For a point sized shape all of its vertices lie on a single point meaning all possible sets of three successive vertices would be co-linear and therefore the shape would not be a polygon. (Euclidean only and no degenerates.)
a cube
not shitting you. i know you're asking theoretically but get practical. the wharf/warehouse/barge/shop/store/ship/dock has a rectangular container/door/entrance/parking spot, the container your shit goes in is a damn rectangle, the shit that carries your container needs a damn rectangle, it's all frickin 3d rectangulars man. You wanna fill some rectangles with minimum loss with your random ass assortment of packages? Yeah they're gonna be cubes man, and rectangles, all sizes of cubes man. It's like that for a reason. >b-but my spheres!
I hear you spherebros, spheres are the best, but I ain't seen me a spherical cargo bay yet, so hop to it
>spheres
how
literally how are you gonna make spherical bays work
they do not fit rectangular objects withouth gaps
they do not fit spherical objects without gaps
the only reason to have a spherical storage space is if you store a large amount of liquid outisde of the main structure, like an external fuel tank.
Anyway, there are other, non-regular polyhedran, some of which are "more spherical" than cubes, but I'm not sure what would actually happen if you just started building spheres smushed against other spheres.
I suspect that you'd start building one at the intersection of 3 others, so you need something with a "triangular" corner. It's actually very possible that a cube is what comes out.
But the question was poorly posed so I don't blame you for replying like this. He asked about "n-gons" (2D polygon) with equal "volume" (3D) so I wasn't really sure what he was asking for. He never said regular polyhedra.
>I'm not sure what would actually happen if you just started building spheres smushed against other spheres.
would you believe they have actually done this experimentally to check a math result?
No, actually rhombic dodecahedra are the best for 3D packing.
5 months ago
Anonymous
Are they what arises naturally when you build new spherical objects and they smush together?
5 months ago
Anonymous
Best in what sense?
Rhombic dodecahedra do not use less surface area than the truncated octahedra. (I called it tetrakaidecahedra earlier, but that term is a bit vague).
Those two shapes are related though.
>would you believe they have actually done this experimentally to check a math result?
I would.
Was truncated octahedra the answer?
As it turns out there is a slightly better structure than tiling truncated octahedra (in terms of minimum area / surface energy). It uses two basic shapes instead of one though. It's called the Weaire–Phelan structure.
It didn't really need "confirmation", but here's the paper where they did the experiment. >http://www.tara.tcd.ie/bitstream/handle/2262/67284/An%20experimental%20realisation%20of%20the%20Weaire-Phelan%20structure%20in%20%20monodisperse%20liquid%20foam.pdf
Here they are smushing bubbles, though maybe you were imaging hard spheres.
Pic related is the mold they made -- it needed special boundary conditions to work, otherwise the truncated octahedra form instead (they handle flat walls better, kind of on theme for this thread).
>videogame
You need to go back, Gankerermin. >irl applications
Because tabletop games tend to take place in environments analogous to real life or equivalent.
All games use tris. Quads are just a concept in modelling software, but internally they're stored as two triangles. The reason behind this is that any polygon that has more than three vertices is non-deterministic (a quad that isn't flat can bend two ways). GPUs render triangles for that reason, and game engines (and other 3D software) send their data on the form of triangles to the GPU for that reason.
cool now optimize the grid space for a rectangular room like how most rooms IRL are
Rectangles are actually pretty efficient storage space but just that, and the structural weakness of distributing force in 4 points definitely extists. Ever had a chair or table rock because of a single bad leg? >Why don't we use hexagons?
We aren't bees and we don't like pointy ends.
And that's the part where you ask your boss whether we really are producing at the right amounts to maximize system-wide efficiency and standarized production times in however many sigmas we're offering in service levels, and whether should we care what the box handlers down at warehouse think and how much the distribution of their packing times actually matters. The boss, of course, has no fricking idea.
that's the exact reason why packaging needs to be standardised bottom-up from the smallest possible atomic unit of measurement, upon which all other structures will be designed
>Ever had a chair or table rock because of a single bad leg?
Bad example. That's just over constrained, not "weak"
What happens if you have a single bad leg with a 3 legged stool? It becomes permanently tilted, or it falls over, lol.
>Why don't we use hexagons?
When he demonstrates the packing efficency of the cylindrical can in the video you linked he packs them in a hexagonal tiling. Why? The 2D kissing number is 6. Hexes win again.
I just let them be fricked up where they meet the wall and consider that space like hugging the wall. I haven't really thought of mechanics for this feature tho.
[...]
Rectangles are actually pretty efficient storage space but just that, and the structural weakness of distributing force in 4 points definitely extists. Ever had a chair or table rock because of a single bad leg? >Why don't we use hexagons?
We aren't bees and we don't like pointy ends.
>t. industrial engineer
>Rectangles are actually pretty efficient storage space
It's crazy to think that it's actually impossible to fully optimize this stuff. As a field of math, geography's been around for a few hundred years, but there are still all of these roadblocks that humans have never been able to solve, even with modern technology like computers. We're basically still cavemen trying to make sense of things we don't understand.
hex grids are great for bees, that can fly and thus move in 360 directions. however every video game that uses a hex grid is 2D which means a square grid works way better
Panzer General
Panzer General 2
Allied General
Pacific General
Fantasy General
Star General
People's General
Panzer General 3D Assault
Panzer Corps
Panzer Corps 2
>graphene is the strongest material known to man >it's just boring carbon arranged in a hexagonal lattice >the hexagon is literally the one thing that makes graphene strong
Hexes just can't stop winning.
Black person you were btfo'd the last time you posted this cancer. Let me remind you why:
Pick any shape that's not one of the degenerate four middle tiles. Count its neighbors. You posted a hex grid.
>projects rectangular grid over hexagonal grid >expects patterns for rectangular grid to be as compact
you are a dumb illiterate Black person who never took a topography class
The square grid is also incompatible with buildings that weren't autistically built to square grid code.
If you have five foot squares and any hallway or room in your perfect rectangle world isn't precisely divisible by 5, then your grid misses the mark and you'll have squares going through walls and doors. Nevermind if any room isn't actually a perfect rectangle. Imagine what would happen if there was a branch of the building off at an angle that is somewhere between 90 and 180 degrees.
The fevered seething of hextrannies from this post cannot be understated. There is no dignity in their position, no concession that perhaps hexes aren't the best choice for artificial environments, just autistic moron wailing.
You can occupy half hexes like in GURPS. Then it moves in a straight line. Or just move on lines, since then your whole hex character is still only on two half hexes.
arr i wanted to post something like that.
Dam you anon 😀
but yeah.
diagonal movement cost 1.4 points and the remaining 0.6 will be hold back for later turn. This way the player did not get grumpy missing out movement-points while the GM can uphold the rules and logic of the game.
>All creatures speed arbitrarily increases by a factor of {displaystyle {sqrt {2}}}.
Christ, what a hideous result.
Unless you employ some nightmarish mental and mathematical gymnastics like the childish redditor
arr i wanted to post something like that.
Dam you anon 😀
but yeah.
diagonal movement cost 1.4 points and the remaining 0.6 will be hold back for later turn. This way the player did not get grumpy missing out movement-points while the GM can uphold the rules and logic of the game.
suggests.
Both square and hex grids have fundemental problems when used to represent tight movement.
They can only be used to represent abstract movement. In other words, use them for maps and travel, not combat.
Diagonal movement on a square grid being technically faster does not matter has never ever mattered and will never ever matter unless you're some autistic sperg with OCD out the ass or a hexgolian arguing in bad faith.
Regardless of whether you moved diagonally or orthogonally, within the confines of the grid you've moved 1. The hexBlack person then takes a ruler to the screen and measures that the diagonal 1 is actually 1.4 from an external view, but neglects to notice that so long as everything in-game is bound to the grid this measurement is irrelevant.
5 months ago
Anonymous
>just doesn't matter lol
If that's the best you can do, then that's the best you can do.
In a game where you feel the necessity to use a grid to quantise and equalise combat, presumably to make it more fair and fun, why then remove the fairness. >Within the grid you've moved 1.
This is your only sensible point. Within a purely grid-centered frame of reference you are correct, and the playing field is level. However, the second that you overlay that grid onto terrain map, your point evaporates. We are not talking about a purely-grid based system. Each tile respresents a tangiable location, some of extreme import. You are handwaving that away unjustly. Pic very much related. Why can I reach the creepy cave but not reach the hunter's camp from the city. If you can give me a legitimate gameplay reason why not, I will concede. However, if you all you do is shriek about how much it "just doesn't matter" then I rest my case.
>Muh hexgolian bad faith.
I hate hexes too, grid systems are just not suitable for combat, read my post again you fricking ape.
5 months ago
Anonymous
>drew a circle >which is by definition not grid-bound
you suck at reading!
5 months ago
Anonymous
What a tool you are, the circle is not within the map but is overlayed onto it being used to abstractly represent the region of equidistance from the city. Here, I can do it without a circle if you wish.
5 months ago
Anonymous
>does not matter has never ever mattered
And yet the only morons still using square grid spent literal decades when D&D4 simplified diagonals.
>every single grid-based system has rules for diagonal movement
Even if that were true sometimes those rules are that you can't.
Diagonal movement on a square grid being technically faster does not matter has never ever mattered and will never ever matter unless you're some autistic sperg with OCD out the ass or a hexgolian arguing in bad faith.
Regardless of whether you moved diagonally or orthogonally, within the confines of the grid you've moved 1. The hexBlack person then takes a ruler to the screen and measures that the diagonal 1 is actually 1.4 from an external view, but neglects to notice that so long as everything in-game is bound to the grid this measurement is irrelevant.
What a tool you are, the circle is not within the map but is overlayed onto it being used to abstractly represent the region of equidistance from the city. Here, I can do it without a circle if you wish.
>just doesn't matter lol
If that's the best you can do, then that's the best you can do.
In a game where you feel the necessity to use a grid to quantise and equalise combat, presumably to make it more fair and fun, why then remove the fairness. >Within the grid you've moved 1.
This is your only sensible point. Within a purely grid-centered frame of reference you are correct, and the playing field is level. However, the second that you overlay that grid onto terrain map, your point evaporates. We are not talking about a purely-grid based system. Each tile respresents a tangiable location, some of extreme import. You are handwaving that away unjustly. Pic very much related. Why can I reach the creepy cave but not reach the hunter's camp from the city. If you can give me a legitimate gameplay reason why not, I will concede. However, if you all you do is shriek about how much it "just doesn't matter" then I rest my case.
>Muh hexgolian bad faith.
I hate hexes too, grid systems are just not suitable for combat, read my post again you fricking ape.
What the frick is wrong with you guys? Literally everyone I've seen and played with ranging from RL and online randos to normie friends, from my 12 year old nephew to grognards defaults to 1,2,1,2,[...] movement.
Don't you guys play ga... oh wait.
Bees dont deliberately make hexagonal honeycomb. They make them circular and physics makes them hexagonal. They do still tile in the same pattern. That much is the bee's doing.
If you can't make a continuous line at every facing it's a shit grid. EZ. Only thing Hex is good for is intentionally moronic shit like Hexagonal Chess.
Actually bees can only make round cells in their honey combs. The cells become hexagonal because inside gets hot and the wax melts and reforms into a hexagonal shape due to the crystal structure of it.
>no u
Kek. Let me spell it out for you. Squares by definition have exactly four right angles and four sides of equal length. They tile the plane. They can not make up this three dimensional landscape you posted while also remaining squares. Your pic consists of quadrilaterals.
If you did a straight up town-down view of that map, those are squares. Approximating elevation like that with hexes is possible, but far trickier. Maps are weird, yo, and if you want to blow your mind more, go look up the coastline paradox.
Your pic related is exactly what I was pointing out. The dark green tile is not a square.
>Approximating elevation like that with hexes is possible
Wrong. And for exactly the same reason I've given in another response. But I guess you'll just use your private definition of "when you look straight down".
>Maps are weird, yo, and if you want to blow your mind more, go look up the coastline paradox.
Agreed. Took courses in differential geometry, some non-Euclidean geometry as well as computer graphics and mathematical visualisation. I am aware of the coastline paradox.
>choose an arbitrary projection of any figure >as long as the image under that projection is a square the original also must've been a square >what do you not get about this? XD
Really, Black person?
5 months ago
Anonymous
sorry to be the bearer of bad news but it's bad luck you didn't get the good spatial reasoning
5 months ago
Anonymous
LOL. You're still not getting it. Double digit IQ confirmed.
5 months ago
Anonymous
>no u
bravo
5 months ago
Anonymous
Me clearly pointing out why you're wrong was met with idiocy. Why would I not call you moronic?
>complaining about pedantry >on the same internet that was invented to show off how much of a smart-ass you are >on /tg/ where autism is revered
Sounds to me like I'm doing it right.
>On the contrary, moving diagonally has you moving a distance root 2 for 1 point of movement.
yeah that's how it works with no modification, i'm saying it should be adjusted to account for it
Because constructing and maintaining hexagonal geodesic structures is a huge pain. It's an issue of practicality, not efficiency in which case hexagons win so hard it's not even a contest
Termites are taxonomically removed from the others and more closely related to roaches and even mantises. It's pretty cool that eusocial hives developed independently several times.
reminds me of how our most delicate cuisine is these poisonous frickers that require boiling thrice while changing the water in between in order to not die.
5 months ago
Anonymous
How in the frick did we figure out how to eat these?
5 months ago
Anonymous
reminds me of how our most delicate cuisine is these poisonous frickers that require boiling thrice while changing the water in between in order to not die.
because real morels are delicious and people kept trying to see if this weird morel-like thing was also delicious?
that said plenty of things are "how did we figure that out", the way to eat acorns is to soak them in water for days, didn't stop neolithic humans from having them make up 50% of their diet
>3 days to live
I figured oisonous mushrooms gave you 0 minutes tops before sending you on an acid trip ending with you puking your guts out and brain hemorrhaging
5 months ago
Anonymous
Phalloides starts giving you symptoms only after you are already screwed.
5 months ago
Anonymous
no, amatoxins destroy your liver
you are basically a dead man walking but it takes about 3 days before inertia of literally not having a liver anymore becomes noticeable
worst part is there's no slow buildup in terms of sensation, you hit the threshold of too many toxins and spend the last few hours in the worst pain imaginable out of nowhere
deathcaps give literally zero warning that they've done that by the way, you don't trip, you don't puke, it doesn't even taste bad, it tastes great
it doesn't matter how you prepare it, amatoxins are stable enough to resist deepfrying
there's a reason it was the favorite assassination tool during the medieval era, with tons of known assassinations and probably a bunch more we don't know about
the modern ""cure"" is getting a liver transplant
Fun fact: because amatoxins work by preventing your DNA from making proteins, the symptoms are very similar to radiation sickness (the whole "walking around fine for a few days before you puke your guts out and your skin falls off" thing is the same).
5 months ago
Anonymous
no, amatoxins destroy your liver
you are basically a dead man walking but it takes about 3 days before inertia of literally not having a liver anymore becomes noticeable
worst part is there's no slow buildup in terms of sensation, you hit the threshold of too many toxins and spend the last few hours in the worst pain imaginable out of nowhere
deathcaps give literally zero warning that they've done that by the way, you don't trip, you don't puke, it doesn't even taste bad, it tastes great
it doesn't matter how you prepare it, amatoxins are stable enough to resist deepfrying
there's a reason it was the favorite assassination tool during the medieval era, with tons of known assassinations and probably a bunch more we don't know about
Hexes are annoying for trying to drawing out dynamic terrain. Like if I need to add a conveyor belt or a moving platform they quickly become kind of annoying to work with.
In practice it is way harder to box someone in on a hex board
>In practice it is way harder to box someone in on a hex board
if you include diagonals a square has 8 adjacent squares. a hex has 6 adjacent hexes. it's easier to enclose spaces on a hex grid, there are less directions to move
Diagonals on square has that awkward effect where you have to adjust how much movement is used to actually make the diagonal. If it's just as efficient as orthogonal, then it's actually way faster to move diagonally. But if it's half as efficient (meaning moving diagonally once is exactly the same as moving orthogonally twice), then it's literally only useful if your orthogonals are blocked and it becomes a slippery dodge rather than a move.
Working on a boss fight, a young god starting to develop his domains and divine powers. Considering giving him the ability to flip the game mat from grid to hex midway through the fight.
GREAT OP image thankyou,
Guys i'm in a bind & a hard workweek has left my brain mush. I need to make spooky ffae or eldritch horror shit involving bees in a forest.
Currently thinking of lifting violent alien-y insectoid monsters that lay eggs in you, or having the monster basically sneak up on the player whos messing with bees.
It's stoneage core, so cryptids, witch covens, spooky fae are all ideal
>buzzing of the insects can be heard as a hypnotizing song >they build hives in hypnotized people >those people blissfully stumble around with insects crawling in and out of their ears and holes in their chest, allowing the hive to migrate without needing to swarm >the hive eats until the person falls dead, then starts the song again
Bees don't actually make hex grids. They make connected stacked circles like in the third "efficient. good. yes." part of that image. As the waxy vomit dries it pulls on all the areas that are connected and turns into hexagons. So technically, by OPs logic, stacked circles are the best grid.
Hex grids for travel across a world map.
No grid for combat; a stance-based system is best.
I'm not here to play fricking chess so miss me with spending 2 minute each turn trying to calclate the geometerically optimal method of positioning such that your AoE attack can target as many foes and least friendlies as possible. That autistic, torturous, and gay.
>No grid for combat; a stance-based system is best.
I'm not here to play fricking chess so miss me with spending 2 minute each turn trying to calclate the geometerically optimal method of positioning such that your AoE attack can target as many foes and least friendlies as possible. >t. I söyface when the caster and the GM have to hash out where everyone is relative to each other. Every. Single. Turn.
You're the one choosing a system where mechanically it's possible and thus desirable to hit as many enemies as possible while also avoiding friendlies but then handwave all of that away by making shit up as you go along.
Play more games. Learn more systems. Live a little.
ok, redditor
what n-gon packs the most efficiently assuming equal volume?
A single point
N has to be a natural number
0 is a natural number
t. frog
For a point sized shape all of its vertices lie on a single point meaning all possible sets of three successive vertices would be co-linear and therefore the shape would not be a polygon. (Euclidean only and no degenerates.)
a cube
not shitting you. i know you're asking theoretically but get practical. the wharf/warehouse/barge/shop/store/ship/dock has a rectangular container/door/entrance/parking spot, the container your shit goes in is a damn rectangle, the shit that carries your container needs a damn rectangle, it's all frickin 3d rectangulars man. You wanna fill some rectangles with minimum loss with your random ass assortment of packages? Yeah they're gonna be cubes man, and rectangles, all sizes of cubes man. It's like that for a reason.
>b-but my spheres!
I hear you spherebros, spheres are the best, but I ain't seen me a spherical cargo bay yet, so hop to it
>spheres
how
literally how are you gonna make spherical bays work
they do not fit rectangular objects withouth gaps
they do not fit spherical objects without gaps
the only reason to have a spherical storage space is if you store a large amount of liquid outisde of the main structure, like an external fuel tank.
Spheres have the most volume per surface area.
>I hear you spherebros, spheres are the best, but I ain't seen me a spherical cargo bay yet, so hop to it
I got you , bro
>your mom's anal beads have arrived
nice
liquids
>n-gon
it's the hexagon
>https://arxiv.org/pdf/math/9906042.pdf
if you meant 3D I think it's tetrakaidecahedrons
Those don't pack.
The following regular polyhedra pack:
-Cube
Anyway, there are other, non-regular polyhedran, some of which are "more spherical" than cubes, but I'm not sure what would actually happen if you just started building spheres smushed against other spheres.
I suspect that you'd start building one at the intersection of 3 others, so you need something with a "triangular" corner. It's actually very possible that a cube is what comes out.
>Those don't pack.
yes they do, pic related
But the question was poorly posed so I don't blame you for replying like this. He asked about "n-gons" (2D polygon) with equal "volume" (3D) so I wasn't really sure what he was asking for. He never said regular polyhedra.
>I'm not sure what would actually happen if you just started building spheres smushed against other spheres.
would you believe they have actually done this experimentally to check a math result?
>would you believe they have actually done this experimentally to check a math result?
I would.
Was truncated octahedra the answer?
No, actually rhombic dodecahedra are the best for 3D packing.
Are they what arises naturally when you build new spherical objects and they smush together?
Best in what sense?
Rhombic dodecahedra do not use less surface area than the truncated octahedra. (I called it tetrakaidecahedra earlier, but that term is a bit vague).
Those two shapes are related though.
As it turns out there is a slightly better structure than tiling truncated octahedra (in terms of minimum area / surface energy). It uses two basic shapes instead of one though. It's called the Weaire–Phelan structure.
It didn't really need "confirmation", but here's the paper where they did the experiment.
>http://www.tara.tcd.ie/bitstream/handle/2262/67284/An%20experimental%20realisation%20of%20the%20Weaire-Phelan%20structure%20in%20%20monodisperse%20liquid%20foam.pdf
Here they are smushing bubbles, though maybe you were imaging hard spheres.
Pic related is the mold they made -- it needed special boundary conditions to work, otherwise the truncated octahedra form instead (they handle flat walls better, kind of on theme for this thread).
Triangle, with triangles you can make anything you want
cool now optimize the grid space for a rectangular room like how most rooms IRL are
Why would you need to optimize videogame hex grids for irl applications you fricking Black person
Because games depict rooms very frequently.
>videogame
You need to go back, Gankerermin.
>irl applications
Because tabletop games tend to take place in environments analogous to real life or equivalent.
>You need to go back, Gankerermin.
this thread was moved from Ganker by a mod for some moronic reason, so it's not anon's fault
yeah 3d graphics use triangles for a reason
not fricking hexagons or squares
Hexes are made of triangles so you are retarted
Yes so why would u use fricking hexes u moron when u can represent them with triangles
So are squares
Yes but hexes are made of nicer triangles.
my square triangles are better than your triangle triangles
They actually do use quads, triangles became outdated in the mid 2000s.
All games use tris. Quads are just a concept in modelling software, but internally they're stored as two triangles. The reason behind this is that any polygon that has more than three vertices is non-deterministic (a quad that isn't flat can bend two ways). GPUs render triangles for that reason, and game engines (and other 3D software) send their data on the form of triangles to the GPU for that reason.
3d graphics use triangles because they're coplanar
>not fricking [...] squares
Yeah, everyone knows pixels are alternating triangles and pentagons.
>Rectangles
Innefficient...
Weak...
Rectangles are actually pretty efficient storage space but just that, and the structural weakness of distributing force in 4 points definitely extists. Ever had a chair or table rock because of a single bad leg?
>Why don't we use hexagons?
We aren't bees and we don't like pointy ends.
>t. industrial engineer
>Rectangles are actually pretty efficient storage space
And that's the part where you ask your boss whether we really are producing at the right amounts to maximize system-wide efficiency and standarized production times in however many sigmas we're offering in service levels, and whether should we care what the box handlers down at warehouse think and how much the distribution of their packing times actually matters. The boss, of course, has no fricking idea.
that's the exact reason why packaging needs to be standardised bottom-up from the smallest possible atomic unit of measurement, upon which all other structures will be designed
You'd have to redesign the room for that.
>We aren't bees and we don't like pointy ends.
Hexagons aren't that structurally strong either for the same reason as squares.
>Ever had a chair or table rock because of a single bad leg?
Bad example. That's just over constrained, not "weak"
What happens if you have a single bad leg with a 3 legged stool? It becomes permanently tilted, or it falls over, lol.
>Why don't we use hexagons?
When he demonstrates the packing efficency of the cylindrical can in the video you linked he packs them in a hexagonal tiling. Why? The 2D kissing number is 6. Hexes win again.
it's simple
we uhhh make all rooms hexagons
In a video game you can just accept that you cannot perfectly hug the wall at every point.
Done. Any other questions?
Hexgay pls, that's an abomination
Cry more, squarelet. Hexes 4 life!
I just let them be fricked up where they meet the wall and consider that space like hugging the wall. I haven't really thought of mechanics for this feature tho.
It's crazy to think that it's actually impossible to fully optimize this stuff. As a field of math, geography's been around for a few hundred years, but there are still all of these roadblocks that humans have never been able to solve, even with modern technology like computers. We're basically still cavemen trying to make sense of things we don't understand.
I don't get the illustration. Why wouldn't packing in a 4x4 configuration be the most efficient?
because it's a troll image
That explains it, thanks.
btw, it's a parody of these:
https://kingbird.myphotos.cc/packing/squares_in_squares.html
I'd say less "troll" and more "joke".
So tru
hex grids are great for bees, that can fly and thus move in 360 directions. however every video game that uses a hex grid is 2D which means a square grid works way better
>hex grids are great for bees, that can fly and thus move in 360 directions
what
>moves diagonally
>suddenly is going 1.414x the speed of going linearly
Yes. It worked like that in Goldeneye and that's the greatest FPS of all time.
>move horizontally
>start awkwardly zigzagging like an epileptic
Actual true and based post
This is why hex grid isometric games are superior.
>grids
>not time units
That’s why every tactical game aside from the old XCOM games are shit.
What about time units and a grid....and a deck system, with stealth elements?
Name five games.
Metal gear acid 1 and 2, sorry it's only those two.
Meant for
Jagged alliance and arcanum say hello.
Arcanum isn't really real-time. It's turn-based with a very shitty real-time option.
Bees do not think like this
They really don't, we just think hexes are cool
>we
A-Anon?
Whens the last time you asked a bee their opinion?
all the more reason to believe in intelligent design
atheists btfo
Intelligent design doesn't mean there's a God moron
Was this factory made by God?
I Guess this is bait but (You) are truly moronic
tell me more about what bees do and dont think about
Yes we do.
Name 10 games that use hex grids.
Civilization 5
Civilization 6
Humankind
Endless Legend
Expeditions Conquistador
Shadow Empires
Beyond Earth
Uuuuuuuhhhhhhhhhhhhhhh.....
Urtuk: The Desolation
Old World
Warhammer 40k: Gladius
Steel panthers
Steel panther 2
Steel panthers 3
Steel panthers: world at war
Based boomer. I kneel.
Stop kneeling son and join us in our play by email.
most of these are just 4 eggs games
wild arms 5
Daisenryaku
Gloomhaven
Battle Brothers
Battle Isle series
Warhammer 40000 Rites of War
Settlers of Catan
Duelyst
this 1(one) should be sufficient....
du du dum du du du du du du
du du dum du du du du du du
More like half hex grid since world map is squares
not a very good example senpai
Ivan, pls.
super hexagon
Opus Magnum
blue archive
wow thats a really olong wemb it still hasnt finished
The Eldorado board game. Which is honestly an awesome game to do with your friends IRL.
Panzer General
Panzer General 2
Allied General
Pacific General
Fantasy General
Star General
People's General
Panzer General 3D Assault
Panzer Corps
Panzer Corps 2
Battletech.
GURPS
Why is this bee designing cigarette packs?
>cigarette packs
It's a bunch of gays
I meant in the image, not the thread.
You're one cheeky c**t, I'll give you that
Did someone say Civilization?
bees poop circles, it's gravity that compresses them to hexagons
>use circle because it's strong
>convert to hexagon to 'optimize'
bee-tard literally just made it weaker
yeah imagine if your car had hexagonal wheels haha
now pack the circles together oh wait you cant
>graphene is the strongest material known to man
>it's just boring carbon arranged in a hexagonal lattice
>the hexagon is literally the one thing that makes graphene strong
Hexes just can't stop winning.
If only we could manufacture it without the use of scotch tape.
HEXTROONS BTFO LMAOO
what if you squish the hexagons?
What if you used a hex grid but everybody could stop on the top and bottom edges of the hexes too?
OCTAGON!
Now try to make a grid out of those
HOW, ELMO HOW?
Chud grid
chud is a israelite
>each level has a different grid geometry
>have to constantly adapt
>late levels pull crazy shit like this
when will games embrace the best tiling method
I would play it.
Where do I throw my money?
Black person you were btfo'd the last time you posted this cancer. Let me remind you why:
Pick any shape that's not one of the degenerate four middle tiles. Count its neighbors. You posted a hex grid.
ez pz
ENTER
>This is rectanglegays at their most honest
I guess you didn't want that epic level giant purple dildo on the bottom left tile then, that's fine
>Character must move EXACTLY to the very center of the space
Le raised-by-video games logic. Go touch grass.
>projects rectangular grid over hexagonal grid
>expects patterns for rectangular grid to be as compact
you are a dumb illiterate Black person who never took a topography class
You're missing the point. The hexagon grid is compatible with rectangular room design, which is, you know, most buildings.
Incompatible, rather
The square grid is also incompatible with buildings that weren't autistically built to square grid code.
If you have five foot squares and any hallway or room in your perfect rectangle world isn't precisely divisible by 5, then your grid misses the mark and you'll have squares going through walls and doors. Nevermind if any room isn't actually a perfect rectangle. Imagine what would happen if there was a branch of the building off at an angle that is somewhere between 90 and 180 degrees.
>rotate hex 90 degress
wow its so easy
The fevered seething of hextrannies from this post cannot be understated. There is no dignity in their position, no concession that perhaps hexes aren't the best choice for artificial environments, just autistic moron wailing.
I have a PhD in Applied Philosophy, allow me to solve your problem
just rotate the hexagons
>select destination
>character moves in a straight line
Literally what is the problem here?
You can occupy half hexes like in GURPS. Then it moves in a straight line. Or just move on lines, since then your whole hex character is still only on two half hexes.
I can do it too.
Grid systems fricking suck for any form of travel without abstraction. Thus, only usable for travel across a world map.
didn't upload
Why not just do this? Have you forgotten that every single grid-based system has rules for diagonal movement?
arr i wanted to post something like that.
Dam you anon 😀
but yeah.
diagonal movement cost 1.4 points and the remaining 0.6 will be hold back for later turn. This way the player did not get grumpy missing out movement-points while the GM can uphold the rules and logic of the game.
>All creatures speed arbitrarily increases by a factor of {displaystyle {sqrt {2}}}.
Christ, what a hideous result.
Unless you employ some nightmarish mental and mathematical gymnastics like the childish redditor
suggests.
Both square and hex grids have fundemental problems when used to represent tight movement.
They can only be used to represent abstract movement. In other words, use them for maps and travel, not combat.
kek, gridtard's solution is complex enough to break text formatting rules.
Diagonal movement on a square grid being technically faster does not matter has never ever mattered and will never ever matter unless you're some autistic sperg with OCD out the ass or a hexgolian arguing in bad faith.
Regardless of whether you moved diagonally or orthogonally, within the confines of the grid you've moved 1. The hexBlack person then takes a ruler to the screen and measures that the diagonal 1 is actually 1.4 from an external view, but neglects to notice that so long as everything in-game is bound to the grid this measurement is irrelevant.
>just doesn't matter lol
If that's the best you can do, then that's the best you can do.
In a game where you feel the necessity to use a grid to quantise and equalise combat, presumably to make it more fair and fun, why then remove the fairness.
>Within the grid you've moved 1.
This is your only sensible point. Within a purely grid-centered frame of reference you are correct, and the playing field is level. However, the second that you overlay that grid onto terrain map, your point evaporates. We are not talking about a purely-grid based system. Each tile respresents a tangiable location, some of extreme import. You are handwaving that away unjustly. Pic very much related. Why can I reach the creepy cave but not reach the hunter's camp from the city. If you can give me a legitimate gameplay reason why not, I will concede. However, if you all you do is shriek about how much it "just doesn't matter" then I rest my case.
>Muh hexgolian bad faith.
I hate hexes too, grid systems are just not suitable for combat, read my post again you fricking ape.
>drew a circle
>which is by definition not grid-bound
you suck at reading!
What a tool you are, the circle is not within the map but is overlayed onto it being used to abstractly represent the region of equidistance from the city. Here, I can do it without a circle if you wish.
>does not matter has never ever mattered
And yet the only morons still using square grid spent literal decades when D&D4 simplified diagonals.
Oh noooo the numbertracking... the horror.
A D10 can be used to track down the number after the decimal point.
Also
is also a good way out.
if you dont like it, dont use it. No need to insult somone for an idea that is over your head.
What the frick is wrong with you guys? Literally everyone I've seen and played with ranging from RL and online randos to normie friends, from my 12 year old nephew to grognards defaults to 1,2,1,2,[...] movement.
Don't you guys play ga... oh wait.
>every single grid-based system has rules for diagonal movement
Even if that were true sometimes those rules are that you can't.
Bees dont deliberately make hexagonal honeycomb. They make them circular and physics makes them hexagonal. They do still tile in the same pattern. That much is the bee's doing.
This. You can see freshly crafted combs are still circular whilst soft.
[citation needed]
https://www.nbcnews.com/sciencemain/bees-dont-do-math-hexagonal-honeycombs-emerge-naturally-6C10677058
>you don't actually pour a glass of water, you just tilt the jug and let physics do the work
>I talk womanly and cute and moronic just like my anime moe girls
hate this trend
bees don't have thoughts you fricking moron
prove it
I choose rectangles because hexes make block pushing puzzles feel utterly moronic.
Why stop at hexes? Wouldn't octagons provide even more benefits?
Can't tile octagons without squares, which are just as bad as rectangles
Octagons can't be arranged in a grid without little squares in between.
At that point you might as well go back to squares as those already cover eight sides if diagonal movement is permitted
>he hasn't discovered the potential of the heptagon grid
ngmi
If you can't make a continuous line at every facing it's a shit grid. EZ. Only thing Hex is good for is intentionally moronic shit like Hexagonal Chess.
>every facing
try again with different lection since hex also fulfills that condition
Hex are fricking soulless. Nothing more mind numbing that booting up a turn based "strategy" game and seeing fricking hextiles.
Actually bees can only make round cells in their honey combs. The cells become hexagonal because inside gets hot and the wax melts and reforms into a hexagonal shape due to the crystal structure of it.
Square is king. Show me a hex game with proper elevations and hills. Frick your hex cliffs.
There's literally no way for these to be squares. You'd know that if your education system hadn't failed you. Poor burger.
>projecting this hard
>no u
Kek. Let me spell it out for you. Squares by definition have exactly four right angles and four sides of equal length. They tile the plane. They can not make up this three dimensional landscape you posted while also remaining squares. Your pic consists of quadrilaterals.
>missing the joke
>I was merely pretending to be moronic
Totally...
It's a projection of a square lattice, midwit.
You fricked up, got caught and are in full damage control mode now. It's embarrassing really.
I kek'd
When you "push" 3D objects down into 2D (as, for example, cubes to squares), the mathematical term is protection.
If you did a straight up town-down view of that map, those are squares. Approximating elevation like that with hexes is possible, but far trickier. Maps are weird, yo, and if you want to blow your mind more, go look up the coastline paradox.
>possible, but far trickier
it's definitely not "far trickier", it's just messier
Your pic related is exactly what I was pointing out. The dark green tile is not a square.
>Approximating elevation like that with hexes is possible
Wrong. And for exactly the same reason I've given in another response. But I guess you'll just use your private definition of "when you look straight down".
>Maps are weird, yo, and if you want to blow your mind more, go look up the coastline paradox.
Agreed. Took courses in differential geometry, some non-Euclidean geometry as well as computer graphics and mathematical visualisation. I am aware of the coastline paradox.
I thought autists were supposed to perform well at spatial reasoning
>choose an arbitrary projection of any figure
>as long as the image under that projection is a square the original also must've been a square
>what do you not get about this? XD
Really, Black person?
sorry to be the bearer of bad news but it's bad luck you didn't get the good spatial reasoning
LOL. You're still not getting it. Double digit IQ confirmed.
>no u
bravo
Me clearly pointing out why you're wrong was met with idiocy. Why would I not call you moronic?
You're not wrong but this is just pedantry when it's clear what he's talking about.
>complaining about pedantry
>on the same internet that was invented to show off how much of a smart-ass you are
>on /tg/ where autism is revered
Sounds to me like I'm doing it right.
cringe
square grid where moving diagonally costs ~1.5x as much [whatever resource is used for moving] as moving orthogonally makes the most sense
On the contrary, moving diagonally has you moving a distance root 2 for 1 point of movement.
Its because squares and hexes have tradeoffs and neither are ideal; squares will be better in some situations, hexagons in others.
>On the contrary, moving diagonally has you moving a distance root 2 for 1 point of movement.
yeah that's how it works with no modification, i'm saying it should be adjusted to account for it
frick bees
So then why are human buildings and streets square shaped if humans are at the top??
Because constructing and maintaining hexagonal geodesic structures is a huge pain. It's an issue of practicality, not efficiency in which case hexagons win so hard it's not even a contest
Because the buildings aren't horizontally stacked or stacked together supporting each other.
usually in nature they just try to make circles but compressive forces render them all as hexagons
Play Hexcells.
I have it in my library. Isn't it just hexagonal picross?
It's hexagonal minesweeper with more mechanics and zero luck required.
>he's not playing recursive minesweeper
this is an argument as to why hexagons are better than circles, not why hexagons are better than squares
ok now walk south/down
>meanwhile australian bees
It makes sense since ants, wasps, bees, termites, etc are all closely genetically related.
Termites are taxonomically removed from the others and more closely related to roaches and even mantises. It's pretty cool that eusocial hives developed independently several times.
I'll give you that but only because you begged like a prostitute.
termites are closely related to wienerroaches not ants or bees
Can you eat this?
You can eat it once
the large spheres contain honey
>australia has spiders with a mana bar
>but also stingless bees
Mate, wtf
Why haven't we glassed the entire continent of Australia already?
Because whatever survives will be stronger.
why do you want to give them a drink?
>trying to nuke the eldritch abominations of Australia, only resulting in making them stronger
australia isn't that bad tbh, plenty other places have absolutely horrifying things
like, botflies don't exist in Australia, that by itself disqualifies them from being the most horrifying continent
well here in scandiland the most terrifying thing is a bear and they sleep half the year
europe still has deathcap mushrooms which are pretty horrifying
"oh you ate a great tasting innocent mushroom you fried the shit out of? Tough luck you got 3 days to live"
reminds me of how our most delicate cuisine is these poisonous frickers that require boiling thrice while changing the water in between in order to not die.
How in the frick did we figure out how to eat these?
because real morels are delicious and people kept trying to see if this weird morel-like thing was also delicious?
that said plenty of things are "how did we figure that out", the way to eat acorns is to soak them in water for days, didn't stop neolithic humans from having them make up 50% of their diet
>3 days to live
I figured oisonous mushrooms gave you 0 minutes tops before sending you on an acid trip ending with you puking your guts out and brain hemorrhaging
Phalloides starts giving you symptoms only after you are already screwed.
Fun fact: because amatoxins work by preventing your DNA from making proteins, the symptoms are very similar to radiation sickness (the whole "walking around fine for a few days before you puke your guts out and your skin falls off" thing is the same).
no, amatoxins destroy your liver
you are basically a dead man walking but it takes about 3 days before inertia of literally not having a liver anymore becomes noticeable
worst part is there's no slow buildup in terms of sensation, you hit the threshold of too many toxins and spend the last few hours in the worst pain imaginable out of nowhere
deathcaps give literally zero warning that they've done that by the way, you don't trip, you don't puke, it doesn't even taste bad, it tastes great
it doesn't matter how you prepare it, amatoxins are stable enough to resist deepfrying
there's a reason it was the favorite assassination tool during the medieval era, with tons of known assassinations and probably a bunch more we don't know about
the modern ""cure"" is getting a liver transplant
For me, it's those 2-3 inch bloated monstrosities of flies. Frick those nasty things.
Looks like a tentacle rape dungeon lul
God damnit now I can't unsee it
I AM A MONUMENT TO ALL YOUR SINS
CHILD OF MY ENEMY, WHY DO YOU COME?
That's so fricking cool what the frick
blockheads... your response?
intended feature
unless character can move more than a single tile per turn - this is impossible
eat my ZOCs you dumb homosexual
Hexes are annoying for trying to drawing out dynamic terrain. Like if I need to add a conveyor belt or a moving platform they quickly become kind of annoying to work with.
In practice it is way harder to box someone in on a hex board
>In practice it is way harder to box someone in on a hex board
if you include diagonals a square has 8 adjacent squares. a hex has 6 adjacent hexes. it's easier to enclose spaces on a hex grid, there are less directions to move
But what if I don't? What if I like 4 directional movement?
Diagonals on square has that awkward effect where you have to adjust how much movement is used to actually make the diagonal. If it's just as efficient as orthogonal, then it's actually way faster to move diagonally. But if it's half as efficient (meaning moving diagonally once is exactly the same as moving orthogonally twice), then it's literally only useful if your orthogonals are blocked and it becomes a slippery dodge rather than a move.
I don't see how hex grids are any better?
they're not touching
when will games embrace the best tiling method
>he fell for the penrose tiling meme
We got another one!
Name 5 games with bad penrose tile grid maps
That's right, you can't
You realize the bee hive holes start as a circle and get worn into hexagons from wear and tear right?
>all the circles conveniently become perfect hexagons all the time without any human every having observed them
I bet you believe in Allah too
>Nobody has ever observed this
Yeah it's all make believe
>Yeah it's all make believe
don't you mean make beelive?
I was creeped out by the episode where he took off his spacesuit on pluto and died.
same but its pretty badass to make a point that way.
>tfw you will never have another good amusement park management game with a squared grid system
>food supply
AY YO, THIS homie'S EATIN' BEES!!
>videogame has bees
>they are portrayed as males except for the queen
Why? Everyone knows how bees work. They should all be female.
bees don't have sex chromosomes, they're either diploid or haploid, so you can characterize them however you want
If you want a grid then play a board game, homosexuals. Videogames don't have to do that shit
I just use gridless in all my tabletop since it's easier and opens up more strategy
you butthole made me remember this game
>Hexxagon
Holy frick don't scare me with a blast from the past like that.
you will now spend hours upon hours playing this game again
Any other lit kino like pic related?
https://courses.cs.washington.edu/courses/cse163/20wi/files/lectures/L04/bee-movie.txt
>courses/cse163/
this is for computer science? lol
I guess they're doing some string analysis or something
>videogames don't have grids
What the frick is this moronic mod doing?
>never received a weeklong ban on Ganker for posting a screencap of a movie, simply because the mod hadn't seen the movie
why was this moved to /tg/ ?
video games have grids too
Sorry, needed room for additional Palworld threads.
The frick is the mod smoking? Has he literally never seen grid videogame?
there aren't grids in palworld so the topic is superfluous
hexgays eternally btfo
And thus a half-decent thread is killed in favour of another palworld one.
>thread up for 4 hours
>already at 200+ post
What is all the buzz about?
Was moved from Ganker to here
welcome, Gankeridya players. It's comfy here, don't forget to use a coaster.
>all the buzz
Gentlemen, I propose new alternative.
Working on a boss fight, a young god starting to develop his domains and divine powers. Considering giving him the ability to flip the game mat from grid to hex midway through the fight.
I like hexes, but i dont like how every second tile has three connections instead of five when you try to tile square walls
And gridles is even better, so what?
wh do you fellas even need a grid anyway?
i am negames but when it comes to spell effects and such why not just eyeball it and move on?
Hexagons a shit you redditard homosexual.
GREAT OP image thankyou,
Guys i'm in a bind & a hard workweek has left my brain mush. I need to make spooky ffae or eldritch horror shit involving bees in a forest.
Currently thinking of lifting violent alien-y insectoid monsters that lay eggs in you, or having the monster basically sneak up on the player whos messing with bees.
It's stoneage core, so cryptids, witch covens, spooky fae are all ideal
>buzzing of the insects can be heard as a hypnotizing song
>they build hives in hypnotized people
>those people blissfully stumble around with insects crawling in and out of their ears and holes in their chest, allowing the hive to migrate without needing to swarm
>the hive eats until the person falls dead, then starts the song again
Behold! A hexagon!
Major picrel vibes
Bees don't actually make hex grids. They make connected stacked circles like in the third "efficient. good. yes." part of that image. As the waxy vomit dries it pulls on all the areas that are connected and turns into hexagons. So technically, by OPs logic, stacked circles are the best grid.
They make this
10-sided prism. One of the faces is a hexagon but the other nine are quadrilaterals.
What games do this aside from BattleTech?
unless you need to do something with height, in which case it's triangle and trig time
Every game does that if you aren't moronic
I like square grids because I like it when diagonal movements and attacks are specialties.
Apparently some people still believe it's hip to be square.
There is no denying that
Why did the Ganker janny move this to /tg/?
Mod, and yes, it doesn't make any sense.
Hex grids for travel across a world map.
No grid for combat; a stance-based system is best.
I'm not here to play fricking chess so miss me with spending 2 minute each turn trying to calclate the geometerically optimal method of positioning such that your AoE attack can target as many foes and least friendlies as possible. That autistic, torturous, and gay.
>No grid for combat; a stance-based system is best.
I'm not here to play fricking chess so miss me with spending 2 minute each turn trying to calclate the geometerically optimal method of positioning such that your AoE attack can target as many foes and least friendlies as possible.
>t. I söyface when the caster and the GM have to hash out where everyone is relative to each other. Every. Single. Turn.
>Requiring to know exact ~1m character locations every single turn.
This is your brain on grids.
You're the one choosing a system where mechanically it's possible and thus desirable to hit as many enemies as possible while also avoiding friendlies but then handwave all of that away by making shit up as you go along.
Play more games. Learn more systems. Live a little.
AoE: Hit up to 3 targets.
Problem solved.
DM can rule if moronicly far away but so long as players aren't Black folk it's easy.
>OP posts an image of a bee
>Thread immediately gets derailed into discussing of bees
Why does this keep happening?
i like bees 🙂
I wish I had more people to play The Quest for Eldorado with.
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