/rpg/ was inherently genwar bait to begin with, so no loss there
[...] >screaming "yawngay" because they corrected the image
lmao what a crybaby
tho I'm pretty sure that gen 7 image is upscaled and isn't accurate either
Holy meds Batman
Yawnchad here, so funny I mindbroke this dextroony so hard, he is still unable to cope with the mindblown success of SwSh sales three years later and is still seething about VGC being the most interesting it's ever been and Gigantachad BTFOing stallgon stallshit fanfic meta they had to ban it.
Yawnchad here, so funny I mindbroke this dextroony so hard, he is still unable to cope with the mindblown success of SwSh sales three years later and is still seething about VGC being the most interesting it's ever been and Gigantachad BTFOing stallgon stallshit fanfic meta they had to ban it.
Texture and lighting differences on the same underlying mesh.
If you look *vey* closely, XY and LGPE don't have outlines, while SM and SwSh do. And there's slightly less inherent pixilation on LGPE and SwSh vs. the last two gens.
And I'll chuck in the mapping example to show that it isn't a "meaningless hackjob", B and D use map data A in different ways to drastically improve base mesh C.
People were pouring over the data, SwSh were in fact still using XY meshes. For whatever reason there were display bugs but they *have*, in fact, used the same meshes for three mainline generations.
...And since I forgot it in the previous post, the reason for the mapping example is that I've seen a lot of b***hing about SV just being normal mapping.
Case in point:
The model is a 3D object.
what textures you apply to it or what engine you use it in doesn't mean it's a brand new model.
A different engine can make new models on the fly based on differences in ancillary data to the same underlying mesh. Unless you think B and D's obvious geometric differences are not worth calling "different models".
Importantly, displacement mapping is just a special process applied to a second set of texture data. This is why I specifically call what has stayed the same a *mesh*, because it is not the only relevant data in the final model.
if you put colors and images on this model, will it be a brand new model?
2 years ago
Anonymous
Why are you moving goalposts from “not the same model” to “not brand new”?
2 years ago
Anonymous
i didn't.
read what I said before properly
2 years ago
Anonymous
>i didn't.
[...]
they are still the same exact model but shown at different resolutions, zoomer boot lickers
>they are still the same exact model >they are still the same exact model >they are still the same exact model
you realized this is objectively, blatantly wrong so now you’ve switched to “i-it’s not brand new tho!” which is a meaningless and stupid point given that a massive chunk of gen 3, 4, and 5 sprites aren’t “”brand new”” either.
2 years ago
Anonymous
It literally is the exact same model though? model=the 3d mesh, textures=the 2d image used to color its surface
There's no modeling involved if all you do is change a texture
2 years ago
Anonymous
>model=the 3d mesh
No, the model is the ENTIRE 3d representation including the surface and the textures. Who the frick told you 3D models are just meshes?
People were pouring over the data, SwSh were in fact still using XY meshes. For whatever reason there were display bugs but they *have*, in fact, used the same meshes for three mainline generations.
...And since I forgot it in the previous post, the reason for the mapping example is that I've seen a lot of b***hing about SV just being normal mapping.
Case in point:
[...]
A different engine can make new models on the fly based on differences in ancillary data to the same underlying mesh. Unless you think B and D's obvious geometric differences are not worth calling "different models".
Importantly, displacement mapping is just a special process applied to a second set of texture data. This is why I specifically call what has stayed the same a *mesh*, because it is not the only relevant data in the final model.
>SwSh were in fact still using XY meshes
>they are still the same exact model
no they aren't
2 years ago
Anonymous
this is LGPE Partner Pikachu only
2 years ago
Anonymous
No it isn't
2 years ago
Anonymous
>doesn't know the difference between model and textures
every time
2 years ago
Anonymous
>doesn't know what "model" means
every time
2 years ago
Anonymous
2 years ago
Anonymous
>change lighting >it's two totally different objects
Your brain on Yawngay.
2 years ago
Anonymous
>totally different
There’s the goalpost moving again!
2 years ago
Anonymous
The sprites are totally different. I can say that no problem. You need a different standard for your games in order to make them seem good. It’s truly pathetic.
2 years ago
Anonymous
>The sprites are totally different
Nope.
2 years ago
Anonymous
Now post the frontsprites
2 years ago
Anonymous
>needs to use back sprites
Listen to the whole thing.
>d-d-d-d-d-d-d-doesn't count
glad to see the cope patrol here
2 years ago
Anonymous
I thought I said to listen to the entire thing, boy. Come back in 10 hours.
2 years ago
Anonymous
ok
2 years ago
Anonymous
>animated vs not animated
NEXT
2 years ago
Anonymous
ok then the gen 7 models are different from gen 6 because they have walking and running animations
2 years ago
Anonymous
Oh, was Gen 6 not animated?
NEXT.
2 years ago
Anonymous
>Oh, was Gen 6 not animated?
For walking and running animations? No.
2 years ago
Anonymous
K?
NEXT.
2 years ago
Anonymous
>needs to use back sprites
Listen to the whole thing.
2 years ago
Anonymous
these 10 sprites have more work put into them than they put into gens 6, 7, and 8 combined
2 years ago
Anonymous
Holy copium Batman
2 years ago
Anonymous
how do you know that they were even made by humans and not an algorithm?
2 years ago
Anonymous
I know the models aren't because they have high quality animations in battles and walking. Did you mean the sprites?
>some “cope” buzzword always signifies that one argument of his has been demolished and it’s time for him to move onto another
Go on, next argument.
>Coloring in a reused sprite is more work than making an entire model and having multiple animations for specific actions
2 years ago
Anonymous
Next argument, boy.
2 years ago
Anonymous
But you haven't explained why coloring in sprites is more work than creating 3D models and animations
2 years ago
Anonymous
I never said anything about work. Spray painting a dick all along the Great Wall is more work than painting a work of art.
Next argument, now.
2 years ago
Anonymous
these 10 sprites have more work put into them than they put into gens 6, 7, and 8 combined
>these 10 sprites have more WORK put into them than they put into gens 6, 7, and 8 combined
2 years ago
Anonymous
Yes, that’s something someone else said, what’s your point?
I’m beginning to think you’re out of arguments if you’re this scared to move on to another.
2 years ago
Anonymous
So you responded to my post where I said the 3D takes more work
Holy copium Batman
, just to tell me that you weren't responding to my post and that I was right?
Thanks pal!
2 years ago
Anonymous
Dare I say, mindbroken? You’re already talking gibberish and I haven’t even begun to bully you.
Next argument, now. And don’t run away to Ganker again, mmkay?
2 years ago
Anonymous
You realized that you used the wrong word while responding to me all high and mighty, and now you're too stubborn to apologize. How disappointing.
2 years ago
Anonymous
Where, exactly? Are you still claiming that
these 10 sprites have more work put into them than they put into gens 6, 7, and 8 combined
is me?
Answer without running away this time, please.
2 years ago
Anonymous
I didn't respond to anyone else but him. Why would you think that I'm talking to you?
2 years ago
Anonymous
>You realized that you used the wrong word while responding to me all high and mighty
Are you realizing your mistake now, sweetie?
Next argument, now.
2 years ago
Anonymous
You started talking to me first? If you weren't interested in the argument
these 10 sprites have more work put into them than they put into gens 6, 7, and 8 combined
to begin with, then you did reply to me?
2 years ago
Anonymous
Look sweetie, I think you're getting a little confused. It's time to move on to another argument. If you reply with another avoidance I'll assume you're out of arguments.
2 years ago
Anonymous
This is my argument
I know the models aren't because they have high quality animations in battles and walking. Did you mean the sprites?
[...] >Coloring in a reused sprite is more work than making an entire model and having multiple animations for specific actions
I have never replied to you elsewhere in this thread, you nut
2 years ago
Anonymous
Okay, then you've been dealt with.
2 years ago
Anonymous
Good riddance
2 years ago
Anonymous
Indeed.
2 years ago
Anonymous
>some “cope” buzzword always signifies that one argument of his has been demolished and it’s time for him to move onto another
Go on, next argument.
2 years ago
Anonymous
No, 3d quality is actually a function primarily of sheer time versus sprites being nearly solely a function of artist skill.
Given a full work day, a masterful artist can shit out half of gen 1 from memory, probably in better detail than the original games. Given the same work-hours, you'll get like half a dozen modeled to XY standards *tops*.
2 years ago
Anonymous
>more work to make something worse
3D was a mistake.
2 years ago
Anonymous
Moving to 3d opens up actual game design options, as a 3d world can *cleanly* handle trajectories, arbitrary facings, very detailed world layouts,
Sure, stacking up floor after floor or the wonders of The Jump Button aren't *made a point of*, but PLA's catching is very much *demanding* that 3d engine, and there's quite the long list of "Exploded Spectacularly On Impact" failures in moving to 3d.
Yes, that’s something someone else said, what’s your point?
I’m beginning to think you’re out of arguments if you’re this scared to move on to another.
>continues reply chain of single (you)s per post >doesn't namegay or tripgay >complains about assuming they're defending a post in the middle >proceeds to be annoyed about having the post in the middle shown to them
Have you tried recognizing you're on Ganker? That people reply to other people without hard indication of the other person?
Dare I say, mindbroken? You’re already talking gibberish and I haven’t even begun to bully you.
Next argument, now. And don’t run away to Ganker again, mmkay?
Again, you're complaining that somebody is calling you out for jumping into a conversation then assuming you were the other side making the point. Collect your (you)s now to demonstrate the exact point you caused an accidental switchover.
Once more, Ganker anonymizes, it is not a trivial skill to identify posters. Espeically if they aren't wordy clusterfricks like me...
2 years ago
Anonymous
Hi Yawngay, you put a lot of time into this post but I'm just gonna let you know that I didn't read a word of it.
2 years ago
Anonymous
Actually the guy making the Rusedays out of pure autism. Don't do much bumping of them, oddly enough. Will readily admit to being nogame in both /vp/ and /tg/ capacities, occasionally poke my head into Ganker and /mlp/.
I'm perfectly capable of overrunning the character limit five times over, by the way.
2 years ago
Anonymous
...damnit, forgot to include a pic with the usual name!
Have last week's Ruseday OP pic, just as a basic "proof of personhood".
2 years ago
Anonymous
...damnit, forgot to include a pic with the usual name!
Have last week's Ruseday OP pic, just as a basic "proof of personhood".
Who?
2 years ago
Anonymous
The guy making threads like
[...]
for 38 weeks and counting.
2 years ago
Anonymous
Actually, whether the texture counts for the model is fuzzy depending on what the use-case in question is. The reason the mesh isn't the end of story for models is because of displacement mapping.
So *assuming* you're right about that being SwSh, you're calling it a different model because of a *dummied out* mouth-pocket. The entirety of the exterior of the mesh is aligned one-to-one, making it very clear it's a single specific feature added.
In other words, reinforcing my point from the last thread about this that the only need for model improvements is discrete details like eyes, mouth, or smoke effects, rather than the broad body geometry.
2 years ago
Anonymous
Yes. The "model" includes the textures. The term you're looking for is "mesh", which is the base of the model.
the shitsh can run PS4 games but Pokemon still has PS2 graphics and 3DS animations
2 years ago
Anonymous
>for a weak handheld console
And yet there are GBA games with better animated sprites. Go figure huh?
2 years ago
Anonymous
true, but for that time, very few games had hundreds of monsters in a single game
2 years ago
Anonymous
Glad we agree gen 5's animations are shit.
2 years ago
Anonymous
they are better than 3D's idle animations
2 years ago
Anonymous
Now compare the battle and Pokemon amie animations for a true comparision
2 years ago
Anonymous
>they are better than 3D's idle animations
They objectively aren't.
2 years ago
Anonymous
Lick my anus clean, cosmos
2 years ago
Anonymous
Who mentioned Alola?
2 years ago
Anonymous
>NO IT'S NOT ME COSMOS BECAUSE I DO THIS AND NOT THAT >iMPLYING I DON'T SHIT ON ALL GENS BECAUSE I AM LE EPIC TROLE, AHAHHAA YOU REPLIED ANYWAYS
I was also 15 once, stupid kid
there's nothing wrong about posting pokemon in a pokemon board
but filling the board with "old vs new", "gen5 sux", "gen2 is the worst gen!!!", "lolololol ash hates serena and fricks Goh xDDD", "looool gamefreak won again baby xD", "omg this youtuber is SEXY.. he's not me, is wear lol xD", "lmfao i want to frick little girls ain't I badass, /vp/??? xD", "haha new game is the best, cope losers xDDDD", etc... is what's wrong with this board
The board always was full of shit, how new are you ivyhomosexual? I was here since the very start, and you sound very much like a newhomosexual. Also, you can thank zoomers for those because they suck ass.
The tragedy of Yawngay is that he’s had years to solidify his arguments and they’re still as weak as they’d be if he were thinking them up on the spot.
gen 4s is so good and I think it's the angle of the ears and the direction of the head, it's giving "peaking out of the tall grass cause it heard something" energy and I love it.
i do miss the fat pika though
Why is reusing models bad?
What's wrong with doing this image correctly?
All Yawngay, if it wasn't obvious.
>yawngay projecting
/rpg/ was inherently genwar bait to begin with, so no loss there
Holy meds Batman
Yawnchad here, so funny I mindbroke this dextroony so hard, he is still unable to cope with the mindblown success of SwSh sales three years later and is still seething about VGC being the most interesting it's ever been and Gigantachad BTFOing stallgon stallshit fanfic meta they had to ban it.
I think you checked off like 15 boxes from
with this short post alone. Your posts really are like madlibs with only a certainly number of terms to plug in, huh?
I don't know who's baiting who
they are still the same exact model but shown at different resolutions, zoomer boot lickers
>I can be disingenuous to complain, but have no specific allegations!111
>Implying zoomers deserve arguemnts when they just shout "shut up gramps" and "it's le nostalgia"
Jeez, boomers. At least be consistent.
>gets BTFO with facts
>"rEEEEEEEEEEEEEE"
zoom zoom
They have texture changes for increased hardware. No need to remake something when you have a perfectly good model to begin with.
>they are still the same exact model
no they aren't
mouth was added in LGPE and deleted in SwSh
no it wasn't
lgpe standard pikachu still uses sticker mouth
partner pikachu is a different model entirely because they needed to make its expressions more detailed
No they didn't
Texture and lighting differences on the same underlying mesh.
If you look *vey* closely, XY and LGPE don't have outlines, while SM and SwSh do. And there's slightly less inherent pixilation on LGPE and SwSh vs. the last two gens.
And I'll chuck in the mapping example to show that it isn't a "meaningless hackjob", B and D use map data A in different ways to drastically improve base mesh C.
>on the same underlying mesh
the mesh isn't the same either.
People were pouring over the data, SwSh were in fact still using XY meshes. For whatever reason there were display bugs but they *have*, in fact, used the same meshes for three mainline generations.
...And since I forgot it in the previous post, the reason for the mapping example is that I've seen a lot of b***hing about SV just being normal mapping.
Case in point:
A different engine can make new models on the fly based on differences in ancillary data to the same underlying mesh. Unless you think B and D's obvious geometric differences are not worth calling "different models".
Importantly, displacement mapping is just a special process applied to a second set of texture data. This is why I specifically call what has stayed the same a *mesh*, because it is not the only relevant data in the final model.
The model is a 3D object.
what textures you apply to it or what engine you use it in doesn't mean it's a brand new model.
>The model is a 3D object.
Which includes its surface, i.e its textures. It’s weird how this is so hard for BBNDtards to grasp.
if you put colors and images on this model, will it be a brand new model?
Why are you moving goalposts from “not the same model” to “not brand new”?
i didn't.
read what I said before properly
>i didn't.
>they are still the same exact model
>they are still the same exact model
>they are still the same exact model
you realized this is objectively, blatantly wrong so now you’ve switched to “i-it’s not brand new tho!” which is a meaningless and stupid point given that a massive chunk of gen 3, 4, and 5 sprites aren’t “”brand new”” either.
It literally is the exact same model though? model=the 3d mesh, textures=the 2d image used to color its surface
There's no modeling involved if all you do is change a texture
>model=the 3d mesh
No, the model is the ENTIRE 3d representation including the surface and the textures. Who the frick told you 3D models are just meshes?
>SwSh were in fact still using XY meshes
this is LGPE Partner Pikachu only
No it isn't
>doesn't know the difference between model and textures
every time
>doesn't know what "model" means
every time
>change lighting
>it's two totally different objects
Your brain on Yawngay.
>totally different
There’s the goalpost moving again!
The sprites are totally different. I can say that no problem. You need a different standard for your games in order to make them seem good. It’s truly pathetic.
>The sprites are totally different
Nope.
Now post the frontsprites
>d-d-d-d-d-d-d-doesn't count
glad to see the cope patrol here
I thought I said to listen to the entire thing, boy. Come back in 10 hours.
ok
>animated vs not animated
NEXT
ok then the gen 7 models are different from gen 6 because they have walking and running animations
Oh, was Gen 6 not animated?
NEXT.
>Oh, was Gen 6 not animated?
For walking and running animations? No.
K?
NEXT.
>needs to use back sprites
Listen to the whole thing.
these 10 sprites have more work put into them than they put into gens 6, 7, and 8 combined
Holy copium Batman
how do you know that they were even made by humans and not an algorithm?
I know the models aren't because they have high quality animations in battles and walking. Did you mean the sprites?
>Coloring in a reused sprite is more work than making an entire model and having multiple animations for specific actions
Next argument, boy.
But you haven't explained why coloring in sprites is more work than creating 3D models and animations
I never said anything about work. Spray painting a dick all along the Great Wall is more work than painting a work of art.
Next argument, now.
>these 10 sprites have more WORK put into them than they put into gens 6, 7, and 8 combined
Yes, that’s something someone else said, what’s your point?
I’m beginning to think you’re out of arguments if you’re this scared to move on to another.
So you responded to my post where I said the 3D takes more work
, just to tell me that you weren't responding to my post and that I was right?
Thanks pal!
Dare I say, mindbroken? You’re already talking gibberish and I haven’t even begun to bully you.
Next argument, now. And don’t run away to Ganker again, mmkay?
You realized that you used the wrong word while responding to me all high and mighty, and now you're too stubborn to apologize. How disappointing.
Where, exactly? Are you still claiming that
is me?
Answer without running away this time, please.
I didn't respond to anyone else but him. Why would you think that I'm talking to you?
>You realized that you used the wrong word while responding to me all high and mighty
Are you realizing your mistake now, sweetie?
Next argument, now.
You started talking to me first? If you weren't interested in the argument
to begin with, then you did reply to me?
Look sweetie, I think you're getting a little confused. It's time to move on to another argument. If you reply with another avoidance I'll assume you're out of arguments.
This is my argument
I have never replied to you elsewhere in this thread, you nut
Okay, then you've been dealt with.
Good riddance
Indeed.
>some “cope” buzzword always signifies that one argument of his has been demolished and it’s time for him to move onto another
Go on, next argument.
No, 3d quality is actually a function primarily of sheer time versus sprites being nearly solely a function of artist skill.
Given a full work day, a masterful artist can shit out half of gen 1 from memory, probably in better detail than the original games. Given the same work-hours, you'll get like half a dozen modeled to XY standards *tops*.
>more work to make something worse
3D was a mistake.
Moving to 3d opens up actual game design options, as a 3d world can *cleanly* handle trajectories, arbitrary facings, very detailed world layouts,
Sure, stacking up floor after floor or the wonders of The Jump Button aren't *made a point of*, but PLA's catching is very much *demanding* that 3d engine, and there's quite the long list of "Exploded Spectacularly On Impact" failures in moving to 3d.
>continues reply chain of single (you)s per post
>doesn't namegay or tripgay
>complains about assuming they're defending a post in the middle
>proceeds to be annoyed about having the post in the middle shown to them
Have you tried recognizing you're on Ganker? That people reply to other people without hard indication of the other person?
Again, you're complaining that somebody is calling you out for jumping into a conversation then assuming you were the other side making the point. Collect your (you)s now to demonstrate the exact point you caused an accidental switchover.
Once more, Ganker anonymizes, it is not a trivial skill to identify posters. Espeically if they aren't wordy clusterfricks like me...
Hi Yawngay, you put a lot of time into this post but I'm just gonna let you know that I didn't read a word of it.
Actually the guy making the Rusedays out of pure autism. Don't do much bumping of them, oddly enough. Will readily admit to being nogame in both /vp/ and /tg/ capacities, occasionally poke my head into Ganker and /mlp/.
I'm perfectly capable of overrunning the character limit five times over, by the way.
...damnit, forgot to include a pic with the usual name!
Have last week's Ruseday OP pic, just as a basic "proof of personhood".
Who?
The guy making threads like
for 38 weeks and counting.
Actually, whether the texture counts for the model is fuzzy depending on what the use-case in question is. The reason the mesh isn't the end of story for models is because of displacement mapping.
So *assuming* you're right about that being SwSh, you're calling it a different model because of a *dummied out* mouth-pocket. The entirety of the exterior of the mesh is aligned one-to-one, making it very clear it's a single specific feature added.
In other words, reinforcing my point from the last thread about this that the only need for model improvements is discrete details like eyes, mouth, or smoke effects, rather than the broad body geometry.
Yes. The "model" includes the textures. The term you're looking for is "mesh", which is the base of the model.
2 > 5 > 1 > 3 > 4 > 6
fixed again
>screaming "yawngay" because they corrected the image
lmao what a crybaby
tho I'm pretty sure that gen 7 image is upscaled and isn't accurate either
Wrong, you used a citra screenshot for gen 7
The 3ds doesn't look like that
Reminder that Pikachu has remained soulful despite changing over time
Gen 2 is the only generation with good sprite(s)
Disgusting.
Why did they slim him down? Because of his influence on kids?
Pandering to westerners.
fat body is very offensive to Americ**ts
I'm seeing that post count go up, you guys aren't replying to Yawngay, are you?
which one?
this:
>Pokemon used to have...Slightly different poses!
Why is this important again?
I too love to give lazy billionaires who don't put any caring or effort into the games $60 +TVA
? the gen 5 games weren't $60
they animated every single sprite.
Gen 7~Gen 100+ all use the same animations and models from Gen6
>they animated every single sprite.
very lazily and poorly, yes.
Hi Yawngay.
I think it's cosmos
for a weak handheld console
the shitsh can run PS4 games but Pokemon still has PS2 graphics and 3DS animations
>for a weak handheld console
And yet there are GBA games with better animated sprites. Go figure huh?
true, but for that time, very few games had hundreds of monsters in a single game
Glad we agree gen 5's animations are shit.
they are better than 3D's idle animations
Now compare the battle and Pokemon amie animations for a true comparision
>they are better than 3D's idle animations
They objectively aren't.
Lick my anus clean, cosmos
Who mentioned Alola?
>NO IT'S NOT ME COSMOS BECAUSE I DO THIS AND NOT THAT
>iMPLYING I DON'T SHIT ON ALL GENS BECAUSE I AM LE EPIC TROLE, AHAHHAA YOU REPLIED ANYWAYS
I was also 15 once, stupid kid
*Ahem*
FRICK DISCORDERS
FRICK FURRIES
FRICK PEDOS
FRICK ZOOMERS
FRICK JANNIES
FRICK GENWAR gayS
FRICK BOOT LICKERS
FRICK SHILLS
FRICK FALSE FLAGGING TROLLS
FRICK 3D APOLOGISTS
FRICK TWITTER DRAMA prostituteS
FRICK JOE MERRICK
FRICK ADRIVE
FRICK israeliteTUBERS
FRICK INFLUENCERS
FRICK #THANKYOUGAMEFREAK PIGS
FRICK PRO NUZLOCKERS
FRICK OLD GAMES HATERS
You aren't much better
I don't go shitposting ivysaur all over the board with my wife, homosexual
there's nothing wrong about posting pokemon in a pokemon board
but filling the board with "old vs new", "gen5 sux", "gen2 is the worst gen!!!", "lolololol ash hates serena and fricks Goh xDDD", "looool gamefreak won again baby xD", "omg this youtuber is SEXY.. he's not me, is wear lol xD", "lmfao i want to frick little girls ain't I badass, /vp/??? xD", "haha new game is the best, cope losers xDDDD", etc... is what's wrong with this board
The board always was full of shit, how new are you ivyhomosexual? I was here since the very start, and you sound very much like a newhomosexual. Also, you can thank zoomers for those because they suck ass.
not a newbie but I want to improve this board by annoying those trolls out of the board by killing their threads and break their spam.
>not mentioning Dexit
Based
#BringBackNationalDex
I would be a huge selfish moron if I support deleting pokemon
Yawngay REALLY didn't like getting found out right at the beginning of the thread, huh?
2 > 5 > 1 > 3 > 4 > rest
Seeing that post count go up without seeing any of the posts is a beautiful thing.
The tragedy of Yawngay is that he’s had years to solidify his arguments and they’re still as weak as they’d be if he were thinking them up on the spot.
gen 4s is so good and I think it's the angle of the ears and the direction of the head, it's giving "peaking out of the tall grass cause it heard something" energy and I love it.
i do miss the fat pika though
>accurate depiction of Yawngay running to Ganker
Compelling.
>yawngay avoiding making another argument