>series about exploring dungeons and finding cool weapons that open up more of the game as you progress

>series about exploring dungeons and finding cool weapons that open up more of the game as you progress
>botw and totk throws all of this out and focuses on padded busy work and gutting the importance of major objectives, dungeons are now inconsequential as well

Why is this allowed

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  1. 7 months ago
    Anonymous

    But the world is so big! I love walking though big empty fields!
    Have I ever done this in real life? No, but I know I'll like it because of these games!

    • 7 months ago
      Anonymous

      >He doesn't enjoy walking around fields irl
      ngmi

  2. 7 months ago
    Anonymous

    >series about exploration
    >newest games dials it up
    >morons complain
    Why do they do this?

    • 7 months ago
      Anonymous

      >exploration
      I love walking in straight lines for 10 minutes instead of 45 seconds! Longer = gooder even when I'm doing practically nothing.

      • 7 months ago
        Anonymous

        its basically the sea in wind waker 2.0

        • 7 months ago
          Anonymous

          This, these games are very clearly an evolution of Wind Waker. Instead of islands, it's points of interest.
          I didn't notice it right away, but it's really easy to draw the comparison when you play Wind Waker after these--you can feel that they were going for the same sort of idea.

          For this reason, I think it would be really cool to see a BotW-style game that's about sea-faring.

    • 7 months ago
      Anonymous

      Zelda 1 was a maze that was cleverly disguised as an open world. This is much harder to design that just dotting stuff around a map.

    • 7 months ago
      Anonymous

      Because the devs forgot to make the exploration interesting or rewarding. Yeah the map is more biggerer so there's technically more surface area to explore, but there's nothing that really makes it worthwhile for me so I just ended up dropping it halfway through.

    • 7 months ago
      Anonymous

      Zelda is meant to have a balance between overworld and underworld/dungeon exploration
      The later 3D games put too much emphasis on the dungeons/dungeon exploration and the new 3D formula games put too much emphasis on overword exploration

      • 7 months ago
        Anonymous

        >The later 3D games put too much emphasis on the dungeons/dungeon exploration
        I wish this were true. The only 3D Zelda that gave a shit about dungeons besides OoT was Twilight Princess, but the rest of that game held it back.

        Majora's Mask was the beginning of overworld and exploring getting a bigger focus over dungeons. Wind Waker is an unfinished game. Skyward Sword is a linear tech demo.

    • 7 months ago
      Anonymous

      Play New Vegas.
      It has also a world "WHERE YOU CAN GO ANYWHERE" but without the devs being morons about it
      You also missed OPs point about dungeons.
      Shrines would've just been rooms in tutorial/early game dungeons

      • 7 months ago
        Anonymous

        >"WHERE YOU CAN GO ANYWHERE"
        theres invisible walls and max level enemies everywhere you "can" go that isn't on the railroad path and even when you can take them on it's all just empty desert

        new vegas is trash

        • 7 months ago
          Anonymous

          become proficient

        • 7 months ago
          Anonymous

          >max level enemies everywhere
          I'd rather have enemies skill gating the frick out of the game than Botw's universal level scaling and the ability to walk around every enemy camp.

          >see lynel
          >really early in game
          >can just walk past him without him aggro'ing
          Nintendo bought too hard into the "go anywhere" meme

          • 7 months ago
            Anonymous

            This. Todd Howard doesn't know how to make a real game. Just play NV

          • 7 months ago
            Anonymous

            >I'd rather
            Thank God casual idiots won't ever affect game development.

            • 7 months ago
              Anonymous

              >Thank God casual idiots won't ever affect game development.
              Are those... O-o-o-OCTOROKS?! AAAAIIIIIIEEEEEEEEEE HELP ME MIYAMOTO-SAN YOUR GAME IS THE HARDEST GAME IN THE UNIVERSE

            • 7 months ago
              Anonymous

              But that's just regular, old school progression system.
              Using strong enemies to spank the player which can later become just regular enemies

              • 7 months ago
                Anonymous

                >But that's
                moronic game design for a open-world game. Only casual idiots want to be forced to do things. You would literally jump up and clap if the games had stupid shit like color coded enemies.

              • 7 months ago
                Anonymous

                >You would literally jump up and clap if the games had stupid shit like color coded enemies.
                thats literally botw/totk

              • 7 months ago
                Anonymous

                Literally which enemy has you play Simon Says.

              • 7 months ago
                Anonymous

                wizzrobes
                ice and fire lizalfos
                >b-but you don't HAVE to
                shut up, moron

              • 7 months ago
                Anonymous

                >wizzrobes
                >ice and fire lizalfos
                Okay, where are forced to play Simon Says with them?

              • 7 months ago
                Anonymous

                you didnt say simon sez you said color coded enemies

              • 7 months ago
                Anonymous

                >moronic game design for a open-world game.
                Not really, what makes you say that?
                Why should every enemy scale with you? It just makes everything feel the same

              • 7 months ago
                Anonymous

                Absolutely does. Organic roadblocks are already in the environment that have multiple ways to bypass them.

        • 7 months ago
          Anonymous

          > and max level enemies everywhere
          Just like BotW. You can go to the castle immediately but good luck finishing the game without proper preparation.
          >even when you can take them on it's all just empty desert
          So again just like BotW but with a bit more enemy variety?

          >obsidishills are so desperate they have to raid threads about completely unrelated games in completely unrelated genres
          KEK

          It's about the open world.
          Both games do it right

          • 7 months ago
            Anonymous

            >So again just like BotW
            BotW has world interactivity.
            >bit more enemy variety?
            Which enemies are supposed to be the good ones?

            • 7 months ago
              Anonymous

              >BotW has world interactivity.
              You can pick up trash in either game if it's that what you're talking about or is it about the climbing?

      • 7 months ago
        Anonymous

        >obsidishills are so desperate they have to raid threads about completely unrelated games in completely unrelated genres
        KEK

    • 7 months ago
      Anonymous
      • 7 months ago
        Anonymous

        Totk literally gives you a party to roam the land with which is packed with fun things to do. This is a cope image made for ass creed games.

        • 7 months ago
          Anonymous

          i love my soullless blue people

          • 7 months ago
            Anonymous

            Literally their souls. Gonna complain about link not talking to?

            • 7 months ago
              Anonymous

              I'd rather be able to see riju's brown tummy walk around with me.

              • 7 months ago
                Anonymous

                In er you can't see anyone's tummy walking around with you because there are no party members at all.

              • 7 months ago
                Anonymous

                i didn't say anything about eldin ring I just said I want to see riju's delicious midriff

    • 7 months ago
      Anonymous

      >Exploration is holding forward while listening to Minecraft music

    • 7 months ago
      Anonymous

      because at no point after the tutorial do you open up new ways to explore.
      TotK is a little better with depths having unique mechanics like gloom annd anctual darkness and the sky being focused around the vehicle making, but there's still plenty of the game that's explored the exact same way as BotW.
      Simple things that can improve the formula
      >speedy transformation like wolf or goron forms
      >underwater gear (preferably an old diving suit but iron boots and a tunic work for me)
      >grappling device (hookshot, ww rope item, ss whip)
      >climbing gloves for rain
      >expanded mount options for different applications (something that jumps, something that flies, something that swims) make them like sand seals so they flee when you hop off them

      • 7 months ago
        Anonymous

        You already have multiple, different traversal options. Those would be some cool, extra armors sets though.

        • 7 months ago
          Anonymous

          my issue isn't lack of options it's that you don't unlock new options by exploring.

          • 7 months ago
            Anonymous

            Yes you do. Every traversal options is gotten from exploring and experimenting.

            • 7 months ago
              Anonymous

              >i didn't play the game
              okay

              • 7 months ago
                Anonymous

                moron.

      • 7 months ago
        Anonymous

        wait there is not hookshot in the newer games?

        • 7 months ago
          Anonymous

          No, several developers even wanted to include it and thought it would be fun but Fujibayashi said no

          • 7 months ago
            Anonymous

            i hate this guy more every time i hear about him

          • 7 months ago
            Anonymous

            >but Fujibayashi said no
            Sauce right now. Like I couldn't hate this homosexual more than I already do.

            • 7 months ago
              Anonymous

              i hate this guy more every time i hear about him

              >he is even worse than Tanabe. He is - may Allah forgive me for uttering this name - Fujibayashi.

          • 7 months ago
            Anonymous

            >directed the Oracle games were actually pretty good
            >directed Skyward Sword, BotW, and TotK which are the most polarizing games in the series since Wind Waker

            This is why you don't just let "ideas" guys run things.

          • 7 months ago
            Anonymous

            what the frick? thats like the perfect item for an exploration game, now i know 100% im not gonna like this game if i ever try it

            • 7 months ago
              Anonymous

              No it isn't, all it does is let you gain higher elevation which you can already do.

              • 7 months ago
                Anonymous

                hookshot is cool

              • 7 months ago
                Anonymous

                It was cool in lttp and LA, sure.

              • 7 months ago
                Anonymous

                You are an absolute massive homosexual holy shit. I bet you would argue with a brick wall if it could talk back.

              • 7 months ago
                Anonymous

                >You are an absolute massive homosexual
                No, I don't pretend OoT and its clones are good.

              • 7 months ago
                Anonymous

                I just like the hookshot didn't say anything about oot

              • 7 months ago
                Anonymous

                The item that's in OoT?

              • 7 months ago
                Anonymous

                HOLY SHIT WOW Im so glad they added fire arrows to botw/totk because it was in my ocarina of time video game! Maybe it's just cool on its own homosexual.

              • 7 months ago
                Anonymous

                What are you even saying? I know OoT is terrible but you don't need to cry about it.

              • 7 months ago
                Anonymous

                >game filled with options
                >have one more option that is a legacy item in the series and supported by members of the dev team
                >”TROOOO FAARRRRR”

              • 7 months ago
                Anonymous

                It's impressive how stupid you are. You're growing to grew up to be a great Fromdrone I bet.

              • 7 months ago
                Anonymous

                Arguing against one more option in a game with dozens of repeat options doesn’t make any sense

              • 7 months ago
                Anonymous

                Wasn't arguing anything about that, a moron just said it was the perfect item despite doing nothing special.

              • 7 months ago
                Anonymous

                It makes sense when you realize he's just a fanboy butthole kneejerking against criticism.

    • 7 months ago
      Anonymous

      To be fair, it's completely possible to reach a compromise, keeping the open world structure of BotW/TotK while making more complex dungeons that reward the player with specific items useful for exploration and combat.
      The same goes for weapons, the player can have a few weapons that degrade slowly but can be repaired at a blacksmith, while also being able to pick up different ones that quickly break but provide useful effects in combat.
      Everything else boils down to making the world visually striking and filling it with meaningful activities. Things like shrines could be better incorporated in the world with a more powerful system too, as the way they're handled in BotW/TotK is probably due to hardware limitations more than anything else.

    • 7 months ago
      Anonymous
      • 7 months ago
        Anonymous

        Why's Aonuma look like Shiggy?

    • 7 months ago
      Anonymous

      They stripped out the vast majority of the fundamentals in favor of yet another lite RPG Ubisoft open world experience filled to the brim with incidental puzzle boxes that only go towards general upgrades rather than any actual cohesion in the game world, dungeons or environments. When they tried to do that for TotK, they then proceeded to turn it into Nuts & Bolts gimmickry where they forgot what actually makes the open world experimentation of BotW unique in favor of constant "go build something" puzzles instead.

      Exploration is nothing without structure to give it form and meaning, and they abandoned the structure entirely. And then morons like you eat it up.

    • 7 months ago
      Anonymous

      SS was controversial enough that Nintendo realized the franchise needed a change. Unfortunately, instead of going back and looking at the older games to remember the fundamentals, they looked at modern open world games like Skyrim and Far Cry 3 instead.
      It's not a contradiction that the dev team that designed the most linear Zelda would then make the most flat/open Zelda though. In a way they are the same thing. Neither of them require thoughtful structure. Either don't let the player do anything or let the player do anything. Having to find a balance between freedom and structure requires good game design, which the modern Zelda team has forgotten.

      Exploration means 1000 different things.
      Personally I don't think most of BotW and TotK are worth exploring. Too much repetition/filler.

    • 7 months ago
      Anonymous

      The exploration in botw/totk sucks fat ass and I'm sick of people trying to pretend otherwise. There is no exploration without discovery. If all you're discovering is the same garbage over and over again and you know exactly what something entails before you even do it, you're not exploring, you're grinding.

    • 7 months ago
      Anonymous

      I feel the same.

  3. 7 months ago
    Anonymous

    People were complaining that the OOt formula was outdated and by the time of skyward sword was niche compared to GTA and Assassin's creed. That's why we got the new sandbox formula that sold gangbusters

    • 7 months ago
      Anonymous

      Every game post Majora's Mask got shittier and shittier, that's not the formula's fault. They riddled the series with gimmicks to the point to this day everyone would rather just play the older games or OoT again.

      • 7 months ago
        Anonymous

        That may be true, but I remember people lamenting skyward sword as outdated and begging for an open world Zelda. BOTW put Zelda back on the map and helped save Nintendo's fortunes, open world will be the main format, though we should have small installments based on the old formula.

        • 7 months ago
          Anonymous

          I never liked Skyward Sword, my feelings haven't changed on it at all. The old formula has nothing to do with why that game is garbage and I'm tired of people assuming that's the main reason why it's the worst 3D Zelda in the series. There is SO MUCH MORE that is just fricking awful and tedious about that goddamn game, I couldn't even finish it.

          • 7 months ago
            Anonymous

            >The old formula has nothing to do with why that game is garbage
            Yes it does. It's OoT 3.0.

            • 7 months ago
              Anonymous

              4.0. WW and TP were 2.0 and 3.0 already.

              • 7 months ago
                Anonymous

                TP was 2.0. WW isn't like OoT, it has a focus on overworld exploration, items have actual utility, and there's barely any of the shitty 3D Zelda dungeons for casual morons.

                >'s always the developers' fault.
                That's why SS is OoT 3.0, another shitty game for literal morons.

              • 7 months ago
                Anonymous

                >Yes it does.
                No. It's always the developers' fault.
                They had two great games in the n64, but repeatedly failed to improve or ended up adding more intrusive gimmicks.
                Look at the difference between MM's Transformation Masks and TP's Wolf Link. Same core gimmick, but executed way worse.

              • 7 months ago
                Anonymous

                >it has a focus on overworld exploration
                FRICK YOU, hero, you go where I fricking tell you to go and FRICK YOU MORE If you think about trying to veer from that path.

              • 7 months ago
                Anonymous

                >WW
                >items have actual utility
                >barely any dungeons for casual morons
                How many drugs are you even on, the "exploration" is by far the worst in the series btw.

              • 7 months ago
                Anonymous

                have actual utility
                Yes, they are the most integrated into the combat system.

                >barely any dungeons for casual morons
                Very yes, there's only 5 instead of 8 dogshit ones like OoT and TP.

            • 7 months ago
              Anonymous

              >Yes it does.
              No. It's always the developers' fault.
              They had two great games in the n64, but repeatedly failed to improve or ended up adding more intrusive gimmicks.
              Look at the difference between MM's Transformation Masks and TP's Wolf Link. Same core gimmick, but executed way worse.

        • 7 months ago
          Anonymous

          Skyward Sword just sucked dick, full stop. Exactly what the dude was saying, Zelda was already dead at that point.

  4. 7 months ago
    Anonymous

    about exploring dungeons and finding cool weapons that open up more of the game as you progress
    Shame the series stopped being that when Aonuma took over. The dungeons became puzzle amusement park rides and the weapons became puzzle tools.

    • 7 months ago
      Anonymous

      I think when I got the fricking beyblade weapon in Twilight Princess was when I for the first time when playing a game realized how stupid something was. Games past you'd get actual real weapons, then the top? It was the fact that part of it's purpose was to climb walls specifically made for the top. Came off as such an obvious thing who's only purpose was to get you to new areas of the game. Sure prior unlocks do this, but would still have other uses and could expand gameplay.

  5. 7 months ago
    Anonymous

    Incoming defense force posts from switch gays that never played OoT.

  6. 7 months ago
    Anonymous

    >series about exploring intricate worlds worth cool environment interactions and upgrades spread out
    >OoT turns it into shitty stereotyped dungeons with a boring world
    Why was this allowed?

    • 7 months ago
      Anonymous

      They catered to stupid children instead of Zelda fans.

    • 7 months ago
      Anonymous

      >>LttP turns it into shitty stereotyped dungeons with a boring world
      FTFY
      Emphasis on elemental dungeons began there and anyone who thinks LttPs world design with one town and a claustrophobic amount of trees that stop all movement qualifies as “good” should be disregarded

      • 7 months ago
        Anonymous

        Except Lttp overworld and dungeons have non-linearity to it.

        • 7 months ago
          Anonymous

          So does OoT
          If you ranked all the Zeldas at that time in order from least linear to most it would look like Zelda 1 -> LttP -> Ocarina -> Zelda 2 -> LA

          • 7 months ago
            Anonymous

            >So does OoT
            Doing the Spirit or Shadow temple out of order doesn't make any of the overworld or dungeons not linear.

            • 7 months ago
              Anonymous

              you can do fire temple before forest

            • 7 months ago
              Anonymous

              You can also do Forest or Fire in either order, or Water before Fire after Forest, or Spirit immediately after Water and Forest skipping Fire for later

              • 7 months ago
                Anonymous

                you can do fire temple before forest

                Yes, OoT is terrible game. How does that fix the shit overworld and dungeons?

              • 7 months ago
                Anonymous

                So this isn’t about the nonlinear, you just don’t like the game at all

              • 7 months ago
                Anonymous

                >OoTgay doesn't know what non-linearity means
                Amazing. Fromdrone levels of stupid.

              • 7 months ago
                Anonymous

                And now you’re just arguing for the sake of it

              • 7 months ago
                Anonymous

                You're an idiot. Doing some shitty levels out of order has nothing to do with the individual design of them.

              • 7 months ago
                Anonymous

                We were talking about the nonlinearity of the games themselves, not the dungeon layouts

              • 7 months ago
                Anonymous

                I wasn't. Only OoTgays have this cope since it's impossible to defend that garbage overworld and dungeons.

              • 7 months ago
                Anonymous

                When did you come into the discussion?

              • 7 months ago
                Anonymous

                The moment we were talking about non-linearity.

              • 7 months ago
                Anonymous

                No, I mean link to your first post in the chain, because the entire back and forth has been about the non linearity of the games themselves

              • 7 months ago
                Anonymous

                >to your first post in the chain,
                Where it talks about non-linearity, and then OoTgays cope by pretending you can do some shitty levels out of order change the structure of how the areas are designed.

        • 7 months ago
          Anonymous

          >Lttp dungeons have non-linearity
          not really. Skull Woods's first half, yes. But none of those other dungeons.

    • 7 months ago
      Anonymous

      >actions and upgrades spread out
      >nuzelda Black folk pretend alttp and la don't exist so they can blame oot for things that it didn't exist

      • 7 months ago
        Anonymous

        *didn't invent

  7. 7 months ago
    Anonymous

    something that bothers me about botw is that the devs had about 2 decades to look at RPG quest design and NPC interaction and learn from it.
    But they didn't. All of Botw's npcs are flat and all the quests are fetch quests. And again, Botw's devs regressed because even N64 Majora's Mask had more complex and interesting quests.

    • 7 months ago
      Anonymous

      >devs had about 2 decades to look at RPG quest design and NPC interaction and learn from it.
      Nintendo don't look at other games, they're not going to learn from the industry.
      It came out last week that someone at Retro made a game inspired by Portal, and the Nintendo guys in the meeting didn't know what the frick Portal even was.

      • 7 months ago
        Anonymous

        still wouldn't excuse them from writing characters and creating questlines more basic and less interesting than Majora's Mask.

        • 7 months ago
          Anonymous

          BotW has much better characters than MM.

          • 7 months ago
            Anonymous
            • 7 months ago
              Anonymous

              It's true. You don't know much about character writing.

          • 7 months ago
            Anonymous

            BotW’s characters are just anime tropes and OoT pastiches

            • 7 months ago
              Anonymous

              >just anime tropes and OoT pastiches
              That's why I wasn't impressed with MM.

      • 7 months ago
        Anonymous

        Nu-Zelda was inspired by Elder Scrolls and Shadow of the Colossus. There are a few Ubisoft tropes with a unique twist. A large part of the open world stuff was made by Monolith who are more familiar with open world stuff.

        • 7 months ago
          Anonymous

          It was actually inspired by New Vegas> Go to bed, Todd.

      • 7 months ago
        Anonymous

        A ToTK with OoT or even TP dungeons would be a 9.8/10 game GUARANTEED.

        Aonuma mentioned RDR2 during the development, stop smoking.

    • 7 months ago
      Anonymous

      majoras mask had better quests because their were only like 3 in the game. Botw would be the greatest game of all time if it had quests as sovlful as majoras mask. Also, all of majoras mask takes place in a tiny area. That's why its so well designed. Open world meme ruins literally everything about zelda.

  8. 7 months ago
    Anonymous

    >series about exploring dungeons and finding cool weapons
    Hell yeah I love BOTW

    • 7 months ago
      Anonymous

      I like nu-zelda but durability cripples the ability to have great shrine loot. I like the shrine puzzles though in botw/totk.

  9. 7 months ago
    Anonymous

    >series about exploring dungeons
    Gas all OOTgays and their need for linear corridors with Simon Says trash.

    • 7 months ago
      Anonymous

      no u

  10. 7 months ago
    Anonymous

    >OLD GOOD NEW BAD

    • 7 months ago
      Anonymous

      Can you even name a single time when this wasn't objectively true? The GTA remasters, I guess.

  11. 7 months ago
    Anonymous

    I just wanna know which moron within Nintendo suggested weapon durability should become a major mechanic.

  12. 7 months ago
    Anonymous

    >Dude I just love the exploration of Wind Waker

  13. 7 months ago
    Anonymous

    >do a side quest in totk
    >finish it
    >hey thanks now can you get me 20 or 30 of these other fricking things while youre at it then maybe ill give you the real reward

    >help the troupe for the great fairy upgrades
    >those fricking upgrade prices for everything

    Tears of the kingdom only feels big because it layers more busywork into things just like OP said. In the time spent doing fetch quests the devs could have spent time making actual dungeons filled with unique monsters and cool loot to find, you know, like a fricking adventure game the series is supposed to be.

  14. 7 months ago
    Anonymous

    Reminder Nintendo delayed Zelda for a year because of Elden Ring.

    • 7 months ago
      Anonymous

      Meanwhile*

      • 7 months ago
        Anonymous

        Nice Nintendbonus

    • 7 months ago
      Anonymous

      >Reminder Nintendo delayed Zelda for a year because of Elden Ring.

      Elden Ring couldn't even compete with BotW, never mind TotK. That shit didn't even show up on Nintendo's radar.

    • 7 months ago
      Anonymous

      Whatever you gotta tell yourself

  15. 7 months ago
    Anonymous

    I enjoyed BotW at the time for what it was, but I hoped that future installments would at least return dungeons/items in some way. I'll be disappointed if that's all these games will be moving forward, and probably won't really play them anymore. I'm also not going to have a fit about it however.

    • 7 months ago
      Anonymous

      The potential after botw felt limitless but they really just reused the same map and put gmod in it

  16. 7 months ago
    Anonymous

    I like every single 3D Zelda game. Feels good to not be in either camp.

    • 7 months ago
      Anonymous

      Yup me too. Totk is my favourite game of all time. I hope it beats out that generic crpg bear sex game.

  17. 7 months ago
    Anonymous

    OOT and MM should be considered a separate franchise from the rest of the Zelda games as they are all so shit compared to OOT and MM.

    • 7 months ago
      Anonymous

      Why are you lumping MM with OoT? It's much better than that trash.

  18. 7 months ago
    Anonymous

    Just play your randomizer old man and let us have fun with the good games in peace

    • 7 months ago
      Anonymous

      cringe edit and I love BOTW and TOTK

  19. 7 months ago
    Anonymous

    What would even be considered a nonlinear dungeon in the context of Zelda. Multiple objectives in either order? Just being able to go back to previous rooms? Because the latter applies to basically every dungeon isn’t the series. I think the only actual “linear” dungeon is the Temple of the Ocean King which is literally a straight line to the bottom

    • 7 months ago
      Anonymous

      Literally the first Zelda game. There's multiple different routes to take through each dungeon.

      • 7 months ago
        Anonymous

        >There's multiple different routes to take through each dungeon.
        There’s different paths but you can’t complete the dungeons in different ways. The boss room is always in the same location and you take those different paths because of things like locked doors or walls blocking your straightforward progression. By that logic every dungeon qualifies as nonlinear save for TotOK as mentioned previously

        • 7 months ago
          Anonymous

          >There’s different paths
          That's non-linearity, the whole point of a adventure exploration game. The player is free to play as he wants.

          • 7 months ago
            Anonymous

            >enter dungeon
            >come across a room with three entrances, one locked and two open
            >one room leads to a bunch of enemies, kill them and get the map
            >the other room has a hidden key revealed by pushing a rock
            >use that key to open the locked door in the previous room and continue through the dungeon
            That’s not “free to play as he wants” nonlinearity, that’s being given two options with one correct choice and being led down a path by the designer, which applies to every dungeon in the series prior to BOTW/TOTK which instead show you four/five options you can do in any order with minimal hassle

            • 7 months ago
              Anonymous

              >enter dungeon
              In which there are multiple, different paths to take.

              • 7 months ago
                Anonymous

                Something that applies to every Zelda dungeon

              • 7 months ago
                Anonymous

                It doesn't.

              • 7 months ago
                Anonymous

                Beyond the Temple of the Ocean King which is designed to be a straight line to the bottom I can’t think of any that don’t present you with options for rooms to enter

              • 7 months ago
                Anonymous

                >I can’t think of any
                You should play a 3D Zelda game then. They're 90% straight lines.

              • 7 months ago
                Anonymous

                No, those still have multiple rooms.

              • 7 months ago
                Anonymous

                Really? What alternative route exists in the Deku Tree?

              • 7 months ago
                Anonymous

                There’s two entrances in the central area with a third blocked off by webs

              • 7 months ago
                Anonymous

                Except there's not. You go through the same linear sequence of events each time.

              • 7 months ago
                Anonymous

                >tutorial dungeon is linear
                Your claim was that a dungeon is nonlinear if it has multiple paths, which amounts to rooms you do in order to gain access to other rooms as you work your way down one set path. The first dungeon in Zelda 1 does not have multiple outcomes, you are always going to end up fighting Aquamentus at the end

              • 7 months ago
                Anonymous

                dungeon is linear
                And which dungeon has non-linearity?

              • 7 months ago
                Anonymous

                All of them by your standards, since they all present the player with multiple rooms but only one is the correct way forward. There’s no point in putting nonlinearity on a pedestal if the end result always ends up being the same and your choices don’t actually matter

              • 7 months ago
                Anonymous

                >All of them by your standards,
                None of them, another room is not non-linear.

              • 7 months ago
                Anonymous

                So no dungeon is nonlinear, since all of them follow a set path

              • 7 months ago
                Anonymous

                Except that don't, and there's already an example of that.

              • 7 months ago
                Anonymous

                BOTW/TOTK “dungeons” are outliers and not representative of any dungeons in the past

              • 7 months ago
                Anonymous

                Those are dungeons, and you seem to think 3D Zelda used to have good level design.

  20. 7 months ago
    Anonymous

    I always liked exploring the overworld over dungeon crawling and solving puzzles, so i enjoyed BOTW take of "all overworld, many tiny dungeons"

  21. 7 months ago
    Anonymous

    >finding cool weapons that open up more of the game as you progress
    that's Metroid dumbass

    • 7 months ago
      Anonymous

      that's both moron

  22. 7 months ago
    Anonymous

    BOTW and TOTK are made for the same audience as Roblox.

    • 7 months ago
      Anonymous

      autistic people? true.

  23. 7 months ago
    Anonymous

    >exploring dungeons and finding cool weapons that open up more of the game as you progress
    because some time after the N64 games they instead became a series of using dungeon item X on object Y over and over. hookshoot in OOT can shoot to the obvious targets but also anything made of wood to move faster through areas you dont need it and also kill enemies at range without using ammo or underwater where you cant use the bow. the clawshot in twlight princess can only cling to specific parts of specific dungeons because its a lot easier to design the world without taking all these items into consideration

    getting to the gerudo valley is another example. you can get the horse OR use the longshot OR use the hover boots to get over the gap. in twlight princess it would be a cutscene of midna taking 4 pages of text to say "you need to kill these enemies to make a bridge spawn because for some reason the twlight guys love stealing bridges in this game" and then you would track them down on your map that shows you exactly where they are and mash buttons as wolf link because this game is a linear landholding piece of shit

  24. 7 months ago
    Anonymous

    >Hyrule Castle was the most praised dungeon in Botw
    >Delay TotK for a year because of Elden Ring
    >Didn’t get the memo that everyone loved ER’s legacy dungeons
    >Make every new dungeon the equivalent of 4 shrines put together except this time you need to rely on your ally
    >Only dungeon like Hyrule Castle… is Hyrule Castle, just remixed.
    6 years of nothing.

    • 7 months ago
      Anonymous

      >>Make every new dungeon the equivalent of 4 shrines put together except this time you need to rely on your ally
      fricking sidon would never come to me when i needed him to

    • 7 months ago
      Anonymous

      Pisses me off that they had two opportunities to create a really cool undead-themed dungeon with Akkala Citadel and missed both times, TOTK being salt in the wound by just turning it into yet another generic cave like the 50 other caves in the game

    • 7 months ago
      Anonymous

      >Didn’t get the memo that everyone loved ER’s legacy dungeons
      I didn't. I understand level design so I know those are trash.

      • 7 months ago
        Anonymous

        What levels have you made? Any custom maps for shooters or romhacks for older titles?

        • 7 months ago
          Anonymous

          >What levels have you made?
          The ones that aren't DaS2-tier again. In order word, ER.

          • 7 months ago
            Anonymous

            Can you post examples of what you’ve made?

            • 7 months ago
              Anonymous

              I already told you, the ones that are linear corridors with terrible and random enemy placement.

    • 7 months ago
      Anonymous

      >>Make every new dungeon the equivalent of 4 shrines put together except this time you need to rely on your ally
      fricking sidon would never come to me when i needed him to

      You WILL love Wind Waker, You WILL love Wind Waker, You WILL love Wind Waker!!!

      • 7 months ago
        Anonymous

        using wind magic to lift up medli's dress

    • 7 months ago
      Anonymous

      Unless the next Zelda is filled with legacy type dungeons like ER I'm not bothering with this series anymore if it's just gonna focus on emergent gameplay and breaking weapons.

      • 7 months ago
        Anonymous

        >Unless the next Zelda is filled with legacy type dungeons like ER

        What? Sterile backdrops of barren rooms to walk through? It's like you zoomers don't understand Zelda at all. Tell us all how the next Zelda should also be "dark". Le Darque. Darky Dark Dark. God you mutts make me ill.

        • 7 months ago
          Anonymous

          ok homosexual

        • 7 months ago
          Anonymous

          He didn't even say anything about "dark" you fricking moron.
          He complained about a lack of dungeons and the shitty durability system

        • 7 months ago
          Anonymous

          >Unless the next Zelda is filled with legacy type dungeons like ER

          Do you morons even know what legacy dungeon means?
          He said he wanted actual dungeons, not the copypasted locations from ER.

          TotK couldn't even have 4 decent dungeons after 6 years of dev time and reusing most of the map, there isn't a single excuse for this.

          • 7 months ago
            Anonymous

            Don't bother explaining shit to them, nu Zelda fans don't care about the older games.

          • 7 months ago
            Anonymous

            >know what legacy dungeon means?
            A bad level that's not Stormveil. Yes, I don't want shit level design in my games.

            • 7 months ago
              Anonymous

              But Stormveil Castle is a legacy dungeon, and in terms of interconnected design and secrets it is fantastic, with multiple routes in multiple directions and exits to different locations.

              • 7 months ago
                Anonymous

                >But Stormveil Castle
                Yes, it's the only good level in that shit game.

              • 7 months ago
                Anonymous

                It is by far the best location in the game but that doesn't make it not be a legacy dungeon.

              • 7 months ago
                Anonymous

                >It is by far the best location in the game
                *Only good legacy dungeon (actual area at all) in the whole game.

              • 7 months ago
                Anonymous

                yes, and it is a LEGACY DUNGEON

              • 7 months ago
                Anonymous

                That was already stated.

            • 7 months ago
              Anonymous

              Stormveil IS a legacy dungeon you stupid trog.

          • 7 months ago
            Anonymous

            They spent those 6 years tweaking ultra hand and making the fuse ability work with most things. Doesn't mean it was a great use of time though.

        • 7 months ago
          Anonymous

          Raya Lucaria is 2x more detailed than every divine beast and sage temple combined. Hell, that might be a disservice because those dungeons had the bare minimum put into the aesthetic. Remember Vah Rudania? You probably don’t outside of it having very simple rotatable parts and it being dark. It was dark just because it was the fire dungeon, use the torch and light it up but you won’t see much interesting at all.

          • 7 months ago
            Anonymous

            >Raya Lucaria is 2x more detailed
            Can't even take these posts seriously. Only the most delusional of Fromdrones pretend this trash is good.

            • 7 months ago
              Anonymous

              There are more secrets and environmental details (which is key as botw prided itself in “environmental storytelling”) in Raya than any of those dungeons. If you’re the gay in the other thread then we already called your homosexualry out because it’s clear you’ve never played the game.

              • 7 months ago
                Anonymous

                >There are more secrets and environmental details
                Translation: an empty linear corridor with a bunch of filler segments that barely last more than minutes.

              • 7 months ago
                Anonymous

                >nu-Zelda fanboy complaining about filler
                NTA but lol.
                BotW/TotK have MMO-tier levels of filler.

              • 7 months ago
                Anonymous

                >complaining about filler
                Yeah, I understand level design. It's why ER is bad. Can you name and point out all the alternative routes in that level? No, optional areas are not different routes, it goes right back to the route you were just on.

              • 7 months ago
                Anonymous

                >optional areas aren’t different routes
                In an adventure game this is a moronic statement to use as a detriment to level design, especially in a build-based RPG like Elden Ring. The main issue with this belief is that it’s only giving value to one reward of exploration. A good level in this genre rewards proper exploration because you could find good gear, talismans, spells, shortcuts, a substantial secret, etc. and this is what you can find in Raya Lucaria. Almost every hallway has a secret or optional room in this dungeon. There is a hidden warp to a dungeon scaled far higher than it, you can find very useful equipment such as Radagon’s icon and Azur’s staff, all of the glintstone crabs drop different crowns, spells like comet and shattering crystal, if you’re not a magic build you can still find spectral lance and the Carian Knight set, and another glintstone key which you can give to Thops which rewards a useful spell that expands the world building significantly. All of that is missable, and that was barely scratching the surface and didn’t even include environmental touches. Of course, alternate paths are a reward for exploration too. But Blighttown wasn’t good because of the shortcut that let you skip 70% of it. Yes, that connectivity added to the area quite a bit (about 10% of its value is gained from that I’d say), but it was good because it’s just a really good level and rewards not just exploration, but careful playing and situational awareness with the blowdart enemies. This is what is lacking from dungeons outside of Hyrule Castle, you’re immediately told where the terminals are and explorational desire is not only stunted, but there is literally nothing to find outside of stuff like arrows and the ocasional chest with a weapon you’ve seen 20 times already.

              • 7 months ago
                Anonymous

                >A good level in this genre
                is Stormveil. The rest of the dungeons forgot what made that level good.

      • 7 months ago
        Anonymous

        >Unless the next Zelda is filled with legacy type dungeons like ER

    • 7 months ago
      Anonymous

      When Aonuma looked at weapon durability systems he somehow forgot the maintenance/repair system part. Which is really weird because BotW has a big resource system that would've worked well with that.
      >Didn’t get the memo that everyone loved ER’s legacy dungeons
      Everyone also loved those mini dungeons in BotW too so I really don't understand what happened with TotK.
      It could've been a real improvement over BotW but it's just more BotW

      • 7 months ago
        Anonymous

        >When Aonuma looked at weapon durability systems he somehow forgot the maintenance/repair system part.

        No he just quite rightly realized it was a fricking stupid idea for BotW/TotK. You expect the player's just to carry around fricktons of broken weapons?

        Or do you expect a player, balls deep in the Hebra Mountains, breaks his sword and then just turns around to skulk all the way back to a village to fix it, and then trudge all the back?

        What a fricking load of shit. Aonuma's idea is way better. Your weapon breaks, you pick up a new weapon, you keep moving, combat always stays fresh, loot always stays useful.

        Ganker troons think they know game design better than fricking Nintendo lmao

        • 7 months ago
          Anonymous

          combat is the opposite of fresh

        • 7 months ago
          Anonymous

          You're a stupid moron, just as much as Aonuma and Fujibiyashi are.

          Weapon Durability just slaps the weapon you're using out of your hand so you swap to another weapon that functions the exactly the same because they're lazy homosexual devs who didn't want to animate for more than 3 different weapon types. Weapon durability is just a crutch they used to populate the map with shit because they didn't want to actually bother designing decent combat for once, or dungeons & other important locations worth a damn.

          • 7 months ago
            Anonymous

            Nailed it. Thread should have ended here.

        • 7 months ago
          Anonymous

          >Ganker troons think they know game design better than fricking Nintendo lmao
          As a player you notice what works and what doesn't.
          Coming up with ideas, mechanics, etc. is the hard part.
          >You expect the player's just to carry around fricktons of broken weapons?
          Instead of carrying around fricktons of weapons?
          >Or do you expect a player, balls deep in the Hebra Mountains, breaks his sword and then just turns around to skulk all the way back to a village to fix it, and then trudge all the back?
          Or you could repair it yourself? Why have such a big resource system if you're not even going to use it properly
          >Your weapon breaks, you pick up a new weapon, you keep moving,
          Have you ever played other games?
          >combat always stays fresh
          I have no idea what you mean by that.
          Do you really need someone to force you to try a new weapon type? How about a better combat system in general?
          >loot always stays useful
          You make loot less useful this way though. After you find a good weapon, there is literally no reason to engage enemies in the overworld because the treasure you get is the same and enemies are carrying the same weapons since the beginning. So you're better off to just ignore them (or bomb/smack them into water)

          • 7 months ago
            Anonymous

            >as a player

            Who the frick asked? Make a game and prove it.

            • 7 months ago
              Anonymous

              You don't need to be a chef to know that food doesn't taste nice, nor do you need to be a mechanic to know if a car is broken down.

    • 7 months ago
      Anonymous

      TotK for a year because of Elden Ring
      why do you brainlets keep saying this, they aren't on the same fricking platform and Nintendo doesn't give a shit about some random paid awards show

  25. 7 months ago
    Anonymous

    >make a new formula that mixes things up
    >becomes the highest selling game of the series
    >critical acclaim from journalists, saying its the best game ever made
    >some random internet people are mad at the new formula
    how will Nintendo ever recover?

    • 7 months ago
      Anonymous

      They unironically will never recover. Because of those good sales zelda will be shit for the rest of time.

      • 7 months ago
        Anonymous

        Based Nintendo catering to real Zelda fans and not OoTgays.

  26. 7 months ago
    Anonymous

    gamers are moronic and will buy it anyway because it has 'zelda' in the title

  27. 7 months ago
    Anonymous

    BotW and TotK have more dungeon and puzzle solving action, more unique items and abilities, than any Zelda game. moronic troon.

    • 7 months ago
      Anonymous

      >unnecessary text to spell out what the image already shows clearly
      Who made this, Eiji Aonuma?

  28. 7 months ago
    Anonymous

    >series about freedom, exploration and discovery
    >abandons this appeal to become more linear and predictable

    Why was this allowed? Thank frick Nintendo saved Zelda.

  29. 7 months ago
    Anonymous

    Genuine question, why does anyone like weapon durability? If you do you're a homosexual.

    • 7 months ago
      Anonymous

      Law of averages says there's got to be a Dark Cloud fan somewhere.

  30. 7 months ago
    Anonymous

    I still go back to OOT, MM and WW every year. I couldn't even be paid to play through BOTW again.

  31. 7 months ago
    Anonymous

    Only a handful of developers know how-to make a proper open world game. Nintendo does not and neither does gamefreak. Japs should seriously stick to linear style games and fighters.

    • 7 months ago
      Anonymous

      Nintendo showed fromsoft how to make open world

      • 7 months ago
        Anonymous

        >influenced meaning "ok, let's do something actually good though"

        • 7 months ago
          Anonymous

          I wish ER was good.

          • 7 months ago
            Anonymous

            The map of Elden Ring is far better than both Hyrules in BotW and TotK.

            • 7 months ago
              Anonymous

              >The map of Elden Ring
              is fricking terrible. You don't understand level design so this conversation.

              • 7 months ago
                Anonymous

                >You don't understand level design
                Post your maps you’ve made
                If you understand it surely you have your own creations to back up your word and don’t just sit in your armchair saying shit online all day

              • 7 months ago
                Anonymous

                Already told you, the ones that are linear corridors with terrible and random enemy placement. That's not even speaking of the pointless overworld.

              • 7 months ago
                Anonymous

                That’s not what I asked, show visual examples of what (you) designed

              • 7 months ago
                Anonymous

                It is. How can any combinations of those things be good level which ER is filled with just like DaS2?

              • 7 months ago
                Anonymous

                Post what you’ve made and how you understand level design

              • 7 months ago
                Anonymous

                Already did, are you going to answer the question?

              • 7 months ago
                Anonymous

                You didn’t post any visuals. You’re just saying “this bad thing is as, that’s how I know what’s good”
                There’s more to level design beyond just saying you can recognize bad parts and good parts, anybody can do that and it varies based on who you speak to anyway, that’s why there’s always a variety of opinions when people talk about their favorite maps in an FPS or levels in a platformer

              • 7 months ago
                Anonymous

                Don't need to post visuals. That's the design philosophy of ER. Can you name one that isn't Stormveil and doesn't fall into that trap.

              • 7 months ago
                Anonymous

                ER has a sewer level thats better than stormveil. Constantly bringing up stormveil makes it sound like you havent played the game and just googled best level in ER.

              • 7 months ago
                Anonymous

                >ER has a sewer level
                Everything about Leyndell is garbage, have a nice day.

              • 7 months ago
                Anonymous

                If you’re going to claim you know level design then it’s a good idea to post visuals of the levels you have made, unless you haven’t made any and think you actually know what goes into designing levels

              • 7 months ago
                Anonymous

                >If you’re going to claim you know level design
                Correct. So, how are any of those elements described there good?

              • 7 months ago
                Anonymous

                Stop speaking in broad strokes and expecting people to take you seriously, maplet

              • 7 months ago
                Anonymous

                >Stop speaking
                No need, I don't pretending ER has good level design.

              • 7 months ago
                Anonymous

                You should stop speaking until you learn how to write in English

              • 7 months ago
                Anonymous

                >You should stop
                pretending you understand level design.

              • 7 months ago
                Anonymous

                Right back at you pal

              • 7 months ago
                Anonymous

                Really, when did anyone but you pretend those linear corridors are good level design?

              • 7 months ago
                Anonymous

                Nobody did, but you cannot provide an example beyond broad strokes, nor anything you personally designed that actually shows you know fundamentals

              • 7 months ago
                Anonymous

                >Nobody did

                >The map of Elden Ring is far better
                You literally praised a bunch of shitty linear levels

              • 7 months ago
                Anonymous

                Not my post, sorry

            • 7 months ago
              Anonymous

              You must be smoking that good shit to believe that. Totk shits on elden ring in every way thats not combat. The game has better traversal, quests, mechanics, level design etc. Elden ring is literally the same past 4 souls game prior but in a open world

        • 7 months ago
          Anonymous

          >my dad's a janny at fromsoft dude trust me Miyazaki totally made a whole game based off botw because he didn't like it

          • 7 months ago
            Anonymous

            You already fell for my bait so my job here is done

            • 7 months ago
              Anonymous

              I accept your white, shit stained flag.

      • 7 months ago
        Anonymous

        >developer of popular upcoming game lists other popular games to help promote his game to fans of those games

        • 7 months ago
          Anonymous

          >popular upcoming game
          >lists game from 15 years ago

          The copes keep on coming. Face it. Your favorite devs favorite dev is nintendo.

          • 7 months ago
            Anonymous

            None of those games came out 15 years ago and all of them continue to hold attention because of their popularity and acclaim
            You might as well say his favorite dev is Bethesda or CDPR by this logic

            • 7 months ago
              Anonymous

              Elder scrolls is a 30 year old franchise dude. You didn't know this already?

              • 7 months ago
                Anonymous

                What Elder Scrolls do you think that article is specifically talking about? There’s a correct answer

              • 7 months ago
                Anonymous

                You didnt know that elder scrolls has been going on for 30 years... lmao

  32. 7 months ago
    Anonymous

    but anon now you have physics puzzles and garry's mod gameplay to go with it!

    • 7 months ago
      Anonymous

      >gmod gameplay
      >even gmod facial expressions
      Nintendo really wanted to see what they could get away with kek.

      • 7 months ago
        Anonymous

        Here's your villain bro

      • 7 months ago
        Anonymous

        It'd amazing that a goty level adventure game also did physics and interactions better than a tech demo who's sole purpose was physics and interactions. First nintnedo dunked on every open world dev by making botw first try, then they dunked on valve.

        • 7 months ago
          Anonymous

          how old is garry's mod?

        • 7 months ago
          Anonymous

          >RPGmaker game, but in 3D
          ...
          >RPGmaker game, but in 3D, with gmod sandbox mechanics added
          WOW!

          • 7 months ago
            Anonymous

            >RPGmaker game, but in 3D, with gmod sandbox mechanics added

            sounds rad but also just like an inferior totk.

            • 7 months ago
              Anonymous

              No, that is what TOTK is.

              • 7 months ago
                Anonymous

                moron

              • 7 months ago
                Anonymous

                totk shits all over gmod with just its side activities lol

              • 7 months ago
                Anonymous

                this post proves how bizarre and insecure totk gays are

              • 7 months ago
                Anonymous

                >this post proves how bizarre and insecure totk gays are

                He says in a TotK seethe thread.

              • 7 months ago
                Anonymous

                Even Zelda fans were obviously disappointed by TOTK, but Ganker is the only place that actually says it out loud.

              • 7 months ago
                Anonymous

                I wasn't.Tthe game was frickin kino. Goty easily unless your some dnd nerd who likes bear sex game 3.

              • 7 months ago
                Anonymous

                You're just a hardcore tendie. I never even mentioned the homosexual bestiality game.

              • 7 months ago
                Anonymous

                >Even Zelda fans
                OoTgays aren't Zelda fans.

              • 7 months ago
                Anonymous

                youre right OoTgays are above zeldagays

              • 7 months ago
                Anonymous

                unfortunately OoT doesnt share the spirit of original zelda that botw and totk have. zelda is about exploration above all else. OoT is a dungeon crawler.

              • 7 months ago
                Anonymous

                BotW and especially TotK aren’t like OG Zelda either unless all you care about is superficial similarity

        • 7 months ago
          Anonymous

          Valve didn’t make GMod, it’s in the fricking name

    • 7 months ago
      Anonymous

      I still remember the webm some anon made in gmod replicating everything TotK does, down to the crucified octorok.

  33. 7 months ago
    Anonymous

    It's been 6 years, you guys are still complaining about this?

    • 7 months ago
      Anonymous

      >totk is 6 years old
      youre fricking with me right?

      • 7 months ago
        Anonymous

        hello new guy

    • 7 months ago
      Anonymous

      Yes because it fricking sucks how much everyone sucks botw off.

      • 7 months ago
        Anonymous

        stay mad

  34. 7 months ago
    Anonymous

    In truth, it's Ocarina of Time that's still making people mad.

  35. 7 months ago
    Anonymous

    Wait, I need to test something.
    BOTW and TOTK are awful and have the worst Zelda, but the Zelink art is cute.

    • 7 months ago
      Anonymous

      Zelda should be obese

    • 7 months ago
      ZelinkOP

      Agreed.

      • 7 months ago
        Anonymous

        I wasn't expecting to see you here. I was expecting ACgay to start ranting.

        • 7 months ago
          Anonymous

          I’m at work and I saw this thread.
          Posted some new cute art for you. Now I need to go. Good Bye.

        • 7 months ago
          Anonymous

          ACgay finally killed himself because AC6 didn't get a single GOTY nomination.

  36. 7 months ago
    Anonymous

    Zelink is Nintendo’s greatest gift to the world and video gaming.

  37. 7 months ago
    Anonymous

    >goty time coming soon
    >massive ramp up in totk hate threads

    A tale as old as time, or at least since 2016

  38. 7 months ago
    Anonymous

    I feel old seeing people say totk and elden ring are the best games of all time

    • 7 months ago
      Anonymous

      34 here. I don't like anything anymore.

  39. 7 months ago
    Anonymous

    Wind Waker is the only good Zelda game.

    • 7 months ago
      Anonymous

      WWgays don't get an opinion.

      • 7 months ago
        Anonymous

        somebody post the webm of the dungeon thats two rooms where the camera swivels over to the answer as link walks into each room.

    • 7 months ago
      Anonymous

      Wind Waker is a good but flawed Zelda game.

  40. 7 months ago
    Anonymous

    the only good zeldas are OoT, MM and TP

    • 7 months ago
      Anonymous

      >MM and TP
      zoom zoom

      • 7 months ago
        Anonymous

        I bought OoT on release for my n64

        • 7 months ago
          Anonymous

          zooooooooooooooooom

          • 7 months ago
            Anonymous

            how old are you anon?

            • 7 months ago
              Anonymous

              zzzooooooooooooooooooooooooooooooommmmmm

  41. 7 months ago
    Anonymous

    The best Zelda games are OOT and ST.

  42. 7 months ago
    Anonymous

    Everything actually sucks now and no it isn't just because I turned 30.

    • 7 months ago
      Anonymous

      Not everything sucks now, but things have continued getting worse in part because of the growing number of consumers who don’t care what they spend their money on and the number of companies that have been taking advantage of that fact

  43. 7 months ago
    Anonymous

    >Why is this allowed
    Because Nintendo owns you.

  44. 7 months ago
    ZelinkOP

    Threads like this are the only safe place for me to post Zelink on Ganker now

    I’m sad bros.

    • 7 months ago
      Anonymous

      try reddit

      • 7 months ago
        ZelinkOP

        I’ve been on Ganker since 2009. Can’t stand other places.

      • 7 months ago
        Anonymous

        Reddit is full of homosexuals. ACgay even spammed his "muh eunuch" crap there.

        • 7 months ago
          Anonymous

          Forgot to mention that ACgay also went crying to tumblr about muh heckin chuds after being laughed at here.

    • 7 months ago
      Anonymous

      good I hate namegays like you

  45. 7 months ago
    Anonymous

    Zelda is cute! Cute!!

    • 7 months ago
      Anonymous

      There he is.

    • 7 months ago
      Anonymous

      agreed

    • 7 months ago
      Anonymous

      moar

  46. 7 months ago
    Anonymous

    I wouldnt have minded the open world if they didnt completely phone in the dungeons
    BotW shrines and beasts suck
    TotK did the dungeons a little bit better, but not nearly enough
    Give me TPs dungeons, those were fricking cool

    • 7 months ago
      Anonymous

      >Give me TPs dungeons,
      No thanks. 3D Zelda dungeons are garbage before BotW.

  47. 7 months ago
    Anonymous

    Get rid of the cringe dungeon crawler aspect and the game sells 3x the highest in the series.

    • 7 months ago
      Anonymous

      >Slop sells well
      GTA 5/GTA Online sold several times more, but they are not exempt from criticism.

    • 7 months ago
      Anonymous

      >people hate dungeons
      This has been known for years, I remember like ten or so years ago you’d see people wanting a game with less dungeon focus and more like Animal Crossing with NPCs you can befriend.

      Unironically, it has to do with the number of women that like the series and how the female fanbase has grown larger and larger over time. Most women don’t like dungeons for one reason or another, and they make up the prominent Zelda userbase.

      • 7 months ago
        Anonymous

        To be fair the Zelda team don't like dungeons either which is why they're total snoozefests with easy enemies and an obsession with toddler difficulty "puzzles".

        • 7 months ago
          Anonymous

          What games have good dungeons?

          • 7 months ago
            Anonymous

            Regarding Zelda or a different series? For Zelda, only the 2D games and BotW/TotK. Or other series, there's a lot of great DRPGs out there. Elminage Gothic and Tohou doujn comes to mind.

            • 7 months ago
              Anonymous

              >Elminage Gothic
              Never heard of this, looked it up and it just looks like a bunch of squares shoved back to back to each other with most of the navigation being a guessing game
              I’ll take Zelda dungeons over that mess thank you

              • 7 months ago
                Anonymous

                Stick to baby garbage like OoT and TP if you can't handle real dungeons.

              • 7 months ago
                Anonymous

                Tedium =/= challenge, you might as well make them randomly generated if they’re just going to be a series of featureless boxes shoved back to back along each other

              • 7 months ago
                Anonymous

                >Tedium
                Yes, that's literally why 3D Zelda dungeons before BotW are laughably bad.

              • 7 months ago
                Anonymous

                Still better than a bunch of connected boxes held together by turn-based four-dudes-in-row menu gameplay

              • 7 months ago
                Anonymous

                >Still better
                Not at all, old 3D Zelda has some of the worst level design I have ever seen.

              • 7 months ago
                Anonymous

                This is not good level design

              • 7 months ago
                Anonymous

                That's a great level, the maze fricks with your sense of direction and the enemies are a b***h here. It doesn't pretend to be a 3D game like what Zelda used to do while telling you how to play and what to do.

              • 7 months ago
                Anonymous

                >the maze fricks with your sense of direction
                Having a bunch of copypasted squares in a row will do that

              • 7 months ago
                Anonymous

                Yeah, you have to critically think about the environment. They should have added Simon Says elements for casuals.

      • 7 months ago
        Anonymous

        >This has been known for years
        Of course, people have standards.

  48. 7 months ago
    Anonymous

    Why do you boomers hate change? Nu zelda is fun and old zelda isn't going anywhere. The whole series is quality for the most part.

    • 7 months ago
      Anonymous

      >Nu zelda is fun
      No it isn't. I played BOTW for over 200 hours and basically went straight to Ganondorf in TOTK.

      • 7 months ago
        Anonymous

        didnt ask

      • 7 months ago
        Anonymous

        I've seen you state this in multiple threads. I don't know what it's supposed to prove. I have close to 1000 hours in BotW and about 300 in TotK.

        • 7 months ago
          Anonymous

          I experienced everything that BOTW had to offer, and it felt more like I was walking around and doing chores than playing a game. It literally made me reconsider this hobby.

          • 7 months ago
            Anonymous

            k

        • 7 months ago
          Anonymous

          >I have close to 1000 hours in BotW
          Play more games, there isn’t even 200 hours of content in base BotW unless you keep deleting your save and replaying it over and over

          • 7 months ago
            Anonymous

            I play plenty of games. I replayed BotW several times. Doing challenge runs like no shield, 3 hearts, ETC. I do this with every 3D Zelda game. I've probably got 2000 hours in OoT across the years.

    • 7 months ago
      Anonymous

      >Nu zelda is fun and old zelda isn't going anywhere.
      It's fun for the first while but a lot of people burned out on it since it's just too overly much after a point, especially if you get into the grind of upgrading gear. And Old Zelda is literally just "go buy old games, play Nintendo Switch online or emulate". They seem to not even divert a side team to making new side games to keep the old formula, so a lot of old fans feel like they're being thrown to the monetization fields.

  49. 7 months ago
    Anonymous
  50. 7 months ago
    Anonymous
  51. 7 months ago
    Anonymous

    Botw was another IP that they slapped the zelda title on

  52. 7 months ago
    Anonymous

    It’s the result of Nintendo listening to negative feedback from OoT fans since WW’s release.
    >they complained WW was too kiddy and didn’t look dark and gritty so they made TP look brown and bloom like what was popular for the time
    >they complained TP was too derivative so they tried to make SS more unique with a new setting new mechanics new villain
    >they complained SS was too railroaded and handhold-y so they made BotW an open world sandbox
    And then BotW exploded so much in popularity with normalgays that their praise drowned our all the criticism and this is what we’re stuck with now.

    • 7 months ago
      Anonymous

      >everyone complains the games are too easy
      >"LALALALA WE CAN'T HEAR YOU IT MUST BE THE ZELDA CYCLE"

  53. 7 months ago
    Anonymous

    Ocarina of Time has been a disaster for this franchise.

  54. 7 months ago
    Anonymous

    You got it the other way around. The padded busywork is the OoT dungeons pushing crates and lighting torches like a monkey. Gameplay you can get staring at a logic puzzle on a sheet of paper. Oh but you get to move a camera while solving it I guess. There's a reason that model finished. Because it sucked from it's inception and once the new car smell if 3D wore off it was not going to sustain interest in the series. BotW is what 3D Zelda should have been from the beginning.

    • 7 months ago
      Anonymous

      BotW/TotK are the DEFINITION of "padded busywork". The majority of their content IS padding, unquestionably. The older Zelda games like OoT aren't comparable at all. Even OoT's 100 bugs tremble in horror at BotW's 900 korok seeds.

      • 7 months ago
        Anonymous

        >are the DEFINITION of "padded busywork".
        That only applies to OoT. Being forced into certain actions is the definition of padded busywork.

        • 7 months ago
          Anonymous

          >Gameplay is the defintition of busywork
          >Walking around in a mostly empty field, where everything is equally optional and meaningless, is engaging

          • 7 months ago
            Anonymous

            is the defintition of busywork
            Yes, that's already been stated. Being forced into certain actions is the definition of padded busywork. Why did you make me repeat myself?

            • 7 months ago
              Anonymous

              No. Busywork is optional filler. Such as: numerous fetch quests and shrines where you fight the same enemy (tests of strength, etc). Busywork is moving through a lot of empty space before you can do anything. Dungeons that require you to use your abilities in new and interesting ways are not busywork. That's just gameplay.

              • 7 months ago
                Anonymous

                >Busywork is optional filler
                It's the exact opposite, busywork is filler. If something is optional then it's not filler or busywork. That doesn't even make sense, learn the English language.

              • 7 months ago
                Anonymous

                >Busywork: work that keeps a person busy but has little value in itself.
                In other words, it wastes time and it's optional. It's filler.

              • 7 months ago
                Anonymous

                >work that keeps a person busy but has little value in itself.
                Yes, that's OoT. What do these forced, scripted segments add?

              • 7 months ago
                Anonymous

                >pushing blocks and activating switches
                >busy work
                Jesus christ you're dumb

              • 7 months ago
                Anonymous

                blocks and activating switches
                >>busy work
                Correct. There's a lot more you can name like that that exists to simply waste. the player's time. It's work that keeps a person busy but has little value in itself.

              • 7 months ago
                Anonymous

                When did THIS start defining Zelda more than sword fights with challenging monsters and adventure?

              • 7 months ago
                Anonymous

                Block pushing has been in Zelda since the fricking first game.

              • 7 months ago
                Anonymous

                Not the same way as it is now.

              • 7 months ago
                Anonymous

                There is no more block pushing because you homosexuals made Nintendo exile basic labyrinth design out of the series completely.

              • 7 months ago
                Anonymous

                Maybe this is the game for you instead of one with dungeons and monsters to fight.

              • 7 months ago
                Anonymous

                There are people who act like even basic tasks in old Zelda formula are all braindead compared to the new hotness that is gluing wood together and sticking Koroks in signposted spots.

              • 7 months ago
                Anonymous

                When OoToddlers started to pretend 3D Zelda had good dungeon design and act like that's what the whole series was about.

        • 7 months ago
          Anonymous

          >Being forced into certain actions is the definition of padded busywork.
          Like an unskippable Uncharted intro sequence with Zelda? Or the unskippable cutscene introducing Ganondorf, when every other cutscene is skippable? Or having to stop what you're fricking doing in the Great Sky Island to go do a deliberate failed Heart Container check and having to do it again, just for the game to go tell you that you need a fourth Spirit Orb? Or making you do the Heart check again and forcing a Heart Container on you (the first time the series has made a true three-heart run impossible in 3 decades, since you need to beat at least one dungeon to remove extra Heart Containers/Stamina Vessels)? TotK respects the player far less than BotW did.

          • 7 months ago
            Anonymous

            >Like
            OoT entirely linear structure?

            • 7 months ago
              Anonymous

              >entirely linear
              It isn’t, we’ve been over this

              • 7 months ago
                Anonymous

                It is, the overworld and dungeons are linear in their structure. You praise random, arbitrary roadblocks but now they don't count all of a sudden.

              • 7 months ago
                Anonymous

                No, you can do things out of order in the overworld and access dungeons out of their intended order. True actual rigidity didn’t exist in the 3D games until WW which has a forced dungeon order despite giving free control for sailing the ocean and became worse in TP where the entire thing was a straight line

              • 7 months ago
                Anonymous

                >you can do things out of order
                Which has nothing to do with the overworld and dungeons as they are fundamentally designed to set the player on a singular route.

              • 7 months ago
                Anonymous

                kinda like super metroid

              • 7 months ago
                Anonymous

                >a world where dogshit like OoT is as good as Super Metroid
                Imagine.

              • 7 months ago
                Anonymous

                >Which has nothing to do with the overworld
                It does, since the overworld accounts for letting the player go out of order
                >and dungeons
                See above
                >they are fundamentally designed to set the player on a singular route.
                As in they all lead to you fighting Ganon at the end? That’s every game in the series. For all the dicksucking Zelda 1 gets over having options in what dungeons you don in which order nobody ever realizes how it doesn’t matter because your choices still lead to the same outcome of fighting Ganon to beat the game

              • 7 months ago
                Anonymous

                >For all the dicksucking Zelda 1 gets over having options in what dungeons you don in which order nobody ever realizes how it doesn’t matter because your choices still lead to the same outcome of fighting Ganon to beat the game
                What the frick do you want Zelda to be about then? What are you even arguing?

              • 7 months ago
                Anonymous

                >What the frick do you want Zelda to be about then?
                A good balance of exploring the overworld to find dungeons and meet NPCs followed by dungeon diving that rewards unique items and special abilities
                The late 3D Zeldas we’re split 30/70 on overworld/dungeon duality and BotW/TotK is more like 90/10, neither have a good balance

                >What are you even arguing?
                Nonlinearity should not be the end all be all of the series if the choices made by the player doesn’t actually affect the outcome of the game. If they’re going to go whole hog on nonlinearity and choice, then the story and progression of the game should change to match what actions the player takes rather than giving the same end result

              • 7 months ago
                Anonymous

                >Nonlinearity should not be the end all be all of the series
                It absolutely should and is. Adventure games are nothing without exploration.

              • 7 months ago
                Anonymous

                >It does
                It doesn't, there's random, arbitrary roadblocks all over the place. That's not non-linear.
                >See above
                See what? Still can't name any of the dungeons that are non-linear.
                >As in they all lead to you fighting Ganon at the end?
                What does that have to do with non-linearity? That's the final boss of the series.

              • 7 months ago
                Anonymous

                >there's random, arbitrary roadblocks all over the place. That's not non-linear
                By that logic none of the pre BotW games are nonlinear since they all block you from progress in some fashion at one point or another
                >Still can't name any of the dungeons that are non-linear.
                Because Zelda dungeons (as in the actual layouts of the dungeons) aren’t nonlinear to begin with, they all have the same outcome. Having multiple rooms to go into with one correct option being blocked off until you go into the right room to grab a key isn’t nonlinearity
                >What does that have to do with non-linearity?
                The paths you take don’t matter if the end result is the same each time. Having options is good and helps for repeat playthroughs, but if you still need to do every option to get to the end and the end remains the same regardless of choice, then the options don’t actually matter and the choice is completely arbitrary. If nonlinearity is the main focus then it should provide meaningful alternative outcomes

              • 7 months ago
                Anonymous

                >none of the pre BotW games are nonlinea
                Plenty of them are, the best example being Zelda 1. Where you're free to explore the entire overworld outside of two screens and dungeons usually don't have a single linear route.

                >Because Zelda dungeons (as in the actual layouts of the dungeons) aren’t nonlinear
                They are. A number of different sequences is the very definition.
                >The paths you take don’t matter if the end result is the same each time
                >player choice doesn't matter
                Damn, Immersive Sims were linear all along....

              • 7 months ago
                Anonymous

                Immersive sims offer different results tho, the good ones at least

              • 7 months ago
                Anonymous

                Your story choices, not the gameplay progression from one area to the next.

              • 7 months ago
                Anonymous

                >Where you're free to explore the entire overworld outside of two screens and dungeons usually don't have a single linear route.
                No you can't homosexual parts of the map are inaccessible until you get the raft.

              • 7 months ago
                Anonymous

                It's impressive how stupid you are. You're growing to grew up to be a great Fromdrone I bet.

              • 7 months ago
                Anonymous

                >you're free to explore the entire overworld outside of two screens
                And still required to do all the content in order to clear the game, so the choice is entirely arbitrary
                >and dungeons usually don't have a single linear route
                They all have a correct path to the boss that you must take, there’s no alternate routes that actually lead to anything different
                >A number of different sequences is the very definition.
                Then by that logic Ocarina is also nonlinear since you can do different sequences out of order without glitches
                >Immersive Sims were linear all along...
                Most ImmSims actually have your choices and options matter with alternative end results, something Zelda never did

              • 7 months ago
                Anonymous

                >And still required to do all the content
                Only the dungeons to get heart pieces, and? What does that have to do with the overworld?
                >They all have a correct path
                They have alternative routes you can take.
                >Then by that logic Ocarina is also nonlinear
                Which dungoen and overworld segment has nonlinear progression.
                >Most ImmSims actually have your choices and options matter
                Within the level, nothing with progression to one to the next.

              • 7 months ago
                Anonymous

                >Only the dungeons to get heart pieces
                And the Triforce pieces
                >What does that have to do with the overworld
                The choices ultimately don’t matter if you still need to do all of them and the end result stays the same regardless of what you choose
                >They have alternative routes you can take.
                They have deviations along the main path, you can’t beat the dungeon in different ways since you always have to fight the same boss and obtain the necessary items for progression
                >dungeon
                Adult dungeons let you do a good number of them out of order and the actual layouts allow for “alternative routes” as you put it
                >overworld
                The moment you become an adult you have a number of options at your disposal, it’s not one set order and never has been
                >Within the level, nothing with progression to one to the next.
                Play more immsims

          • 7 months ago
            Anonymous

            Totk's intro takes like 2 fricking hours to finish even if you mash the button to skip all the cutscenes. It's boring as hell.

          • 7 months ago
            Anonymous

            >Or having to stop what you're fricking doing in the Great Sky Island to go do a deliberate failed Heart Container check and having to do it again
            this one pissed me off more than anything

        • 7 months ago
          Anonymous

          I'm glad you don't design games but if you do, then you're a homosexual.

          • 7 months ago
            Anonymous

            >I'm glad you don't design games
            That's weird, Immersive Sims don't exist? Oh right, OoTgays don't know much about vidya.

  55. 7 months ago
    Anonymous

    BotW/TotKgays have reached fricking Twitter Pokegay levels of being unable to take criticism for their games.

    • 7 months ago
      Anonymous

      I would say they were already there with BotW, it just got worse when TotK ended up being more of a rehash than any of the old 3D Zeldas and fell out of the spotlight almost immediately after launch after everyone got bored with making meme vehicles

    • 7 months ago
      Anonymous

      Now lets not get too hasty, at least they arent pardoning their game for being literally broken and a glitchy mess

    • 7 months ago
      Anonymous

      That goes for any Zelda game

      • 7 months ago
        Anonymous

        Not to the level of TotK, and you know it.

        • 7 months ago
          Anonymous

          Yeah it does, specifically for any 3d Zelda game

  56. 7 months ago
    Anonymous

    >nuZelda fans when you can't just build a flaming penis helicopter and go right to the final boss after the tutorial or eat meals to triple your attack strength

  57. 7 months ago
    Anonymous

    And yet those two are the best selling Zelda games.

  58. 7 months ago
    Anonymous

    What if dungeons were built into the overworld?

    • 7 months ago
      Anonymous

      They did that with Skyward Sword and everyone fricking hated it

      • 7 months ago
        Anonymous

        Skyward Sword was built like linear handheld Zelda but in 3D with motion controls. Even then the areas were instanced instead of connected to one big map. I'm talking about making dungeons apart of the map as structures you find rather than instanced sub-areas.

        • 7 months ago
          Anonymous

          Nintendo doesn't know how to do this, as evidenced by the entirety of the Depths being a whole fricking load of nothing.

          • 7 months ago
            Anonymous

            Depths are great.

            • 7 months ago
              Anonymous
          • 7 months ago
            Anonymous

            Then Nintendo and Monolith can learn how to build complex structures as apart of the world. They could even have multiple entrances and exits. Structures could even be their own biomes with unique monsters exclusive to them.

            I think its a matter of limited hardware and manpower for complex overworld dungeons.

          • 7 months ago
            Anonymous

            Depths piss me off the most about TotK. We could’ve gotten a cool interconnected underground world instead of an inverted duplicate of the overworld with one biome stretched across the entire area, it’s so fricking lazy

            • 7 months ago
              Anonymous

              They could have put 3 or 4 more actual fricking dungeons down there. The first time you're in the depths it's cool because you don't know what to expect, but once you've seen it all, there is genuinely nothing there. It's just another barren map used to fuel the Zonai battery questline shit.

          • 7 months ago
            Anonymous

            >Nintendo doesn't know how to do this
            This. It gets to a point where you start to question whether they actually know what they're doing or if they care and I think we've passed that point. They're just coasting off the switch's success and brand names. They saw pokemon and said why the frick should we have to try? And they get rewarded for it.

  59. 7 months ago
    Anonymous

    >Why is this allowed
    Because video games went mainstream and the mainstream is moronic. Modern nintendo is also utterly soulless so they're more than happy to butcher and reskin to appeal to that moronic mass audience, rather than take any risks creating new IPs.

  60. 7 months ago
    Anonymous

    >I fricking love Zelda bros
    >except for all this damn Zelda stuff
    do BotW/TotKgays even hear themselves anymore

    • 7 months ago
      Anonymous

      They never have. Majority of their fans weren't Zelda fans before those games happened.

    • 7 months ago
      Anonymous

      The series sold 20-30 million copies. At least 10-15 million of them are newbies

  61. 7 months ago
    Anonymous

    How many more times did you want a OoT rehash exactly? From 1998 the only meaningfully distinct game was MM and even that uses a ton from OoT. OoT itself is a streamlined 3D take on LttP. Did you not get your fill from 1998-2011? Did you really need another game with auto-jumping off ledges, a worthless field, 4-6 dungeons of finding some item to use that completely falls out of favor after the boss ended? I didn't. That shit is done to death. How many more times can we find the Boomerang and then the Bombs or Bomb Bag to proceed to the next string of linear events before the actual gameplay starts? I couldn't even stomach SS, I was done it was stale as frick.

    • 7 months ago
      Anonymous

      >Did you really need another game with auto-jumping off ledges, a worthless field, 4-6 dungeons of finding some item to use that completely falls out of favor after the boss ended?
      As long as the dungeons introduce fun items, the game has good music, and the girls are attractive, then yeah that formula can stick around
      >I couldn't even stomach SS
      SS being bad does not meant the formula itself is bad, just like how the NSMB games being bad does not mean the standard 2D Mario formula is bad

      • 7 months ago
        Anonymous

        >meant the formula itself is bad
        SS was so bad because it used the shitty OoT setup and it literally almost killed the series.

        • 7 months ago
          Anonymous

          SS was bad because it relied too heavily on motion controls, had a garbage anime story that retconned a bunch of things about true series, had ugly designs and took hours to actually get to the fun parts. That’s not the formula, that’s the devs making poor choices and the game having a messy development, which the devs have talked about before with Miyamoto and Aonuma going back and forth on what to do with the game

          • 7 months ago
            Anonymous

            SS was bad because it doesn't have exploration on a dogshit overworld with terrible dungeons. Now this is the part where you pretend SimonSays is good.

    • 7 months ago
      Anonymous

      >How many more times did you want a OoT rehash exactly?
      Once would be nice. Even MM, as good as it is, is far too short in its main game. WW was the primary template going forward until BotW, not OoT.
      >and even that uses a ton from OoT.
      MM at least managed a new world.
      >Did you not get your fill from 1998-2011?
      Did you not get your fill of non-Zelda open world games from 2006-2016?
      >a worthless field
      You nuZeldagays have some balls to criticize any other Zelda game for having a "worthless field", I'll give you that.
      >4-6 dungeons
      OoT had 8 dungeons, TP had 9, SS had 7. Also, each had unique puzzles, whereas BotW and TotK dungeons have the same loop of finding four or five doohickies to activate in a structureless playground.
      >of finding some item to use that completely falls out of favor after the boss ended
      As opposed to farming the same unspecial half-dozen or so boring weapon movesets to mindlessly whack enemies and bosses with over the span of the entire game?
      >I didn't. That shit is done to death.
      You just don't like the Zelda series if you think the baby needs to be thrown out with the bathwater after one divisive 3D game.

      • 7 months ago
        Anonymous

        This post is hilarious. Can you tell me why you pretend 3D Zelda has good level design?

        • 7 months ago
          Anonymous

          Because it HAS level design. Frick it, OoT wins by default.

          • 7 months ago
            Anonymous

            Linear, boxed rooms and empty fields aren't good level design. Thanks for making me laugh though. It's cute when idiots pretend they understand vidya.

            • 7 months ago
              Anonymous

              Random repetitive terrain generated by lowres heightmaps isn't level design either.

              • 7 months ago
                Anonymous

                >Random
                Rule of triangle isn't random. Again, it's cute when you pretend.

            • 7 months ago
              Anonymous

              Linear, boxed rooms aren't good level design
              Yet you defend this?

              This is not good level design

              That's a great level, the maze fricks with your sense of direction and the enemies are a b***h here. It doesn't pretend to be a 3D game like what Zelda used to do while telling you how to play and what to do.

      • 7 months ago
        Anonymous

        >WW was the primary template
        WW is just OoT again but this time there's sailing instead of Hyrule Field.
        >Did you not get your fill of non-Zelda open world games from 2006-2016?
        Typical Ganker poster, immediately jumps to guy who disagrees with me must love opposite thing unconditionally. Have you once tried to view others not as pawns on sides but as an individual? My points had nothing to do with the newer games specifically I was merely pointing out that they had reached the end of this particular rope a change was necessary.
        >You nuZeldagays
        Pointless tribalism
        >OoT had 8 dungeons
        YOU GOT THE NUMBER WRONG I WIN!!
        >But BOTW BAD!
        You're entitled to your opinion but this has nothing to do with what you're replying to.
        >You just don't like the Zelda series
        The Zelda series is not just your precious string of games that follow your preferred formula, from the second game in the series they completely threw the baby out with the bathwater. Zelda is nothing but an extremely loose framework for Nintendo to make adventure games.

        • 7 months ago
          Anonymous

          >from the second game in the series they completely threw the baby out with the bathwater.
          and then immediately went back to it
          something they did with all the big name nintendo games actually
          I don't know why people make up these bad faith arguments when every single game in the franchise besides 2 had the same base plan, where do you people come from? Have you just been silently seething for 30 years? If so I have to commend your capacity for spite but it seems all the more likely you just eat the new shit and cry that it was always meant to be this, when it has never been the case

          • 7 months ago
            Anonymous

            >where do you people come from?
            Not growing up with garbage games like OoT.

            • 7 months ago
              Anonymous

              I'm talking about LoZ and LttP though, the games you claim to love.
              Or do you hate them too?
              Tell me what games in the franchise did you actually like before botw? Any of them? At all?

              • 7 months ago
                Anonymous

                >I'm talking about LoZ and LttP though
                Which OoT isn't anything alike.

              • 7 months ago
                Anonymous

                >Or do you hate them too?
                He does.

              • 7 months ago
                Anonymous

                What do the citadels in Hyrule Castle make a reference too?

              • 7 months ago
                Anonymous

                Did you reply to the wrong post?

              • 7 months ago
                Anonymous

                No. Now answer the question.

              • 7 months ago
                Anonymous

                Will you stop hating alltp if I do?

              • 7 months ago
                Anonymous

                If you liked lttp, you should be able to answer that question.

              • 7 months ago
                Anonymous

                I'm still waiting for that answer. Sounds like you don't know much about Zelda.

              • 7 months ago
                Anonymous

                I do, I wonder why I need to answer your question.

              • 7 months ago
                Anonymous

                >I do
                Then what is it?

              • 7 months ago
                Anonymous

                They reference previous Zelda games. That was pretty easy.

              • 7 months ago
                Anonymous

                Be specific, what is it referencing?

              • 7 months ago
                Anonymous

                You should know if you're a fan of the series.

              • 7 months ago
                Anonymous

                Citadels? You mean like the guard houses with the enemy fights?

          • 7 months ago
            Anonymous

            First of all frick you

            >where do you people come from?
            Not growing up with garbage games like OoT.

            you're a c**t don't respond for me.

            It was always meant to be whatever the creators wanted it to be. Those same people, involved since the days you miss made this new formula too. It's not like countless other series where there's corporate mandates and huge turnover they're just doing what they've always done. Zelda 1 and LttP aren't following the same structure either. Is that not a true Zelda game? Game makers are not short order cooks, they are artists and this is those same people's new art.

            >Where do you people come from? Have you just been silently seething for 30 years?
            Unlike you, I can move past comfort food. I liked the older games but by SS I was sick of it if I want to find the boomerang again and kill a spider boss I'll just pop in OoT again I don't need it re-released every few years for the rest of my life.

            >something they did with all the big name nintendo games actually
            I went through a lot of their older series and you are laughably wrong.
            >Mario 2 is basically a Mario 1 romhack (BUT MUH SUPER MARIO USA)
            >Metroid 2 is Metroid but you're going down
            >Famicom Detective Club is another VN
            >Game Boy Wars is just like Famicom Wars
            >Mother 2 is a fairly straightforward iteration on Mother
            >FE2 is an iterative sequel
            >Kirby's Adventure is an iterative sequel as well
            Bonus for you, since it was US only
            >Kid Icarus of Myths and Monsters is very similar to the NES game

            • 7 months ago
              Anonymous

              >open world gay calling any other type of game "comfort food"

            • 7 months ago
              Anonymous

              SMB 2 was a romhack
              Metroid 2 was a gimped handheld game
              Zelda 2 I don't think needs to be mentioned again in this thread
              All of which had their third games (smb3, super, and lttp) become some of the most acclaimed of their time, and ever

            • 7 months ago
              Anonymous

              >Zelda 1 and LttP aren't following the same structure either.
              Yes they are.
              One of them is an early NES game and the other is a SNES game, but they follow the same structure. The same way that Metroid and Super Metroid follow the same structure but in a greater scale.
              >Comfort food
              rich coming from someone happy the series is now ubisoft. No one (ok, very few people) are defending SS but botw is a complete 180 and is just a continuation of their schizo nonsense on what zelda should be (thematically) and has now bled over into what zelda is (mechanically)
              They've managed to stick two games in a row though, and I will at least give them credit that totk is an improvement on botw in that I've actually had some fun in the underworld

              • 7 months ago
                Anonymous

                >is now ubisoft
                Aw, OoTgays are so cute. Is this the only way OoToddlers can cope their shitty games are never coming back?

              • 7 months ago
                Anonymous

                willl you frick off Black person I'm trying to have an actual discussion with someone, go shit your pants in some other thread

              • 7 months ago
                Anonymous

                So you admit that you aren't a fan of the series.

              • 7 months ago
                Anonymous

                >OoT = Zelda
                Told you, it ruined 3D Zelda. Look at these morons.

              • 7 months ago
                Anonymous

                You hate Zelda, sorry.

              • 7 months ago
                Anonymous

                Wait a minute. Why do you keep attacking OoT for the faults specifically introduced by Wind Waker?

  62. 7 months ago
    Anonymous

    I don’t even know why I bother on Ganker anymore.

  63. 7 months ago
    Anonymous

    i hope tendies really look inwards when it loses GOTY, and ask themselves, is this what's best for zelda, or is this what's best for nintendo?

    • 7 months ago
      Anonymous

      Imagine unironically caring about goy awards
      I fricking hate zoomers

      • 7 months ago
        Anonymous

        Nintendo cared enough to delay its release for a year

        • 7 months ago
          Anonymous

          >source: my butthole

    • 7 months ago
      Anonymous

      It's gonna win GOTY no matter what Ganker says. I don't like BotW or TotK either but you're fooling yourself if you think it isn't an inevitability. It's just how the industry works now.

    • 7 months ago
      Anonymous

      What a moronic thing to say

  64. 7 months ago
    Anonymous

    I miss it so much.

    • 7 months ago
      Anonymous

      It actually bothers me how it and the Clawshot disappeared from the series in favor of just lolglideovereverything.

    • 7 months ago
      Anonymous

      I don't know why we couldn't get some kind of grappling hook item in either Botw or totk. They could make rope and another sharp consumable items you find in the world and you could craft your own grappling hooks/hookshots with varying durability levels without breaking the game.

      >that stupid wind sage power is on cool down?
      >its fricking raining again?
      >let me just make a quick escape rope

      Both games do so much to go against their own rules for no good reason, can't even throw old fans a fricking bone.

    • 7 months ago
      Anonymous

      I know how to bring hookshot back in modern Zelda if you don't mind having crossbows. Hookshots are a bow type that work like crossbows but you can latch onto stone and wood. You do have to hold zR to pull yourself in. However you can swing off the chain with a partially reeled in hookshot.

      • 7 months ago
        Anonymous

        that sounds pretty cool I'd be ok with that.

        • 7 months ago
          Anonymous

          The downside is the hookshot would have durability. However with a repair mechanic hookshots with durability seems like a good balance.

  65. 7 months ago
    Anonymous

    >I miss it so much.

  66. 7 months ago
    ZelinkOP

    Zelda is the biggest part of my life.

    It made me who I am today.

  67. 7 months ago
    ZelinkOP

    I fricking love Zelda bros.

    • 7 months ago
      Anonymous

      Same. Old Zelda, New Zelda, I love it all.

    • 7 months ago
      Anonymous

      me too, just like i love my sister but i hate what she's become

    • 7 months ago
      Anonymous

      sovl

    • 7 months ago
      Anonymous

      Look at all this soul neither Botw or totk have.

    • 7 months ago
      Anonymous

      normally i hate tripgays as much as the next guy but you’re genuinely making this thread way better. thanks bro.

  68. 7 months ago
    ZelinkOP
  69. 7 months ago
    Anonymous

    omg but why wouldn't you want to solve korok rock seed puzzle #563??????????????????????

  70. 7 months ago
    ZelinkOP
  71. 7 months ago
    ZelinkOP
    • 7 months ago
      Anonymous

      toilet princess and fedora's mask wish they had much BASEDUL as these

    • 7 months ago
      Anonymous

      God I wish the new games had actual undead enemies, not just monster skeletons and bug people pretending to be zombies

  72. 7 months ago
    Anonymous

    OoT was the peak of the series for a lot of reasons, but primarily because it perfected action-adventure design. The game wanted to tell you a story, but it also allowed you to experience this story in your own unique way. The first thing the game does is say, "go and find a sword and shield", and you have to figure that out yourself. Then, there's the bottleneck of presenting that sword and shield to Mido, and entering the first dungeon. You aren't allowed to just walk into the Deku Tree unarmed, but you also aren't led through some A-Z linear series of events that plays out the same way every time, either. This approach is expanded over the rest of the game: once you beat the Deku Tree and enter Hyrule Field for the first time, a significant portion of the world is open to you. The game encourages you to go directly to princess Zelda, but you don't have to. In fact, you can spend several hours doing other things before ever going to see her. Once Link becomes an adult, the game opens up even further, allowing you to engage a wide variety of sidequests from the get-go, or tackle the Forest Temple, Fire Temple, Ice Cavern or Gerudo Fortress in any order you please. The game's freedom of choice, tempered by a gentle guiding hand, is what makes OoT so amazing. It's a better formula than the Zelda 1 or BoTW approach of dropping the player in a world and letting them roam free. It's also a better formula than the approach taken by games like Twilight Princess where you're funneled through linear events. It's the perfect combination of linearity and freedom. This is what they should have built upon, but unfortunately, they kept doubling down on linearity until everyone finally had enough, and then they did a complete 180 into Skyrim territory.

    • 7 months ago
      Anonymous

      >it perfected action-adventure design
      I really wish OoTgays could play more games. This shit is embarrassing to read.

      • 7 months ago
        Anonymous

        You didn't even read anything I said. You're just another moronic cuckold.

        • 7 months ago
          Anonymous

          I did, it was really funny watching you pretend you understand game design like the other casual idiot who replied to you.

          • 7 months ago
            Anonymous

            You replied one minute after I posted that, if you aren't completely ignorant then you're just mad. I can almost guarantee I've played more games than you, especially in this genre; everything from Darksiders and Dark Messiah to Kingdoms of Amalur and Demon's Souls. I challenge you to tell me what I said that's wrong. You won't, because you just have a hateboner for one of the greatest games of all time, plain and simple.

            • 7 months ago
              Anonymous

              >OoTgay is a slow reader
              No wonder you eat dogshit and pretend it's good. Tendies are something else.

              • 7 months ago
                Anonymous

                >still no argument
                moronic cuckold.

              • 7 months ago
                Anonymous

                What argument? Already told you to play more games.

              • 7 months ago
                Anonymous

                >What argument?
                Exactly, you don't have one. You can't even formulate a response to what I said because you're more interested in fingering your pooper than having a discussion. If you want to take the binky out and actually talk about games, let me know. Until then, I've played more, and I know more about them. Cope.

              • 7 months ago
                Anonymous

                u mad lol

              • 7 months ago
                Anonymous

                I'm mad that you won't stop fingering your anus when I'm trying to talk about Zelda.

              • 7 months ago
                Anonymous

                Except there was. All you said was that OoT is good, because there's bad filler. That was literally it.

    • 7 months ago
      Anonymous

      I can't even call it Skyrim territory. Skyrim actually has quests, dungeons, and things that happen that are worth a damn. Breath of the Wild is closer to Far Cry or Assassin's Creed where you just do a bunch of stuff for upgrades, completion and fast travel points, and then occasionally get a pre-designed area to resolve.

  73. 7 months ago
    Anonymous

    People seriously asking
    >Why did they throw away everything Zelda with each game?
    When we've literally known for years
    >"I’ve never actually finished it," Aonuma told me. He elaborated:
    >"I almost feel like there’s still no game more difficult than it. Every time I try to play it I end up getting 'Game Over' a few too many times and giving up partway through. Certainly after playing the original Zelda for the first time, I didn’t ever think that I wanted to make a game like that."

    >I was particularly bad at playing games that required quick reflexes. So, immediately after I started playing the original Zelda, I failed to read the movements of the Octorock in the field and my game suddenly game to an end. Even after getting used to the controls, each time the screen rolled to a new area new Octorock appeared and I thought 'am I going to have to fight these things forever?' Eventually, I gave up getting any further in the game.

    Aonuma hates Zelda, so he simply changed what Zelda was, slowly and steadily. And like a frog in a boiling pot, none of you even felt like noticing until it was too late.

    • 7 months ago
      Anonymous

      we all noticed by the time of skyward sword
      most noticed by tp some with ww

    • 7 months ago
      Anonymous

      I noticed with Wind Waker. You can tell Aonuma didn't want to make TP either.

  74. 7 months ago
    ZelinkOP
  75. 7 months ago
    ZelinkOP
  76. 7 months ago
    ZelinkOP
  77. 7 months ago
    ZelinkOP
  78. 7 months ago
    ZelinkOP
  79. 7 months ago
    ZelinkOP
  80. 7 months ago
    ZelinkOP
  81. 7 months ago
    Anonymous

    It's too late anon, the zoomers won. Watch how they cry that it's "The most zelda-like game, all the other ones suck!" when apparently they've never liked any zelda except the first, and LoZ is nothing like botw in the slightest
    at least totk tried, I always hated botw but totk just makes botw look offensive

  82. 7 months ago
    Anonymous

    vgh..

  83. 7 months ago
    ZelinkOP
  84. 7 months ago
    Anonymous
    • 7 months ago
      Anonymous

      What a moronic finale. Another victory lap like the last game.

      • 7 months ago
        Anonymous

        KINO

      • 7 months ago
        Anonymous

        when you think about the generality of it, TotK is basically retreading all of BotW with extra steps and story involved, right down to awkwardly having to pretend most of the previous game didn't happen in case this happened to be someone's first Zelda game

        • 7 months ago
          Anonymous

          I can't wait for the next one to treat me like a moron again.

  85. 7 months ago
    ZelinkOP
    • 7 months ago
      Anonymous

      Saved

    • 7 months ago
      Anonymous

      Don't use the best zelda game in your spam you Black person shitposter.

  86. 7 months ago
    ZelinkOP
  87. 7 months ago
    Anonymous

    botw seems like a bad joke with totk out and I wouldn't even say totk's THAT good, but it is certainly an improvement
    maybe they'll be back to being actual zelda games plus the open world meme shit in another game or two

  88. 7 months ago
    Anonymous

    Kek only one (1) fricking guy actually understood game design and this tard barely acknowledged his post.
    It’s obvious he’s baiting and if none of you even realized it after that point then frick man that’s actually sad.

    • 7 months ago
      Anonymous

      Who are you talking about?

  89. 7 months ago
    ZelinkOP
  90. 7 months ago
    Anonymous
  91. 7 months ago
    ZelinkOP
    • 7 months ago
      Anonymous

      I wanna go back. Unironically.

      • 7 months ago
        Anonymous

        >nintendo won't even make a re-remaster of OoT3D on the Switch with even better visuals because they didn't even want to make the 3D port in the first place until fan outcry, AND they want to always innovate

  92. 7 months ago
    ZelinkOP
  93. 7 months ago
    ZelinkOP
    • 7 months ago
      Anonymous

      Why can't we get anything like this in 3D Zelda?

      • 7 months ago
        Anonymous

        Aonuma is bad at video games and is a spiteful hack, while Fujibayashi is too busy whitewashing the recurring lore elements of Zelda and placing his furry Mary Sues on a pedestal.

      • 7 months ago
        Anonymous

        Aonuma is bad at video games and is a spiteful hack, while Fujibayashi is too busy whitewashing the recurring lore elements of Zelda and placing his furry Mary Sues on a pedestal.

        >The closest we've ever come to this is Hyrule Warriors
        >the game where Aonuma just said "do whatever you fricking want stop bothering me" to the dev team
        Hurts.

        • 7 months ago
          Anonymous

          >>the game where Aonuma just said "do whatever you fricking want stop bothering me" to the dev team
          Did he really

          • 7 months ago
            Anonymous

            Yes.

            • 7 months ago
              Anonymous

              Jesus Aonuma sounds like an butthole

  94. 7 months ago
    ZelinkOP
  95. 7 months ago
    Anonymous

    >another daily zelda totk thread reaching bump limits
    >meanwhile FFXVI are dead and buried
    not a good look FF sisses..

    • 7 months ago
      Anonymous

      FF was shot in the back of the head and remained a corpse for 15 years.
      We have yet to suffer as much as they have.

  96. 7 months ago
    Anonymous

    I bet you homosexuals don't know half the secrets in Ocarina of Time. Dare me, DOUBLE DOG DARE ME to post my master list, and maybe I will grace you with my mind-blowing list of obscurities.

  97. 7 months ago
    ZelinkOP
  98. 7 months ago
    ZelinkOP
  99. 7 months ago
    ZelinkOP
  100. 7 months ago
    Anonymous

    I'm so glad OoTgays will never get another shitty clone ever again.

  101. 7 months ago
    ZelinkOP
  102. 7 months ago
    ZelinkOP
  103. 7 months ago
    ZelinkOP
  104. 7 months ago
    Anonymous

    >the old games that were universally acclaimed were always bad
    >this means the new ones are better than the classic 10/10 games that previously served as the standard by which the series was measured
    >no one ever liked dungeons and puzzles
    >uh no i'm not just doing damage control and trying to steer public opinion about a product, why would you think that

    • 7 months ago
      Anonymous

      >>the old games
      You can stop trying to lump good games with OoT.

  105. 7 months ago
    Anonymous

    What really hurts about BotW and TotK is that they don't feel like natural or genuine evolutions for the Zelda series. They feel like cynical games ASHAMED of being in the Zelda series but only begrudgingly using that name for pre-existing marketing purposes.
    >Link's default design can't be green or have a hat anymore, because even though previous games made iconic cool designs in that vein, we can't, therefore it's dumb
    >Link has to be right handed because the attack button is on the right side of the controller and players will be too stupid to reconcile that with left-handed attacks (yes Aonuma really said this is the reason why Link was kept right-handed for BotW despite no longer doing motion controls)
    >the Triforce is stupid, we'll only hint at its existence once and do absolutely nothing else with it as an explicit plot element

    • 7 months ago
      Anonymous

      >BotW and TotK is that they don't feel like natural or genuine evolutions
      They are. Nintendo understands Zelda, OoTgays never will.

      • 7 months ago
        Anonymous

        What's with your hateboner for OoT?

        • 7 months ago
          Anonymous

          It killed 3D Zelda and nearly killed the whole series with that shitty final clone .

          • 7 months ago
            Anonymous

            >the first 3D Zelda "killed 3D Zelda"

            • 7 months ago
              Anonymous

              >spawned two shit clones that dragged the series into the dirt and was left to die
              Yes?

        • 7 months ago
          Anonymous

          NTA, but it was previously the most popular game in the series and it was seen as the standard. When people complain about a lack of dungeons or item progression in the new games, they'll often cite OOT. So in order to trivialize criticism of the new games, you attack the reputation of the old ones.

  106. 7 months ago
    Anonymous

    i see botwgays still haven't gotten over their boogeyman of oot for the past 6 years
    look forward for another 6 of this drivel

  107. 7 months ago
    Anonymous

    It's great when video games don't respect the fact that I have a limited lifespan!

  108. 7 months ago
    Anonymous

    It's funny how TotKgays never acknowledge A Link Between Worlds.
    >open ended
    >reuses a Hyrule from a previous game
    >has a landform-merging traversal gimmick and a weapon gimmick
    >except it EMBRACES its Zelda heritage instead of treating it like a ridiculous undignified relic

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