There's only one correct way, and his name is Jesus
Both have the issue that having different religion is a massive pain and slows down your expansion . Also I'm annoyed that the otomo religious buildings are actually worse from what I remember,
[...]
[...]
All made for BCC (Big Conquistador wiener).
>read the first chapter >pg 13 - the viking's leather armour
And no, it wasn't designed for just that climate, you're just a beta east asian manlet who was fed fish and rice his whole life.
I really hate starting from the middle. Is it even possible to win from the middle on legendary? Everyone just gangrapes you as soon as you start to make any sort of waves
You mean no-dachi? The foot cavalry?
You don't. At least not without some mods that fix them.
You wait out the sieges or use regular katana samurai to storm the gates.
I’m preferential to the Shimazu. I cut down three stacks of Ikko Ikki armies with my Daimyo’s son. Heavy gunners are also just really fun to use, if you can actually get to a point where you can use them.
However playing an Oda pike and shot army is pretty fun too.
> Pike and shot
In vanilla? Tanegashima are so bad, and they're doubly bad if you frick up their LoS with massed pike. They are literally only good on siege defense.
Just go pike and more pike. Or pike and cav. But if you really want to make a tanegashima field army work, you should go heavy on cavalry. They can hunt down the enemy cavalry first, then have them run circles around the enemy infantry to screen them off your guns.
What I do is keep the guns on the flanks in columns, resembling an actual pike and shot formation. When the battle lines meet, I swing the gunners out and they can shoot the enemy melee in the back, or they can go after the archers. They have anti-can cover from some naginatas and of course some cav. There’s other fun strats you can do.
Well, depends on your definition of "fun". Takeda start right in the middle of a shitfest that is central Honshu and their specialty is cavalry...which requires heavy micro in Shogun 2 to even stay alive. So if you want action, and I mean ACTION, both on the strategic and tactical map, Takeda's got you.
Cav is not exactly.. bad in shogun but suffers from the fact that it requires considerable investment and multiple recruitment buildings to actually get the good ones while being hard countered by the ubiquitous yari ashigaru spam.
Just spam rebellions so the other clans don't expand as well.
I suppose that could work. But it costs money I'm not sure how that actually works out in the end and you need might need those agents in your own land converting.
Oh no, don't get me wrong, when you see your Fire Cavalry/Yari Cavalry ride down the enemy it's glorious, and Light Cavalry will carry you through the early game, but it's not exactly watching the enemy suicide itself against your Shimazu Katanas/Chosokabe Bows/Oda Long Yari ashigaru.
https://www.moddb.com/mods/pike-and-shot-ii-total-war
But personally i think that both are garbage because they don't change the original arcade game like NTW3
Shimazu is great because you get the choice to change religion early on, abandoning the 'easy' default starting condition and create a shit-storm in Kyushu. When you win that early conflict, you can then basically control most trade nodes with European boats.
A lot of people also don't know you can block land-access to islands by placing a ship where the bridge is on the campaign map: someone has to send a navy to remove you.
So what about Otomoland? How long since they accept christianity as their religion, year? Two?
It's like call slav pagans as christians after their forced baptism.
NTA but just go ham on units and don't be afraid on low income, your neighbours will always despise and attack you. A tactic I like is to take an enemy province that you can't defend, raze the buildings and leave it to be taken by a rebellion, making you a buffer province.
NTA but just go ham on units and don't be afraid on low income, your neighbours will always despise and attack you. A tactic I like is to take an enemy province that you can't defend, raze the buildings and leave it to be taken by a rebellion, making you a buffer province.
Oh yeah and don't forget to recruit ninjas early otherwise you'll be bullied by the ninjas from the south
I've never understood agents in this game. It's prohibitively expensive to attempt agent actions, I need 100% of my income for unit upkeep and base buildings that provide more income for said unit upkeep
strat that makes most sense to me is sucker punch east and south, leave west alone since echizen is great chokepoint. i usually rush east, sometimes i get friendly takedashits and i can rush sado for boost to income.
i should do a roleplay campaign, no samurai units just ashigaru and monks. wish i was good with agents for starting rebellions.
>if you don't conquer quickly the enemy will upgrade their forts to the max, ruining their (thus future you) rice surplus
I really don't like the fact that you can't destroy castles.
Otherwise I had the most fun with the Ikko-Ikki: being on the edge for decades attacked from all sides was rewarding. No metsuke while being at the hattori frontier is a pain tho
idek what this game is and i just found this thread bc it was on the Ganker homepage "popular threads"
but id choose mori bc i have an ancestor who was a samurai for the mori clan
Kirishtan Japan sounds like such a weird term. If you're already saying "Christian" with japanese sounds, why not call Japan by its actual name (Nippon) instead of the term the Portuguese made up?
>Yari Ki
Useless units >Revolver Cavalry
Can be used to kite Katana Kachi but you have to micromanage them yourself as the Skirmish function works badly.
I wouldn't bother with either of them. Just get Yari Kachi instead. They walk as fast as cavalry with the rapid advance ability and they are much better in melee.
I only ever play TW games on normal-hard because I can't stand the blatant AI cheats including straight up stat bonuses to all units in the newer ones. If we have 2 identical units of spearmanii mine shouldn't just lose because frick you and I want to actually get to actually have fun and not cheese every battle.
Yeah, I've been playing Shogun 2 on legendary for ages, but it's just not enjoyable. The enemies WILL spawn two stacks of max-experience samurai as soon as you take your eyes off them (not outright spawn, but produce in a few turns with their insane income bonuses), you WILL get invaded at exactly the one point you have to leave undefended because you can't afford a garrison in most of your cities (bonus point if they invade by sea at the farthest end of your territory), and enemy soldiers WILL fight until you've killed 95% of them in every battle because of the morale bonuses. It's fricking tiresome and just leaves me frustrated, but I don't want to lower it because I want the steam achievements to feel "done" with the game
Stronghold of the Samoorai >non shit, better looking and more interesting castle maps. >some maps are buggy. Your commander may spawn underground. Some walls don't work.
Unique factions >switches up some units around: (Heavy gunners go from Shimazu to Otomo) >and changes several unit stats: Chosokabe all samurai have bows, Otomo matchlocks have 150 range, Date No Dachi samurai have armour, etc.
Vanilla Supreme >bigger squads.
Naval unit mod pack >recruitable Wako ships >panicked ships may rally >ships actually sink now >bow tower bune, catapult ship, buildable black ship, buddhist nanban trade ship
Common sense diplomacy improvements
https://steamcommunity.com/sharedfiles/filedetails/?id=746792877
It means you can actually have vassals or even allies once realm divide hits
Quickly grap Hoki and Bizen. Don't ever upgrade your castles in other provinces but fully upgrade them in those two provinces. Only build one (unupgraded) market in other provinces. Build a Sake Den if the AI upgraded a province before you capture it.
In Hoki build Hunting Lodge, archer and siege buildings. Temple too if you don't convert to Christianity. In Bizen build armory, sword, spear and stables buildings. Christian Mori have the strongest ships in the game but you will lose bow monks. Decide for yourself which you consider more important.
Most Fun: >Oda (premium Ashigaru units) >Date (extra charge on every single unit) >Takeda (cavalry cheese encouraged) >Ikko Ikki (not having metsuke sucks, without personal bias, they'd be mid) >Otomo (their christian religion sucks, but it's balanced by being a Christian Faction but better) >Tokugawa (if you want a vassal empire)
Mid: >everyone else
Least Fun: >Uesugi (starts off in the part of Japan, where the provinces are very large and you have to travel far to get anywhere) >Hattori (extra upkeep cost on every single unit makes this the worst Clan in the game)
>Tokugawa (if you want a vassal empire)
is using vassals ever worth it?
my understanding is that they will 100% betray you no matter what after you reach a certain strength threshold
If you just have one or two small ones and a shit load of gold spare I think it is possible to bribe them into loyalty but by and large no. Realm divide is such a sledge hammer to any diplomacy in this game you're better off just annexing them and not having to worry about being backstabbed.
Any vassals you make pre-realm-divide WILL betray you instantly, but it might be still worth it to keep one in a shit province as you'd probably make more from trade and you can use the honour point. They will also probably just sit in their capital with their stack so they make a decent buffer.
Vassals you create post-realm-divide don't start with the giant malus so they won't betray you right away but your further actions will make them betray you eventually. As above still might be useful as nobody else will want to trade with you. What I find more useful is that when you are fighting against another blob you can liberate any eligible provinces so you don't have to worry about garrisons or stopping to pacify provinces giving the AI time to shit out another million stacks.
You can get a good chunk that way and worry about mopping up vassals later or you might just hit victory conditions before they betray you.
Just started playing this, Ikko Ikki wasn't selectable in the campaign screen. Is this like previous Total Wars where you had to defeat certain factions to unlock them?
They are DLC clans. The DLC clans aren't necessary for enjoyment of the game at all and change the balance, buy them on sale when you want to spice up the campaign a bit
They are DLC clans. The DLC clans aren't necessary for enjoyment of the game at all and change the balance, buy them on sale when you want to spice up the campaign a bit
Been thinking of booting it again, only played vanilla.
What are your essential mods for balance and a fun experience?
One mod to have a bit more visual flavour in armies would also be appreciated, yet not strictly necessary.
As some have pointed out before, nodachi samurai and guns are useless in vanilla.
Please and thank you in advance.
They are infantry version of Yari-Cavalry, except they can't fight other cavalry. Or move fast. Or speed up your army move range.
How to use them: >wait for ranks to clash >charge in from the side >retreat immediatedly and charge again. >don't leave them to fight or they will die. >don't charge them into yari wall >don't leave the mexposed to archers >don't let them get charged by cavalry >don't let them fight prolonged meeles
TL:DR they're shit. Just use katana samurai instead.
They are infantry version of Yari-Cavalry, except they can't fight other cavalry. Or move fast. Or speed up your army move range.
How to use them: >wait for ranks to clash >charge in from the side >retreat immediatedly and charge again. >don't leave them to fight or they will die. >don't charge them into yari wall >don't leave the mexposed to archers >don't let them get charged by cavalry >don't let them fight prolonged meeles
TL:DR they're shit. Just use katana samurai instead.
is absolutely shit. When I wrote
>click no-dachi >double click enemy
I meant it. Date no-dachi samurai are hilariously OP even on VH. Just buy a half-full stack of them with naginatas and yari cav on the sides and ram them in full frontal assault in the enemy front line.
immediatedly and charge again.
Brainrot from playing too much Warhammer. Cycle-charging in this game doesn't work. >>don't charge them into yari wall
AI can't use YW. >>don't leave the mexposed to archers
By hiding behind the enemy front line you're slaughtering. >>don't let them fight prolonged meeles
Date starts in province with smithing. Build an armourer there and they'll 1v1 katana samurai easily.
Shock infantry just kinda sucks. They will do huge damage if you bazai change them in but getting a nice clean charge with a big, slow unit is harder than with cav. They are still decent 1v1 but they will take considerable losses.
My Uesugi campaign is breaking my balls, should I capture the north first, push along the coast, rush the ficking Takeda or give up on my shitty capital and move somewhere more defensible?
The general gist of Uesugi is that you take Sado for the gold an immediately sail north, abandoning Echigo if you have to (in higher difficulties, you have to). Eat up Date and establish a much more defensible position before gradually moving down and retaking Echigo. If you're lucky, the enemy sometimes ignores Sado.
The cap is one stack per spot obviously, but the game doesn't care what ships are present, so trade ships are the best for trading, but only because they have the cheapest possible upkeep
>Babby's first opinion on factions tier
Date, Shimazu, Chosokabe >Good, balanced, somewhat refreshing gameplay for a second/third run tier:
Hojo, Takeda, Oda >Self-inflicted challenge tier
Ikko-ikki, Otomo, Uesugi >Irredeemable tier
Mori, Tokugawa, Hattori
Saying all that, my favs are Uesugi, Takeda and, the faction I think has the best starting location and the strongest economy and military bonuses, Chosokabe.
Is Mori actually bad? I can't remember if I played much of them but I always figured they'd be a good faction to play for most people who hate water battles, because cheaper/stronger naval units would make them easier to autoresolve
I think Mori are actually really good, their better navies helps monopolizing the nearby trade nodes, thus financing a large army. Securing Kyushu and Shikoku make an easily defensible backyard. Plus their pirate samurai (if you have the dlc) are powerful and fun to play with.
Definitely get spears of shizugatake and a couple of fire cavalry. I don't remember if they have any limit for their special unit, so, if they don't, and if their upkeep is the same as yari cavalry, you just build fire cavalry as your main cav unit. No lights, no katanas, no archers, maybe one or two occasional yari cav units for their numbers.
My last campaign was Ikko Iko with the challenge of never attacking other provinces. There were some fairly epic siege defenses, but 50 turns in and the ai couldn't break me. The only challenge was when an ai would attack with a full stack, and receive reinforcements from another full stack. Then when my army of ashigaru were torn to shreds another ai stack would attack before my units could reinforce. Still, it wasn't really possible to lose. Takes the fun out of it.
My last campaign was Ikko Iko with the challenge of never attacking other provinces. There were some fairly epic siege defenses, but 50 turns in and the ai couldn't break me. The only challenge was when an ai would attack with a full stack, and receive reinforcements from another full stack. Then when my army of ashigaru were torn to shreds another ai stack would attack before my units could reinforce. Still, it wasn't really possible to lose. Takes the fun out of it.
Man the Rise of the Samurai roster is so bad.
I love Foot Samurai and they just shared but it feels like my army is just foot sam with levies or to bulk it out
Rise of the Samurai is just garbage in general. All of the starts are more or less the same, the roster is full of trash, and the era itself isn't interesting.
My first full win was tokugawa actually.
On normal, granted.
It's pretty fun.
Being a vassal means you get a guaranteed safe border for the first couple turns.
You'll have to declare on them eventually though. The turn limit means that you can't afford to just sit around being a vassal burning turns
Doing that counts as truce breaking which means a small permanent diplo malus with everyone for the rest of the game which counteracts your bonus unless you can get them to do the declare war somehow.
But diplo in shogun doesn't matter anyway, especially once realm divide happens, so it's fine.
Are there any mods that make the game more historically accurate?Japanese armies in this time period started using more and more ashigaru with samurai as officers.But in the game it‘s the exact opposite with early game ashigaru and late game samurai elite armies.
Whats the difference exactly between melee defense and armour ? I always thought that armour was only useful against projectiles (hence the exceptional armour of the date bulletproof samurai for exemple), and melee defense was only useful in melee, but reading this thread gave me the impression that armour is useful for both.
No I would prefer it to be soemwhat realistic and a least historical.The primary melee weapon used by most samurai during this time period was the Yari.The katana was a back up. > 19 units of Katana Samurai and then simply mass charge every battle?
moron.I bet you believe they actually dueled each other in 1vs1 fights as well.
Best total war ever made ex aequo with Medieval 2
This is my current and best attempt so far on legendary, turn 130 and its pretty much ashigaru spam .Dealing with coastal invasion is the real challenge.
For me, a tie:
Otomo.
Spreading Christianity to places it does not belong is a glorious time.
Date
I have a sword, and I'm going to hit you with it. No, I will not explain.
I like Shimazu because of the comfy location and the extra loyalty. Hattori is fun to play in Master of Strategy Sengoku because you get fricking ninja versions of everything
Ikko looks super fun for vanilla but I don't like losing lots of dudes so I focus on quality over quantity
There's a balance to it. If you expand too fast you will end up triggering the divide while you still have shit economy and shit units. Sandbag too much and some clan will blob to 2/3 of japan because AI doesn't have to worry about the same diplomatic repercussions. Also AI loves to upgrade castles and there's no way to downgrade them so have fun with negative food and more slots than there are buildings in non-recruitement provinces.
Ikko Ikki
Nothing like gun toting shoeless monks shooting the shit out of you
Both have the issue that having different religion is a massive pain and slows down your expansion . Also I'm annoyed that the otomo religious buildings are actually worse from what I remember,
Just spam rebellions so the other clans don't expand as well.
>read the first chapter
>pg 13 - the viking's leather armour
And no, it wasn't designed for just that climate, you're just a beta east asian manlet who was fed fish and rice his whole life.
What the hell are you talking about? Everything he said there is correct.
I really hate starting from the middle. Is it even possible to win from the middle on legendary? Everyone just gangrapes you as soon as you start to make any sort of waves
Oda is pretty fun just for the clusterfrick murderbowl at the start of the game, but my favorite is probably Otomo or Mori.
>Mori
>fun
How?
There's only one correct way, and his name is Jesus
Date for this feeling: https://www.youtube.com/watch?v=gHdDxKy2QW0
have a nice day ottomoBlack person
Date for Baaaanzaiiii.
Ikko ikki for different units.
Uesugi for challenging start.
Otomo for gunpowder slaughter.
for me it’s hattori
I'm going to play on hard for the first time, any tips? Also recommend some clans to play on hard.
Date.
Get katanas rolling, frick Hatekayama, just keep rolling until you reach Kyoto.
how the frick do you use daikatana samurai for sieges which are the most important fights
You mean no-dachi? The foot cavalry?
You don't. At least not without some mods that fix them.
You wait out the sieges or use regular katana samurai to storm the gates.
Oda is kind of fun because of how cheesy it feels beating the game with only their OP Yari
I’m preferential to the Shimazu. I cut down three stacks of Ikko Ikki armies with my Daimyo’s son. Heavy gunners are also just really fun to use, if you can actually get to a point where you can use them.
However playing an Oda pike and shot army is pretty fun too.
Patrician taste. Probably comfiest starting location too.
> Pike and shot
In vanilla? Tanegashima are so bad, and they're doubly bad if you frick up their LoS with massed pike. They are literally only good on siege defense.
Just go pike and more pike. Or pike and cav. But if you really want to make a tanegashima field army work, you should go heavy on cavalry. They can hunt down the enemy cavalry first, then have them run circles around the enemy infantry to screen them off your guns.
The only thing they need is a range increase.
What I do is keep the guns on the flanks in columns, resembling an actual pike and shot formation. When the battle lines meet, I swing the gunners out and they can shoot the enemy melee in the back, or they can go after the archers. They have anti-can cover from some naginatas and of course some cav. There’s other fun strats you can do.
Date or Shimazu since you get to start on the ends. I find Hojo fun for just building big castles everywhere too.
Tosa/Aizu/Choshu
Well, depends on your definition of "fun". Takeda start right in the middle of a shitfest that is central Honshu and their specialty is cavalry...which requires heavy micro in Shogun 2 to even stay alive. So if you want action, and I mean ACTION, both on the strategic and tactical map, Takeda's got you.
Cav is not exactly.. bad in shogun but suffers from the fact that it requires considerable investment and multiple recruitment buildings to actually get the good ones while being hard countered by the ubiquitous yari ashigaru spam.
I suppose that could work. But it costs money I'm not sure how that actually works out in the end and you need might need those agents in your own land converting.
Oh no, don't get me wrong, when you see your Fire Cavalry/Yari Cavalry ride down the enemy it's glorious, and Light Cavalry will carry you through the early game, but it's not exactly watching the enemy suicide itself against your Shimazu Katanas/Chosokabe Bows/Oda Long Yari ashigaru.
I wish guns weren't so dogshit in vanilla shogun 2.
Is there a mod that allows you to play as the European countries?
There's one for playable Portugal in Sengoku campaign
https://www.moddb.com/mods/total-fots-series
https://www.moddb.com/mods/pike-and-shot-ii-total-war
But personally i think that both are garbage because they don't change the original arcade game like NTW3
I like Shimazu
Tokugawa
Shimazu is great because you get the choice to change religion early on, abandoning the 'easy' default starting condition and create a shit-storm in Kyushu. When you win that early conflict, you can then basically control most trade nodes with European boats.
A lot of people also don't know you can block land-access to islands by placing a ship where the bridge is on the campaign map: someone has to send a navy to remove you.
Rather, how about razing all Christian cities and rejecting stinky Portuguese boats then conquering all Nippon for the glory of the Emperor?
There's zero (0) Christian cities, anon. And you will conquering all Nippon for the glory of the Emperor anyway.
What about Otomoland
So what about Otomoland? How long since they accept christianity as their religion, year? Two?
It's like call slav pagans as christians after their forced baptism.
Otomo for guns, shit and giggles.
Uesugi for challenge.
Otomo are the best because they are both rewarding and sometimes challenging
Should I convert as Shimazu?
your Mon is already a cross so yes
For me it's the Aizu
Hojo because I like seeing explosions.
Aizu
Takeda
Ikko-Ikki
What happens to people aged 46-49?
Uesugi or Ikko Ikki
Sohei are peak kino
I just starts Ikko Ikki hard campaign, got any tips?
let go of your isolated province
wait they don't start with an isolated province
has my brain rotted from the years?
was it a mod?
They started with two great provinces.
NTA but just go ham on units and don't be afraid on low income, your neighbours will always despise and attack you. A tactic I like is to take an enemy province that you can't defend, raze the buildings and leave it to be taken by a rebellion, making you a buffer province.
Oh yeah and don't forget to recruit ninjas early otherwise you'll be bullied by the ninjas from the south
I've never understood agents in this game. It's prohibitively expensive to attempt agent actions, I need 100% of my income for unit upkeep and base buildings that provide more income for said unit upkeep
strat that makes most sense to me is sucker punch east and south, leave west alone since echizen is great chokepoint. i usually rush east, sometimes i get friendly takedashits and i can rush sado for boost to income.
i should do a roleplay campaign, no samurai units just ashigaru and monks. wish i was good with agents for starting rebellions.
>if you don't conquer quickly the enemy will upgrade their forts to the max, ruining their (thus future you) rice surplus
I really don't like the fact that you can't destroy castles.
Otherwise I had the most fun with the Ikko-Ikki: being on the edge for decades attacked from all sides was rewarding. No metsuke while being at the hattori frontier is a pain tho
Is Hattori fun? What is their gameplay like?
Incredibly aggressive. Take Kyoto on turn 1 for the full experience
tsu
their traits are asbolute dogshit and you start surrounded by shogunists
Otomo spreading Catholicism all over Japan
Only right way to play
Based Kirishtan Japan enjoyer
Would Otomo have been more interesting with foreign missionaries coming in randomly to assist you?
Mori's the only one I'm interested in.
I kind of like Mori too, but I think I'm one of the rare ones who doesn't dislike the naval combat and you can really bully the waves with them.
>tfw you've played so much Shogun 2 you've become sexually attracted to yari ashigaru uniforms
All made for BCC (Big Conquistador wiener).
idek what this game is and i just found this thread bc it was on the Ganker homepage "popular threads"
but id choose mori bc i have an ancestor who was a samurai for the mori clan
VVGGGHHHHH
Kirishtan Japan sounds like such a weird term. If you're already saying "Christian" with japanese sounds, why not call Japan by its actual name (Nippon) instead of the term the Portuguese made up?
CHING CHING CHONG
Which is better in campaign? Yari Ki, Revolver Cavalry or a mix of both?
>Yari Ki
Useless units
>Revolver Cavalry
Can be used to kite Katana Kachi but you have to micromanage them yourself as the Skirmish function works badly.
I wouldn't bother with either of them. Just get Yari Kachi instead. They walk as fast as cavalry with the rapid advance ability and they are much better in melee.
I have a confession.
I’ve gotten to a point where I only play eye Hard mode, but I won’t touch Legendary because I can’t stand battle realism.
I only ever play TW games on normal-hard because I can't stand the blatant AI cheats including straight up stat bonuses to all units in the newer ones. If we have 2 identical units of spearmanii mine shouldn't just lose because frick you and I want to actually get to actually have fun and not cheese every battle.
Yeah, I've been playing Shogun 2 on legendary for ages, but it's just not enjoyable. The enemies WILL spawn two stacks of max-experience samurai as soon as you take your eyes off them (not outright spawn, but produce in a few turns with their insane income bonuses), you WILL get invaded at exactly the one point you have to leave undefended because you can't afford a garrison in most of your cities (bonus point if they invade by sea at the farthest end of your territory), and enemy soldiers WILL fight until you've killed 95% of them in every battle because of the morale bonuses. It's fricking tiresome and just leaves me frustrated, but I don't want to lower it because I want the steam achievements to feel "done" with the game
Any mods you'd recommend? Currently I only use the unofficial patch.
Stronghold of the Samoorai
>non shit, better looking and more interesting castle maps.
>some maps are buggy. Your commander may spawn underground. Some walls don't work.
Unique factions
>switches up some units around: (Heavy gunners go from Shimazu to Otomo)
>and changes several unit stats: Chosokabe all samurai have bows, Otomo matchlocks have 150 range, Date No Dachi samurai have armour, etc.
Vanilla Supreme
>bigger squads.
Naval unit mod pack
>recruitable Wako ships
>panicked ships may rally
>ships actually sink now
>bow tower bune, catapult ship, buildable black ship, buddhist nanban trade ship
>Stronghold of the Samoorai
if you are going to grab a battle map, onoy pick the non-siege ones. The AI's pathfinding is notoriously terrible
Common sense diplomacy improvements
https://steamcommunity.com/sharedfiles/filedetails/?id=746792877
It means you can actually have vassals or even allies once realm divide hits
Bow calvary pwn face as a support unit.
I rolled a dice and got Mori for my first hard campaign. Do you have any tips? I never played them before.
install naval rebalance mod.
Quickly grap Hoki and Bizen. Don't ever upgrade your castles in other provinces but fully upgrade them in those two provinces. Only build one (unupgraded) market in other provinces. Build a Sake Den if the AI upgraded a province before you capture it.
In Hoki build Hunting Lodge, archer and siege buildings. Temple too if you don't convert to Christianity. In Bizen build armory, sword, spear and stables buildings. Christian Mori have the strongest ships in the game but you will lose bow monks. Decide for yourself which you consider more important.
Most Fun:
>Oda (premium Ashigaru units)
>Date (extra charge on every single unit)
>Takeda (cavalry cheese encouraged)
>Ikko Ikki (not having metsuke sucks, without personal bias, they'd be mid)
>Otomo (their christian religion sucks, but it's balanced by being a Christian Faction but better)
>Tokugawa (if you want a vassal empire)
Mid:
>everyone else
Least Fun:
>Uesugi (starts off in the part of Japan, where the provinces are very large and you have to travel far to get anywhere)
>Hattori (extra upkeep cost on every single unit makes this the worst Clan in the game)
I kinda like Hattori for being able to deploy anywhere.
>Tokugawa (if you want a vassal empire)
is using vassals ever worth it?
my understanding is that they will 100% betray you no matter what after you reach a certain strength threshold
If you just have one or two small ones and a shit load of gold spare I think it is possible to bribe them into loyalty but by and large no. Realm divide is such a sledge hammer to any diplomacy in this game you're better off just annexing them and not having to worry about being backstabbed.
Any vassals you make pre-realm-divide WILL betray you instantly, but it might be still worth it to keep one in a shit province as you'd probably make more from trade and you can use the honour point. They will also probably just sit in their capital with their stack so they make a decent buffer.
Vassals you create post-realm-divide don't start with the giant malus so they won't betray you right away but your further actions will make them betray you eventually. As above still might be useful as nobody else will want to trade with you. What I find more useful is that when you are fighting against another blob you can liberate any eligible provinces so you don't have to worry about garrisons or stopping to pacify provinces giving the AI time to shit out another million stacks.
You can get a good chunk that way and worry about mopping up vassals later or you might just hit victory conditions before they betray you.
got any tips for Hattori?
Not play as them I guess.
Just started playing this, Ikko Ikki wasn't selectable in the campaign screen. Is this like previous Total Wars where you had to defeat certain factions to unlock them?
Ikko Ikki, Hattori and Otomo are DLC clans.
Should have expected that, thanks for the answer.
They are DLC clans. The DLC clans aren't necessary for enjoyment of the game at all and change the balance, buy them on sale when you want to spice up the campaign a bit
Takeda because trampling peasants is fun.
I love spamming upgraded light cav as them
Been thinking of booting it again, only played vanilla.
What are your essential mods for balance and a fun experience?
One mod to have a bit more visual flavour in armies would also be appreciated, yet not strictly necessary.
As some have pointed out before, nodachi samurai and guns are useless in vanilla.
Please and thank you in advance.
Just start playing Date, how do I effetively use no-dachi samurai?
>click no-dachi
>double click enemy
They are infantry version of Yari-Cavalry, except they can't fight other cavalry. Or move fast. Or speed up your army move range.
How to use them:
>wait for ranks to clash
>charge in from the side
>retreat immediatedly and charge again.
>don't leave them to fight or they will die.
>don't charge them into yari wall
>don't leave the mexposed to archers
>don't let them get charged by cavalry
>don't let them fight prolonged meeles
TL:DR they're shit. Just use katana samurai instead.
Goddammit. Is there any mod that improves them?
"Yaki's unique units" does I think
It basically gives Date No Dachi armour on par with katana samurai, so they can actually stick in a fight now.
>t. Someone who never plays shogun 2
All you have to the no-dachi is charge and banzai. As long as they aren’t shot at they will destroy anything they charge
Unless it's a bunch of peasants with sticks.
Then their charge bonus disappears entirely.
This
is absolutely shit. When I wrote
I meant it. Date no-dachi samurai are hilariously OP even on VH. Just buy a half-full stack of them with naginatas and yari cav on the sides and ram them in full frontal assault in the enemy front line.
immediatedly and charge again.
Brainrot from playing too much Warhammer. Cycle-charging in this game doesn't work.
>>don't charge them into yari wall
AI can't use YW.
>>don't leave the mexposed to archers
By hiding behind the enemy front line you're slaughtering.
>>don't let them fight prolonged meeles
Date starts in province with smithing. Build an armourer there and they'll 1v1 katana samurai easily.
>Date
>Build an armourer
Weaponsmith for me. BANZAI
You can get meele attack via exp and commander skills, but there's nothing else that increases armour.
>I play solo and never touched online: The Post
No-dachis are more useful than katanas online.
Shock infantry just kinda sucks. They will do huge damage if you bazai change them in but getting a nice clean charge with a big, slow unit is harder than with cav. They are still decent 1v1 but they will take considerable losses.
Any mod to give them helmets ? This is so fricking moronic.
My Uesugi campaign is breaking my balls, should I capture the north first, push along the coast, rush the ficking Takeda or give up on my shitty capital and move somewhere more defensible?
The general gist of Uesugi is that you take Sado for the gold an immediately sail north, abandoning Echigo if you have to (in higher difficulties, you have to). Eat up Date and establish a much more defensible position before gradually moving down and retaking Echigo. If you're lucky, the enemy sometimes ignores Sado.
>he doesn't change the unit size in the game files so that late game battles will have around 50000 soldiers
Is Hojo fun? Explosive and siege weapons focus sound cool
Cheap castles are fun, but their special units are dogshit.
(Unless you use a mangonel projectile fix mod)
does the amount of trade ships in your fleet affect how much money you make from trade nodes or can I just have one in my fleet?
More ships, more trade. I don't remember if there is some sort of cap or not.
The cap is one stack per spot obviously, but the game doesn't care what ships are present, so trade ships are the best for trading, but only because they have the cheapest possible upkeep
>but the game doesn't care what ships are present
Are you sure, I don't think non-trade ships count and there are special trade ships that are better.
>Babby's first opinion on factions tier
Date, Shimazu, Chosokabe
>Good, balanced, somewhat refreshing gameplay for a second/third run tier:
Hojo, Takeda, Oda
>Self-inflicted challenge tier
Ikko-ikki, Otomo, Uesugi
>Irredeemable tier
Mori, Tokugawa, Hattori
Saying all that, my favs are Uesugi, Takeda and, the faction I think has the best starting location and the strongest economy and military bonuses, Chosokabe.
>Hattori
>Irredeemable tier
Why though? They kinda look fun to me.
Because having stealth on your frontline units is actually very useful but you pay additionally for it whether you want it or not.
*is actually not very useful
Mori has the best color scheme though
>>Self-inflicted challenge tier
>Ikko-ikki, Otomo
Becaus frick converting every province before moving further
>converting before moving on
>not moving into already halfway converted provinces
Is Mori actually bad? I can't remember if I played much of them but I always figured they'd be a good faction to play for most people who hate water battles, because cheaper/stronger naval units would make them easier to autoresolve
I think Mori are actually really good, their better navies helps monopolizing the nearby trade nodes, thus financing a large army. Securing Kyushu and Shikoku make an easily defensible backyard. Plus their pirate samurai (if you have the dlc) are powerful and fun to play with.
What type of cavalry should I build as Takeda?
The only one that matters: yari cav
Definitely get spears of shizugatake and a couple of fire cavalry. I don't remember if they have any limit for their special unit, so, if they don't, and if their upkeep is the same as yari cavalry, you just build fire cavalry as your main cav unit. No lights, no katanas, no archers, maybe one or two occasional yari cav units for their numbers.
Gonna roll for a new campaign.
>Mori
Fug
Icky get
rawrlin
My last campaign was Ikko Iko with the challenge of never attacking other provinces. There were some fairly epic siege defenses, but 50 turns in and the ai couldn't break me. The only challenge was when an ai would attack with a full stack, and receive reinforcements from another full stack. Then when my army of ashigaru were torn to shreds another ai stack would attack before my units could reinforce. Still, it wasn't really possible to lose. Takes the fun out of it.
Did you allow yourself to steal provinces through religious bullshit, at least?
Ah I meant the one with good ashigaru. Oda is it?
Haven't played in like 2 years. What do I get?
Enjoy your horses.
I use no handicap on normal difficulty mod and i still find it too easy. I think i'll try hard difficulty next, Any clan you would recommend?
>S2
Pretty much everyone who isn't Tokugawa and Takeda.
>FotS
The Shogun one that has bonus to reload speed.
This was going well, but food fricked me over.
Where can you even see how much food you produce and consume?
Man the Rise of the Samurai roster is so bad.
I love Foot Samurai and they just shared but it feels like my army is just foot sam with levies or to bulk it out
Rise of the Samurai is just garbage in general. All of the starts are more or less the same, the roster is full of trash, and the era itself isn't interesting.
I'll do it! I'll fricking do it!
You do get the mounted gunners so you have something other than the meme ninja unit at least.
My first full win was tokugawa actually.
On normal, granted.
It's pretty fun.
Being a vassal means you get a guaranteed safe border for the first couple turns.
You'll have to declare on them eventually though. The turn limit means that you can't afford to just sit around being a vassal burning turns
Doing that counts as truce breaking which means a small permanent diplo malus with everyone for the rest of the game which counteracts your bonus unless you can get them to do the declare war somehow.
But diplo in shogun doesn't matter anyway, especially once realm divide happens, so it's fine.
Get the mod that fixes your ninja status
Otomo because the LARP is fun.
Are there any mods that make the game more historically accurate?Japanese armies in this time period started using more and more ashigaru with samurai as officers.But in the game it‘s the exact opposite with early game ashigaru and late game samurai elite armies.
Hattori probably mainly for the difficult position. First love is still Uesugi though.
The Western Roman Empire.
Whats the difference exactly between melee defense and armour ? I always thought that armour was only useful against projectiles (hence the exceptional armour of the date bulletproof samurai for exemple), and melee defense was only useful in melee, but reading this thread gave me the impression that armour is useful for both.
It is.
More armour = good.
I hate the rock paper scissors balance this game has.
How the frick is it RPS when the outcome of the fight depends on how you use a unit as much as it does on what unit it is?
Would you prefer it if you could just use a general and 19 units of Katana Samurai and then simply mass charge every battle?
No I would prefer it to be soemwhat realistic and a least historical.The primary melee weapon used by most samurai during this time period was the Yari.The katana was a back up.
> 19 units of Katana Samurai and then simply mass charge every battle?
moron.I bet you believe they actually dueled each other in 1vs1 fights as well.
>dumbshit pseud tries to swivel from gameplay whining to talking about wikipedia tier history
lol
Best total war ever made ex aequo with Medieval 2
This is my current and best attempt so far on legendary, turn 130 and its pretty much ashigaru spam .Dealing with coastal invasion is the real challenge.
For me, a tie:
Otomo.
Spreading Christianity to places it does not belong is a glorious time.
Date
I have a sword, and I'm going to hit you with it. No, I will not explain.
I like Shimazu because of the comfy location and the extra loyalty. Hattori is fun to play in Master of Strategy Sengoku because you get fricking ninja versions of everything
Ikko looks super fun for vanilla but I don't like losing lots of dudes so I focus on quality over quantity
I think I may have triggered realm divide a bit prematurely on my blind playthrough
There's a balance to it. If you expand too fast you will end up triggering the divide while you still have shit economy and shit units. Sandbag too much and some clan will blob to 2/3 of japan because AI doesn't have to worry about the same diplomatic repercussions. Also AI loves to upgrade castles and there's no way to downgrade them so have fun with negative food and more slots than there are buildings in non-recruitement provinces.