The new levels shown are literal corridors with no alternate paths or anything interesting going on
But sonic fans will keep eating up all kind of shit that Sonic Team puts out anyways
>still better than the fangame slop
Level design done by professional veteran game devs SHOULD be better than that featured in amateur hobbyist projects.
The fact that they're even comparable in the first place says a lot about Sonic Team's output.
This looks like ass ngl. Why couldn't it have been a dlc for Generations instead of reselling the same game with 3 new levels for Shadow? And why do the levels look like hallways? I'd rather replay SA2 or Shadow 05 than this.
This unironically looks better than Frontiers.
That game felt like Sonic was going through fricking group therapy, this is leaning into the shonen badassery of the Adventure era.
It gets some points for being less ugly than Frontiers' asset store shit, but the level design still looks like crap. It's all so flat.
Could honestly say the same thing about the new stages they showed off too.
>Final Horizon features a bunch of platforming challenges centered around launching yourself off ramps with the spindash, or making momentum-based jumps off rails >new open zone has seemingly none of that
Typical Sonic Team. Perpetually taking one step forward, and another step back.
It's literally the first damn level with a lot of alternate routes strewn about on the sides. Plus the Radical Highway segment of going down a building clearly has ramping physics to work with, so it's not like it's devoid from the game.
Final Horizon's gigantic crazy leaps were based around having an end game unlockable in an extra challenging post-game tier sequence, it isn't really comparable?
>It's literally the first damn level
And if you compare it to Green Hill Zone from EITHER Classic or Modern it totally pales in comparison. It's literally the weakest level shown in the video, that's not a good sign.
>It's literally the first damn level with a lot of alternate routes strewn about on the sides.
Talking about the hub, you mongoloid. You know, the area featured in that post's image. >Final Horizon's gigantic crazy leaps were based around having an end game unlockable in an extra challenging post-game tier sequence, it isn't really comparable?
It's totally comparable because there's no reason Shadow couldn't have the spindash himself from the get-go, with the level design being appropriately designed around its inclusion. He's already had it in previous games (e.g. those his campaign is literally pulling stages from), and you would expect post-Frontiers content, made in the exact same style, to build on the latest stuff featured in Frontiers anyway.
It doesn't have to be super-challenging either, but it should be interesting at the very least. A bunch of flat space and Sonic Team's traditional stair-step platforming, sadly, isn't.
>It's literally the first damn level
I feel like I've seen this defense thrown around for Sonic games for over a decade now.
The funniest instance is when it was used to defend Forces when the stage Sega kept using for marketing was actually placed in the middle of the game.
Shut your mouth, the open zone sucked because it was poorly designed. Fan games have done a better job. The issue is trying too hard to make Sonic's earth "realistic" and not just simply make an earth that sonic thrives on. Instead they just want to remake the same road new paint.
Yeah no shit, that's 3D Sonic since 1998.
Unless you're saying you prefer "open zone gameplay" that consists of zip pads, springs and grind rails randomly strewn over a giant map with no thought or care.
Frontiers the idea isn't the problem, it's Frontiers the execution that is.
Though, that's 3D Sonic since day one. Shit execution and the only time it's ever actively felt "fully released" was the team that made Unleashed/Gens. Every other Sonic product actively felt rushed, hack jobbed, or just plain moronic. I feel like a dev known for open world design should be always compared to what SEGA should be copying even if they feature a slower character, because the truth is Sonic never needed to be fast 24 7, but expressive and dynamic, that's what made the first Sonic games interesting back then, no game did what those games did back then, but any game could do what SA1 did to me. Most of Sonic's levels could just be a racing game or a rollercoaster simulator.
Adventure games were anime as frick, shounen was just the term shorthand used to refer to a character or story appealing to the teenage male demographic.
That sentiment came exclusively from braindead DBZ gays who just want Sonic to be Furry DBZ. They're parasites that won't be satisfied until any sense of identity from this series is stripped away in favor of moronic Super Saiyan power ups.
Adventure games were anime as frick, shounen was just the term shorthand used to refer to a character or story appealing to the teenage male demographic.
Like hell they were, they were closer to 90s action movies than anything coming from Shonen Jump at the time. It literally had the obligatory "run from the explosion" cliche with the island.
Its DBZgays in general, not just the Mexican side. They're the ones that gushed over the dogshit Frontiers DLC solely because of the new Super forms. It's becoming more and more obvious that quality is a total afterthought to this fanbase if Sega can satisfy their Shonen boners, because this fanbase is overrun with these retads now and Shonen slop is all they know.
the western audience for sonic will absolutely devour anything that panders to the japanese market.
3 weeks ago
Boco
While, ironically, the Japanese market will continue to not give a shit.
3 weeks ago
Anonymous
Frontiers shows that they could give a shit
Superstars shows they won't really entertain classic sonic at all
2 weeks ago
Anonymous
>Frontiers shows that they could give a shit
Frontiers shows that they only give a shit when Sonic games barely resemble what the franchise is known for.
i.e. they don't care about Sonic, they just like the idea of running around and fighting bosses in an open map. Replace Sonic with an anime waifu and the game might have been even more popular over there.
2 weeks ago
Anonymous
its no secret ever since unleashed they wanted to mix DMC with sonic but struggled immensely on how to accomplish that.
the western audience for sonic will absolutely devour anything that panders to the japanese market.
Where the frick is your proof? Frontiers was the only game to sell half a million more copies than Heroes did, which likely was the least Jap pandering sonic game since.
le quriky funneh blue scrimblo bimblo is what brought garbage like Colors and killed interest in the franchise altogether. Before the first Sonic movie came out, Sonic was a literal meme that nobody gave a frick about. In fact making that first trailer might have saved the Sonic franchise altogether because it brought attention.
Leave it to a namegay to have garbage takes lol. They listened to your moronic ass and took the franchise into a direction where it was one bad step away from death. It's over pal, pack it up, you are never getting classictrash ever again. It flopped, it doesn't sell, deal with it.
2 weeks ago
Boco
Who cares if its Classic or not? As long as its lighthearted and funny.
2 weeks ago
Anonymous
Boco are you still a gaylord who hates Amy?
2 weeks ago
Boco
Yes.
>As long as its lighthearted and funny.
It won't be anymore lol. Once the Shadow movie breaks the record set by the second movie it's bye bye to le lighthearted scrimlo bimblo.
Like they care what the movies do. Which are pretty lighthearted too.
2 weeks ago
Anonymous
>Yes.
How can you hate that pink bubblebutt? Her gameplay (in Advance) was great too.
2 weeks ago
Boco
She annoys the everloving frick outta me.
2 weeks ago
Anonymous
>As long as its lighthearted and funny.
It won't be anymore lol. Once the Shadow movie breaks the record set by the second movie it's bye bye to le lighthearted scrimlo bimblo.
2 weeks ago
Anonymous
>As long as its lighthearted and funny.
It won't be anymore lol. Once the Shadow movie breaks the record set by the second movie it's bye bye to le lighthearted scrimlo bimblo.
sonic is so mythological either one fits.
2 weeks ago
Anonymous
>you are never getting classictrash ever again. It flopped, it doesn't sell, deal with it.
This very thread is about a remaster of a game that has classic Sonic in it.
2 weeks ago
Anonymous
Santiago is so irrelevant they don't even include him in the box art anymore, classicshit is DONE post superstars.
2 weeks ago
Anonymous
dont remind me. the NA boxart is so bad. it looks like something i could make in photoshop in an hour
2 weeks ago
Anonymous
If all it took was for a game to fall slightly below expectations for Sega to can Classic, then what's Modern Sonic's excuse? He's had WAY more flops and critical bombs.
2 weeks ago
Anonymous
>It's over pal, pack it up, you are never getting classictrash ever again. It flopped, it doesn't sell, deal with it.
Most of Sonic's merchandise is Classic Sonic based. It clearly does sell, otherwise they wouldn't make it. You think Sega does all this Classic "pandering" for their own amusement? For fan brownie points? No, stupid, it's because it makes money.
Like what kind of delusion level are you on? Modern and Classic Sonic are here to stay. Both of them. At the same time. And they will both continue to get games and other forms of media at regular intervals. Neither is going away. No one Sonic fan is "winning" or "losing." Please consider taking your medication and absorb some sunlight.
What? Anon if anything 06 and Forces was what killed interest in the franchise, both of which had Sonic at its most serious.
You will get dogpiled by Adventuregays telling you that Forces wasn't serious and was "totally meta" just like Colors, but they are coping and they have been coping since its release, because to admit that Forces was serious is to admit that Sonic Team gave them what they were screeching for since Colors. Mind you, Colors was the first non-serious Sonic game in nearly a decade at that point, with the following game being only half non-serious. Adventuregays act like this was some kind of Shonen genocide and it's really quite pathetic to see how much they whine about it. Even Frontiers, which was 1000% serious, and literally got its last update LAST YEAR, still somehow gets ignored in these "wahhh Sonic isn't serious anymore guys :~~*" discussions.
Just embarrassing behavior all around, honestly.
2 weeks ago
Anonymous
>the only types of story are "serious" (LE BAD) and "not serious" (LE GOOD)
forces & frontiers writing is just fricking bad. it has nothing to do with the fact that its serious. its shit.
2 weeks ago
Anonymous
>Most of Sonic's merchandise is Classic Sonic based
Shadow alone outsells Classic Shitnic. The 3DS fonts had CHADow's font above Sonic's in sales, for example.
2 weeks ago
Anonymous
>Like what kind of delusion level are you on? Modern and Classic Sonic are here to stay. Both of them. At the same time. And they will both continue to get games and other forms of media at regular intervals. Neither is going away. No one Sonic fan is "winning" or "losing." Please consider taking your medication and absorb some sunlight.
At this point the 2000s kids are far more petty about sharing Sonic when the 90s kids just wanted to not be associated with a series with bad games. The classics, to them, where games with quality control with one or two mixed ideas, but based on the fundamental gameplay they believed to great, and mania proves it's a solid format even if it does have some issues that could be improved without removing its charm I think
The Adventure titles are heavily reliant of things that aren't exclusively video game centric, most of SA2's appeal alone could be enjoyed from just watching it, not playing it, and I noticed this a lot whenever anyone wants to post videos about the game, where it's of a section where it's just a scripted setpiece, a very basic platforming section, or worse, actual movie scenes that isn't part of the game engine. And that's just the Sonic/Shadow part of the game. I'm still not convinced you can make a modern game feel justified playing Tails/Eggman levels with those god awful movement controls, or Knuckles/Rouge RNG hunts when games like Spyro has these open ended level designs to find tons of neat shit worth looking for that actively engages you into the level design instead of gliding all over it. It feels more like side mission fluff instead of content on part to what should be considered the main gameplay loop, that being Sonic/Shadow stages.
Classic's formula just feels more focused and straight forward for a platformer, while Adventure feels like a gacha of different gameplay styles where you get a good or bad time by pure chance.
2 weeks ago
Anonymous
Sonic has never been a funny comedy cartoon outside 2 of the 6 shows not including the OVA. Underground and Prime have more comedic elements then SATAM but they are still adventure or action shows at the end of the day. Even the 2nd movie had more action then the first one. Sonic was always trying to be an edgier mario
>le quriky funneh blue scrimblo bimblo is what brought garbage like Colors and killed interest in the franchise altogether
Except Colors was the first time in several years were people stopped treating the franchise like a joke, and even now Sonic is in one of its peak relevant periods due to the movies, where Sonic just acts like le quirky kid-friendly Deadpool.
Obviously that approach holds some kind of major appeal, even if I think the writing in both instances is dumb.
What? Anon if anything 06 and Forces was what killed interest in the franchise, both of which had Sonic at its most serious.
2 weeks ago
Boco
Exactly. Everytime they try they make a laughingstock out of themselves.
2 weeks ago
Anonymous
Forces didn't took itself 100% seriously and 06 got fricked by shit story decisions
2 weeks ago
Boco
>Forces didn't took itself 100% seriously
Oh wow. I bet you think this line was a joke, don't you?
2 weeks ago
Anonymous
If the game took itself seriously knuckles would be court martialed for annihlating his army carelessly and sonic would be a broken man from months of torture in a space cage
2 weeks ago
Anonymous
Then maybe they shouldn't have included six months of torture in a game about a cartoony blue hedgehog to begin with, hm?
2 weeks ago
Anonymous
thats an arbitrary restriction. You could make a kino prison break scene out of this scenario
2 weeks ago
Anonymous
six months of torture was Ken Pontac being moronic in localization and edging it up for some reason. far as I remember, Windii's translation of the JP is more along the lines of "giving Sonic grief", and Sonic and Tails had gone MIA instead of the former being presumed dead and the latter having "lost it".
Forces was intended to be darker, Infinite does kill those resistance members after all, but boy howdy Pontac was fricking moronic.
2 weeks ago
Anonymous
The torture was in Japan. They also originally wanted Eggman to publicly execute him.
2 weeks ago
Anonymous
The torture was you being a transsexual. The israelites murdered JFK, bombed the USS Liberty, and bombed the Twin Towers.
2 weeks ago
Anonymous
Um, you lost the argument so you went with that?
2 weeks ago
Anonymous
>Forces was intended to be darker
It's never going to be dark if you got Shadow sitting on his ass doing jack shit while the world is coming to an end.
2 weeks ago
Anonymous
Was forces really written by one of the comic guys? It was bad
2 weeks ago
Anonymous
Japan wrote it, then pontac of the happy tree friends duo localized it, versus colors and lost world where the duo helped write the scenarios too
2 weeks ago
Anonymous
Forces didn't took itself 100% seriously and 06 got fricked by shit story decisions
sonic 06 was too kino for your average normalgay to handle. but the real death knell was that the actual gameplay itself was shit, most normalgays skip cutscenes and turn their brain off. it also got raped by a shitty dub and you were forced to listen to it during gameplay.
2 weeks ago
Anonymous
What’s kino about the big bad being shilled as a demon mastermind but is just a moron?
2 weeks ago
Boco
>sonic 06 was too kino for your average normalgay to handle.
2 weeks ago
Anonymous
>sonic 06 was too kino for you average normalgay to handle
Contrarians think they're special for drinking liquid feces, jej.
2 weeks ago
Anonymous
>Anon if anything 06 and Forces was what killed interest in the franchise
The Sonic franchise was dead long before Forces. 06 didn't kill Sonic any more than Colors did. The only problem with 06 was the gameplay and never ending long ass loading screens. If the game didn't get ruined by that it would be regarded as the best Sonic game even above SA2.
2 weeks ago
Anonymous
This post is pure delusion. Don't you fricking lie to my face and act like Elise swapping spit with Sonic wasn't the biggest fricking meme for over a decade. Or how the hyper realistic characters were so jarring Sega went the complete opposite direction since. Or how it was so fricking buggy and unpolished every Sonic game since has to be compared to it.
Sonic 06 was rock fricking bottom, and no amount of contrarian revisionism will change that.
2 weeks ago
Anonymous
>Elise swapping spit with Sonic wasn't the biggest fricking meme for over a decade
It was because the game sucked. It's easy to shit on something that's regarded as bad by the majority. >Or how the hyper realistic characters were so jarring Sega went the complete opposite direction since
And ended up killing the franchise as a result. Good job. Guess what revived the franchise though? A live action movie with human characters on it LMAOOOOOOOOOOO. Get fricked, b***h.
2 weeks ago
Anonymous
>The only problem with (video game) was the gameplay
..yes?
2 weeks ago
Anonymous
Yeah the problem wasn't in the serious direction the game took, it was that the gameplay was broken and the loading screens unbearable so everything associated with the game as a whole was regarded as bad. The story is unironically far better than Forces and trash like Colors and Generations don't even have a fricking story.
2 weeks ago
Anonymous
The super duper serious direction it took was dull and boring as hell.
2 weeks ago
Anonymous
Better than the garbage no story Sonic only shit that literally killed the franchise interest until the movie saved it.
2 weeks ago
Anonymous
Also no, 06's story is the bottom of the barrel trash
Not really.
2 weeks ago
Anonymous
Yes really. Still crying over having to admit this saved the franchise from the garbage you "Classic"cucks pushed down everyone's throats for more than a decade? I haven't bought a mainline single Sonic game since StH btw, and the only apin off I've bought is All Stars Racing Transformed. Sonic X Shadow Generations will be my first buy after all this time.
2 weeks ago
Anonymous
What...? I don't hate the movies. I just think 06 is dogshit.
2 weeks ago
Anonymous
>Elise swapping spit with Sonic wasn't the biggest fricking meme for over a decade. Or how the hyper realistic characters were so jarring Sega went the complete opposite direction since
You cites that as bad things yet father-son relationship between scrimblo bimblo and a LITERAL human is what saved the franchise kek.
2 weeks ago
Anonymous
That was another person. But I do think that kiss was cringe.
2 weeks ago
Anonymous
Literally nobody was saying the movies were what saved the franchise you goddamn lunatic. It was Colors, Generations, and Mania being good fricking games that stopped taking themselves seriously that did it.
2 weeks ago
Anonymous
>It was Colors, Generations, and Mania
HAHAAHAHAHAAHAHAHAHAHAAHAHAHAHAHAHAHAH
HOLY FRICK HOW DELUSIONAL CAN CLASSICKEKS GET?
2 weeks ago
Anonymous
>these random movies that had nothing to do with the games saved the franchise
Apparently Sega stopped making games and other media before the first westoid Sonic movie was released a few years ago.
2 weeks ago
Anonymous
>these random movies that had nothing to do with the games saved the franchise
Yes? It literally revived interest in a dead brand.
2 weeks ago
Anonymous
Sure it did.
2 weeks ago
Anonymous
The numbers don't lie
2 weeks ago
Anonymous
Sonic's stock was dead as shit during the Colors to Mania era. NOBODY cared about the franchise's existence until the movie trailer came out, everyone laughed at it, then it caught everyone's interest when they fixed the design. Then it became a hit with the kids again like it hadn't ever since the Adventure era.
2 weeks ago
Anonymous
Sonic was a stagnant franchise with an aging fanbase prior to the movies, it's actually managed to find success with a younger demographic since. Listening to moronic internet critics and journalists was the biggest mistake the franchise ever made.
2 weeks ago
Anonymous
06 didn’t even harm much in the long run. It sold well which is all that matters. All it did was piss off game reviewers who nobody respects anyway. The series still had yearly releases after 06.
Lost World and Sonic Boom was when the series started going down hill. Those were the games that actually underperformed and caused a content drought and they are both light hearted games.
At this point it can't be "shonen shit" if people are saying Shadow being unapologetically edgy is like Venom now, which is capeshit.
But really, I rather shonenhomosexuals just move on to Shadow and let the 90s generations claim Sonic for the more laid back dude with the tude characterization instead of claiming he's "goku" when he's nothing like adult goku, maybe kid goku, but not the Goku we see in Z, the one that's always wanting to fight 24/7, the guy that always endangers everyone around him for his enjoyment, the dude that is smooth brained towards anything that isn't fighting.
>the one that's always wanting to fight 24/7,
Every Sonic story starts with Sonic eager to kick Eggman’s fat ass. >the guy that always endangers everyone around him for his enjoyment,
This is basically the plot of Sonic Prime and the IDW comics. >the dude that is smooth brained towards anything that isn't fighting.
Swap fighting with running and that’s a good description of Sonic.
>Every Sonic story starts with Sonic eager to kick Eggman’s fat ass.
Which one? The only one that even looks like that's the case was Unleashed, and the reason was actually because we are starting at the end of the adventure that leads to the final boss of him about to frick over the planet, we just didn't play that point where Eggman started shit first
Every other game has Sonic not even thinking about Eggman once before realizing he was starting shit up again >Sonic 1, 2, 3K, CD: Eggman started shit so he went to stop him >SA1, SA2: Literally was doing his own thing and didn't realize Eggman was invovled until later >Heroes: Liteerally GOATED by Eggman to stop his plans via digital mail >06: Was having fun in Spogonia until Eggman pulled a bowser and napped the princess >Generations: Litearlly trying to enjoy his birthday before the TE showed up, and it wasn't until he met up with his classic self did he realize Eggman MIGHT have been up to soming, but at first seem like he too was being captured by another bad guy. >Lost World: Another example where we the audience missed how it started and showed up during the mid point of the conflict Eggman likely started. >Forces: Was in the middle of GHZ when Tails enforms him Eggman is fricking shit up again. >Frontiers: Was doing his own thing with Tails and Amy until they got reeeee'd up in a wormhole and forced into a comflict Eggman didn't even "intend" to start
So besides Unleashed, Colors and MAYBE Lost World, which games was Sonic eager to kick Eggman's fat ass again?
>This is basically the plot of Sonic Prime and the IDW comics.
And no one likes those for a reason, that's ain't classic Sonic.
>Swap fighting with running and that’s a good description of Sonic.
Running isn't fighting and Sonic isn't moronic either.
Why does it matter that Eggman starts it? Once Eggman gives him his ultimatum in Sonic Heroes he's happy to oblige him. Pretty much all their interactions go like that. Sonic doesn't start a fight but he happily ends it. >And no one likes those for a reason, that's ain't classic Sonic.
They are canon to the series. >Sonic isn't moronic either.
Doubtful.
2 weeks ago
Anonymous
>Why does it matter that Eggman starts it? Once Eggman gives him his ultimatum in Sonic Heroes he's happy to oblige him.
Because unlike Goku Sonic rather do other shit? He stops him because he's treating his homeworld you shithead, he's not going to just sit around ignoring him when he nukes up the place.
Goku always SEEKS people to fight, Sonic only seeks adventure and seeing the world. Like I said, he's closer to the old Monkey Kid/Kid Goku story in design than the Z slop people worship.
>They are canon to the series.
Doesn't matter if SEGA or fat ass Flynn thinks so, the animation team that made the damn thing made it with the intention it was its own spinoff series. >Doubtful
Then you must don't know what moronic means, because ironically, you're clearly one yourself.
That's like saying Sonic is a space opera because of the fricking Death Egg. Super Sonic is a reference, the series has been filled with these since day 1. But said references aren't a defining aspect of the series, nor should it be.
Hell, if anything Sonic has more in common with western cartoons like Tom & Jerry and Roadrunner than it EVER did with DBZ.
Anon ST literally said internally that they didn't want Super forms past the original because they didn't want to turn this series onto DBZ shit. They've practically told you up front that isn't a damn shonen you mong.
2 weeks ago
Anonymous
Oh, it's like the No Homers Club? They're allowed one Super Saiyan but two is too much?
2 weeks ago
Anonymous
>Oh, it's like the No Homers Club?
Can you even live without Simpsons? You stupid glowBlack person?
2 weeks ago
Anonymous
Flynn said that, not Sonic Team. Ian is a glorified localizer, it doesn't matter what he thinks. Sonic Team are the ones who added two new Super forms to Frontiers.
2 weeks ago
Anonymous
Bro it's not worth trying to seriously debate them lol
Like I said here
do you actually wanna discuss this fairly or are you just wanting to present your distorted view of reality unchallenged
this isn't about trying to actually have a discussion or exchange ideas, it's just repping for their team no matter how moronic the take is. You will never get a non-disingenuous argument out of them, just crazy Hollow Earth level bullshit derangement
2 weeks ago
Anonymous
>it's just repping for their team no matter how moronic the take is
Imagine typing this in the face of Sonic. I genuinely hate Sonic autists. I want them to feell the moronation that is their life.
2 weeks ago
Anonymous
No, I'm sure Iizuka said that. It's why until now Super Amy/Females can't happen, more than Sonic turning Super couldn't happen, and why only hedgehogs had "super" dna in them. Until recently, that was what we knew about the series.
Now, Super Trip is real, Super forms past base is real, and all because it's what the 2000s fans demanded. Without them they'd never make it a thing themselves. They saw super as a element of Sonic, a part of other Japanese media they wanted to add to Sonic. I'm sure SEGA wants Sonic to be more than a DBZ ripoff but the fanbase isn't having it because they are very uncultured.
2 weeks ago
Anonymous
>No, I'm sure Iizuka said that.
Provide a source or frick off.
2 weeks ago
Anonymous
umm that's problematic sweatie, my gender identity is evidence-exclusionary so if I state something you'll just have to find evidence it wasn't said
Sonic does have sci-fi themes sometimes because of the death egg and various other alien species but those are sporadically appearing elements. Super Sonic appears in every mainline Sonic game aside from the first one. Being a battle shonen is a core part of the game series.
And I can't think of a single time a mainline game had western cartoon gags like Tom and Jerry in it.
>Sonic has more in common with western cartoons like Tom & Jerry and Roadrunner
How? No, seriously, how the frick do you come to that conclusion? When were Sonic and Eggman ever involved in slapstick cat & mouse games?
>this is leaning into the shonen badassery of the Adventure era
Aside from the faults of both games, the boss fights in Frontiers is easily the hardest Sonic has delved into Shonenshit
>Also open zone gameplay sucked
dumb moron its literally part of this game in more ways than one. Also lmao if you think these stages look better than Frontiers' DLC cyberspace stages you must be smoking actual crack to say shit like this
Final Hazard requires super because neither Sonic nor Shadow can actually maneuver in a total vacuum. Like half the Super Sonic bosses in the series only required Super Sonic purely because flight is mandatory for them.
>generic desaturated Unreal terrain generation
What the frick happened to this industry? Did all the talent suddenly retire all at once and get replaced with talentless hacks? Rhetorical question, don't answer.
Sega lost a shitload of talent after the original Generations, most of them being poached by Nintendo by the time Lost World shipped. It's why Bowser's Fury looked like it did, it was made primarily from ex-Sonic devs.
Sonic lost world has to be the most disappointing sonic game of all time for me. It looked so good before the game came out, unlike forces which I could see as a disaster a mile away.
What's disappointing was how Sonic Team threw the baby out with the bathwater with that game. It wasn't great, but there was also a ton they could've taken and improved upon. Literally all they had to do was stick with their guns and we could've had something decent, instead of the absolute trainwrecks that were Forces and Fronteirs.
The fact that Crash fricking Bandicoot stole the parkour wholesale and made better use of it only shows how ST's cowardice hinders them in the long run.
For me Sonic Islands remains the best demonstration of what could have been in regards to Lost World's gameplay style (possible Sonic Team factor notwithstanding).
It's the same shit, except with a QTE shoved in ruining the stage's flow, which actually hurts stage replays.
So honestly it's worse. The big cannon should have just been a real-time stage gimmick like the truck in City Escape.
the meta era cast has been here for over a decade now bro
RCS has been voicing Sonic since 2010, I know it doesn't feel that long but it really has been that long
We're not getting the og cast back, we're not getting the 4kids cast back, and the meta era cast isn't going to improve so we're stuck with the voices that we still haven't gotten used to
You could always import the Jap version, depending on if it supports english. I wanted to get it just to have a physical version so I might end up getting the Switch one instead, despite it's inferior visuals.
What is so special about chao garden? I really don't get it. It looks like an AFK game to me, with minimal inputs.
Not trolling btw, I genuinely don't understand its appeal. Can anyone here explain to me?
You replay a level, which provide mats to feed your chao. Your chao has three moral alignments to choose from when they become evolve into an adult and then as they age they take on one of 6 specialized adult forms. They die, or you undertake the secret conditions to make them an immortal.
All this to send them on races and shit. Its pretty good for what they came up with as a side game.,
Ah, I see. That sounds fun enough, I suppose. Thank you for your reply! 🙂
I might actually give it a shot myself. I have the game on Steam, but I never tried the garden stuff
every sonic game since the genesis has been designed with replaying the same levels over and over in mind. chao garden gave you something you can slowly build up towards on top of aiming for a better score/lower time/fun and encourages you to actually explore the levels a little instead of taking the exact same path you always do every single time in order to find rare chao items
a stand alone chao game would probably be pretty bad, but chao just kind of work really well in combo with the game itself in order to make a really strong loop lots of people enjoy.
god, i don't even know what to think about that level. i guess its possible that it can look more appealing with better play, but whoever's playing it is barely even boosting so some of the empty sections are going on way longer than they need to, along with the alternate paths not being explored. i wish they'd just release a demo or at least have someone more competent playing the stage.
The level design honestly looks like a step backwards from Frontiers' dlc, which wasn't amazing, but still an improvement in some areas.
They're also doing that shit Forces had again where they shove qte segments into the stages themselves. Dumb.
CHRIST, the quality gap between Shadow's campaign and Generations is like night and day. >Generations looks like a slight downgrade, but still looks like the same excellent game >Shadow's stages are linear and empty for no reason >most of it is automated >there's only a handful of enemies spread throughout the level >said enemies grind your flow to a halt because Shadow has the frickass Fronters homing attack for some reason >even the spectacle pieces downright pale in comparison against anything in Generations, and are clearly GoW tier QTE events
The ONLY redeeming quality here was the Biolizard fight, which looked on par with Generations' bosses. Other than that though this feels more like Forces than it does Generations. Sad, but not surprising how Sonic Team has yet again learned NOTHING from their mistakes.
Holy shit you're right, it's s literally just a stripped down version of 3DS Biolizard. I wouldn't even mind if they used Shadow's campaign as an excuse to include the 3DS content, especially if they were upfront about that. But to act like this is all original content while somehow fricking it up is baffling.
>laughed at an Archie comic? Pic related is from Archie Sonic
3 weeks ago
Boco
They’re so funny xD
Archie Archie. Not Archie Sonic.
2 weeks ago
Anonymous
that's from a Sonic Little Golden Book based on the DiC show
3 weeks ago
Anonymous
They’re so funny xD
3 weeks ago
Anonymous
>Flynn managed to shove this shit into Frontiers too
Yuck.
3 weeks ago
Anonymous
That's a problem with Ian Flynn specifically. He references past media in any way he can, whether it's A****e, IDW or Frontiers.
3 weeks ago
Anonymous
>Flynn managed to shove this shit into Frontiers too
Yuck.
3 weeks ago
Anonymous
Referencing past song lyrics is funny, I don't care what you guys say lol
3 weeks ago
Anonymous
It WOULD be funny, in moderation. The problem is that Ian Flynn has zero restraint whatsoever and uses references as a substitute for dialogue entirely. He even does this on serious, important moments, and it utterly shatters any sense of immersion he tried to set up.
2 weeks ago
Anonymous
This and the infamous issue 50 speech sonic had towards surge practically killed whatever goodwill for this comic I had left. The metal virus saga went on for waaaaay too fricking long and never really recovered from it. Still funny as hell that the staff of the comic and a good chunk of the fandom REALLY REALLY REALLY REALLY REALLY REALLY want tangle and whisper to fricking each other behind closed doors but sega keeps saying that they aren't lesbian and I fricking love watching ian squirm trying to tell fans that on his podcast. Ian Flynn and Evan Stanley are fricking hacks.
2 weeks ago
Anonymous
I thought it was kind of distracting and cringe af
2 weeks ago
Anonymous
>Flynn managed to shove this shit into Frontiers too
Yuck.
I'll never understand the seething frothing rage caused by a writer referencing material from a franchise in media of that franchise. It's like throwing a tantrum over the Mario cartoons using worlds and music from the games.
2 weeks ago
Anonymous
It's cute if you do it once or twice. If you do it like every goddamn issue it becomes obnoxious. He insists on inserting them even if it makes the dialogue feel stilted.
2 weeks ago
Anonymous
When has dialogue in anything Sonic NOT been stilted and stupid.
>Holy shit you're right, it's s literally just a stripped down version of 3DS Biolizard
no it isn't. that was entirely a 2D fight and played ultimately about the exact same as the original, this one plays the design straight at first and then pulls out new phases because whoever designs bosses at Sonic Team apparently just gets to go ham now
Well yeah. Generations at its core was still made by some competent devs (the same ones who worked on Unleashed's Day Stages)
The new stuff is done by the dregs that worked on Forces and Frontiers, and is absolutely using the same engines as those two games for some reason
>and is absolutely using the same engines as those two games for some reason
Devoting your entire thing to your gameplay style and engine you've been developing for so long is just kind of going to be what you do until it all collapses and you retreat back to Unreal or some shit. Anyone expecting Sonic Team to look at Generations and then lift back to HE1 with people that don't know it for making new content would be nuts.
This isn't really remastering Generations compared to the usual remasters, honestly. They're just taking what seems to be the PC version to port up to higher native resolutions, slapping new shit on top like Chao and a Drop Dash for Classic Sonic, and then letting it be so it can be on modern platforms without the outsourcing nightmare that was Colors Ultimate. The cutscenes MIGHT be in real time now, but we won't know for sure til we see them. They don't seem to be touching up textures or anything, though I hope the UI textures aren't stuck at 720p.
After Sonic Origins I'm weary of most of this shit but if it shapes up to look decent enough shortly before launch, I'll probably bite the bullet just like then to report to everyone else whether it sucks ass or not, because boy howdy did I b***h up and down for folks to know Origins was poorly handled.
That means we still have a chance to get an actual Adventure 3. There is hope -- this release is a hint somebody crossed the dimension in Sonic Generations...we just need to do the same in Adventure 3.
You WILL go back to Sonic Adventure 2 and grind City Escape AGAIN for hints.
>It was not trying to be Adventure 3.
06 is basically an HD repeat of SA1, down to having a blatant Emerald Coast throwback. From the developers' standpoint it's SA3.
The marketers just called it "Sonic the Hedgehog" because sticking the franchise's name on a new entry was the trend for a lot of media at the time.
If Sonic Team made Adventure 3 today, it would end up resembling Frontiers more than anything else, which would be funny in hindsight since the devs specifically decided against naming Unleashed "Adventure 3" (despite early plans to do so) because of how much they felt it strayed from the general design of SA1 and 2.
When was the last time -- as an ADULT, you listened to Sonic music and wondered what it actually MEANT.
>Ooh looks like you came back for more! >There's a place you dreamed you'd never find >Hold onto What IF....hold onto What IF!
What if...there was more Adventure 2? The answer is YES, there's more Adventure 2 waiting for players to find it.
Live and Learn actively proves there's another world out there.
"There's a place you dream you'd never find" just what do you think this is referring to? The correct answer is the same answer as Rhythm and Balance, which says in its lyrics for White Jungle:
>"Hurry to the unexplored land"
There is no leader to follow here. People will find their way to the unexplored land for the first time, free of leaders to follow.
The answer is YES--there's more Adventure 2, and when SEGA realizes players have realized that, we'll get Adventure 3.
Actually it's way worse than I thought, it's apparently official policy to use they/them pronouns for Chao now because these people infiltrated Sega directly. It's seriously moronic, imagine suddenly using they/them pronouns for Kirby just because he's "technically" genderless.
Who cares if they're technically genderless, they used he/she for Chao for over 20 years until it suddenly became hecking problematic to assume people's genders. Using "they" as a pronoun altogether wasn't even widespread or commonplace until like a decade ago
2 weeks ago
Anonymous
Them and they are pronouns. They've been around for a long time.
I remember hearing that JP Sonic adventure 2's script differs quite a bit from the english one. I wonder if that will be reflected in the new Shadow content and the Gerald notes book.
I thought Live and Learn was about Shadow getting emotional imagining the kind of world Maria wanted, and using that as a source of strength as he defended the planet, wanting to presenve not the world as it is, but the possibility of that world coming to fruition.
nta, but it's honestly more realistic than Silver
modern publishers push for more female representation, hence why Rouge and Cream have been given more prominence
>Blaze is dead, she’s not showing up in any game ever again
Based on what.
3 weeks ago
Anonymous
>A F2P Visual Novel made by Westoids
Call me when Blaze is in a platformer again
3 weeks ago
Anonymous
>Call me when Blaze is in a platformer again
By that logic most of the modern cast is also dead, including Silver.
3 weeks ago
Anonymous
Sorry babe, people who aren’t Blaze are still relevant
Also Silver last appeared in Forces and was mentioned in Frontiers!
3 weeks ago
Anonymous
>and was mentioned in Frontiers!
So is Blaze.
3 weeks ago
Anonymous
…Frick
3 weeks ago
Anonymous
Kino
2 weeks ago
Anonymous
Three IDW characters showed up in the most recent game instead of Silver and Blaze.
3 weeks ago
Anonymous
Nothing. Blazespergs hate Silver because he ruined her character when they want more Rush style kino. Silverspergs hate Blaze just out of spite for Blazespergs.
3 weeks ago
Anonymous
Seriously, why can't Sega make more Rush style games with JSR music?
3 weeks ago
Anonymous
Sega doesn't want to work with JSR's composer anymore. I think a part of it is him wanting to have majority ownership of every track he creates.
3 weeks ago
Anonymous
If SE can agree to that with Koichi Sugiyama, Sega can do that with the Jet Set Radio guy.
3 weeks ago
Anonymous
I said that was part of the problem. I think the other part is that he just acts really unprofessional online.
3 weeks ago
Anonymous
So what? You don't have to act professionally in your spare time.
3 weeks ago
Anonymous
You do if you want a major corporation to be comfortable with associating you with their products. Especially when Japanese salary men are calling the shots.
3 weeks ago
Anonymous
Sounds suffocating and dull. No wonder modern games are complete dog shit. We live in a world where it's "professional" to promote men fricking each other in the ass but heaven forbid you joke around with your audience like an actual person.
3 weeks ago
Anonymous
>Sounds suffocating and dull.
Like a Japanese businessman. Not sure why you're surprised.
Also posting stuff like pic related doesn't help.
3 weeks ago
Anonymous
Without context that's kind of funny. With context it's probably a gag.
3 weeks ago
Anonymous
>With context it's probably a gag.
With context it's exactly how it sounds.
Then there was that whole period where he just reposted whatever his followers were telling him to without actually knowing what it fully meant in English.
Sega distancing themselves from the guy isn't a huge shock.
3 weeks ago
Anonymous
>wanting to have majority ownership of every track he creates.
Understandable, his music is great. Much better than Jun Senoue trying to make classic style music each game.
Blaze always does pretty well when they wheel her out, anon.
Whichever character they focus on isn't going to make a lot of difference if they can't find some decent game designers, artists, and animators to fix theatest games problems, though.
I dont keep up with Sonic, but why is Shadow doing teleporting/instant transmission shenanigans, growing wings, and slowing down time? I remember he slowed down time in 06 but he was literally holding an emerald for that.
>Shadow doing teleporting/instant transmission shenanigans [...] and slowing down time?
He's had chaos powers or whatever since 06. >growing wings
Probably tied into his part-alien DNA or some shit. Yes, it's weird.
>teleporting
He’s done that since Sonic 06. He does it in the first cutscene of his story in that game. >growing wings
New ability for this game probably given by Black Doom, who Shadow shares the same DNA with >slowing down time
Less of an official ability and more of a bullet time QTE thing.
>the wings are new and likely due to his alien dna
Judging by the website, he's got new Doom Powers he'll be unlocking as things go along.
>WE REMASTERED THE GREEN HILL ZONE >Looks the exact fricking same as generations
the thing to realize is that besides new collectibles, chao rescue missions and chao buddies to take with you, and a drop dash, so far it looks like the core of Generations is mostly being the same game as the original. the PC version is broken shit, the Xbox backwards compatible version is funky, there is no Switch or PS4/5 versions, so this is basically just porting the game forwards with new stuff slapped on top
>drop dash
Holy frick Sonic Team must be so fricking mad that they never actually created it because every single game since Mania has had drop dash implemented in it poorly so they can go “SEE!?? SEE!????? WE CAN DO IT TOO!”
the funny part is that sonic 3 had a broken early implementation of the exact same concept mere months before release that they removed, as you can find by dicking around with the prototype. if they had been just a little more on the ball and fixed it up, Drop Dash could've been a move since 1994.
Honestly people are ignoring that there ARE extra routes visible in the videos, it's just the two videos so far are idiots that have never played Sonic in their lives. Somehow people forget how fricking linear and corridor the franchise has been since Adventure 2, it's just post-06 the extra routes really died the frick down.
Anon, there were extra routes in Forces too, and were incredibly short and boring before they steered you right back to the main course. You're literally spewing the exact same cope people had for Forces verbatim. This fanbase never learns, good grief.
And Forces stages were over in a minute 20.
I'm not doing shit with this game until I see more with it, but I'm not gonna be a gay immediately jumping to "IT'S FORCES" without so much as a single thought in my brain.
I'm probably getting the game regardless of Shadow's campaign so long as Generations itself is intact, but it's foolish to ignore the red flags that have popped up from what we've seen. There's very little actual level design in Shadow's stages, and that's the shit Sega WANTS to show off.
>before they steered you right back to the main course.
This is the root of the problem. We need to do away with "single end goal" shit, and I hate to mention this but the only fricking Sonic game in HISTORY to have more than one end goal in a zone is Colors. Sonic COLORS had levels with 2 or more goal rings based on which path you took. But no one knew /remembered that because the game is DOGSHIT. And since no one cared they never used that design ever again.
Super Mario WORLD, the same year Sonic 1 happened, had multiple exits in stages, one of the best things about World for replayablity. Only ONE Sonic game in history did the same idea, only to completely shit on the concept and drop it since.
>B-B-But what about Shadow the GODhog?
Having an end goal and two "do x shit no one likes doing for 15 fricking minutes" isn't the same thing moron. I want expanding level design that not only exits in different parts of the stage, but said exits to branch into ENTIRELY different parts of the next zone/entirely NEW zones exclusive to that path, like in Super Mario World.
People have complained about the linearity of Sonic level design for over a decade now. Where do you think the "boost to win" shit comes from.
Modern entries continuing this trend despite said criticisms isn't a good thing.
Superstars Plus isn't gonna be a thing, the whole point of Mania Plus was to give it a physical version since it was a download only game and people begged for a physical edition. Then Origins followed suit. Superstars launched with a physical edition so there's no need for a Plus version
The main argument behind a Plus expansion for Superstars existing at some point is tied to that game never getting a proper soundtrack release. The thought is that a Plus update would end up polishing up some of the game's presentation (e.g. further arranging the blatant demo tracks) just like Mania's Plus update did, which would later lead to Sega releasing a "finished" soundtrack.
It'd be nice, but I think that game is done now. They didn't even add a Knuckles OVA hat for the show so they're probably shifting development to a new project
LMFAO what the frick is this?
You can literally see the life drain from the game as soon as it switches from the Green Hill footage to the Ark stage, ffs of course modern Sonic Team can't do anything right.
It doesn't matter if chao are technically genderless. It's a majkr imposition on the player to say they can only be referred to as "they/them" especially in-universe. Chao develop their personas based on your perception of them, which form based on how you raise them. It's vague, but important. Anyone has the freedom to attribute gender based their personal interpretation of their own chao, which is why Cheese or the Sonic or Shadow chao come across as a boy chao, or the Amy Chao comes across as a girl chao.
Kirby and SpongeBob are two characters who are technically genderless, but it's dehumanizing to refer to them as "they/them". The fact is, they have masculine personalities ,masculine personas, so it humanizes them to perceive them as male. Chao are the same way, in a broader sense.
Basically it shouldn't even be a question in the first place. If you're a kid and you want to raise a chao you treat like a boy or a girl you should be able to do that. Calling them "them" in the comics makes no sense when people don't see people as "thems" in a singular sense. Cream should be able to call Cheese as a boy, he wears a bow tie so she clearly treats him like a boy.
>but it's dehumanizing to refer to them as "they/them".
I think I see that now when you put it that way. "Them" isn't a "person" because we don't perceive that word as an induvial of solitude, but as a reference to the unknown.
Green Hill footage >Thanks to the camera work it feels like Sonic is moving fast even when that idiot isn't boosting 2 win >Unique terrain everywhere >Even when the level is linear, the path bends and twists and turns to keep things at least visually interesting
Final Chase footage >Shadow looks like he's moving slow as shit when not boosting >Frontiers hit stop on homing attack chains completely halts any sense of flow >So many floating platforms (but not as bad as Frontiers) >Linear paths are just actual straight lines
The aesthetics are pretty great, I love the music and shadow's skating animation is great.
Seeing someone play through these levels without boosting shows just how absolutely garbage this gameplay is, though. The Adventure games had so many flaws but those core controls and your ability to platform were really well executed. This just looks so fricking rigid, like you could ask the player to do somewhat complicated platforming on the Dreamcast, but here I can see why all the levels are just hallways, these controls weren't made for platforming.
>does the shitty flying instead of skating when he boost >still has that terrible english va >acknowledging Black Doom
This must be my monkey paw wish for wanting to play as Shadow in a new gane again.
Sonic games are such an enigma to me. They all look like those Trackmania "Press Forward" auto maps to me. Literally what do you even do in terms of cinfrikmi the character?
I get that SEGA wants to ride the hype wave of the newest movie featuring Shadow. But it still feels a bit odd and outright lazy for the latest game to just be Generations feat. some Shadow levels.
>But it still feels a bit odd and outright lazy for the latest game to just be Generations feat. some Shadow levels.
It's because Sega is back in their 2000s mindset where they want to pump out a new Sonic game every year, mainly since the movies have brought a lot of attention towards the brand.
It's basically another stop-gap release like Origins or the Colors remaster. Except this seems to be getting a bit more work put into it (at least on the Shadow side) since Frontiers made a lot of money.
Frontiers made a lot of money. >hmm seems like when we put some amount of time and effort into games they're well recieved >hmm.... >b-team, remaster generations whip up a shadow sidestory asap!
Frontiers only had "time" put into it because the devs had no idea how to make an open world Sonic game and basically started over two years into development.
This really does demonstrate how much more skilled Generations' level designers were, since they recognized that making the player traverse up and down uneven hills is all it really takes to make a generic corridor section feel a little more interesting to run through.
It's a case where having seen the credits since Lost World myself, you have to contend with the fact that Lost World was mostly new staff as the talented folks got put to Mario & Sonic Olympics, other shit or out of the company, and then those folks took charge for every game afterwards. Hedgehog Engine as a rendering/global illumination method lost level geometry streaming in LW, which had major consequences on asset rendering for HE2 by Forces. Forces itself was literally Lost World code reworked into a Boost game really awkwardly, which is why Sonic could only really move in 8 cardinal directions proper, had his homing attack lock only face from the initial directly he jumped in, and his acceleration jumped from mid-accel to 100 really jarringly since they poorly "fixed up" the run button to accel.
By the time of Frontiers, they were learning some lessons, but even for the praised changes and improvements in Final Horizon's Cyberspace, they're still the elements of interns and managers that were former interns having to figure as they go with basically only some of the worst shit in the franchise as their work to improve upon.
>the talented folks got put to Mario & Sonic Olympics, other shit or out of the company
Makes sense. I doubt any skilled Japanese game dev wants to spend their career working on Sonic shovelware.
Would explain why the guy who directed Generations never directed another entry game afterwards. He earned his ticket to freedom.
I knew Shadow's gameplay looked off but WOW. It's actually embarrassing putting the two campaigns by side. Shadowgays are certainly "eating good", amirite.
>As opposed to the actual mid level cutscenes in the Shadow level
Which actually look cool, yes. Sonic's cutscene is a literal nothingburger where nothing is happening.
Sonic's "cutscene" is actual gameplay that display how fast he's zipping through the level.
Shadow's gameplay is just him leisurely jogging through a flat floating platform
2 weeks ago
Anonymous
>is actual gameplay
I can get more "gameplay" out of fricking FFXV LOL.
>That garbage Sonic gameplay might as well be a cutscene because it's literally doing nothing.
And yet it's infinitely more exciting than the bland sludge that is Shadow's gameplay. It's clear you've learned nothing from Forces, because you can make the exact same argument with any of it's levels, and it wouldn't work because there's more to boost gameplay than just pressing the jump button a single time.
You clearly never learned from every game after SA2. You homosexuals are the single biggest joke in the history of vidya. You're just so fricking stupid and low standards. You're garbage people.
Could you have bothered to shrink this webm down so zooming in wouldn't make it hard to see both examples at the same time dumbass? Plus you made it so you couldn't have both run a 60FPS to truly make it clear what looks better.
Yes, Shadow's part is honestly the best the HE2 era gameplay ever looked honestly, but the polish of Generations is still a lost art and would only be a net positive as the basis for the shadow DLC instead of the Frontiers framework.
You know that footage is literally all there is right?
Theres no extra stages as shadow, its a short 4 minute level and a boss fight, attached to a mediocre port. >how do you know the port is bad its not out yet
lol
the fricked up part is seeing the whole level, modern sonic team is still doing more with the whole "time travel and shit gets fricky" idea in this thing's presentation than the original sonic team for generations did, who literally left it entirely to white world hub and the final boss.
like frick the boring level design, but goddamn someone actually gives a frick in that animation department
pretty dissapointing. The VA they got has probably not voiced more than an hour of content for shadow in 10 years and yet they are unnecessarily attached to him as if they signed a blood contract
Cope here. What if the straight and flat platforms is because of the level it's based off of? I don't think any of the ark stages had the slopes and dynamic terrains other stages had. We see a little bit of this when we have the radical highway segment, so maybe other levels will be closer to what you see in boost Greenhill.
Yeah but Generations isn't like that. Having enemies and obstacles stop moving would not be an especially useful skill in, say, Sky Sanctuary or Chemical Plant.
They should just shelve boost until they get a team with at least 3/4s the talent of the gens/unleashed team. Seeing gens side by side to this is embarrassing. Flat as frick, poor camerawork, and just not enough going on. >skydiving section comes up >when inputs stop being sent sonic just comes to a dead stop when the game it's adding onto had physics and drag
>5:00
He can use chaos control to stop time and go like ORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORA
on a side note I think I've become used to Kirk's voice
>NOOOOOOO MY HECKIM SCRIMBLO BIMBLO SHOULDN'T INTERACT WITH HUMANS AND IS THAT ONE OF SONIC FRIENDS!?! DOING SOMETHING OTHER THAN CHEER SONIC!?! STOOOOOOOOOP
The Sonic movies are the best evidence that the Sonic Fandom will eat any shit and call it peak.
>NOOOOOOO MY HECKIM SCRIMBLO BIMBLO SHOULDN'T INTERACT WITH HUMANS AND IS THAT ONE OF SONIC FRIENDS!?! DOING SOMETHING OTHER THAN CHEER SONIC!?! STOOOOOOOOOP
Good to know after a fricking decade nu-Sonic Team still hasn't learn how to make good level design. Whoever they hired as level designer since Sonic Forces should be fricking fired.
So will fan games stop being made this half decade or is this going to make people go even harder on their era of Sonic to fight back against SEGA? I don't see people just giving up on their fan games just because SEGA is trying to pander to a certain demographic of fans again, right?
Chao show up in the birthday cutscene that implies the scenes were re-rendered or are real-time now, there's chao rescue stuff in the levels, and you can take a chao buddy into stages seemingly but we dunno that last part for sure
He can at long as he gets constant rings. For some reason, the person playing in the OP wasn't boost much for Sonic or Shadow. See this.
HTTPS://X.COM/GAMESCAGE_/STATUS/1799600644443308253
The issue with Sonic Generations is that there was sort of an attempt to kinda mimic the design layout of the original stages. This is why Planet Wisp and Crisis City are worse than other zones, because they're still somewhat mimicking the overall design philosophy of Colors and '06.
Naturally this applies to the Shadow stages now as well.
But that was the whole point, and Crisis City actually had a good amount of platforming with speed sections mixed in. One of the strengths of the game was that several of the Act 2 stages had a lot of platforming in them so they weren't just Boosting, and even that you can beat every single one of them without even using the Boost
It's okay, but not as good as Chemical Plant or Sky Sanctuary. I just don't like having to stomp on the lava platforms due to how pointless it is. It's not fun or interesting or challenging.
I'm also not a fan of using Rocket Wisps in Planet Wisp since I feel it doesn't really add anything.
The new levels shown are literal corridors with no alternate paths or anything interesting going on
But sonic fans will keep eating up all kind of shit that Sonic Team puts out anyways
still better than the fangame slop with ten tons of open space leading to nowhere.
>still better than the fangame slop
Level design done by professional veteran game devs SHOULD be better than that featured in amateur hobbyist projects.
The fact that they're even comparable in the first place says a lot about Sonic Team's output.
I literally went and clicked on a random spot and the first thing I see is a fricking alternate path.
?si=WAZVqABpXSszRwiU&t=253
Why are you telling lies?
This looks like ass ngl. Why couldn't it have been a dlc for Generations instead of reselling the same game with 3 new levels for Shadow? And why do the levels look like hallways? I'd rather replay SA2 or Shadow 05 than this.
>Why couldn't it have been a dlc for Generations instead of reselling the same game with 3 new levels for Shadow?
Generations was never released on modern consoles, you fricking mongoloid. You can't release DLC for a game that doesn't exist.
I forgot console players exist lol. Still, I wish we got a new game instead of Generations with some Shadow stuff.
It's still available on my PC ( ͡° ͜ʖ ͡°)
money.
>hm should we sell a "remake" for $60 or should we sell a $10 DLC for a game we've repeatedly had on sale for $1
Shadow's running/gliding animation looks like dogshit. There's no sense of speed at all.
This unironically looks better than Frontiers.
That game felt like Sonic was going through fricking group therapy, this is leaning into the shonen badassery of the Adventure era.
Also open zone gameplay sucked
Eat shit this looks like the kino I wanted out of open zone
I couldn't tell if that was water or not for a solid 5 seconds
It gets some points for being less ugly than Frontiers' asset store shit, but the level design still looks like crap. It's all so flat.
Could honestly say the same thing about the new stages they showed off too.
Where are the slopes?
Korea
They made the game duh
>Final Horizon features a bunch of platforming challenges centered around launching yourself off ramps with the spindash, or making momentum-based jumps off rails
>new open zone has seemingly none of that
Typical Sonic Team. Perpetually taking one step forward, and another step back.
It's literally the first damn level with a lot of alternate routes strewn about on the sides. Plus the Radical Highway segment of going down a building clearly has ramping physics to work with, so it's not like it's devoid from the game.
Final Horizon's gigantic crazy leaps were based around having an end game unlockable in an extra challenging post-game tier sequence, it isn't really comparable?
>It's literally the first damn level
And if you compare it to Green Hill Zone from EITHER Classic or Modern it totally pales in comparison. It's literally the weakest level shown in the video, that's not a good sign.
>It's literally the first damn level with a lot of alternate routes strewn about on the sides.
Talking about the hub, you mongoloid. You know, the area featured in that post's image.
>Final Horizon's gigantic crazy leaps were based around having an end game unlockable in an extra challenging post-game tier sequence, it isn't really comparable?
It's totally comparable because there's no reason Shadow couldn't have the spindash himself from the get-go, with the level design being appropriately designed around its inclusion. He's already had it in previous games (e.g. those his campaign is literally pulling stages from), and you would expect post-Frontiers content, made in the exact same style, to build on the latest stuff featured in Frontiers anyway.
It doesn't have to be super-challenging either, but it should be interesting at the very least. A bunch of flat space and Sonic Team's traditional stair-step platforming, sadly, isn't.
>It's literally the first damn level
I feel like I've seen this defense thrown around for Sonic games for over a decade now.
The funniest instance is when it was used to defend Forces when the stage Sega kept using for marketing was actually placed in the middle of the game.
>kino
It's an empty white space time stage hub
This shit is just bowser's fury
This shit wishes it was Bowser's Fury, that was an actually fun game mode.
It isn't out yet, so who knows how fun it'll be
>no loops
>no slopes
>no ramps
this shit is going to control like assss
Shut your mouth, the open zone sucked because it was poorly designed. Fan games have done a better job. The issue is trying too hard to make Sonic's earth "realistic" and not just simply make an earth that sonic thrives on. Instead they just want to remake the same road new paint.
>This unironically looks better than Frontiers.
No it doesn't, the stages are only "Move Forward"
Yeah no shit, that's 3D Sonic since 1998.
Unless you're saying you prefer "open zone gameplay" that consists of zip pads, springs and grind rails randomly strewn over a giant map with no thought or care.
>that's 3D Sonic since 1998.
big if true
>Yeah no shit, that's 3D Sonic since 1998.
No it's not.
Even the DLC cyberstages in Frontiers actually had more going to them.
Frontiers the idea isn't the problem, it's Frontiers the execution that is.
Though, that's 3D Sonic since day one. Shit execution and the only time it's ever actively felt "fully released" was the team that made Unleashed/Gens. Every other Sonic product actively felt rushed, hack jobbed, or just plain moronic. I feel like a dev known for open world design should be always compared to what SEGA should be copying even if they feature a slower character, because the truth is Sonic never needed to be fast 24 7, but expressive and dynamic, that's what made the first Sonic games interesting back then, no game did what those games did back then, but any game could do what SA1 did to me. Most of Sonic's levels could just be a racing game or a rollercoaster simulator.
Sonic was never shonen shit outside the metarex saga. People keep saying "shonen sonic" as if it was ever a thing when it wasn't it was just 00s shit
Its a stupid idea anyway.
shut the frick up Boco
No.
Adventure games were anime as frick, shounen was just the term shorthand used to refer to a character or story appealing to the teenage male demographic.
That sentiment came exclusively from braindead DBZ gays who just want Sonic to be Furry DBZ. They're parasites that won't be satisfied until any sense of identity from this series is stripped away in favor of moronic Super Saiyan power ups.
Like hell they were, they were closer to 90s action movies than anything coming from Shonen Jump at the time. It literally had the obligatory "run from the explosion" cliche with the island.
You're a smart one, Anon.
i think you're just projecting your anger about mexican dbz fans onto all this
Like its only Mexicans...
Its DBZgays in general, not just the Mexican side. They're the ones that gushed over the dogshit Frontiers DLC solely because of the new Super forms. It's becoming more and more obvious that quality is a total afterthought to this fanbase if Sega can satisfy their Shonen boners, because this fanbase is overrun with these retads now and Shonen slop is all they know.
Ian said they don't want to go higher than Super 2 because "it'll turn into DBZ". I wish that was true.
>retads
You from Boston?
I like quality shone though.
Holy shit, a franchise that aped DBZ does more DBZ things, this is a personal attack on us gamers.
People seem to like the constant god symbolism though. between super sonic and the chaos emeralds and the chao.
Sonic 06 and Secret Rings had shonen shit in them like the stupid fricking inhibitor rings out of an anime but those games are ass anyway
And that was also when they tried to make Sonic serious. What a coincidence.
Serious shonen Sonic is, and always will be, a stupid as frick idea.
from a japanese perspective they make more sales pandering to shonen while western pandering alienates their home country every game
Sonic will never be successful in both countries.
the western audience for sonic will absolutely devour anything that panders to the japanese market.
While, ironically, the Japanese market will continue to not give a shit.
Frontiers shows that they could give a shit
Superstars shows they won't really entertain classic sonic at all
>Frontiers shows that they could give a shit
Frontiers shows that they only give a shit when Sonic games barely resemble what the franchise is known for.
i.e. they don't care about Sonic, they just like the idea of running around and fighting bosses in an open map. Replace Sonic with an anime waifu and the game might have been even more popular over there.
its no secret ever since unleashed they wanted to mix DMC with sonic but struggled immensely on how to accomplish that.
Where the frick is your proof? Frontiers was the only game to sell half a million more copies than Heroes did, which likely was the least Jap pandering sonic game since.
AOSTH is the only time sonic was good
le quriky funneh blue scrimblo bimblo is what brought garbage like Colors and killed interest in the franchise altogether. Before the first Sonic movie came out, Sonic was a literal meme that nobody gave a frick about. In fact making that first trailer might have saved the Sonic franchise altogether because it brought attention.
Sonic should be funny. It a cartoon.
Leave it to a namegay to have garbage takes lol. They listened to your moronic ass and took the franchise into a direction where it was one bad step away from death. It's over pal, pack it up, you are never getting classictrash ever again. It flopped, it doesn't sell, deal with it.
Who cares if its Classic or not? As long as its lighthearted and funny.
Boco are you still a gaylord who hates Amy?
Yes.
Like they care what the movies do. Which are pretty lighthearted too.
>Yes.
How can you hate that pink bubblebutt? Her gameplay (in Advance) was great too.
She annoys the everloving frick outta me.
>As long as its lighthearted and funny.
It won't be anymore lol. Once the Shadow movie breaks the record set by the second movie it's bye bye to le lighthearted scrimlo bimblo.
sonic is so mythological either one fits.
>you are never getting classictrash ever again. It flopped, it doesn't sell, deal with it.
This very thread is about a remaster of a game that has classic Sonic in it.
Santiago is so irrelevant they don't even include him in the box art anymore, classicshit is DONE post superstars.
dont remind me. the NA boxart is so bad. it looks like something i could make in photoshop in an hour
If all it took was for a game to fall slightly below expectations for Sega to can Classic, then what's Modern Sonic's excuse? He's had WAY more flops and critical bombs.
>It's over pal, pack it up, you are never getting classictrash ever again. It flopped, it doesn't sell, deal with it.
Most of Sonic's merchandise is Classic Sonic based. It clearly does sell, otherwise they wouldn't make it. You think Sega does all this Classic "pandering" for their own amusement? For fan brownie points? No, stupid, it's because it makes money.
Like what kind of delusion level are you on? Modern and Classic Sonic are here to stay. Both of them. At the same time. And they will both continue to get games and other forms of media at regular intervals. Neither is going away. No one Sonic fan is "winning" or "losing." Please consider taking your medication and absorb some sunlight.
You will get dogpiled by Adventuregays telling you that Forces wasn't serious and was "totally meta" just like Colors, but they are coping and they have been coping since its release, because to admit that Forces was serious is to admit that Sonic Team gave them what they were screeching for since Colors. Mind you, Colors was the first non-serious Sonic game in nearly a decade at that point, with the following game being only half non-serious. Adventuregays act like this was some kind of Shonen genocide and it's really quite pathetic to see how much they whine about it. Even Frontiers, which was 1000% serious, and literally got its last update LAST YEAR, still somehow gets ignored in these "wahhh Sonic isn't serious anymore guys :~~*" discussions.
Just embarrassing behavior all around, honestly.
>the only types of story are "serious" (LE BAD) and "not serious" (LE GOOD)
forces & frontiers writing is just fricking bad. it has nothing to do with the fact that its serious. its shit.
>Most of Sonic's merchandise is Classic Sonic based
Shadow alone outsells Classic Shitnic. The 3DS fonts had CHADow's font above Sonic's in sales, for example.
>Like what kind of delusion level are you on? Modern and Classic Sonic are here to stay. Both of them. At the same time. And they will both continue to get games and other forms of media at regular intervals. Neither is going away. No one Sonic fan is "winning" or "losing." Please consider taking your medication and absorb some sunlight.
At this point the 2000s kids are far more petty about sharing Sonic when the 90s kids just wanted to not be associated with a series with bad games. The classics, to them, where games with quality control with one or two mixed ideas, but based on the fundamental gameplay they believed to great, and mania proves it's a solid format even if it does have some issues that could be improved without removing its charm I think
The Adventure titles are heavily reliant of things that aren't exclusively video game centric, most of SA2's appeal alone could be enjoyed from just watching it, not playing it, and I noticed this a lot whenever anyone wants to post videos about the game, where it's of a section where it's just a scripted setpiece, a very basic platforming section, or worse, actual movie scenes that isn't part of the game engine. And that's just the Sonic/Shadow part of the game. I'm still not convinced you can make a modern game feel justified playing Tails/Eggman levels with those god awful movement controls, or Knuckles/Rouge RNG hunts when games like Spyro has these open ended level designs to find tons of neat shit worth looking for that actively engages you into the level design instead of gliding all over it. It feels more like side mission fluff instead of content on part to what should be considered the main gameplay loop, that being Sonic/Shadow stages.
Classic's formula just feels more focused and straight forward for a platformer, while Adventure feels like a gacha of different gameplay styles where you get a good or bad time by pure chance.
Sonic has never been a funny comedy cartoon outside 2 of the 6 shows not including the OVA. Underground and Prime have more comedic elements then SATAM but they are still adventure or action shows at the end of the day. Even the 2nd movie had more action then the first one. Sonic was always trying to be an edgier mario
>le quriky funneh blue scrimblo bimblo is what brought garbage like Colors and killed interest in the franchise altogether
Except Colors was the first time in several years were people stopped treating the franchise like a joke, and even now Sonic is in one of its peak relevant periods due to the movies, where Sonic just acts like le quirky kid-friendly Deadpool.
Obviously that approach holds some kind of major appeal, even if I think the writing in both instances is dumb.
What? Anon if anything 06 and Forces was what killed interest in the franchise, both of which had Sonic at its most serious.
Exactly. Everytime they try they make a laughingstock out of themselves.
Forces didn't took itself 100% seriously and 06 got fricked by shit story decisions
>Forces didn't took itself 100% seriously
Oh wow. I bet you think this line was a joke, don't you?
If the game took itself seriously knuckles would be court martialed for annihlating his army carelessly and sonic would be a broken man from months of torture in a space cage
Then maybe they shouldn't have included six months of torture in a game about a cartoony blue hedgehog to begin with, hm?
thats an arbitrary restriction. You could make a kino prison break scene out of this scenario
six months of torture was Ken Pontac being moronic in localization and edging it up for some reason. far as I remember, Windii's translation of the JP is more along the lines of "giving Sonic grief", and Sonic and Tails had gone MIA instead of the former being presumed dead and the latter having "lost it".
Forces was intended to be darker, Infinite does kill those resistance members after all, but boy howdy Pontac was fricking moronic.
The torture was in Japan. They also originally wanted Eggman to publicly execute him.
The torture was you being a transsexual. The israelites murdered JFK, bombed the USS Liberty, and bombed the Twin Towers.
Um, you lost the argument so you went with that?
>Forces was intended to be darker
It's never going to be dark if you got Shadow sitting on his ass doing jack shit while the world is coming to an end.
Was forces really written by one of the comic guys? It was bad
Japan wrote it, then pontac of the happy tree friends duo localized it, versus colors and lost world where the duo helped write the scenarios too
sonic 06 was too kino for your average normalgay to handle. but the real death knell was that the actual gameplay itself was shit, most normalgays skip cutscenes and turn their brain off. it also got raped by a shitty dub and you were forced to listen to it during gameplay.
What’s kino about the big bad being shilled as a demon mastermind but is just a moron?
>sonic 06 was too kino for your average normalgay to handle.
>sonic 06 was too kino for you average normalgay to handle
Contrarians think they're special for drinking liquid feces, jej.
>Anon if anything 06 and Forces was what killed interest in the franchise
The Sonic franchise was dead long before Forces. 06 didn't kill Sonic any more than Colors did. The only problem with 06 was the gameplay and never ending long ass loading screens. If the game didn't get ruined by that it would be regarded as the best Sonic game even above SA2.
This post is pure delusion. Don't you fricking lie to my face and act like Elise swapping spit with Sonic wasn't the biggest fricking meme for over a decade. Or how the hyper realistic characters were so jarring Sega went the complete opposite direction since. Or how it was so fricking buggy and unpolished every Sonic game since has to be compared to it.
Sonic 06 was rock fricking bottom, and no amount of contrarian revisionism will change that.
>Elise swapping spit with Sonic wasn't the biggest fricking meme for over a decade
It was because the game sucked. It's easy to shit on something that's regarded as bad by the majority.
>Or how the hyper realistic characters were so jarring Sega went the complete opposite direction since
And ended up killing the franchise as a result. Good job. Guess what revived the franchise though? A live action movie with human characters on it LMAOOOOOOOOOOO. Get fricked, b***h.
>The only problem with (video game) was the gameplay
..yes?
Yeah the problem wasn't in the serious direction the game took, it was that the gameplay was broken and the loading screens unbearable so everything associated with the game as a whole was regarded as bad. The story is unironically far better than Forces and trash like Colors and Generations don't even have a fricking story.
The super duper serious direction it took was dull and boring as hell.
Better than the garbage no story Sonic only shit that literally killed the franchise interest until the movie saved it.
Also no, 06's story is the bottom of the barrel trash
Not really.
Yes really. Still crying over having to admit this saved the franchise from the garbage you "Classic"cucks pushed down everyone's throats for more than a decade? I haven't bought a mainline single Sonic game since StH btw, and the only apin off I've bought is All Stars Racing Transformed. Sonic X Shadow Generations will be my first buy after all this time.
What...? I don't hate the movies. I just think 06 is dogshit.
>Elise swapping spit with Sonic wasn't the biggest fricking meme for over a decade. Or how the hyper realistic characters were so jarring Sega went the complete opposite direction since
You cites that as bad things yet father-son relationship between scrimblo bimblo and a LITERAL human is what saved the franchise kek.
That was another person. But I do think that kiss was cringe.
Literally nobody was saying the movies were what saved the franchise you goddamn lunatic. It was Colors, Generations, and Mania being good fricking games that stopped taking themselves seriously that did it.
>It was Colors, Generations, and Mania
HAHAAHAHAHAAHAHAHAHAHAAHAHAHAHAHAHAHAH
HOLY FRICK HOW DELUSIONAL CAN CLASSICKEKS GET?
>these random movies that had nothing to do with the games saved the franchise
Apparently Sega stopped making games and other media before the first westoid Sonic movie was released a few years ago.
>these random movies that had nothing to do with the games saved the franchise
Yes? It literally revived interest in a dead brand.
Sure it did.
The numbers don't lie
Sonic's stock was dead as shit during the Colors to Mania era. NOBODY cared about the franchise's existence until the movie trailer came out, everyone laughed at it, then it caught everyone's interest when they fixed the design. Then it became a hit with the kids again like it hadn't ever since the Adventure era.
Sonic was a stagnant franchise with an aging fanbase prior to the movies, it's actually managed to find success with a younger demographic since. Listening to moronic internet critics and journalists was the biggest mistake the franchise ever made.
06 didn’t even harm much in the long run. It sold well which is all that matters. All it did was piss off game reviewers who nobody respects anyway. The series still had yearly releases after 06.
Lost World and Sonic Boom was when the series started going down hill. Those were the games that actually underperformed and caused a content drought and they are both light hearted games.
Colors was literally what brought the interest in generations maybe not being shit in the first place lmfao
>the stupid fricking inhibitor rings out of an anime
Wrong game?
06 did have Inhibitor rings being taken off by Shadow at the end of his story.
Frick off to western goyslop, why won't you parasites just leave the Sonic fandom
Same to you, shonenshit.
Japanese franchise, israelite
That Japan hates.
The Adventure games were the only time Sonic was successful in Japan.
At this point it can't be "shonen shit" if people are saying Shadow being unapologetically edgy is like Venom now, which is capeshit.
But really, I rather shonenhomosexuals just move on to Shadow and let the 90s generations claim Sonic for the more laid back dude with the tude characterization instead of claiming he's "goku" when he's nothing like adult goku, maybe kid goku, but not the Goku we see in Z, the one that's always wanting to fight 24/7, the guy that always endangers everyone around him for his enjoyment, the dude that is smooth brained towards anything that isn't fighting.
>the one that's always wanting to fight 24/7,
Every Sonic story starts with Sonic eager to kick Eggman’s fat ass.
>the guy that always endangers everyone around him for his enjoyment,
This is basically the plot of Sonic Prime and the IDW comics.
>the dude that is smooth brained towards anything that isn't fighting.
Swap fighting with running and that’s a good description of Sonic.
>Every Sonic story starts with Sonic eager to kick Eggman’s fat ass.
Which one? The only one that even looks like that's the case was Unleashed, and the reason was actually because we are starting at the end of the adventure that leads to the final boss of him about to frick over the planet, we just didn't play that point where Eggman started shit first
Every other game has Sonic not even thinking about Eggman once before realizing he was starting shit up again
>Sonic 1, 2, 3K, CD: Eggman started shit so he went to stop him
>SA1, SA2: Literally was doing his own thing and didn't realize Eggman was invovled until later
>Heroes: Liteerally GOATED by Eggman to stop his plans via digital mail
>06: Was having fun in Spogonia until Eggman pulled a bowser and napped the princess
>Generations: Litearlly trying to enjoy his birthday before the TE showed up, and it wasn't until he met up with his classic self did he realize Eggman MIGHT have been up to soming, but at first seem like he too was being captured by another bad guy.
>Lost World: Another example where we the audience missed how it started and showed up during the mid point of the conflict Eggman likely started.
>Forces: Was in the middle of GHZ when Tails enforms him Eggman is fricking shit up again.
>Frontiers: Was doing his own thing with Tails and Amy until they got reeeee'd up in a wormhole and forced into a comflict Eggman didn't even "intend" to start
So besides Unleashed, Colors and MAYBE Lost World, which games was Sonic eager to kick Eggman's fat ass again?
>This is basically the plot of Sonic Prime and the IDW comics.
And no one likes those for a reason, that's ain't classic Sonic.
>Swap fighting with running and that’s a good description of Sonic.
Running isn't fighting and Sonic isn't moronic either.
>Heroes: Liteerally GOATED by Eggman to stop his plans via digital mail
Goaded
Why does it matter that Eggman starts it? Once Eggman gives him his ultimatum in Sonic Heroes he's happy to oblige him. Pretty much all their interactions go like that. Sonic doesn't start a fight but he happily ends it.
>And no one likes those for a reason, that's ain't classic Sonic.
They are canon to the series.
>Sonic isn't moronic either.
Doubtful.
>Why does it matter that Eggman starts it? Once Eggman gives him his ultimatum in Sonic Heroes he's happy to oblige him.
Because unlike Goku Sonic rather do other shit? He stops him because he's treating his homeworld you shithead, he's not going to just sit around ignoring him when he nukes up the place.
Goku always SEEKS people to fight, Sonic only seeks adventure and seeing the world. Like I said, he's closer to the old Monkey Kid/Kid Goku story in design than the Z slop people worship.
>They are canon to the series.
Doesn't matter if SEGA or fat ass Flynn thinks so, the animation team that made the damn thing made it with the intention it was its own spinoff series.
>Doubtful
Then you must don't know what moronic means, because ironically, you're clearly one yourself.
Sonic going Super Sayian is a core part of the series’s identity.
It’s a shonen series.
That's like saying Sonic is a space opera because of the fricking Death Egg. Super Sonic is a reference, the series has been filled with these since day 1. But said references aren't a defining aspect of the series, nor should it be.
Hell, if anything Sonic has more in common with western cartoons like Tom & Jerry and Roadrunner than it EVER did with DBZ.
do you actually wanna discuss this fairly or are you just wanting to present your distorted view of reality unchallenged
>ripping off Platinum game setpieces
>shonen
Way to prove my point that Shonengays are downright braindead.
yikes
Platinum was heavily inspired by Shonen. For frick's sake their name is a Star Platinum reference.
How moronic are you?
Anon ST literally said internally that they didn't want Super forms past the original because they didn't want to turn this series onto DBZ shit. They've practically told you up front that isn't a damn shonen you mong.
Oh, it's like the No Homers Club? They're allowed one Super Saiyan but two is too much?
>Oh, it's like the No Homers Club?
Can you even live without Simpsons? You stupid glowBlack person?
Flynn said that, not Sonic Team. Ian is a glorified localizer, it doesn't matter what he thinks. Sonic Team are the ones who added two new Super forms to Frontiers.
Bro it's not worth trying to seriously debate them lol
Like I said here
this isn't about trying to actually have a discussion or exchange ideas, it's just repping for their team no matter how moronic the take is. You will never get a non-disingenuous argument out of them, just crazy Hollow Earth level bullshit derangement
>it's just repping for their team no matter how moronic the take is
Imagine typing this in the face of Sonic. I genuinely hate Sonic autists. I want them to feell the moronation that is their life.
No, I'm sure Iizuka said that. It's why until now Super Amy/Females can't happen, more than Sonic turning Super couldn't happen, and why only hedgehogs had "super" dna in them. Until recently, that was what we knew about the series.
Now, Super Trip is real, Super forms past base is real, and all because it's what the 2000s fans demanded. Without them they'd never make it a thing themselves. They saw super as a element of Sonic, a part of other Japanese media they wanted to add to Sonic. I'm sure SEGA wants Sonic to be more than a DBZ ripoff but the fanbase isn't having it because they are very uncultured.
>No, I'm sure Iizuka said that.
Provide a source or frick off.
umm that's problematic sweatie, my gender identity is evidence-exclusionary so if I state something you'll just have to find evidence it wasn't said
Sonic does have sci-fi themes sometimes because of the death egg and various other alien species but those are sporadically appearing elements. Super Sonic appears in every mainline Sonic game aside from the first one. Being a battle shonen is a core part of the game series.
And I can't think of a single time a mainline game had western cartoon gags like Tom and Jerry in it.
>and various other alien species
Black person what
The Whisps, The Black Arms, The Ancients, Emerl. There are loads of aliens in Sonic.
The israelites murdered JFK, bombed the USS Liberty, and bombed the Twin Towers.
>Sonic has more in common with western cartoons like Tom & Jerry and Roadrunner
How? No, seriously, how the frick do you come to that conclusion? When were Sonic and Eggman ever involved in slapstick cat & mouse games?
>he doesn't remember the episode where Roadrunner and Roadrunner's dark clone went super saiyan to stop a giant space dinosaur
fake fan...
>this is leaning into the shonen badassery of the Adventure era
Aside from the faults of both games, the boss fights in Frontiers is easily the hardest Sonic has delved into Shonenshit
>Also open zone gameplay sucked
dumb moron its literally part of this game in more ways than one. Also lmao if you think these stages look better than Frontiers' DLC cyberspace stages you must be smoking actual crack to say shit like this
Autismo
Oh my.
>sonic fights perfect chaos without going super
>shadow fights biolizard without going super
That rocks
Shadow already beat Biolizard without going Super. Finalhazard required going Super.
Final Hazard requires super because neither Sonic nor Shadow can actually maneuver in a total vacuum. Like half the Super Sonic bosses in the series only required Super Sonic purely because flight is mandatory for them.
It's all the holding up I could possibly want
>that little "nice" at 4:51 https://youtu.be/shcxMj79cck?si=qvqs7UxyYrFJJt3N&t=291
why is he so autistic?
Is that placeholder music on Final Chase?
>going back to treating Shadow as a legit character rather than a walking joke
Pity.
>generic desaturated Unreal terrain generation
What the frick happened to this industry? Did all the talent suddenly retire all at once and get replaced with talentless hacks? Rhetorical question, don't answer.
That's Kingdom Valley from Sonic 06. That generic, desaturated unreal terrain is part of Sonic history.
Sega lost a shitload of talent after the original Generations, most of them being poached by Nintendo by the time Lost World shipped. It's why Bowser's Fury looked like it did, it was made primarily from ex-Sonic devs.
Sonic lost world has to be the most disappointing sonic game of all time for me. It looked so good before the game came out, unlike forces which I could see as a disaster a mile away.
What's disappointing was how Sonic Team threw the baby out with the bathwater with that game. It wasn't great, but there was also a ton they could've taken and improved upon. Literally all they had to do was stick with their guns and we could've had something decent, instead of the absolute trainwrecks that were Forces and Fronteirs.
The fact that Crash fricking Bandicoot stole the parkour wholesale and made better use of it only shows how ST's cowardice hinders them in the long run.
For me Sonic Islands remains the best demonstration of what could have been in regards to Lost World's gameplay style (possible Sonic Team factor notwithstanding).
>get lost world
>physics are completely garbage
I didn't even beat the first stage before uninstalling out of disgust.
fauci ouchie turned they brains to clotted shit
Sonicbros... Are we getting upstaged again?
He’s just cooler
If the gameplay shown was any indication, frick no.
Generations was literally boost to win garbage lmao.
As opposed to Shadow's stages which is just "fricking nothing to QTE"? WOW, how riveting!
At least it has a cool cutscene to it unlike SHITnic's boost to win gameplay.
It's the same shit, except with a QTE shoved in ruining the stage's flow, which actually hurts stage replays.
So honestly it's worse. The big cannon should have just been a real-time stage gimmick like the truck in City Escape.
I never understand why people love Generations when it's exactly like you said: boost to win garbage.
CHADnic surpassed Solaris-level beings with just Super and unlocked Super 2.
WAKU WAKU
this entire autistic fanfiction is made moot by the fact that shadow exists
but also metal sonic
Yes but Surge is female.
>Sonic, give me a chance too! I also want to play with the green hamster.
>Kishimoto's bland and uncreative corridor level design
Boo.
>still using the shitty meta era voice cast
Just bring back Griffith already.
If you haven't already switched to Japanese for these games then that's on you brother
For me? It's the Spanish dub
Is it the good Spanish or the lispy Spanish
Good spanish. I'm pretty sure there is no official sonic game with mexican spanish, so you only have one option if you speak spanish, which is good.
Japanese Frontiers was genuinely MTL bad for some reason. Hopefully that's not the case for SXSG.
Griffith was like 15 years ago
Go back to bed Grandpa
Kirk is too, and he makes Shadow sound like a decrepit ghoul. Griffith made Shadow sound cool.
Jason made Shadow sound like a kid whisper screaming into his mic trying not to wake his parents up
the meta era cast has been here for over a decade now bro
RCS has been voicing Sonic since 2010, I know it doesn't feel that long but it really has been that long
We're not getting the og cast back, we're not getting the 4kids cast back, and the meta era cast isn't going to improve so we're stuck with the voices that we still haven't gotten used to
Play in jap dub
So is this a new game? Or just sonic generations + a new shadow section?
new small game + old game
The latter.
Sonics version of mario 3d world + Bowsers Fury
I bet it's Sonic 06 but with Shadow in the place of Sonic was
Annoying that the game isn't getting a physical PS4 release in the west, I wonder if that version will run any worse than the PS5 one.
Seriously? Guess I'm not buying it, then.
You could always import the Jap version, depending on if it supports english. I wanted to get it just to have a physical version so I might end up getting the Switch one instead, despite it's inferior visuals.
THEY FIXED THE MODELS
Modern looks like the same model with a different pose and classic honestly looks like a fan render, and not one of the good ones.
>that mouth
AI?
Always liked these renders
Source?
https://nitter.poast.org/_strawberiie_/status/1643439072533258240
I feel like Pixar has done irreparable damage to 3D modelling for character rendering. Why can't games have this look to them?
Santiago's fur color looks better but his eyes now look too big. There's no winning with that motherfricker.
these are shockingly good renders
STOP MAKING SHADOW FLY WHEN HE BOOSTS!
HE SHOULD JUST BE SKATING HARDER!
he's chaosmaxxing https://www.youtube.com/watch?v=VMxUKFIvSgQ
Why are liberals so mad over this game again?
>ow the edge!
Does it hurt that bad?
It's just not fun anon the shitty story doesn't help
ai post?
The edge is basically a non-issue compared to the game outright being awful to play.
No
I think Sean Chiplock might be Black Doom this time. Sounds like his Noob Saibot voice in MK11.
Actually, he confirmed it isn't him.
https://x.com/VAsonicmega/status/1799562126870114493
No chao garden, no buy. This is how I've judged all sonic games since the Dreamcast era and it's never failed me.
Did you enjoy Sonic Chronicles?
They do have Chao hunting missions in this new version so we're inching closer to it
What is so special about chao garden? I really don't get it. It looks like an AFK game to me, with minimal inputs.
Not trolling btw, I genuinely don't understand its appeal. Can anyone here explain to me?
You replay a level, which provide mats to feed your chao. Your chao has three moral alignments to choose from when they become evolve into an adult and then as they age they take on one of 6 specialized adult forms. They die, or you undertake the secret conditions to make them an immortal.
All this to send them on races and shit. Its pretty good for what they came up with as a side game.,
Ah, I see. That sounds fun enough, I suppose. Thank you for your reply! 🙂
I might actually give it a shot myself. I have the game on Steam, but I never tried the garden stuff
every sonic game since the genesis has been designed with replaying the same levels over and over in mind. chao garden gave you something you can slowly build up towards on top of aiming for a better score/lower time/fun and encourages you to actually explore the levels a little instead of taking the exact same path you always do every single time in order to find rare chao items
a stand alone chao game would probably be pretty bad, but chao just kind of work really well in combo with the game itself in order to make a really strong loop lots of people enjoy.
Looks more style than substance but damn thats a lot of style. Games should always try this hard to make your character cool and dare i say BADASS
god, i don't even know what to think about that level. i guess its possible that it can look more appealing with better play, but whoever's playing it is barely even boosting so some of the empty sections are going on way longer than they need to, along with the alternate paths not being explored. i wish they'd just release a demo or at least have someone more competent playing the stage.
Is that starfish's voice fricking frank welker?
>voiced by Goku in ShTH
>voiced by Megatron in this
Is it just me, or is the camera a bit jittery on the Modern levels? I sure as hell don't remember that in the original.
Looks pretty linear. And there's only three new stages?
The level design honestly looks like a step backwards from Frontiers' dlc, which wasn't amazing, but still an improvement in some areas.
They're also doing that shit Forces had again where they shove qte segments into the stages themselves. Dumb.
SxSG looks like dogshit.
Can we get a new Shadow-only game please?
CHRIST, the quality gap between Shadow's campaign and Generations is like night and day.
>Generations looks like a slight downgrade, but still looks like the same excellent game
>Shadow's stages are linear and empty for no reason
>most of it is automated
>there's only a handful of enemies spread throughout the level
>said enemies grind your flow to a halt because Shadow has the frickass Fronters homing attack for some reason
>even the spectacle pieces downright pale in comparison against anything in Generations, and are clearly GoW tier QTE events
The ONLY redeeming quality here was the Biolizard fight, which looked on par with Generations' bosses. Other than that though this feels more like Forces than it does Generations. Sad, but not surprising how Sonic Team has yet again learned NOTHING from their mistakes.
Remember Biolizard was in Generations 3DS. They just had to copy that.
Holy shit you're right, it's s literally just a stripped down version of 3DS Biolizard. I wouldn't even mind if they used Shadow's campaign as an excuse to include the 3DS content, especially if they were upfront about that. But to act like this is all original content while somehow fricking it up is baffling.
It's Frontier's Cyber Stages all over again.
Your picture amuses me. What comic is that?
Archie Comic's "New Riverdale" line. It's just okay, but it has it's moments.
I laughed at an Archie comic? Wow.
>laughed at an Archie comic?
Pic related is from Archie Sonic
Archie Archie. Not Archie Sonic.
that's from a Sonic Little Golden Book based on the DiC show
They’re so funny xD
>Flynn managed to shove this shit into Frontiers too
Yuck.
That's a problem with Ian Flynn specifically. He references past media in any way he can, whether it's A****e, IDW or Frontiers.
Referencing past song lyrics is funny, I don't care what you guys say lol
It WOULD be funny, in moderation. The problem is that Ian Flynn has zero restraint whatsoever and uses references as a substitute for dialogue entirely. He even does this on serious, important moments, and it utterly shatters any sense of immersion he tried to set up.
This and the infamous issue 50 speech sonic had towards surge practically killed whatever goodwill for this comic I had left. The metal virus saga went on for waaaaay too fricking long and never really recovered from it. Still funny as hell that the staff of the comic and a good chunk of the fandom REALLY REALLY REALLY REALLY REALLY REALLY want tangle and whisper to fricking each other behind closed doors but sega keeps saying that they aren't lesbian and I fricking love watching ian squirm trying to tell fans that on his podcast. Ian Flynn and Evan Stanley are fricking hacks.
I thought it was kind of distracting and cringe af
I'll never understand the seething frothing rage caused by a writer referencing material from a franchise in media of that franchise. It's like throwing a tantrum over the Mario cartoons using worlds and music from the games.
It's cute if you do it once or twice. If you do it like every goddamn issue it becomes obnoxious. He insists on inserting them even if it makes the dialogue feel stilted.
When has dialogue in anything Sonic NOT been stilted and stupid.
Sonic and the black knight.
The sheer audacity is impressive.
Unironically AoSTH
SA1
AW YEAH THIS IS HAPPENIN
What's up?
I wonder what happened to Sonic?
I hate the antichrist.
He doesn't say that in the game
Game?
>Holy shit you're right, it's s literally just a stripped down version of 3DS Biolizard
no it isn't. that was entirely a 2D fight and played ultimately about the exact same as the original, this one plays the design straight at first and then pulls out new phases because whoever designs bosses at Sonic Team apparently just gets to go ham now
Well yeah. Generations at its core was still made by some competent devs (the same ones who worked on Unleashed's Day Stages)
The new stuff is done by the dregs that worked on Forces and Frontiers, and is absolutely using the same engines as those two games for some reason
>absolutely using the same engines as those two games for some reason
It's all the newer devs know.
>and is absolutely using the same engines as those two games for some reason
Devoting your entire thing to your gameplay style and engine you've been developing for so long is just kind of going to be what you do until it all collapses and you retreat back to Unreal or some shit. Anyone expecting Sonic Team to look at Generations and then lift back to HE1 with people that don't know it for making new content would be nuts.
You'd think they'd learn it considering they're supposed to be remastering the main game using it
This isn't really remastering Generations compared to the usual remasters, honestly. They're just taking what seems to be the PC version to port up to higher native resolutions, slapping new shit on top like Chao and a Drop Dash for Classic Sonic, and then letting it be so it can be on modern platforms without the outsourcing nightmare that was Colors Ultimate. The cutscenes MIGHT be in real time now, but we won't know for sure til we see them. They don't seem to be touching up textures or anything, though I hope the UI textures aren't stuck at 720p.
After Sonic Origins I'm weary of most of this shit but if it shapes up to look decent enough shortly before launch, I'll probably bite the bullet just like then to report to everyone else whether it sucks ass or not, because boy howdy did I b***h up and down for folks to know Origins was poorly handled.
The reason we haven't had Adventure 3 yet is because nobody in the West has reached the parallel dimension in Adventure 2.
I have awoken to Japanese culture, and how Japanese culture decides WHEN they release a sequel.
They don't release sequels JUST for the money, it's to encourage insanity. If none of your players breached the veil, there will be no sequel.
We did have Adventure 3. Its call 06.
>Its call 06.
Sonic 06 was an attempt to define a new generation of Sonic, that ultimately failed.
It was not trying to be Adventure 3. We still have a chance to get a legit Adventure 3, we just need to awaken to Adventure 2 first.
It was trying to be Adventure 3 in every facet but name
But they didn't.
That means we still have a chance to get an actual Adventure 3. There is hope -- this release is a hint somebody crossed the dimension in Sonic Generations...we just need to do the same in Adventure 3.
You WILL go back to Sonic Adventure 2 and grind City Escape AGAIN for hints.
But they did.
>It was not trying to be Adventure 3.
06 is basically an HD repeat of SA1, down to having a blatant Emerald Coast throwback. From the developers' standpoint it's SA3.
The marketers just called it "Sonic the Hedgehog" because sticking the franchise's name on a new entry was the trend for a lot of media at the time.
If Sonic Team made Adventure 3 today, it would end up resembling Frontiers more than anything else, which would be funny in hindsight since the devs specifically decided against naming Unleashed "Adventure 3" (despite early plans to do so) because of how much they felt it strayed from the general design of SA1 and 2.
Have you played Adventure 2?
Surely you remember Live and Learn, right?
When was the last time -- as an ADULT, you listened to Sonic music and wondered what it actually MEANT.
>Ooh looks like you came back for more!
>There's a place you dreamed you'd never find
>Hold onto What IF....hold onto What IF!
What if...there was more Adventure 2? The answer is YES, there's more Adventure 2 waiting for players to find it.
Live and Learn actively proves there's another world out there.
"There's a place you dream you'd never find" just what do you think this is referring to? The correct answer is the same answer as Rhythm and Balance, which says in its lyrics for White Jungle:
>"Hurry to the unexplored land"
There is no leader to follow here. People will find their way to the unexplored land for the first time, free of leaders to follow.
The answer is YES--there's more Adventure 2, and when SEGA realizes players have realized that, we'll get Adventure 3.
Your moronic ramblings really aren't that interesting. Just stick to talking to yourself in a dark room.
Here's evidence. We have datamined this title screen existing in Sonic Adventure 2 already ,but we need to find it ingame.
It's there, waiting for players to find it
Thats from the SA2 demo that came with PSO
Heroes*
>It's called Unleashed
ftfy
I'm just glad there's no Silver in sight.
He's in the base game as a boss. And the last few cutscenes. Thats it though.
That reminds me, check the Sonic wiki pages for Chocola or Cheese, trannies edited the pages to use they/them pronouns
What in the ever loving frick?
Actually it's way worse than I thought, it's apparently official policy to use they/them pronouns for Chao now because these people infiltrated Sega directly. It's seriously moronic, imagine suddenly using they/them pronouns for Kirby just because he's "technically" genderless.
Its like that in IDW too, because apparently Chao are now a genderless race. Which...kinda makes sense.
Who cares if they're technically genderless, they used he/she for Chao for over 20 years until it suddenly became hecking problematic to assume people's genders. Using "they" as a pronoun altogether wasn't even widespread or commonplace until like a decade ago
Them and they are pronouns. They've been around for a long time.
Fandom is irredeemable dogshit, so no surprise there.
sonicgays will buy it anyway because at the end of the day they've been MKULTRA'd by that satanic blue rat
Guarantee someone is going to mod the boost animation so Shadow is skating.
Sonicgays will buy this knowing it's shit and get mad when people point out that it's shit. Sonicgays get the games they deserve.
why is there no momentum...
Sega knows Sonic fans will consume anything they throw at them no matter how lazy it is. They just want more Sonic.
I remember hearing that JP Sonic adventure 2's script differs quite a bit from the english one. I wonder if that will be reflected in the new Shadow content and the Gerald notes book.
Hmmm I think I’ll just mod Shadow into Frontiers and call it a day mmm yes 🙂
Full level gameplay by someone who actually knows how to boost (still bad at the game though)
Looks way better
This just feels like the prison escape level from Forces. Except even that had more going on, this is bland as frick.
>Looks way better
Knowing how to boost doesn't change the level design, which is the main thing being criticized.
I thought Live and Learn was about Shadow getting emotional imagining the kind of world Maria wanted, and using that as a source of strength as he defended the planet, wanting to presenve not the world as it is, but the possibility of that world coming to fruition.
SILVER BROS
SILVER BROS
IT’S OUR FRICKING TIME
Or maybe Metal Sonic. Or maybe Blaze.
>Blaze
LOL
LMAOOOOOOOO
nta, but it's honestly more realistic than Silver
modern publishers push for more female representation, hence why Rouge and Cream have been given more prominence
Blaze is dead, she’s not showing up in any game ever again
Silver at least pops up from time to time
Silver made Blaze irrelevant and for that I will always hate him
>Blaze is dead, she’s not showing up in any game ever again
Based on what.
>A F2P Visual Novel made by Westoids
Call me when Blaze is in a platformer again
>Call me when Blaze is in a platformer again
By that logic most of the modern cast is also dead, including Silver.
Sorry babe, people who aren’t Blaze are still relevant
Also Silver last appeared in Forces and was mentioned in Frontiers!
>and was mentioned in Frontiers!
So is Blaze.
…Frick
Kino
Three IDW characters showed up in the most recent game instead of Silver and Blaze.
Nothing. Blazespergs hate Silver because he ruined her character when they want more Rush style kino. Silverspergs hate Blaze just out of spite for Blazespergs.
Seriously, why can't Sega make more Rush style games with JSR music?
Sega doesn't want to work with JSR's composer anymore. I think a part of it is him wanting to have majority ownership of every track he creates.
If SE can agree to that with Koichi Sugiyama, Sega can do that with the Jet Set Radio guy.
I said that was part of the problem. I think the other part is that he just acts really unprofessional online.
So what? You don't have to act professionally in your spare time.
You do if you want a major corporation to be comfortable with associating you with their products. Especially when Japanese salary men are calling the shots.
Sounds suffocating and dull. No wonder modern games are complete dog shit. We live in a world where it's "professional" to promote men fricking each other in the ass but heaven forbid you joke around with your audience like an actual person.
>Sounds suffocating and dull.
Like a Japanese businessman. Not sure why you're surprised.
Also posting stuff like pic related doesn't help.
Without context that's kind of funny. With context it's probably a gag.
>With context it's probably a gag.
With context it's exactly how it sounds.
Then there was that whole period where he just reposted whatever his followers were telling him to without actually knowing what it fully meant in English.
Sega distancing themselves from the guy isn't a huge shock.
>wanting to have majority ownership of every track he creates.
Understandable, his music is great. Much better than Jun Senoue trying to make classic style music each game.
Blaze always does pretty well when they wheel her out, anon.
Whichever character they focus on isn't going to make a lot of difference if they can't find some decent game designers, artists, and animators to fix theatest games problems, though.
Silver is a industry plant character.
nobody actually likes that homosexualy character
when they said "3 hedgehogs" in the trailer I did get a deep moment of dread until I realized they were talking about Classic Sonic
They're definitely experimenting for a potential Shadow moveset for Frontier's follow-up.
>it will be good... in the next game
That was the excuse people gave to dismiss Frontiers' faults too.
>That was the excuse people gave to dismiss Frontiers' faults too.
People have been using that excuse since the 2000s.
I dont keep up with Sonic, but why is Shadow doing teleporting/instant transmission shenanigans, growing wings, and slowing down time? I remember he slowed down time in 06 but he was literally holding an emerald for that.
>Shadow doing teleporting/instant transmission shenanigans [...] and slowing down time?
He's had chaos powers or whatever since 06.
>growing wings
Probably tied into his part-alien DNA or some shit. Yes, it's weird.
>Shadow doing teleporting
Chaos Snap. Shadow does it in his own game's opening, his own opening in 06, and his in Chaos Boost mode in that game.
>teleporting
He’s done that since Sonic 06. He does it in the first cutscene of his story in that game.
>growing wings
New ability for this game probably given by Black Doom, who Shadow shares the same DNA with
>slowing down time
Less of an official ability and more of a bullet time QTE thing.
Also, Lancelot's Chaos Punishment is just Chaos Snap with a Sword in Black Knight.
He's been teleporting and slowing time since SA2, the wings are new and likely due to his alien dna
>the wings are new and likely due to his alien dna
Judging by the website, he's got new Doom Powers he'll be unlocking as things go along.
the thing to realize is that besides new collectibles, chao rescue missions and chao buddies to take with you, and a drop dash, so far it looks like the core of Generations is mostly being the same game as the original. the PC version is broken shit, the Xbox backwards compatible version is funky, there is no Switch or PS4/5 versions, so this is basically just porting the game forwards with new stuff slapped on top
>drop dash
Holy frick Sonic Team must be so fricking mad that they never actually created it because every single game since Mania has had drop dash implemented in it poorly so they can go “SEE!?? SEE!????? WE CAN DO IT TOO!”
the funny part is that sonic 3 had a broken early implementation of the exact same concept mere months before release that they removed, as you can find by dicking around with the prototype. if they had been just a little more on the ball and fixed it up, Drop Dash could've been a move since 1994.
slowing down time and teleporting wasn't a game mechanic until now
Sonic Heroes froze time after using team attack.
Secret Rings had Time Stop as a mechanic.
I feel like Shadow needs more hover effects on his boots
>WE REMASTERED THE GREEN HILL ZONE
>Looks the exact fricking same as generations
>people crying “MUH TOO LINEAR”
I’m convinced you people have never touched a Sonic game before
All 4 of those games are shit though.
Colors is good you lost
Honestly people are ignoring that there ARE extra routes visible in the videos, it's just the two videos so far are idiots that have never played Sonic in their lives. Somehow people forget how fricking linear and corridor the franchise has been since Adventure 2, it's just post-06 the extra routes really died the frick down.
Anon, there were extra routes in Forces too, and were incredibly short and boring before they steered you right back to the main course. You're literally spewing the exact same cope people had for Forces verbatim. This fanbase never learns, good grief.
And Forces stages were over in a minute 20.
I'm not doing shit with this game until I see more with it, but I'm not gonna be a gay immediately jumping to "IT'S FORCES" without so much as a single thought in my brain.
I'm probably getting the game regardless of Shadow's campaign so long as Generations itself is intact, but it's foolish to ignore the red flags that have popped up from what we've seen. There's very little actual level design in Shadow's stages, and that's the shit Sega WANTS to show off.
>before they steered you right back to the main course.
This is the root of the problem. We need to do away with "single end goal" shit, and I hate to mention this but the only fricking Sonic game in HISTORY to have more than one end goal in a zone is Colors. Sonic COLORS had levels with 2 or more goal rings based on which path you took. But no one knew /remembered that because the game is DOGSHIT. And since no one cared they never used that design ever again.
Super Mario WORLD, the same year Sonic 1 happened, had multiple exits in stages, one of the best things about World for replayablity. Only ONE Sonic game in history did the same idea, only to completely shit on the concept and drop it since.
>B-B-But what about Shadow the GODhog?
Having an end goal and two "do x shit no one likes doing for 15 fricking minutes" isn't the same thing moron. I want expanding level design that not only exits in different parts of the stage, but said exits to branch into ENTIRELY different parts of the next zone/entirely NEW zones exclusive to that path, like in Super Mario World.
People have complained about the linearity of Sonic level design for over a decade now. Where do you think the "boost to win" shit comes from.
Modern entries continuing this trend despite said criticisms isn't a good thing.
Pirating this shit, never buying another Sonic “remaster” ever again after the shitshow that was Colors Ultimate and Origins
Also did Superstars Plus ever get announced
You can't. This has Denuvo.
Thanks for reminding me of that garbage shit Sega keeps doing
Almost forgot this was a scummy company we were dealin with
You'll have to emulate the switch version because there hasn't been a cracked Sonic game since TSR
Superstars Plus isn't gonna be a thing, the whole point of Mania Plus was to give it a physical version since it was a download only game and people begged for a physical edition. Then Origins followed suit. Superstars launched with a physical edition so there's no need for a Plus version
The main argument behind a Plus expansion for Superstars existing at some point is tied to that game never getting a proper soundtrack release. The thought is that a Plus update would end up polishing up some of the game's presentation (e.g. further arranging the blatant demo tracks) just like Mania's Plus update did, which would later lead to Sega releasing a "finished" soundtrack.
Or maybe Sega could do nothing. Whatever.
It'd be nice, but I think that game is done now. They didn't even add a Knuckles OVA hat for the show so they're probably shifting development to a new project
True
Shadow
>Base
>Hero
>Dark
>Chaos Boost
>Rings Off
>Wings
How many forms does he need?
You know he’s getting a Hyper form too since Sonic has the Cyberform now
Chao were "they" in the Murder game, too.
Looks fun as frick, leave it to Shadow to turn Generations from a 7.5/10 to a 8.5
LMFAO what the frick is this?
You can literally see the life drain from the game as soon as it switches from the Green Hill footage to the Ark stage, ffs of course modern Sonic Team can't do anything right.
I will get this only because I never finished generations in its day and I lost the old console
It doesn't matter if chao are technically genderless. It's a majkr imposition on the player to say they can only be referred to as "they/them" especially in-universe. Chao develop their personas based on your perception of them, which form based on how you raise them. It's vague, but important. Anyone has the freedom to attribute gender based their personal interpretation of their own chao, which is why Cheese or the Sonic or Shadow chao come across as a boy chao, or the Amy Chao comes across as a girl chao.
Kirby and SpongeBob are two characters who are technically genderless, but it's dehumanizing to refer to them as "they/them". The fact is, they have masculine personalities ,masculine personas, so it humanizes them to perceive them as male. Chao are the same way, in a broader sense.
Basically it shouldn't even be a question in the first place. If you're a kid and you want to raise a chao you treat like a boy or a girl you should be able to do that. Calling them "them" in the comics makes no sense when people don't see people as "thems" in a singular sense. Cream should be able to call Cheese as a boy, he wears a bow tie so she clearly treats him like a boy.
>but it's dehumanizing to refer to them as "they/them".
I think I see that now when you put it that way. "Them" isn't a "person" because we don't perceive that word as an induvial of solitude, but as a reference to the unknown.
Green Hill footage
>Thanks to the camera work it feels like Sonic is moving fast even when that idiot isn't boosting 2 win
>Unique terrain everywhere
>Even when the level is linear, the path bends and twists and turns to keep things at least visually interesting
Final Chase footage
>Shadow looks like he's moving slow as shit when not boosting
>Frontiers hit stop on homing attack chains completely halts any sense of flow
>So many floating platforms (but not as bad as Frontiers)
>Linear paths are just actual straight lines
The aesthetics are pretty great, I love the music and shadow's skating animation is great.
Seeing someone play through these levels without boosting shows just how absolutely garbage this gameplay is, though. The Adventure games had so many flaws but those core controls and your ability to platform were really well executed. This just looks so fricking rigid, like you could ask the player to do somewhat complicated platforming on the Dreamcast, but here I can see why all the levels are just hallways, these controls weren't made for platforming.
>does the shitty flying instead of skating when he boost
>still has that terrible english va
>acknowledging Black Doom
This must be my monkey paw wish for wanting to play as Shadow in a new gane again.
Sonic games are such an enigma to me. They all look like those Trackmania "Press Forward" auto maps to me. Literally what do you even do in terms of cinfrikmi the character?
I’ve never played Sonic Generations but have heard good things so this version seems to be for me.
Day 1 buy
I get that SEGA wants to ride the hype wave of the newest movie featuring Shadow. But it still feels a bit odd and outright lazy for the latest game to just be Generations feat. some Shadow levels.
>But it still feels a bit odd and outright lazy for the latest game to just be Generations feat. some Shadow levels.
It's because Sega is back in their 2000s mindset where they want to pump out a new Sonic game every year, mainly since the movies have brought a lot of attention towards the brand.
It's basically another stop-gap release like Origins or the Colors remaster. Except this seems to be getting a bit more work put into it (at least on the Shadow side) since Frontiers made a lot of money.
Frontiers made a lot of money.
>hmm seems like when we put some amount of time and effort into games they're well recieved
>hmm....
>b-team, remaster generations whip up a shadow sidestory asap!
>Frontiers has "time and effort" put into it
>Shadow Gens is lazy
>Both look identical
Frontiers only had "time" put into it because the devs had no idea how to make an open world Sonic game and basically started over two years into development.
Have you forgotten that the third Sonic movie, starring Shadow, comes out at the end of the year?
Trailer news?
Honestly, I would've been down for a dumb VN sort of game like the Murder mystery one over this.
So does the new stuff being added into the game justifies spending money on the same game again on steam?
Like you were gonna pay money anyway, pirate.
Oh wait, its got DRM. Guess you'll have to, huh?
Ark level.
https://x.com/GamesCage_/status/1799600644443308253
>The demo was 30fps, but they confirmed the games 60
God, I hate Fadel so much. He's the ultimate corporate clown.
The game is 60 FPS. Look at the Ark level here.
Was the switch version confirmed to be 60? I know it's res is 720p
I wonder how the PS4 one will be.
I have more faith in the PS4 version running at 60 than the Switch version
https://vxtwitter.com/sonicstadium/status/1799256316222849151?s=46
Then why is the demo 30? There shouldn't be this kind of discrepancy in the first place.
Super Sonic 2 was moronic
Wait, so it's just Generations with a little extra content?
That seems kinda lazy. I was thinking it was a sequel or something.
Anons I want you to play a game here.
Which of these looks like footage from a 13 year old game and which one looks like new content made in 2024?
>which one looks like new content made in 2024?
Obviously the bottom since it has the same washed-out look as every other modern game.
So true! Perhaps this will help the morons figure out the difference of the Sonic team of 2011 to the Sonic team of now.
This really does demonstrate how much more skilled Generations' level designers were, since they recognized that making the player traverse up and down uneven hills is all it really takes to make a generic corridor section feel a little more interesting to run through.
It's a case where having seen the credits since Lost World myself, you have to contend with the fact that Lost World was mostly new staff as the talented folks got put to Mario & Sonic Olympics, other shit or out of the company, and then those folks took charge for every game afterwards. Hedgehog Engine as a rendering/global illumination method lost level geometry streaming in LW, which had major consequences on asset rendering for HE2 by Forces. Forces itself was literally Lost World code reworked into a Boost game really awkwardly, which is why Sonic could only really move in 8 cardinal directions proper, had his homing attack lock only face from the initial directly he jumped in, and his acceleration jumped from mid-accel to 100 really jarringly since they poorly "fixed up" the run button to accel.
By the time of Frontiers, they were learning some lessons, but even for the praised changes and improvements in Final Horizon's Cyberspace, they're still the elements of interns and managers that were former interns having to figure as they go with basically only some of the worst shit in the franchise as their work to improve upon.
>the talented folks got put to Mario & Sonic Olympics, other shit or out of the company
Makes sense. I doubt any skilled Japanese game dev wants to spend their career working on Sonic shovelware.
Would explain why the guy who directed Generations never directed another entry game afterwards. He earned his ticket to freedom.
top is literally the cancer killing sonic
What's the bottom?
A corpse.
Tails.
I knew Shadow's gameplay looked off but WOW. It's actually embarrassing putting the two campaigns by side. Shadowgays are certainly "eating good", amirite.
That garbage Sonic gameplay might as well be a cutscene because it's literally doing nothing.
I'm saving and using that webm in the future but not for the reason the original poster intended lmao.
As opposed to the actual mid level cutscenes in the Shadow level which are the only thing worthwhile about them? Wow
>As opposed to the actual mid level cutscenes in the Shadow level
Which actually look cool, yes. Sonic's cutscene is a literal nothingburger where nothing is happening.
Sonic's "cutscene" is actual gameplay that display how fast he's zipping through the level.
Shadow's gameplay is just him leisurely jogging through a flat floating platform
>is actual gameplay
I can get more "gameplay" out of fricking FFXV LOL.
>That garbage Sonic gameplay might as well be a cutscene because it's literally doing nothing.
And yet it's infinitely more exciting than the bland sludge that is Shadow's gameplay. It's clear you've learned nothing from Forces, because you can make the exact same argument with any of it's levels, and it wouldn't work because there's more to boost gameplay than just pressing the jump button a single time.
You clearly never learned from every game after SA2. You homosexuals are the single biggest joke in the history of vidya. You're just so fricking stupid and low standards. You're garbage people.
Both look like shit.
Is Shadow boost like the Unleashed PS2 style, where it's just a burst, not held as long as you have meter?
All I see on the top clip is that you don't even jump once in a fricking platformer
Could you have bothered to shrink this webm down so zooming in wouldn't make it hard to see both examples at the same time dumbass? Plus you made it so you couldn't have both run a 60FPS to truly make it clear what looks better.
Yes, Shadow's part is honestly the best the HE2 era gameplay ever looked honestly, but the polish of Generations is still a lost art and would only be a net positive as the basis for the shadow DLC instead of the Frontiers framework.
They're both troony garbage.
They should add the stages from the 3ds game. They won't, but they should.
Here's the full level not spliced up
https://x.com/GamesCage_/status/1799600644443308253?t=pxrscdV5vX3LYRB87kYJZg&s=19
looks kino
>https://x.com/GamesCage_/status/1799600644443308253?t=pxrscdV5vX3LYRB87kYJZg&s=19
>6 min level
>multiple paths
We are so back
Are there red rings in these levels?
Half of the level is fricking cutscenes.
looks better than the gameplay in the OP
Grinding City Escape for the parallel dimension...I really need to partner up with a sonic hacker...
That's great, champ.
You know that footage is literally all there is right?
Theres no extra stages as shadow, its a short 4 minute level and a boss fight, attached to a mediocre port.
>how do you know the port is bad its not out yet
lol
should've been called "Sonic Generations & Shadow"
I can't wait for them to do nothing with the final boss fight. Even though its obvious it was never play tested in the original.
the fricked up part is seeing the whole level, modern sonic team is still doing more with the whole "time travel and shit gets fricky" idea in this thing's presentation than the original sonic team for generations did, who literally left it entirely to white world hub and the final boss.
like frick the boring level design, but goddamn someone actually gives a frick in that animation department
>Super linear stages with almost nothing in them
The continued downward spiral of Sonic team's level designers
Feels good.
Why can't Shadow be real and be my boyfriend?
>He's using the shitty voice from Forces
I was spoiled by Jason
pretty dissapointing. The VA they got has probably not voiced more than an hour of content for shadow in 10 years and yet they are unnecessarily attached to him as if they signed a blood contract
He's so awful
idk why people still listen to the english dub. the jap cast is just too good
Please stop giving dopamine hits to Boco you worthless fricking morons.
>gives Boco two fists of dopamine to the face
>BRRRAAAAAAAAAPPPPPPPPP
What's with the electricity? Also, Shadow doesn't seem to boost as much.
its using the fr*ntiers character controller. the main game is probably also fricked beyond belief.
>Remembers that SNK made a Dating Simulator
Sega should do the same. I'll date Kiryu and Shadow.
Sonicbros........Shadow is trying to steal our doggy vtuber wife
She likes Knuckles more than either of them
>Doggirls like Knuckles
>Catgirls like Knuckles
>Batgirls likes Knuckles
Knucklesbros... why is he so powerful?
>>>/vt/
For your vtroony needs.
Cope here. What if the straight and flat platforms is because of the level it's based off of? I don't think any of the ark stages had the slopes and dynamic terrains other stages had. We see a little bit of this when we have the radical highway segment, so maybe other levels will be closer to what you see in boost Greenhill.
No free or even discounted upgrade for those who bought the original? Pirate.
https://x.com/GamesCage_/status/1799622231368364331
Biolizard fight.
Damn 🙁
>Damn
Not here!
It looks like they added gimmicks to his stages specifically to justify time stop. Normally, time stop isn't really all that useful in Sonic.
They did this in megaman 11
The difference is that slowing down time makes Mega Man substantially easier. In Sonic, it's usually just a minor novelty.
So true
it was sort of a crutch in secret rings and helped in a few boss fights to turn certain attack patterns into normal speed
Yeah but Generations isn't like that. Having enemies and obstacles stop moving would not be an especially useful skill in, say, Sky Sanctuary or Chemical Plant.
Just saw the gameplay footage. Frontiers had some actually fun original levels didnt it? This looks worse than forces
They should just shelve boost until they get a team with at least 3/4s the talent of the gens/unleashed team. Seeing gens side by side to this is embarrassing. Flat as frick, poor camerawork, and just not enough going on.
>skydiving section comes up
>when inputs stop being sent sonic just comes to a dead stop when the game it's adding onto had physics and drag
My Heroes!
>5:00
He can use chaos control to stop time and go like ORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORA
on a side note I think I've become used to Kirk's voice
Time to post my favorite one.
>makes the """Classic""" b***hnicgays seethe
The Sonic movies are the best evidence that the Sonic Fandom will eat any shit and call it peak.
>NOOOOOOO MY HECKIM SCRIMBLO BIMBLO SHOULDN'T INTERACT WITH HUMANS AND IS THAT ONE OF SONIC FRIENDS!?! DOING SOMETHING OTHER THAN CHEER SONIC!?! STOOOOOOOOOP
FRICKles fricks Tom's wife.
knuckles is piping the israeli mother
>Sonic 3 Movie Trailer
>Shadow appears and speaks
>Thousands of Female Furries are born
Does maria show up in a flashback?
Good to know after a fricking decade nu-Sonic Team still hasn't learn how to make good level design. Whoever they hired as level designer since Sonic Forces should be fricking fired.
So can we all agree Shadow is based?
always was
So will fan games stop being made this half decade or is this going to make people go even harder on their era of Sonic to fight back against SEGA? I don't see people just giving up on their fan games just because SEGA is trying to pander to a certain demographic of fans again, right?
>Who is ready to join me?
https://nitter.poast.org/KazuyukiHoshino/status/1799600979983372654
It looks like they took Sonic Generations and put it in the *updated* engine used in Sonic Forces
This may actually be a downgrade
Nope. Generations is basically 1:1, it's still on HE1 and virtually untouched visually besides cutscenes and adding Chao into shit.
What chao shit
Chao show up in the birthday cutscene that implies the scenes were re-rendered or are real-time now, there's chao rescue stuff in the levels, and you can take a chao buddy into stages seemingly but we dunno that last part for sure
The israelites murdered JFK, bombed the USS Liberty, and bombed the Twin Towers.
Sonic Generarions itself looks the exact same, the Shadow Generations stuff is based more on Frontiers
So can Shadow not boost for long?
He can at long as he gets constant rings. For some reason, the person playing in the OP wasn't boost much for Sonic or Shadow. See this.
HTTPS://X.COM/GAMESCAGE_/STATUS/1799600644443308253
Its so the music doesn't get drowned out by the boost effect
The issue with Sonic Generations is that there was sort of an attempt to kinda mimic the design layout of the original stages. This is why Planet Wisp and Crisis City are worse than other zones, because they're still somewhat mimicking the overall design philosophy of Colors and '06.
Naturally this applies to the Shadow stages now as well.
But that was the whole point, and Crisis City actually had a good amount of platforming with speed sections mixed in. One of the strengths of the game was that several of the Act 2 stages had a lot of platforming in them so they weren't just Boosting, and even that you can beat every single one of them without even using the Boost
Crisis City is a good level
So is Kingdom Valley
It's okay, but not as good as Chemical Plant or Sky Sanctuary. I just don't like having to stomp on the lava platforms due to how pointless it is. It's not fun or interesting or challenging.
I'm also not a fan of using Rocket Wisps in Planet Wisp since I feel it doesn't really add anything.
So Shadow is literally just Sonic with more crutches and an instant Homing Attack?
Old segments are the same as in 2011 and Shadow levels are just press forward and x to win.
When the FRICK is Project 06 coming out?
>hijacking some shit into dogshit game AGAIN
sega maybe try to make new not dogshit sonic game huh
What is wrong with Segagays?
Extremely low IQ.
i mean
at this point why not just go all the way and remake sa2?
could serve as a tie in to the movie too
I've always felt that Hyper Sonic was excessive. Like why would I want to go through an additional seven special stages just for a screen kill button?
my only concern really is the length of campaign and its not just not another Episode Shadow situation like in Forces