>Many of the messages are directed at the player rather than the character
What "many"? You mean the loading screen tip? Is that what triggers everyone?
>Game forces player to do bad thing to proceed >Game bashes character for doing bad thing >Tooltip basically goes "btw you're the bad person"
That doesn't help things.
Yes, because you inflicted immense suffering on innocent people for no reason other than to "progress" in a video game. Why did you need to progress? Because you wanted to see what would happen (what did you think would happen when you burned them all?)? Because it was a challenge?
Obviously it doesn't really matter because they're just fictional video game characters, but it clearly did affect you (or, if not you, most people) because it still makes you feel like shit even though it's fiction. So why did you put yourself through that when you could have just...not played the game? inb4 "because I paid you £15 for it you pretentious developer".
Spec Ops: The Line is just Undertale for millennials.
If this is supposed to be the message for Spec Ops, that's more pretentious than putting a painting in a museum of a controversial topic, then having someone beside it saying how bad a person you are for even looking at it, but you also have to pay $60 to look at it. Undertale isn't even a good comparison because you're given a choice. The devs just released an average shooter that's only known because of their shitty message attached to it.
Literally all they had to do was say >does Walker feel like a hero?
That’s it. They could have solved so much shit by resisting the urge to talk to the player.
>try to kill guy just because I have no option >finishing blow actually puts him in critical state >someone else comes and finishes him off >"yeah man, the game doesn't railroad you into killing him"
It filters midwits who think that basic b***h narrative subversion that postmodernist literature did 50 years ago is something groundbreaking. Truly goes to show how immature video games as a medium are.
This. Games like FTL, Starsector and Terraria unironically do this better. They give you choice, and teach you that every action has a reaction. Some may be good, others not so much.
>be a jerk who kills people in any of those games >get extra cool loot >but the game will probably bite you in the ass down the line, so you need to show restraint >being good also has its own rewards, but don't half-ass it
These are fine if they reward the player by finding some unorthodox way to progress. For example by simply standing around until the npc moves on, or going up to the dog and petting it, thereby unlocking some secret side path for the main story.
I liked how Nier:Automata did it with Pascal.
Youre given a choice and the correct choice is left up to the players own interpretation without the devs handwringing if you make the "wrong" choice. There is a wrong choice though if you choose to wipe her memory and go back to her village later
So Naruto is a woman because his voice actor is?
Yeah, I can tell you voted for Biden.
2 years ago
Anonymous
Robots dont really have a sex though, so giving Pascal a female voice is definitely by purpose meant for you to assume shes a female. However everyone knows Naruto is a guy but maybe they added a female voice actor for him so he would sound more feminine, like a small child. I dont know i dont watch Naruto.
Also im not american and i dont care about which human works as the sponge for the collective hatred of the "american" people, its also irrelevant to the discussion.
2 years ago
Anonymous
Every character in this game is a robot or android. You'd claim none of their genders matter? There's nothing to assume about Pascal's gender because the game calls him a he.
2 years ago
Anonymous
Sex, not gender you fricking troon. Their SEX doesnt matter necessarily except in the traditional sense of "Hero = Boy, saves the Princess = Girl"
Pascals SEX doesnt matter because shes not integral to the hero's story arc, shes not a romanceable character or have actually much anything to do with him in the end. HER voice matters only as a "guide" for you to think her as a more motherly character who wants to take care of HER kids by all means possible.
2 years ago
Anonymous
>she
2 years ago
Anonymous
Gender isnt real, its a marxist thought control experiment.
Sex is real.
Sex can also be biological, but also hypothetically mechanical. If an AI is designed to have subroutines that make it want to have sex with men and to be desirable to heterosexual men, it is a female robot. Like Cameron from Terminators Sarah Connor Chronicles.
2 years ago
Anonymous
>Gender isnt real
No shit Black person read my post
2 years ago
Anonymous
No.
2 years ago
Anonymous
dude, stop being a homosexual.
Pascal is male.
2 years ago
Anonymous
Who gives a shit, its a robot without genitalia. I think of her as a her because she has a female VA, you cant stop me. Go ahead call the cops
2 years ago
Anonymous
>sex and gender are two different things
oh you're one of those looneys huh
2 years ago
Anonymous
Sex and gender are two different things because one is real and the other is marxism. There's nothing loony about understanding this. Ignorance is not synonymous with sanity.
2 years ago
Anonymous
I'm aware of that but nowadays nobody uses the word sex anymore so gender has come to mean the same thing for me
2 years ago
Anonymous
So you've succumbed to the psyop, and you take it upon yourself to call others loons? You are not sane anymore. Restore your sanity by solving some puzzles.
2 years ago
Anonymous
Sex and gender are not different things, the other term was coined by some hack who molested boys. Fricking read the post again moron homosexual Black person.
2 years ago
Anonymous
They are two different things because of what you just said, the latter is a made up word for something that doesnt exist. It's like saying free space and ether are the same thing. Literally no.
2 years ago
Anonymous
how fricking obsessed with politics do you need to be to bring it up unprompted like this
>simply standing around until the NPC moves on, or going up to the dog and petting it
this would completely undermine the game's deconstruction of CoD style games of the era
Hahahahah fricking homosexual go make video essay about it and try to justify your community college creative writing degree to your disappointed parents. Youre not half as smart as you think you are
From what I understand, giving up and playing another game is what you're SUPPOSED to do. My brother played the game and said he loved it -- but that the message only really worked if you pirated it or got it super cheap in a sale.
>From what I understand, giving up and playing another game is what you're SUPPOSED to do
then frick the devs then >pay money for a game >launch the game >play the game >do a bad thing or you can't progress >ok, its a game after all its not like any of this is real >do the thing >WOW YOU ARE A HORRIBLE HUMAN BEING! >YOU WERE SUPPOSED TO JUST LEAVE THE GAME YOU JUST BOUGHT AND NEVER COME BACK
"We have to stop looking at it as the difference between what the player is doing and what we wrote," Williams said, because the player doesn't have as much freedom as it may seem. "The player can only do what the core mechanic allows them to do." In Spec Ops, that core mechanic was shooting. The only thing that connects the narrative and the core mechanic, Williams said, is the main character. "Your main character can never be more righteous than the core mechanic demands," he said. Which means, if the game is about shooting people, the protagonist is probably going to be less than a shining beacon of humanity.
The point isn't to get you to quit, just think.
>The point isn't to get you to quit, just think.
And it fails because they had numerous opportunities to let you choose to not shoot to influence the story but were too lazy to write the story to accommodate that.
These are fine if they reward the player by finding some unorthodox way to progress. For example by simply standing around until the NPC moves on, or going up to the dog and petting it, thereby unlocking some secret side path for the main story.
Recent Far Crys give you the option to just frick off.
Hell, the most recent one is basically a good ending where the war ends and mc chills on the beach.
In FC4 it was amazing, not only did it give you a good ending, it also revealed a fairly interesting plot ending early.
In FC5 they just repeated it without giving it much though at all because people praised FC4 for it.
Why would you go play something else just because the game tells you the meta-narrative is based on you lacking choice? Isn't that the whole reason to play these kind of games?
No, most people play games to engage in mechanics first and get the plot as a kind of reward for beating it. That's how I used to see it at least before fricking youtube. If the plot the game gives you is just "why the FRICK are you playing this game you fricking weirdo, shouldn't you be out there feeding the homeless and spending money on women" then I'm really not interested.
>If the plot the game gives you is just "why am i entertaining myself by trying to be a hero by perpetrating increasingly horrific committing war crimes" then I'm really not interested.
okay
>"why the FRICK are you playing this game you fricking weirdo, shouldn't you be out there feeding the homeless and spending money on women"
Maybe you should
I wouldnt know. I watched the ZP review on it and understood I won't be playing it. Rule of thumb, if Yahtzee raves about a game's "moral" message and doesn't say anything good about the gameplay, it's almost certainly a shit game. Good litmus test before buying something.
From what I understand, giving up and playing another game is what you're SUPPOSED to do. My brother played the game and said he loved it -- but that the message only really worked if you pirated it or got it super cheap in a sale.
Spec ops
When called out on the fact his shitty myownfartssmellamazing message fell flat when there was no alternative but to do terrible shit to progress the game he said players could stop playing
I hope he had aids now cause that's fricking moronic
Except that one time where you must kill asgore to get access to pacifist ending
And that one time the game bullshits you into killing toriel because she dies when she reaches 50% hp and you're told you can spare by acting or lowering their hp
And if you run from the battle you trigger a unique cutscene telling you to fight
Then the game calls you evil murderer bad person etc etc
Because you took the easy way out that ended someone's life
2 years ago
Anonymous
Because killing is bad
2 years ago
Anonymous
In a video game? Its not real homie take your pills
2 years ago
Anonymous
Because you took the easy way out that ended someone's life
So wait...
Killing fictional characters in self defense and raising my EXECUTION POINTS AND LEVEL OF VIOLENCE is...
Le bad?
2 years ago
Anonymous
Yes
2 years ago
Anonymous
Because you took the easy way out that ended someone's life
The virgin undertale chuds
My philosophy is "frick you b***h, I'm the MC, I can do anything and be right"
The Chad LISA THE PAINFUL Thunderwiener
2 years ago
Anonymous
LISA isn't about doing anything and being right, it's about only having bad decisions available to you. If Brad was alawyas right then Buddy would have gone back with him happily and Rando wouldn't try to stop him.
2 years ago
Anonymous
Why do you think the meme of >Nra ddid nothing wrong
Exists?
because Brad didnt give a shit if it was right or wrong for others
He did what he had to do for himself
2 years ago
Anonymous
Brad did give a shit if what he did was right or wrong for Buddy, if he didn't he wouldn't have looked to her for validation at the end of it all. Regardless, him being self-serving doesn't make it a game about how you're in the right no matter what you do, if it was he wouldn't suffer so much and everybody wouldn't turn against him. The game casts Brad in a sympathetic light and does plenty to recognize his good points despite what bad he does, but it doesn't try to absolve him of all fault or act like he's in the right in everything he does. If it did there wouldn't even be a point to him asking if he did the right thing in the end because the answer would just obviously be yes if that were true.
The game lies to you and intentionally manipulates an in game child into accidentally killing in defense.
2 years ago
Anonymous
Be careful, chad.
Here comes the zoomers claiming they figured how to not kill toriel first try and that it was obvious
2 years ago
Anonymous
Yeah, but you don't have to kill to progress.
2 years ago
Anonymous
>Game basically forces you to kill to continue >Procceeds to call you a bad person
Wow just like OP's image >Unless you do some batshit insane moon logic to win
2 years ago
Anonymous
I was talking about this image
saying you have to kill the progress and how that doesn't apply to Undertale, not OP's.
2 years ago
Anonymous
>Get to toriel >Spend first 3 turns acting >"Acting wont do shitjust fight man" >Toriel says "If you aint gonna fight then run >Run >Trigger cutscene saying "Fight fricker or you cant continue the game" >Remember the words of the frogs >Act until name yellow or fight until hp low >Fight until hp low >Frick you toriel dies instantly when she hits 50% health and its the only enemy that does this >Get called bad person for progressing the game
2 years ago
Anonymous
>He didnt mercy her for 16 turns in a row for no real reason
Your bad
2 years ago
Anonymous
Yeah but you still don't have to kill her to progress the game.
2 years ago
Anonymous
skill issue
I managed to get hit enough times while acting and running away etc that she went into spare mode
killed her anyway just to see what happens lol
2 years ago
Anonymous
>he didn't notice when she started deliberately missing her attacks >he didn't load from a save when he realized the gimmick. >He didn't do something that was expected and intended since there's dialogue specifically for doing so and its relation to game themes that aren't relevant until much later
anon the game literally advertises itself around being able to spare everyone and you gave up after 3 turns of not getting your way in a fricking boss fight.
2 years ago
Anonymous
>Her deliberately missing her attacks
Do you think I got hit by her attacks for her to start doing this?
Do zoomers really lose hp in undertale?
2 years ago
Anonymous
nice larp
her patterns are complex enough that it's basically impossible to no-hit her the first time playing
2 years ago
Anonymous
Holy shit you cant make this up
She starts missing her attacks when you are 1 hit away from death
Did you really get hit by her 6 times? >Complex
Oh I see...
2 years ago
Anonymous
cope
I know you're either larping or moronic because anyone with more than two braincells would've kept acting since her dialogue keeps changing and that leads to eventual mistakes and the player noticing that Toriel starts missing her attacks on purpose
2 years ago
Anonymous
>Her dialogue keeps changing every turn
Yes as does every single other enemy before that point >Doesnt mention that her dialoge for 4 turns straight is just 1 dot or 2 dots or 3 dots
Classy
2 years ago
Anonymous
are you seriously admitting to being too stupid to try anything other than violence and then throwing your hands up when being too violent didn't work?
2 years ago
Anonymous
>Game trailer says "the friendly rpg where you dont have to kill anyone" >Get to Toriel >Frick you Toriel, im peacefully standing my ground >Get rewarded for it.
Maybe it's the fact that I never fought anyone to near death in order to Mercy them, but the idea never crossed my mind.
2 years ago
Anonymous
I did the same thing, though I wanted to see if there was a special game over scene for dying since she was so nice to you before so I just rammed myself into her bullets.
2 years ago
Anonymous
I didn't claim otherwise. I claimed it pushed that course of action on players intentionally, not that it absolutely requires that action. I think the comic applies all the same because you're told what to do, manipulated and pushed into doing it, and the game's narrative has a mistake in it if it acts as if a new player and child should know better. Correct me if I'm wrong about all of the narrative details.
Toriel, your tutorial mentor and caregiver, decides to teach you to defend yourself and attacks a human child. It turns out that humans in this game universe are super powerful and dangerous like say a tiger or bear. She attacks and hurts this powerful creature, and tells this dangerous child to fight back and attack her. The child has no frame of reference and experience to know what to do besides fight to defend and do what their caregiver says. In any sane society Toriel would be considered foolishly negligent and reckless for attacking the equivalent of a killing machine and telling it to fight her.
By itself it's fine. You're an inexperienced super powerful being. It establishes you need to control your power and be careful. It's fine for a society bigoted of and afraid about humans to fear the player character. The player character isn't responsible for it though, Toriel was recklessly negligent and the story is a flawed one if it doesn't recognize that.
2 years ago
Anonymous
Yeah, but I just said you don't have to kill to progress in it and that part of the comic doesn't apply to Undertale, whatever other circumstances are at play. Toriel is a huge b***h and as far as I'm concerned she deserves to die though. She reminds me of Kathy Bates.
2 years ago
Anonymous
The monsters are too weak to live. They must all be destroyed.
2 years ago
Anonymous
>The game is bad because it lies to you
Sounds to me you just got filtered, "chad".
>Play a narrative focused game who's point is telling you a very specific story >Want to ignore the narrative and play your way >Game isn't about that at all >Get mad when the game doesn't allow for multiple choices or a branching narrative
It's like the homosexuals who complain about a movie because the protagonist isn't making the same choices as you. Fricking morons.
Maybe keep the narrative confined to the game and not include the player?
People would have been fine had they only said the MC was a piece of shit. But no, they had to 4th wall break.
But how does 1 loading screen
Not even a character
A part of text explicitly for the player that has no relevance or connection to the game affect you?
2 years ago
Anonymous
How does it being a loading screen make it not part of the narrative? Are you moronic?
2 years ago
Anonymous
Mention 3 war games where the loading screen is part of the narrative
2 years ago
Anonymous
>name this thing!
Can we get a new episode please?
Spamming personal opinions about the story of a decade old game with the mechanics of left click + cover. Youre just highschool girls in all but name
>Discussion is only what I say it is >Noo you can't talk about a video games story, that's not video games!!!
Goddamn no wonder these moronic posts are being made.
2 years ago
Anonymous
You arent even talking about the story, just personal opinions. I LIKED IT, NO IT SUCKS IT SAYS IM BAD!!!
Internet video game discourse has always been juvenile rubbish what did you expect?
No, 10 years ago it wasnt 80% troony talk. 15 years ago there was strategy and tactics discussion.
2 years ago
Anonymous
>just personal opinions.
The FRICK do you think a discussion is? talking about numbers that are solved and saying how nice they are? Only factual things with no interpretation to them? Can't discuss anything. Must praise everything.
2 years ago
Anonymous
>In multiplayer I use X weapon and Z strat with Y build. >In singleplayer I did a run with Z weapon >The game is more fun by playing X way >I interpret X characters motivation this way. >Here is how I interpret this scene
Instead its
THIS SUCKS!!!!!! THE LOADING SCREEN REEEEEEEEEEEEEEEEEEEEEE!@!
2 years ago
Anonymous
Can nuGanker even discuss anything without sperging out like you are?
2 years ago
Anonymous
>has no relevance or connection to the game
You can not be serious.
2 years ago
Anonymous
>Press The stick to run!
Walker has a stick?
2 years ago
Anonymous
No moron
Your controller is part of the story
>name this thing!
Can we get a new episode please?
[...] >Discussion is only what I say it is >Noo you can't talk about a video games story, that's not video games!!!
Goddamn no wonder these moronic posts are being made.
>Loading screen bad
Can we get a new episode?
2 years ago
Anonymous
Kinda funny that the only game with people calling out the loading screens is this one, wonder why that is?
2 years ago
Anonymous
I read somewhere because morons kept self inserting into the story or something
I dunmo I never played it
2 years ago
Anonymous
People self insert into many more games where you get shown the outcomes of your actions, wonder why it's only here that it's an issue?
2 years ago
Anonymous
Probanly because those are walkers actions?
Still l havent played it so I dunno
2 years ago
Anonymous
Because its pretentious bullshit.
2 years ago
Anonymous
What does the word pretentious mean to you?
2 years ago
Anonymous
it's means i'm grumpy and all out of warm milk
2 years ago
Anonymous
See
https://i.imgur.com/yqLW2UD.jpg
so true!
2 years ago
Anonymous
Gamers always throw their toys out of the pram and call something pretentious when it isn't played straight and tries to incorporate a message, regardless of how well it's pulled off. I've even seen games like Journey get called pretentious, it's really reflective of the video game audience in general
2 years ago
Anonymous
Journey is pretentious. Almost a proto-Death Stranding, also pretentious. Ueda is the king of "artsy but not pretentious" games and it's because of pic related.
2 years ago
Anonymous
How? The game is so stripped back and minimal there is nothing to infer from it to even accuse it of being pretentious in the first place. It's just a pretty game with a neat companion gimmick.
2 years ago
Anonymous
The feel and intent. Same reason Death Stranding ended up pretentious. Kojimbo did a funny by coining "strand game" but if you want real examples of that type of interaction done elegantly look at Dark Souls or Dragons Dogma. Journey is an offline game in the same vein which just makes it about huffing your own farts instead of interacting with a wider world.
2 years ago
Anonymous
>isn't played straight and tries to incorporate a message
Yet, not every game that does this is called pretentious, wonder why?
2 years ago
Anonymous
Not sure about that. Even MGS2, probably the shining example of subversive meta narrative in games gets accused of being pretentious
2 years ago
Anonymous
Oh you are just actually moronic. Sorry for disturbing your playtime.
It's a reveal of the treasonius mindset of the developers and writers, contextualizing their words and deeds as malicious. >just ignore it
No. I can see into your geist from these words that you too are a traitor. And I will not forget you.
Yeah because you bought a videogame glorifying violence'n'shieet. Please ignore that we, the developer, made the game to profit off of violence'n'shieet that's besides the point.
Yes, because you inflicted immense suffering on innocent people for no reason other than to "progress" in a video game. Why did you need to progress? Because you wanted to see what would happen (what did you think would happen when you burned them all?)? Because it was a challenge?
Obviously it doesn't really matter because they're just fictional video game characters, but it clearly did affect you (or, if not you, most people) because it still makes you feel like shit even though it's fiction. So why did you put yourself through that when you could have just...not played the game? inb4 "because I paid you £15 for it you pretentious developer".
Spec Ops: The Line is just Undertale for millennials.
How? The game gave me no choice even though the rest of game is just shooting guys, yet they put an invisible wall there
They also hid what the outcome of my forced action was
That doesn't make me bad
>no choice
You always have a choice. Just stop playing. But you chose to continue playing; why was that? No, like, seriously, why was that? The answer's gonna be different for different people. >hid
Eh. It's white phosphorous. Even if they were soldiers you knew it was going to be bad.
Read this
I don't know how this game is filtering Ganker a decade on. Spec Ops didn't tell you you were a bad person, it asked you if you were a bad person.
The ending literally boils down to a response to the question "Am I responsible for what happened in the game?"
Were you responsible? Is "you", the player, or Walker? If you're not responsible, was it because Walker couldn't have known the consequences, or because he had no agency as your surrogate? If it was all you, and you're not responsible, and this is all you shooting army men for fun; then are you willing (and able) to nut up and go for a victory lap, alone and against well armed enemies?
After a game full of meaningless choices and non-choices, the question that finally stumps you is this "What do you think?"
And clearly, 10 years on, the answer for a lot of you is "Nothing about much of anything at all."
It's funny you say that old sport, because The Great Gatsby is about homosexuality.
It's not ABOUT homosexuality but there sure is a pretty suspicious paragraph
It's funny you say that old sport, because The Great Gatsby is about homosexuality.
It is about homosexuality, old sport.
the idea that men cannot be friends, leal companions who understand how shitty women are and support one another, without wanting to suck each others dicks is pysop.
I think the way Deus ex teaches you this is clever. Non lethal attacks always knock an enemy out in one hit while early game aiming is a pain in the ass and you need to dump ammo into a single enemy for a kill. You’re also punished by alerting the enemy with guns and get overwhelmed.
for me it was the hacker guy telling me to fricking chill and that I didn't need to waste the whole compound (though this was a bug because I had knocked out the whole compound non lethally). Just the NPC's reacting to what I did, same with castle clinton later (sadly the same bug unless I went in the back door)
>the idea that men cannot be friends, leal companions who understand how shitty women are and support one another, without wanting to suck each others dicks is pysop.
Anon there's a bit where it's implied Nick fricks a dude. Remember that the 20s were relatively-ish permitting with casual homosexuality between the upper classes so long as it was kept secret and unscandalous.
>why was that
Because I wanted to shoot more bad guys, but the game tricked me into killing some civilians
But that wasn't my fault and it didn't make me a bad person
Imagine if someone rigged your toilet and when you flush it would blow up a school, would that make you evil or is it stupid?
>why was that
Because I wanted to shoot more bad guys, but the game tricked me into killing some civilians
But that wasn't my fault and it didn't make me a bad person
Imagine if someone rigged your toilet and when you flush it would blow up a school, would that make you evil or is it stupid?
>inflicted immense suffering on innocent people for no reason other than to "progress" in a video game
Its a fricking video game and not even an immersive one. They arent real, and the consequences dont even feel remotely real becauae of how forces it is.
>>Spec Ops: The Line is just Undertale for millennials
Undertale does the morality thing well by making the whole thing be that if you want to play the good guy the game is harder for you though.
Except undertale presented you with actual choice. You could play the entire game as a pacifist if you wanted. It never railroaded you down a genocide path and in fact even discouraged you from it. Spec Ops wishes it was undertale for boomers.
The problem is the game explicitly tricks you into killing toriel and then attempts its cringe gotcha moment you're such a bad person haha. It's pretentious and disingenuous and only works on people too stupid to see past 4th wall meta shit.
2 years ago
Anonymous
Zoomers wont reply to this
And if they do expect the goalpost to move
2 years ago
Anonymous
It doesn't do that tho
2 years ago
Anonymous
>Get to toriel >Spend first 3 turns acting >"Acting wont do shitjust fight man" >Toriel says "If you aint gonna fight then run >Run >Trigger cutscene saying "Fight fricker or you cant continue the game" >Remember the words of the frogs >Act until name yellow or fight until hp low >Fight until hp low >Frick you toriel dies instantly when she hits 50% health and its the only enemy that does this >Get called bad person for progressing the game
It literally does all it can to do that tho?
2 years ago
Anonymous
Because it's testing you. Everything, both out-of-game advertisement and in-game narrative clobbered you over the head with the idea that you can solve any problem non-lethally. Non-fricking-stop.
Yes, the game tries to trick you. It preys on your gamer instinct to solve everything with violence and lack of imagination. And in doing so it proves you weren't paying any attention and just defaulted to the most basic-b***h choice possible.
I didn't fall for it. A shitload of people didn't fall for it. Heck, most people who played MGQ didn't fall for a similar trick and that game gave infinitely less hints to how you don't have to kill.
The game lead you on, but also let you know every step of the way that violence of the mistake. You can only blame yourself for being a dense motherfricker.
2 years ago
Anonymous
Wow bruh so deep undertale changed my life fr fr
Toby fox got you sucking his dick clean off
2 years ago
Anonymous
>It preys on your gamer instinct to solve everything with violence and lack of imagination
Are we pretending that games like Myst and shit never happened now? Are puzzle games no longer a thing? Holy shit, I see the real issue now.
2 years ago
Anonymous
Myst isn't an RPG moron.
2 years ago
Anonymous
>instinct
It's not an instinct when you're directly told that this is how you can resolve encounters without killing anyone, especially encounters with seemingly no other option.
2 years ago
Anonymous
>It's pretentious and disingenuous and only works on people too stupid to see past 4th wall meta shit.
It only works on people stupid enough to not understand that YOU DONT HURT ANYONE.
And again, "the game" doesnt say you are a bad person, Flowey does, and that doesnt matter because Flowey is an butthole that will put you down regardless of the result, he also insults you for being overly idealistic if you spare her the first time, why arent you talking about it, anon?
2 years ago
Anonymous
>The game doesnt say say you are a bad person >Flowey a character in game does >A loading screen does
At last... I truly see
2 years ago
Anonymous
Holy frick why are we shitting on spec ops when zoomers and undertale are worse?
2 years ago
Anonymous
both are for pretentious homosexuals.
2 years ago
Anonymous
Even still Spec Ops is so much worse its not even funny
2 years ago
Anonymous
Autism is not a defense. You being unable to infer meaning from words correctly depending on context is not our fault.
2 years ago
Anonymous
Ok?
But did that anon imply flowey is not in the game? And not calling you out?
2 years ago
Anonymous
Flowey is an antagonist. The meaning of what is said by an antagonist is subject to interpretation. Loading screens are the writers adressing you directly and it's a direct signature of their mindset.
2 years ago
Anonymous
Is an antagonist not part of the game tho?
Is the game not calling me out for something I did?
2 years ago
Anonymous
You have autism and you're wasting my time.
2 years ago
Anonymous
>Flowey puts you down if you kill her >Flowey puts you down if you reload and save her >Flowey puts you down if you save her on a first attempt
Why are you taking so seriously the words of an butthole who tried to murder you for no reason?
>And again, "the game" doesnt say you are a bad person
No, the game does by tricking you into it. If you can't accept that's what it set out to do then you are delusional.
I can accept that, one could also say that the game is trying to encourage you to using the ACT button or in other words discourage you from using the ATTACK button if you want a peaceful resolution. Also the game really wants you to fail once and Load the save in order to show you that there's a metanarrative from the get go. I can accept that the game is trying to push the player into a direction, but it doesnt force you to it and you can completely go past it without ever seeing that. People are mad at Spec Ops for calling you a bad person for something it forced you to do, while at the same time saying that Undertale does the same for something it didnt force you to do, how is a game supposed to present its themes organically? To show that your actions have consecuences, even more so if you have the power to change those actions?
>This element in the game is okay to say you're bad but not THIS one!
It's the villain, a heartless monster who wants to genocide and destroy the world, do you think Ganondorf's or King Allant's words reflect the views of the devs?
2 years ago
Anonymous
Dev has to write the villain's dialogue just like they have to write the loading screen.
Keep coping.
2 years ago
Anonymous
Devs dont have to write loading screen text at all. They dont have to directly adress the player.
But you're right in the sense that the spec ops devs wouldnt have been less homosexualy if they didnt write those screens, we just wouldn't know.
2 years ago
Anonymous
They also can pick and choose what the antagonist says and does.
2 years ago
Anonymous
True, the antagonist shouldnt even exist because the writer shouldnt pursue conflict in narratives, because this is an indication of an impure mind.
But that doesnt change the fact the spec ops loading screen are a flag of homosexualry.
2 years ago
Anonymous
Yeah man
There are many floweys in real world
You cant fix everything with hugs
Haha so deep
2 years ago
Anonymous
>The whole point of the thread is the game calling you out for being forced to kill something >Why are you mentioning this instance where you are basically forced to kill and then get called out?
Oh I dunno man probably because thats the fricking point?
2 years ago
Anonymous
But Undertale doesnt force you to kill anyone until you fight Asgore(and even then it gives you the option at the end) so it's not comparable to spec ops.
zelda isn't a 4th wall breaking meta game that tries to deceive you with its mechanics
So if a game has a metanarrative then by default the words of the villain reflect the thoughts of the dev?
2 years ago
Anonymous
Yes.
Any questions?
2 years ago
Anonymous
>and even then it gives you the option at the end
Sure is a good thing he doesn't just instantly die at 50% health, that would've really put a damper on that pacifist run.
2 years ago
Anonymous
zelda isn't a 4th wall breaking meta game that tries to deceive you with its mechanics
2 years ago
Anonymous
>deceive you
No one is trying to deceive you in any way shape or form. You make the choices you make, the only person who is deceiving you, is you.
2 years ago
Anonymous
So the only people getting offended by a loading screen are deceiving themselves?
Good to know
2 years ago
Anonymous
>You make the choices you make, the only person who is deceiving you, is you
Look at this pretentious dramaqueen homosexual
2 years ago
Anonymous
>He never did the gerudo genocide route
2 years ago
Anonymous
>LOADING SCREEN HURTS MY FEELINGS WAAA
2 years ago
Anonymous
>And again, "the game" doesnt say you are a bad person
No, the game does by tricking you into it. If you can't accept that's what it set out to do then you are delusional.
2 years ago
Anonymous
>This element in the game is okay to say you're bad but not THIS one!
2 years ago
Anonymous
So flowey is the game creator spouting out her pretentious bullshit? Now I know to avoid this game
2 years ago
Anonymous
>nly works on people too stupid to see past 4th wall meta shit
So, you? It's got you pissing and shitting your pants so you must be a fricking moron for it to upset you so much.
2 years ago
Anonymous
It never actually happened to me because I was well spoiled by the time I played. I'm just pointing out pretentious disingenuous game design for what it is and if that upsets you, good.
2 years ago
Anonymous
It's not disingenuous in any way since it's made that way to introduce the concept that your choices matter even if you reload your save. Flowey calls you out no matter what you do, whether you kill Toriel, spare her, or reload the game and spare her he still calls you a moron. And no, he's not some game creator self-insert, just an in-universe butthole.
2 years ago
Anonymous
The post that broke Ganker
2 years ago
Anonymous
>game puts you in tough situation >only refusing to fight can prevent killing Toriel
wtf guys the game tricked me...
2 years ago
Anonymous
>Dont want to fight >I am tokd by toriel to just run if I am not gonna fight >Go to bed and sleep because frick fighting >Get told by the plot in a unique cutscene that only shows up if you dont fight that I need to fight
>Why did you need to progress? Because you wanted to see what would happen
So in reading a book, the reader is the bad guy because everything bad would not happen if you just didn't read the book.
I feel like there is a toddlers picture book that talks along these lines.
>Kids never played point and click games that call you out for getting the MC killed in stupjd ways >Or choose your own adventure books
Not even surprised when fricking Vampire Survivors is trending
And whats the difference between a game making fun of you and calling you a moron
And a game calling you a dumbass?
2 years ago
Anonymous
The difference is a failed wannabe philosopher germoid trying to lecture people on immoral choices when not offering any choices. In an interactive medium where choices are not only possible but welcome. In a medium that did peaceful solutions many, many times without being preachy.
But you can't exactly expect much from g*rmans who try to talk shit about the atrocities of war.
2 years ago
Anonymous
See this is your problem, it's also why other people don't react viscerally to it. You know you're a bad person and a hypocrite at heart, it's why you get so pissed off about being called out.
2 years ago
Anonymous
>You know you're a bad person and a hypocrite at heart
I'm not a hypcorite, if given a choice I'd WP all of middle east and north america.
2 years ago
Anonymous
No, everyone is calling their “call out” stupid because the game never gives you the choice in the first place. How are you this stupid actually?
seething.
2 years ago
Anonymous
Call this poster
If someone tells you to shoot someone, and you do it, you are a bad person.
a Black person
2 years ago
Anonymous
mald
2 years ago
Anonymous
>TEEHEE DONT YOU KNOW DEEP DOWN THAT YOU ARE GUILTY OF SIN
Frick, when did libshitters become christcucks? These psyop accusatory tactics aren't new and they've never worked long term, you homosexual.
Man you guys really are bootyblasted.
2 years ago
Anonymous
seth
2 years ago
Anonymous
No, everyone is calling their “call out” stupid because the game never gives you the choice in the first place. How are you this stupid actually?
2 years ago
Anonymous
>TEEHEE DONT YOU KNOW DEEP DOWN THAT YOU ARE GUILTY OF SIN
Frick, when did libshitters become christcucks? These psyop accusatory tactics aren't new and they've never worked long term, you homosexual.
2 years ago
Anonymous
>when not offering any choices
which is the fricking point, you didn't care when CoD didn't offer choices but all of sudden you're insecure as frick about SpecOps not offering you choices
2 years ago
Anonymous
Because the a loading screen called him out and he didnt like that
2 years ago
Anonymous
I don't recall CoD being preachy about morality or its "writers" (lol) talking shit in interviews how players are bad people.
Then again, the only CoD I played was the first one so maybe I missed something.
2 years ago
Anonymous
CoD didnt make a fricking deal about choices because they didnt have any in the game. Spec Ops also had no choices in the game but then calls the player a piece of shit for following their on rails narrative. Its fricking contrived and thats the end of it
2 years ago
Anonymous
Lmao did you even pay attention to CoD?
Or do you think the whole >WAR IS HELL
And you getting killed alongside Ghost and other important characters isnt some sort of moral and political commentary?
Or just because CoD didnt call you evil its ok?
2 years ago
Anonymous
Read my post again. Go ahead take your time I know this is hard for you.
2 years ago
Anonymous
Dont give a suit abojt your post past the CoD line.
CoD makes a big fricking deal out of choices dumbass
And yes it is very preachy about it tol
2 years ago
Anonymous
Until well after The Line released CoD had zero choices in any of the games. What fricking crack are you smoking?
2 years ago
Anonymous
>Dont give a suit abojt
And a Nip Nog Ching Cong to you too lady.
2 years ago
Anonymous
>Or just because CoD didnt call you evil its ok?
You say this like it's small. The spec-ops gays tried to make players out to be the bad guy but they wrote it so they're automatically worse. The CoDgays at least recognized this is a fricking video game instead of a philosophy 101 course lmao.
2 years ago
Anonymous
You know CoD games call you out in loading screens too right?
Dont remember which but atleast 2 of them do
2 years ago
Anonymous
I'm not even defending CoD but go ahead and pull it up.
2 years ago
Anonymous
>because they didnt have any in the game
yes, and the message of those choices being absent was that "jingoistic american imperialism is good", so what might the message of SpecOps be in asking the questions that Cod didn't?
2 years ago
Anonymous
>and the message of those choices being absent was that "jingoistic american imperialism is good",
lol?
2 years ago
Anonymous
homie?
2 years ago
Anonymous
I thought you were joking because it would take an abject moron to misunderstand the basic as frick CoD stories for "jingoistic american imperialism is good".
>So why did you put yourself through that when you could have just...not played the game?
Because it's a fricking video game and I'm not a pretentious wienersucker and I can disassociate video games from reality. Also undertale actually gives you choices so you're a fricking moron. I like how you threw that at the bottom after a space to make it seem like some "OH SHIT HE'S RIGHT WHOA" ending line. Frick, you're a homosexual.
A truly baffling reply, anon. The point of Genocide is that you can just not do it. The point of Spec Ops is that you can just not do it. You see how they're the same? >because it's a video game
This is so vague an answer that it isn't an answer. You avoided answering me. I find that interesting.
The point of genocide is that it's what you do when there's nothing left to do in the game. And that too is a lie because you can just do it again, and then do a pacifist run and get a new ending, and then do genocide again.
You can just not do it, but if you want to get the most content, you will. In spec ops the line you cant complete even a single playthrough before it starts telling you to stop playing.
I fail to see any difference. They're both done because you want to see all the content.
>just dont play the game :’)
Is pretty fricking stupid especially for the devs to make, but also a good idea because the game is bad
Hence why you should pirate it, moron. Don't blame me for your idiocy.
No, they're not the same. One is pretentious moral grandstanding about "wtf you're such a piece of shit for commuting war crimes in this game we made about committing war crimes just stop playing lmao" and the other actually gives you a conscious choice in the fricking game about what you want to do. Im glad I pirated spec ops since I would've been pissed that I paid money to some braindead frickwit that thinks he's profound for saying "war crime bad and also so are you for buying and playing my game"
Just don't play the game. You always have a choice.
2 years ago
Anonymous
>dont see the difference between beating game once and beating it multiple times You need to complete gamer school to post here.
2 years ago
Anonymous
You can only post here after you've beaten all routes in Metal slug 3 with less than 3 continues
No, they're not the same. One is pretentious moral grandstanding about "wtf you're such a piece of shit for commuting war crimes in this game we made about committing war crimes just stop playing lmao" and the other actually gives you a conscious choice in the fricking game about what you want to do. Im glad I pirated spec ops since I would've been pissed that I paid money to some braindead frickwit that thinks he's profound for saying "war crime bad and also so are you for buying and playing my game"
>One is pretentious moral grandstanding about "wtf you're such a piece of shit for commuting war crimes i
They don't do that though. They ask you if you feel like a hero, do you fele like you did good. So do you?
You're bad for playing an RPG where you can jerk off over how holy and good you are for not killing monsters when we know you would have killed anything that threatens you in real life. Do you enjoy the feeling of a safe video game environment where you get to play out your white savior fantasy to hide the fact you are guilty of sin? You know you are. You are a sinner and you will burn in hell.
why the frick is everyone self-inserting as Walker?
When I played the game I NEVER assumed the game was talking to *ME* outside of an easter egg in the loading screens
I was treating the story as >soldier trying to be a hero starts hallucinating and detaching from reality in the wake of horrifying things he "has" to do
but apparently most people saw it as >you, the player, are a piece of shit for even playing the game, we are directly insulting you and saying YOU are a monster
I can't help but feel the kind of people who feel the latter are the kind of people who are defensive about fricking everything and see insults aimed at them constantly where there are none
It can't be done well in video game format because people spend hours investing in a character and directly influencing their actions. That's why movie games suck and come off pretentious and shit after one playthrough.
You're talking about an audience that apparently 70% want to see their significant other frick another man. They are the latter. Your take on it is right and how many at the time took it. Shows how far everything has fallen.
>When I played the game I NEVER assumed the game was talking to *ME* outside of an easter egg in the loading screens
The game acknowledges you, not Walker, as the mover. That's this whole issue in a nutshell.
never played specops
when does the game call you out in game? or does it just happen in loading screens? aka where every game breaks the 4 wall and talks to you because its a fricking game?
The game never blames the player outright, it's just self inserting players with a victim complex insisting that a video game is accusing them of things
Cant take a little shittalk and banter?
No wonder people cried when your own cards shittalked you in Inscryption lmao
2 years ago
Anonymous
lol dude I play vidya for fun. I'm not going to pay money to have a game tell me I'm a piece of shit for buying the game. you don't think anyone should play your game? fine nig, refund time.
2 years ago
Anonymous
This is your average Overwatch player
Did they actually ban people for using the ingame taunts?
2 years ago
Anonymous
I don't play multiplayer-only games. I'm actually a storygay. Spec-Ops is just trite as well as being pseudish.
i mean there is an element of self-insertion because you're the one playing the game and at some point the narrative goes off the rails, and you're still hanging on. which is exactly what happened to walker in the story - i guess there are some people who really did not understand what the game was trying to do until the ending where they sit you down and explain it. what i'm getting from this is that like 70% of the people who played this game more or less take the bad ending IRL.
it's a game where you hallucinate biblical imagery that literally fourth wall breaks you halfway through it. i think people are just upset that the game antagonizes the player for doing things that the game forces them to do because they have some personal baggage about that. the white phosphorus scene is dumb but the whole point was to make every player of the game understand that the narrative was going off the rails and it succeeds in doing that, it's the point where everything starts quickly going to hell in a handbasket
the game is a masterpiece of visual storytelling. it's up there with bioshock, that game had people who didn't get it that got mad at the player for using that golf club. they missed the point.
The white phosphorous scene works since apparently it made 100% of players actually try to make a different choice, it succeeded in making 100% of players actually think about what they were doing.
>why it's hated?
because you're average gamer is too egotistical to self-reflect?
2 years ago
Anonymous
If you think anyone who continued playing is evil then the writers must be abject monsters for even conceiving the plot. But no, this is all fiction, you're just pretentious.
Thats the point moron
You want choices
But the story is set in stone
Thats what gets you thinking that maybe killing those guys with the WP wasnt as good of an idea
If the choice existed to do anything else then the message would not have been sent.
If you think anyone who continued playing is evil then the writers must be abject monsters for even conceiving the plot. But no, this is all fiction, you're just pretentious.
>you're just pretentious.
and the cope continues
2 years ago
Anonymous
>If the choice existed to do anything else then the message would not have been sent.
You think none of the games with choices have a message? That's cute.
2 years ago
Anonymous
SpecOps message was about military shooters of the time having frick all choices but to commit war crimes.
2 years ago
Anonymous
alpha protocol came out 2 years earlier and did this story better
2 years ago
Anonymous
amazin
2 years ago
Anonymous
>SpecOps message was about military shooters of the time having frick all choices but to commit war crimes.
By being the same shit as they were?
2 years ago
Anonymous
>By being the same shit as they were?
apparently it wasn't given all the seething an coping in ITT
2 years ago
Anonymous
Yes.
Any questions?
2 years ago
Anonymous
Yeah Mass Effect's 3 choices really delivered a message
2 years ago
Anonymous
>ass erects were my first "games" with "choices"
I pity you 🙂 Being a zoomer must be hell, just look at your hair.
2 years ago
Anonymous
Lmao your insult doesnt reach me because I didnt even play mass effect 3 its just the popular example
Atleast I didnt get midwit filtered by spec ops
I kill everything in games, sometimes I reload so I can do it again and again in different manners. When the main way you can interact with the world that matters is violence, you inflict it.
I think the way Deus ex teaches you this is clever. Non lethal attacks always knock an enemy out in one hit while early game aiming is a pain in the ass and you need to dump ammo into a single enemy for a kill. You’re also punished by alerting the enemy with guns and get overwhelmed.
This happened with Kingdom Come: Deliverance and some moron reviewer.
>Agnieszka or what's her name is getting raep'd by Cumans in the tutorial >game even gives you a tooltip on how to save her >journo just runs past >journo says the game is evil for not letting you save her >journo says the game is poorly written for not grilling you enough for not saving her >mfw
might be time for another playthrough of kcd, however my pea brain still hasn't learned how to properly use the combat system so i always just brute force it by stab spamming
I don't know how this game is filtering Ganker a decade on. Spec Ops didn't tell you you were a bad person, it asked you if you were a bad person.
The ending literally boils down to a response to the question "Am I responsible for what happened in the game?"
Were you responsible? Is "you", the player, or Walker? If you're not responsible, was it because Walker couldn't have known the consequences, or because he had no agency as your surrogate? If it was all you, and you're not responsible, and this is all you shooting army men for fun; then are you willing (and able) to nut up and go for a victory lap, alone and against well armed enemies?
After a game full of meaningless choices and non-choices, the question that finally stumps you is this "What do you think?"
And clearly, 10 years on, the answer for a lot of you is "Nothing about much of anything at all."
I mean i may be a midwit but holy frick this reads like somebody trying to tell me about how the great gatspy is ACTUALLY about homosexuality or something.
Its literally just heart of darkness the video game. Walker falls down a slippery slope of justifying actions in order to complete his mission and ultimately becomes the very thing he set out to stop.
The meta narrative of the game talking to you, the player, is basically telling the player that you would do this exact same thing in his situation since you are fed a constant stream of pro war propaganda by every other game that shares a genre with spec ops. Its trying to inject the reality of war into call of duty, essentially.
The Great Gatsby is about sucking wiener. The characters suck wiener. The prose sucks wiener The author sucks wiener. The whole book is about sucking wiener metaphorically and not.
I mean i may be a midwit but holy frick this reads like somebody trying to tell me about how the great gatspy is ACTUALLY about homosexuality or something.
Its literally just heart of darkness the video game. Walker falls down a slippery slope of justifying actions in order to complete his mission and ultimately becomes the very thing he set out to stop.
The meta narrative of the game talking to you, the player, is basically telling the player that you would do this exact same thing in his situation since you are fed a constant stream of pro war propaganda by every other game that shares a genre with spec ops. Its trying to inject the reality of war into call of duty, essentially.
The game does a whole fricking lot of moralizing and attempting to shock you for that to be the message.
If the devs knew I'm only doing it for fun and to see how the game reacts, why is it asking me if I feel like a hero?
Why didn't they give me more options to frick around with the game systems?
I don't know how this game is filtering Ganker a decade on. Spec Ops didn't tell you you were a bad person, it asked you if you were a bad person.
The ending literally boils down to a response to the question "Am I responsible for what happened in the game?"
Were you responsible? Is "you", the player, or Walker? If you're not responsible, was it because Walker couldn't have known the consequences, or because he had no agency as your surrogate? If it was all you, and you're not responsible, and this is all you shooting army men for fun; then are you willing (and able) to nut up and go for a victory lap, alone and against well armed enemies?
After a game full of meaningless choices and non-choices, the question that finally stumps you is this "What do you think?"
And clearly, 10 years on, the answer for a lot of you is "Nothing about much of anything at all."
I mean i may be a midwit but holy frick this reads like somebody trying to tell me about how the great gatspy is ACTUALLY about homosexuality or something.
Its literally just heart of darkness the video game. Walker falls down a slippery slope of justifying actions in order to complete his mission and ultimately becomes the very thing he set out to stop.
The meta narrative of the game talking to you, the player, is basically telling the player that you would do this exact same thing in his situation since you are fed a constant stream of pro war propaganda by every other game that shares a genre with spec ops. Its trying to inject the reality of war into call of duty, essentially.
the truth of the game is, the developers wanted to make heart of darkness, but the sony movie game didn't exist at the time and they were working for 2k games. They would complain later in interviews on being forced to gameify, waste resources on multiplayer (which never came out???), etc.
Because the PUBLISHER wanted a frickign cawdooty third person shooter. 'yeah yeah war bad but you better make us some fricking money bawd'. And honestly that says more about the mil-industry than this game
>the developers wanted to make heart of darkness
Anon, please go and read Heart of Darkness, fricking nothing happens in it (not saying it's bad), it's impossible to turn into a game unless it's Dear Esther tier. If that's what the devs said, I bet they never read it either, they just watched Apocalypse Now and assumed the book is the same thing.
And yes, the multiplayer did come out at the same time as the single player.
The developers wanted to make an oh-so-fricking-deep game but failed at it, they never intended to make it a good game mechanically so of course it wasn't one, and since they failed at both things, they blamed le ebil capitalist publisher.
Maybe the game was forced on them by the publisher who bought the rights to Spec Ops, but that doesn't redeem it, it's a shit game.
>Anon, please go and read Heart of Darkness, fricking nothing happens in it (not saying it's bad), it's impossible to turn into a game unless it's Dear Esther tier
I know that, you know that, people huffing their own fart fumes don't know that. >The developers wanted to make an oh-so-fricking-deep game but failed at it, they never intended to make it a good game mechanically so of course it wasn't one, and since they failed at both things, they blamed le ebil capitalist publisher.
I agree, though that doesn't mean 2k isn't gay and didn't make the situation worse >Maybe the game was forced on them by the publisher who bought the rights to Spec Ops, but that doesn't redeem it, it's a shit game.
I agree! Though my concerns are it's objective qualities as a shooter (which are just meh) not it's plot.
That the devs wanted to make a movie is obvious from the fact that they utterly fail at using the interactivity of the gameplay itself to tell a story so hard that the attempts to do so only make their story much worse. Had they not included all the meta shit and attempts to pin blame on the player their game might have been lauded as a great cult classic reminiscent of Apocalypse Now. Instead their game is a laughingstock and held up alongside shovelware like The Witness as an example of the quintessential pretentious garbage.
The cherry on top of all this is that Nier already did the exact story Spec Ops tried and failed to, and actually did it well. So their failed idea wasn't even original to begin with.
>Why didn't they give me more options
How many options does CoD or MoH give you dumb frick? You're only pissed because SpecOps asked you a question that neither CoD nor MoH did.
He says as he tips his fedora and checks his pocketwatch. Unlike these peasants a refined gentleman such as himself understands the deep complexities of videogames as an art form. Nothing like those dudebros with there CoD. He will never feel the touch of a woman, but at least he understood the hamfisted surface level deep message of a mediocre video game.
>press X to shoot X
COD 4 did it better by letting you choose who to shoot without outright telling you, goes to show how braindead the playerbase has become by BO2.
I still can't get over the fact that Call of Duty did a much better job of accounting for the player's choices than Mass Effect 3 did, and both released in the same year.
Black person you aren’t smart, and you aren’t some philosopher or literary genius because you like this game. If anything its the opposite and why everyone in this thread is laughing at you
>Hey, here's a protip: videogames aren't real life. I don't feel bad for "killing" pixels because I don't suffer from autism
You're not supposed to feel bad. It's a story about people being stuck in a situation where all the choices you can make due to the circumstances suck. Life isn't always fair.
Play Splintercell Double Agent you get to nuke New York at the end if you go full Terrorist route. Its Kino af, games where you can nuke America are the best.
It's easy to make fun of Spec Ops and its manipulative moralising but you gotta remember it came out when Call of Duty and its imitators were at the height if their popularity and people started to be really sick of its dumb macho meathead idealised approach to military conflict. For its time, Spec Ops was a breath of fresh air.
>Go watch some movie >halfway through the movie the main character commits atrocities >after the movie ends the director shows up, slaps you in the face and says you are a terrible person for watching to the end instead of picking up your shit and leaving once the main character did something you morally disagree with
Undertale did it better than Spec Ops and didn't require beating the message that you the player are bad and wanting you to feel guilty for killing a pile of pixels.
That just means it succeeded at doing something wrong. That's why you get all these beta numales running around talking about their god damn feefees about the genocide run in that game.
Video games are meant to be beaten, not coddled.
>That just means it succeeded at doing something wrong. That's why you get all these beta numales running around talking about their god damn feefees about the genocide run in that game. >Video games are meant to be beaten, not coddled.
something tells me you're a manlet. I can just feel it pouring out of you.
>Absolutely no understanding of how it is supposed to work
Maybe you should have actually played the game instead of watching a bunch of videos.
This shit only works once and when you don't know much about the game.
>This shit only works once
It doesn't even work once.
Without knowing what would happen, my gut reaction was to try and survive without using the mortar because the context made it clear devs think phosphorous shells are dedicated genocide tools. I'm assuming you know it's not doable and you're scripted to die if you take too long.
So when the game tries to guilt trip you after that, my reaction was a mild >wtf man
What actually pisses me off is people thinking this is vidya kino.
>Overthinking things so much.
Game expects that you expect a generic military shooter. And that kind of shit is perfectly normal there. And that part doesn't really work these days as generic mediocre military shooters have simply disappeared as a thing. >guilt trip
You're a fricking moron if you think this game is trying to blame you for killing npc.
The only thing this game really accuses you of is enjoying it all as it basically becomes more and more hopeless and terrifying.
>Game expects that you expect a generic military shooter.
Just stop, Black person.
Your gayisraelite instincts are telling you to defend the indefensible, resist it!
The Spec Ops devs are right. You aren't forced to do anything, you should consider why you feel fine doing any atrocity in a videogame instead of not playing it anymore
Because i payed 20 dollars for this game and I can't return it so I want to get my money's worth. It's not because I'm a bad person and want to see real people burn to death alive
>You're a slave to history. Even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. What do you have to show for yourself, Merc? Blood and gold? A broken throne? I will bury you so completely, the Earth will turn over a thousand times before your body is dug up. You can't run, you can't hide! You made this decision long ago! You can't back out of this deal! I am Cascadian, you think I took joy in fighting in my homeland? Killing my own countrymen?! If you never showed up, I never would've lost all that I have. Me and you now. No distractions, no wingmen, no war. Just me and you, whoever wins is the best pilot. Every safety is coming off. No second chances. Monarch, you use the name of a king, but what do you rule over? The dead?! The Federation fought for peace in this war and you denied them that! The people of Cascadia! Do you know what you have taken from them? Their homes! And for what? To secede from the world? What, you think you can fight this war again in fifty years time? Do you really think history will see it your way? You don't even care why you're here! How does it feel to not have a country? To not have borders to define yourself against the world? The Calamity erased mankind once! Our chance to start again! And this is how you've dealt with it?! You drove me to this: this death and destruction over the Federation. Millions of lives lost... So many ghosts. Kill me, or be killed! This, is MY home! Here we are, fighting for Cascadia's soul. That's the deal you made, right? What happens when you shoot me down? Can you even think? What will you return to? Where will you go?! We all know how this ends! Kill me! Kill me and see what happens to this world! Either way, your life ends today! And my squadron! Do you think they deserved it? The Federation might try to forget about you, but I won't! This is for the good of the world! Die, mercenary!
"not killing" in undertale doesn't really change the gameplay though, it's just regular rpg skills with one being "send to shadow realm" and when it works, you factually kill the opponent in every aspect but the text describing the action
You only care about the false choice because, that's the point. You never cared that you never had a choice until it was pointed out that you never had a choice.
>most games don't call me out for committing digital war crimes therefore specops is bad for rubbing my nose in the digital war crimes i committed
SpecOps BTFO of you types because it commits the crime of asking you to self-reflect.
I remember arguing with a guy who was really into Spec Ops The Line in high school, I can't remember what we were arguing about but I think he said games should be art foremost and I was arguing games should be fun.
He is unironically a troony now.
Yes, you are following walker's story
Killing inmocent civilians and dooming an entire city by not following your orders in the first mission of the game
What's wrong with the game calling bot Walker and you out for it?
>something happens to a character in a video game >WOOOOAH dude!!! why is the game calling MEEEE a bad guy??? I didn't do nothiiiiiiiiing! (Jerry Seinfeld voice) I didn't do anythiiiiiiiing !!!!
Black person
the character is not you
what is this some kinda mental illness? Can you not just interact with the story without self-inserting your gay b***h ass?
Can you not play as a villain or a bad guy at all? Can you not roleplay? Are you unable at all to immerse into the game if the protagonist does something mean? What the frick is this
what is this
WHAT is this? I've seen this moronic piece of shit idiotic thought come up on here so much and I don't understand. What is wrong with you. Why do you think that a game is morally judging YOU THE PERSON, and not a CHARACTER you're playing as?
You can rap all you want, this doesn't change the fact that you are mentally ill and should not be allowed to play video games. You take them too seriously
also nice ad froginem
did not address my point even once, just keeps rambling about frogs like alex jones LMAO
Counterculture is overrated. I would feel much safer and more welcome to go outside and talk to people and meet girls if everyone had the same thoughts, beliefs and spoke the same language as me. This includes taking pleasure in killing video game mooks that are different and threatening. There, I said it. Lynch me.
Lmao no because the girls would be just like me too and I'm too much of a chicken to kill myself.
Dating would be troublesome due to everyone having paranoid schizophrenia but anyone can adjust and acclimitize to a safe environment.
The problem is the real world isn't safe, it's full of people that want to put me in a zoo because I play vidya and haven't had sex. Why would anyone willingly face that?
Because I know that any girl I met would realise I'm a virgin and then accuse me of rape. When I'm interrogated by police, I will have to admit I'm a virgin because there aren't any girls to even pretend they've had sex with me. Then they'll profile me as an incel and put me in prison, or worse, a psychiatric institution.
>would
your life must be pretty shit if that's only an hypothetic scenario for you, while you also admit being out of any other sort of system. You are literally just a piece of nothing, for nobody to care about
Because Ken Levine thought it would be profound and deep narrative about a man's free will and being a slave but in the end he just pulled a cheap Shyamalan.
Fontaine puts Ryan in checkmate by bringing in an essentially immortal assassin that can also turn off his self-destruct of the city that he himself has said he cannot bring himself to kill, again and again. Ryan being a man who is prideful in his intellect and will chooses to die rather than lose to someone he considers a parasite. A man chooses, a slave obeys is about him choosing to die a man just as much as it is about his son being a slave, you following all objectives without thinking as the player.
Because Ken Levine thought it would be profound and deep narrative about a man's free will and being a slave but in the end he just pulled a cheap Shyamalan.
Video games are not supposed to be browbeating moral lectures. If you're not letting me destroy everything in my path (be it enemies or platforming challenges or puzzles) then you have fundamentally failed. Infact, the entire concept of a game having a story is in itself atrocious. If you want games to be "artistic" or "deep" then you should kindly go back to resetera, and take your walking simulator visual novels with you.
>is Spec Ops bad for trying to tell a meta narrative
Short answer: yes. All video game NPCs exist solely for my enjoyment. Now shut up and let me get back to the bing bing wahoo'ing.
Did people play up to the Willy Pete chapter and then completely drop the game? There is a single choice choice before the WP scene, but after is when the game ACTUALLY start giving the player choices. I love how ever goes on about this scene, a scene where Walker is just going through the motion, but completely ignore the real choice when Walker has the choice to gun down civilians after Lugo's death. That is the real "monster" test in the game. Forgiving the people that killed your man because you are sympathetic to their situation, because you're the reason their in it, or straight up murdering them as retribution. I found that scene to be far more powerful than the WP scene.
If you're getting upset about a game doing this, congratulations. You're getting the point. If it's bullshit that the game calls you a bad person for doing something you had no choice but to do, then it's equally bullshit when a game calls you a good person for doing something you had no choice but to do.
>"WAHHHH THE GAME NEVER GAVE ME A CHOICE"
Not every single game is fricking Mass effect.
The fact so many people get so bum blasted means the game affected them emotionally, also meaning it did what it intended to do.
>>More self insert
Devs want you to self insert, yes.
Which is moronic but sasuga spec ops devs.
2 years ago
Anonymous
And you played into their hands then.
Sheep.
>youre self inserting!!!!
This isnt the gotcha argument you think it is. Also the game literally addresses the player directly as if they are Walker in the loading screens
Keep crying moron.
Decade of W's for me.
>self insert
Oh, look, someone trying to pretend 4th wall breaks aren't a thing.
>Le 4th wall
Go back
2 years ago
Anonymous
>And you played into their hands then.
I did?
2 years ago
Anonymous
>completely out of arguments
Just stop replying then bud. Maybe admit you were wrong!
2 years ago
Anonymous
The game being discussed 10 years later speaks for itself.
Sorry you lost!
2 years ago
Anonymous
>le all press is good press :^)
the internet killed this you know. at best this thread gets someone to pirate it to join in laughing at its moronation.
2 years ago
Anonymous
>Poorhomosexual morons on Ganker circlejerking meaning anything.
Oh no, that whole half a game 20 of you can afford put together is gonna change the industry!
2 years ago
Anonymous
sorry bud. no one is buying your shit game any more and all discussions are relegated to the game itself being laughable.
2 years ago
Anonymous
Because you can't afford it? I figured that.
2 years ago
Anonymous
Because spec ops stans still refuse to accept the game is pretentious garbage to this day.
The onky ones coping are the devs and the couple dozen morons that actually liked the game enough to spend 10 years crying about how nobody "gets it" and that the game was just "too deep." People wouldn't have called you guys morons for 10 years straight because they "didn't get it," they would just ignore it. The game wouldn't be held up as a shining example of pretention in the medium like it is today.
Remember11 was a game that was legitimately "too deep" for people. Do you know what discourse around that game looks like? Unless it's intentionally brought up nobody talks about it because the people who "didn't get it" realized it was incomprehensible and moved on with their lives. It's rarely if ever cited as a pretentious game; at worst it's accused of being too complex for its own good, which is a legitimate claim one could make against it. Do you know why? Because R11 is subtle, well-written, and most importantly well-executed and made by people who sincerely wanted to tell the story in it instead of lazily thrown together out of spite by hacks that wrre upset they didn't get to tell their story in another medium.
2 years ago
Anonymous
That's a whole lot of text
Too bad I am not reading it
2 years ago
Anonymous
I accept your concession. See you next time when you say others are coping as you endlessly cry about your failed game being a joke to everyone but you for another decade straight.
2 years ago
Anonymous
he probably didn't read that either
2 years ago
Anonymous
Good post anon.
2 years ago
Anonymous
It's not that nobody "get's it", it's just how many morons so badly don't want to "get it". The denial SpecOps elicits from gamers is fricking staggering.
2 years ago
Anonymous
Probably because most of the homosexuals here are the type of person to swear up and down they solved a mystery in the first chapter, and if they get tricked by the story into falling for a red herring they swear up and down the writing is bad.
The type of morons that get SUPER fricking upset if the story doesn't develop exactly the way their headcanon imagined it.
2 years ago
Anonymous
>Walker is not me >But I am controlling walker so whatever shit he does is on me >I dont have to feel bad about it because the story is supposed to go like that
Wow that wasnt so hard
Having a point about real life in your story isn't the same as "YOU ARE BAD FOR DOING WHAT WE FORCED YOU TO DO".
Fricking morons muddying the water to keep from getting BTFO'd.
Isn't it amazing how ye olde games used to have choies, many bad ones, that would lead to consequences and they managed to do it without being preachy?
You mean how pissbaby gamers would save scum if they didn't get the thing they want so the choices didn't really matter?
And this game made this piss blood for years?
old vidya writers were nerds trying to be rad. new vidya writers are just failed writers from other media because most people don't take vidya seriously.
Um can you please not post that picture? Fetuses are not children. This image symbolizes in a trisomatic way the oppression of women by men and in the wake of the reversal of Roe vs. Wade I find it to be in very poor taste.
There are preachy games but Spec Ops isn't one of them. Why people assume it's supposed to give you a choice in the first place is beyond me when the whole thing is about unreliable narration.
>There are preachy games but Spec Ops isn't one of them.
Absolutely is. >Why people assume it's supposed to give you a choice
Because the devs talk about moral choices.
>Bionerds and Undercucks set asunder by Chad Ops.
Holy shit it makes the monthly threads worth it.
Keep digging a hole for your favorite games by crying about Chad Ops PLEASE
The old games were a little too abstract for my taste. But when Spec Ops: The Line came out in '13, I think the genre really solidified, commercially and artistically. The whole game has a visceral, dark sound, and a thin dusting of clintonian propaganda that really gives the atmosphere a big boost. The game has been compared to Bioshock, but I think The Line has a far more bitter, cynical take on ludonarratives.
It's a game so engrossing, most people probably don't pay attention to what they're actually doing. But they should, because it's not just an attack on the pleasures of conformity and the importance of following orders - it's also a personal attack directed at unquestioning players of the game itself.
>Not one mention of Papers, Please >A game where the dev cares about the game first >Doesn't feel the need to pass any messages to the player about muh morality >Just lets the player makes their choices
I literally did not care playing it. The game is so heavy handed and pretentious I just laughed it off and roleplayed evil killing all the civilians and shit.
He didn't even have to tell me.
Spec Ops The Line filters midwits who can't understand not every game has to be about self inserting.
>Many of the messages are directed at the player rather than the character
If they meant to do otherwise, they absolutely failed to deliver.
>Many of the messages are directed at the player rather than the character
What "many"? You mean the loading screen tip? Is that what triggers everyone?
>Game forces player to do bad thing to proceed
>Game bashes character for doing bad thing
>Tooltip basically goes "btw you're the bad person"
That doesn't help things.
If this is supposed to be the message for Spec Ops, that's more pretentious than putting a painting in a museum of a controversial topic, then having someone beside it saying how bad a person you are for even looking at it, but you also have to pay $60 to look at it. Undertale isn't even a good comparison because you're given a choice. The devs just released an average shooter that's only known because of their shitty message attached to it.
Literally all they had to do was say
>does Walker feel like a hero?
That’s it. They could have solved so much shit by resisting the urge to talk to the player.
Op is clearly undertale
When you are "forced" to kill toriel
and forced to kill asgore
Also genocide
the difference with undertale is that it actually gives you other options to progress the story with.
Daily reminder asgore must die in yournfirst playthrough
yeah but flowey kills him, not you
>try to kill guy just because I have no option
>finishing blow actually puts him in critical state
>someone else comes and finishes him off
>"yeah man, the game doesn't railroad you into killing him"
I skipped every cutscene and didn't pay attention to the dialogue and I thought it kind of sucked.
Music is pretty alright tho
Some levels look amazing
And the coop mode (not online) was fun
It filters midwits who think that basic b***h narrative subversion that postmodernist literature did 50 years ago is something groundbreaking. Truly goes to show how immature video games as a medium are.
This. Games like FTL, Starsector and Terraria unironically do this better. They give you choice, and teach you that every action has a reaction. Some may be good, others not so much.
>be a jerk who kills people in any of those games
>get extra cool loot
>but the game will probably bite you in the ass down the line, so you need to show restraint
>being good also has its own rewards, but don't half-ass it
Would you agree?
>is something groundbreaking
It's not groundbreaking, it's just pathetic how many gamers want to deny that SpecOps did anything like it at all.
>unfun comic shit
have a nice day
These are fine if they reward the player by finding some unorthodox way to progress. For example by simply standing around until the npc moves on, or going up to the dog and petting it, thereby unlocking some secret side path for the main story.
I liked how Nier:Automata did it with Pascal.
Youre given a choice and the correct choice is left up to the players own interpretation without the devs handwringing if you make the "wrong" choice.
There is a wrong choice though if you choose to wipe her memory and go back to her village later
Pascal is male
Pascals voice actor is female
So Naruto is a woman because his voice actor is?
Yeah, I can tell you voted for Biden.
Robots dont really have a sex though, so giving Pascal a female voice is definitely by purpose meant for you to assume shes a female. However everyone knows Naruto is a guy but maybe they added a female voice actor for him so he would sound more feminine, like a small child. I dont know i dont watch Naruto.
Also im not american and i dont care about which human works as the sponge for the collective hatred of the "american" people, its also irrelevant to the discussion.
Every character in this game is a robot or android. You'd claim none of their genders matter? There's nothing to assume about Pascal's gender because the game calls him a he.
Sex, not gender you fricking troon. Their SEX doesnt matter necessarily except in the traditional sense of "Hero = Boy, saves the Princess = Girl"
Pascals SEX doesnt matter because shes not integral to the hero's story arc, shes not a romanceable character or have actually much anything to do with him in the end. HER voice matters only as a "guide" for you to think her as a more motherly character who wants to take care of HER kids by all means possible.
>she
Gender isnt real, its a marxist thought control experiment.
Sex is real.
Sex can also be biological, but also hypothetically mechanical. If an AI is designed to have subroutines that make it want to have sex with men and to be desirable to heterosexual men, it is a female robot. Like Cameron from Terminators Sarah Connor Chronicles.
>Gender isnt real
No shit Black person read my post
No.
dude, stop being a homosexual.
Pascal is male.
Who gives a shit, its a robot without genitalia. I think of her as a her because she has a female VA, you cant stop me. Go ahead call the cops
>sex and gender are two different things
oh you're one of those looneys huh
Sex and gender are two different things because one is real and the other is marxism. There's nothing loony about understanding this. Ignorance is not synonymous with sanity.
I'm aware of that but nowadays nobody uses the word sex anymore so gender has come to mean the same thing for me
So you've succumbed to the psyop, and you take it upon yourself to call others loons? You are not sane anymore. Restore your sanity by solving some puzzles.
Sex and gender are not different things, the other term was coined by some hack who molested boys. Fricking read the post again moron homosexual Black person.
They are two different things because of what you just said, the latter is a made up word for something that doesnt exist. It's like saying free space and ether are the same thing. Literally no.
how fricking obsessed with politics do you need to be to bring it up unprompted like this
>simply standing around until the NPC moves on, or going up to the dog and petting it
this would completely undermine the game's deconstruction of CoD style games of the era
>deconstruction
Hahahahah fricking homosexual go make video essay about it and try to justify your community college creative writing degree to your disappointed parents. Youre not half as smart as you think you are
you're buttthurt a decade later because a fricking loading scene called you out on your insecurities
Im not mad, Im laughing at you for thinking this game is deep when its about the equivalent of 5 little monkeys jumping on the bed.
>for thinking this game is deep
It isn't deep, which is why your seething about it calling you out is so pathetic.
Then why are you defending it as a "deconstruction" of the genre make up your mind you fence sitting twat
>a deconstruction is by definition deep
no wonder SpecOps makes you seethe
You continuing to defend it only gives you away as the room temperature IQ mutt you are.
>the room temperature IQ mutt you are
and the projection continues
>justify your community college creative writing degree to your disappointed parents
>not half as smart as you think you are
lot of projection ITT
From what I understand, giving up and playing another game is what you're SUPPOSED to do. My brother played the game and said he loved it -- but that the message only really worked if you pirated it or got it super cheap in a sale.
>From what I understand, giving up and playing another game is what you're SUPPOSED to do
then frick the devs then
>pay money for a game
>launch the game
>play the game
>do a bad thing or you can't progress
>ok, its a game after all its not like any of this is real
>do the thing
>WOW YOU ARE A HORRIBLE HUMAN BEING!
>YOU WERE SUPPOSED TO JUST LEAVE THE GAME YOU JUST BOUGHT AND NEVER COME BACK
"We have to stop looking at it as the difference between what the player is doing and what we wrote," Williams said, because the player doesn't have as much freedom as it may seem. "The player can only do what the core mechanic allows them to do." In Spec Ops, that core mechanic was shooting. The only thing that connects the narrative and the core mechanic, Williams said, is the main character. "Your main character can never be more righteous than the core mechanic demands," he said. Which means, if the game is about shooting people, the protagonist is probably going to be less than a shining beacon of humanity.
The point isn't to get you to quit, just think.
>The point isn't to get you to quit, just think.
And it fails because they had numerous opportunities to let you choose to not shoot to influence the story but were too lazy to write the story to accommodate that.
>YOU WERE SUPPOSED TO JUST LEAVE THE GAME YOU JUST BOUGHT AND NEVER COME BACK
t. never escaped the cycles of guilt
>he thinks you can escape
>it's shit on purpose!
The absolute state of Spec Ops Black folk.
Recent Far Crys give you the option to just frick off.
Hell, the most recent one is basically a good ending where the war ends and mc chills on the beach.
based, far cry still sucks tho
In FC4 it was amazing, not only did it give you a good ending, it also revealed a fairly interesting plot ending early.
In FC5 they just repeated it without giving it much though at all because people praised FC4 for it.
Everyone's got problems with Far Cry.
But nobody's got problems with Far Cry's "frick this shit" joke endings.
>ubisoft can't even make new alternate endings that aren't the protag fricking off
Are they capable of making different games anymore?
Why would you go play something else just because the game tells you the meta-narrative is based on you lacking choice? Isn't that the whole reason to play these kind of games?
No, most people play games to engage in mechanics first and get the plot as a kind of reward for beating it. That's how I used to see it at least before fricking youtube. If the plot the game gives you is just "why the FRICK are you playing this game you fricking weirdo, shouldn't you be out there feeding the homeless and spending money on women" then I'm really not interested.
>If the plot the game gives you is just "why am i entertaining myself by trying to be a hero by perpetrating increasingly horrific committing war crimes" then I'm really not interested.
okay
Yes, exactly. Glad you see it my way.
>"why the FRICK are you playing this game you fricking weirdo, shouldn't you be out there feeding the homeless and spending money on women"
Maybe you should
Then you go do it you pretentious frick
Don't (You) have better things to do than to pretend to be a woman on Ganker?
Why aren't you? Instead of posting on a Korean pedophile forum for videogames
This game isn't giving you that, not even close, but you ARE a weirdo if you assume the game is insulting you for playing it.
I wouldnt know. I watched the ZP review on it and understood I won't be playing it. Rule of thumb, if Yahtzee raves about a game's "moral" message and doesn't say anything good about the gameplay, it's almost certainly a shit game. Good litmus test before buying something.
One has to wonder why you choose to argue about what happens in the game you never played. I guess that's modern Ganker for you.
Which game
Spec ops
When called out on the fact his shitty myownfartssmellamazing message fell flat when there was no alternative but to do terrible shit to progress the game he said players could stop playing
I hope he had aids now cause that's fricking moronic
TloU Part 2. Forced to kill a dog in a cut scene. Made to "feel bad" about it later.
undertale in a nutshell
You don't have to kill in Undertale to progress.
>because killing is bad
Except that one time where you must kill asgore to get access to pacifist ending
And that one time the game bullshits you into killing toriel because she dies when she reaches 50% hp and you're told you can spare by acting or lowering their hp
And if you run from the battle you trigger a unique cutscene telling you to fight
Then the game calls you evil murderer bad person etc etc
You don't have to kill either of those to progress though.
But why game call me bad person for killing?
Because you took the easy way out that ended someone's life
Because killing is bad
In a video game? Its not real homie take your pills
So wait...
Killing fictional characters in self defense and raising my EXECUTION POINTS AND LEVEL OF VIOLENCE is...
Le bad?
Yes
The virgin undertale chuds
The Chad LISA THE PAINFUL Thunderwiener
LISA isn't about doing anything and being right, it's about only having bad decisions available to you. If Brad was alawyas right then Buddy would have gone back with him happily and Rando wouldn't try to stop him.
Why do you think the meme of
>Nra ddid nothing wrong
Exists?
because Brad didnt give a shit if it was right or wrong for others
He did what he had to do for himself
Brad did give a shit if what he did was right or wrong for Buddy, if he didn't he wouldn't have looked to her for validation at the end of it all. Regardless, him being self-serving doesn't make it a game about how you're in the right no matter what you do, if it was he wouldn't suffer so much and everybody wouldn't turn against him. The game casts Brad in a sympathetic light and does plenty to recognize his good points despite what bad he does, but it doesn't try to absolve him of all fault or act like he's in the right in everything he does. If it did there wouldn't even be a point to him asking if he did the right thing in the end because the answer would just obviously be yes if that were true.
The game lies to you and intentionally manipulates an in game child into accidentally killing in defense.
Be careful, chad.
Here comes the zoomers claiming they figured how to not kill toriel first try and that it was obvious
Yeah, but you don't have to kill to progress.
>Game basically forces you to kill to continue
>Procceeds to call you a bad person
Wow just like OP's image
>Unless you do some batshit insane moon logic to win
I was talking about this image
saying you have to kill the progress and how that doesn't apply to Undertale, not OP's.
>Get to toriel
>Spend first 3 turns acting
>"Acting wont do shitjust fight man"
>Toriel says "If you aint gonna fight then run
>Run
>Trigger cutscene saying "Fight fricker or you cant continue the game"
>Remember the words of the frogs
>Act until name yellow or fight until hp low
>Fight until hp low
>Frick you toriel dies instantly when she hits 50% health and its the only enemy that does this
>Get called bad person for progressing the game
>He didnt mercy her for 16 turns in a row for no real reason
Your bad
Yeah but you still don't have to kill her to progress the game.
skill issue
I managed to get hit enough times while acting and running away etc that she went into spare mode
killed her anyway just to see what happens lol
>he didn't notice when she started deliberately missing her attacks
>he didn't load from a save when he realized the gimmick.
>He didn't do something that was expected and intended since there's dialogue specifically for doing so and its relation to game themes that aren't relevant until much later
anon the game literally advertises itself around being able to spare everyone and you gave up after 3 turns of not getting your way in a fricking boss fight.
>Her deliberately missing her attacks
Do you think I got hit by her attacks for her to start doing this?
Do zoomers really lose hp in undertale?
nice larp
her patterns are complex enough that it's basically impossible to no-hit her the first time playing
Holy shit you cant make this up
She starts missing her attacks when you are 1 hit away from death
Did you really get hit by her 6 times?
>Complex
Oh I see...
cope
I know you're either larping or moronic because anyone with more than two braincells would've kept acting since her dialogue keeps changing and that leads to eventual mistakes and the player noticing that Toriel starts missing her attacks on purpose
>Her dialogue keeps changing every turn
Yes as does every single other enemy before that point
>Doesnt mention that her dialoge for 4 turns straight is just 1 dot or 2 dots or 3 dots
Classy
are you seriously admitting to being too stupid to try anything other than violence and then throwing your hands up when being too violent didn't work?
>Game trailer says "the friendly rpg where you dont have to kill anyone"
>Get to Toriel
>Frick you Toriel, im peacefully standing my ground
>Get rewarded for it.
Maybe it's the fact that I never fought anyone to near death in order to Mercy them, but the idea never crossed my mind.
I did the same thing, though I wanted to see if there was a special game over scene for dying since she was so nice to you before so I just rammed myself into her bullets.
I didn't claim otherwise. I claimed it pushed that course of action on players intentionally, not that it absolutely requires that action. I think the comic applies all the same because you're told what to do, manipulated and pushed into doing it, and the game's narrative has a mistake in it if it acts as if a new player and child should know better. Correct me if I'm wrong about all of the narrative details.
Toriel, your tutorial mentor and caregiver, decides to teach you to defend yourself and attacks a human child. It turns out that humans in this game universe are super powerful and dangerous like say a tiger or bear. She attacks and hurts this powerful creature, and tells this dangerous child to fight back and attack her. The child has no frame of reference and experience to know what to do besides fight to defend and do what their caregiver says. In any sane society Toriel would be considered foolishly negligent and reckless for attacking the equivalent of a killing machine and telling it to fight her.
By itself it's fine. You're an inexperienced super powerful being. It establishes you need to control your power and be careful. It's fine for a society bigoted of and afraid about humans to fear the player character. The player character isn't responsible for it though, Toriel was recklessly negligent and the story is a flawed one if it doesn't recognize that.
Yeah, but I just said you don't have to kill to progress in it and that part of the comic doesn't apply to Undertale, whatever other circumstances are at play. Toriel is a huge b***h and as far as I'm concerned she deserves to die though. She reminds me of Kathy Bates.
The monsters are too weak to live. They must all be destroyed.
>The game is bad because it lies to you
Sounds to me you just got filtered, "chad".
First time I played Undertale, I had a mindset of "frick you, if you attack me I kill you"
Second time I went full pacifist
Best way to play
OFF but replace the dog with a cat.
Yeah when you kill the cat the game is over
Good joke anon
>feeling bad for a mercy kill
IMPURE
Literally TLoU
I don’t like the Stantley Parable but it’s funny how the predicted that shit years ago
They didn't SP is a critique of those games
>Play a narrative focused game who's point is telling you a very specific story
>Want to ignore the narrative and play your way
>Game isn't about that at all
>Get mad when the game doesn't allow for multiple choices or a branching narrative
It's like the homosexuals who complain about a movie because the protagonist isn't making the same choices as you. Fricking morons.
The hardest part of narrative games is driving the point of the game home.
If the game creates the wrong impression, it all goes downhill.
Maybe keep the narrative confined to the game and not include the player?
People would have been fine had they only said the MC was a piece of shit. But no, they had to 4th wall break.
And 1 loading screen affects you how?
>noo the narrative only counts when I say it does
Shut the frick up.
But how does 1 loading screen
Not even a character
A part of text explicitly for the player that has no relevance or connection to the game affect you?
How does it being a loading screen make it not part of the narrative? Are you moronic?
Mention 3 war games where the loading screen is part of the narrative
>name this thing!
Can we get a new episode please?
>Discussion is only what I say it is
>Noo you can't talk about a video games story, that's not video games!!!
Goddamn no wonder these moronic posts are being made.
You arent even talking about the story, just personal opinions. I LIKED IT, NO IT SUCKS IT SAYS IM BAD!!!
No, 10 years ago it wasnt 80% troony talk. 15 years ago there was strategy and tactics discussion.
>just personal opinions.
The FRICK do you think a discussion is? talking about numbers that are solved and saying how nice they are? Only factual things with no interpretation to them? Can't discuss anything. Must praise everything.
>In multiplayer I use X weapon and Z strat with Y build.
>In singleplayer I did a run with Z weapon
>The game is more fun by playing X way
>I interpret X characters motivation this way.
>Here is how I interpret this scene
Instead its
THIS SUCKS!!!!!! THE LOADING SCREEN REEEEEEEEEEEEEEEEEEEEEE!@!
Can nuGanker even discuss anything without sperging out like you are?
>has no relevance or connection to the game
You can not be serious.
>Press The stick to run!
Walker has a stick?
No moron
Your controller is part of the story
>Loading screen bad
Can we get a new episode?
Kinda funny that the only game with people calling out the loading screens is this one, wonder why that is?
I read somewhere because morons kept self inserting into the story or something
I dunmo I never played it
People self insert into many more games where you get shown the outcomes of your actions, wonder why it's only here that it's an issue?
Probanly because those are walkers actions?
Still l havent played it so I dunno
Because its pretentious bullshit.
What does the word pretentious mean to you?
it's means i'm grumpy and all out of warm milk
See
Gamers always throw their toys out of the pram and call something pretentious when it isn't played straight and tries to incorporate a message, regardless of how well it's pulled off. I've even seen games like Journey get called pretentious, it's really reflective of the video game audience in general
Journey is pretentious. Almost a proto-Death Stranding, also pretentious. Ueda is the king of "artsy but not pretentious" games and it's because of pic related.
How? The game is so stripped back and minimal there is nothing to infer from it to even accuse it of being pretentious in the first place. It's just a pretty game with a neat companion gimmick.
The feel and intent. Same reason Death Stranding ended up pretentious. Kojimbo did a funny by coining "strand game" but if you want real examples of that type of interaction done elegantly look at Dark Souls or Dragons Dogma. Journey is an offline game in the same vein which just makes it about huffing your own farts instead of interacting with a wider world.
>isn't played straight and tries to incorporate a message
Yet, not every game that does this is called pretentious, wonder why?
Not sure about that. Even MGS2, probably the shining example of subversive meta narrative in games gets accused of being pretentious
Oh you are just actually moronic. Sorry for disturbing your playtime.
It's a reveal of the treasonius mindset of the developers and writers, contextualizing their words and deeds as malicious.
>just ignore it
No. I can see into your geist from these words that you too are a traitor. And I will not forget you.
The message wasn't only about the MC, it was about asking the player why they are entertaining themselves by committing digital war crimes.
>IM ANGRY AT THE MESSAGE ON A SCREEN
>game is about choices
>can't make choices
Oof.
>don't want to kill the dog
>can't progress
>money stolen
a decade later
filtered Gankerirgins still anally ravaged about spec ops
ayy lmao, 10 years of butthurt.
If it isn't Bioshock.
I hate it.
>needing someone to tell you to kill someone
>not killing everyone you see by default
ngmi
I W___ T_ F___ W____ K____
It's a shame I get to post this less and less
I want to hold White Korra's hand and then proceed to hug her.
Use her name anon, you can do it
Based Eltonel, the only artist I know who still draws her. Or Viv's fat sweaty freckle ass.
God I want to frick both of their hairy c**ts
sex with white korra
Post her bare soles.
fixed
Nah the 4th panel adds context because Anons used to literally type out paragraphs of text defending the game despite being abused by it.
>10 years later
> Ganker still seethe about getting filtered by a cover shooter
As he ages, Urban is slowly turning into that caricature of Aussies I know he's from NZ
More like a caricature of Dredd and that's a good thing
Would love for him to reprise his role as dredd. That fricking movie is insane and I want another.
>the sois
Everything spec ops tried to do sekiro did better and it wasn't even really a focus
counterpoint: spiderman and katana
never played spiderman but yeah katana zero is another good example
I offer my concession
>Spiderman
explain
I didn't wanted to use the white phosphorus bomb but the game didn't give me a choice to fight the enemies with just my gun
Am I still a bad person?
Yeah because you bought a videogame glorifying violence'n'shieet.
Please ignore that we, the developer, made the game to profit off of violence'n'shieet that's besides the point.
I think I got it for free
Yes, because you inflicted immense suffering on innocent people for no reason other than to "progress" in a video game. Why did you need to progress? Because you wanted to see what would happen (what did you think would happen when you burned them all?)? Because it was a challenge?
Obviously it doesn't really matter because they're just fictional video game characters, but it clearly did affect you (or, if not you, most people) because it still makes you feel like shit even though it's fiction. So why did you put yourself through that when you could have just...not played the game? inb4 "because I paid you £15 for it you pretentious developer".
Spec Ops: The Line is just Undertale for millennials.
How? The game gave me no choice even though the rest of game is just shooting guys, yet they put an invisible wall there
They also hid what the outcome of my forced action was
That doesn't make me bad
>no choice
You always have a choice. Just stop playing. But you chose to continue playing; why was that? No, like, seriously, why was that? The answer's gonna be different for different people.
>hid
Eh. It's white phosphorous. Even if they were soldiers you knew it was going to be bad.
Read this
It's not ABOUT homosexuality but there sure is a pretty suspicious paragraph
nta but I stopped playing because the controls were shit
It is about homosexuality, old sport.
the idea that men cannot be friends, leal companions who understand how shitty women are and support one another, without wanting to suck each others dicks is pysop.
for me it was the hacker guy telling me to fricking chill and that I didn't need to waste the whole compound (though this was a bug because I had knocked out the whole compound non lethally). Just the NPC's reacting to what I did, same with castle clinton later (sadly the same bug unless I went in the back door)
>the idea that men cannot be friends, leal companions who understand how shitty women are and support one another, without wanting to suck each others dicks is pysop.
Anon there's a bit where it's implied Nick fricks a dude. Remember that the 20s were relatively-ish permitting with casual homosexuality between the upper classes so long as it was kept secret and unscandalous.
You were down to burn "bad guys" alive?
>why was that
Because I wanted to shoot more bad guys, but the game tricked me into killing some civilians
But that wasn't my fault and it didn't make me a bad person
Imagine if someone rigged your toilet and when you flush it would blow up a school, would that make you evil or is it stupid?
I didn't feel like shit doing that. I don't associate video game violence with real life.
>inflicted immense suffering on innocent people for no reason other than to "progress" in a video game
Its a fricking video game and not even an immersive one. They arent real, and the consequences dont even feel remotely real becauae of how forces it is.
>Yes, because you inflicted immense suffering on innocent people
What people? Are you a schizo? Pixels on a screen aren't people
>>Spec Ops: The Line is just Undertale for millennials
Undertale does the morality thing well by making the whole thing be that if you want to play the good guy the game is harder for you though.
Except undertale presented you with actual choice. You could play the entire game as a pacifist if you wanted. It never railroaded you down a genocide path and in fact even discouraged you from it. Spec Ops wishes it was undertale for boomers.
Goddamn zoomes really think Undertale and New Vegas are good games
Holy frick lmao
I didn't even mention NV in my post. Take your meds.
Undertale does still try to trick you into killing things, particularly with toriel, and then makes fun of you for it if you try to prevent that.
>act moronic
>game makes fun of you for acting moronic
How is this a bad thing again?
So what's the problem? That Flowey is an butthole?
The problem is the game explicitly tricks you into killing toriel and then attempts its cringe gotcha moment you're such a bad person haha. It's pretentious and disingenuous and only works on people too stupid to see past 4th wall meta shit.
Zoomers wont reply to this
And if they do expect the goalpost to move
It doesn't do that tho
It literally does all it can to do that tho?
Because it's testing you. Everything, both out-of-game advertisement and in-game narrative clobbered you over the head with the idea that you can solve any problem non-lethally. Non-fricking-stop.
Yes, the game tries to trick you. It preys on your gamer instinct to solve everything with violence and lack of imagination. And in doing so it proves you weren't paying any attention and just defaulted to the most basic-b***h choice possible.
I didn't fall for it. A shitload of people didn't fall for it. Heck, most people who played MGQ didn't fall for a similar trick and that game gave infinitely less hints to how you don't have to kill.
The game lead you on, but also let you know every step of the way that violence of the mistake. You can only blame yourself for being a dense motherfricker.
Wow bruh so deep undertale changed my life fr fr
Toby fox got you sucking his dick clean off
>It preys on your gamer instinct to solve everything with violence and lack of imagination
Are we pretending that games like Myst and shit never happened now? Are puzzle games no longer a thing? Holy shit, I see the real issue now.
Myst isn't an RPG moron.
>instinct
It's not an instinct when you're directly told that this is how you can resolve encounters without killing anyone, especially encounters with seemingly no other option.
>It's pretentious and disingenuous and only works on people too stupid to see past 4th wall meta shit.
It only works on people stupid enough to not understand that YOU DONT HURT ANYONE.
And again, "the game" doesnt say you are a bad person, Flowey does, and that doesnt matter because Flowey is an butthole that will put you down regardless of the result, he also insults you for being overly idealistic if you spare her the first time, why arent you talking about it, anon?
>The game doesnt say say you are a bad person
>Flowey a character in game does
>A loading screen does
At last... I truly see
Holy frick why are we shitting on spec ops when zoomers and undertale are worse?
both are for pretentious homosexuals.
Even still Spec Ops is so much worse its not even funny
Autism is not a defense. You being unable to infer meaning from words correctly depending on context is not our fault.
Ok?
But did that anon imply flowey is not in the game? And not calling you out?
Flowey is an antagonist. The meaning of what is said by an antagonist is subject to interpretation. Loading screens are the writers adressing you directly and it's a direct signature of their mindset.
Is an antagonist not part of the game tho?
Is the game not calling me out for something I did?
You have autism and you're wasting my time.
>Flowey puts you down if you kill her
>Flowey puts you down if you reload and save her
>Flowey puts you down if you save her on a first attempt
Why are you taking so seriously the words of an butthole who tried to murder you for no reason?
I can accept that, one could also say that the game is trying to encourage you to using the ACT button or in other words discourage you from using the ATTACK button if you want a peaceful resolution. Also the game really wants you to fail once and Load the save in order to show you that there's a metanarrative from the get go. I can accept that the game is trying to push the player into a direction, but it doesnt force you to it and you can completely go past it without ever seeing that. People are mad at Spec Ops for calling you a bad person for something it forced you to do, while at the same time saying that Undertale does the same for something it didnt force you to do, how is a game supposed to present its themes organically? To show that your actions have consecuences, even more so if you have the power to change those actions?
It's the villain, a heartless monster who wants to genocide and destroy the world, do you think Ganondorf's or King Allant's words reflect the views of the devs?
Dev has to write the villain's dialogue just like they have to write the loading screen.
Keep coping.
Devs dont have to write loading screen text at all. They dont have to directly adress the player.
But you're right in the sense that the spec ops devs wouldnt have been less homosexualy if they didnt write those screens, we just wouldn't know.
They also can pick and choose what the antagonist says and does.
True, the antagonist shouldnt even exist because the writer shouldnt pursue conflict in narratives, because this is an indication of an impure mind.
But that doesnt change the fact the spec ops loading screen are a flag of homosexualry.
Yeah man
There are many floweys in real world
You cant fix everything with hugs
Haha so deep
>The whole point of the thread is the game calling you out for being forced to kill something
>Why are you mentioning this instance where you are basically forced to kill and then get called out?
Oh I dunno man probably because thats the fricking point?
But Undertale doesnt force you to kill anyone until you fight Asgore(and even then it gives you the option at the end) so it's not comparable to spec ops.
So if a game has a metanarrative then by default the words of the villain reflect the thoughts of the dev?
Yes.
Any questions?
>and even then it gives you the option at the end
Sure is a good thing he doesn't just instantly die at 50% health, that would've really put a damper on that pacifist run.
zelda isn't a 4th wall breaking meta game that tries to deceive you with its mechanics
>deceive you
No one is trying to deceive you in any way shape or form. You make the choices you make, the only person who is deceiving you, is you.
So the only people getting offended by a loading screen are deceiving themselves?
Good to know
>You make the choices you make, the only person who is deceiving you, is you
Look at this pretentious dramaqueen homosexual
>He never did the gerudo genocide route
>LOADING SCREEN HURTS MY FEELINGS WAAA
>And again, "the game" doesnt say you are a bad person
No, the game does by tricking you into it. If you can't accept that's what it set out to do then you are delusional.
>This element in the game is okay to say you're bad but not THIS one!
So flowey is the game creator spouting out her pretentious bullshit? Now I know to avoid this game
>nly works on people too stupid to see past 4th wall meta shit
So, you? It's got you pissing and shitting your pants so you must be a fricking moron for it to upset you so much.
It never actually happened to me because I was well spoiled by the time I played. I'm just pointing out pretentious disingenuous game design for what it is and if that upsets you, good.
It's not disingenuous in any way since it's made that way to introduce the concept that your choices matter even if you reload your save. Flowey calls you out no matter what you do, whether you kill Toriel, spare her, or reload the game and spare her he still calls you a moron. And no, he's not some game creator self-insert, just an in-universe butthole.
The post that broke Ganker
>game puts you in tough situation
>only refusing to fight can prevent killing Toriel
wtf guys the game tricked me...
>Dont want to fight
>I am tokd by toriel to just run if I am not gonna fight
>Go to bed and sleep because frick fighting
>Get told by the plot in a unique cutscene that only shows up if you dont fight that I need to fight
>Why did you need to progress? Because you wanted to see what would happen
So in reading a book, the reader is the bad guy because everything bad would not happen if you just didn't read the book.
I feel like there is a toddlers picture book that talks along these lines.
>Kids never played point and click games that call you out for getting the MC killed in stupjd ways
>Or choose your own adventure books
Not even surprised when fricking Vampire Survivors is trending
I remember KQ games making fun of you for dying in all sorts of moronic ways, I don't remember them trying to discuss morality.
And whats the difference between a game making fun of you and calling you a moron
And a game calling you a dumbass?
The difference is a failed wannabe philosopher germoid trying to lecture people on immoral choices when not offering any choices. In an interactive medium where choices are not only possible but welcome. In a medium that did peaceful solutions many, many times without being preachy.
But you can't exactly expect much from g*rmans who try to talk shit about the atrocities of war.
See this is your problem, it's also why other people don't react viscerally to it. You know you're a bad person and a hypocrite at heart, it's why you get so pissed off about being called out.
>You know you're a bad person and a hypocrite at heart
I'm not a hypcorite, if given a choice I'd WP all of middle east and north america.
seething.
Call this poster
a Black person
mald
Man you guys really are bootyblasted.
seth
No, everyone is calling their “call out” stupid because the game never gives you the choice in the first place. How are you this stupid actually?
>TEEHEE DONT YOU KNOW DEEP DOWN THAT YOU ARE GUILTY OF SIN
Frick, when did libshitters become christcucks? These psyop accusatory tactics aren't new and they've never worked long term, you homosexual.
>when not offering any choices
which is the fricking point, you didn't care when CoD didn't offer choices but all of sudden you're insecure as frick about SpecOps not offering you choices
Because the a loading screen called him out and he didnt like that
I don't recall CoD being preachy about morality or its "writers" (lol) talking shit in interviews how players are bad people.
Then again, the only CoD I played was the first one so maybe I missed something.
CoD didnt make a fricking deal about choices because they didnt have any in the game. Spec Ops also had no choices in the game but then calls the player a piece of shit for following their on rails narrative. Its fricking contrived and thats the end of it
Lmao did you even pay attention to CoD?
Or do you think the whole
>WAR IS HELL
And you getting killed alongside Ghost and other important characters isnt some sort of moral and political commentary?
Or just because CoD didnt call you evil its ok?
Read my post again. Go ahead take your time I know this is hard for you.
Dont give a suit abojt your post past the CoD line.
CoD makes a big fricking deal out of choices dumbass
And yes it is very preachy about it tol
Until well after The Line released CoD had zero choices in any of the games. What fricking crack are you smoking?
>Dont give a suit abojt
And a Nip Nog Ching Cong to you too lady.
>Or just because CoD didnt call you evil its ok?
You say this like it's small. The spec-ops gays tried to make players out to be the bad guy but they wrote it so they're automatically worse. The CoDgays at least recognized this is a fricking video game instead of a philosophy 101 course lmao.
You know CoD games call you out in loading screens too right?
Dont remember which but atleast 2 of them do
I'm not even defending CoD but go ahead and pull it up.
>because they didnt have any in the game
yes, and the message of those choices being absent was that "jingoistic american imperialism is good", so what might the message of SpecOps be in asking the questions that Cod didn't?
>and the message of those choices being absent was that "jingoistic american imperialism is good",
lol?
homie?
I thought you were joking because it would take an abject moron to misunderstand the basic as frick CoD stories for "jingoistic american imperialism is good".
You're the moron, friend.
>So why did you put yourself through that when you could have just...not played the game?
Because it's a fricking video game and I'm not a pretentious wienersucker and I can disassociate video games from reality. Also undertale actually gives you choices so you're a fricking moron. I like how you threw that at the bottom after a space to make it seem like some "OH SHIT HE'S RIGHT WHOA" ending line. Frick, you're a homosexual.
A truly baffling reply, anon. The point of Genocide is that you can just not do it. The point of Spec Ops is that you can just not do it. You see how they're the same?
>because it's a video game
This is so vague an answer that it isn't an answer. You avoided answering me. I find that interesting.
The point of genocide is that it's what you do when there's nothing left to do in the game. And that too is a lie because you can just do it again, and then do a pacifist run and get a new ending, and then do genocide again.
You can just not do it, but if you want to get the most content, you will. In spec ops the line you cant complete even a single playthrough before it starts telling you to stop playing.
I fail to see any difference. They're both done because you want to see all the content.
Hence why you should pirate it, moron. Don't blame me for your idiocy.
Just don't play the game. You always have a choice.
>dont see the difference between beating game once and beating it multiple times You need to complete gamer school to post here.
You can only post here after you've beaten all routes in Metal slug 3 with less than 3 continues
>just dont play the game :’)
Is pretty fricking stupid especially for the devs to make, but also a good idea because the game is bad
No, they're not the same. One is pretentious moral grandstanding about "wtf you're such a piece of shit for commuting war crimes in this game we made about committing war crimes just stop playing lmao" and the other actually gives you a conscious choice in the fricking game about what you want to do. Im glad I pirated spec ops since I would've been pissed that I paid money to some braindead frickwit that thinks he's profound for saying "war crime bad and also so are you for buying and playing my game"
>One is pretentious moral grandstanding about "wtf you're such a piece of shit for commuting war crimes i
They don't do that though. They ask you if you feel like a hero, do you fele like you did good. So do you?
Expect the goalpost to shift
You're bad for playing an RPG where you can jerk off over how holy and good you are for not killing monsters when we know you would have killed anything that threatens you in real life. Do you enjoy the feeling of a safe video game environment where you get to play out your white savior fantasy to hide the fact you are guilty of sin? You know you are. You are a sinner and you will burn in hell.
why the frick is everyone self-inserting as Walker?
When I played the game I NEVER assumed the game was talking to *ME* outside of an easter egg in the loading screens
I was treating the story as
>soldier trying to be a hero starts hallucinating and detaching from reality in the wake of horrifying things he "has" to do
but apparently most people saw it as
>you, the player, are a piece of shit for even playing the game, we are directly insulting you and saying YOU are a monster
I can't help but feel the kind of people who feel the latter are the kind of people who are defensive about fricking everything and see insults aimed at them constantly where there are none
It can't be done well in video game format because people spend hours investing in a character and directly influencing their actions. That's why movie games suck and come off pretentious and shit after one playthrough.
You're talking about an audience that apparently 70% want to see their significant other frick another man. They are the latter. Your take on it is right and how many at the time took it. Shows how far everything has fallen.
>brings up cuckolding out of nowhere
Ask me how I know you're American
>When I played the game I NEVER assumed the game was talking to *ME* outside of an easter egg in the loading screens
The game acknowledges you, not Walker, as the mover. That's this whole issue in a nutshell.
never played specops
when does the game call you out in game? or does it just happen in loading screens? aka where every game breaks the 4 wall and talks to you because its a fricking game?
>aka where every game breaks the 4 wall and talks to you because its a fricking game?
Nice fake news 🙂
but does the game call you out inside of the actual game itself or not?
srs answer only
Loading screens are inside the actual game, not outside of it.
>A game has AND YOU in the credits
Holy shit I am a character in game
No, credits thanking you doesn't mean you should self insert.
Any more moronic takes?
Yeah I got one more
>A loading screen telling you stuff like you shouldnt have done that or flick the stick to move is calling me out
That is indeed a moronic take, you delivered what everyone thought you would.
The game never blames the player outright, it's just self inserting players with a victim complex insisting that a video game is accusing them of things
>aka where every game breaks the 4 wall and talks to you because its a fricking game?
most games don't shit talk you for progressing in them.
Cant take a little shittalk and banter?
No wonder people cried when your own cards shittalked you in Inscryption lmao
lol dude I play vidya for fun. I'm not going to pay money to have a game tell me I'm a piece of shit for buying the game. you don't think anyone should play your game? fine nig, refund time.
This is your average Overwatch player
Did they actually ban people for using the ingame taunts?
I don't play multiplayer-only games. I'm actually a storygay. Spec-Ops is just trite as well as being pseudish.
i mean there is an element of self-insertion because you're the one playing the game and at some point the narrative goes off the rails, and you're still hanging on. which is exactly what happened to walker in the story - i guess there are some people who really did not understand what the game was trying to do until the ending where they sit you down and explain it. what i'm getting from this is that like 70% of the people who played this game more or less take the bad ending IRL.
it's a game where you hallucinate biblical imagery that literally fourth wall breaks you halfway through it. i think people are just upset that the game antagonizes the player for doing things that the game forces them to do because they have some personal baggage about that. the white phosphorus scene is dumb but the whole point was to make every player of the game understand that the narrative was going off the rails and it succeeds in doing that, it's the point where everything starts quickly going to hell in a handbasket
the game is a masterpiece of visual storytelling. it's up there with bioshock, that game had people who didn't get it that got mad at the player for using that golf club. they missed the point.
The white phosphorous scene works since apparently it made 100% of players actually try to make a different choice, it succeeded in making 100% of players actually think about what they were doing.
and then it spat on them by giving them no choice and calling them evil about it. do you really not see the problem here or why it's hated?
>why it's hated?
because you're average gamer is too egotistical to self-reflect?
If you think anyone who continued playing is evil then the writers must be abject monsters for even conceiving the plot. But no, this is all fiction, you're just pretentious.
Thats the point moron
You want choices
But the story is set in stone
Thats what gets you thinking that maybe killing those guys with the WP wasnt as good of an idea
Now imagine if there were actual other ways of progressing than just going with WP. Shame the technology for interactive gameplay wasn't there yet.
If the choice existed to do anything else then the message would not have been sent.
>you're just pretentious.
and the cope continues
>If the choice existed to do anything else then the message would not have been sent.
You think none of the games with choices have a message? That's cute.
SpecOps message was about military shooters of the time having frick all choices but to commit war crimes.
alpha protocol came out 2 years earlier and did this story better
amazin
>SpecOps message was about military shooters of the time having frick all choices but to commit war crimes.
By being the same shit as they were?
>By being the same shit as they were?
apparently it wasn't given all the seething an coping in ITT
Yes.
Any questions?
Yeah Mass Effect's 3 choices really delivered a message
>ass erects were my first "games" with "choices"
I pity you 🙂 Being a zoomer must be hell, just look at your hair.
Lmao your insult doesnt reach me because I didnt even play mass effect 3 its just the popular example
Atleast I didnt get midwit filtered by spec ops
>game doesn't require you to kill anyone to progress
>kill them anyway
I kill everything in games, sometimes I reload so I can do it again and again in different manners. When the main way you can interact with the world that matters is violence, you inflict it.
Anon I'm sorry to say this, but you might be a mozzarella
the first game I played where I realized I didn't have to (and shouldn't) kill everyone was Deus Ex and as a kid that blew my fricking mind
I think the way Deus ex teaches you this is clever. Non lethal attacks always knock an enemy out in one hit while early game aiming is a pain in the ass and you need to dump ammo into a single enemy for a kill. You’re also punished by alerting the enemy with guns and get overwhelmed.
This happened with Kingdom Come: Deliverance and some moron reviewer.
>Agnieszka or what's her name is getting raep'd by Cumans in the tutorial
>game even gives you a tooltip on how to save her
>journo just runs past
>journo says the game is evil for not letting you save her
>journo says the game is poorly written for not grilling you enough for not saving her
>mfw
>journos being morons
what else is new?
>what else is new?
I often wonder how they do the hard parts of everyday life, like put on pants, tie shoes and not drool all over themselves.
might be time for another playthrough of kcd, however my pea brain still hasn't learned how to properly use the combat system so i always just brute force it by stab spamming
Couldn't find the review you mentioned. Probably doesn't exist and you just want (yous)
>leaving Kultar in his cell during the start of Arx Fatalis
>he attacks you later during the siege of Arx instead of helping you
Was a nice touch
I want to frick Erin.
I don't know how this game is filtering Ganker a decade on. Spec Ops didn't tell you you were a bad person, it asked you if you were a bad person.
The ending literally boils down to a response to the question "Am I responsible for what happened in the game?"
Were you responsible? Is "you", the player, or Walker? If you're not responsible, was it because Walker couldn't have known the consequences, or because he had no agency as your surrogate? If it was all you, and you're not responsible, and this is all you shooting army men for fun; then are you willing (and able) to nut up and go for a victory lap, alone and against well armed enemies?
After a game full of meaningless choices and non-choices, the question that finally stumps you is this "What do you think?"
And clearly, 10 years on, the answer for a lot of you is "Nothing about much of anything at all."
I mean i may be a midwit but holy frick this reads like somebody trying to tell me about how the great gatspy is ACTUALLY about homosexuality or something.
Its literally just heart of darkness the video game. Walker falls down a slippery slope of justifying actions in order to complete his mission and ultimately becomes the very thing he set out to stop.
The meta narrative of the game talking to you, the player, is basically telling the player that you would do this exact same thing in his situation since you are fed a constant stream of pro war propaganda by every other game that shares a genre with spec ops. Its trying to inject the reality of war into call of duty, essentially.
It's funny you say that old sport, because The Great Gatsby is about homosexuality.
The Great Gatsby is about sucking wiener. The characters suck wiener. The prose sucks wiener The author sucks wiener. The whole book is about sucking wiener metaphorically and not.
>in order to complete his mission
This is fricking wrong.
Thinking is for elitists liberal.
holy reddit spacing batman
You don't know what reddit spacing is, newbie
clearly you do, go back
go back
The game does a whole fricking lot of moralizing and attempting to shock you for that to be the message.
If the devs knew I'm only doing it for fun and to see how the game reacts, why is it asking me if I feel like a hero?
Why didn't they give me more options to frick around with the game systems?
the truth of the game is, the developers wanted to make heart of darkness, but the sony movie game didn't exist at the time and they were working for 2k games. They would complain later in interviews on being forced to gameify, waste resources on multiplayer (which never came out???), etc.
Because the PUBLISHER wanted a frickign cawdooty third person shooter. 'yeah yeah war bad but you better make us some fricking money bawd'. And honestly that says more about the mil-industry than this game
>the developers wanted to make heart of darkness
Anon, please go and read Heart of Darkness, fricking nothing happens in it (not saying it's bad), it's impossible to turn into a game unless it's Dear Esther tier. If that's what the devs said, I bet they never read it either, they just watched Apocalypse Now and assumed the book is the same thing.
And yes, the multiplayer did come out at the same time as the single player.
The developers wanted to make an oh-so-fricking-deep game but failed at it, they never intended to make it a good game mechanically so of course it wasn't one, and since they failed at both things, they blamed le ebil capitalist publisher.
Maybe the game was forced on them by the publisher who bought the rights to Spec Ops, but that doesn't redeem it, it's a shit game.
>Anon, please go and read Heart of Darkness, fricking nothing happens in it (not saying it's bad), it's impossible to turn into a game unless it's Dear Esther tier
I know that, you know that, people huffing their own fart fumes don't know that.
>The developers wanted to make an oh-so-fricking-deep game but failed at it, they never intended to make it a good game mechanically so of course it wasn't one, and since they failed at both things, they blamed le ebil capitalist publisher.
I agree, though that doesn't mean 2k isn't gay and didn't make the situation worse
>Maybe the game was forced on them by the publisher who bought the rights to Spec Ops, but that doesn't redeem it, it's a shit game.
I agree! Though my concerns are it's objective qualities as a shooter (which are just meh) not it's plot.
That the devs wanted to make a movie is obvious from the fact that they utterly fail at using the interactivity of the gameplay itself to tell a story so hard that the attempts to do so only make their story much worse. Had they not included all the meta shit and attempts to pin blame on the player their game might have been lauded as a great cult classic reminiscent of Apocalypse Now. Instead their game is a laughingstock and held up alongside shovelware like The Witness as an example of the quintessential pretentious garbage.
The cherry on top of all this is that Nier already did the exact story Spec Ops tried and failed to, and actually did it well. So their failed idea wasn't even original to begin with.
>Why didn't they give me more options
How many options does CoD or MoH give you dumb frick? You're only pissed because SpecOps asked you a question that neither CoD nor MoH did.
>SpecOps asked you a question
He says as he tips his fedora and checks his pocketwatch. Unlike these peasants a refined gentleman such as himself understands the deep complexities of videogames as an art form. Nothing like those dudebros with there CoD. He will never feel the touch of a woman, but at least he understood the hamfisted surface level deep message of a mediocre video game.
Black Ops 2 gives you quite a bit of choices, more than Spec Ops for sure. They were released in the same year too
>press X to shoot X
COD 4 did it better by letting you choose who to shoot without outright telling you, goes to show how braindead the playerbase has become by BO2.
CODBLOPS 2 actually had choices like that, like shooting that guy in the leg instead of shooting him fatally.
>moving the goalpost
so you have no argument then
>everyone is the same person I'm arguing with
then assuming you aren't that other moron there's literally a point in the game where you aren't told that you have a choice to spare someone
Why is his name Menendez
Because Menenenenenendez is a cool name.
>How many options does CoD give you?
Ahem.
>take a look at this game made by a AAA developer that was released a full year after SpecOps
didn't even read the your pic
Fricking OBLITERATED.
>USS Obongo is destroyed
>Meat Flaps dies
best ending
holy shit this is real? what's the newest CoD that does this?
I still can't get over the fact that Call of Duty did a much better job of accounting for the player's choices than Mass Effect 3 did, and both released in the same year.
>How many options does CoD or MoH give you dumb frick?
Black Ops 2 literally has more and more meaningful story choices than Mass Effect 3 lmao
Anon, 10 years later youre a fricking homosexual crying about forced “choices” killing pixels in the most hamfisted “deep” video game ever made.
Exhibit A: Thinking nothing about much of anything at all. Also a good example of poor reading comprehension.
Black person you aren’t smart, and you aren’t some philosopher or literary genius because you like this game. If anything its the opposite and why everyone in this thread is laughing at you
b***h half the thread is talking about wanting to bang erin. You're the only one whose mad somebody made you read words.
To use a phrase you're liable to understand: Keep crying b***h homie.
>this mad someone saw through your bullshit intellectual internet persona
Sad.
NO moron BECAUSE IT'S A VIDEO GAME!! IT'S LIKE SAYING YOU ARE RESPONSIBLE FOR WHAT HAPPENS IN A BOOK. EVERYTHING IS SET IN STONE ALREADY moron!!! AHHH
GRRRRRRRR
>he doesn't know about CYOA
There is a whole genre of books that you make choices in, Chose You Own Adventure books.
And that spawned Visual Novels that also do the same shit.
>game has dragons who try to seduce you
ur a fgt
>You're a (F)abulous (G)uy, (T)hanks
You're welcome.
ywnbaw
>ywnbaw
>You'll never be a woman
Thanks for cheering on me.
I'll never be feminine or a woman, because I take pride in being masculine and a man.
based comeback
You're welcome, Bro.
"I was just following orders" hasn't been a valid excuse for 80 years or so.
Hey, here's a protip: videogames aren't real life. I don't feel bad for "killing" pixels because I don't suffer from autism
>Hey, here's a protip: videogames aren't real life. I don't feel bad for "killing" pixels because I don't suffer from autism
You're not supposed to feel bad. It's a story about people being stuck in a situation where all the choices you can make due to the circumstances suck. Life isn't always fair.
>Get executed for treason or I will execute you for being my enemy
Gee golly gee!
Is there anything more pretentious than specopgays?
I completely missed the point and had fun killing americans and civvies.
he cute
Play Splintercell Double Agent you get to nuke New York at the end if you go full Terrorist route. Its Kino af, games where you can nuke America are the best.
It's easy to make fun of Spec Ops and its manipulative moralising but you gotta remember it came out when Call of Duty and its imitators were at the height if their popularity and people started to be really sick of its dumb macho meathead idealised approach to military conflict. For its time, Spec Ops was a breath of fresh air.
Or you could just play good games instead like Mass Effect and Far Cry.
>good games instead like Mass Effect and Far Cry.
All I've ever cared to contribute(lol) to the matter is you bet I shot them all for Lugo. Those motherfrickers.
>Go watch some movie
>halfway through the movie the main character commits atrocities
>after the movie ends the director shows up, slaps you in the face and says you are a terrible person for watching to the end instead of picking up your shit and leaving once the main character did something you morally disagree with
nakadashi white korra
Undertale did it better than Spec Ops and didn't require beating the message that you the player are bad and wanting you to feel guilty for killing a pile of pixels.
That just means it succeeded at doing something wrong. That's why you get all these beta numales running around talking about their god damn feefees about the genocide run in that game.
Video games are meant to be beaten, not coddled.
>That just means it succeeded at doing something wrong. That's why you get all these beta numales running around talking about their god damn feefees about the genocide run in that game.
>Video games are meant to be beaten, not coddled.
something tells me you're a manlet. I can just feel it pouring out of you.
now that's what I call craftsmanship
I have a hard time being a douche in video games.
>Absolutely no understanding of how it is supposed to work
Maybe you should have actually played the game instead of watching a bunch of videos.
This shit only works once and when you don't know much about the game.
>This shit only works once
It doesn't even work once.
Without knowing what would happen, my gut reaction was to try and survive without using the mortar because the context made it clear devs think phosphorous shells are dedicated genocide tools. I'm assuming you know it's not doable and you're scripted to die if you take too long.
So when the game tries to guilt trip you after that, my reaction was a mild
>wtf man
What actually pisses me off is people thinking this is vidya kino.
>Overthinking things so much.
Game expects that you expect a generic military shooter. And that kind of shit is perfectly normal there. And that part doesn't really work these days as generic mediocre military shooters have simply disappeared as a thing.
>guilt trip
You're a fricking moron if you think this game is trying to blame you for killing npc.
The only thing this game really accuses you of is enjoying it all as it basically becomes more and more hopeless and terrifying.
>Game expects that you expect a generic military shooter.
Just stop, Black person.
Your gayisraelite instincts are telling you to defend the indefensible, resist it!
why is white korra so hot and brown korra so bad? Is that some sort of yin-yang thingy?
White Korra's a gamer just like me and she wears a cute sweater vest
So true!
The Spec Ops devs are right. You aren't forced to do anything, you should consider why you feel fine doing any atrocity in a videogame instead of not playing it anymore
Exactly. No one ever buy or spend time playing their game.
Because i payed 20 dollars for this game and I can't return it so I want to get my money's worth. It's not because I'm a bad person and want to see real people burn to death alive
I miss white korra
I looked up Eltonel on booru and everything he makes that isn't Erin Stout is pure trash.
Poor guy.
Most of it is just pregnant pokegirl porn.
maybe i'm simply offended by anime girls drawn in a western porn style
>Pregnant pokegirl porn
Thanks doc
He should just make more Erin then.
>You're a slave to history. Even after Calamity, you fight against the only order that can guarantee the safety of your people. You, solely, are responsible for this. What do you have to show for yourself, Merc? Blood and gold? A broken throne? I will bury you so completely, the Earth will turn over a thousand times before your body is dug up. You can't run, you can't hide! You made this decision long ago! You can't back out of this deal! I am Cascadian, you think I took joy in fighting in my homeland? Killing my own countrymen?! If you never showed up, I never would've lost all that I have. Me and you now. No distractions, no wingmen, no war. Just me and you, whoever wins is the best pilot. Every safety is coming off. No second chances. Monarch, you use the name of a king, but what do you rule over? The dead?! The Federation fought for peace in this war and you denied them that! The people of Cascadia! Do you know what you have taken from them? Their homes! And for what? To secede from the world? What, you think you can fight this war again in fifty years time? Do you really think history will see it your way? You don't even care why you're here! How does it feel to not have a country? To not have borders to define yourself against the world? The Calamity erased mankind once! Our chance to start again! And this is how you've dealt with it?! You drove me to this: this death and destruction over the Federation. Millions of lives lost... So many ghosts. Kill me, or be killed! This, is MY home! Here we are, fighting for Cascadia's soul. That's the deal you made, right? What happens when you shoot me down? Can you even think? What will you return to? Where will you go?! We all know how this ends! Kill me! Kill me and see what happens to this world! Either way, your life ends today! And my squadron! Do you think they deserved it? The Federation might try to forget about you, but I won't! This is for the good of the world! Die, mercenary!
>killing people is bad because.... well it is ok remember the nazis killed people, and the nazis are in ukraine right now killing russians
Anyone got the twitter screencaps of the director whining about not enough people buying the game
My philosophy is "frick you b***h, I'm the MC, I can do anything and be right"
What a badass!!!!
"not killing" in undertale doesn't really change the gameplay though, it's just regular rpg skills with one being "send to shadow realm" and when it works, you factually kill the opponent in every aspect but the text describing the action
THIS STOPPED BEING A GAME, CHUDS
It explicitly talks about a choice.
Unlike the false choice of
>le turn le game off xD
You only care about the false choice because, that's the point. You never cared that you never had a choice until it was pointed out that you never had a choice.
Most games don't try to pull off pretentious
>you made a bad choice!
without giving a choice first.
I get that this is hard for some of you but the point of it is that sometimes all the options are bad, that's war.
>all options
Name all the options the player has in Spec Ops during that WP scene.
No such thing as "all choices bad".
Goodness/badness is relative. Least evil choice is the most good one.
>most games don't call me out for committing digital war crimes therefore specops is bad for rubbing my nose in the digital war crimes i committed
SpecOps BTFO of you types because it commits the crime of asking you to self-reflect.
eh, you're too desperate in attempts to b8
I can't play along
>esl chads rise up!
The frick is "transgressive"?
when they go "IT'S MA'AM"
> involving a violation of moral or social boundaries.
It's a normal word and existed before trannies, so don't get your panties in a twist.
>transgressive
the dead island trailer with the kids being killed in it.
Pick up a dictionary, dumb Black person.
it's a word that has existed way before trannies, which you immediately linked the word with.
Why do you moronic Black folk immediately think I was talking about trannies? Are you obsessed or something?
I remember arguing with a guy who was really into Spec Ops The Line in high school, I can't remember what we were arguing about but I think he said games should be art foremost and I was arguing games should be fun.
He is unironically a troony now.
Undertale does it better
OFF did it better and didn't require me to waste 20 bucks.
Yes, thanks for the summary of the game's loading screens
You are following walkers story and the game calls both of you out
Whats wrong here?
>Whats wrong here
Yes, you are following walker's story
Killing inmocent civilians and dooming an entire city by not following your orders in the first mission of the game
What's wrong with the game calling bot Walker and you out for it?
Holy frick you're moronic.
You have replied 3 times and have been able to point out ehats wrong 0 times
I don't have to elaborate further.
>something happens to a character in a video game
>WOOOOAH dude!!! why is the game calling MEEEE a bad guy??? I didn't do nothiiiiiiiiing! (Jerry Seinfeld voice) I didn't do anythiiiiiiiing !!!!
Black person
the character is not you
what is this some kinda mental illness? Can you not just interact with the story without self-inserting your gay b***h ass?
Can you not play as a villain or a bad guy at all? Can you not roleplay? Are you unable at all to immerse into the game if the protagonist does something mean? What the frick is this
what is this
WHAT is this? I've seen this moronic piece of shit idiotic thought come up on here so much and I don't understand. What is wrong with you. Why do you think that a game is morally judging YOU THE PERSON, and not a CHARACTER you're playing as?
>Black person
>the character is not you
>what is this some kinda mental illness?
Yes, you being a dumbfrick is a mental illness.
But it's all fine, frogosters are always moronic, nature is healing.
Take your meds NOW holy SHIT
Video games are not real life
It's okay to kill people in video games, that's what they are for
Good reading comprehension, moronic frogposter with mental moronation.
You can rap all you want, this doesn't change the fact that you are mentally ill and should not be allowed to play video games. You take them too seriously
also nice ad froginem
did not address my point even once, just keeps rambling about frogs like alex jones LMAO
always love to see redditkek npcs seething at kino pepes
Always love to see morons with no reading comprehension out themselves by posting their fresh jaks and peps.
Counterculture is overrated. I would feel much safer and more welcome to go outside and talk to people and meet girls if everyone had the same thoughts, beliefs and spoke the same language as me. This includes taking pleasure in killing video game mooks that are different and threatening. There, I said it. Lynch me.
If everyone had the same beliefs as you, girls would kill themselves to avoid the incel hordes.
Lmao no because the girls would be just like me too and I'm too much of a chicken to kill myself.
Dating would be troublesome due to everyone having paranoid schizophrenia but anyone can adjust and acclimitize to a safe environment.
The problem is the real world isn't safe, it's full of people that want to put me in a zoo because I play vidya and haven't had sex. Why would anyone willingly face that?
Why don't you simply have sex to stop these paranoid delusions about normalBlack folk hating you for not having sex
Because I know that any girl I met would realise I'm a virgin and then accuse me of rape. When I'm interrogated by police, I will have to admit I'm a virgin because there aren't any girls to even pretend they've had sex with me. Then they'll profile me as an incel and put me in prison, or worse, a psychiatric institution.
>would
your life must be pretty shit if that's only an hypothetic scenario for you, while you also admit being out of any other sort of system. You are literally just a piece of nothing, for nobody to care about
What are some games that don't feature death in any way?
Endorfun?
Tetris?
>Tetris?
wrong. Those blocks don't want to disappear you cuck.
>the Nuremberg defense
What are some other IQ bell curve video games aside from Spec Ops The Line
boishock 1. why does ryan let you kill him?
Because it made for an epic moment
Fontaine puts Ryan in checkmate by bringing in an essentially immortal assassin that can also turn off his self-destruct of the city that he himself has said he cannot bring himself to kill, again and again. Ryan being a man who is prideful in his intellect and will chooses to die rather than lose to someone he considers a parasite. A man chooses, a slave obeys is about him choosing to die a man just as much as it is about his son being a slave, you following all objectives without thinking as the player.
I just think Ryan taking the golf club to the face was unnecessary and felt forced.
Because Ken Levine thought it would be profound and deep narrative about a man's free will and being a slave but in the end he just pulled a cheap Shyamalan.
He doesn't let you kill him. He makes you kill him.
LAUGH OUT LOUD!
_ ____ __ ____ _____ _____!
Video games are not supposed to be browbeating moral lectures. If you're not letting me destroy everything in my path (be it enemies or platforming challenges or puzzles) then you have fundamentally failed. Infact, the entire concept of a game having a story is in itself atrocious. If you want games to be "artistic" or "deep" then you should kindly go back to resetera, and take your walking simulator visual novels with you.
>is Spec Ops bad for trying to tell a meta narrative
Short answer: yes. All video game NPCs exist solely for my enjoyment. Now shut up and let me get back to the bing bing wahoo'ing.
>2013
Jesus, where did the time go
kino
>offtopic comic shit
>300 replies later
how is talking about spec : ops offtopic?
It's a "game" specifically about not playing videogames.
Huh I guess it's very Ganker-related then.
What ever happened to White Korra and her writer/artist?
I think the writer left journalism to be a scientist or some shit, I don't know about the artist.
Call of Duty is bad because it's in the name it says you have a duty but I don't feel a duty I'm liberal lol get rekt migapedes.
Did people play up to the Willy Pete chapter and then completely drop the game? There is a single choice choice before the WP scene, but after is when the game ACTUALLY start giving the player choices. I love how ever goes on about this scene, a scene where Walker is just going through the motion, but completely ignore the real choice when Walker has the choice to gun down civilians after Lugo's death. That is the real "monster" test in the game. Forgiving the people that killed your man because you are sympathetic to their situation, because you're the reason their in it, or straight up murdering them as retribution. I found that scene to be far more powerful than the WP scene.
If you're getting upset about a game doing this, congratulations. You're getting the point. If it's bullshit that the game calls you a bad person for doing something you had no choice but to do, then it's equally bullshit when a game calls you a good person for doing something you had no choice but to do.
Uh, yeah? That's Half Life 2, a FAR superior game with much better themes that gets the message across much more cleanly.
If someone tells you to shoot someone, and you do it, you are a bad person.
>"WAHHHH THE GAME NEVER GAVE ME A CHOICE"
Not every single game is fricking Mass effect.
The fact so many people get so bum blasted means the game affected them emotionally, also meaning it did what it intended to do.
I like how arse erect is your first go-to when thinking about choices in video games.
It tells me you're a zoomoid and your opinions are worthless.
Keep crying about Chad Ops, fr fr
>people say a game is bad and poorly executed
>ooh ooooh bumblasted u r so mad lol git trolled nerd >:)
Pathetic actually
>Game is poorly executed it never gave me choices
>Yeah you weren't supposed to get a choice here
>"WTF U MUST BE PATHETIC"
Grow up loser.
And yet the devs kept talking about "moral choices".
Funny, huh
>More self insert crybaby BS
You know what, you ARE Walker, have a nice cry, after a decade of coping, you earned it.
>>More self insert
Devs want you to self insert, yes.
Which is moronic but sasuga spec ops devs.
And you played into their hands then.
Sheep.
Keep crying moron.
Decade of W's for me.
>Le 4th wall
Go back
>And you played into their hands then.
I did?
>completely out of arguments
Just stop replying then bud. Maybe admit you were wrong!
The game being discussed 10 years later speaks for itself.
Sorry you lost!
>le all press is good press :^)
the internet killed this you know. at best this thread gets someone to pirate it to join in laughing at its moronation.
>Poorhomosexual morons on Ganker circlejerking meaning anything.
Oh no, that whole half a game 20 of you can afford put together is gonna change the industry!
sorry bud. no one is buying your shit game any more and all discussions are relegated to the game itself being laughable.
Because you can't afford it? I figured that.
Because spec ops stans still refuse to accept the game is pretentious garbage to this day.
>youre self inserting!!!!
This isnt the gotcha argument you think it is. Also the game literally addresses the player directly as if they are Walker in the loading screens
>self insert
Oh, look, someone trying to pretend 4th wall breaks aren't a thing.
The onky ones coping are the devs and the couple dozen morons that actually liked the game enough to spend 10 years crying about how nobody "gets it" and that the game was just "too deep." People wouldn't have called you guys morons for 10 years straight because they "didn't get it," they would just ignore it. The game wouldn't be held up as a shining example of pretention in the medium like it is today.
Remember11 was a game that was legitimately "too deep" for people. Do you know what discourse around that game looks like? Unless it's intentionally brought up nobody talks about it because the people who "didn't get it" realized it was incomprehensible and moved on with their lives. It's rarely if ever cited as a pretentious game; at worst it's accused of being too complex for its own good, which is a legitimate claim one could make against it. Do you know why? Because R11 is subtle, well-written, and most importantly well-executed and made by people who sincerely wanted to tell the story in it instead of lazily thrown together out of spite by hacks that wrre upset they didn't get to tell their story in another medium.
That's a whole lot of text
Too bad I am not reading it
I accept your concession. See you next time when you say others are coping as you endlessly cry about your failed game being a joke to everyone but you for another decade straight.
he probably didn't read that either
Good post anon.
It's not that nobody "get's it", it's just how many morons so badly don't want to "get it". The denial SpecOps elicits from gamers is fricking staggering.
Probably because most of the homosexuals here are the type of person to swear up and down they solved a mystery in the first chapter, and if they get tricked by the story into falling for a red herring they swear up and down the writing is bad.
The type of morons that get SUPER fricking upset if the story doesn't develop exactly the way their headcanon imagined it.
>Walker is not me
>But I am controlling walker so whatever shit he does is on me
>I dont have to feel bad about it because the story is supposed to go like that
Wow that wasnt so hard
>yeah you weren't supposed to get a choice here
Exactly, which is why the game has no ground to lecture the player about taking immoral actions because there was no option not to
Marin is not for kneeling, but naked dogeza instead
Having a point about real life in your story isn't the same as "YOU ARE BAD FOR DOING WHAT WE FORCED YOU TO DO".
Fricking morons muddying the water to keep from getting BTFO'd.
Isn't it amazing how ye olde games used to have choies, many bad ones, that would lead to consequences and they managed to do it without being preachy?
You mean how pissbaby gamers would save scum if they didn't get the thing they want so the choices didn't really matter?
And this game made this piss blood for years?
>You mean how pissbaby gamers would save scum
Don't give a shit.
>you mean this thing I made up in my head to attack
Awesome.
why do you sound so upset
did your wound suddenly opened up or something
old vidya writers were nerds trying to be rad. new vidya writers are just failed writers from other media because most people don't take vidya seriously.
Um can you please not post that picture? Fetuses are not children. This image symbolizes in a trisomatic way the oppression of women by men and in the wake of the reversal of Roe vs. Wade I find it to be in very poor taste.
Yeah, though the caveat was that in many of them doing the bad thing also got you softlocked.
And that's a good thing.
There are preachy games but Spec Ops isn't one of them. Why people assume it's supposed to give you a choice in the first place is beyond me when the whole thing is about unreliable narration.
>There are preachy games but Spec Ops isn't one of them.
Absolutely is.
>Why people assume it's supposed to give you a choice
Because the devs talk about moral choices.
Maybe play the game instead of reading what devs said.
Nah, it's a generic third person brown shooter
It would work if the game was free.
Of course I am going to complete the game if I paid for it, frick sake.
MGS3 did this preachy stuff before Spec Ops.
Kojimbo is sacred
this awful cartoon gets 500 replies but threads about gameplay in games get 0. No justice in clown world.
Most of the discussion in the thread is about the fricking game and it's trash idea, the frick are you on?
Spamming personal opinions about the story of a decade old game with the mechanics of left click + cover. Youre just highschool girls in all but name
Internet video game discourse has always been juvenile rubbish what did you expect?
So none of you morons stopped playing SUPER HOT when it told you to stop?
>implying the type of person who bought super hot would read
What a shitstorm.
We need Delta to clean this mess.
>Bionerds and Undercucks set asunder by Chad Ops.
Holy shit it makes the monthly threads worth it.
Keep digging a hole for your favorite games by crying about Chad Ops PLEASE
The old games were a little too abstract for my taste. But when Spec Ops: The Line came out in '13, I think the genre really solidified, commercially and artistically. The whole game has a visceral, dark sound, and a thin dusting of clintonian propaganda that really gives the atmosphere a big boost. The game has been compared to Bioshock, but I think The Line has a far more bitter, cynical take on ludonarratives.
It's a game so engrossing, most people probably don't pay attention to what they're actually doing. But they should, because it's not just an attack on the pleasures of conformity and the importance of following orders - it's also a personal attack directed at unquestioning players of the game itself.
>Not one mention of Papers, Please
>A game where the dev cares about the game first
>Doesn't feel the need to pass any messages to the player about muh morality
>Just lets the player makes their choices
The game has a lot of political messages. Glory to Arstotzka[/Spoiler]
>The game literally says
>But this is a fame so why should you care?
Its amazing it even BTFO the haters by itself
I literally did not care playing it. The game is so heavy handed and pretentious I just laughed it off and roleplayed evil killing all the civilians and shit.