So when did the series peak?

So when did the series peak?

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  1. 11 months ago
    Anonymous

    right there with the first game

    • 11 months ago
      Anonymous

      You posted it

      With AC1, been a downhill ever since

      Good to see so many men of good taste. Frick ac2 and all the bullshit it started.

      • 11 months ago
        Anonymous

        >frick ac2
        Quit trying so hard to be contrarian. Ac2 is a fun game too.

        • 11 months ago
          Anonymous

          go suck more dicks moron

          • 11 months ago
            Anonymous

            Nah

            have a nice day you fricking queer

        • 11 months ago
          Anonymous

          I do have legit criticisms.
          Also frick Ezio. He's an artificial "charismatic" "macho" normalhomosexual created to appeal to other normalhomosexuals, while also managing to be an ultra dumbass on multiple occasions just to further the plot. Zero redeeming qualities. Even Connor had way more heart.

      • 11 months ago
        Anonymous

        i love ac2 so much though

        • 11 months ago
          Anonymous

          Well good for you brother. Not everyone has the same taste.
          I played through the first five AC games, and found 2 to be tied for the title of weakest entry with 3.
          1 >>> rev > bh >>> 3 = 2
          Revelations and Brotherhood have most of the problems 2 has, and some new ones, but managed to fix the combat really fricking well, they improved the parkour too, as well as minor stuff like being able to stand up from the simulation and replaying stuff, and that's enough for me to rank them higher than 2. AC3 had such a strong setting and premise but goddamn the world layout and new engine kind of fricked it, as well as the multiple 100% sync requirements for missions, killing all sandbox feel and player freedom in tackling objectives for good.

          • 11 months ago
            Anonymous

            You’re genuinely insane if you’re putting 2 on the same level as 3.

            • 11 months ago
              Anonymous

              what a tasteless homosexual, let me fix it for you:
              BH>2>1>Rev>>>>>>>3>4>>[...]>shit>dogshit>>>>>[...] AC since then

              I don't care, I stand by it. Those two entries felt like fricking flour dough, I felt an equal amount of complete indifference while playing both. With ac1, bh and rev I had the occasional fun.
              1 was also carried by that fever dream esque aesthetic and art direction, which no other entry could replicate so well, and the sand boxy do-whatever-the-frick-you-want immersive sim nature they did away with in the second game for the railroaded shitty story's sake.
              And I say this as a guy whose introduction to the series was Brotherhood.

              • 11 months ago
                Anonymous

                I have to agree. Last time I replayed AC2 I realised that I wasn't enjoying it.

              • 11 months ago
                Anonymous

                sounds like a you problem

              • 11 months ago
                Anonymous

                you felt indifference with that amazing soundtrack and renaissance cities? interesting... i understand for 3 because it was utter garbage

              • 11 months ago
                Anonymous

                The cities and music are great in all Asscreed games (literally the main reasons I kept up with the series), but the moment to moment gameplay of 2 was so fricking nothingburger.

          • 11 months ago
            Anonymous

            what a tasteless homosexual, let me fix it for you:
            BH>2>1>Rev>>>>>>>3>4>>

            [...]

            >shit>dogshit>>>>>

            [...]

            AC since then

      • 11 months ago
        Anonymous

        You can just tell AC1 praise is the most ingenuine shit ever when AC2 is a step up in every aspect. Objectively.

        • 11 months ago
          Anonymous

          Not even close. AC1 does nothing but age more gracefully the more years go by.

  2. 11 months ago
    Anonymous

    Black Flag.

  3. 11 months ago
    Anonymous

    never

  4. 11 months ago
    Anonymous

    You posted it

  5. 11 months ago
    Anonymous

    Brotherhood

  6. 11 months ago
    Anonymous

    I collected all 420 Flags, killed all 60 Templars, and synchronized at all 91 View Points, and all I got was Patrice Desilets laughing at me.

    • 11 months ago
      Anonymous

      >and all I got was Patrice Desilets laughing at me
      based

    • 11 months ago
      Anonymous

      It’s funny how enough people complained for him to actually give narrative significance and a reward to the collectible feathers in 2, and the reward was something that actively harmed you by making you permanently notorious. Must’ve been another joke to him.

      • 11 months ago
        Anonymous

        he was a really good director or producer whatever he was. sands of time and ac1/2 will always be amazing. sad these 2 ips are owned by a dogshit company

  7. 11 months ago
    Anonymous

    Black Flag and Unity

  8. 11 months ago
    Anonymous

    With AC1, been a downhill ever since

  9. 11 months ago
    Anonymous

    You know, Unity had the right idea with the crouching thing and a lot of other stuff, but it was done so terribly.

    • 11 months ago
      Anonymous

      It was also buggy on release, and had a stupid companion app.

  10. 11 months ago
    Anonymous

    i stopped playing after i finished the ezio trilogy. i have good memories of that game

  11. 11 months ago
    Anonymous

    AC1, AC2, AC: Brotherhood and if you are just a saga completitionist AC: Revelations but AC2 and Brotherhood were peak
    Why don't Ubisoft just brings back Brotherhood and Revelations-like Multiplayer and make it some independent game like Warzone or some shit?? any other multiplayers after those 2 were peak dogshit

    • 11 months ago
      Anonymous

      There’s a stand-alone multiplayer game called Assassin's Creed Invictus that’s in development, and I’m hoping it’s actually going to bring back the Brotherhood to Black Flack style of multiplayer gameplay. I was too late for Brotherhood, but I remember Revelation, 3, and Black Flag’s multiplayer being really fun.

    • 11 months ago
      Anonymous

      There’s a stand-alone multiplayer game called Assassin's Creed Invictus that’s in development, and I’m hoping it’s actually going to bring back the Brotherhood to Black Flack style of multiplayer gameplay. I was too late for Brotherhood, but I remember Revelation, 3, and Black Flag’s multiplayer being really fun.

      What was the multiplayer like for those games and why was it better than current ac? Isn’t it all the same

      • 11 months ago
        Anonymous

        You play rounds hunting down other players while also avoiding getting killed by other players that are hunting you. I think Black Flag’s Multiplayer is still up, so you can still try it out.

      • 11 months ago
        Anonymous

        Storywise, Brotherhood and Revelations MP are about Abstergo training their employees to become better killers using the Animus and avatars of Templars, while 3 and Black Flag are about Abstergo Entertainment’s in universe multiplayer game filled with Templar propaganda for the masses to consume.

      • 11 months ago
        Moose

        Brotherhood, Revelations, 3, and Black Flag multiplayer was you trying to stay in low profile and blend in with groups while reaching your target before you killed them or they killed you. If you went into high profile you would alert everyone who is also targeting you which caused a chase and you either tried to escape or stun/kill the person somehow. The mode the multiplayer was clearly balanced for was Manhunt as it had an attackers/defenders thing that allowed all playstyles to flourish where one side had to hide while one side had to find out who was their target and guess right and it swapped sides after like five minutes. It's also the only mode poison is even remotely usable in.

        Brotherhood's multiplayer was the only good one as every game afterward had a multitude of issues that made it worse and worse.
        >They started nerfing any self-sustaining perks like Charge or Smoke Bombs heavily.
        >Revelations introduced the contested kills system which heavily benefit people with bad connections because it guaranteed them kills against you even if their camera wasn't facing you when you attacked them.
        Essentially, when you go for a stab or stun there's like a two second window when the person you are attacking is able to turn their camera to you, and when a person is about to kill you you can very clearly see them behind you for about a second. Thing is that when you have people with 150+ ping (Which is almost always) they effectively have 5 or so seconds to turn their camera and hit the X button which gives you no points, kills you, and slows them for three seconds. It completely ruined the game.
        >Maps were made significantly more open so that line of sign was basically the entire map which made hiding almost impossible.
        >Maps and "balancing" changes pandered to rooftop runners.
        It was a completely cancerous playstyle where you equipped pistols with the lowest cooldown time, always stayed in high profile, and shot people. It got worse with each game.

        • 11 months ago
          Moose

          Ran out of room, but I'd also like to add that the rooftop runner playstyle was so unfun to play against and broke the game that it made complete playstyles unusable. Things like poison were impossible to land because it requires like four seconds of standing next to a person to administer for the most points which no one could ever do in non-Manhunt modes and if you got near someone to try and use it they would just immediately kill you.

          This is in addition to the fact that the game heavily discourages rooftop running due to the fact that high profile kills, at most, can only earn like 200 points, 150 if you use a pistol. Issue is that each new game had lower and lower cooldown times for pistols, especially as you got higher in level, you as a defender not using this tactic didn't have much recourse because the defensive perks got nerfed as I said, and a high profile rooftop runner could run into your group, notice who didn't flinch exactly like an NPC when being pushed in high profile, then just kill you with a stab or a pistol. It was beyond unfun.

          • 11 months ago
            Anonymous

            Brotherhood, Revelations, 3, and Black Flag multiplayer was you trying to stay in low profile and blend in with groups while reaching your target before you killed them or they killed you. If you went into high profile you would alert everyone who is also targeting you which caused a chase and you either tried to escape or stun/kill the person somehow. The mode the multiplayer was clearly balanced for was Manhunt as it had an attackers/defenders thing that allowed all playstyles to flourish where one side had to hide while one side had to find out who was their target and guess right and it swapped sides after like five minutes. It's also the only mode poison is even remotely usable in.

            Brotherhood's multiplayer was the only good one as every game afterward had a multitude of issues that made it worse and worse.
            >They started nerfing any self-sustaining perks like Charge or Smoke Bombs heavily.
            >Revelations introduced the contested kills system which heavily benefit people with bad connections because it guaranteed them kills against you even if their camera wasn't facing you when you attacked them.
            Essentially, when you go for a stab or stun there's like a two second window when the person you are attacking is able to turn their camera to you, and when a person is about to kill you you can very clearly see them behind you for about a second. Thing is that when you have people with 150+ ping (Which is almost always) they effectively have 5 or so seconds to turn their camera and hit the X button which gives you no points, kills you, and slows them for three seconds. It completely ruined the game.
            >Maps were made significantly more open so that line of sign was basically the entire map which made hiding almost impossible.
            >Maps and "balancing" changes pandered to rooftop runners.
            It was a completely cancerous playstyle where you equipped pistols with the lowest cooldown time, always stayed in high profile, and shot people. It got worse with each game.

            Thanks for breaking it down was actually watching old vids and it did seem like a lot fun. Oh well missed out. It also seems like it was a nightmare to play based on your description. What’s stopping people from stalling matches like prop hunt where they continuously blend

      • 11 months ago
        Anonymous

        I fricking loved Brotherhood's multiplayer.
        >Prowler
        >Morph
        >Slow Acting Poison
        >Rome
        It's fricking gaming time

        • 11 months ago
          Moose

          >Manhunt
          >Thief
          >Morph
          >Charge
          She was so perfect man.

  12. 11 months ago
    Anonymous

    Back when Uncharted came out.

  13. 11 months ago
    Anonymous

    I think it's pretty much accepted AC2 trilogy was the most cohesive peak of the series taken as a whole.

  14. 11 months ago
    Anonymous

    The first game is evolution to gaming but gays on Ganker will not admit it because it's ubisoft

  15. 11 months ago
    Anonymous

    Revelations is the best Ezio game but it's still not quite as good as AC1. Series already didn't know what it wanted to be by the second game but it stopped being about anything after Revelations.

    • 11 months ago
      Anonymous

      It always knew what it wanted to be. It was always supposed to be Desmond reliving the memories of his ancestors, and the finale would’ve been a full length Desmond game set in Modern Day.

      • 11 months ago
        Anonymous

        Mechanically. AC1 is a barebones stealth platformer, whereas AC2 is Grand Theft Auto: San Andreas but with an entire stealth platformer built inside it for no reason.

  16. 11 months ago
    Anonymous

    Ass Creed II

  17. 11 months ago
    Anonymous

    So was there a reason for them to jerk off Altair so much later on beyond first game protagonist must be the best?

    • 11 months ago
      Anonymous

      He's more or less the founder of the order as we know it to the modern day. The conflict dates back millenia to proto-assassins and proto-templars, but he gave them a set of ideals and sent his men to every corner of the known world.

    • 11 months ago
      Anonymous

      1's ending and 2 with the Codex establish Altaïr's changes to the brotherhood are still felt during Desmond's time. He was the one that saw the folly in keeping a giant castle as a stronghold when you're supposed to work in the dark,made the Assassins leave Masyaf and scatter in smaller beaureaus around the world, studied the Apple his entire life, created new hidden blades made out of stronger metal alloys that allowed you to fight with them, created an unbreakable armor, designed new Assassin techniques, the use of poison, the hidden gun, pondered for the first time the nature of the Assassin's Creed and their maxim, and he personally affected Ezio's life and his decision to leave the Assasassins. To this day he is quite literally the single most important mentor the Assassins ever had.

    • 11 months ago
      Moose

      He's basically Bayek and Aya 2.0 and took the Assassins from a minor group of nobodies into a massive point of history that allowed future generations to spread the Creed and philosophize more. He created the new Hidden Blades out of Adamant, he studied the Isu, he created new ways to assassinate people, he used the Apple to find new tools they could use, he tried to find answers from the old world, he led to many scientific advancements through the people he sponsored, and so on.

      Yes, Ezio is ultimately the direct reason why the Assassins finally started flourishing, but Altair walked so Ezio could run.

      [...]
      Thanks for breaking it down was actually watching old vids and it did seem like a lot fun. Oh well missed out. It also seems like it was a nightmare to play based on your description. What’s stopping people from stalling matches like prop hunt where they continuously blend

      >>What’s stopping people from stalling matches like prop hunt where they continuously blend
      >Morph even with the highest cooldown speed variant has a cooldown time of like 45 seconds.
      >If anyone is on a rooftop at all and sees you Morph a group it is very blatant and obvious that you did it as the effect lingers on all the NPCs you did it to for like 5 seconds.
      >Anyone targeting you has a cone that points them to your general direction so they always know a general area you are in within a 50 meter radius if I remember right.
      >You have no idea how many people are targeting you or watching you unless you are playing Lone Wolf (The FFA mode).
      >You only know people are within like 10 or 15 meters of you based on you hearing whispers.
      If you played Rogue you know how this works. Go find one of the areas the grannies or old men spawn as the mechanics are almost identical.
      >You have to personally know how to walk and interact like an AI if you want to fool anyone which is really really hard to do consistently as even taking weird paths out of a group of people is enough to tip a person off.
      >If a person feels like getting less points they can just ignore paying attention to the NPCs and run into a group and see which one of you didn't get bumped the same way which either lets them kill you or you stun then, run, and then get caught almost always.

      • 11 months ago
        Anonymous

        >He's basically Bayek and Aya 2.0
        I will fricking flay you alive

        • 11 months ago
          Moose

          I'm talking about in terms of his importance in how he spread the organization, how did you misunderstand this? Bayek and Aya caused the Hidden Ones to spread around the Middle East, Rome, and more while spreading their philosophy, the Creed, science, and more. Aya and Bayek were so influential that their work in Egypt and Rome pretty much destroyed much of the Roman's expansion while the Hidden Ones ended up with very successful operations all over the place even if they were extremely small sects it seemed. They also solidified the use of the Hidden Blade as an effective tool for generations to use going forward.

          Altair caused the Assassins to spread even further out, caused their Creed to be even more refined and respected, caused a bunch of scientific advancements through his usage of the Apple, led an extremely successful Brotherhood, effectively guided Ezio without knowing it, improved upon much of the Assassin gear, improved on many of the archaic features that weren't addressed in the past like the strength of the blade, mechanism, and techniques, and so on.

          They even intend for you to draw these parallels.

          • 11 months ago
            Anonymous

            I didn't misunderstand shit. Frick you for even mentioning those canonical stains.

  18. 11 months ago
    Anonymous

    AC2

  19. 11 months ago
    Anonymous

    first game was the only one that didn't feel like slop

  20. 11 months ago
    Anonymous

    The first game isn't the best, but it was by far the most impressive for its time. The natural movement of the climbing was almost surreal at the time.

    • 11 months ago
      Anonymous

      Maybe A.I decompilations will let us make it do Altair in 1 plays like he does in Revelations.

  21. 11 months ago
    Anonymous

    AC middle east looks a lot like AC middle east

  22. 11 months ago
    Anonymous

    in the original jade raymond vision of the game in which its simulatory, altair can't even take a single hit from a sword, there's no future animus shit and dozens of ways to dispatch each target

    • 11 months ago
      Anonymous

      >the original jade raymond vision
      Patrice Désilets came up with the game
      >there's no future animus shit
      That was a thing from the get go and you can even see it during Jade's E3 presentation

      Get ya facts right

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