOWN >And you know what? That game is more of a mech game than armored slop, because in that game Douk has non instant turn speed LMAO.
that's just comical >I accept your concession, shit-eater.
there's literally is inertia lol
Fake weight stat: "Weight = X (does not affact acceleration)"
Real weight stat: "Weight = X (affects acceleration)"
>boost and thrust stats
Are not acceleration stats. I asked you before, subhuman: SHOW ME ACCELERATION VALUE EXPRESSED IN KPH. No bullshit, simply "acceleration = X kph". Where is this stat, shit eater?
Velocity is not acceleration. Armored Slop 6 has velocity (obviously, DUH), but that velocity is reached instantly with infinite acceleration. Thus, the weight stat is not a real weight stat, because the game has no inertia due to infinite acceleration.
You're a brain dead fricking animal who fails to comprehend basic physics.
11 months ago
Anonymous
>kph
*kph/s
11 months ago
Anonymous
>*kph/s
**kph/s/m/h/d/w/m/y
11 months ago
Anonymous
and I told you to go fricking calculate them yourself moron
Mindbroken. I accept your tearful concession.
11 months ago
Anonymous
and I told you to go fricking calculate them yourself moron
>In real mech games, an engine with the same power rating provides different acceleration values to mechs with different weight. Show me this mechanic in action in Armored Slop 6.
That's literally what every armored core has done. Heavier weight = slower AC, lower weight = faster AC.
>Heavier weight = slower AC, lower weight = faster AC.
Again, note what I wrote: ACCELERATION. Not speed. Acceleration. The speed with which you reach max speed. If it's infinite (it is), you have a jetpack dude game and not a mech game.
11 months ago
Anonymous
moron acceleration is also different. You can see fricking SPEEEEEEEED numbers going from 0 to whatever 300. It all changing depending on weight and boosters
brainlet
It's on the FRICKING SCREEN
11 months ago
Anonymous
>speed
Is not acceleration. Change of jetpack dude max speed with the change of engine rating does not mean the game has acceleration and that the jetpack dude acceleration changes with the change of engine rating, because it is literally infinite in your kiddieslop.
There is literally no acceleration stat on this
why does your 'supposedly' realistic mech game that isnt arcade-like have less stats than ac6 bro?
screen. It shows boost SPEED, but that is not acceleration.
11 months ago
Anonymous
You are too stupid
I know what acceleration fricking is dumbass. I am telling you that you can SEE IT. ON THE SCREEN. Mech does not reach max speed instantly.
But even if it did and it was muh fake stat then fricking WHAAAAAAAT?
11 months ago
Anonymous
Child, stop coping, you don't know anything. Show me an armored slop 6 video where I can see acceleration being a stat or acceleration being actually perceptible by the naked eye (i.e. it shouldn't be infinite).
11 months ago
Anonymous
How old are you "not child"? Cause if you are BOTH old and moronic I really am pity your dumb fricking ass.
Ultimately shit you are arguing about doesn't matter and has frick all to do with game being good or fun. Clearly proven by mechwarrior slop that is basically dead and buried.
Feel free to frick off back to the moron hole you crawled up from >Show me an armored slop 6 video where I can see acceleration being a stat or acceleration being actually perceptible by the naked eye (i.e. it shouldn't be infinite).
fact that you are talking about mythical "infinite acceleration" already shows that you are just braindead
I ain't showing you shit
Feel free to type "armored core 6 gameplay" on youtube tho and prove your moronic infinite acceleration SHIT
But as I said - even if it was infinite it means FRICK ALL and basically you are stupid
11 months ago
Anonymous
>has no argument after being destroyed with facts and logic
I accept your tearful concession.
>good or fun
Literal non-metaphorical shit-eaters find eating shit fun and think it's pretty good. Those buzzwords mean nothing, kid.
>mechwarrior that is basically dead and buried
2+ DLCs for MW5 are on the way, one is already announced. MW6 is confirmed. MWO2 is confirmed. Microshaft has extended PIG's Battletech license indefinitely to beyond 2025. Mechwarrior is more alive than your armored slop will ever be, kid, because the big money boys have turned their eyes on it.
>mythical "infinite acceleration"
There is nothing mythical about it. If your kiddieslop has jetpack dudes that go from 0 to max speed in the blink of an eye, that's infinite acceleration and that means your kiddieslop has no inertia and is not a mech game. That's what armored slop 6 is.
>I ain't showing you shit
Of course, you can't show something that does not exist. And I can't find something that does not exist on youtube.
Now feel free to run back to your mommy and ask for a new transformers toy.
11 months ago
Anonymous
Facts like what? That Armored Core is not Mechwarrior? Thank fricking god for that >Literal non-metaphorical shit-eaters find eating shit fun and think it's pretty good. Those buzzwords mean nothing, kid.
Your masturbation to moronic stats also mean nothing, moron >2+ DLCs for MW5 are on the way, one is already announced. MW6 is confirmed. MWO2 is confirmed. Microshaft has extended PIG's Battletech license indefinitely to beyond 2025. Mechwarrior is more alive than your armored slop will ever be, kid, because the big money boys have turned their eyes on it.
Why are you so fricking butthurt about armored core then? If it's is SOOO alive loool. Just go back? >There is nothing mythical about it. If your kiddieslop has jetpack dudes that go from 0 to max speed in the blink of an eye, that's infinite acceleration and that means your kiddieslop has no inertia and is not a mech game. That's what armored slop 6 is.
You made it up
You also don't know what thrust means
which is kinda also funny but whatever, everybody knows you are moronic already anyway >Of course, you can't show something that does not exist. And I can't find something that does not exist on youtube.
Yo u have all the info you are just too stupid to do anything with it
Why are you hiding your age now clown? Come on. You can tell me
11 months ago
Anonymous
>Facts like what?
Armored Slop is not a mech game, because it has no inertia and no physics simulation of any kind. It's an arcade shooter with robot kins, just like Quake 3 where you can different skins on characters.
>moronic stats
There is nothing moronic about stats that express real physical values, child. Acceleration is not a moronic stat, it literally shows whether your game is a simulator or kiddieslop, because it defines one of the most prominent phenomenon in videogames: movement. You get either real world movement or you arcade kiddieslop movement and armored core 6 is kiddieslop.
>butthurt
Stop projecting, child. I came here to laugh at your arcadeslop trying to masquerade as a mech game lmao
>You made it up
No, I didn't. Show me an armored slop video where the jetpack dude's speed incrementally goes from zero to max value. Not 0 -> Max, but 0 -> X1 -> X2 -> ... -> Max. Go on.
>You also don't know what thrust means
I know perfectly what thrust means, when it is expressed as a force measured in force units. I do not know what """thrust""" means when it is expressed as a meaningless number without any measurement units, child. That's precisely what armored slop 6 does and that number means nothing when it comes to acceleration.
>Yo u have all the info
I do. Acceleration is not a stat in armored slop 6 and is infinite. Therefore, armored slop 6 is an arcade kiddie third person shooter and has nothing to do with mech games. Cope.
11 months ago
Anonymous
>Armored Slop is not a mech game, because it has no inertia and no physics simulation of any kind. It's an arcade shooter with robot kins, just like Quake 3 where you can different skins on characters.
Define a mech game then, DUMBASS
Physics simulations do not define mech games, you gigantic imbecile
AC6 is not even a shooter lol. >There is nothing moronic about stats that express real physical values,
Fromsoft is using modified havok physics engine that simulates physics for all their games. It does indeed express "physical values" to some extent. There's no inherent value in simulating those values close to real ones for any game. Why are you so fixated on this shit? Literally mindbroken.
You are fricking crazy if you think mechwarrior has any resemblance of actual "real world movement" lmao for their moronic heavy mechs. It uses HUGE unrealistic approximations just like any other fricking game.
This "simualtor vs kiddieslop" shit you are pedaling is the most CHILDISH shit ever.
shameful >I know perfectly what thrust means,
So why is it there you fricking moron? Obviously it is used for calculations lmao.
You don't know if it "means nothing". It clearly does mean something as stats of the mech are changing when thrust and weight are changing (as expected)
It might even be in actual kN too. Clearly you didn't even try to calculate anything.
How fast cars are accelerating? like 1.5s for 0-100 kph? and this is 10m mech with powerful as frick THRUSTERS, It can boost with crazy fricking accelerations. And even then it is rather similar to 0-100 in 1s or 0-300 in like 3.
30 ton jets can accelerate with around 1g+ too. So like speeds we see in 6 aren't even that UNREALISTIC for you idiot to sperg like that. >I do. Acceleration is not a stat in armored slop 6 and is infinite. Therefore, armored slop 6 is an arcade kiddie third person shooter and has nothing to do with mech games. Cope.
Shoe me on the doll where armored core touched you sweetie
11 months ago
Anonymous
Why did you even read that post past "Armored Slop?"
11 months ago
Anonymous
because TWELVE DAYS
11 months ago
Anonymous
>DUDE IT HAS A PHYSICS ENGINE THEREFORE IT HAS PROPER PHYSICS!
Kek I guess Skyrim now has proper physics as well. Tell me, child, how does the Dragonborn's acceleration change with the change of his/her weight in Skyrim? The game has a physics engine after all, so by using your logic we must conclude that it has proper acceleration. Go on.
>this is 10m mech with powerful as frick THRUSTERS, It can boost with crazy fricking accelerations
I always laugh when armored slop kiddies use this as some kind of """argument""" lmao. Child, "crazy fricking accelerations" means "crazy fricking inertia forces" that tear your jetpack dude to shreds. We have already seen armored slop 6 gameplay, it goes like this: dude is slopboosting left and then INSTANTLY starts boostslopping right. That's it. We're done here. This alone proves that the game has no inertia, because with proper physics such maneuvers would literally tear you to fricking pieces and are physically impossible. There is no gradual deceleration from max speed to zero and acceleration from zero to max in the opposite direction, there's simply left->right.
It's not physics, kid, it's arcadeslop.
And I literally do not know what """thrust""" means in fromslop imaginary units. It's literally unitless. It means fricking nothing. You don't know either so don't even pretend you do.
11 months ago
Anonymous
So how old are you actually?
11 months ago
Anonymous
>This alone proves that the game has no inertia, because with proper physics such maneuvers would literally tear you to fricking pieces and are physically impossible.
lol? yes it is PHYSICALLY POSSIBLE you fricking idiot
11 months ago
Anonymous
>yes it is PHYSICALLY POSSIBLE
No, it isn't, kid. It is physically not possible, because the thrust force to achieve such insanely high acceleration values would tear your fricking jetpack dude in half.
We're not talking about the jetpack dude making a U-turn. We're talking about linear motion in one direction being instantly reversed to the same speed value in the opposite direction. This means infinite acceleration. This means infinite inertia forces that tear you in fricking half.
11 months ago
Anonymous
>No, it isn't, kid. It is physically not possible, because the thrust force to achieve such insanely high acceleration values would tear your fricking jetpack dude in half.
WHICH INSANELY HIGH ACCELERATIO VALUES moron
You literally throw moronic phrases around with 0 numbers behind them clown
have a nice day
11 months ago
Anonymous
>WHICH INSANELY HIGH ACCELERATIO VALUES
Approaching infinity, like I said before. Infinite acceleration. Therefore, these values have nothing to do with real physics, because they are impossible. Therefore, armored slop has no proper inertia and is arcade kiddieslop. Now let's see some more cope.
11 months ago
Anonymous
nothing is approaching infinity anywhere except your moronic brain
11 months ago
Anonymous
>nothing is approaching infinity anywhere >literally vide of armored slop 6 >jetpack dude literally boostslops left then instantly slopboosts right >nothing is approaching infinity anywhere
Kek this child is mindbroken, bring in the next one.
11 months ago
Anonymous
that's impossible because QB has reload speed that is around 1 second
You clearly knows nothing about the game and are moronic
11 months ago
Anonymous
You have been utterly destroyed, kid. Your dogshit arcade jetpack dude kiddieslop shamelessly flaunts infinite acceleration with its slopboosting mechanics. It doesn't even try to hide it and pretend being a mech game. Infinite acceleration to max boostslop speed when boostslopping, infinite deceleration to normal speed when boostslop ends. The 1 second cooldown means nothing because gradual deceleration/acceleration is nowhere to be seen, you still reverse direction of motion instnatly.
This is not physics. It's putrid fricking dogshit for brain-damaged subhumans slurping arcadeslop.
11 months ago
Anonymous
I literally disproved your moronic notion with facts and logic DCSgay
feel free to jump out of the nearest window
11 months ago
Anonymous
>DCSgay
You morons really need to stop trying to force this boogeyman shit.
11 months ago
Anonymous
it is CLEARLY him
11 months ago
Anonymous
If you apply a conservative threshold of 9G of maximum deceleration/acceleration, you can go from 160kph in one direction to the same speed in the complete opposite way in 1s. It's not going to rip apart a mech lol.
You talk big for someone who cannot into real maths, but I understand seeing that Mechwarrior has nothing but made-up numbers to tickle your autistic fancy. Try a real simulator some day with numbers based on real life, Falcon BMS would be a good start.
11 months ago
Anonymous
One second is not instant. That's one. If the gs are so conservative then show me a car going from 160kph forward to 160kph reverse in one second. That's two. Go on.
HOW THE FRICK IT'S INSTANT motion took SECONDS
and 300 khp speed is nothing to write home about it's maybe like 6 Gs maybe 10
baby Gs
It didn't. The change from moving left to moving right and forward happens instantly at 5:57. There is no inertia or acceleration. It's brainded arcadeslop.
11 months ago
Anonymous
>One second is not instant. That's one. If the gs are so conservative then show me a car going from 160kph forward to 160kph reverse in one second. That's two. Go on.
car has WHEELS, it needs fricking time to decelerate... you can strap boosters on it and it will change it in one second. >It didn't. The change from moving left to moving right and forward happens instantly at 5:57. There is no inertia or acceleration. It's brainded arcadeslop.
It LITERALLY does NOT happen instantly you are DELUSIONAL. Do you need to frickin slow the video to notice AC slowing down? DO that then, grandpa. Or better yet - retire already
11 months ago
Anonymous
Gs are so conservative, but you can't show this conservative motion in practice due to physical impossibility. Nice one, kid. And yes, it does happen literally instantly at the moment I said. Make a webm of it, I'm on my phone.
And if you want mwo gameplay examples just look for Baradul or German engineering mwo on YouTube. The light mechs are what you want to look at for speed.
11 months ago
Anonymous
>physical impossibility
mind broken
materials and humans can withstand a lot of Gs... there are no "physically impossible" speeds and Gs in 6... maybe in FA where mechs fly at 3k kph speeds... >And yes, it does happen literally instantly at the moment I said.
you can literally see mech starting to slow down after firing left should thrusters, stop, then change direction, it didn't even reach max speed of strafe lol. ,uh instant
you sir are an imbecile >And if you want mwo gameplay examples just look for Baradul or German engineering mwo on YouTube. The light mechs are what you want to look at for speed.
no I want YOU to give me your best. Do it moronic lazy clown
11 months ago
Anonymous
will you fricking show us amazing mechwarrior simulation footage with all the glorious inertia and momentum??????????????
11 months ago
Anonymous
> most notably the Air Force officer John Stapp, who demonstrated a human can withstand 46.2 G's.
LOL
so how fast can my mech do 0-100 khp with 46 Gs acceleration?
11 months ago
Anonymous
>no inertia and no physics simulation of any kind
whatever crack you're smoking i want some because it sounds like some good shit
11 months ago
Anonymous
>There is literally no acceleration stat on this
not every stat is shown dumbass.
for example bullet velocity is also not shown despite it being clearly different for different weapons
11 months ago
Anonymous
>not every stat is shown
Then show me the acceleration stat on a different screen. Or show me a video that proves non-infinite acceleration.
>return of mech games >as if mecha was ever alive to begin with
Look if you came into AC expecting anything but this i dunno man. Last Raven makes battletech look like a resident evil game
Stop giving the "arcade kiddieslop" homosexual (you)s. He's been posting this shit for weeks and there's a very real chance it's the same autist that targeted Ace Combat 7 for four years. If it's not, it's still on that same level of utterly pathetic.
I always assumed it was the same homosexual who kept posting MWO/MW5 screens while crying about muh weight, only to leave after I called him outhave a nice day Pardo you stupid fat piece of fricking shit
Yes, the game has a bunch of numbers, but it doesn't mean the game has inertia and physics. Like I said: show me the precise number on the "garage" screen that defines the mech's acceleration/deceleration and turn speed.
If you want to argue about physics, show me the precise numbers for weapon projectile speeds and prove that projectiles have an actual BALLISTIC trajectory with bullet drop. Real mech games have this. Go on.
[...] >ONE game about dudes with jetpacks.
Literally any nipnog roboslop. Zone of enders, gundam shit - it's all dudes of jetpacks dressed in robot skins. Cope.
whoops nvm guess he didn't leave. Why are you like this Pardo?
Im worried about the story. I like the brutalism and the desolate atmo but i feel it lacks the grand world building like Battletech.
Imagine a cosmos spannign campaign of a small merchenry mech group that is drawn into a much bigger war. A war that spans decades and has aging heroes.
Considering FROM is bringing this series back from the grave after they established themselves as the industry leading studio they have to step up their game.
armored core never had big world building in the steps of something like battletech, the world was just a sandbox for you to do missions in, what world building there was was with the factions you worked for and your interactions towards them.
I'm so sorry for Starka, I had to instakill him like 20 times while trying to get the S-Rank. His partner in crime was the much better pilot, what a mean b***h she was.
Starka always dies before even finishing his line. Best chance for an S rank is tying Red Rum up in the buildings, but even then she breaks out if you can't finish the job quick. I remember S-ranking it so easily when I was younger but I had a much harder time this go around. Weirder because I S-ranked the genocide ending first try this time around, though not on hard mode yet.
I did it recently by abusing her inability to fly and forcing her to joust me in the empty perimeter of the map, so I'd just drop down, shoot her with grenade launchers and go up outside of slug gun range if she got my primal armor down.
>equip Kojima arms >Starka boosts at a straight line at me >instagib him >Red Rum boosts at a straight line at me >instagib her >S-rank get
does that mean I have good aim or something?
I have played Armored Core since Ps1. Every entry, completed every game and I got access to AC6 limited mission release.
It's not an AC game. Feels slow, clunky and the progress is the exact same way. They have definitely dumbed the series down for new people to the series and added way too much soulsborne garbage.
Its unfortunate to say this but I am going to pass on this entry.
One of the worst offenses is the hilarious amount of ways you can regen AP/Health. You just don't die.
I've ACTUALLY played every single AC game since the first PS1 title, and your post feels disingenuous. If AC6 is a step too far, but you gave a pass to AC4 and ACV, then you're just doomsaying for no reason. Did you not consider it a downgrade when FA was just autistic lag boosting everywhere? You didn't see a problem with SCAN MODO spam in ACV, or the 20 FPS that the game ran at?
The series was and still is flawed. They should be allowed to experiment and see what works.
Original poster here, just wanted to say that I appreciate your post.
I actually agree with you that they should be allowed to experiment with what they want, the downside being timing of AC games. Various games have all had their problems, in fact I would say almost all AC titles are seriously flawed in one way or another. I suppose it just feels like a step in the wrong direction for my tastes and leans too heavily on their "patented" gameplay styles. Perhaps some of my opinion was coming from being a huge fan of the art direction in the AC series. Every enemy design (minus some Ally/Enemy AC's) seems to be oversimplified to a point of amplifying the sometimes comically large boss enemies. An enemy this large would typically be reserved for a final boss fight or major encounter. Instead, most, if not all missions I played had a goal that either directly or indirectly led to one of these extremely massive boss fights.
AC1 had shoddy balancing, short missions, alot of hallways, and the final boss was a bit of a wet fart. It's basically just a computer you shoot at until the end credits roll. You barely even have to fight Nineball, and the platforming is something that early Ps1 games did not excel at. Crash and Spyro and Tomba didn't have to deal with tank controls and a wonky camera that required 6 buttons to control. AC had its strength in customization and combat.
Most big boss encounters in the old games were also pretty boring. The best fights were always other ACs. I hope we get an ending like 9ball again and not horseshit like exusia or Answerer or something like that.
Exusia and Answerer weren't bad concepts for bosses, they just needed better execution. Answerer needed a way to punish you for trying to jab it in the face with pile bunkers, while Exusia needed more health and to get rid of the dumb rock/paper/scissors damage system.
I really disliked how pile-driver weapons trivialized so many enemies. It was okay in 3rd gen since they didn't deal *that* much damage and were not that easy to land but they make all the giant bases and similar huge bosses a joke.
Most big boss encounters in the old games were also pretty boring. The best fights were always other ACs. I hope we get an ending like 9ball again and not horseshit like exusia or Answerer or something like that.
There surely is according to the pre-release footage since the allies on screen jitter like players always do, place themselves at spots players would place themselves.
Concomitantly.
11 months ago
Anonymous
moron they played OFFLINE
all the footage is fricking OFFLINE
11 months ago
Anonymous
Offline on site, where their intranet is located. Where else would they test their online features?
11 months ago
Anonymous
11 months ago
Anonymous
Players might be able to join an enemy corporation, i've yet to play the game after all. Notice how the player silhouettes suspiciously stand next to each other in "Online PvP" icon. Just like allies do.
11 months ago
Anonymous
It's arena PvP anon, calm down.
But then if this is as moddable as Elden Ring is, I wouldn't be surprised if some cheeky fricker figures out how to get Arena players to drop into missions and remove them from the other player's lock-on.
11 months ago
Anonymous
I remain perfectly calm. It is not my fault none has seen the signs.
>Watching YT while I work >Ad time, frick off time to ski-- >it's literally the whole 617 story trailer >let it rock >like 5 AC6 ads come on that day
Frickin stellar, I'm excited to see this be the AC game that breaks the glass ceiling. Robot protagonists have been the subject of unfair prejudice for too long! People saying "Customers just won't empathize with a robot instead of a grizzled soldierman in space marine armor," and "Robots should just stay in the kitchen."
Frick those guys. It's time for Radical Robotism to rise.
Tanimura is the biggest hack. Dark Souls II only did not fail because of Dark Souls I, and Elden Ring Should have failed because of Dark Souls II and the worst parts of Dark Souls III.
Elden Ring is just Dark Souls II with an open world. Normie hype again ruins everything.
Dark souls 3 had kino atmosphere and god tier level designed dungeons? it's clearly a more faster paced Dark Souls 1 you fricking morons, the true sequel to Dark Souls 1.
Dark Souls 3 had to be salvaged last minute by Miyazaki rolling off Bloodborne and seeing a fricking mess repeated.
More useless zones, more garbage one-note bosses, more shitty weapon bloat all minor inflections of each other.
Without a team stepping in to stop his trash design philosophy there probably wouldn't have been enough sales to warrant an Elden Ring. Giving him the reigns and it becoming a success is the biggest red herring in gaming.
>WORDS WORDS WORDS ABSTRACTS AESTHETICS DESIGN CHOICES
If you PLAYED THE GAME, you would know that Elden Ring just feels like open world Dark Souls 3 with a jump button. The controls and the flow are near 1/1, with a fresh coat of paint and a lot more content.
Honestly, even though Dark 1 is my favorite, I burned out on it long ago, and Dark 3 is the one I've replayed the most. It's why I love the greyoll bleed trick, you can start a new game after a year+ away and just step into a lvl 30 build without having to spend two full days fricking around in some early-game slog, like say Dark Souls II.
Dark Souls 3 had to be salvaged last minute by Miyazaki rolling off Bloodborne and seeing a fricking mess repeated.
More useless zones, more garbage one-note bosses, more shitty weapon bloat all minor inflections of each other.
Without a team stepping in to stop his trash design philosophy there probably wouldn't have been enough sales to warrant an Elden Ring. Giving him the reigns and it becoming a success is the biggest red herring in gaming.
>Elden Ring is just Dark Souls II with an open world
Makes sense cuz Dark souls 2 was supposed to be just that. They developed on PC first but then the shit did not run on PS3/360 so they had to de-open world it and downgrade it resulting in the mess we all know today
Why is that fricking dev team so elusive? They have made literal kino games and I am surprised they didn't touch Dark souls. If you compare the quality of the games they did vs the team who made Dark souls / Elden Ring. They are miles ahead
Because Armored Core sells, niche as it is. Look at the number of people coming out of the woodwork pretending to be AC fans. If they called it Murakumo, or Chromehounds, or Metal Wolf Chaos, it would flop just like all of those games did.
I'm glad they did this instead of just naming it ARMORED CORE™ like all these other cancer companies, which then causes you to need to put "Armored Core 1997" if you need to search anything. Frick that shit.
Shut the frick up Black person.
Your worthless opinion has never been relevant if you want to go with the slopwood route and has literally never mattered with normalgays as seen with BG3,RDR2,Witcher 3, all games that widly shot the popularity of their series up without having to b***h out of number naming
The Don
MaxxVaxx
Elden Core
Armored Souls
Basedborne
I have plenty in stock.
>Facts like what?
Armored Slop is not a mech game, because it has no inertia and no physics simulation of any kind. It's an arcade shooter with robot kins, just like Quake 3 where you can different skins on characters.
>moronic stats
There is nothing moronic about stats that express real physical values, child. Acceleration is not a moronic stat, it literally shows whether your game is a simulator or kiddieslop, because it defines one of the most prominent phenomenon in videogames: movement. You get either real world movement or you arcade kiddieslop movement and armored core 6 is kiddieslop.
>butthurt
Stop projecting, child. I came here to laugh at your arcadeslop trying to masquerade as a mech game lmao
>You made it up
No, I didn't. Show me an armored slop video where the jetpack dude's speed incrementally goes from zero to max value. Not 0 -> Max, but 0 -> X1 -> X2 -> ... -> Max. Go on.
>You also don't know what thrust means
I know perfectly what thrust means, when it is expressed as a force measured in force units. I do not know what """thrust""" means when it is expressed as a meaningless number without any measurement units, child. That's precisely what armored slop 6 does and that number means nothing when it comes to acceleration.
>Yo u have all the info
I do. Acceleration is not a stat in armored slop 6 and is infinite. Therefore, armored slop 6 is an arcade kiddie third person shooter and has nothing to do with mech games. Cope.
Stop it dude you're giving Mechwarrior fans a bad name. Just enjoy new mech games.
mechwarrior is barely can be considered a simulator. Especially when we know for a fact that giant mechs are unrealistic and ineffective pieces of shit. So I doubt he ever even played it
LOL
LMAO even
I played MWO since fricking closed beta
it's a fricking clown slop compared to armored core
what a fricking idiot you are
HOLY SHIT MWO IS SO COMPLEX, just look at this dude
I skipped 3/SL cause of the shit controls, went straight to nexus.
Can I beat every AC by circle strafe lightweight dumping back rockets+extension, get mid distance and unload machine guns?
>Can I beat every AC by circle strafe lightweight dumping back rockets+extension, get mid distance and unload machine guns?
for the most part >I skipped 3/SL cause of the shit controls, went straight to nexus.
remap it to stick via emulator
3 and SL are PEAK AC
>Can I beat every AC by circle strafe lightweight dumping back rockets+extension, get mid distance and unload machine guns?
Sure, pal. Why you play Last Raven and get back to us, hehehehe
Bullet weapons are generally a consistent tool for damage, but missiles not so much depending on the mission / foe. But those bullets have a cost with your shots.
White accented with forest green and rust. Or maybe a dark peawiener blue/green with rust. Maybe a camo pattern to make it look like a true machine of war. Or gray, safety yellow, and safety orange to make it look like construction/manufacturing equipment
>instant reversal of direction of motion from left to right >"trust me BRO this is how inertia works the acceleration is not infinite because I said so!"
are you stupid? you can do INSTANT REVERSAL OF DIRECTION because QUICKBOOST HAS RELOAD TIME. It's a STAT. And you can't chainboost.
Fricking imbecile
but keep coping your moronic ass was DESTROYED
>you can('t) I'm assuming "can" was a typo otherwise you're brain fricking dead do INSTANT REVERSAL OF DIRECTION >keep strafing left >engage SLOPBOOST right >direction of motion instantly changes without any visible deceleration phase and acceleration in the opposite direction >"trust me bro it's not infinite acceleration"
you can't boost right from strafing left without moving your stick to the opposite direction hens making your mech slow down and start moving to the right.
You literally have no idea how AC plays or controls just let it go.
?t=315
look how long it takes for this upper limit middleweight to change directions.
no inertia and momentum btw. QB will do it faster but nowhere near your moronic infinite acceleration shit.
Also notice how fricking slow and sluggish this thing is compared to lighter cores we've seen in other footage
Skip to 5:55 and watch. 5:58 is where instant change of direction of motion happens the most glaringly in the video. And this is without even engaging the SLOPBOOST(tm).
And I'm not even going to bother mentioning how shit this looks overall with the jetpack dude ice-skating in the air without any percievable inertia.
>player moves from a standstill into a fast motion
That makes sense given they don't have prior momentum holding back the direction shift, though.
11 months ago
Anonymous
>Skip to 5:55 and watch. 5:58 is where instant change of direction of motion happens the most glaringly in the video.
nothing instant happens on this times
you should check your fricking brain
I did suspect that your problem is that your brain is so fricking old and slow it thinks rather slow motion is instant lol Guess I was right >And I'm not even going to bother mentioning how shit this looks overall with the jetpack dude ice-skating in the air without any percievable inertia.
show me the best mechwarrior footage
go ahead
It's not standstill. 5:57 - the jetpack dude is strafing left then immediately starts moving right and forward. Diagnosis: incurable arcadeslop.
11 months ago
Anonymous
it literally almost stopped before strafing right... You are delusional
11 months ago
Anonymous
>it literally almost stopped
No, it didn't. And again, this is without slopboosting which is 100x more damning lmao.
The Don
MaxxVaxx
Elden Core
Armored Souls
Basedborne
I have plenty in stock.
[...]
Stop it dude you're giving Mechwarrior fans a bad name. Just enjoy new mech games.
No one cares about the opinions of casul shitters. Imagine caring what some kids who have never sniffed a mech game think about mechwarrior lmao.
11 months ago
Anonymous
>No, it didn't. And again, this is without slopboosting which is 100x more damning lmao.
speed indicator is on the screen, moron. It went from 300 to 60 before it started moving right
11 months ago
Anonymous
Yes speed indicator is on the screen and it clearly showed instant reversal of motion without deceleration and even without slopboosting. Slop boosting makes this 100x easier. You literally destroyed your own nonexistent argument with that video, kid.
11 months ago
Anonymous
HOW THE FRICK IT'S INSTANT motion took SECONDS
and 300 khp speed is nothing to write home about it's maybe like 6 Gs maybe 10
baby Gs
>Skip to 5:55 and watch. 5:58 is where instant change of direction of motion happens the most glaringly in the video.
nothing instant happens on this times
you should check your fricking brain
I did suspect that your problem is that your brain is so fricking old and slow it thinks rather slow motion is instant lol Guess I was right >And I'm not even going to bother mentioning how shit this looks overall with the jetpack dude ice-skating in the air without any percievable inertia.
>Ganker hates the game because there aren't enough waifus in it, and it's not cinematic movieshit like Persona or Uncharted or Xenoblade or Final Fantasy
>Ganker shits on movie games all the times >"Ganker hates the game because there aren't enough waifus in it, and it's not cinematic movieshit"
Did you run out of valid copes Fromdrone?
They only shit on some movie games. If there are anime breasts, or if it's from japan, Ganker has a sudden change in tone. For example, people will unironically praise MGS4, despite it having a 70 minute long cutscene.
If this game sells very well there might be a chance the western moneymen might give enough of a shit to greenlight one of your boring Mechwarrior games.
So you should be kissing the feet of your Japanese superiors at FromSoftware for taking a gamble after a 20 million success story and give the niche mecha genre a chance. If it sells well, your shit is allowed to come back.
Since no western publisher ever takes a risk. Japanese have to go and pave the road for you to walk on.
Now be silent, stay in the corner and let the real big boys do their thing.
>5 Slopwarrior games >somehow, still nobody’s heard of the series, not even mecha fans >meanwhile even nursing home grandmas are getting their breasts in a twist over Armored Core 6
Sorry, bub, but your headcanon won’t save you here.
It's actually NCSoft which is fricking moronic. I find the angle of shilling a cancelled indie game to be a godawful shill angle for shazamtrannies. It'd be like trying to shill Vindictus before the release of a new monster hunter
I decided to try the series before 6 comes out and played 1, PP, MoA, 2, AA, 3, 4, and just finished FA. Should I try and squeeze in any of the others before 6 comes out or nah?
I think it is worth it to play 5 because it is closes to 6 in structure (checkpoints, resupply etc) and VD is a decent game in general.
Tho don't force yourself if you don't like them from the get go. Or try approaching them with open mind.
V has 10 big story missions and like 100 side ones (which are basic missions or kill AC ones instead of arena)
I dunno how much content was there for multiplayer compared to that.
The funny thing is that elden ring is felated by Americans for the lore and exploration and other horse hockey. They literally love movie games more than actual combat which AC6 will have in spades. I expect this to do very well in Japan and maybe Europe but underperform in NA. It will have it's niche but this division in fanbases by region is pretty clear
While I understand why people are upset that it doesn't look like classic AC, classic AC has been dead and buried since they put out AC4.
I welcome ACxZOE, if it means I'll get a good mech game.
Anon, the hard mode of that is 1v5. And I sure hope so. AC6 has a chance to be the hardest AC game yet in spite of the lock and turn speed changes. If anything 4A was the most casual game to date
it'll be a 1 vs 5 against 9ball seraph, white glint, zinaida, a second 9ball seraph, and the project phantasma disco ball inside a kojima particle tank that saps your hp while healing all of them
Speaking of this, I don't get why the ORCA guys chimped out and joined the others to kill you for blowing up the colonies and killing everyone when their plan was basically going to do the exact same thing but slower.
into the trash it goes
Keep seething I'll buy ac6, dxm2, and synduality. and hopefully their kits.
This is the B Team, A Team is making the Elden Ring dlc
Any game with Yui Tanimura at the helm is b team, he's the cancer destroying FromSoft.
>Yui Tanimura is known for Dark Souls III: The Ringed City (2017), Elden Ring (2022) and Dark Souls II: Crown of the Ivory King (2014).
All of those were good though
Absolute clown take
Stupid fart fricker frick you smelly frick fart
looks more like zone of the enders than armored core so far. no thats not a good thing.
2nd Runner is literally one of the greatest PS2 games and better than any AC so yeah that's a good thing.
Zone of the Enders is one of the best mecha games ever made
it just seems like you want to eat garbage again
...youre not one of those MechWarrior gays, are you?
I’m a mech warrior gay and I fricking love ZOE(only got to play 1, not second runner) and loved AC 2 and AA. Wasn’t a big fan of 4 though
>only got to play 1, not second runner
It's been rereleased on 2 gens and pc. Why haven't you tried it yet?
Never saw it when I was a kid, learned about it later via gamefaqs.
I heard it came out last year via steam, but a ton of complaints in reviews about bugs/broken gameplay.
I haven’t checked it since due to life/other games taking up time(I play too much RTS, I just fricking love mechs though).
Has 2 been fixed yet? I got no console so I’m relying on the port.
You can also emulate it with pcsx2, RPCS3, or Xenia
anyone who hates mechwarrior is no friend of mine
>Zone of the Enders is one of the best mecha games ever made
and it sucked
Good thing it was followed by Zone of the Enders: The Second Runner which was great then.
It looks nothing liek ZoE and thank god for that, what a travesty of a "mech game". Probably one of the clunkiest things I have ever played, whoever thought having the same combat buttons change between ranged and melee should have been banned from videogame development.
>grabs enemy mech
>it just stands still inside a pokeball and then you throw it away with no inertia
you've never played AC or ZoE
Yeah I also think ZoE when I see tank legs drifting around while shooting grenade launchers
You either didn't play any ZoE or didn't play any AC. But really we both know you haven't played either.
>looks more like zone of the enders than armored core so far. no thats not a good thing.
Imagine being this wrong.
ZoE was kino, was disappointed Kojima did his hiking simulator instead of another mecha game
Kojima was only a producer on ZoE, which is why it doesn't say "A Hideo Kojima Game" like with MGS and Death Stranding
oh honey
That is not a negative even you weren't being moronic
It's more VOTOMS with air glides
>no thats not a good thing.
yes it is because zoe 2 is the best mecha game ever
So what is C team doing?
Adventures of Cookie and Cream Remake
your mom 🙂
Dark souls 2
2
that's ER
Dark Souls IIII
Has AC gay thrown in his 2 cents about this game yet? Probably the only time I’d care about his opinion on anything.
people called me ac gay when I was shitting on ttok (tho I am not him) I can give you my opinion if you want lmao
as someone who has played every game in the series
I think it looks good
its not a slowfest like 5th gen and its not a DBZ game like 4th gen either. Feels like a mix of the entire series except with actually genuinely good controls this time around. I like how Lock On has been handled, where both soft and hard lock on have their uses. I dont mind the other accessibility changes since this is obviously a game intended for a much wider market
I really like how there are way more melee weapons and theyre way easier to use
Only thing I dislike is I wish the mechs werent boosting 24/7. I get it that the skating looks cool to some people but I wish they actually could run and sprint with their legs instead of just being a jumping thing
>Only thing I dislike is I wish the mechs werent boosting 24/7. I get it that the skating looks cool to some people but I wish they actually could run and sprint with their legs instead of just being a jumping thing
nobody is stopping you from doing running only run lol
also it's not like you were ever walking in older gens, if you don't perma bunny hopping you are playing it wrong
I would mostly use bunnyhopping in combat and I really liked hover leg builds which had enough mobility that I didnt even need to bunny hop
>I really liked hover leg builds
oh so you are one of those...
hover legs were uh, not good. they had crap load capacity and had high heat most of the time. their only saving grace was water levels. im not gutted they're giving hover legs the axe considering hover legs and hover tank legs, despite being two similar things, just weren't, and i would rather a hover tank that can actually carry stuff as opposed to actual hovers. sad about weapon arms though even if i only used them for cheese
>Only thing I dislike is I wish the mechs werent boosting 24/7. I get it that the skating looks cool to some people but I wish they actually could run and sprint with their legs instead of just being a jumping thing
Votoms decided Doms are cooler than Zakus. Everyone agreed. Running is for losers. That's why we invented horses.
>its not a slowfest like 5th gen
You did not play Armored Core. You are just regurgitating online opinions.
?t=78
This shit was basically the Ass Horizon of AC. I don't know how people actually liked it.
true but multiplayer was decent so people who was invested into it liked it
It was fairly unique too
Does anyone think the skating looks cool? I think sprinting would look so much better. But then again Armored Core isn't about grounded movement and float like feathers.
>grounded movement
>giant mech sprinting
imagine the maintenance you'd have to perform and the sheer amount of grease and oil you'd constantly go through on joints.
i'd have sex with that tomboy mechanic post-repair tbh
Skating around in constant contact with the terrain wouldn't exactly reduce wear and tear.
Was worried when the non-gameplay trailer first dropped, but the gameplay shown afterward has vindicated my faith in the series. The old games were never perfect, so many of these changes are welcome, even the mechstus flasks, as long as they contribute to an overall better game.
>Kekirobabs trying to coopt fricking AC
piss off to your simon says simulator
Did it look like there'll be weapon arms in 6?
they confirmed no weapon arms or hover legs
>no gun arms
>no hover legs
>10 kinds of melee weapon though
God damnit. I knew it was gonna end up armoured dark core souls
there might be more than 10 lol
doesn't make it a fricking
>armoured dark core souls
moron
I disagree with your opinion. I believe removing mech shit like hover legs and gun arms while replacing it with melee weapons and dodge based boss fights makes it armored souls. If you disagree, you're just wrong.
>adding melee weapons makes it dark souls
>having a dodge (something in ac as early as 4) is dark souls
>having bosses who's attacks you need to dodge (which has been a thing since fricking 1) is dark souls
theres reaching and then there's what you're doing anon. none of these things are dark souls, but you already hitched your wagon to the "its armored souls" wagon from the get go so you'll do whatever you can to make it look like it is, even after the lock on shit got blown out of the water
Having combat is Dark Souls you fool. The real Armored Core would be a grand strategy game with a highly abstracted war system like Victoria 3.
It's not an OPINION you gigantic TOOL.
Melee weapons have HUGE fricking reloading times after EVERY HIT. They work nothing like in souls games and are basically support weapon (like they always fricking were).
What you believe is irrelevant because you are stupid and have no idea how game actually works.
>dodge based boss fights makes it armored souls
you are moronic.
Actually I think this "dodge based boss fights" are a gigantic meme. They are made this way specifically to BTFO morons who mistook the game for armored souls.
So far the best strategy against them was to not engage and just spam vertical missiles LOL Or shower them with lead from afar.
You would know that if you weren't a stuck up moron
I never got this B/A team as if they were competing mindset, why would anyone have a team that makes worse products on purpose people talk this way about Capcom and I don't get it either
there are no real A and B teams in fromsoft. They are basically tossing staff from one project to another when needed.
>I never got this B/A team as if they were competing mindset, why would anyone have a team that makes worse products on purpose people talk this way about Capcom and I don't get it either
It's an old technique artists use, it's called "one for the art, one for the money." You do them on rotation to keep your career alive.
>Dark Souls
For the art
>Dark Souls 2
For the money
>Bloodborne
For the art
>Dark Souls 3
For the money
>Sekiro
For the art
>Elden Ring
For the money
>Armored Core 6
For the art
i thought it was "one for me one for them" i.e a director making something they actually want to make then making something their publisher/studio wants them to make solely for the money
Yeah it's the same thing, you do a passion project and then you do a project to make money
Dark Souls was for the money though. Bamco gave them a bunch of money to make Demons Souls multiplat.
ok but how does that track on their actual list of releases?
>For the art
This is literally the only case where For The Money first since Sony came by, handed them a lot of shekels to pluck them away and Miyazaki caved in because the pay was probably too good.
Don't be dumb. Bloodborne wouldn't exist without Sony since FromSoft worked on it with JapanStudio
>Bloodborne for the art
yeah right it's the only modern exclusive on that list where fromsoft got paid to keep it exclusive
it's also the best game on that list by far
that's sekiro and ds1, no game that runs sub 20 fps and has like 4 enemy variants can be considered best
YOU FORGOT DEMON'S SOULS YOU PONCE
>demon souls
for the art
>demon souls remake
for the MONEY
they are all rehashes that make ubisoft and ea take notes.
because capcom is a bigger developer with multiple teams. you'd be off your rocker if you thought the MH and RE team are on the same level as the exoprimal and SF team
A team just means "Miyazaki is directing"
pretty much
>shitiro team
Huh it actually makes sense. The game is going to be a QTE corridor slasher with zero build depth and it looks precisely like one.
stop baiting with moronic shit
Answer me a simple question, sweatie: is Shitiro a QTE slasher with no character builds? Yes or no.
It is IRRELEVANT. Because AC6 can't even be a slasher because your melee weapons are overheating after 1 strike. So shut the frick up and have a nice day
>performing melee on staggered enemies who can't fight back is not QTE I s-swear!
Nice copium.
..you'll need to be in striking range in the first place and not have your weapons on reload... And not all weapons have good crit damage to capitalize on stagger, you need to think what you are doing and make an appropriate build
Nevermind the fact that you don't even need to have any melee weapons in the first place.
Is backstabbing a player as Spy in TF2 a QTE?
>you see an opening
>you walk up
>press button
>kill them instantly
I hate to utter these words because of some pseud youtuber made a big stink of them, but backstabs and executions are context-sensitive actions, not QTEs. It's something you can do when you are in the situation to do it. It's not given to you for free. A Spy needs to be behind someone to backstab them, but he could always just melee without backstabs. Sekiro needs to be close to them when he staggers them to perform an execution, but he can always attack. In AC6, when an enemy is staggered you have to perform regular movement actions to get close to perform a melee attack that you always could have done, it is just better because of the enemy's current state. It is a QTE as much as stunning an opponent in a fighting game triggers a QTE to hit them hard.
>Filtered so hard by Sekiro he has to pretend deathblows are QTEs.
lmao
the webm that killed shitposters for good
the webm that exposes non-ac players
the webm only acchads will understand
the webm that shall be posted in every thread
I understand that dude is bad and uses shotgun on mid range doing FRICK ALL damage. Took him more than 2 minutes to kill this fricker and he almost fricking DIED. What a scrub
What exactly did it kill? It still looks like kiddieshit arcadeslop with an aimbot, no inertia, no physics, instantly regenerating energy and a jetpack dude dressed as a robot.
show me 1 game with jetpacks dudes that plays like this moron
also it was PROVEN game has inertia, momentum and physics based movement. So you are free to have a nice day
>show me 1 game with jetpacks dudes that plays like this
Any nipnog arcade kiddie shit starting from gundams and ending with zone of enders.
>also it was PROVEN game has inertia, momentum and physics based movement
No, the opposite was proven, shit-eating animal. Instant change of direction of motion is seen in every video. Instant acceleration to max speed and deceleration to zero are seen in every video. This easily proves has zero inertia or physics. It's pure arcadeslop for shit-eating consolekiddies.
>Any nipnog arcade kiddie shit starting from gundams and ending with zone of enders.
that's not about actual DUDES
Also none of this games play anything like armored core
you have no idea what the frick you are talking about
>No, the opposite was proven, shit-eating animal. Instant change of direction of motion is seen in every video. Instant acceleration to max speed and deceleration to zero are seen in every video. This easily proves has zero inertia or physics. It's pure arcadeslop for shit-eating consolekiddies.
You didn't watch "every video" you giant moron. There is clear footage that shows momentum and inertia. Just like in every fricking AC game your mech performance depends on its weight, boosters and energy output depends on generator. It still works exactly like that.
You've never played an AC game in your fricking lfie shut the frick up
>that's not about actual DUDES
Yes it is. There are no mechs in Armored Slop. Just dudes on jetpacks wearing robot skins, because Armored Slop is not a mech game.
>There is clear footage
No, there isn't. Show me the precise number in your dogshit excuse of a mechlab that numerically defines the mech's acceleration and deceleration as well as turn speed. Show me an instance of the jetpack dude NOT accelerating to max speed or decelerating instantly. You never will, because it does not exist. It's arcade kiddieslop for subhuman shit-eaters that has nothing to do with the mech genre. Snap your fricking neck.
sorry that battletech hasnt had a good game in over ten years anon hope things get better for you (please buy more MWO skins btw)
There are numbers in the assembly. In fact, there are more numbers than in MWO. There are numbers for everything in there. I try my best to ignore them.
Yes, the game has a bunch of numbers, but it doesn't mean the game has inertia and physics. Like I said: show me the precise number on the "garage" screen that defines the mech's acceleration/deceleration and turn speed.
If you want to argue about physics, show me the precise numbers for weapon projectile speeds and prove that projectiles have an actual BALLISTIC trajectory with bullet drop. Real mech games have this. Go on.
>ONE game about dudes with jetpacks.
Literally any nipnog roboslop. Zone of enders, gundam shit - it's all dudes of jetpacks dressed in robot skins. Cope.
>trajectory
>ballistics
>inertia
Please get laid bro. For all of us
>Literally any nipnog roboslop. Zone of enders, gundam shit - it's all dudes of jetpacks dressed in robot skins. Cope.
no dumbass
not with ROBOTS
with DUDES
MWO doesn't have bullet drop for ballistics though. You just owned yourself.
>MWO doesn't have bullet drop for ballistics though
But it does lmao, you've never played MWO. There's no bullet drop for gauss rifles, because the projectiles travel at extremely fast speeds, but autocannons have a very perceptible bullet drop. Go fire an inner sphere AC20 at 400m and tell me it doesn't have bullet drop and a parabolic ballistic trajectory lmao.
>Yes it is. There are no mechs in Armored Slop. Just dudes on jetpacks wearing robot skins, because Armored Slop is not a mech game.
I asked your moronic ass to show me ONE game about dudes with jetpacks.
It's not a FRICKING THING. There are no such games.
SO you are a DCSgay LOOOL
just have a nice day.
Nobody makes you play armored core. Go jerk off to your boring slop of a game that is mechwarrior. good luck clown
why does your 'supposedly' realistic mech game that isnt arcade-like have less stats than ac6 bro?
That's not even all the stats. Every weapon and part has more stats that add up LOL
>shits out some bullshit numbers that mean nothing relative to physics and inertia
>trust me dude it's a mech game
Lmao.
1. Show me the precise acceleration speed stat.
2. Show me the precise deceleration speed stat that is obviously separate from acceleration as a good mech game demands.
3. Show me the separation of torso and arm mounted weapons with independent control, each having separate aiming reticles.
4. Show me the separation of torso, leg, arm and pilot head movement.
5. Show me the precise torso twist stat.
6. Show me the precise arm movement speed stat.
7. Show me the precise thrust value and resultant acceleration when slopboosting.
8. Show me ballistic weapons having actual ballistic trajectories with bullet drop and loss of damage with range.
9. Show me locational damage.
10. Show me separation of "health" values into armor and structure for each separate location.
11. Show me internal components being destroyed on a location without actually fully destroying the said location.
12. Show me ammo explosions.
13. Show me the wienerpit view.
14. Show me the pilot being controllable inside the wienerpit and at the very least being able to turn his/her head independent of mech motion.
Until you do this, your shitty arcade kiddieslop will never be a mech game.
Cope.
All of those games are games about jetpack dudes wearing robot suits and have nothing to do with mech games. Cope.
i accept your concession
>if I perform minute motions it will prove that there is acceleration!
Kek absolute braindead subhuman. Give me the precise numerical value of your jetpack dude acceleration expressed in kph. Go on, don't be shy, kid.
>Kek absolute braindead subhuman. Give me the precise numerical value of your jetpack dude acceleration expressed in kph. Go on, don't be shy, kid.
speed is on the screen moron
start calculating
>All of those games are games about jetpack dudes wearing robot suits and have nothing to do with mech games. Cope.
you can't call them games about jetpack dudes wearing robot suits when there are no games about jetpack dudes NOT wearing robot suits
you are more insufferable than the homosexual morons who say that roguelikes have to be direct rogue clones.
>Until you do this, your shitty arcade kiddieslop will never be a mech game.
every game should be a mechwarrior or it's not a mech game
LMAO
>All of those games are games about jetpack dudes wearing robot suits and have nothing to do with mech games.
Lol no, that's a bunch of semantical bullshit. Take meds.
there's auto aim, but weapons won't track accurately outside a weapon specific range, and that is what manual aiming is for.
I don't think manual aiming will work like that. FCS will still be doing aiming after you manually aim the reticle
>use dual machineguns instead
>win in 8 seconds instead of doing all that shit
Are MGs nerfed this game? Or are they gonna be just as busted as normal
no way to tell
I feel like they might be more balanced this time?...
Please god just go back to ballistic/energy weapons; no more K/C/T bullshit from 5th gen. Nothing worse than "why am I doing no damage? Let me enter fricking scan mode fricking again - oh look, I need a thermal weapon. Gotta frick off to the barracks to equip a laser rifle." Fricking trash.
well too bad there are kinetic, energy and explosive damage
it doesn't work like in 5 tho
>noooo the game forces me to use more than dual rifle cheese!
Do homosexuals really...?
Nice try, dipshit, I fricking despise 4th gen with every fiber of my being and think FA is worse than V/VD, but that doesn't excuse 5th gen for having shitty features like 3 resistances, scan mode, barracks, and the changes to radar. 3/SL was when the series peaked.
This is absolutely sick. Now if it only had waifus and a story by Anno. Not even kidding.
there are waifus
>a story by Anno
God no.
>People start hyping AC6 as a return of mecha games
>It's just weightless metal cans mindlessly zoom zooming around in random directions with lock in shitty combat
Why are devs like this
>weight is a literal stat
>weightless
more like comments like this are brainless
shut the frick UP
Oh really? If weight is a REAL stat (and not a fake weight stat) show me how it relates to jetpack dude acceleration then. In real mech games, an engine with the same power rating provides different acceleration values to mechs with different weight. Show me this mechanic in action in Armored Slop 6.
>games about jetpack dudes NOT wearing robot suits
>he never played Duke Nukem Time to Kill
>you literally control a dude in 3rd person flying on a jetpack
And you know what? That game is more of a mech game than armored slop, because in that game Douk has non instant turn speed LMAO.
>admits there's no inertia
I accept your concession, shit-eater.
>Oh really? If weight is a REAL stat (and not a fake weight stat)
WHAT THE FRICK DOES IT EVEN MEAN?
It's a video game is it a "REAL" stat? SHUT THE FRICK UP
>provides different acceleration values to mechs with different weight.
that's literally how every AC game works.
You can literally see boost and thrust stats go DOWN with more weight you add up IN THE FRICKING FOOTAGE WE HAVE.
moronic newbie mechwarrior brainlet CLOWN
>And you know what? That game is more of a mech game than armored slop, because in that game Douk has non instant turn speed LMAO.
that's just comical
>I accept your concession, shit-eater.
there's literally is inertia lol
Fake weight stat: "Weight = X (does not affact acceleration)"
Real weight stat: "Weight = X (affects acceleration)"
>boost and thrust stats
Are not acceleration stats. I asked you before, subhuman: SHOW ME ACCELERATION VALUE EXPRESSED IN KPH. No bullshit, simply "acceleration = X kph". Where is this stat, shit eater?
Velocity is not acceleration. Armored Slop 6 has velocity (obviously, DUH), but that velocity is reached instantly with infinite acceleration. Thus, the weight stat is not a real weight stat, because the game has no inertia due to infinite acceleration.
You're a brain dead fricking animal who fails to comprehend basic physics.
>kph
*kph/s
>*kph/s
**kph/s/m/h/d/w/m/y
Mindbroken. I accept your tearful concession.
and I told you to go fricking calculate them yourself moron
>In real mech games, an engine with the same power rating provides different acceleration values to mechs with different weight. Show me this mechanic in action in Armored Slop 6.
That's literally what every armored core has done. Heavier weight = slower AC, lower weight = faster AC.
>Heavier weight = slower AC, lower weight = faster AC.
Again, note what I wrote: ACCELERATION. Not speed. Acceleration. The speed with which you reach max speed. If it's infinite (it is), you have a jetpack dude game and not a mech game.
moron acceleration is also different. You can see fricking SPEEEEEEEED numbers going from 0 to whatever 300. It all changing depending on weight and boosters
brainlet
It's on the FRICKING SCREEN
>speed
Is not acceleration. Change of jetpack dude max speed with the change of engine rating does not mean the game has acceleration and that the jetpack dude acceleration changes with the change of engine rating, because it is literally infinite in your kiddieslop.
There is literally no acceleration stat on this
screen. It shows boost SPEED, but that is not acceleration.
You are too stupid
I know what acceleration fricking is dumbass. I am telling you that you can SEE IT. ON THE SCREEN. Mech does not reach max speed instantly.
But even if it did and it was muh fake stat then fricking WHAAAAAAAT?
Child, stop coping, you don't know anything. Show me an armored slop 6 video where I can see acceleration being a stat or acceleration being actually perceptible by the naked eye (i.e. it shouldn't be infinite).
How old are you "not child"? Cause if you are BOTH old and moronic I really am pity your dumb fricking ass.
Ultimately shit you are arguing about doesn't matter and has frick all to do with game being good or fun. Clearly proven by mechwarrior slop that is basically dead and buried.
Feel free to frick off back to the moron hole you crawled up from
>Show me an armored slop 6 video where I can see acceleration being a stat or acceleration being actually perceptible by the naked eye (i.e. it shouldn't be infinite).
fact that you are talking about mythical "infinite acceleration" already shows that you are just braindead
I ain't showing you shit
Feel free to type "armored core 6 gameplay" on youtube tho and prove your moronic infinite acceleration SHIT
But as I said - even if it was infinite it means FRICK ALL and basically you are stupid
>has no argument after being destroyed with facts and logic
I accept your tearful concession.
>good or fun
Literal non-metaphorical shit-eaters find eating shit fun and think it's pretty good. Those buzzwords mean nothing, kid.
>mechwarrior that is basically dead and buried
2+ DLCs for MW5 are on the way, one is already announced. MW6 is confirmed. MWO2 is confirmed. Microshaft has extended PIG's Battletech license indefinitely to beyond 2025. Mechwarrior is more alive than your armored slop will ever be, kid, because the big money boys have turned their eyes on it.
>mythical "infinite acceleration"
There is nothing mythical about it. If your kiddieslop has jetpack dudes that go from 0 to max speed in the blink of an eye, that's infinite acceleration and that means your kiddieslop has no inertia and is not a mech game. That's what armored slop 6 is.
>I ain't showing you shit
Of course, you can't show something that does not exist. And I can't find something that does not exist on youtube.
Now feel free to run back to your mommy and ask for a new transformers toy.
Facts like what? That Armored Core is not Mechwarrior? Thank fricking god for that
>Literal non-metaphorical shit-eaters find eating shit fun and think it's pretty good. Those buzzwords mean nothing, kid.
Your masturbation to moronic stats also mean nothing, moron
>2+ DLCs for MW5 are on the way, one is already announced. MW6 is confirmed. MWO2 is confirmed. Microshaft has extended PIG's Battletech license indefinitely to beyond 2025. Mechwarrior is more alive than your armored slop will ever be, kid, because the big money boys have turned their eyes on it.
Why are you so fricking butthurt about armored core then? If it's is SOOO alive loool. Just go back?
>There is nothing mythical about it. If your kiddieslop has jetpack dudes that go from 0 to max speed in the blink of an eye, that's infinite acceleration and that means your kiddieslop has no inertia and is not a mech game. That's what armored slop 6 is.
You made it up
You also don't know what thrust means
which is kinda also funny but whatever, everybody knows you are moronic already anyway
>Of course, you can't show something that does not exist. And I can't find something that does not exist on youtube.
Yo u have all the info you are just too stupid to do anything with it
Why are you hiding your age now clown? Come on. You can tell me
>Facts like what?
Armored Slop is not a mech game, because it has no inertia and no physics simulation of any kind. It's an arcade shooter with robot kins, just like Quake 3 where you can different skins on characters.
>moronic stats
There is nothing moronic about stats that express real physical values, child. Acceleration is not a moronic stat, it literally shows whether your game is a simulator or kiddieslop, because it defines one of the most prominent phenomenon in videogames: movement. You get either real world movement or you arcade kiddieslop movement and armored core 6 is kiddieslop.
>butthurt
Stop projecting, child. I came here to laugh at your arcadeslop trying to masquerade as a mech game lmao
>You made it up
No, I didn't. Show me an armored slop video where the jetpack dude's speed incrementally goes from zero to max value. Not 0 -> Max, but 0 -> X1 -> X2 -> ... -> Max. Go on.
>You also don't know what thrust means
I know perfectly what thrust means, when it is expressed as a force measured in force units. I do not know what """thrust""" means when it is expressed as a meaningless number without any measurement units, child. That's precisely what armored slop 6 does and that number means nothing when it comes to acceleration.
>Yo u have all the info
I do. Acceleration is not a stat in armored slop 6 and is infinite. Therefore, armored slop 6 is an arcade kiddie third person shooter and has nothing to do with mech games. Cope.
>Armored Slop is not a mech game, because it has no inertia and no physics simulation of any kind. It's an arcade shooter with robot kins, just like Quake 3 where you can different skins on characters.
Define a mech game then, DUMBASS
Physics simulations do not define mech games, you gigantic imbecile
AC6 is not even a shooter lol.
>There is nothing moronic about stats that express real physical values,
Fromsoft is using modified havok physics engine that simulates physics for all their games. It does indeed express "physical values" to some extent. There's no inherent value in simulating those values close to real ones for any game. Why are you so fixated on this shit? Literally mindbroken.
You are fricking crazy if you think mechwarrior has any resemblance of actual "real world movement" lmao for their moronic heavy mechs. It uses HUGE unrealistic approximations just like any other fricking game.
This "simualtor vs kiddieslop" shit you are pedaling is the most CHILDISH shit ever.
shameful
>I know perfectly what thrust means,
So why is it there you fricking moron? Obviously it is used for calculations lmao.
You don't know if it "means nothing". It clearly does mean something as stats of the mech are changing when thrust and weight are changing (as expected)
It might even be in actual kN too. Clearly you didn't even try to calculate anything.
How fast cars are accelerating? like 1.5s for 0-100 kph? and this is 10m mech with powerful as frick THRUSTERS, It can boost with crazy fricking accelerations. And even then it is rather similar to 0-100 in 1s or 0-300 in like 3.
30 ton jets can accelerate with around 1g+ too. So like speeds we see in 6 aren't even that UNREALISTIC for you idiot to sperg like that.
>I do. Acceleration is not a stat in armored slop 6 and is infinite. Therefore, armored slop 6 is an arcade kiddie third person shooter and has nothing to do with mech games. Cope.
Shoe me on the doll where armored core touched you sweetie
Why did you even read that post past "Armored Slop?"
because TWELVE DAYS
>DUDE IT HAS A PHYSICS ENGINE THEREFORE IT HAS PROPER PHYSICS!
Kek I guess Skyrim now has proper physics as well. Tell me, child, how does the Dragonborn's acceleration change with the change of his/her weight in Skyrim? The game has a physics engine after all, so by using your logic we must conclude that it has proper acceleration. Go on.
>this is 10m mech with powerful as frick THRUSTERS, It can boost with crazy fricking accelerations
I always laugh when armored slop kiddies use this as some kind of """argument""" lmao. Child, "crazy fricking accelerations" means "crazy fricking inertia forces" that tear your jetpack dude to shreds. We have already seen armored slop 6 gameplay, it goes like this: dude is slopboosting left and then INSTANTLY starts boostslopping right. That's it. We're done here. This alone proves that the game has no inertia, because with proper physics such maneuvers would literally tear you to fricking pieces and are physically impossible. There is no gradual deceleration from max speed to zero and acceleration from zero to max in the opposite direction, there's simply left->right.
It's not physics, kid, it's arcadeslop.
And I literally do not know what """thrust""" means in fromslop imaginary units. It's literally unitless. It means fricking nothing. You don't know either so don't even pretend you do.
So how old are you actually?
>This alone proves that the game has no inertia, because with proper physics such maneuvers would literally tear you to fricking pieces and are physically impossible.
lol? yes it is PHYSICALLY POSSIBLE you fricking idiot
>yes it is PHYSICALLY POSSIBLE
No, it isn't, kid. It is physically not possible, because the thrust force to achieve such insanely high acceleration values would tear your fricking jetpack dude in half.
We're not talking about the jetpack dude making a U-turn. We're talking about linear motion in one direction being instantly reversed to the same speed value in the opposite direction. This means infinite acceleration. This means infinite inertia forces that tear you in fricking half.
>No, it isn't, kid. It is physically not possible, because the thrust force to achieve such insanely high acceleration values would tear your fricking jetpack dude in half.
WHICH INSANELY HIGH ACCELERATIO VALUES moron
You literally throw moronic phrases around with 0 numbers behind them clown
have a nice day
>WHICH INSANELY HIGH ACCELERATIO VALUES
Approaching infinity, like I said before. Infinite acceleration. Therefore, these values have nothing to do with real physics, because they are impossible. Therefore, armored slop has no proper inertia and is arcade kiddieslop. Now let's see some more cope.
nothing is approaching infinity anywhere except your moronic brain
>nothing is approaching infinity anywhere
>literally vide of armored slop 6
>jetpack dude literally boostslops left then instantly slopboosts right
>nothing is approaching infinity anywhere
Kek this child is mindbroken, bring in the next one.
that's impossible because QB has reload speed that is around 1 second
You clearly knows nothing about the game and are moronic
You have been utterly destroyed, kid. Your dogshit arcade jetpack dude kiddieslop shamelessly flaunts infinite acceleration with its slopboosting mechanics. It doesn't even try to hide it and pretend being a mech game. Infinite acceleration to max boostslop speed when boostslopping, infinite deceleration to normal speed when boostslop ends. The 1 second cooldown means nothing because gradual deceleration/acceleration is nowhere to be seen, you still reverse direction of motion instnatly.
This is not physics. It's putrid fricking dogshit for brain-damaged subhumans slurping arcadeslop.
I literally disproved your moronic notion with facts and logic DCSgay
feel free to jump out of the nearest window
>DCSgay
You morons really need to stop trying to force this boogeyman shit.
it is CLEARLY him
If you apply a conservative threshold of 9G of maximum deceleration/acceleration, you can go from 160kph in one direction to the same speed in the complete opposite way in 1s. It's not going to rip apart a mech lol.
You talk big for someone who cannot into real maths, but I understand seeing that Mechwarrior has nothing but made-up numbers to tickle your autistic fancy. Try a real simulator some day with numbers based on real life, Falcon BMS would be a good start.
One second is not instant. That's one. If the gs are so conservative then show me a car going from 160kph forward to 160kph reverse in one second. That's two. Go on.
It didn't. The change from moving left to moving right and forward happens instantly at 5:57. There is no inertia or acceleration. It's brainded arcadeslop.
>One second is not instant. That's one. If the gs are so conservative then show me a car going from 160kph forward to 160kph reverse in one second. That's two. Go on.
car has WHEELS, it needs fricking time to decelerate... you can strap boosters on it and it will change it in one second.
>It didn't. The change from moving left to moving right and forward happens instantly at 5:57. There is no inertia or acceleration. It's brainded arcadeslop.
It LITERALLY does NOT happen instantly you are DELUSIONAL. Do you need to frickin slow the video to notice AC slowing down? DO that then, grandpa. Or better yet - retire already
Gs are so conservative, but you can't show this conservative motion in practice due to physical impossibility. Nice one, kid. And yes, it does happen literally instantly at the moment I said. Make a webm of it, I'm on my phone.
And if you want mwo gameplay examples just look for Baradul or German engineering mwo on YouTube. The light mechs are what you want to look at for speed.
>physical impossibility
mind broken
materials and humans can withstand a lot of Gs... there are no "physically impossible" speeds and Gs in 6... maybe in FA where mechs fly at 3k kph speeds...
>And yes, it does happen literally instantly at the moment I said.
you can literally see mech starting to slow down after firing left should thrusters, stop, then change direction, it didn't even reach max speed of strafe lol. ,uh instant
you sir are an imbecile
>And if you want mwo gameplay examples just look for Baradul or German engineering mwo on YouTube. The light mechs are what you want to look at for speed.
no I want YOU to give me your best. Do it moronic lazy clown
will you fricking show us amazing mechwarrior simulation footage with all the glorious inertia and momentum??????????????
> most notably the Air Force officer John Stapp, who demonstrated a human can withstand 46.2 G's.
LOL
so how fast can my mech do 0-100 khp with 46 Gs acceleration?
>no inertia and no physics simulation of any kind
whatever crack you're smoking i want some because it sounds like some good shit
>There is literally no acceleration stat on this
not every stat is shown dumbass.
for example bullet velocity is also not shown despite it being clearly different for different weapons
>not every stat is shown
Then show me the acceleration stat on a different screen. Or show me a video that proves non-infinite acceleration.
Nobody but contrarians like slow mechs.
>return of mech games
>as if mecha was ever alive to begin with
Look if you came into AC expecting anything but this i dunno man. Last Raven makes battletech look like a resident evil game
Stop giving the "arcade kiddieslop" homosexual (you)s. He's been posting this shit for weeks and there's a very real chance it's the same autist that targeted Ace Combat 7 for four years. If it's not, it's still on that same level of utterly pathetic.
is it dcsgay
It is strikingly similar to dcsgay being mad about tunnel runs and itano circuses.
it will be fricking hilarious if it's actually dcsgay
what a no life loser LOL
An adult troll is old enough to feed himself, thank you.
I always assumed it was the same homosexual who kept posting MWO/MW5 screens while crying about muh weight, only to leave after I called him out have a nice day Pardo you stupid fat piece of fricking shit
whoops nvm guess he didn't leave. Why are you like this Pardo?
Im worried about the story. I like the brutalism and the desolate atmo but i feel it lacks the grand world building like Battletech.
Imagine a cosmos spannign campaign of a small merchenry mech group that is drawn into a much bigger war. A war that spans decades and has aging heroes.
Have you never played Armored Core before? You're asking a lot from it lol. But odds are this could shape up to be the best AC story.
Considering FROM is bringing this series back from the grave after they established themselves as the industry leading studio they have to step up their game.
armored core never had big world building in the steps of something like battletech, the world was just a sandbox for you to do missions in, what world building there was was with the factions you worked for and your interactions towards them.
GA America equips their pilots with ballistics.
it's dune
whole thing is just a fricking dune
it's only half dune
the rest of it is mostly gundam if everyone was votoms
kill all clanners, rape all clanners
which part is gundam and not dune?
>battletech
homie shut yo ass up
Chadnimura mogs memezaki thougheverest
I work for Global Armaments.
For me it's Ray Le Nerd (I refuse to pronounce it Leo-NARD).
GA Dog. I'm going to make you bleed.
To think it all ends here. Typical.
I'm so sorry for Starka, I had to instakill him like 20 times while trying to get the S-Rank. His partner in crime was the much better pilot, what a mean b***h she was.
Starka always dies before even finishing his line. Best chance for an S rank is tying Red Rum up in the buildings, but even then she breaks out if you can't finish the job quick. I remember S-ranking it so easily when I was younger but I had a much harder time this go around. Weirder because I S-ranked the genocide ending first try this time around, though not on hard mode yet.
I did it recently by abusing her inability to fly and forcing her to joust me in the empty perimeter of the map, so I'd just drop down, shoot her with grenade launchers and go up outside of slug gun range if she got my primal armor down.
>equip Kojima arms
>Starka boosts at a straight line at me
>instagib him
>Red Rum boosts at a straight line at me
>instagib her
>S-rank get
does that mean I have good aim or something?
I probably should've just done that instead of going dual hitman spam for every single vs NEXT mission.
Why the FRICK was the teaser showing a cosmic cataclysm destroying the planet when none of it shows in the actual game?
Why did Sekiro show a giant samurai war destroying grorious nippon when none of it shows in the actual game?
>Imageboard rat is too ignorant to know real world history.
because that happened before the events of the game, 6 is another post apoc AC game probably
>the "One of Handler Walter's hounds..." isnt a meme
How? Its the coolest thing FROM has ever done
God I can't fricking wait for AC6. All of my friends are playing BG3 but I refunded it because I legit fell asleep playing it
Wake me when they make Chromehounds 2.
They did; it's called Armored Core V.
zzzzzzzzzzzz
I'm not against them expanding MP modes with DLC
Mechwarrior gays can't carry their own thread so they invade others. Ignore them.
I have played Armored Core since Ps1. Every entry, completed every game and I got access to AC6 limited mission release.
It's not an AC game. Feels slow, clunky and the progress is the exact same way. They have definitely dumbed the series down for new people to the series and added way too much soulsborne garbage.
Its unfortunate to say this but I am going to pass on this entry.
One of the worst offenses is the hilarious amount of ways you can regen AP/Health. You just don't die.
>I have played Armored Core
You haven't. The rest of your post proves this.
Man I love how easy it is to spot fake AC fans. They can't even shitpost properly.
I've ACTUALLY played every single AC game since the first PS1 title, and your post feels disingenuous. If AC6 is a step too far, but you gave a pass to AC4 and ACV, then you're just doomsaying for no reason. Did you not consider it a downgrade when FA was just autistic lag boosting everywhere? You didn't see a problem with SCAN MODO spam in ACV, or the 20 FPS that the game ran at?
The series was and still is flawed. They should be allowed to experiment and see what works.
Original poster here, just wanted to say that I appreciate your post.
I actually agree with you that they should be allowed to experiment with what they want, the downside being timing of AC games. Various games have all had their problems, in fact I would say almost all AC titles are seriously flawed in one way or another. I suppose it just feels like a step in the wrong direction for my tastes and leans too heavily on their "patented" gameplay styles. Perhaps some of my opinion was coming from being a huge fan of the art direction in the AC series. Every enemy design (minus some Ally/Enemy AC's) seems to be oversimplified to a point of amplifying the sometimes comically large boss enemies. An enemy this large would typically be reserved for a final boss fight or major encounter. Instead, most, if not all missions I played had a goal that either directly or indirectly led to one of these extremely massive boss fights.
>in fact I would say almost all AC titles are seriously flawed in one way or another.
In what way AC1 is flawed?
>In what way is AC1 flawed?
You cannot be serious...
What I am serious about is that you haven't played FRICK so quit larping, moron
AC1 had shoddy balancing, short missions, alot of hallways, and the final boss was a bit of a wet fart. It's basically just a computer you shoot at until the end credits roll. You barely even have to fight Nineball, and the platforming is something that early Ps1 games did not excel at. Crash and Spyro and Tomba didn't have to deal with tank controls and a wonky camera that required 6 buttons to control. AC had its strength in customization and combat.
Exusia and Answerer weren't bad concepts for bosses, they just needed better execution. Answerer needed a way to punish you for trying to jab it in the face with pile bunkers, while Exusia needed more health and to get rid of the dumb rock/paper/scissors damage system.
I really disliked how pile-driver weapons trivialized so many enemies. It was okay in 3rd gen since they didn't deal *that* much damage and were not that easy to land but they make all the giant bases and similar huge bosses a joke.
you're an idiot
Most big boss encounters in the old games were also pretty boring. The best fights were always other ACs. I hope we get an ending like 9ball again and not horseshit like exusia or Answerer or something like that.
I've never played an AC game before and this is very obviously bullshit lmao
What can you carry over from AC3 to AC3: Nexus? Tell me right now.
Did you not notice the ally ACs which were obviously not computer allies ?
lol? are you moronic?
fromsoft confirmed no co-op
all allies in the footage are NPCs
And yet. They are not NPC but real co cop players. See how they move like players? Fromsoft is cooking a surprise for you.
>5000 monkey brains in jars all hooked up to the servers
holy shit
>621
>I'm going to give you a reason to co-op
>let's get to work
...no? they are clear NPCs that talk to you as NPCs and part of story mission with NPCs
I can imagine why you might think that. The studio announced that there would be no coop yet what the developer says is not always the case, is it.
That's us. Playing coop.
just let it go
there's no co-op
There surely is according to the pre-release footage since the allies on screen jitter like players always do, place themselves at spots players would place themselves.
Concomitantly.
moron they played OFFLINE
all the footage is fricking OFFLINE
Offline on site, where their intranet is located. Where else would they test their online features?
Players might be able to join an enemy corporation, i've yet to play the game after all. Notice how the player silhouettes suspiciously stand next to each other in "Online PvP" icon. Just like allies do.
It's arena PvP anon, calm down.
But then if this is as moddable as Elden Ring is, I wouldn't be surprised if some cheeky fricker figures out how to get Arena players to drop into missions and remove them from the other player's lock-on.
I remain perfectly calm. It is not my fault none has seen the signs.
>Watching YT while I work
>Ad time, frick off time to ski--
>it's literally the whole 617 story trailer
>let it rock
>like 5 AC6 ads come on that day
Frickin stellar, I'm excited to see this be the AC game that breaks the glass ceiling. Robot protagonists have been the subject of unfair prejudice for too long! People saying "Customers just won't empathize with a robot instead of a grizzled soldierman in space marine armor," and "Robots should just stay in the kitchen."
Frick those guys. It's time for Radical Robotism to rise.
Tanimura is the biggest hack. Dark Souls II only did not fail because of Dark Souls I, and Elden Ring Should have failed because of Dark Souls II and the worst parts of Dark Souls III.
Elden Ring is just Dark Souls II with an open world. Normie hype again ruins everything.
moron take, Elden Ring is obviously just Dark Souls 3 with an open world. You would know this if you actually played the games.
Dark souls 3 had kino atmosphere and god tier level designed dungeons? it's clearly a more faster paced Dark Souls 1 you fricking morons, the true sequel to Dark Souls 1.
>WORDS WORDS WORDS ABSTRACTS AESTHETICS DESIGN CHOICES
If you PLAYED THE GAME, you would know that Elden Ring just feels like open world Dark Souls 3 with a jump button. The controls and the flow are near 1/1, with a fresh coat of paint and a lot more content.
Honestly, even though Dark 1 is my favorite, I burned out on it long ago, and Dark 3 is the one I've replayed the most. It's why I love the greyoll bleed trick, you can start a new game after a year+ away and just step into a lvl 30 build without having to spend two full days fricking around in some early-game slog, like say Dark Souls II.
>Dark souls 3 had kino atmosphere and god tier level designed dungeons?
No. DS 3 was soulless. Also that other anon was right.
Dark Souls 3 had to be salvaged last minute by Miyazaki rolling off Bloodborne and seeing a fricking mess repeated.
More useless zones, more garbage one-note bosses, more shitty weapon bloat all minor inflections of each other.
Without a team stepping in to stop his trash design philosophy there probably wouldn't have been enough sales to warrant an Elden Ring. Giving him the reigns and it becoming a success is the biggest red herring in gaming.
>Elden Ring is just Dark Souls II with an open world
Makes sense cuz Dark souls 2 was supposed to be just that. They developed on PC first but then the shit did not run on PS3/360 so they had to de-open world it and downgrade it resulting in the mess we all know today
I have played all the AC games. Hello.
Same
Why is that fricking dev team so elusive? They have made literal kino games and I am surprised they didn't touch Dark souls. If you compare the quality of the games they did vs the team who made Dark souls / Elden Ring. They are miles ahead
What'd they make besides Sekiro?
Why go with the number continuity. They reviving a niche franchise from the dead, make it a new thing.
Because Armored Core sells, niche as it is. Look at the number of people coming out of the woodwork pretending to be AC fans. If they called it Murakumo, or Chromehounds, or Metal Wolf Chaos, it would flop just like all of those games did.
because it takes balls to do so
and from shows that they don't frick around
I'm glad they did this instead of just naming it ARMORED CORE™ like all these other cancer companies, which then causes you to need to put "Armored Core 1997" if you need to search anything. Frick that shit.
Shut the frick up Black person.
Your worthless opinion has never been relevant if you want to go with the slopwood route and has literally never mattered with normalgays as seen with BG3,RDR2,Witcher 3, all games that widly shot the popularity of their series up without having to b***h out of number naming
Armored Core VI is, thank God, nothing like Sekiro, and more like Elden Ring
kino list
dev team
dropped
>still replying to the DCSgay autist who is so irrelevant he desperately lashes out at mecha despite it being a completely different genre from mech
well I am sorry. Let's discuss AC6 then.... You start
looks fun
>LOOK MOM I USED AIMBOT TO SHOOT AND DID A SPINNY QUIP MOVE JUST LIKE IN TRANSFORMERS!
used aimbot and still missed lol
als o I've seen this post already
>enemy jukes out of your peripheral vision
There has to be some fancy word for the panic this makes me feel inside.
I've never played an Armored Core game before but let me tell you it's not an Armored Core game.
>yfw pvp
I can't wait to bunk a punk.
Did they ever release more info other than 1v1 and 3v3?
no
Here's some ac names
Marionette
Danse Macabre
Big Rig
Stand and Deliver
Hows that
Infinite acceleration
Fake weight
Dude with a jetpack
Precise torso twist
Ballistic trajectory
>Infinite acceleration
>Ballistic trajectory
>Dude with a jetpack
I already know I'm gonna get stomped in the arena by a team with these names
Dig Bricker
Lean and Green
Awkward Customer
Problem Child
Siren's Fart
The Don
MaxxVaxx
Elden Core
Armored Souls
Basedborne
I have plenty in stock.
Stop it dude you're giving Mechwarrior fans a bad name. Just enjoy new mech games.
>Stop it dude you're giving Mechwarrior fans a bad name. Just enjoy new mech games.
is he even an actual mechwarrior fan tho? kinda doubt it
Maybe he's just trolling, maybe he's some kind of ultra pedantic mechwarrior nerd, maybe he's both, who knows.
mechwarrior is barely can be considered a simulator. Especially when we know for a fact that giant mechs are unrealistic and ineffective pieces of shit. So I doubt he ever even played it
He's a MWO fan. Basically he's a Mechwarrior fan in the same sense that Fallout 76 players are Fallout fans.
Nice joke, kid. Mwo is the most mechanically complex and competitive mw and mech game in general.
LOL
LMAO even
I played MWO since fricking closed beta
it's a fricking clown slop compared to armored core
what a fricking idiot you are
HOLY SHIT MWO IS SO COMPLEX, just look at this dude
Raging Axle Blood Blade
XxFa11en_Archangel_R3qui3mxX
Diablos
Neo Armstrong Cyclone Jet Armstrong Cannon
Black K***ht
Anti-Eulogy
Same Day Delivery
Don't Worry
Twice as Bright
I skipped 3/SL cause of the shit controls, went straight to nexus.
Can I beat every AC by circle strafe lightweight dumping back rockets+extension, get mid distance and unload machine guns?
>Can I beat every AC by circle strafe lightweight dumping back rockets+extension, get mid distance and unload machine guns?
for the most part
>I skipped 3/SL cause of the shit controls, went straight to nexus.
remap it to stick via emulator
3 and SL are PEAK AC
>Can I beat every AC by circle strafe lightweight dumping back rockets+extension, get mid distance and unload machine guns?
Sure, pal. Why you play Last Raven and get back to us, hehehehe
Bullet weapons are generally a consistent tool for damage, but missiles not so much depending on the mission / foe. But those bullets have a cost with your shots.
>skipped some of the best to play one of the worst
Yeah that's Ganker for you.
>12 days
i got your armored slop right here *crass gesture*
>A team
Still not the S team
So what color are you gonna paint your cool robot?
RED
BLACK AND RED
WHITE
BLACK AND WHITE
also maybe so gundam colors if I feel like it
White accented with forest green and rust. Or maybe a dark peawiener blue/green with rust. Maybe a camo pattern to make it look like a true machine of war. Or gray, safety yellow, and safety orange to make it look like construction/manufacturing equipment
The best mecha color schemes ever invented of course
Rising sun theme, embracing my Japanese spirit
>instant reversal of direction of motion from left to right
>"trust me BRO this is how inertia works the acceleration is not infinite because I said so!"
are you stupid? you can do INSTANT REVERSAL OF DIRECTION because QUICKBOOST HAS RELOAD TIME. It's a STAT. And you can't chainboost.
Fricking imbecile
but keep coping your moronic ass was DESTROYED
>you can('t) I'm assuming "can" was a typo otherwise you're brain fricking dead do INSTANT REVERSAL OF DIRECTION
>keep strafing left
>engage SLOPBOOST right
>direction of motion instantly changes without any visible deceleration phase and acceleration in the opposite direction
>"trust me bro it's not infinite acceleration"
You have been fricking buried, kid.
you can't boost right from strafing left without moving your stick to the opposite direction hens making your mech slow down and start moving to the right.
You literally have no idea how AC plays or controls just let it go.
?t=315
look how long it takes for this upper limit middleweight to change directions.
no inertia and momentum btw. QB will do it faster but nowhere near your moronic infinite acceleration shit.
Also notice how fricking slow and sluggish this thing is compared to lighter cores we've seen in other footage
Skip to 5:55 and watch. 5:58 is where instant change of direction of motion happens the most glaringly in the video. And this is without even engaging the SLOPBOOST(tm).
And I'm not even going to bother mentioning how shit this looks overall with the jetpack dude ice-skating in the air without any percievable inertia.
>player moves from a standstill into a fast motion
That makes sense given they don't have prior momentum holding back the direction shift, though.
It's not standstill. 5:57 - the jetpack dude is strafing left then immediately starts moving right and forward. Diagnosis: incurable arcadeslop.
it literally almost stopped before strafing right... You are delusional
>it literally almost stopped
No, it didn't. And again, this is without slopboosting which is 100x more damning lmao.
No one cares about the opinions of casul shitters. Imagine caring what some kids who have never sniffed a mech game think about mechwarrior lmao.
>No, it didn't. And again, this is without slopboosting which is 100x more damning lmao.
speed indicator is on the screen, moron. It went from 300 to 60 before it started moving right
Yes speed indicator is on the screen and it clearly showed instant reversal of motion without deceleration and even without slopboosting. Slop boosting makes this 100x easier. You literally destroyed your own nonexistent argument with that video, kid.
HOW THE FRICK IT'S INSTANT motion took SECONDS
and 300 khp speed is nothing to write home about it's maybe like 6 Gs maybe 10
baby Gs
>Skip to 5:55 and watch. 5:58 is where instant change of direction of motion happens the most glaringly in the video.
nothing instant happens on this times
you should check your fricking brain
I did suspect that your problem is that your brain is so fricking old and slow it thinks rather slow motion is instant lol Guess I was right
>And I'm not even going to bother mentioning how shit this looks overall with the jetpack dude ice-skating in the air without any percievable inertia.
show me the best mechwarrior footage
go ahead
>he's trying to push "slopboost" as a meme
You're not at war. There is no war here.
>Ganker hates the game because there aren't enough waifus in it, and it's not cinematic movieshit like Persona or Uncharted or Xenoblade or Final Fantasy
I think that solidifies this game as GOTY.
>Ganker shits on movie games all the times
>"Ganker hates the game because there aren't enough waifus in it, and it's not cinematic movieshit"
Did you run out of valid copes Fromdrone?
They only shit on some movie games. If there are anime breasts, or if it's from japan, Ganker has a sudden change in tone. For example, people will unironically praise MGS4, despite it having a 70 minute long cutscene.
...Did this idiot really just say "SLOPBOOST"? lmao
This board doesn't deserve a better class of shitposters and i'm not going to bother with it.
Mechwarrior refugees your franchise is dead.
If this game sells very well there might be a chance the western moneymen might give enough of a shit to greenlight one of your boring Mechwarrior games.
So you should be kissing the feet of your Japanese superiors at FromSoftware for taking a gamble after a 20 million success story and give the niche mecha genre a chance. If it sells well, your shit is allowed to come back.
Since no western publisher ever takes a risk. Japanese have to go and pave the road for you to walk on.
Now be silent, stay in the corner and let the real big boys do their thing.
Kek another moron who hasn't heard the news.
Armored Slop is literally irrelevant when Mechwarriorchads have Microshaft money being pumped into THREE MW games.
>5 Slopwarrior games
>somehow, still nobody’s heard of the series, not even mecha fans
>meanwhile even nursing home grandmas are getting their breasts in a twist over Armored Core 6
Sorry, bub, but your headcanon won’t save you here.
You forgot your nexon asiatic game webm bwo
Kek, I accept your tearful concessions, kids. GO hide under mommy's skirt from the big bad mechwarrior grampa.
next person who says slop dies
If moot were still here he'd have it filtered
the biped fears the crab
>mogged by a canceled indie game
>Nexon
>indie
It's actually NCSoft which is fricking moronic. I find the angle of shilling a cancelled indie game to be a godawful shill angle for shazamtrannies. It'd be like trying to shill Vindictus before the release of a new monster hunter
>NCSoft
Oh that's even worse.
I'm a transwoman and I hate Armored Core 6 developed by Kabushikigaisha Furomu Sofutowea
I decided to try the series before 6 comes out and played 1, PP, MoA, 2, AA, 3, 4, and just finished FA. Should I try and squeeze in any of the others before 6 comes out or nah?
I think it is worth it to play 5 because it is closes to 6 in structure (checkpoints, resupply etc) and VD is a decent game in general.
Tho don't force yourself if you don't like them from the get go. Or try approaching them with open mind.
Isn't 5 like 90% multiplayer missions?
V has 10 big story missions and like 100 side ones (which are basic missions or kill AC ones instead of arena)
I dunno how much content was there for multiplayer compared to that.
When will admins filter "slop" to "kino"? This word has gotten completely out of hand, much worse than s o y ever was.
>hating slopkino
Filtered
will this game be good?
Given that it has so many vectors of anti-shilling going against it it will surely be the best game released this year.
i've never played armored core before but i'll give it a shot
10/10 easy
better than Elden Cuckring for sure.
The funny thing is that elden ring is felated by Americans for the lore and exploration and other horse hockey. They literally love movie games more than actual combat which AC6 will have in spades. I expect this to do very well in Japan and maybe Europe but underperform in NA. It will have it's niche but this division in fanbases by region is pretty clear
While I understand why people are upset that it doesn't look like classic AC, classic AC has been dead and buried since they put out AC4.
I welcome ACxZOE, if it means I'll get a good mech game.
ARE ORBITAL WEAPONS IN? CAN I FUNNELMAXX?
Will there be a super hard double Black person secret mission at the end like the one in FA where you have to fight 4 ACs at once?
Anon, the hard mode of that is 1v5. And I sure hope so. AC6 has a chance to be the hardest AC game yet in spite of the lock and turn speed changes. If anything 4A was the most casual game to date
it'll be a 1 vs 5 against 9ball seraph, white glint, zinaida, a second 9ball seraph, and the project phantasma disco ball inside a kojima particle tank that saps your hp while healing all of them
Speaking of this, I don't get why the ORCA guys chimped out and joined the others to kill you for blowing up the colonies and killing everyone when their plan was basically going to do the exact same thing but slower.