So there's plenty of good reasons to be a healer, and evil reasons are easy enough to come up because DUDE SUBVERSION is shlocky entry-level writing
What are some Lawful Neutral reasons to dedicate your life to healing people?
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Pays well?
FPBP. Any society need healers, specially lawful evils one where harsh sentences are common. Like in real life the executioners were famed to be some of the best at curing bone breaking and stuff like that.
You've been assigned to the position for your aptitude in it, and see no reason to change careers.
>assigned healer at birth
lol
wait, isn't that a light novel or something?
>someone has to do it and nobody else in your party seems to care
>being a healer is an advantageous position, people will think twice about picking a fight with you if you run the only clinic in town
>you already have the certification for practicing medicine
>What are some Lawful Neutral reasons to dedicate your life to healing people?
Genuine personal belief in preserving life.
That's not neutral, unless you're preserving it for some kind of autistic balance
>Hippocratic oath
Why reject the call when nobody else is as good at it as you?
It's your family's trade
1 in 1000 by king's decree must attend the royal physician's court.
You swore an oath after being saved in your youth.ngaa4v
>What are some Lawful Neutral reasons to dedicate your life to healing people?
Besides the obvious answer of "money," or the slightly less obvious answer of "social clout," healthy things are usually more useful.
Restoring order, broken by random accident.
This is your brain on D&D.
>other games
You can be a medic, doctor, surgeon, etc.
>D&D
Heal le tank! Get behind me doctor! YAAAAAAH!
In a world filled with violence, you see the only way to restore balance is through healing.
The world seems to be stuck perpetually in the same era and according to your studies of history the world went though massive changes far more often than they seem to happen now. For purely academic reasons, you want to figure out what is stopping these changes from happening. As far as you can tell, in eras long ago there was a cycle of peace and war, but you have been stuck in an era of war and destruction for far too long. Healing is your way of trying to bring about an era of peace so you might finally see what might come about after the era of swords and adventures.
It might feel a little lawful good, but you don't actually CARE if it means more people might live, you are just bored of the stagnant setting and smashing dragons doesn't seem to be fixing the issue.
Cultural power. Healers are often given higher regard in their communities, are given leeway that others won't get, get higher control over other people, are held in general esteem, and have avenues of soft-power that most other occupations couldn't dream of.
dead people don't work to maintain infrastructure.
You think injuries are bad and want everyone to be in peak physical condition, excepting people who have been hurt as a form of punishment.
If you're actually dedicated to Law, then a healthy population inherently has less problems in it than an unhealthy one. Bodies can be put back in order just like anything else.
>Lawful Neutral
That's just being an apathetic robot
>reasons to dedicate your life to healing people?
>Curing deseases can be a game of logic with high stakes, even if you don't care about the people's lives, you would still care about things like your reputation or take pride in doing a job well done.
>A group of barbarians kidnapped you and other people from your town because they heard there was a doctor that could cure hteir leader and you fell in love with a profession even brutes and criminals have to respect.
>You are just really fricking bad at harming people.
Just like every doctor irl.
Nah doctors irl are really, really good at harming people.
most irl doctors are chaotic evil
>What are some Lawful Neutral reasons to dedicate your life to healing people?
Thinking like this is, in essence, "shlocky entry-level writing".
You didn't dedicate your life to healing people, you dedicated your life to the church of a divine being that grants magical abilities to their clergy. You just happened to get a choice between channeling positive or negative energy on top of that. Now tell me, why would a lawful neutral cleric choose healing living allies and harming undead enemies, as opposed to harming living allies and healing undead enemies?
What what's the best system to be a doc?
Racial synergy
Disease is a type of disorder.
Your autism dictates that everyone needs to keep in perfect shape or they're messy and disgusting.
Lets you travel far and wide, that's partially the motivation from the healer on my game.
She could help in her homeland but she prefered to jump inside a ship and hope for good winds
I can think of some chaotic neutral reasons to be a healer, and it's basically the same reasons any veteran MMO healer does the job. Because the idiots you work with aren't going to get anything done otherwise and you enjoy having the power to decide who lives or dies.
People being healthy is good for keeping a society running smoothly
>Civil
It's a well-paying job that is in constant demand, and will always either increase in potency and effectiveness or decrease in difficulty and/or complexity.
>Military
Keeping soldiers on your side alive means they can go back out and fight later, and the more times you do this, the more likely your side is to win.
>Adventurer
It's a vital role in parties who will routinely encounter a wide variance of threats, and it's a trade no less valuable than something like lockpicking, where your inclusion will always keep you in high demand and justify a good cut of the bounties of adventures
>Study/Sciences
There are always going to be more things to potentially learn about the body through routine healing, and in a setting with or without magic, you'll find peers often willing to exchange knowledge and further the progress of perfecting the restorative arts.
>Aristocracy/Nobility
Being an elite healer might make you a servant of a higher caste, but you'll obviously have access to a vastly higher degree of necessity/urgency, and by perfecting your capacity to heal, you'll be granted far more freedoms and connections as a result, ensuring a more comfortable life on the whole
>Vagabond/Wanderer
Lone healing on the road can make you an oasis to a vast plurality of thirsty travelers, and if you're clever enough to carry other amenities such as food/drinks and reagents to make potions on the go, you can be a mobile marketplace in spaces that adventurers might otherwise die in life/death situations.
It's really not hard to conceive of law-abiding neutral ways to be a healer.
>Lawful Neutral reasons to dedicate your life to healing people
LN people have morals and live a disciplined life of purpose. They are pretty mechanical about it but they do. Duty of the said character is to heal people to and so on.
But that is a LN (g) good tendencies character, a Javert is LN (e) or LE.
https://en.wikipedia.org/wiki/Javert
The law said you legally have to be a healer.
You have fun doing it!!! 😀
I don't think OP understands alignment.
Your alignment does not define what you want, only how you usually proceed to obtain it.
A lawful healer would be strict about procedure (even to a point of cold precision), would follow tradition and be "by the book". He would have his equipment and tools clean and organized, appointments scheduled orderly and probably a very reliable medic journal, full of detailed reports and records.
The reason why he chose to be a doctor is entirely personal, as it would be if he was a innkeeper.
Your alignment can't tell who you are.
None, because it's a shitty framework. Literally just a good/evil axis, and a wacky/unwacky axis. The more evil you are the less of a reason you have to be doing party adventures, and the more wacky you are the more you just irritate the other players. It's surprising anyone uses it as anything other than a player red flag.
Because you have been ordered to do it. You arn't going to disobey an order by a superior, are you anon? That would be a chaotic act.