Sorry guys, but hex grids are just better.

Sorry guys, but hex grids are just better.

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  1. 5 months ago
    Anonymous

    ok, redditor

  2. 5 months ago
    Anonymous

    what n-gon packs the most efficiently assuming equal volume?

    • 5 months ago
      Anonymous

      A single point

      • 5 months ago
        Anonymous

        N has to be a natural number

        • 5 months ago
          Anonymous

          0 is a natural number
          t. frog

      • 5 months ago
        Anonymous

        For a point sized shape all of its vertices lie on a single point meaning all possible sets of three successive vertices would be co-linear and therefore the shape would not be a polygon. (Euclidean only and no degenerates.)

    • 5 months ago
      Anonymous

      a cube
      not shitting you. i know you're asking theoretically but get practical. the wharf/warehouse/barge/shop/store/ship/dock has a rectangular container/door/entrance/parking spot, the container your shit goes in is a damn rectangle, the shit that carries your container needs a damn rectangle, it's all frickin 3d rectangulars man. You wanna fill some rectangles with minimum loss with your random ass assortment of packages? Yeah they're gonna be cubes man, and rectangles, all sizes of cubes man. It's like that for a reason.
      >b-but my spheres!
      I hear you spherebros, spheres are the best, but I ain't seen me a spherical cargo bay yet, so hop to it

      • 5 months ago
        Anonymous

        >spheres
        how
        literally how are you gonna make spherical bays work
        they do not fit rectangular objects withouth gaps
        they do not fit spherical objects without gaps
        the only reason to have a spherical storage space is if you store a large amount of liquid outisde of the main structure, like an external fuel tank.

        • 5 months ago
          Anonymous

          Spheres have the most volume per surface area.

      • 5 months ago
        Anonymous

        >I hear you spherebros, spheres are the best, but I ain't seen me a spherical cargo bay yet, so hop to it
        I got you , bro

        • 5 months ago
          Anonymous

          >your mom's anal beads have arrived

          • 5 months ago
            Anonymous

            nice

    • 5 months ago
      Anonymous

      liquids

    • 5 months ago
      Anonymous

      >n-gon
      it's the hexagon
      >https://arxiv.org/pdf/math/9906042.pdf

      if you meant 3D I think it's tetrakaidecahedrons

      • 5 months ago
        Anonymous

        Those don't pack.

        The following regular polyhedra pack:

        -Cube

        Anyway, there are other, non-regular polyhedran, some of which are "more spherical" than cubes, but I'm not sure what would actually happen if you just started building spheres smushed against other spheres.

        I suspect that you'd start building one at the intersection of 3 others, so you need something with a "triangular" corner. It's actually very possible that a cube is what comes out.

        • 5 months ago
          Anonymous

          >Those don't pack.
          yes they do, pic related

          But the question was poorly posed so I don't blame you for replying like this. He asked about "n-gons" (2D polygon) with equal "volume" (3D) so I wasn't really sure what he was asking for. He never said regular polyhedra.

          >I'm not sure what would actually happen if you just started building spheres smushed against other spheres.
          would you believe they have actually done this experimentally to check a math result?

          • 5 months ago
            Anonymous

            >would you believe they have actually done this experimentally to check a math result?
            I would.

            Was truncated octahedra the answer?

            • 5 months ago
              Anonymous

              No, actually rhombic dodecahedra are the best for 3D packing.

              • 5 months ago
                Anonymous

                Are they what arises naturally when you build new spherical objects and they smush together?

              • 5 months ago
                Anonymous

                Best in what sense?
                Rhombic dodecahedra do not use less surface area than the truncated octahedra. (I called it tetrakaidecahedra earlier, but that term is a bit vague).
                Those two shapes are related though.

                >would you believe they have actually done this experimentally to check a math result?
                I would.

                Was truncated octahedra the answer?

                As it turns out there is a slightly better structure than tiling truncated octahedra (in terms of minimum area / surface energy). It uses two basic shapes instead of one though. It's called the Weaire–Phelan structure.
                It didn't really need "confirmation", but here's the paper where they did the experiment.
                >http://www.tara.tcd.ie/bitstream/handle/2262/67284/An%20experimental%20realisation%20of%20the%20Weaire-Phelan%20structure%20in%20%20monodisperse%20liquid%20foam.pdf
                Here they are smushing bubbles, though maybe you were imaging hard spheres.
                Pic related is the mold they made -- it needed special boundary conditions to work, otherwise the truncated octahedra form instead (they handle flat walls better, kind of on theme for this thread).

    • 5 months ago
      Anonymous

      Triangle, with triangles you can make anything you want

  3. 5 months ago
    Anonymous

    cool now optimize the grid space for a rectangular room like how most rooms IRL are

    • 5 months ago
      Anonymous

      Why would you need to optimize videogame hex grids for irl applications you fricking Black person

      • 5 months ago
        Anonymous

        Because games depict rooms very frequently.

      • 5 months ago
        Anonymous

        >videogame
        You need to go back, Gankerermin.
        >irl applications
        Because tabletop games tend to take place in environments analogous to real life or equivalent.

        • 5 months ago
          Anonymous

          >You need to go back, Gankerermin.
          this thread was moved from Ganker by a mod for some moronic reason, so it's not anon's fault

    • 5 months ago
      Anonymous

      yeah 3d graphics use triangles for a reason
      not fricking hexagons or squares

      • 5 months ago
        Anonymous

        Hexes are made of triangles so you are retarted

        • 5 months ago
          Anonymous

          Yes so why would u use fricking hexes u moron when u can represent them with triangles

        • 5 months ago
          Anonymous

          So are squares

          • 5 months ago
            Anonymous

            Yes but hexes are made of nicer triangles.

            • 5 months ago
              Anonymous

              my square triangles are better than your triangle triangles

      • 5 months ago
        Anonymous

        They actually do use quads, triangles became outdated in the mid 2000s.

        • 5 months ago
          Anonymous

          All games use tris. Quads are just a concept in modelling software, but internally they're stored as two triangles. The reason behind this is that any polygon that has more than three vertices is non-deterministic (a quad that isn't flat can bend two ways). GPUs render triangles for that reason, and game engines (and other 3D software) send their data on the form of triangles to the GPU for that reason.

      • 5 months ago
        Anonymous

        3d graphics use triangles because they're coplanar

      • 5 months ago
        Anonymous

        >not fricking [...] squares
        Yeah, everyone knows pixels are alternating triangles and pentagons.

    • 5 months ago
      Anonymous

      >Rectangles
      Innefficient...
      Weak...

      • 5 months ago
        Anonymous

        cool now optimize the grid space for a rectangular room like how most rooms IRL are

        Rectangles are actually pretty efficient storage space but just that, and the structural weakness of distributing force in 4 points definitely extists. Ever had a chair or table rock because of a single bad leg?
        >Why don't we use hexagons?
        We aren't bees and we don't like pointy ends.

        >t. industrial engineer

        • 5 months ago
          Anonymous

          >Rectangles are actually pretty efficient storage space

          • 5 months ago
            Anonymous

            And that's the part where you ask your boss whether we really are producing at the right amounts to maximize system-wide efficiency and standarized production times in however many sigmas we're offering in service levels, and whether should we care what the box handlers down at warehouse think and how much the distribution of their packing times actually matters. The boss, of course, has no fricking idea.

          • 5 months ago
            Anonymous

            that's the exact reason why packaging needs to be standardised bottom-up from the smallest possible atomic unit of measurement, upon which all other structures will be designed

          • 5 months ago
            Anonymous

            You'd have to redesign the room for that.

        • 5 months ago
          Anonymous

          >We aren't bees and we don't like pointy ends.
          Hexagons aren't that structurally strong either for the same reason as squares.

        • 5 months ago
          Anonymous

          >Ever had a chair or table rock because of a single bad leg?
          Bad example. That's just over constrained, not "weak"
          What happens if you have a single bad leg with a 3 legged stool? It becomes permanently tilted, or it falls over, lol.

        • 5 months ago
          Anonymous

          >Why don't we use hexagons?
          When he demonstrates the packing efficency of the cylindrical can in the video you linked he packs them in a hexagonal tiling. Why? The 2D kissing number is 6. Hexes win again.

    • 5 months ago
      Anonymous

      it's simple
      we uhhh make all rooms hexagons

    • 5 months ago
      Anonymous
    • 5 months ago
      Anonymous

      In a video game you can just accept that you cannot perfectly hug the wall at every point.

    • 5 months ago
      Anonymous

      Done. Any other questions?

      • 5 months ago
        Anonymous

        Hexgay pls, that's an abomination

        • 5 months ago
          Anonymous

          Cry more, squarelet. Hexes 4 life!

    • 5 months ago
      Seanonymous

      I just let them be fricked up where they meet the wall and consider that space like hugging the wall. I haven't really thought of mechanics for this feature tho.

    • 5 months ago
      Anonymous

      [...]
      Rectangles are actually pretty efficient storage space but just that, and the structural weakness of distributing force in 4 points definitely extists. Ever had a chair or table rock because of a single bad leg?
      >Why don't we use hexagons?
      We aren't bees and we don't like pointy ends.

      >t. industrial engineer

      >Rectangles are actually pretty efficient storage space

      It's crazy to think that it's actually impossible to fully optimize this stuff. As a field of math, geography's been around for a few hundred years, but there are still all of these roadblocks that humans have never been able to solve, even with modern technology like computers. We're basically still cavemen trying to make sense of things we don't understand.

      • 5 months ago
        Anonymous

        I don't get the illustration. Why wouldn't packing in a 4x4 configuration be the most efficient?

        • 5 months ago
          Anonymous

          because it's a troll image

          • 5 months ago
            Anonymous

            That explains it, thanks.

            • 5 months ago
              Anonymous

              btw, it's a parody of these:
              https://kingbird.myphotos.cc/packing/squares_in_squares.html

          • 5 months ago
            Anonymous

            btw, it's a parody of these:
            https://kingbird.myphotos.cc/packing/squares_in_squares.html

            I'd say less "troll" and more "joke".

  4. 5 months ago
    Anonymous

    So tru

  5. 5 months ago
    Anonymous

    hex grids are great for bees, that can fly and thus move in 360 directions. however every video game that uses a hex grid is 2D which means a square grid works way better

    • 5 months ago
      Anonymous

      >hex grids are great for bees, that can fly and thus move in 360 directions

      what

    • 5 months ago
      Anonymous

      >moves diagonally
      >suddenly is going 1.414x the speed of going linearly

      • 5 months ago
        Anonymous

        Yes. It worked like that in Goldeneye and that's the greatest FPS of all time.

      • 5 months ago
        Anonymous

        >move horizontally
        >start awkwardly zigzagging like an epileptic

  6. 5 months ago
    Anonymous

    Actual true and based post

  7. 5 months ago
    Anonymous

    This is why hex grid isometric games are superior.

  8. 5 months ago
    Anonymous

    >grids
    >not time units

    That’s why every tactical game aside from the old XCOM games are shit.

    • 5 months ago
      Anonymous

      What about time units and a grid....and a deck system, with stealth elements?

      • 5 months ago
        Anonymous

        Name five games.

      • 5 months ago
        Anonymous

        Metal gear acid 1 and 2, sorry it's only those two.

        • 5 months ago
          Anonymous

          Meant for

          Name five games.

    • 5 months ago
      Anonymous

      Jagged alliance and arcanum say hello.

      • 5 months ago
        Anonymous

        Arcanum isn't really real-time. It's turn-based with a very shitty real-time option.

  9. 5 months ago
    Anonymous

    Bees do not think like this

    • 5 months ago
      Anonymous

      They really don't, we just think hexes are cool

      • 5 months ago
        Anonymous

        >we
        A-Anon?

    • 5 months ago
      Anonymous

      Whens the last time you asked a bee their opinion?

    • 5 months ago
      Anonymous

      all the more reason to believe in intelligent design

      atheists btfo

      • 5 months ago
        Anonymous

        Intelligent design doesn't mean there's a God moron

        Was this factory made by God?

        • 5 months ago
          Anonymous

          I Guess this is bait but (You) are truly moronic

    • 5 months ago
      Anonymous

      tell me more about what bees do and dont think about

      • 5 months ago
        Anonymous
    • 5 months ago
      Anonymous

      Yes we do.

  10. 5 months ago
    Anonymous

    Name 10 games that use hex grids.

    • 5 months ago
      Anonymous

      Civilization 5
      Civilization 6
      Humankind
      Endless Legend
      Expeditions Conquistador
      Shadow Empires
      Beyond Earth

      Uuuuuuuhhhhhhhhhhhhhhh.....

      • 5 months ago
        Anonymous

        Urtuk: The Desolation

      • 5 months ago
        Anonymous

        Old World
        Warhammer 40k: Gladius

      • 5 months ago
        Anonymous

        Steel panthers
        Steel panther 2
        Steel panthers 3
        Steel panthers: world at war

        • 5 months ago
          Anonymous

          Based boomer. I kneel.

          • 5 months ago
            Anonymous

            Stop kneeling son and join us in our play by email.

      • 5 months ago
        Anonymous

        Old World
        Warhammer 40k: Gladius

        most of these are just 4 eggs games

        • 5 months ago
          Anonymous

          wild arms 5
          Daisenryaku

      • 5 months ago
        Anonymous

        Gloomhaven

      • 5 months ago
        Anonymous

        Battle Brothers
        Battle Isle series
        Warhammer 40000 Rites of War

    • 5 months ago
      Anonymous

      Settlers of Catan

    • 5 months ago
      Anonymous

      Duelyst

    • 5 months ago
      Anonymous

      this 1(one) should be sufficient....

      • 5 months ago
        Anonymous

        du du dum du du du du du du
        du du dum du du du du du du

      • 5 months ago
        Anonymous

        More like half hex grid since world map is squares
        not a very good example senpai

      • 5 months ago
        Anonymous

        Ivan, pls.

    • 5 months ago
      Anonymous

      super hexagon

    • 5 months ago
      Anonymous

      Opus Magnum

    • 5 months ago
      Anonymous

      blue archive

    • 5 months ago
      Anonymous
      • 5 months ago
        Anonymous

        wow thats a really olong wemb it still hasnt finished

    • 5 months ago
      Anonymous

      The Eldorado board game. Which is honestly an awesome game to do with your friends IRL.

    • 5 months ago
      Anonymous

      Panzer General
      Panzer General 2
      Allied General
      Pacific General
      Fantasy General
      Star General
      People's General
      Panzer General 3D Assault
      Panzer Corps
      Panzer Corps 2

    • 5 months ago
      Anonymous

      Battletech.

    • 5 months ago
      Anonymous

      GURPS

  11. 5 months ago
    Anonymous

    Why is this bee designing cigarette packs?

    • 5 months ago
      Anonymous

      >cigarette packs
      It's a bunch of gays

      • 5 months ago
        Anonymous

        I meant in the image, not the thread.

        • 5 months ago
          Anonymous

          You're one cheeky c**t, I'll give you that

  12. 5 months ago
    Anonymous

    Did someone say Civilization?

  13. 5 months ago
    Anonymous

    bees poop circles, it's gravity that compresses them to hexagons

  14. 5 months ago
    Anonymous

    >use circle because it's strong
    >convert to hexagon to 'optimize'
    bee-tard literally just made it weaker

    • 5 months ago
      Anonymous

      yeah imagine if your car had hexagonal wheels haha

    • 5 months ago
      Anonymous

      now pack the circles together oh wait you cant

    • 5 months ago
      Anonymous

      >graphene is the strongest material known to man
      >it's just boring carbon arranged in a hexagonal lattice
      >the hexagon is literally the one thing that makes graphene strong
      Hexes just can't stop winning.

      • 5 months ago
        Anonymous

        If only we could manufacture it without the use of scotch tape.

  15. 5 months ago
    Anonymous
    • 5 months ago
      Anonymous

      HEXTROONS BTFO LMAOO

    • 5 months ago
      Anonymous

      HEXTROONS BTFO LMAOO

      what if you squish the hexagons?

    • 5 months ago
      Anonymous

      What if you used a hex grid but everybody could stop on the top and bottom edges of the hexes too?

      • 5 months ago
        Anonymous

        OCTAGON!

        • 5 months ago
          Anonymous

          Now try to make a grid out of those

          • 5 months ago
            Anonymous

            HOW, ELMO HOW?

          • 5 months ago
            Anonymous
            • 5 months ago
              Anonymous

              Chud grid

              • 5 months ago
                Anonymous

                chud is a israelite

            • 5 months ago
              Anonymous

              >each level has a different grid geometry
              >have to constantly adapt
              >late levels pull crazy shit like this

              when will games embrace the best tiling method

              ez pz

              I would play it.

              • 5 months ago
                Anonymous

                Where do I throw my money?

            • 5 months ago
              Anonymous

              Black person you were btfo'd the last time you posted this cancer. Let me remind you why:
              Pick any shape that's not one of the degenerate four middle tiles. Count its neighbors. You posted a hex grid.

          • 5 months ago
            Anonymous

            ez pz

        • 5 months ago
          Anonymous

          Gentlemen, I propose new alternative.

          ENTER

    • 5 months ago
      Anonymous

      HEXTROONS BTFO LMAOO

      >This is rectanglegays at their most honest

      • 5 months ago
        Anonymous

        I guess you didn't want that epic level giant purple dildo on the bottom left tile then, that's fine

    • 5 months ago
      Anonymous

      >Character must move EXACTLY to the very center of the space
      Le raised-by-video games logic. Go touch grass.

    • 5 months ago
      Anonymous

      >projects rectangular grid over hexagonal grid
      >expects patterns for rectangular grid to be as compact
      you are a dumb illiterate Black person who never took a topography class

      • 5 months ago
        Anonymous

        You're missing the point. The hexagon grid is compatible with rectangular room design, which is, you know, most buildings.

        • 5 months ago
          Anonymous

          Incompatible, rather

        • 5 months ago
          Anonymous

          The square grid is also incompatible with buildings that weren't autistically built to square grid code.
          If you have five foot squares and any hallway or room in your perfect rectangle world isn't precisely divisible by 5, then your grid misses the mark and you'll have squares going through walls and doors. Nevermind if any room isn't actually a perfect rectangle. Imagine what would happen if there was a branch of the building off at an angle that is somewhere between 90 and 180 degrees.

    • 5 months ago
      Anonymous

      >rotate hex 90 degress
      wow its so easy

    • 5 months ago
      Anonymous

      The fevered seething of hextrannies from this post cannot be understated. There is no dignity in their position, no concession that perhaps hexes aren't the best choice for artificial environments, just autistic moron wailing.

    • 5 months ago
      Anonymous

      I have a PhD in Applied Philosophy, allow me to solve your problem

    • 5 months ago
      Anonymous

      just rotate the hexagons

    • 5 months ago
      Anonymous

      >select destination
      >character moves in a straight line
      Literally what is the problem here?

    • 5 months ago
      Anonymous

      You can occupy half hexes like in GURPS. Then it moves in a straight line. Or just move on lines, since then your whole hex character is still only on two half hexes.

    • 5 months ago
      Anonymous

      I can do it too.
      Grid systems fricking suck for any form of travel without abstraction. Thus, only usable for travel across a world map.

      • 5 months ago
        Anonymous

        didn't upload

        • 5 months ago
          Anonymous

          I can do it too.
          Grid systems fricking suck for any form of travel without abstraction. Thus, only usable for travel across a world map.

          Why not just do this? Have you forgotten that every single grid-based system has rules for diagonal movement?

          • 5 months ago
            Anonymous

            arr i wanted to post something like that.
            Dam you anon 😀

            but yeah.
            diagonal movement cost 1.4 points and the remaining 0.6 will be hold back for later turn. This way the player did not get grumpy missing out movement-points while the GM can uphold the rules and logic of the game.

          • 5 months ago
            Anonymous

            >All creatures speed arbitrarily increases by a factor of {displaystyle {sqrt {2}}}.
            Christ, what a hideous result.
            Unless you employ some nightmarish mental and mathematical gymnastics like the childish redditor

            arr i wanted to post something like that.
            Dam you anon 😀

            but yeah.
            diagonal movement cost 1.4 points and the remaining 0.6 will be hold back for later turn. This way the player did not get grumpy missing out movement-points while the GM can uphold the rules and logic of the game.

            suggests.
            Both square and hex grids have fundemental problems when used to represent tight movement.
            They can only be used to represent abstract movement. In other words, use them for maps and travel, not combat.

            • 5 months ago
              Anonymous

              kek, gridtard's solution is complex enough to break text formatting rules.

            • 5 months ago
              Anonymous

              Diagonal movement on a square grid being technically faster does not matter has never ever mattered and will never ever matter unless you're some autistic sperg with OCD out the ass or a hexgolian arguing in bad faith.
              Regardless of whether you moved diagonally or orthogonally, within the confines of the grid you've moved 1. The hexBlack person then takes a ruler to the screen and measures that the diagonal 1 is actually 1.4 from an external view, but neglects to notice that so long as everything in-game is bound to the grid this measurement is irrelevant.

              • 5 months ago
                Anonymous

                >just doesn't matter lol
                If that's the best you can do, then that's the best you can do.
                In a game where you feel the necessity to use a grid to quantise and equalise combat, presumably to make it more fair and fun, why then remove the fairness.
                >Within the grid you've moved 1.
                This is your only sensible point. Within a purely grid-centered frame of reference you are correct, and the playing field is level. However, the second that you overlay that grid onto terrain map, your point evaporates. We are not talking about a purely-grid based system. Each tile respresents a tangiable location, some of extreme import. You are handwaving that away unjustly. Pic very much related. Why can I reach the creepy cave but not reach the hunter's camp from the city. If you can give me a legitimate gameplay reason why not, I will concede. However, if you all you do is shriek about how much it "just doesn't matter" then I rest my case.

                >Muh hexgolian bad faith.
                I hate hexes too, grid systems are just not suitable for combat, read my post again you fricking ape.

              • 5 months ago
                Anonymous

                >drew a circle
                >which is by definition not grid-bound
                you suck at reading!

              • 5 months ago
                Anonymous

                What a tool you are, the circle is not within the map but is overlayed onto it being used to abstractly represent the region of equidistance from the city. Here, I can do it without a circle if you wish.

              • 5 months ago
                Anonymous

                >does not matter has never ever mattered
                And yet the only morons still using square grid spent literal decades when D&D4 simplified diagonals.

            • 5 months ago
              Anonymous

              Oh noooo the numbertracking... the horror.
              A D10 can be used to track down the number after the decimal point.
              Also

              is also a good way out.
              if you dont like it, dont use it. No need to insult somone for an idea that is over your head.

            • 5 months ago
              Anonymous

              >every single grid-based system has rules for diagonal movement
              Even if that were true sometimes those rules are that you can't.

              Diagonal movement on a square grid being technically faster does not matter has never ever mattered and will never ever matter unless you're some autistic sperg with OCD out the ass or a hexgolian arguing in bad faith.
              Regardless of whether you moved diagonally or orthogonally, within the confines of the grid you've moved 1. The hexBlack person then takes a ruler to the screen and measures that the diagonal 1 is actually 1.4 from an external view, but neglects to notice that so long as everything in-game is bound to the grid this measurement is irrelevant.

              What a tool you are, the circle is not within the map but is overlayed onto it being used to abstractly represent the region of equidistance from the city. Here, I can do it without a circle if you wish.

              >just doesn't matter lol
              If that's the best you can do, then that's the best you can do.
              In a game where you feel the necessity to use a grid to quantise and equalise combat, presumably to make it more fair and fun, why then remove the fairness.
              >Within the grid you've moved 1.
              This is your only sensible point. Within a purely grid-centered frame of reference you are correct, and the playing field is level. However, the second that you overlay that grid onto terrain map, your point evaporates. We are not talking about a purely-grid based system. Each tile respresents a tangiable location, some of extreme import. You are handwaving that away unjustly. Pic very much related. Why can I reach the creepy cave but not reach the hunter's camp from the city. If you can give me a legitimate gameplay reason why not, I will concede. However, if you all you do is shriek about how much it "just doesn't matter" then I rest my case.

              >Muh hexgolian bad faith.
              I hate hexes too, grid systems are just not suitable for combat, read my post again you fricking ape.

              What the frick is wrong with you guys? Literally everyone I've seen and played with ranging from RL and online randos to normie friends, from my 12 year old nephew to grognards defaults to 1,2,1,2,[...] movement.
              Don't you guys play ga... oh wait.

          • 5 months ago
            Anonymous

            >every single grid-based system has rules for diagonal movement
            Even if that were true sometimes those rules are that you can't.

  16. 5 months ago
    Anonymous

    Bees dont deliberately make hexagonal honeycomb. They make them circular and physics makes them hexagonal. They do still tile in the same pattern. That much is the bee's doing.

    • 5 months ago
      Anonymous

      This. You can see freshly crafted combs are still circular whilst soft.

    • 5 months ago
      Anonymous

      [citation needed]

      • 5 months ago
        Anonymous

        https://www.nbcnews.com/sciencemain/bees-dont-do-math-hexagonal-honeycombs-emerge-naturally-6C10677058

    • 5 months ago
      Anonymous

      >you don't actually pour a glass of water, you just tilt the jug and let physics do the work

  17. 5 months ago
    Anonymous

    >I talk womanly and cute and moronic just like my anime moe girls
    hate this trend

  18. 5 months ago
    Anonymous

    bees don't have thoughts you fricking moron

    • 5 months ago
      Anonymous

      prove it

  19. 5 months ago
    Anonymous

    I choose rectangles because hexes make block pushing puzzles feel utterly moronic.

  20. 5 months ago
    Anonymous
  21. 5 months ago
    Anonymous

    Why stop at hexes? Wouldn't octagons provide even more benefits?

    • 5 months ago
      Anonymous

      Can't tile octagons without squares, which are just as bad as rectangles

    • 5 months ago
      Anonymous

      Octagons can't be arranged in a grid without little squares in between.

    • 5 months ago
      Anonymous

      At that point you might as well go back to squares as those already cover eight sides if diagonal movement is permitted

    • 5 months ago
      Anonymous

      >he hasn't discovered the potential of the heptagon grid
      ngmi

  22. 5 months ago
    Anonymous

    If you can't make a continuous line at every facing it's a shit grid. EZ. Only thing Hex is good for is intentionally moronic shit like Hexagonal Chess.

    • 5 months ago
      Anonymous

      >every facing
      try again with different lection since hex also fulfills that condition

  23. 5 months ago
    Anonymous

    Hex are fricking soulless. Nothing more mind numbing that booting up a turn based "strategy" game and seeing fricking hextiles.

  24. 5 months ago
    Anonymous

    Actually bees can only make round cells in their honey combs. The cells become hexagonal because inside gets hot and the wax melts and reforms into a hexagonal shape due to the crystal structure of it.

  25. 5 months ago
    Anonymous

    Square is king. Show me a hex game with proper elevations and hills. Frick your hex cliffs.

    • 5 months ago
      Anonymous

      There's literally no way for these to be squares. You'd know that if your education system hadn't failed you. Poor burger.

      • 5 months ago
        Anonymous

        >projecting this hard

        • 5 months ago
          Anonymous

          >no u
          Kek. Let me spell it out for you. Squares by definition have exactly four right angles and four sides of equal length. They tile the plane. They can not make up this three dimensional landscape you posted while also remaining squares. Your pic consists of quadrilaterals.

          • 5 months ago
            Anonymous

            >missing the joke

            • 5 months ago
              Anonymous

              >I was merely pretending to be moronic
              Totally...

              • 5 months ago
                Anonymous

                It's a projection of a square lattice, midwit.

              • 5 months ago
                Anonymous

                You fricked up, got caught and are in full damage control mode now. It's embarrassing really.

        • 5 months ago
          Anonymous

          I kek'd

          >I was merely pretending to be moronic
          Totally...

          When you "push" 3D objects down into 2D (as, for example, cubes to squares), the mathematical term is protection.

      • 5 months ago
        Anonymous

        If you did a straight up town-down view of that map, those are squares. Approximating elevation like that with hexes is possible, but far trickier. Maps are weird, yo, and if you want to blow your mind more, go look up the coastline paradox.

        • 5 months ago
          Anonymous

          >possible, but far trickier
          it's definitely not "far trickier", it's just messier

        • 5 months ago
          Anonymous

          Your pic related is exactly what I was pointing out. The dark green tile is not a square.

          >Approximating elevation like that with hexes is possible
          Wrong. And for exactly the same reason I've given in another response. But I guess you'll just use your private definition of "when you look straight down".

          >Maps are weird, yo, and if you want to blow your mind more, go look up the coastline paradox.
          Agreed. Took courses in differential geometry, some non-Euclidean geometry as well as computer graphics and mathematical visualisation. I am aware of the coastline paradox.

          • 5 months ago
            Anonymous

            I thought autists were supposed to perform well at spatial reasoning

            • 5 months ago
              Anonymous

              >choose an arbitrary projection of any figure
              >as long as the image under that projection is a square the original also must've been a square
              >what do you not get about this? XD
              Really, Black person?

              • 5 months ago
                Anonymous

                sorry to be the bearer of bad news but it's bad luck you didn't get the good spatial reasoning

              • 5 months ago
                Anonymous

                LOL. You're still not getting it. Double digit IQ confirmed.

              • 5 months ago
                Anonymous

                >no u
                bravo

              • 5 months ago
                Anonymous

                Me clearly pointing out why you're wrong was met with idiocy. Why would I not call you moronic?

          • 5 months ago
            Anonymous

            You're not wrong but this is just pedantry when it's clear what he's talking about.

            • 5 months ago
              Anonymous

              >complaining about pedantry
              >on the same internet that was invented to show off how much of a smart-ass you are
              >on /tg/ where autism is revered
              Sounds to me like I'm doing it right.

              • 5 months ago
                Anonymous

                cringe

  26. 5 months ago
    Anonymous

    square grid where moving diagonally costs ~1.5x as much [whatever resource is used for moving] as moving orthogonally makes the most sense

    • 5 months ago
      Anonymous

      On the contrary, moving diagonally has you moving a distance root 2 for 1 point of movement.

      So then why are human buildings and streets square shaped if humans are at the top??

      Its because squares and hexes have tradeoffs and neither are ideal; squares will be better in some situations, hexagons in others.

      • 5 months ago
        Anonymous

        >On the contrary, moving diagonally has you moving a distance root 2 for 1 point of movement.
        yeah that's how it works with no modification, i'm saying it should be adjusted to account for it

  27. 5 months ago
    Anonymous

    frick bees

  28. 5 months ago
    Anonymous

    So then why are human buildings and streets square shaped if humans are at the top??

    • 5 months ago
      Anonymous

      Because constructing and maintaining hexagonal geodesic structures is a huge pain. It's an issue of practicality, not efficiency in which case hexagons win so hard it's not even a contest

    • 5 months ago
      Anonymous

      Because the buildings aren't horizontally stacked or stacked together supporting each other.

  29. 5 months ago
    Anonymous

    usually in nature they just try to make circles but compressive forces render them all as hexagons

  30. 5 months ago
    Anonymous

    Play Hexcells.

    • 5 months ago
      Anonymous

      I have it in my library. Isn't it just hexagonal picross?

      • 5 months ago
        Anonymous

        It's hexagonal minesweeper with more mechanics and zero luck required.

        • 5 months ago
          Anonymous

          >he's not playing recursive minesweeper

  31. 5 months ago
    Anonymous

    this is an argument as to why hexagons are better than circles, not why hexagons are better than squares

  32. 5 months ago
    Anonymous

    ok now walk south/down

  33. 5 months ago
    Anonymous

    >meanwhile australian bees

    • 5 months ago
      Anonymous

      It makes sense since ants, wasps, bees, termites, etc are all closely genetically related.

      • 5 months ago
        Anonymous

        Termites are taxonomically removed from the others and more closely related to roaches and even mantises. It's pretty cool that eusocial hives developed independently several times.

        • 5 months ago
          Anonymous

          I'll give you that but only because you begged like a prostitute.

      • 5 months ago
        Anonymous

        termites are closely related to wienerroaches not ants or bees

    • 5 months ago
      Anonymous

      Can you eat this?

      • 5 months ago
        Anonymous

        You can eat it once

      • 5 months ago
        Anonymous

        the large spheres contain honey

    • 5 months ago
      Anonymous

      >australia has spiders with a mana bar
      >but also stingless bees
      Mate, wtf

    • 5 months ago
      Anonymous

      Why haven't we glassed the entire continent of Australia already?

      • 5 months ago
        Anonymous

        Because whatever survives will be stronger.

      • 5 months ago
        Anonymous

        why do you want to give them a drink?

      • 5 months ago
        Anonymous

        >trying to nuke the eldritch abominations of Australia, only resulting in making them stronger

      • 5 months ago
        Anonymous

        australia isn't that bad tbh, plenty other places have absolutely horrifying things

        like, botflies don't exist in Australia, that by itself disqualifies them from being the most horrifying continent

        • 5 months ago
          Anonymous

          well here in scandiland the most terrifying thing is a bear and they sleep half the year

          • 5 months ago
            Anonymous

            europe still has deathcap mushrooms which are pretty horrifying

            "oh you ate a great tasting innocent mushroom you fried the shit out of? Tough luck you got 3 days to live"

            • 5 months ago
              Anonymous

              reminds me of how our most delicate cuisine is these poisonous frickers that require boiling thrice while changing the water in between in order to not die.

              • 5 months ago
                Anonymous

                How in the frick did we figure out how to eat these?

              • 5 months ago
                Anonymous

                reminds me of how our most delicate cuisine is these poisonous frickers that require boiling thrice while changing the water in between in order to not die.

                because real morels are delicious and people kept trying to see if this weird morel-like thing was also delicious?
                that said plenty of things are "how did we figure that out", the way to eat acorns is to soak them in water for days, didn't stop neolithic humans from having them make up 50% of their diet

            • 5 months ago
              Anonymous

              >3 days to live
              I figured oisonous mushrooms gave you 0 minutes tops before sending you on an acid trip ending with you puking your guts out and brain hemorrhaging

              • 5 months ago
                Anonymous

                Phalloides starts giving you symptoms only after you are already screwed.

              • 5 months ago
                Anonymous

                no, amatoxins destroy your liver
                you are basically a dead man walking but it takes about 3 days before inertia of literally not having a liver anymore becomes noticeable

                worst part is there's no slow buildup in terms of sensation, you hit the threshold of too many toxins and spend the last few hours in the worst pain imaginable out of nowhere

                deathcaps give literally zero warning that they've done that by the way, you don't trip, you don't puke, it doesn't even taste bad, it tastes great
                it doesn't matter how you prepare it, amatoxins are stable enough to resist deepfrying

                there's a reason it was the favorite assassination tool during the medieval era, with tons of known assassinations and probably a bunch more we don't know about

                the modern ""cure"" is getting a liver transplant

                Fun fact: because amatoxins work by preventing your DNA from making proteins, the symptoms are very similar to radiation sickness (the whole "walking around fine for a few days before you puke your guts out and your skin falls off" thing is the same).

              • 5 months ago
                Anonymous

                no, amatoxins destroy your liver
                you are basically a dead man walking but it takes about 3 days before inertia of literally not having a liver anymore becomes noticeable

                worst part is there's no slow buildup in terms of sensation, you hit the threshold of too many toxins and spend the last few hours in the worst pain imaginable out of nowhere

                deathcaps give literally zero warning that they've done that by the way, you don't trip, you don't puke, it doesn't even taste bad, it tastes great
                it doesn't matter how you prepare it, amatoxins are stable enough to resist deepfrying

                there's a reason it was the favorite assassination tool during the medieval era, with tons of known assassinations and probably a bunch more we don't know about

                the modern ""cure"" is getting a liver transplant

        • 5 months ago
          Anonymous

          >meanwhile australian bees

          For me, it's those 2-3 inch bloated monstrosities of flies. Frick those nasty things.

    • 5 months ago
      Anonymous

      Looks like a tentacle rape dungeon lul

      • 5 months ago
        Anonymous

        God damnit now I can't unsee it

    • 5 months ago
      Anonymous

      I AM A MONUMENT TO ALL YOUR SINS

    • 5 months ago
      Anonymous

      CHILD OF MY ENEMY, WHY DO YOU COME?

    • 5 months ago
      Anonymous

      That's so fricking cool what the frick

  34. 5 months ago
    Anonymous

    blockheads... your response?

    • 5 months ago
      Anonymous

      intended feature

    • 5 months ago
      Anonymous

      unless character can move more than a single tile per turn - this is impossible

    • 5 months ago
      Anonymous

      eat my ZOCs you dumb homosexual

    • 5 months ago
      Anonymous

      Hexes are annoying for trying to drawing out dynamic terrain. Like if I need to add a conveyor belt or a moving platform they quickly become kind of annoying to work with.

      In practice it is way harder to box someone in on a hex board

      • 5 months ago
        Anonymous

        >In practice it is way harder to box someone in on a hex board
        if you include diagonals a square has 8 adjacent squares. a hex has 6 adjacent hexes. it's easier to enclose spaces on a hex grid, there are less directions to move

        • 5 months ago
          Anonymous

          But what if I don't? What if I like 4 directional movement?

        • 5 months ago
          Anonymous

          Diagonals on square has that awkward effect where you have to adjust how much movement is used to actually make the diagonal. If it's just as efficient as orthogonal, then it's actually way faster to move diagonally. But if it's half as efficient (meaning moving diagonally once is exactly the same as moving orthogonally twice), then it's literally only useful if your orthogonals are blocked and it becomes a slippery dodge rather than a move.

    • 5 months ago
      Anonymous

      I don't see how hex grids are any better?

      • 5 months ago
        Anonymous

        they're not touching

  35. 5 months ago
    Anonymous
  36. 5 months ago
    Anonymous

    when will games embrace the best tiling method

    • 5 months ago
      Anonymous

      >he fell for the penrose tiling meme
      We got another one!

      • 5 months ago
        Anonymous

        Name 5 games with bad penrose tile grid maps
        That's right, you can't

  37. 5 months ago
    Anonymous

    You realize the bee hive holes start as a circle and get worn into hexagons from wear and tear right?

    • 5 months ago
      Anonymous

      >all the circles conveniently become perfect hexagons all the time without any human every having observed them
      I bet you believe in Allah too

      • 5 months ago
        Anonymous

        >Nobody has ever observed this
        Yeah it's all make believe

        • 5 months ago
          Anonymous

          >Yeah it's all make believe
          don't you mean make beelive?

          • 5 months ago
            Anonymous
            • 5 months ago
              Anonymous

              I was creeped out by the episode where he took off his spacesuit on pluto and died.

              • 5 months ago
                Anonymous

                same but its pretty badass to make a point that way.

  38. 5 months ago
    Anonymous

    >tfw you will never have another good amusement park management game with a squared grid system

  39. 5 months ago
    Anonymous

    [...]

    >food supply
    AY YO, THIS homie'S EATIN' BEES!!

  40. 5 months ago
    Anonymous

    >videogame has bees
    >they are portrayed as males except for the queen
    Why? Everyone knows how bees work. They should all be female.

    • 5 months ago
      Anonymous

      bees don't have sex chromosomes, they're either diploid or haploid, so you can characterize them however you want

  41. 5 months ago
    Anonymous
  42. 5 months ago
    Anonymous

    If you want a grid then play a board game, homosexuals. Videogames don't have to do that shit

  43. 5 months ago
    Anonymous

    I just use gridless in all my tabletop since it's easier and opens up more strategy

  44. 5 months ago
    Anonymous

    you butthole made me remember this game

    • 5 months ago
      Anonymous

      >Hexxagon
      Holy frick don't scare me with a blast from the past like that.

      • 5 months ago
        Anonymous

        you will now spend hours upon hours playing this game again

  45. 5 months ago
    Anonymous

    Any other lit kino like pic related?

    • 5 months ago
      Anonymous

      https://courses.cs.washington.edu/courses/cse163/20wi/files/lectures/L04/bee-movie.txt

      • 5 months ago
        Anonymous

        >courses/cse163/
        this is for computer science? lol
        I guess they're doing some string analysis or something

  46. 5 months ago
    Anonymous

    >videogames don't have grids
    What the frick is this moronic mod doing?

    • 5 months ago
      Anonymous

      why was this moved to /tg/ ?
      video games have grids too

      The frick is the mod smoking? Has he literally never seen grid videogame?

      >never received a weeklong ban on Ganker for posting a screencap of a movie, simply because the mod hadn't seen the movie

  47. 5 months ago
    Anonymous

    why was this moved to /tg/ ?
    video games have grids too

    • 5 months ago
      Anonymous

      Sorry, needed room for additional Palworld threads.

  48. 5 months ago
    Anonymous

    The frick is the mod smoking? Has he literally never seen grid videogame?

    • 5 months ago
      Anonymous

      there aren't grids in palworld so the topic is superfluous

  49. 5 months ago
    Anonymous

    hexgays eternally btfo

  50. 5 months ago
    Anonymous

    And thus a half-decent thread is killed in favour of another palworld one.

  51. 5 months ago
    Anonymous

    >thread up for 4 hours
    >already at 200+ post
    What is all the buzz about?

    • 5 months ago
      Anonymous

      Was moved from Ganker to here

      • 5 months ago
        Anonymous

        welcome, Gankeridya players. It's comfy here, don't forget to use a coaster.

        • 5 months ago
          Anonymous
    • 5 months ago
      Anonymous

      >all the buzz

  52. 5 months ago
    Anonymous

    Gentlemen, I propose new alternative.

  53. 5 months ago
    Anonymous

    Working on a boss fight, a young god starting to develop his domains and divine powers. Considering giving him the ability to flip the game mat from grid to hex midway through the fight.

  54. 5 months ago
    Anonymous

    I like hexes, but i dont like how every second tile has three connections instead of five when you try to tile square walls

  55. 5 months ago
    Anonymous

    And gridles is even better, so what?

  56. 5 months ago
    Anonymous

    wh do you fellas even need a grid anyway?
    i am negames but when it comes to spell effects and such why not just eyeball it and move on?

  57. 5 months ago
    Anonymous

    Hexagons a shit you redditard homosexual.

  58. 5 months ago
    Anonymous

    GREAT OP image thankyou,
    Guys i'm in a bind & a hard workweek has left my brain mush. I need to make spooky ffae or eldritch horror shit involving bees in a forest.

    Currently thinking of lifting violent alien-y insectoid monsters that lay eggs in you, or having the monster basically sneak up on the player whos messing with bees.
    It's stoneage core, so cryptids, witch covens, spooky fae are all ideal

    • 5 months ago
      Anonymous

      >buzzing of the insects can be heard as a hypnotizing song
      >they build hives in hypnotized people
      >those people blissfully stumble around with insects crawling in and out of their ears and holes in their chest, allowing the hive to migrate without needing to swarm
      >the hive eats until the person falls dead, then starts the song again

  59. 5 months ago
    Anonymous

    Behold! A hexagon!

    • 5 months ago
      Anonymous
    • 5 months ago
      Anonymous

      Major picrel vibes

  60. 5 months ago
    Anonymous

    Bees don't actually make hex grids. They make connected stacked circles like in the third "efficient. good. yes." part of that image. As the waxy vomit dries it pulls on all the areas that are connected and turns into hexagons. So technically, by OPs logic, stacked circles are the best grid.

    • 5 months ago
      Anonymous

      They make this

      Behold! A hexagon!

      10-sided prism. One of the faces is a hexagon but the other nine are quadrilaterals.

  61. 5 months ago
    Anonymous
    • 5 months ago
      Anonymous

      What games do this aside from BattleTech?

      unless you need to do something with height, in which case it's triangle and trig time

      • 5 months ago
        Anonymous

        Every game does that if you aren't moronic

  62. 5 months ago
    Anonymous

    I like square grids because I like it when diagonal movements and attacks are specialties.

  63. 5 months ago
    Anonymous

    Apparently some people still believe it's hip to be square.

    • 5 months ago
      Anonymous

      There is no denying that

  64. 5 months ago
    Anonymous

    Why did the Ganker janny move this to /tg/?

    • 5 months ago
      Anonymous

      Mod, and yes, it doesn't make any sense.

  65. 5 months ago
    Anonymous

    Hex grids for travel across a world map.
    No grid for combat; a stance-based system is best.
    I'm not here to play fricking chess so miss me with spending 2 minute each turn trying to calclate the geometerically optimal method of positioning such that your AoE attack can target as many foes and least friendlies as possible. That autistic, torturous, and gay.

    • 5 months ago
      Anonymous

      >No grid for combat; a stance-based system is best.
      I'm not here to play fricking chess so miss me with spending 2 minute each turn trying to calclate the geometerically optimal method of positioning such that your AoE attack can target as many foes and least friendlies as possible.
      >t. I söyface when the caster and the GM have to hash out where everyone is relative to each other. Every. Single. Turn.

      • 5 months ago
        Anonymous

        >Requiring to know exact ~1m character locations every single turn.
        This is your brain on grids.

        • 5 months ago
          Anonymous

          You're the one choosing a system where mechanically it's possible and thus desirable to hit as many enemies as possible while also avoiding friendlies but then handwave all of that away by making shit up as you go along.
          Play more games. Learn more systems. Live a little.

          • 5 months ago
            Anonymous

            AoE: Hit up to 3 targets.
            Problem solved.
            DM can rule if moronicly far away but so long as players aren't Black folk it's easy.

  66. 5 months ago
    Anonymous

    >OP posts an image of a bee
    >Thread immediately gets derailed into discussing of bees
    Why does this keep happening?

    • 5 months ago
      Anonymous

      i like bees 🙂

  67. 5 months ago
    Anonymous

    I wish I had more people to play The Quest for Eldorado with.

  68. 5 months ago
    Anonymous

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