until you use your brain for two seconds and realize how much of a geographical disaster it is on top of fricking up the almost consistent world design of DS1
The literal level geometry doesn't line up with the actual relative positions of each location evidenced by the same prism stone from ash lake and demon ruins. It's about as petty and meaningless as a complaint can get.
Somebody who is salty about all the ribbing ds2 took for having terrible Level design went around nitpicking the smallest things that were never a problem in ds1. People hated the windmill level and its stupid transition to iron keep. Everyone loved Ash lake and thought it was awesome. Somebody is very mad about this for some reason as if the reasons are obvious.
i remember all reddit diagrams trying to make it make sense had a diagram with a mountain in the background and the elevator would go through it and up to the entrance, even though when you literally just look at the windmill the mountain is miles behind it
All of DS2 is the fever dream every person going hollow experiences.
5 months ago
Anonymous
lmao
no
5 months ago
Anonymous
true
5 months ago
Anonymous
true
why would you samegayging this blatantly
5 months ago
Anonymous
I'm a literal glowing CIA agent, and my whole job is to make you believe DS2 is a flawless masterpiece
You have 2 years left to fall in line. If not, you will be kidnaped and put into intense reprogramming.
5 months ago
Anonymous
DS2 isn't a fever dream, it's a kingdom in a pocket time dimension.
5 months ago
Anonymous
Wait so where in the timeline is Protag from?
5 months ago
Anonymous
>Wait so where in the timeline is Protag from?
The normal timeline. What Gwyn did is that he used his power of light which has the power of time to grind it to a halt around the First Flame. This means that the closer you get the more 'convoluted' the timeline gets. Basically you have timelines stagnating around the first flame which also allows you and others to meet even though you were originally born hundreds of years apart. The equivalent would be a water dam around the First Flame and all solids flowing through the time river is clumping and overlapping one another. By the time DS3 comes around the time dam is filled with a giant pile of stagnating rotting junk.
5 months ago
Anonymous
>dickripped lunatic schizo samegayging shitty fanfiction
do note that this mentally ill dickripped DS2troony spent the entire thread shitting on DS1
5 months ago
Anonymous
The frick ya talking about, I love all the Dark Souls games.
5 months ago
Anonymous
>DS1 schizo being an obvious schizo
what a surprise.
5 months ago
Anonymous
I meant to ask when in the timeline.
5 months ago
Anonymous
It doesn't matter because around the First Flame time has been effectively halted. That's the First Sin, Gwyn is being greedy and refuses to let his Age of Fire pass.
5 months ago
Anonymous
If time is halted then how is the geography changing? Why is Anor Londo snow?
5 months ago
Anonymous
Because when enough souls are brought to the First Flame they are then scattered around the world again, reincarnating everyone which then results in a new powerful lord to build a new kingdom on top of the First Flame. This keeps on happening over and over again until DS3's usurper ending where time dam is broken and time is allowed to properly flow again.
>Why is Anor Londo snow?
Because of the power of the Dark Moon.
5 months ago
Anonymous
>new powerful lord to build a new kingdom
That doesn't answer my question. Building a kingdom isn't changing geography. I am asking why is geography itself changing. There are many mountains/trees around Anor Londo that wasn't in Dark Souls 1.
5 months ago
Anonymous
In DS3 the world is so burnt out that the lands of past kingdoms have been dragged to the First Flame which Lothric is built upon. Everything is effectively sinking into Lothric.
5 months ago
Anonymous
Damn that looks good, is that a Reshade preset? ENB?
5 months ago
Anonymous
I dunno, it's just a screenshot I found when looking for DS3 stuff. Lothric and Undead Settlement remind me of the old Motte and Bailey Castles.
5 months ago
Anonymous
Yeah the old "castle on a hill, shitty peasants below" is an old classic.
Lothric kind of reminds me of Mont St. Michel in France, although much larger ofc.
It's never been clear to me if Lothric is supposed to just be a giant castle or if it was an actual city, with civilians living in it. Too bad we can only really explore the walls and the central castle.
5 months ago
Anonymous
Time is still flowing perspectively though. How are people able to cook food ? Digest? Sleep? Humans can still perceive time.
5 months ago
Anonymous
Time is flowing on the outside but as you get closer to the First Flame time slows and then stops when next to it.
When it comes to humans that's a whole different subject as the body vessel you're in is a construction of the gods as well as your fake soul. The humanity that makes you human is in this prison of a body. The humanity sprite you see in DS1 and DS3 is the true shape of man. The end goal of the Furtive Pygmy was to split his lord soul up and then wait for the other lords to fade. With humanity being the heaviest soul, the Dark Soul will eventually reform into a collective sediment. At the bottom of the Ringed City you walk on a pile of black sludge, That's the humanity as a collective and humanity shades can spring up from it.
5 months ago
Anonymous
Kingdoms anon, plural
5 months ago
Anonymous
the devs claimed in interviews it was due to time limitations
5 months ago
Anonymous
This cope would've worked if DS2 featured any intentional allusions to this idea in the level design, such as twisting Zelda hallways or impossible corners.
Instead, all the "fever dream" elements come from lazy world design or simple mistakes like a level designer making an elevator go the wrong way.
5 months ago
Anonymous
>Have to experience DS2 when you hollow out
No wonder they're all so angry.
Drangleic is not 1:1 in-game. Does this look like a 2 minute walk to you?
5 months ago
Anonymous
This picture burns my eyes. between the brown n bloom and the jello ocean I can't see why an eye doctor wouldn't recommend against playing this.
5 months ago
Anonymous
i'm down with compression for the sake of gameplay, i'm willing to accept heide's tower being that close when walking to it.
but shit like the elevator (tm) and no man's wharf sea level making no goddamn sense do pull me out
5 months ago
Anonymous
Dranglic is like Wano from One Piece
5 months ago
Anonymous
If I were an ant with a microscope I might see what you're on about you dumb homosexual.
5 months ago
Anonymous
Get better eyes you T50 Black
5 months ago
Anonymous
You posted a 225x225, my steam avatar has more pixel than this shit. And I sure as hell ain't going to browse the one piece wiki to see a better picture.
He's using his blood stains to mark locations. Since bloodstains are always loaded on the map no matter where you are, you can see them from far distances with the correct angle. Even while other objects are deloaded.
So he dies in demon ruins, leaving a bloodstain. The he runes down to Ash Lake, and looks up at his bloodstain. Hypotehtically, it should be hidden behind the geometry of the demon's ruins. But it's perfectly visible floating in air. This is supposed to prove that Dark soul's world isn't perfectly connected.
Having locations that don't make sense geographically is more forgivable when there's clearly a magical element at play (at the bottom of a series of magical trees that hold up the world, a stairway that leads to a magical realm that holds the first flame).
And even then generally speaking the direction you go at least makes some sense. You get to Ash Lake by going down. The reason people trash Iron Keep so much is that you take an elevator directly up from a windmill and somehow end up in the middle of a volcano. It just feels really fricking lazy for a sequel to a game that was otherwise pretty good about its geography, and it doesn't help that the locale shift just kind of comes out of nowhere and feels like an arbitrary choice to get a lava area in the game somehow.
>That's fricking cool, I'm guessing there's no way to actually see the root canopy in game
You can stand on it and go through it when you go down the Great Hollow.
Just to let others know, whoever wrote this is taking out of their ass. There is no world tree anchoring the world and sealing the abyss. The Abyss is just the bedrock of the world because it is heavy like sediment. It's also stagnant which allows abhorrent things to fester on top of it. This is why bugs and corruption are associated with the Dark. Trees seem to be semi related to the dark, but because they are not as heavy as the dark, they can effectively float on it. Also as a note the Giants are trees.
>The Abyss created the first flame
Alright, legit THE FIRST FLAME IS LITERALLY THE BIG BANG OF THE FRICKING SOUL UNIVERSE BUT YOU HAVE CLOWNS THAT NEED AN EXPLANATION FOR EVERYTHING JUST TO MAKE THEIR moronic HEADCANON THEORY WORK
FRICK U
The first flame isn't the big bang, the everlasting dragons already existed before that, it just that nothing ever fricking changed, the fire brought disparity.
The list of being overrated garbage maybe. The maps the only cool part and 200 games have done that before. Your one of them YouTube dark soul lore analyst aren’t you? Do everyone a favor and uninstall life
to notice ash lake is kinda in an odd place you need to open the game up and look at the code. to notice that taking an elevator at the top of a tower in the middle of nowhere that goes UP and you exit to find yourself at the foot of a volcano makes no sense takes half a braincell
Tomb of the giants is the actual frickup because it has two views that shouldn't be possible and that you should be able to see Tomb of the Giants from. Not really a big deal though those views are great! Even if they don't make any sense
Call me moronic but I genuinely don't understand what this is supposed to show me.
>Call me moronic but I genuinely don't understand what this is supposed to show me.
That the other guy is a moron who doesn't understand that time in Lordran is convoluted and that the geography had already started to warp due to the many times the first flame was rekindled.
This only becomes more and more of an issue until the world reaches its literal limit in DS3.
Ash Lake gets a pass because it's very clearly meant to be some magical, metaphysical location at the base of the cliche world tree that Japs love so much.
Ermmm guys did you notice that the kiln of the first flame being under fire link makes... ummm, like no hecken sense? Now that isn't very heckin science of Fromsoft.
It's a skull of the demons from demon's souls, this is not a joke if you treat the old one as a literal TREE SEED and all the trees from ash lakes are branches of him.
From story writing goes like this: >Pile a bunch of people in a room and make them start spouting what they want in the game, be it veiled anime references or their barely disguised fetishes >Form a general idea of the overarching story but don't develop it any further than that >Cut stuff due to time and budget issues >Patch the holes by linking previously unrelated stuff , adding bridges or change final boss entirely (the previous one can be a mid boss instead) >Get some intern to write all the item descriptions and another to design npc questlines.
It makes for an interesting ride but anyone who dickrides these games' lore is insane.
I get the LOZ one but the skull is objectively weird cause From Soft loves spreading lore on weirdly placed things all the time and this is the one thing that gets no attention. Plus it doesn't spark imagination it just makes you think "huh, that's weird" and you move on.
Not everything needs to be explained, or uncovered. Use your imagination, a little mystery is fun. NPCs that want every tidbit explained, and exposed are insufferable. Imagination allows for way more narrative leeway. Just like ancient people coming face to face for the first time with an elephant skull invented the concept of a cyclops.
seriously
Black folk who need an explanation for every single pixel existing are the worst
then again most of the time when things are left to imagination and not clearly defined youll get bad fatih actors pushing some kind of agenda
its all so tiresome
seriously
Black folk who need an explanation for every single pixel existing are the worst
then again most of the time when things are left to imagination and not clearly defined youll get bad fatih actors pushing some kind of agenda
its all so tiresome
>Game has a bunch of explanations for things obscured in item text or environmental clues >Nooooo you're just supposed to magically know which things don't actually have an explanation and are meant to be taken at face value!
I agree with your fundamental argument but this is the fault of the game for setting the expectation.
you kinda shot yourself in the foot there
you said it yourself the game is obscure and only explains just enough for you to get an idea
so why would you then expect everything to be explained
also you say it sets the expectation but from the very start i can give you the example of the undead merchant
you can inspect every last item from him yet youll never understand what the frick he meant by his "little Yulia"
some things are just nicer as mysteries
The game has plenty of clear explanations for things, some are just harder to figure out than others. It is correct that not everything does have an explanation, but it is stupid to fault players for trying to find one when the game deliberately expects you to do that for half of the lore and rewards you for putting in that effort.
develop a working brain mentally moronic Black person. Nobody said that. Learn to read.
this Black person has no imagination
literal NPC that can only analyze whats in front of him
sad
again for the moronic people in the back. It's ok to obscure or not tell it. I never said I want it explained you stupid frick. But it still has to have an explanation. You unironically seem to have some brain damage. Learn to read dipshit.
its not how storytelling work bro. not everything needs to be explained or uncovered. You are right on that. But everything needs to have an answer. Its ok to obscure as much as you want as long as there's actually an answer. Otherwise, you are just a hack. Why would anyone care?
The only reason this works with DS is because is implied that there is an answer but with later installment its apparent that half of it was cut or out of the order or unfinished.
The frick does the skeletal remains of an irrelevant ancient creature on the off beaten path have to do with the story or plot? It's like complaining about the lack of dinosaur fossil explanation in the records of the Punic war. It's just a cool skull giving you a glimpse of the world's ancient history, it's a set piece, quit being autistic.
>It's just a cool skull giving you a glimpse of the world's ancient history, it's a set piece, quit being autistic.
again moron, if it has no explanation it shouldn't be there. Make up your mind mental midget. Ist it a glimpse of history or just there to look cool? Fricking moron
Leftover asset they put there for the hell of it that was turned into a deep piece of mysterious lore, just like the entirety of everything related to fromsoft souls games in general.
Kek based fricking moron. You either don't know how to read beyond what's written or you are unironically a moron who doesn't understand the basic principles of storytelling. It really isn't that hard you stupid moron. If your story doesn't have preconceived answers, its not a story. Its gibberish and nonsense. That doesn't mean everything needs to be explained or answered but it needs to have an answer that makes in-world sense.
You can't make some things be part of the storytelling and some be random because that's mentally moronic. Discussions like these in this thread is the perfect example why you stupid Black person. Its precisely the reason why people dismiss from software storytelling and laughing at idiots like you.
I played the re-release on ps4 last year. I got to the tree branch that led to the fake door, but didn't hit the fake door and turned around the kill the boss at the other end of the poison swamp. How the frick was I suppose to know to hit this fricking tree wall illusory door?
it's there to make you realize there's still wonders that live and die without people ever taking notice. A great deal of monstrous, gigantic, unknown species existed long before men did, and, despite their might they perished all the same and so will mankind
Probably some old demon, giant or dragon (izalith, tomb and dragons are nearby)
Also, high wall of lotric isn't a wall you stand on in the level, it refers to huge unnaturally looking mountain right under the castle, it appeared after the castle was built because the big road to undead settlement lines up with a road on top, but is a mile lower
>high wall of lotric isn't a wall you stand on in the level, it refers to huge unnaturally looking mountain right under the castle, it appeared after the castle was built because the big road to undead settlement lines up with a road on top, but is a mile lower
Wtf
Yeah there are several item descriptions that refer to >When the High Wall appeared
Lothric and the world of DS3 are all displaced and brought together in unnatural ways, or at least they're SUPPOSED to be. The Dreg Heap is a true realization of this vision, and for some reason they didn't do that for the entire game.
If you look at the landscape of Elden Ring, they brought back this idea but it isn't mentioned at all, in any way, anywhere. It's just something you notice, and unlike Dark Souls 3 where the conceptual through line of "the First Flame is pulling time into itself for fuel", there's no real reason for it in Elden Ring. But it's certainly visually stunning.
>high wall of lotric isn't a wall you stand on in the level, it refers to huge unnaturally looking mountain right under the castle, it appeared after the castle was built because the big road to undead settlement lines up with a road on top, but is a mile lower
Wtf
it's that whole lands converging thing, the earth is physically moving around and getting fricked up. google pics of earthquake damage, land rising and falling, etc
a big scary monsters
for you
It's an empyrean. Yep, Miyazaki planned that far ahead.
still the most comfy location in all of dark souls
until you use your brain for two seconds and realize how much of a geographical disaster it is on top of fricking up the almost consistent world design of DS1
Matthewmatosis and its consequences have been a disaster for the human race
Matthewmatosis likes ash like though
brainlet take, the worldtrees hold up the world, what do you not understand?
Dragon memories is likely ash lake, so no
>non canon shit
literally moronic
Surely the Dragon Memories are before Dark Souls 1
It's believed the dragon covenants corpse is in the dragon memories, so it's after.
Yeah sure whatever you say.
Call me moronic but I genuinely don't understand what this is supposed to show me.
The literal level geometry doesn't line up with the actual relative positions of each location evidenced by the same prism stone from ash lake and demon ruins. It's about as petty and meaningless as a complaint can get.
Something about tomb of the giants is supposed to be here even though you can see ash lake from the tomb.
Somebody who is salty about all the ribbing ds2 took for having terrible Level design went around nitpicking the smallest things that were never a problem in ds1. People hated the windmill level and its stupid transition to iron keep. Everyone loved Ash lake and thought it was awesome. Somebody is very mad about this for some reason as if the reasons are obvious.
xis Christian name is "DS2troony" I'll have you know
i remember all reddit diagrams trying to make it make sense had a diagram with a mountain in the background and the elevator would go through it and up to the entrance, even though when you literally just look at the windmill the mountain is miles behind it
All of DS2 is the fever dream every person going hollow experiences.
lmao
no
true
why would you samegayging this blatantly
I'm a literal glowing CIA agent, and my whole job is to make you believe DS2 is a flawless masterpiece
You have 2 years left to fall in line. If not, you will be kidnaped and put into intense reprogramming.
DS2 isn't a fever dream, it's a kingdom in a pocket time dimension.
Wait so where in the timeline is Protag from?
>Wait so where in the timeline is Protag from?
The normal timeline. What Gwyn did is that he used his power of light which has the power of time to grind it to a halt around the First Flame. This means that the closer you get the more 'convoluted' the timeline gets. Basically you have timelines stagnating around the first flame which also allows you and others to meet even though you were originally born hundreds of years apart. The equivalent would be a water dam around the First Flame and all solids flowing through the time river is clumping and overlapping one another. By the time DS3 comes around the time dam is filled with a giant pile of stagnating rotting junk.
>dickripped lunatic schizo samegayging shitty fanfiction
do note that this mentally ill dickripped DS2troony spent the entire thread shitting on DS1
The frick ya talking about, I love all the Dark Souls games.
>DS1 schizo being an obvious schizo
what a surprise.
I meant to ask when in the timeline.
It doesn't matter because around the First Flame time has been effectively halted. That's the First Sin, Gwyn is being greedy and refuses to let his Age of Fire pass.
If time is halted then how is the geography changing? Why is Anor Londo snow?
Because when enough souls are brought to the First Flame they are then scattered around the world again, reincarnating everyone which then results in a new powerful lord to build a new kingdom on top of the First Flame. This keeps on happening over and over again until DS3's usurper ending where time dam is broken and time is allowed to properly flow again.
>Why is Anor Londo snow?
Because of the power of the Dark Moon.
>new powerful lord to build a new kingdom
That doesn't answer my question. Building a kingdom isn't changing geography. I am asking why is geography itself changing. There are many mountains/trees around Anor Londo that wasn't in Dark Souls 1.
In DS3 the world is so burnt out that the lands of past kingdoms have been dragged to the First Flame which Lothric is built upon. Everything is effectively sinking into Lothric.
Damn that looks good, is that a Reshade preset? ENB?
I dunno, it's just a screenshot I found when looking for DS3 stuff. Lothric and Undead Settlement remind me of the old Motte and Bailey Castles.
Yeah the old "castle on a hill, shitty peasants below" is an old classic.
Lothric kind of reminds me of Mont St. Michel in France, although much larger ofc.
It's never been clear to me if Lothric is supposed to just be a giant castle or if it was an actual city, with civilians living in it. Too bad we can only really explore the walls and the central castle.
Time is still flowing perspectively though. How are people able to cook food ? Digest? Sleep? Humans can still perceive time.
Time is flowing on the outside but as you get closer to the First Flame time slows and then stops when next to it.
When it comes to humans that's a whole different subject as the body vessel you're in is a construction of the gods as well as your fake soul. The humanity that makes you human is in this prison of a body. The humanity sprite you see in DS1 and DS3 is the true shape of man. The end goal of the Furtive Pygmy was to split his lord soul up and then wait for the other lords to fade. With humanity being the heaviest soul, the Dark Soul will eventually reform into a collective sediment. At the bottom of the Ringed City you walk on a pile of black sludge, That's the humanity as a collective and humanity shades can spring up from it.
Kingdoms anon, plural
the devs claimed in interviews it was due to time limitations
This cope would've worked if DS2 featured any intentional allusions to this idea in the level design, such as twisting Zelda hallways or impossible corners.
Instead, all the "fever dream" elements come from lazy world design or simple mistakes like a level designer making an elevator go the wrong way.
>Have to experience DS2 when you hollow out
No wonder they're all so angry.
Drangleic is not 1:1 in-game. Does this look like a 2 minute walk to you?
This picture burns my eyes. between the brown n bloom and the jello ocean I can't see why an eye doctor wouldn't recommend against playing this.
i'm down with compression for the sake of gameplay, i'm willing to accept heide's tower being that close when walking to it.
but shit like the elevator (tm) and no man's wharf sea level making no goddamn sense do pull me out
Dranglic is like Wano from One Piece
If I were an ant with a microscope I might see what you're on about you dumb homosexual.
Get better eyes you T50 Black
You posted a 225x225, my steam avatar has more pixel than this shit. And I sure as hell ain't going to browse the one piece wiki to see a better picture.
is this fixed in SOTFS? I just played it and there's a vulcano mountain clearly behind it its not like that at all
He's using his blood stains to mark locations. Since bloodstains are always loaded on the map no matter where you are, you can see them from far distances with the correct angle. Even while other objects are deloaded.
So he dies in demon ruins, leaving a bloodstain. The he runes down to Ash Lake, and looks up at his bloodstain. Hypotehtically, it should be hidden behind the geometry of the demon's ruins. But it's perfectly visible floating in air. This is supposed to prove that Dark soul's world isn't perfectly connected.
>wtf I didn't have to climb down the tree for two hours for the areas to line up with their lore locations
>this is a geographical DISASTER
this was a huge criticism of dark souls 2
fricking tourist frog die
Having locations that don't make sense geographically is more forgivable when there's clearly a magical element at play (at the bottom of a series of magical trees that hold up the world, a stairway that leads to a magical realm that holds the first flame).
And even then generally speaking the direction you go at least makes some sense. You get to Ash Lake by going down. The reason people trash Iron Keep so much is that you take an elevator directly up from a windmill and somehow end up in the middle of a volcano. It just feels really fricking lazy for a sequel to a game that was otherwise pretty good about its geography, and it doesn't help that the locale shift just kind of comes out of nowhere and feels like an arbitrary choice to get a lava area in the game somehow.
There's easily enough space in the massive drop between those two levels for the tree roots to look like that.
>but why is the ceiling foggy sky instead of a solid structure?
time moves in mysterious ways in souls universe blah blah blah
>le fantasy is... LE FANTASTICAL????? AAIEE SAVE ME AONUMANUMA
That's fricking cool, I'm guessing there's no way to actually see the root canopy in game
>That's fricking cool, I'm guessing there's no way to actually see the root canopy in game
You can stand on it and go through it when you go down the Great Hollow.
I mean in the webm, like you can't see it from Ash Lake proper because of the fog.
>I mean in the webm
I know what you meant, I was just pointing out that the canopy can being interacted with at certain points.
spooky
elden ring was a prequel after all
ITS IN REVELATIONS PEOPLE
What do they eat?
a lot of this sounds like bullshit
where was there any reference to a meta world tree?
or the abyss being a ig sentient entity?
Just to let others know, whoever wrote this is taking out of their ass. There is no world tree anchoring the world and sealing the abyss. The Abyss is just the bedrock of the world because it is heavy like sediment. It's also stagnant which allows abhorrent things to fester on top of it. This is why bugs and corruption are associated with the Dark. Trees seem to be semi related to the dark, but because they are not as heavy as the dark, they can effectively float on it. Also as a note the Giants are trees.
Did they also make a Das2/3 map?
99% of this map is actual literal fanfiction made up from basically nothing
>nito was a giant
top fricking kek
The ESL text is a dead giveaway that all of this is bullshit. Cool art though.
It’s succinct, I don’t think it’s ESL.
If time didn't exist until Gwyn made the sun then how did anything happen before that point?
I thought the abyss did not arise until Fire created disparity.
>Arch Dragons
>Immortal beings that able t oabsorb and halt the spread of the abyss
Is this canon or another THEORY made by some youtubers?
>The Abyss created the first flame
Alright, legit THE FIRST FLAME IS LITERALLY THE BIG BANG OF THE FRICKING SOUL UNIVERSE BUT YOU HAVE CLOWNS THAT NEED AN EXPLANATION FOR EVERYTHING JUST TO MAKE THEIR moronic HEADCANON THEORY WORK
FRICK U
The first flame isn't the big bang, the everlasting dragons already existed before that, it just that nothing ever fricking changed, the fire brought disparity.
Big bang doesn't exist, if it did then what came before it homosexual? Give me that fedora, pig
>it just that nothing ever fricking changed, the fire brought disparity.
WOW SOUND LIKE THE FRICKING BIG BANG
Kiln of the first flame exists perpetually at the end of time hence why there is an actual skybox.
>S
Die.
>a mysterious lake that engulf the world
ruined by ESLgays, many such cases
The old one..
People like you make me vomit.
Whoa, muh heckun interconnected maps!!! No games ever done that!!!! 111
It's so easy and yet ds2 failed and ds1 is still being put at the top of the list in all video games.
The list of being overrated garbage maybe. The maps the only cool part and 200 games have done that before. Your one of them YouTube dark soul lore analyst aren’t you? Do everyone a favor and uninstall life
>mentally ill dickripped DS2troony crying about DS1 in yet another shitty bait thread
holy shit get the frick out of our hobby
to notice ash lake is kinda in an odd place you need to open the game up and look at the code. to notice that taking an elevator at the top of a tower in the middle of nowhere that goes UP and you exit to find yourself at the foot of a volcano makes no sense takes half a braincell
Tomb of the giants is the actual frickup because it has two views that shouldn't be possible and that you should be able to see Tomb of the Giants from. Not really a big deal though those views are great! Even if they don't make any sense
I thought ash lake was a place beyond the normal realm like a place between all world of dark souls with each tree being like a different world
you Black folk are so goofy
No way, you're telling me the models and the topograhy of the map dont match?
I wish I could kill you
>Call me moronic but I genuinely don't understand what this is supposed to show me.
That the other guy is a moron who doesn't understand that time in Lordran is convoluted and that the geography had already started to warp due to the many times the first flame was rekindled.
This only becomes more and more of an issue until the world reaches its literal limit in DS3.
Ash Lake gets a pass because it's very clearly meant to be some magical, metaphysical location at the base of the cliche world tree that Japs love so much.
Why do japs love world trees so much?
you just know
Ermmm guys did you notice that the kiln of the first flame being under fire link makes... ummm, like no hecken sense? Now that isn't very heckin science of Fromsoft.
metroid did it first
for me its the darkroot pvp staircase
>still the most comfy location in all of dark souls
>loud obnoxious chorus that gets tiring 2 minutes in
>hydra spamming waterblasts until you kill it
I would agree but Majula exists.
if you could take the majula theme and put it in ash lake it would be the perfect combo
No way
Velka.
Looks like the squid that vores you
>over a fourth of the game is hidden
soul...
that place fricking blows
A dragon or some other big beast. Does it matter? Given that Ash Lake is a relic of the Time of Ancients, it's likely a dragon or a dragon relative.
The big mistake is not having it loop around to another area. It should loop into Demon Ruins and Tomb of the Giants.
a dwarven centurion
It looks like a big skull to me.
We even got this skull, the hell I know where it came from
HOW DOES IT FEEL, SEATH
This screenshot makes it look like dark souls is being emulated and upscaled on Dolphin.
You're mom
It was a scrapped asset that they decided to just plant there so that the place is less empty
The skull of a maxxed out int user.
It's the original owner of the pendant.
That's Scrimshaw the Destroyer. See: DS Wikia (not Dark Souls Wikia)
It's already been confirmed what by the comics.
a giant from tomb of the giants
big fricking whoop
cry harder tendie
Hell if I know
??
Isn't that just hydra skull?
That thar is a squirrel skull. Yup.
>area is empty
>find an unused skull in the assets
>drag and drop it into the game
deepest lore
morons that think distance in video games is relative to real life are fricking moronic
It's a skull of the demons from demon's souls, this is not a joke if you treat the old one as a literal TREE SEED and all the trees from ash lakes are branches of him.
zanzibart
doesn't seem the forgiving type
A demon's skull from Demon's Souls
it's one of the skulls of the Joes
the joes that fell to the ligma curse?
Joe?
Ligma?
it's a palworld reference
God I wish Dark Souls 2 and 3 or Elden Ring had been as good as 1
same bro
hope the next soul game isn't open world so they can focus on making great levels again
it doesn't matter
This chad/wojak meme is correct.
Vaati and his troony "girlfriend" have been a disaster for From games.
Is he really dating a troony
From story writing goes like this:
>Pile a bunch of people in a room and make them start spouting what they want in the game, be it veiled anime references or their barely disguised fetishes
>Form a general idea of the overarching story but don't develop it any further than that
>Cut stuff due to time and budget issues
>Patch the holes by linking previously unrelated stuff , adding bridges or change final boss entirely (the previous one can be a mid boss instead)
>Get some intern to write all the item descriptions and another to design npc questlines.
It makes for an interesting ride but anyone who dickrides these games' lore is insane.
I get the LOZ one but the skull is objectively weird cause From Soft loves spreading lore on weirdly placed things all the time and this is the one thing that gets no attention. Plus it doesn't spark imagination it just makes you think "huh, that's weird" and you move on.
Good image, now make it using actual OC
The skull of Zanzibart…
Inuyasha ref
you mean you never did the hidden boss?
Explain
nyo
This is why they should never make sequels for games like Sekiro, Bloodborne and ER, just look at the autistic DS2 schizo in this thread
I want a sekiro sequel with adult divine child and kuro in china
That's just Wo Long
Is that about nips trying to find a divine dragons origin in chinkland?
Not everything needs to be explained, or uncovered. Use your imagination, a little mystery is fun. NPCs that want every tidbit explained, and exposed are insufferable. Imagination allows for way more narrative leeway. Just like ancient people coming face to face for the first time with an elephant skull invented the concept of a cyclops.
seriously
Black folk who need an explanation for every single pixel existing are the worst
then again most of the time when things are left to imagination and not clearly defined youll get bad fatih actors pushing some kind of agenda
its all so tiresome
>Game has a bunch of explanations for things obscured in item text or environmental clues
>Nooooo you're just supposed to magically know which things don't actually have an explanation and are meant to be taken at face value!
I agree with your fundamental argument but this is the fault of the game for setting the expectation.
you kinda shot yourself in the foot there
you said it yourself the game is obscure and only explains just enough for you to get an idea
so why would you then expect everything to be explained
also you say it sets the expectation but from the very start i can give you the example of the undead merchant
you can inspect every last item from him yet youll never understand what the frick he meant by his "little Yulia"
some things are just nicer as mysteries
The game has plenty of clear explanations for things, some are just harder to figure out than others. It is correct that not everything does have an explanation, but it is stupid to fault players for trying to find one when the game deliberately expects you to do that for half of the lore and rewards you for putting in that effort.
stories are created to be explained you fricking moron. Otherwise its not a story. Which is fine but please don't pretend there is one if there isn't
>if youre not spoonfed every detail its not a story
damn Black person i almost feel bad for you
develop a working brain mentally moronic Black person. Nobody said that. Learn to read.
again for the moronic people in the back. It's ok to obscure or not tell it. I never said I want it explained you stupid frick. But it still has to have an explanation. You unironically seem to have some brain damage. Learn to read dipshit.
its not how storytelling work bro. not everything needs to be explained or uncovered. You are right on that. But everything needs to have an answer. Its ok to obscure as much as you want as long as there's actually an answer. Otherwise, you are just a hack. Why would anyone care?
The only reason this works with DS is because is implied that there is an answer but with later installment its apparent that half of it was cut or out of the order or unfinished.
The frick does the skeletal remains of an irrelevant ancient creature on the off beaten path have to do with the story or plot? It's like complaining about the lack of dinosaur fossil explanation in the records of the Punic war. It's just a cool skull giving you a glimpse of the world's ancient history, it's a set piece, quit being autistic.
>It's just a cool skull giving you a glimpse of the world's ancient history, it's a set piece, quit being autistic.
again moron, if it has no explanation it shouldn't be there. Make up your mind mental midget. Ist it a glimpse of history or just there to look cool? Fricking moron
this Black person has no imagination
literal NPC that can only analyze whats in front of him
sad
Stop replying to the moron.
fair
Metal hammer of Andre of Astora,
blacksmith at the Old Church.
Can be used as a strike weapon, but better
left in the hands of its talented owner.
that and priscillas lifehunt scythe making fun of you are such good touches
>dude just imagine the story and lore
the absolute state of from software apologists
kys after you finish highschool
>you shouldn't put cool in games if there isn't a lore reason to that thing existing
This is why games are so fricking boring nowadays
Zanzibart the Forgiver
Looks like a cat skull. Probably a regular old American short hair if I had to guess.
Leftover asset they put there for the hell of it that was turned into a deep piece of mysterious lore, just like the entirety of everything related to fromsoft souls games in general.
This. It's the same company that made Shadow Tower solely because they had a bunch of unused King's Field weapon/monster assets left over.
>i dont want it explained
>but i want it explained
Schizophrenia kicking in I see.
Jesus Christ you cant be this dumb. is everyone on this board a mentally moronic underage moron?
cope and seet--
i left it incomplete so youll never be able to tell what it is brainlet anon
>I am a dumb homosexual hehe I
Kek based fricking moron. You either don't know how to read beyond what's written or you are unironically a moron who doesn't understand the basic principles of storytelling. It really isn't that hard you stupid moron. If your story doesn't have preconceived answers, its not a story. Its gibberish and nonsense. That doesn't mean everything needs to be explained or answered but it needs to have an answer that makes in-world sense.
You can't make some things be part of the storytelling and some be random because that's mentally moronic. Discussions like these in this thread is the perfect example why you stupid Black person. Its precisely the reason why people dismiss from software storytelling and laughing at idiots like you.
at least you figured out what the last part was since youre doing it quite well anon
Epic troll bro. Don't shoop up the school please
a prop to decorate the level
It is the skull of the Demon Prince of DaS3, but we aren't ready for that conversation.
hey guys i don't have time to explain
i need all of your (you)s to insult me and attack me verbally as much as possible
GO GO
You're a cool guy
I'm in trouble -- please, recommend this message!
Why the FRICK is this not on PC
Fricking games haven't been decently put on sale since ER came out
I always wondered what might be living beneath the murky depths of that huge lake.
it's the primordial soup homie
I played the re-release on ps4 last year. I got to the tree branch that led to the fake door, but didn't hit the fake door and turned around the kill the boss at the other end of the poison swamp. How the frick was I suppose to know to hit this fricking tree wall illusory door?
is this Dark Souls?
Yeah
No, that is a post in an anonymous imageboard containing an image of Dark Souls (1).
Literally every single person in the world is huge
a dragon
ugh, plebs need to learn their lore. don't tell me you haven't heard the story of Pl'glurath the Maligned
it fell from the tomb of the giants, you can see ash lake from the tomb
it's there to make you realize there's still wonders that live and die without people ever taking notice. A great deal of monstrous, gigantic, unknown species existed long before men did, and, despite their might they perished all the same and so will mankind
darksouls1gays will defend this
what's the problem?
give autists a few crumbs and they'll try to make a cake.
BAN. DS2TRANNIES. NOW.
BAN THEM NOW.
THEY ARE FRICKING RUINING THE BOARD.
YOU FRICKING JANNY moron. BAN. THEM. NOW. I WON'T ACCEPT A NO FOR AN ANSWER.
Shut the frick up moron.
haha ds1gay had a meltdown
What is it you can't handle the truth?
Probably some old demon, giant or dragon (izalith, tomb and dragons are nearby)
Also, high wall of lotric isn't a wall you stand on in the level, it refers to huge unnaturally looking mountain right under the castle, it appeared after the castle was built because the big road to undead settlement lines up with a road on top, but is a mile lower
>high wall of lotric isn't a wall you stand on in the level, it refers to huge unnaturally looking mountain right under the castle, it appeared after the castle was built because the big road to undead settlement lines up with a road on top, but is a mile lower
Wtf
Yeah there are several item descriptions that refer to
>When the High Wall appeared
Lothric and the world of DS3 are all displaced and brought together in unnatural ways, or at least they're SUPPOSED to be. The Dreg Heap is a true realization of this vision, and for some reason they didn't do that for the entire game.
If you look at the landscape of Elden Ring, they brought back this idea but it isn't mentioned at all, in any way, anywhere. It's just something you notice, and unlike Dark Souls 3 where the conceptual through line of "the First Flame is pulling time into itself for fuel", there's no real reason for it in Elden Ring. But it's certainly visually stunning.
it's that whole lands converging thing, the earth is physically moving around and getting fricked up. google pics of earthquake damage, land rising and falling, etc
Could have been a boss but was cut, it's alright, soul kiddies love to suck miyasaki dick.