Because the world was created by hand, specifically designed so that you would walk from one place to another seeing, discovering, and being sidetracked by other content along the way, and picking your way through the landscape by following directions and learning the world around you.
>only TES game without fast travel >when there's Mark and Recall spells >when the Mages Guild will teleport you around for a small fee >when there are Silt Striders that will lug you around for a small fee >when there are abandoned teleportation compounds that teleport you around for free >when you can boost your speed and jump levels over 100 and literally fly across the map in seconds
If anything there are more ways to fast travel than any other ES game apart from maybe Skyrim.
That isn't passive fast travel though, which it what OP was probably thinking of. Those are diegetic modes of transport the player needs to engage with.
>interact with the world by with mark and recall >interact with the world by finding and talking to teleportation npcs >interact with the world by buying passage on silt striders >interact with the world by exploring and finding abandon teleportation infrastructure still usable >interact with the world by treating it as your playground
vs >click your map where the quest marker is
same thing, really
Immersion
Because the world was created by hand, specifically designed so that you would walk from one place to another seeing, discovering, and being sidetracked by other content along the way, and picking your way through the landscape by following directions and learning the world around you.
>only TES game without fast travel
>when there's Mark and Recall spells
>when the Mages Guild will teleport you around for a small fee
>when there are Silt Striders that will lug you around for a small fee
>when there are abandoned teleportation compounds that teleport you around for free
>when you can boost your speed and jump levels over 100 and literally fly across the map in seconds
If anything there are more ways to fast travel than any other ES game apart from maybe Skyrim.
That isn't passive fast travel though, which it what OP was probably thinking of. Those are diegetic modes of transport the player needs to engage with.
Okay, but it's still fast travel.
>interact with the world by with mark and recall
>interact with the world by finding and talking to teleportation npcs
>interact with the world by buying passage on silt striders
>interact with the world by exploring and finding abandon teleportation infrastructure still usable
>interact with the world by treating it as your playground
vs
>click your map where the quest marker is
same thing, really
moron
They hated him because he told the truth
but that's not REAL fast travel!
Fast Travel is a thing if you know how.
you moronic?
who am i kidding, of course you are
next you'll tell me daggerfall didn't have fast travel
>What are siltstriders
>What are mage's guild teleports
>What are propylon chambers
Come the frick on OP.
But there is fast travel? Silt striders take you to adjacent cities and there's teleportation spells
It has fast travel, it just takes 5 minutes of effort to unlock it instead of just opening the map.
smaller worlds than the first two
the later two have it to trigger morrowzoomers
They spent time writing all those directions so you have to read them
>silt striders
>boats
>guild services
>gondoliers
>propylon indexes
>mark and recall
>divine and almsivi intervention
>barilzar's mazed band
>no fast travel
The map is rather small.
You can travel from south to north in ~45 min realtime.