Skyrim is the best bad game ever made.
The story is shit, the combat is atrocious, the enviroment is a boring blend of grey and brown, but I simply cant stop going back to it every year.
How did Todd do it?
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Hearthfire got me interested in gardening, I now grow Chili and potatoes outside
Cause you're either negative IQ or a coomer.
I pumped this garbage game with a bunch of gameplay mods and it's still boring as frick. Create a new character, walk around for a minute, realize how shallow this game is, and quit.
Cant I be both?
God I fricking hate boomers. Isn't it time for you to wander around in a supermarket for 3 hours?
Literal boomer I know loves skyrim. He tells me all about how he figured out his easy leveling up with alchemy and speech.
let me guess: it envolves the restoration potion loop glitch?
Yeah sure thing boomer.
Why can't boomers just think their games are better without constantly shitting pure liquid diarrhea on everything else?
Skyrim is dumb enough for boomers to get the grasp of. It's the perfect game for them you fricking homosexuals.
>Create a new character, walk around for a minute, realize how shallow this game is, and quit.
This, I've only been able to do a full 80 hour playthrough once. Every time I try and go back it's exactly "walk around, go on a murder spree, quit game after essential characters refuse to die"
>go on a murder spree
Consider therapy.
Sounds like it's a good game.
>Skyrim is the best bad game ever made.
umm no? you're a moron.
Yeah, simulationist games be like that. Terrible in a lot of ways but those immersive sim elements really raise the game as a whole.
Never understood the hate for Skyrim's combat. It's much better than it was in Morrowind and Oblivion.
Well, if you compare normal shit do diarrhea it looks good.
>the enviroment is a boring blend of grey and brown
???
holy shit thats some ugly modding, grey and brown is preferable.
aint even mad bro. the best part about modding is that if you don't like it, you can change it. if you like gray and brown in your game, more power to you.
I dont get these coomer mods.
I dont want to get aroused while I play vydia. If I want to get an erection I watch porn.
Fricking your wife with Ostim is immersive and not even janky. You don't have to turn Skyrim into full blown coomer game. In many other games and tv shows there is also fricking. Like in The Witcher. Just have sex from time to time.
Yeah, but it doesnt have to be explicit. After you sleep in the same bed with your wife you get the "Lover's Comfort" buff, which implies you had sex with your beloved.
Again, if I wanted a sex game I would download it.
>I dont want to get aroused while I play vydia.
Why not? It's fun. Personally I'm not interested in the big milkies bikini coomer bawd mods, I just install mods that let the player and npcs have sex, pregnancy/child mods, and play the game normally. It adds a whole new dimension into the game and makes the immersive sim experience that much stronger.
Incidentally, it also makes Skyrim into a much better sex game than any actual 3D sex game out there.
>I dont want to get aroused while I play vydia.
Sometimes I feel like it. For the more hardcore mods it's like watching porn but more interactive (and depending on what you're playing, can be more psychologically impactful). When it's just aesthetics (eg big-titty models with jiggle physics), that's maybe just mildly distracting. It's not normal to pop a boner while you're walking down the beach just because there bikini-clad girls in view.
But yeah for games that have good gameplay (like Dark Souls or Icewind Dale) I don't miss coomer content in the least. But Skyrim's not worth playing without it, for me.
these "people" are mentally ill, don't bother trying to understand them
The vanilla women are hotter than whatever coomer shit this is.
I know this is bait but Skyrim is unironically one of my favorite games because I can choose my own fun. I enjoy finding mods or building a challenge run for myself. It's video game junk food and not something I think everyone has to enjoy or enjoy the same way I do but it's a game I always enjoy returning to.
as a stealth archer game its great, but all other classes and combat methods suck turds.
>Skyrim is the best bad game ever made.
thats a funny way to spell "The Witcher 3"
Because the story is shit, the gameplay is shallow but the concept of it puts it among the most freeform RPGs out there. You can be a tanky mage swordsman and shit on most enemies, you can instantly kill most enemies with the huge damage from stealth archery, you can completely make yourself not require mana and stunlock enemies to death, and nobody cares because the game is not anal about maintaining difficulty, you can still deliberately exploit alchemy and smithing to gain tons of stats to this day. It's wide enough that there's something to do even if it's likely to be generic, you can simultaneously become the "leader" of several factions and nobody bats an eye, you can pledge yourself to a dozen daedra and you're none worse for wear the implication is that the daedric princes are getting scammed because your soul already belongs to Akatosh. It's casual and it's freeform, a nice breather from the average RPG where you're expected to dedicate yourself to playing a certain way and missing on a ton of content and alternative paths because you don't have the right stats for it, even if it is a huge amount of wasted potential because they aimed for the "total casual" audience.
>The story is shit,
It has utterly shit pacing but lore and story in general is nice. Same with all guilds. One of the main problems is lack of Falmer ruins to explore from before they were animalized and instead focus on Dwemer again. It makes it less unique that previous two games since in TESIV we got Ayleids while in TESIII we already had Dwemer and everything that was to be explored about Dwemer TES III already handled. We should get Snelfs this time in addition to Nordic stuff, while in TES VI High Rock there should be Direnni ruins and in Hammerfell Nedic ruins. Dawnguard and the Carved Brink really are such blueballing looks at what could have been..
Other problem is lack of proper Nordic pantheon of Gods. At the very least there should be much more Old faith followers among Stormcloaks. It makes them look like pathetic cuckservatives when they fight only for being able to worship all 9 Imperial gods. In TES IV you had Nords who were said to be annoying to populace since they refused to worship the Nine and were sticking to their culture. And now when Empire is falling apart, there is illegitimate nonDragonborn Emperor and last Septims died Nords somehow got fully converted when they were so resistant for thousands of years? It's moronic. Dragon lore and tongue was nice though
> the combat is atrocious,
It lacks visual impact, but is very versatile and the fact that it is first person alone elevates it above turds like the Shitter, Soulshit or Dogshit Dogma. Shame about lack of Spears though.
>the enviroment is a boring blend of grey and brown
Now that's simply wrong, game can be very pretty and Holds are visually different
>Skyrim is the best bad game ever made.
Skyrim is vastly underrated on this site so I'm always forced to protect it here while shit on it on normalgay sites since people never now about what to complain and what is in truth bad or good. For this same reasons I have to shit on Morrowind here and protect it among normalhomosexuals
Wasted trips.
>the combat is versatile
You have to be frickinf kidding me. Every weapon has the same attack pattern, a side to side swipe. Woah, how versatile!
And you have the GALL to compare it to Dragon's Dogma. You should be flogged.
You can wield and carry numerous weapons, use weapons alongside varied magic, dual wield weapons, play as sneaky assassin, an archer, combine spells in more powerful ones, use potions, poisons and enchantments, summon weapons and utilize shouts in combat.
In the Shitter you can only be sword wielding warrior with like 5 spells.
Dogshit Dogma is all around complete garbage with no redeeming parts whatsoever and I will forever seethe that morons here tricked me into buying this singleplayer MMO. The fact that fricking DA:I had more fricking roleplay mechanics aside. The one thing that is supposed to be good about DD that is combat is typical asiatic consoleshit. As fricking warrior you can't even use anything else than swords since other weapons are for some reason restricted to other classes. This alone makes it boring since you will forever be stuck with this same set of weapons, that is ONLY sword and shield. Unless your warrior character switches to mage out of blue, roleplay be damned. But in addition to that game is designed around playing on consoles, so you can't even use all abilities your character has learned since gamepad doesn't have enough buttons kek. Instead your character somehow forgets everything he learned when you are exchanging inactive abilities for active ones. So you can have like max 8 available at a time. Same problem like with CISquistion. Fricking boring asian garbage.
All morons ever get hyped about are some incredibly boring "press x and something awesome happens" aoe abilities.
I have seen Soulshit combat. It's another case of restrictive and clunky weebshit that constantly takes away control from the player due to some meme attack commitment. Dodges are stupidly looking as well. The fact that even Skyrim modding got infected with shit taste normalhomosexuals who instead of being inspired by proper action systems like the ones in Dark Messiah or Vermintide prefer to turn game into another Souls clone is a disaster.
Thanks for the pasta.
not an argument
Why would I bother playing a game I know is garbage? Will it stop being in turd person, stop taking away control from the player with every hit and stop being janky when I play it? Will the animations stop being stupid and armor and weapons stop looking moronic? You don't have to play something to know that it is garbage.
>HURR DURR WARRIOR CANT USE BOW!
You braindead weeb fricking moron. Warrior can't even use warhammer, mace or axe. You need to change your class into some battlemage to use a fricking mace at least.
>You call the game an offline MMO based on what???
>No dialogue options AT ALL. You either accept fetch quest or not (and can accept it later). Game doesn't even pretend with giving you dialogue options.
>Smaller world like Gothic, but also empty. The worst of both worlds
>No companions at all. You can merely create some bland and devoid of personality pawn
>Two other pawns you can import from other players, but they all are exactly this same due to shit weapon and armor variety
>No roleplaying at all, you don't even have to commit to the class, you can change it whenever you want.
>Absolutely moronic and restrictive classes in general. Warrior can only use sword and shield. Mace is for completely different class already. Anything more interesting doesn't exist. Not even fricking axes.
>Since you can't roleplay in any way or shape your character will never have any personality traits and at this same time he doesn't even have VA and just autistically observes everything.
good lord
how can one man be so based
Imagine unironically disliking dragon's dogma because
>HURR DURR WARRIOR CANT USE BOW!
Jesus Christ, you moronic ass should be flogged for saying dumb shit like that. You call the game an offline MMO based on what??? The map isnt big, there are no professions to grind and you can change vocations, you are not stuck with the class you started with.
You are just mad at a game that has actual depth because you've been playing games that are the equivalent to fast food all your life.
I bet you got filtered hard, boy. I bet you didnt even kill Daimon.
>Terrible and consolized combat. Even if you unlock more interesting moves it will forever remain shit since you can only select few of them to have them usable in fight. Game was designed around gamepad so they had to restrict your options because there are barely any buttons on it
>You can't command your companions in any way. Enemy might shoot at you from unreachable position and you won't be able to respond even with archers in team since they will be too moronic to shoot
>AI is garbage in general and will break next to any climbable place, trying to climb and drop down endlessly
>Climbing on enemies gimmick looks absolutely moronic.
>God awful VA that constantly spams those same voicelines over and over again
>Pacing of the story doesn't fricking exists and entire story is so terribly written it's all surreal
>You can have only one fricking save in this game. If you want to start new character, you need to delete older one.
>Shit enemy variety
>Eventually combat will boil down to braindead pressing of one button for something awesome (aoe ability) to happen.
>You are just mad at a game that has actual depth
There is no depth to Dogshit Dogma. Game sucks as rpg, as action game and party based game. There are only MMO tier fetch quests to do with constantly respawning enemies. Like in MMO. Utter abomination
What are you babbling about? You don't have to use everything at once and don't have enough perk points to do so. But the depth and variety to create your character is there. Depth and variety to combat is in game, alongside other non combat focused skills. There is no depth or RPG mechanics in "press x and something awesome happens" singleplayer MMO.
Just get good, dude.
You complain about not being able to control your pawn because you dont know what inclinations do. You dont even know enough about the game to make a decent point about it.
You can only have one save because of the pawn system, but you can simply create more accounts in psn or xbox live and have more characters. I dont know why you woukd want so many characters though.
>climbing looks moronic
Yeah, its much better to just hack and slash at your enemies, right? Who needs strategy? Lol.
nobody is getting filtered by fricking dragons dogma
>being a Gary Stu = roleplaying
Combat is terrible. You can tell someone is utterly clueless when they defend Skyrim combat while shitting on Souls. For christ sake in Skyrim you can pause instantly mid-combat to eat food and drink potions. There is no balance, no real content design. Like everything else about Skyrim, you have to pretend it's good. It's unironically good at that part, but it's really embarrassing to see people try to compare it to a game like Dark Souls that has a real combat system and content designed for it.
>real combat system
Tell me how being able to pause and eat is any less absurd than being able to roll through attacks while wearing heavy armor.
Are you kidding me?
Because it's literally fricking free time stop ability. You can freeze time instantly, any time you want and restore your health, stamina and magicka to maximum while time is frozen. It's absurdly, carelessly unbalanced and like everything else in Skyrim requires that the player engage in pretend play to imagine what might be an appropriate time to roleplay swigging a potion.
The I-Frames in Dark Souls are balanced with the system. You cannot roll while swinging a weapon and every weapon has a different delay/recovery period meaning that your roll timing will be noticeably different depending on the kind of weapon you're wielding. Rolling is a high-risk, high-reward move that requires good timing, while blocking with a shield is an easier, lower-risk tactic that carries higher costs (stamina or weight capacity depending on the shield, as well as being locked into a knockback for a few frames that makes it harder to return a blow after a block that would be easy after a roll). The basic design of the combat is basically "Mike Tyson's Punch-Out in 3D." Skyrim's combat doesn't even feel "designed" it's just a bunch of random systems jumbled together that kind of works if you are drunk enough.
In Dark Souls every weapon's weight, moveset, and damage rating matters and will subtly change the approach a player takes to combat and auxiliary gear selection. Skyrim can barely manage more than 2 weapon types. In theory there are difference between Swords, Axes, and Maces but it rarely matters. The game plays exactly the same way no matter which one you're using. If you're in the mood to swap out your axe for a mace against armored enemies, you might be a little more effective. But if you aren't, you probably won't even notice the difference.
>I have seen Soulshit combat.
But clearly have not played and don't have the first clue how it actually works.
>It's absurdly, carelessly unbalanced and like everything else in Skyrim requires that the player engage in pretend play to imagine what might be an appropriate time to roleplay swigging a potion.
Why does your Dark Souls character - or any other character from any other videogame where this situation applies - not get sliced in half when he gets hit by a giant sword that's two times as big as him, anon?
because he has a lot of hp?
Unless it's the black knight in Undeadburg. He'll slice you in half regardless.
Are you being moronic on purpose? Do you know what the word game means?
>Are you being moronic on purpose?
Yes, actually. Do you understand why I asked that question?
Yes because you are an idiot who failed to understand the criticism leveled against Skyrim's combat. You mistakenly think that the issue with pausing at any time in combat to chug potions is that it's not realistic, when that was never the complaint. You are unable to respond with a good counter argument to the main point, and are trying to reframe into one you think you can win instead.
No I'm not the anon you were originally arguing with and I don't think you were arguing that Skyrim is bad because it's not realistic. I've also passed my teenage years for a long time now so I don't care about winning arguments on the internet. Let's try again with another, maybe better, question: why does Morrowind allow you to cosplay as Flash by drinking enough skooma potions but in Dark Souls you can barely run for more than a few seconds?
If you aren't responding to the topic (whether you are the other anon or not) don't ask me stupid leading questions. Just state your point or have a nice day either is fine with me.
It's not even bad, corny at parts, sure but not bad
Skyrim is a mile wide and a foot deep, always has been, and there is little the modding community can do/has done to remedy that; short of getting a team of voice actors to redo the entire game and add depth and development to most of its characters, it will never happen in a satisfactory way. Even the admirable attempts to recycle dialogue through the universal voices used to create "new" dialogue falls flat of actual characterization being present.
What Skyrim did have going for itself is that it sat in a class of its own in terms of market appeal; there existed nothing like it since Oblivion, and Oblivion was antiquated to the market by 2011, so Skyrim scratched an itch nobody knew they had and it spread like a forest fire. It was an open-world game that gave the player the illusion of choice - not to be confused with real choices, which titles such as New Vegas and Mass Effect are renowned for offering.
Paired with its opportunistic release date and its memorably rough start and Bethesda's initial response to repairing what they released, that seemed to be enough to sate and create a community that withstands to-date, however, the original fragments of that community, and I imagine a fair number of people who were familiar with TES before Skyrim's reception, are bound to have been put off by the developer's conduct of rereleasing the title for everything since. And the projects that the developer has undertaken since have not been met with remotely similar enthusiasm.
The game is entertaining, but by no means is its writing of any notable caliber, there are only a few characters that are fleshed out beyond their initial greeting with you, and the combat is positively hack-and-slash-redundant. That players adlib all the rest is their business. The game suffers eternally from a lack of acknowledgment of the player's choices and progression, NPCs that lack any awareness, and the design philosophy behind the game was obsolete long before it was released.
>mile wide and a foot deep
Oh please, this phrase comes from a dude who admittedly doesn't care for single player RPGs. People who say Skyrim isn't deep overlook an entire ocean and hang out on a tiny sandbar near the shore. They can't recognize lore or choice unless the game spells it out for them as blatantly as possible through an exposition dump or ham-fisted dialog prompt. Too many fictional worlds cater to this through insecure writers too damn afraid they'll develop content the audience may never see.
What made Lord of the Rings so damn great is that Tolkien had the balls to develop an entire world but only let us peer into it through a couple self-contained adventures. The world is made all the more convincing through its subtlety. It's clear there's a rich, internally consistent history and culture; but he's not going to debase his story by revealing everything. Instead, you'll have to dig around and piece things together much like a historian attempting to discern the past from fragmentary records.
The Elder Scrolls possesses this same quality. It even takes it a step further not just with its lore and environmental storytelling but also with its gameplay systems. There's so much you can do and so many mechanics you can experiment with, but the game's not going to destroy its immersive elements by telegraphing it all to you. Did you know factional affinity exists in the game? Your actions towards one NPC will affect not just their own by their family and friends' disposition towards you and that changes flavor text, quest available, and what value items you can take from their home. I'll bet you missed it because the UI doesn't tell you about it.
>modding community can do/has done to remedy that; short of getting a team of voice actors to redo the entire game
They did that already. Its called Enderal.
>Even the admirable attempts to recycle dialogue through the universal voices used to create "new" dialogue falls flat of actual characterization being present.
There is this
https://www.nexusmods.com/skyrimspecialedition/mods/44184
And iirc there is some other guy making alternative that makes less robotic voices. I saw it used in few mods and it can sound good.
>Game is fun
Then it's not bad.
Morrowind or Oblivion, over Skyrim any day. Morrowind, over Oblivion or Skyrim any day.
bethesda games are shit on their own but amazing if you have a good imagination and/or install a bunch of mods. they're like a rough framework for a game that makes a great candidate for inventing your own story for your character, you also have the option of adding on a bunch of mechanical/graphical improvements.
as flawed as all of bethesda games are and as much as their antics piss me off sometimes, no other dev really fulfills this certain type of game as much as they do. although I haven't played fallout 4 or 76 so not sure if they've gotten worse in recent years
open world+mods.
Because it's world is actually full. It's not a barren wasteland like other "open world" games.
You see, it's actually good, you've just let yourself get memed into thinking its bad. It's why you think you like "good" games but dont really play them much.
its got really solid moment-to-moment gameplay. satisfying combat, "exploring" ancient dwemer ruins and nordic crypts, getting better gear and loot from chests.
its only after pumping 50 hours into the game you realize theres no "real" advancing. the game is played the exact same from level 1 to level 100. thats when it begins to break down. and obviously there are mods to fix this.
if the core gameplay is fun, it doesnt need to have "real" advancement
it just kinda gets stale. the elder scrolls games have always been a power-fantasy style rpg. getting new gear, spells, and levelling up your skills. in morrowind and oblivion you feel that growth of your character slowly becoming a demigod. in skyrim every unlock is the last but a little better(e.g the destruction spells -> flames, firebolt, fireball ect), which doesn't make you feel and stronger when enemies scale with your level.
>oblivion scales well
>skyrim doesnt
yah true lol.
Elder scrolls games should not have fast travel and they should always have hunger, thirst, and sleep necessities.
Playing Skyrim with any kind of needs mod really elevates its world and your immersion. You actually have a reason to rest at inns, to buy food from food vendors and hunt animals, etc. It's crazy that Bethesda puts as much depth into its world as they do while only necessitating the barest amount of interaction in vanilla. It's commendable, but stupid. I hope we see a survival mode on launch for TESVI.
Nah, it just gets annoying. You sleep in skyrim if you want the rested bonus (I don't; I'm not interested in leveling faster). You hunt if you need leather; food is a nice little byproduct assuming you have salt. Buying food is usually kinda dumb, but if you want to be able to heal quickly but dont want to level alchemy, its a decent option. You run out of potions pretty quick in skyrim if you dont make or buy any, and fricking buying them because they're expensive.
I also like those needs mods, but I play on much lower timescale anyway so I don't have to eat and sleep each second. Camping with followers is peak comfy.
Look at how often is Fellowship of the Ring camping in movies
>Hobbits camping while travelling to Bree
>Later Hobbits + Aragorn camping on Weathertop
>FoR camping next in mountains where Saruman's Crows are spying on them
>FoR camping in Moria
>Fellowship camping at Amon Hen
Entire first movie is camping. And then there is also camping in next 2 movies. Without camping and needs travelling loses the feeling of adventure.
I'm pretty sure that in TES VI
>Survival will be integrated to the game, which is also why everyone will get it soon for free
>There will be building as well. Maybe rebuilding Hammerfell after it's war with Thalmor
>There will be sword swinging. Whatever it is.
>Alik'r may be Companions/Fighter's Guild. They will be relevant in some way surely.
>It will be Hammerfell + High Rock
no. i can choose to do all those things for my own reasons if I want the immersion. i don't need the game to force me to do it.
totally agree anon, ignore those other gays
I thank mods for that. The shit people make does wonders for improving things immensely.
The biggest modders for Skyrim are Germans and Russians. They turn a janky, severely unpolished game into something much deeper, and more stable. Prettier, with improved mechanics all round.
Russians and Germans are known for their Eurojank, their games being much less polished and a lot more unstable than America or Japan.
Bethesda is more janky than Eurojank.
Anon, Bethesda is an american company...
yeah that was his point
ESLs have shit reading comprehension
I don't know where they're coming from, but it's been a problem here for a year or two
Yea, I get it, you grew up on Halo or maybe COD and Skyrim was pure relevation to you...
It's OK, enjoy what gives you happy fun time feels
It just works