I get that the powerful telvanni wizards would be able to live just fine because of magic but being a lower class telvanni citizen it would suck I'd imagine.
I need to change it up, I'm going to start a Tamriel Rebuilt playthrough soon.
I was thinking some sort of spell slinging Telvanni but I feel going the magic route would obsolete all of the cool new armors and weapons added before I even make it to the mainland.
here's a few ideas:
a spellsword that specializes in fighting spellcasters with illusion and mysticism.
a character that uses a weapon and bow equally.
a battlemage with an extreme emphasis on defense.
Alchemy can be very powerful even without cheesing the intelligence boosts. A lot of merchants in Balmora sell all the ingredients you need for cheap restore health and restore fatigue potions which is great for any early game character. I'm not sure if you consider selling merchants back their stock to permanently increase their restocking supply to be an exploit or not, but it makes getting enough ingredients to powerlevel alchemy very convenient.
yeah i'm hoping tamriel rebuilt added some interesting ingredients with obscure effects. i always wanted a potion of attack or brewing my own recall potions.
>lizard is a junkie
classic
killing an atronach fresh off the boat isn't normal, but on skooma it is.
i feel like seyda neen was the best and most immersive part of the game. because the town is so small they could put a lot of unique dialogue and quests in a tiny area. but when you leave and go to other towns you realize the rest of the game isnt really like that
Besides the taxman's murder, and fargoth shenanigans, I don't remember anything else. I don't know how immersive it was if I always went to the first house I saw and murdered the dunmer woman there for her silverware with no reprecussions. >Captcha, picrel
nah you're flat out wrong. seyda neen is not even close to being the most fleshed out city and it's fricking tiny too. compare it to balmora where practically every single npc has one or two quests attached to them
Why even be contrarian in this way
What a moronic defense of a moronic take
Find me one fishing village with a thousand year history in the architectural style of a culture that wouldn't reach the country it's in for centuries.
I need a big brain individual to explain to me the relationship between Breton magicka resistance and atronach sign
when I first started playing morrowind that was my preferred choice, people told me to pick the thief sign for extra luck instead or apprentice for mage
more magicka multiplier is generally better.
the thief doesn't raise your luck unless you modded your birthsigns.
the only thing a mage wants from luck is cast chance which you can get from skill levels, having boosted fatigue, and the naturally high willpower from being a mage.
luck is worthwhile on jack of all trades types though.
i think you will absorb less magicka from the absorb effect, but you will regenerate most of your magicka via shrines and potions, not encounters with mages.
If you do the little quest about the tax guy getting killed, can you just move into the house of the Black person dunmer that you kill for killing the tax guy?
Will the next elder scrolls games have unique fantastical architecture and giant bugs and weird creatures etc. or will it just be generic medieval straw huts and castles and forests with bears and gremlins and zombies like Oblivion and Skyrim
It's not exclusively because of starfield. The entire western gaming market is a nono zone in the investor rumor mill. It's why so many companies are downsizing.
>love oblivion >try morrowind >the first part of the game pretends to have voice acting but the rest of the game is walls of text >the combat sucks even worse than oblivion
i gave up soon after i left the town in OP
POST YER
>RACE
>BUILD
>FACTION
breton
conjurer
mage's guild
Breton
Bound longswords and alteration
Telvanni
>Breton
>Telvanni
You shameless little culture-appropriating n'wah!
M'wah
Warden
The Pact (lives in Rimmen)
>he didn't put a point in luck every level
The FRICK is wrong with you anon.
THIS
I don't fully understand what it does but I needs it, 1 point at a time, every playthrough the past 20 years.
ALTMER
MAGIC AND SWORD
TELVANNI FOREVER
and yes I'm Atronach
Based and Telvannipilled
Telvanni mushroom houses an towers look so unpractical to live in.
I get that the powerful telvanni wizards would be able to live just fine because of magic but being a lower class telvanni citizen it would suck I'd imagine.
What's wrong, N'wah? You CAN levitate, can't you?
Dunmer
Pilgrim class
Temple
Imperial
Crusader
Imperial legion
Dumner
Crusader
House Redoran/Temple
My homie
Breton
Maces - Fighter/Thief
Imperial Cult
High Elf
Atronarch
Spellsword
Telvanni
Redguard
Swords 'n' fists
Redoran
I need to change it up, I'm going to start a Tamriel Rebuilt playthrough soon.
I was thinking some sort of spell slinging Telvanni but I feel going the magic route would obsolete all of the cool new armors and weapons added before I even make it to the mainland.
here's a few ideas:
a spellsword that specializes in fighting spellcasters with illusion and mysticism.
a character that uses a weapon and bow equally.
a battlemage with an extreme emphasis on defense.
BRETON
HEAVY ARMOR LONG BLADE W/ UTILITY (ALTERATION, MYSTICISM, ALCHEMY)
HAVEN'T GOTTEN THAT FAR TO DECIDE
Nord
Fighter
Fighters Guild
What's a neen and why do you want me to say it?
my current character is an argonian warrior with an alchemy major because i've never really used alchemy all that much.
Alchemy can be very powerful even without cheesing the intelligence boosts. A lot of merchants in Balmora sell all the ingredients you need for cheap restore health and restore fatigue potions which is great for any early game character. I'm not sure if you consider selling merchants back their stock to permanently increase their restocking supply to be an exploit or not, but it makes getting enough ingredients to powerlevel alchemy very convenient.
yeah i'm hoping tamriel rebuilt added some interesting ingredients with obscure effects. i always wanted a potion of attack or brewing my own recall potions.
killing an atronach fresh off the boat isn't normal, but on skooma it is.
>lizard is a junkie
classic
You will never be a real Telvani, Suns-in-Shadow.
i feel like seyda neen was the best and most immersive part of the game. because the town is so small they could put a lot of unique dialogue and quests in a tiny area. but when you leave and go to other towns you realize the rest of the game isnt really like that
Besides the taxman's murder, and fargoth shenanigans, I don't remember anything else. I don't know how immersive it was if I always went to the first house I saw and murdered the dunmer woman there for her silverware with no reprecussions.
>Captcha, picrel
There's also a guy who wants to leave town and needs cash, but that's just talking to two people and giving him enough for the silt strider.
nah you're flat out wrong. seyda neen is not even close to being the most fleshed out city and it's fricking tiny too. compare it to balmora where practically every single npc has one or two quests attached to them
Seya Need - Formerly Ch'uuks
Sneedya Need - Home
It also appears on ESO.
>thousand years before Morrowind
>still the same town
>a fricking imperial town
God this game sucks
what excactly confuses you?
>wahhhhhhh why doesnt this perfectly functional architecture change over the course of many years years
Why even be contrarian in this way
What a moronic defense of a moronic take
Find me one fishing village with a thousand year history in the architectural style of a culture that wouldn't reach the country it's in for centuries.
It's literally called an empire anon
I need a big brain individual to explain to me the relationship between Breton magicka resistance and atronach sign
when I first started playing morrowind that was my preferred choice, people told me to pick the thief sign for extra luck instead or apprentice for mage
more magicka multiplier is generally better.
the thief doesn't raise your luck unless you modded your birthsigns.
the only thing a mage wants from luck is cast chance which you can get from skill levels, having boosted fatigue, and the naturally high willpower from being a mage.
luck is worthwhile on jack of all trades types though.
i think you will absorb less magicka from the absorb effect, but you will regenerate most of your magicka via shrines and potions, not encounters with mages.
If you do the little quest about the tax guy getting killed, can you just move into the house of the Black person dunmer that you kill for killing the tax guy?
you can but you probably shouldn't put items in the house's containers, they might get marked as stolen even if they were originally yours
Remember when this place mysteriously teleported to the Second Era?
>literal shithole
>feels like more of a lived-in town than most of Skyrim
Bravo, Todd.
Will the next elder scrolls games have unique fantastical architecture and giant bugs and weird creatures etc. or will it just be generic medieval straw huts and castles and forests with bears and gremlins and zombies like Oblivion and Skyrim
It will be an extremely generic medieval world.
With an even more generic soundtrack, now that Soule was replaced with Inon Zur.
There's not gonna be a next elder scrolls. Beth is most likely gonna shut down since investors are bailing.
God why did they absolutely HAVE to make the spaceshit WHY WHYY
It's not exclusively because of starfield. The entire western gaming market is a nono zone in the investor rumor mill. It's why so many companies are downsizing.
You are going to have to come to terms with morrowind being a one off game, I know I have.
TES VI will be the first mainline game to have playable races from Akavir. Great War 2.0 with a wildcard sailing in from the far east on three points.
>love oblivion
>try morrowind
>the first part of the game pretends to have voice acting but the rest of the game is walls of text
>the combat sucks even worse than oblivion
i gave up soon after i left the town in OP
There are a couple of ways we can do this,
AND
THE
CHOICE
IS
YOURS
High Elf
Rogue
Blades, Fighters Guild, Mages Guild, Imperial Legion, Imperial Cult, House Hlaalu
t. slew Dagoth Ur
Seyda Sneed
homie Sneed
>imperial
>sword and shield
>athletics and acrobatics
Simple as
For me? Balmora, Nerano Manor.