Is it just me or are special and super moves much harder to do than in other fighters?
I swear, I can do them easily in most fighting games, including other Capcom titles.
Is it just me or are special and super moves much harder to do than in other fighters?
I swear, I can do them easily in most fighting games, including other Capcom titles.
Idk anon, it's the back forward shit that's way harder than the 2x quarter circles
I mean, I find the same inputs harder in Alpha 3 compared to other fighting games.
I have no idea how to play charge characters in any game.
Well I can honestly say there is no difference between alpha 3 on PS1 and super turbo on Genesis as far as the specials go. I would suggest working on maxing a character to level 32 in world tour to unlock guile and then let us know if you still feel like your shit doesn't come out. Are you playing on original hardware or emulating.
>no difference between alpha 3 on PS1 and super turbo on Genesis
I couldn't find the version you're talking about but I've played The New Challengers on Mega Drive and Champion Edition on PC Engine and had no problem doing special moves consistently there
>hardware or emulating
Emulating, through Duckstation if that matters.
Maybe that explains why I can do some moves with Ryu but Karin's are practically undoable consistently, even on lowest speed.
I haven't played the other two, I've been only getting into SF recently cause I was always an SNK kid.
Why the ps1 version? It's shit. Emulate the arcade version with final burn neo on weak hardware, and the psp version on better hardware
The ps1 isn't shit if you play world tour
OP here, I just tried the PSP version and holy shit is it much easier to pull off everything.
I can do super combos even on Turbo 2 like it's nothing even though I had trouble pulling them off consistently even in practice mode.
Karin is much more playable now and this version has extra characters such as this cutie.
I still have no idea why I find it hard to do in PS1 version.
>Why the ps1 version? It's shit.
Aside from my issue that apparently nobody experienced, why is this one considered shit?
>this cutie
>Ingrid
>Cutie
I diagnose you with shit taste.
The usual. Worse animations than arcade. Less content than later versions
I fricking hate charge characters with a passion
>he doesn't know how to do charge partitioning
Fighters have different levels of input strictness. For example to do a 360 input for giefs SPD you usually only have to do a 270, but some games cut it down even further to 225
Feels the same as the previous two games to me.
I've played Alpha 3 on a physical PS2 and on PPSSPP and I've never noticed anything unusually difficult about the inputs.
Was the 'gief the MC of Alpha 3?
Also play it on Saturn not ps
its one of the last capcom fighting games with almost no leniency when it comes to inputs. its on the same level as sf2. they changed that in all titels after that. you can for example do shit like 313+p for srk inputs instead of the 623+p like its supposed to be done. its one of the reasons why games like sf3 are so popular, it really attracts a loud minority of casuals.
>Crapcom still won't port over Max to PC/modern consoles
why should they? the game is based on alpha 3 upper not the regular version. the nerfed a bunch of v-ism related stuff especially removing crouch canceling. there is a reason NO ONE played upper. heck I am sure most of the people dont even know that shit exists.
Gameplay changes had nothing to do with why no one played upper.
Then what WAS the reason no one played Upper?
The Naomi port/emulation has more input lag than CPS2, and on the default operator settings you could pick console boss characters so some dickhead could just pick Shin Akuma and frick anyone out of their coins.
Lag in the arcade version.
A fix was eventually released but the damage was done.
And by this point, they most likely lost the source code for that version.
Playing the alpha anthology version and I found consistently doing inputs pretty difficult
I feel your pain. *bites lip* I'm great at SFII, but I can't do anything except button-mashing and luck with A3.
>*bites lip*
So what console version is best for casual play with some normie friends who don't really care about input lag that much?
Alpha Anthrology PS2 it’s got SFA3^upper
dc or ps2
Emulate PS2 version so you can use fight sticks, retrobit saturn controller, a HORI commander, or the 8bitdo neo geo cd controller. Use a cheat code to unlock the special mode that has all the extra shit, or maybe find a save file.
ultimately some degree of input leniency was a good change, the primary input method became pad, what is intuitive and immediate with a fightstick, hitting frame perfect diagonals for shoryukens becomes a recurring annoyance with a mushy pad you're using with just your thumb.