source engine is outdated garbage

remaking this in source instead of source2 or even unreal was a huge fricking mistake.
phong shaders make everything look like plastic
also
>dx9 renderer in $CURRENT_YEAR
lmao

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  1. 2 years ago
    Anonymous

    what are you remaking then and why did you started doing it in source if you hate source?

    • 2 years ago
      Anonymous

      ur mom first poster moron.

  2. 2 years ago
    Anonymous

    >dx9 renderer
    Better than dx12

    • 2 years ago
      Anonymous

      moron

  3. 2 years ago
    Anonymous

    >making them move to another engine and spending another 15 years rebuilding things
    This game may as well be a Source 1 showcase.

  4. 2 years ago
    Anonymous

    The visuals aren't even the problem, it's the models. They spent all that time redesigning the game but couldn't shit out good looking character models. Also the guns all sound like shit, whoever was on that really fricked it up. They all feel like gmod downloads.

    • 2 years ago
      Anonymous

      the entire development was archaic it seems. I have heard that so many people were involved at different times during the decade and a half of development, no coherent vision (not that much was needed for a remake). also it was originally a free mod but they got approached by valve to sell it on steam. black mesa should be an example in how NOT to make a game. the only reason this wasn't a duke nukem forever flop is because of the dedicated half-life fan base.

  5. 2 years ago
    Anonymous

    that scientist sitting on the left looks like he is in the midst of taking a massive shit.

  6. 2 years ago
    Anonymous

    >why didn't they switch to an engine they didn't have access to

    • 2 years ago
      Anonymous

      they had 15 years, they could have written their own with that time on their hands. and they had multiple opportunities to switch engine their last shot was 2015 they could have switched to unreal then.

      • 2 years ago
        Anonymous

        Why develop their own engine for what started as a mod project for an IP they don't own? Using Valve's existing engine solved numerous problems with your suggestion.

        • 2 years ago
          Anonymous

          they shouldn't. im saying with that much time in development they could have in theory made their own black mesa from scratch and it would have resulted in a better remake

      • 2 years ago
        Anonymous

        >they should've switched to Unreal
        Frick Unreal, frick Unreal movement, frick everything about how Unreal engine looks and feels.

      • 2 years ago
        Anonymous

        i fricking hate clueless little kiddie gamer c**ts talking about engines

  7. 2 years ago
    Anonymous

    >Source 2 documentation
    >How to mod a weapon in Alyx
    >can't change the scripts
    >can't be upgraded
    >can only use existing systems
    The frick happened to valve

    • 2 years ago
      Anonymous

      Epic's Unreal happened. and lazy Valve lost interest whenever someone does something better as usual.

      • 2 years ago
        Anonymous

        Or they just lose interest after leaving it in a terrible state, like tf2, Valve is no longer what it was before. Orange Box Valve doesn't exist anymore.

  8. 2 years ago
    Anonymous

    >source engine is outdated garbage

    • 2 years ago
      Anonymous

      a heavily modified version of the engine (which black mesa isn't running on) doesn't count smartass.

      • 2 years ago
        Anonymous

        >the source engine doesnt count when talking about the source engine

        • 2 years ago
          Anonymous

          This is the stupidest post i've read in past few months. Congrats.

          Half-Life isn't going to appear on any list of best looking id Tech games, and neither is Call of Duty. They licensed the original engines to rebuild them completely.

      • 2 years ago
        Anonymous

        You realize Black Mesa itself is running on a heavily modified version of the source engine too.
        There's a lot of lighting effects present in BM that aren't possible in vanilla source.

        • 2 years ago
          Anonymous

          And what have they achieved? still has that plastic fisher-price look and feel.

          • 2 years ago
            Anonymous

            You're an idiot. The problem is the devs, not the engine.

            • 2 years ago
              Anonymous

              yes? thats what im saying their modifications haven't done shit. how do you not do PBR in 20FRICKING22?

              • 2 years ago
                Anonymous

                >how do you not do PBR in 20FRICKING22?
                I too, wonder why ID didn't implement PBR in Quake 1, you fricking idiot

              • 2 years ago
                Anonymous

                2015 pbr was already common. they had 5 years to implement it.

              • 2 years ago
                Anonymous

                and Quake 1 was re-released last year, what's the excuse?

              • 2 years ago
                Anonymous

                Who gives a frick about Quake RTX, that was just a stupid demo. BM devs had all the time in the world to properly implement better shaders and they didn't so yes im saying the same shit you're that its the devs fault.

              • 2 years ago
                Anonymous

                just to add, sure since they started all the way back in 2004 plus the limitations of not having access to source code. but somewhere after 2015(around the time they got the full license?) they had the time to do it.

              • 2 years ago
                Anonymous

                >Quake RTX
                moron, I'm talking about the 25th anniversary port, which got ported to different engine in the first place

              • 2 years ago
                Anonymous

                You're crying about the devs using a specific engine when they likely would have not provided amazing results with any engine.
                Titanfall is an example of more competent, experienced devs making proper use of an older engine.

              • 2 years ago
                Anonymous

                >multimillion dollar corporation that can afford the best of the best developers vs a team of amateur developers that literally learned programming while developing the original mod part time
                you're right anon, frick black mesa devs for not being EA

              • 2 years ago
                Anonymous

                >multimillion dollar corporation that can afford the best of the best developers
                pretty funny that Ganker finally admits that COD actually had good programming devs

              • 2 years ago
                Anonymous

                >implying the two founders of respawn were responsible for programming games in infinity ward

              • 2 years ago
                Anonymous

                Majority of MOHAA devs left 2015 to establish Infinity Ward. After they shipped MOHAA, there were only 4-5 employees left at 2015.
                Infinity Ward veterans left to establish Respawn.
                Source Engine was specifically chosen by Respawn since it was the most advanced version of Quake engine they could get, since that's what they were used to with MOHAA and CODs.
                Fallen Order was made on UE4, because there were no new employees to work efficiently on more archaic engine they used for Titanfall and Apex.

              • 2 years ago
                Anonymous

                "archaic"

              • 2 years ago
                Anonymous

                Sneed, perchance.

              • 2 years ago
                Anonymous

                >multimillion dollar corporation that can afford the best of the best developers vs a team of amateur developers that literally learned programming while developing the original mod part time
                Yes, that is the reality of the situation. Hence why OP sounds like a moron as he cries about Black Mesa's engine-related shortcomings.

      • 2 years ago
        Anonymous

        This is the stupidest post i've read in past few months. Congrats.

    • 2 years ago
      Anonymous

      It still holds up so well even today.

    • 2 years ago
      Anonymous

      Honestly saying Titanfall and Apex are Source is like saying the recent Call of Duty games are still IdTech 3.

      • 2 years ago
        Anonymous

        Literally every major game heavily modifies the engine to meet whatever specific needs they need

        • 2 years ago
          Anonymous

          Tell that to every UE4 game using the stock particles. You can literally recognize them while squinting because they look the same in every single fricking game, from indie to AAA games, and even unreleased ones like Valkyrie Elysium.

    • 2 years ago
      Anonymous

      >god rays are just 2d white textures
      It fricking is.

      • 2 years ago
        Anonymous

        >studios should switch engines for god rays and other useless graphics features
        really shows how little you know about rendering, because
        a) 2d textures are fine for distant visual effects
        b) volumetric effects like god rays and volume clouds can be implemented VERY easily by competent graphics programmers for ANY engine that has programmable shaders. It's literally just simple raymarching algorithms. BUT they tank performance on older hardware, so they should be careful

        >hurr durr source doesn't have god rays
        you sound dumb

        • 2 years ago
          Anonymous

          Honestly it's really a dumb thing to whine about
          If you have a Godray then you have a godray, the underlying technical method doesn't dictate whether it is or isn't.

        • 2 years ago
          Anonymous

          They still have to make appropriate texture maps for every texture file out there. unless they automate it in a painful way

          • 2 years ago
            Anonymous

            what are you babbling on about?

            • 2 years ago
              Anonymous

              I don't know much about shaders and texturing but if they're going to implement pbr don't they have to add new texture maps for all files. like metallic maps?

      • 2 years ago
        Anonymous

        why mean, if it looks good, why not use it? why waste computational power on meme garbage that will look and perform worse?

    • 2 years ago
      Anonymous

      I know it's heavily modified and whatnot, but Source realy is fricking incredible. I recently played through and beat the first Portal and dicked around for a couple hours in Portal 2. Even to do that game looks crisp and clean. And most importantly Source runs like greased lightning. Titanfall 2 might be the best showing of Source I've come across but I would love to hear other titles that utilize the engine.

      • 2 years ago
        Anonymous

        Titanfall 2 had one of the strongest and most focused FPS campaigns I've come across. It' s not the second coming of Christ, but it truly stands on its own two legs with the campaign and had a truly b***hin multiplayer component.
        >Scorch all day every day.
        >Monarch being my second in command.

        • 2 years ago
          Anonymous

          are you still able to play the multiplayer or what?

          • 2 years ago
            Anonymous

            I heard they for the most part fixed it but I don't have the current hardrive space to do an in depth test.

            source mechanics still feel better than any unity or ue3/4 game you can come up with

            I wonder how much this plays a role regarding people's praise of the engine. Of course the game can look truly exceptional in some cases, but what really sets it apart is that source mechanics feel good to actually play. Seamless integration of mechanics and environment.

        • 2 years ago
          Anonymous

          titanfall 2 was my sweat game for the longest time, my baby ion held strong at all times

          are you still able to play the multiplayer or what?

          northstar mod on pc gives you custom game modes and dedicated community servers, but a lot of sweats. take that as you will.

          • 2 years ago
            Anonymous

            What's the population like?

            • 2 years ago
              Anonymous

              decent. can't really sum it up more than that.

  9. 2 years ago
    Anonymous

    That's cool zoomer. Source 2 wasn't even announced when Black Mesa started development. Black Mesa started development before you were born after Half Life Source came out and disapointed everyone. So a full fan remake was started. This was before Unity, before freely available engines. It was a different time. If you were a nobody without funding you made a mod for free with whatever modding tools the devs provided. It took a decade to make Black Mesa. And Valve have only released the Source 2 source code to 1 dev. Gary. Maker of Gary's Mod. Source 2 is still not officially released to the public. Only one game uses it ( Half Life Alyx) and the SDK leaves a lot to be desired.

    I still can't believe Ashes of Creation hasn't switched to Unreal Engine 6 with it's Full Motion Dive support. Fricking idiots.

    • 2 years ago
      Anonymous

      I thought Dota2 used Source 2? Not like it matters anyway.

      • 2 years ago
        Anonymous

        Bits and pieces were upgraded from source 1 but it's not fully a Source 2 game.

    • 2 years ago
      Anonymous

      >Garry.
      When's that new british potato simulator supposed to come out? Feel like it's been forever. Still can't believe that gay took down Facepunch.

      • 2 years ago
        Anonymous

        If I remember right, it's sort of "Out" for the public now but you have to complete some stupid arg shit on his website.

        • 2 years ago
          Anonymous

          Typical Garry, why am I not surprised?

      • 2 years ago
        Anonymous

        >troonypunch
        It was a mercy kill.

  10. 2 years ago
    Anonymous

    Source 2 didn't exist when the Black Mesa project started.

    • 2 years ago
      Anonymous

      all the way back in 2004? sure.but they had years(2015-2020) with unreal and unity available.

      • 2 years ago
        Anonymous

        Engine switches aren't easy. Duke Nukem Forever spent 10 years in development and 5 of those were catching up during engine switches. Source is it's own beast, even if they could port to Unreal 3 or 4 they then have to sort out every single borked texture, lighting problem and so on to the point they may as well start from scratch. And that would've added to the decade and a half long development.

      • 2 years ago
        Anonymous

        Black Mesa was originally just a mod for HL2. They didn't even have full access to Source until after the release of the Source2007 mod version, when they got Valve's blessing to sell the game on Steam.
        The Steam version of Black Mesa that you play now does include a number of modifications to the engine. Xen in particular looks really nice because of the changes they made to the lighting system.

        • 2 years ago
          Anonymous

          Still they could have implemented pbr shaders. I could swear I saw a video on youtube with some dude with access to full source code implementing pbr in source engine.

          • 2 years ago
            Anonymous

            The game was already mostly done by the time PBR started to become commonplace. Going back and re-doing stuff to add it would have just delayed the release even longer.

    • 2 years ago
      Anonymous

      it still doesn't. there's no proof that it even exists.

      • 2 years ago
        Anonymous

        Alyx is Source 2
        SteamHome is Source 2
        Aperture Desk Job is Source 2
        Dota is Source 2
        Dota Underlords is Source 2

  11. 2 years ago
    Anonymous

    Why is source engine so soulful? Why can I start half life 2 and get immersed in the world when most AAA releases now just don't "feel" real, organic and alive?

    • 2 years ago
      Anonymous

      You are too invested on it, that happens to me with NES games, SNES games looked off to me.

  12. 2 years ago
    Anonymous

    >Unreal
    No.
    >Source 2
    Wasn't even close to being released by the time this was made and it looks fine as it is. No one else is complaining, quit being a homosexual.

    • 2 years ago
      Anonymous

      Unreal would have been perfect. it shares the same classic fps roots.

      • 2 years ago
        Anonymous

        Except modern Unreal engines are way too easy to frick up the movement in.

        • 2 years ago
          Anonymous

          Howso?

        • 2 years ago
          Anonymous

          you don't know what you are talking about. so just stop talking.

          • 2 years ago
            Anonymous

            have they fixed mouse input yet?

  13. 2 years ago
    Anonymous

    Source engine is the most influential engine ever made and is responsible for the greatest games of all time and influenced internet humor.
    Sure, it's outdated and it's shit when you place in omegahdpbr models, but it's mark on gaming is undeniable.

    • 2 years ago
      Anonymous

      >most influential
      >like 3 games outside valve IPs use it
      Yeah

  14. 2 years ago
    Anonymous

    Source engine is my favorite engine
    Wish all games were made on it
    >muh graphics
    Frick you and your graphics, I make a point to make games look shittier on purpose when they look too good (like DOOM Eternal, how can people stand playing games with all these VFX flying around their screen)

    • 2 years ago
      Anonymous

      The first HL2 had the perfect ammount of realism and feeling to it, that's why it's so immersive.

      No bullshit post-processing filters, chromatic abberation, no stupid shit, just you and the world.

  15. 2 years ago
    Anonymous

    Shut the frick up zoomer.

  16. 2 years ago
    Anonymous

    I love Source, but Black Mesa is garbage. I can't believe people actually like this piece of shit. It's redesign of Interloper somehow makes the chapter even worse. Its enemy AI is worse than the original and it has the balls to showcase it. Here's an achievement:
    >Deliver the finishing blow to Gonarch with your Crowbar.
    Try it out. If you circle around the Gonarch, it will never attack you - it's busy turning around to face you. Really, try doing that in the original game. You're dead meat. Remember that the reason the original Xen was worse than the rest of the game was because they had deadlines and they had to rush it. A RUSHED boss has better AI than these frickers who have had YEARS UPON YEARS to just COPY that same OPEN-SOURCED code. How the frick can they be so incompetent?
    >but they are a small team
    Almost 30 people. How many did Valve have? And yet Valve had to not only make the entire game from scratch, but also making their own engine, even if based around Quake 2's. And all of this in just 2 years - Valve was founded in 1996, HL released in 1998. When did Black Mesa start development? 2005? 2006? And it was finished on 2020, that's 14 years, and it comes out with a subpar piece of shit.
    I could complain more but damn I fricking hate Black Mesa

    • 2 years ago
      Anonymous

      I bought it and played for 30 minutes and then uninstalled.

      • 2 years ago
        Anonymous

        I beat it in its entirety just to SHIT on it.
        A friend had gifted it to me way back because he knew I loved Half-Life, but this was the biggest disappointment

        • 2 years ago
          Anonymous

          final boss fight was absolute dog shit. they were pushing the game to its maximum limit with Nihilanth throwing random shit at you and all the funny laser stuff that I still don't understand the purpose of gameplay wise. the whole game feels like a cheap mod. source rendering makes everything in the game look like it was made out of plastic.

    • 2 years ago
      Anonymous

      I never like Half Life and I thought I was taking crazy pills or just simply have bad tastes but no I played all of HL, OF, and HL2 and all the episodes and all of Black Mesa and I still hate it all save for some brilliant but extremely rare sections and source's havok physics engine (which is barely even used in BM)

  17. 2 years ago
    Anonymous

    Source still holds up well compared to Gamebryo that Bethesda has been using since fricking Morrowind

  18. 2 years ago
    Anonymous

    I was just playing this to get the rarest specimen achievements, and I have to say two things, first thank god people still use source, my potato pc can’t handle anything new so using this old ass engine is a blessing, second FRICK SOURCE LADDERS FRICK SOURCE LADDERS FRICK YOU GABE YOU HAD LIKE 20 YEARS TO MAKE LADDERS GOOD BUT THEY ARE STILL SHIT LIKE IN GOLD SOURCE I WANT TO KILL MYSELF THESE LADDERS HAVE KILLED ME MORE THAN ANYTHING ELSE, as I said I enjoy source still being utilized

    • 2 years ago
      Anonymous

      gaming laptops are good and relatively cheaper than they used to be for what they offer value wise. get your self an asus or smth. im not sure about desktops tho

    • 2 years ago
      Anonymous

      I still don't get what problem you morons have with source ladders. When you are attached, press W to go up and S to go down. Want to get off? Jump or press E to slide to nearest edge.

      • 2 years ago
        Anonymous

        People who hate source ladders are brainlets.

      • 2 years ago
        Anonymous

        Sometimes getting onto the ladder from above in order to climb down is wonky, but yea they aren't that bad.
        STALKER unironically has the best first person ladders I've ever experienced. No clunky slow animations and no fiddling, you just walk into the ladder or off the edge and it automatically grabs the ladder as intended 99.9% of the time.

  19. 2 years ago
    Anonymous

    >people crying about souce engine
    so it's true I have gotten old and now the average gay on this board is 12 years old

    • 2 years ago
      Anonymous

      *20, old millennial.

      • 2 years ago
        Anonymous

        >millennial
        oh no he does not realize how old he is

        • 2 years ago
          Anonymous

          didn't realize boomers come out of their IRC rooms to post on a zoomer/millennial website. go replay doom for the millionth time

  20. 2 years ago
    Anonymous

    Doesn't the Source engine support Vulkan these days?

  21. 2 years ago
    Anonymous

    >dx9 renderer in $CURRENT_YEAR
    >lmao
    I will not eat ze bugs
    I will not live in a pod
    I will not own nothing
    And more importantly, I will not tolerate DX12 stuttering. FRICK DIRECTX 12

  22. 2 years ago
    Anonymous

    >remaking this in source instead of source2
    >a mod first released in 2012
    are you genuinely moronic?

  23. 2 years ago
    Anonymous

    games hardly look different from half life 2 anyway

    • 2 years ago
      Anonymous

      and neither does alex
      which just shows you stylization matters more
      but that does not change half life 1 is butt fricking ugly

  24. 2 years ago
    Anonymous

    I'm making my game in GDevelop

    since I don't know how to code any advice bros ?

  25. 2 years ago
    Anonymous

    i'll take performance over eyecancer post process fx any day.

    • 2 years ago
      Anonymous

      Yes. But
      >Source
      >performance
      It's barely multithreaded and isn't that fast considering what's it's displaying
      An UE4 version of CSGO with the same assets and all the shit fx removed would run faster. Or basically Valorant, which runs insanely fast with better fidelity

      PUBG here isn't even doing that bad considering how much more stuff that shit game has to display and handle so many more players and map.

      • 2 years ago
        Anonymous

        what is there to parallelize?

        >UE4
        get the frick out

      • 2 years ago
        Anonymous

        this has to be an epic shill or a moronic teenager, everytime people give a point he just says "it'll be better on unreal"

    • 2 years ago
      Anonymous

      >userbenchmark

  26. 2 years ago
    Anonymous

    frick off, moron

  27. 2 years ago
    Anonymous

    Why do you need better graphics than this?

    • 2 years ago
      Anonymous

      Why do you need better X than this?

      • 2 years ago
        Anonymous

        I don't. I'm happy with HL2 level graphics

  28. 2 years ago
    Anonymous

    >source engine is outdated garbage
    no it's just that the black mesa devs are moronic

    • 2 years ago
      Anonymous

      >clueless Black person posts game using newer version of engine
      what did he mean by this?

      • 2 years ago
        Anonymous

        >2012

        • 2 years ago
          Anonymous

          >updates don't change engines at all even if for minor improvements

      • 2 years ago
        Anonymous

        they've had plenty of time to update their engine fork with the new features. not that it matters when their art-style and lighting is dogshit

        • 2 years ago
          Anonymous

          >update their engine fork
          >fork
          >update
          >with no source code
          again kiddies with no idea how games work
          please come back when you have a phd

          • 2 years ago
            Anonymous

            you are genuinely moronic and incapable of 5 seconds of googling.
            https://developer.valvesoftware.com/wiki/Black_Mesa_(Source)#Features
            "The game features a branch of Source known as the "Black Mesa branch". It is a custom hybrid of several current branches of Source and includes many features from each."

            • 2 years ago
              Anonymous

              >yeah I made this janky version of the engine without any idea how the rest works outside of assumptions
              >so yeah it should be easy to rewrite the lighting and make everything look like it just came out
              >so yeah you're genuinely moronic

              • 2 years ago
                Anonymous

                these portal 2 modders are doing it. the black mesa guys are just incompetent

              • 2 years ago
                Anonymous

                they already finished the game and shipped the product and all you can do is seethe

              • 2 years ago
                Anonymous

                you're genuinely fricking moronic
                >but muh portal 2 modders who were given literally the source code

              • 2 years ago
                Anonymous

                how did the black mesa devs make their own engine branch without the source code? they've even been making their own graphical improvements:
                https://store.steampowered.com/news/app/362890/view/4041374038285693825

                but that will never fix their shitty, ugly art-style

                what an awful engine, if not for its limitations but its encouragement of old outdated methodologies of level design. you can still see the pixels on the wall crack.

                source has limits on polycount and texture size. especially when your on an a game like source, preserving framerates is a must

              • 2 years ago
                Anonymous

                it's essentially a 2007 game finally released around 2012 and you can stop seething now

    • 2 years ago
      Anonymous

      what an awful engine, if not for its limitations but its encouragement of old outdated methodologies of level design. you can still see the pixels on the wall crack.

      • 2 years ago
        Anonymous

        plopping static meshes yields only boring fricking levels
        the fact you're sperging about graphics and throwing actual level design by the wayside speaks volumes

    • 2 years ago
      Anonymous

      Why don't csgo's maps have prop physics and have barely any effects, though?
      Fricking css had shit flying all over the place when you threw a grenade and particles like specks of dust and individual dust clouds moving everywhere.

      • 2 years ago
        Anonymous

        Because it's competitive focused, it has nothing to do with the engine.

        • 2 years ago
          Anonymous

          >Why don't csgo's maps have prop physics and have barely any effects, though?
          They did originally. But the physics props have been removed over time because they interfere with competitive play.

          >Why don't csgo's maps have prop physics and have barely any effects, though?
          The gays that make maps, and the gays that play tournaments cry about how totally a bottle on the map will decide LITERALLY THE ENTIRE GAME ALWAYS FOREVER.

          I never played the pubg ripoff mode but does it also have a comp scene?
          Do those maps have prop physics and particles moving around everywhere?

          • 2 years ago
            Anonymous

            >Do those maps have prop physics
            Not really?
            Technically if you could manage to propel one of the supply cases at someone fast enough it would kill them, and you can stand on them, but as for real, physics physics note really.

      • 2 years ago
        Anonymous

        >Why don't csgo's maps have prop physics and have barely any effects, though?
        They did originally. But the physics props have been removed over time because they interfere with competitive play.

      • 2 years ago
        Anonymous

        >Why don't csgo's maps have prop physics and have barely any effects, though?
        The gays that make maps, and the gays that play tournaments cry about how totally a bottle on the map will decide LITERALLY THE ENTIRE GAME ALWAYS FOREVER.

  29. 2 years ago
    Anonymous

    >NOOOOOO YOU CAN'T HAVE CLEAR TEXTURES EVERYTHING HAS TO BE BLURRY SHIT AND RAINBOW FRINGE !!!!

  30. 2 years ago
    Anonymous

    It was already in development long before Source 2 was even an idea.

  31. 2 years ago
    Anonymous

    Ganker talking about engines is like
    frick it i can't be bothered to come up with an analogy frick off

  32. 2 years ago
    Anonymous

    Everything looks wet and glossy in Black Mesa. Even dry surfaces that shouldn't like concrete and dirt. It's like there is a layer of slime over everything.

    • 2 years ago
      Anonymous

      its the grease and sweat from the amateur developers of black mesa getting excited for Valve steam ble$$ing

  33. 2 years ago
    Anonymous

    Last night I decided to play an actual HL1 level mod, it was called Edge of Darkness. I've seen people criticize the base campaign and say to just play Black Mesa but even back in 2000 modders figured out how to get the most from that game's mapping tools. It boggles my mind how anyone could enjoy Black Mesa, regardless of what it "fixes" when there's literally hundreds upon hundreds of custom levels made on GoldSrc which far exceed the efforts of people who insist on "preserving the greatness of Valve's vision" whatever the frick that means.

    • 2 years ago
      Anonymous

      what exactly are you seething about?

      Sneed, perchance.

      unreal engine contains more legacy code than any id tech offshoot

    • 2 years ago
      Anonymous

      >comparing gldsrc cuckoldry to a bunch of semi-competent devs.

  34. 2 years ago
    Anonymous

    This shit is from 2012 and Unreal 3 aged even worse.
    Now shut the frick up.

    • 2 years ago
      Anonymous

      why did it release a literal decade later then?
      just proves the greediness of Valve and their decades legacy of manipulation gaslighting and abuse of their modders time and money.
      >pssst hey goy how about you put that bastard son of a mod you've been working on steam and ill give you 0.001% of the profits?

      • 2 years ago
        Anonymous

        no anon the modders were just moronic and kept abandoning the project and delaying it to add another 3 hours to the xen section

        also they get 30% which is pretty fair considering they made the engine, IP and helped them promote it

      • 2 years ago
        Anonymous

        it was already released in 2012, Steam release was meant for Xen and it looks good

      • 2 years ago
        Anonymous

        recreating halflife is a lot of work

  35. 2 years ago
    Anonymous

    >load up Black Mesa
    >install "Half Life 1 weapon sounds" mod
    >get the CHUNKY sounding MP5 back

    its as simple as that, and Black Mesa is overall a pretty good game and a good way to replay HL1

  36. 2 years ago
    Anonymous

    the entire point was to make it look and feel like a source game, not to make it look like Valve hired that guy™

  37. 2 years ago
    Anonymous

    Making engines is fun

  38. 2 years ago
    Anonymous

    Source is fine. Especially when you're remaking the actual codebase and not just porting it, like the original Half Life: Source which progressively got more broken as the years went on, honestly if Valve does ANYTHING besides Alyx as their big Source 2 showcase, they should just decide "Frick Garry" and make their own Source 2 Toybox.
    Especially since the actual methods for downloading from servers are way better in Source 2 (That you'd literally never know, because nothing supports actual multiplayer servers with user content yet).

    • 2 years ago
      Anonymous

      >Especially since the actual methods for downloading from servers are way better in Source 2 (That you'd literally never know, because nothing supports actual multiplayer servers with user content yet).
      how is it?

      • 2 years ago
        Anonymous

        I'm not sure if you're aware, since a lot of multiplayer games defer to steam workshop now, if they don't have their own FastDL or SVN setups for server content.
        But the actual speeds that a server CAN actually ship you data are REALLY, REALLY slow in Source, and are limited to the same core that the Server process is currently using. Modern games with user hosting usually allow you to defer file transfers to its own dedicated process which is much faster and needs less setup

    • 2 years ago
      Anonymous

      >Frick Garry
      garrys a prick and i have no clue why they've let him be the only person with access to source 2. i guess they've realised they can get free dev work out of him if they force him to make his changes go upstream to the main branch. anyway he needs to stop breaking shit all the time.

      also he said he is open to letting s&box mods be sold which is a HMMMM and i hope valve sues the frick out of him if he tries.

  39. 2 years ago
    Anonymous

    I've been using Source in my personal dev. It doesn't have the bells and whistles as compared to engines like UE4 and S2 but it's perfectly fine, easy to work around when it comes to what it's designed for, and functions pretty reliably out of the box unlike Unity (aside from some memory issues that even plague big titles like Underhell).

    I also just really like Source. I like the look and feel. I decided to use it and have continued to do so solely because I like it and have no bullshit reasons as to why else.

    • 2 years ago
      Anonymous

      My only issue with it, besides the stagnant tech is that its very painful to make anything with it besides an fps.

      • 2 years ago
        Anonymous

        Oh to be sure. That's why I said it's easy to work around when it comes to what it's designed for. While you can frick it sideways into making a racing game or an RTS, it functions so well as a baseline for FPS games that I have no desire to do that. If I were going to do that, I'd probably look to other engines. However, I just make shooter projects so Source does everything I need.

        I played Underhell for the first time a couple weeks ago and was just blown away by how much the engine is actually capable of within an FPS if you have a competent programmer.

        • 2 years ago
          Anonymous

          >underhell
          well yeah, underhell is a god damn marvel. i think it was just two guys who made it too, one coder and the director did everything else. it repurposes a lot of code and models from other mods and CS:S skins but they mashed it together into what's still probably the best HL2 ever made. too bad it'll never be finished.

      • 2 years ago
        Anonymous

        no it isn't

        >single-threaded is good because... because it just is okay!?

        what is there to parallelize, moron? concurrency on preemptive kernels is inherently non-realtime, btw.

        • 2 years ago
          Anonymous

          >what is there to parallelize, moron?
          draw calls
          that's the whole reason vulkan and dx12 are so much faster than your boomer garbage

          • 2 years ago
            Anonymous

            you can multithread d3d9 draw calls you stupid dilettante. multithreading draw calls introduces little stutters regardless of what graphics API you are using, which is why it's shit.

            • 2 years ago
              Anonymous

              utter imbecillic moron

              • 2 years ago
                Anonymous

                posting a chart of throughput is not a counter to what i posted

              • 2 years ago
                Anonymous

                dumbass
                >muh heckin efficiency!!!!

              • 2 years ago
                Anonymous

                as above
                by the way, mantle, vulkan and dx12 aren't fast because of "muh heckin threaded drawcalls" but because they're fiddly lower-level APIs compared to their predecessors. you build up buffers of draw calls and then blast them on the GPU like a prerecorded tape, rather than having the driver painstakingly pass along the entire set of draw calls every time you draw a surface. this has precisely frick all to do with multithreading.

              • 2 years ago
                Anonymous

                >dx12 and vulkan are better
                correct

    • 2 years ago
      Anonymous

      have you released anything, anon?

      • 2 years ago
        Anonymous

        Nah, they're all personal projects. I don't feel comfortable enough to release something yet and I don't want to announce some hyper ambitious project for it to be TBA on ModDB for the next 12 years. I do the whole map and some of the textures myself, pull from HL2 and CS:S and DoD for resources, and nab some weapon models from FPSBanana occasionally. Some of my friends like to play them but I don't release them.

        • 2 years ago
          Anonymous

          anons(

          have you released anything, anon?

          ) point being that you can't sell anything with source anymore. just mods. (with the exception of black mesa since its just a half-life remake)

          • 2 years ago
            Anonymous

            >You can't sell anything
            >Except this game that sold

            • 2 years ago
              Anonymous

              what part of "exception not the rule" do you not understand?

          • 2 years ago
            Anonymous

            Oh I don't care about selling it, I have a pretty good government job. I just do it cause I enjoy it.

            I know how you feel. FPS games on other engines feel kinda shitty, Source is where its at. Basically any FPS that isn't on an engine with that Quake DNA isn't a good FPS, because on a fundamental level it doesn't feel right.

            A lot of people say "oh X engine is basically just a modified version of the Quake engine" and what they mean is that a lot of the baseline has been reused for decades. Which I mean, of course it has. There's no need to reinvent the wheel if what you have already does the job in an ideal manner, which is how I feel about Source.

            • 2 years ago
              Anonymous

              it's little things like how the air control works and ability to strafe jump.

            • 2 years ago
              Anonymous

              > I just do it cause I enjoy it.
              man I wish I was in your position, I enjoy playing the engine too but I immediately feel guilt tripped into feeling unproductive.

    • 2 years ago
      Anonymous

      I know how you feel. FPS games on other engines feel kinda shitty, Source is where its at. Basically any FPS that isn't on an engine with that Quake DNA isn't a good FPS, because on a fundamental level it doesn't feel right.

  40. 2 years ago
    Anonymous

    how does hl2 STILL hold up? it's really impressive

    • 2 years ago
      Anonymous

      >real world textures
      >basic geometry
      >baked lighting
      more emphasis on general scale than tiny details and world building
      >good facial animations / models
      >tons of hidden level programming

  41. 2 years ago
    Anonymous

    [...]

    >garrys a prick and i have no clue why they've let him be the only person with access to source 2

    because he might as well be one of those old blood employees of valve. or a contractor if you would like a more suitable term than employee.

  42. 2 years ago
    Anonymous

    dx9 was the absolute best directx, i won't bother explaining why because you won't understand a thing i am saying
    in simple moron terms, the ratio between performance and efficiency was enormous in dx9, and you could get high performance out of much lower use of system resources, similar to original R12 refrigerant before DuPont fricked everybody over.

    • 2 years ago
      Anonymous

      Luddite moron

      • 2 years ago
        Anonymous

        You don't even know what a luddite is. Stay mad numpty

        • 2 years ago
          Anonymous

          >single-threaded is good because... because it just is okay!?

          • 2 years ago
            Anonymous

            Yes.

            • 2 years ago
              Anonymous

              confirmed luddite moron once again, enjoy your pentium 4

              • 2 years ago
                Anonymous

                I'll enjoy my AMD 486 DX-66 instead. I bet you've never looted 1337 American Dollars you stinking frickpig.

      • 2 years ago
        Anonymous

        spastic

    • 2 years ago
      Anonymous

      >the ratio between performance and efficiency was enormous in dx9, and you could get high performance out of much lower use of system resources
      tell that to GTAIV, a game that suffered from being backported to DX9 without a DX10 renderer

      • 2 years ago
        Anonymous

        My bad, I don't play normalgay trash so I don't know these things. Blame rockstar of david because every other DX9 game I have played is fine.

        • 2 years ago
          Anonymous

          moron.

          • 2 years ago
            Anonymous

            You've never programmed a video game engine in your life so your worthless anonymous Ganker opinion is meaningless to me. See this picture? That's you. That's what you look like, because I said so. Of course I'm not gonna listen to anyone who looks like THAT.

            • 2 years ago
              Anonymous

              I look like that, but I do not wear glasses. Kill all the four-eyes.

        • 2 years ago
          Anonymous

          >dx9 is good because i only play games that don't have problems with it
          Black folk are good people too, if you exclude 90% of the bad apples (the majority)

          • 2 years ago
            Anonymous

            lol no, Black folk are not good people, that's why they are called Black folk. Perhaps you meant black people?

    • 2 years ago
      Anonymous

      I always thought Planetside 2 looked phenomenal for having such low system requirements. Well, it was DX9 for a long time

  43. 2 years ago
    Anonymous

    >CURRENT_YEAR
    but it came out 7 years ago

  44. 2 years ago
    Anonymous

    looks better than most unreal engine games lol

    • 2 years ago
      Anonymous

      only because unreal slaps on 100+ layers of post processing filters by default.

  45. 2 years ago
    Anonymous

    >unreal
    Another thrilling episode of "OP is a homosexual"

  46. 2 years ago
    Anonymous

    >dx9
    The reason why it runs on a Q6600 8800 GTX still.

  47. 2 years ago
    Anonymous

    name 1 good game on the unreal engine.

    • 2 years ago
      Anonymous

      Deus Ex, SWAT 4, and Spider-Man 2

      • 2 years ago
        Anonymous

        >Spider-Man 2
        >unreal engine
        >good game
        you've got to be kidding

        • 2 years ago
          Anonymous

          pc release was on UE2

          • 2 years ago
            Anonymous

            PC release was a completely different shitty game that has no redeeming quality from the console versions

    • 2 years ago
      Anonymous

      unreal tournament

  48. 2 years ago
    Anonymous

    So what does source 2 use?

    • 2 years ago
      Anonymous

      Like, graphical backends?
      OpenGL Vulkan and directX as far back as 10 I think.

    • 2 years ago
      Anonymous

      DirectJew12 and Vulkan.

      • 2 years ago
        Anonymous

        Like, graphical backends?
        OpenGL Vulkan and directX as far back as 10 I think.

        Valve should port all their games to source 2 then

        • 2 years ago
          Anonymous

          but you already get 299 fps in most of them

        • 2 years ago
          Anonymous

          Eh, I could settle for the Vulkan backend being ported to all their Source games, since that already works.

        • 2 years ago
          Anonymous

          what do you morons think would happen if they did this?
          >microsoft should rewrite windows in Lua
          that's basically what you're saying
          a game engine is a system used to develop a game. it is not some magical graphics package. if you port CS:GO from source to source 2, it will literally still just be black mesa. I suppose it would give them more tools for developing newer maps and content. but there's no change that would automatically happen to the existing game. unless they chose to upgrade the graphics while porting it, but they could also upgrade the graphics in source. thats separate and mostly unrelated to the engine. half-life: source is a great example of this. it's literally just half-life, but with shitty buggy physics and shiny water (and epileptic flashing lights in Residue Processing)

          • 2 years ago
            Anonymous

            >literally still just be black mesa.
            *still just be CS:GO

  49. 2 years ago
    Anonymous

    >Making an omelet here, Gordon!

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      >Just i was thinking about senator armstrong
      man, the quantum 5D is really weird

  50. 2 years ago
    Anonymous

    i know some studios that still use hammer to graybox levels because their designers are so damn efficient with it after decades of use

    • 2 years ago
      Anonymous

      and then they get monkeys to plop down static meshes in ue4 and it becomes uninspired tripe, right?

    • 2 years ago
      Anonymous

      I had a brief play with the HL Alyx mapping tools, the improvements to Hammer are incredible. eliminating the light leak issue was one of the main standouts for me.

  51. 2 years ago
    Anonymous

    could be neat if they ported the game to Source2 and charged like $10 on top of the base game or something?

    • 2 years ago
      Anonymous

      too much work, they have to repogram(rescript lol) everything. reconfigure rendering for every texture. and god knows what thats above my skill level.

  52. 2 years ago
    Anonymous

    Man you guys have some weird internet lore versions of source engine. There is no magic or secret sauce it in. It got the job done and that's about it.
    I guess what people really like is Hammer editor and some of the gameplay framework stuff that you had access to in source. These tools were good for their time, but there is much better stuff now.

    Also did anyone actually expect Blackmesa Source to be good? I mean when have these Source Engine fan project mods ever amounted to anything?

    • 2 years ago
      Anonymous

      technically, Insurgency (mod) came out before COD4, pioneering modern warfare before COD.

    • 2 years ago
      Anonymous

      >there is much better stuff now.
      level editors are dead in "modern" engines

      • 2 years ago
        Anonymous

        Not really. Unreal very much has a level editor. It's just kind of so deeply integrated into everything that you probably don't think of it that way. Unless you are talking about something else?

        • 2 years ago
          Anonymous

          you mean the old broken BSP tools or the new half assed modelling tools they recently implemented? either way their unusable.

          • 2 years ago
            Anonymous

            they're*

          • 2 years ago
            Anonymous

            I mean "The Unreal Level Editor".
            The piece of software that is literally called "The Level Editor".

            • 2 years ago
              Anonymous

              oh, yea usually when only using rotate, scale and move you barely think of it as a level editor

        • 2 years ago
          Anonymous

          ue4's level editing is fricking shit. ue2's was much superior for frick's sake. they promised big improvements years ago, but abandoned them all while screeching that you shouldn't use bsp because it's old. and now they've done a 180 on that stance with ue5, but i don't know what has changed.

    • 2 years ago
      Anonymous

      this

      >there is much better stuff now.
      level editors are dead in "modern" engines

      also the new "pipeline" of modeling in blender/maya applying textures in Substance Painter™ and importing all geometry in the level is nice it still feels... dysfunctional

  53. 2 years ago
    Anonymous

    black mesa sucks
    >looks ugly
    >sounds ugly
    >bad AI
    >bad guns
    and they have the audacity to charge double the price of the original

    • 2 years ago
      Anonymous

      shite opinion

  54. 2 years ago
    Anonymous

    >zoomer blaming engine for producing bad looking game instead of """artists"""

    • 2 years ago
      Anonymous

      game engines can limit the "autist" tho

      • 2 years ago
        Anonymous

        Not to the extent that an artist cannot create something good-looking. Doesn't have to be a realistic artstyle either. Engines are ultimately tools and shouldn't be held responsible for the quality of what artists do with them.

        • 2 years ago
          Anonymous

          for this position to be coherent you'd have to either believe that source is a good tool, or that tools do not vary in quality

          either position is moronic

          • 2 years ago
            Anonymous

            Both of your supposed options rely on misunderstanding what I said, apply yourself.

            • 2 years ago
              Anonymous

              >apply your self
              go ahead and make a good modern scene level in quake 1

  55. 2 years ago
    Anonymous

    >this game sucks
    >if only it was on XYZ engine it was be le based
    this is a great example of magical thinking in the wild.

  56. 2 years ago
    Anonymous

    not going to mass reply
    but the fact still remains that

    #1 phong shaders are ass
    #2 dx9 in 2022 is a joke

    • 2 years ago
      Anonymous

      Phong shaders are great nerd

      • 2 years ago
        Anonymous

        yes, if you like the fisherprice look and feel.

    • 2 years ago
      Anonymous

      have a nice day zoomer OP

    • 2 years ago
      Anonymous

      Initial release date for Black Mesa was 2015 you homosexual. Shut the frick up c**t.

      • 2 years ago
        Anonymous

        BM devs are just lazy. no excuse.

        • 2 years ago
          Anonymous

          pyw

          • 2 years ago
            Anonymous

            im a consoomer not a wagie dev.

        • 2 years ago
          Anonymous

          stop looking like a floret of broccoli, zoomer

  57. 2 years ago
    Anonymous

    the black mesa project started in 2005

  58. 2 years ago
    Anonymous

    this except it always felt like shit. even L4D had this inescapable feeling of "budget game" about it.

    • 2 years ago
      Anonymous

      What the hell are you talking about?

    • 2 years ago
      Anonymous

      Valve is a forever textbook example on how NOT to run a company.
      >missing deadlines so long and so often they coin a term "valve-time" for you.
      >finishing games on cliff hangers
      >desks on wheels which takes down productivity at least 50%

      >but muh steam
      luck of the draw nothing special

      • 2 years ago
        Anonymous

        >Easily the most successful privately owned games company of all time.
        >how NOT to run a company

        • 2 years ago
          Anonymous

          >infinite money printer prints you $12 millions per day
          Any moron would be successful. Their games department did jack shit for last 15 years.

          • 2 years ago
            Anonymous

            Genuine question
            Why the FRICK would they "compete" when their games still completely trample the latest modern multiplayer shit farted out.
            And that's assuming that unlike rainbow six siege, valorant, or overwatch they aren't almost entirely inferior clones of what Valve is already has?

            • 2 years ago
              Anonymous

              valorant maybe, but you can't compare R6S to csgo its a different game.

              • 2 years ago
                Anonymous

                Rainbow 6 siege is absolutely just Ubisoft CS:GO

              • 2 years ago
                Anonymous

                one is focused on realism and other is boomer coomer shooter style SWAT game.

              • 2 years ago
                Anonymous

                Pre gluing bombs to the floor does not a new game make.

            • 2 years ago
              Anonymous

              Their games are successful, because they are made for moronic addicted slavs on toasters.

              They took the niche first and chill doing nothing, because they know their audience are shit eaters who would never swap to another game.
              Getting killed by a sudden headshot in csgo and shitting your pants because Valve's sound design professionals are best people in the world is something I would never forget.

              Also, Valorant did so many things better than CSGO, its just a shit game in trash setting overall. I truly expected Valve to start stealing features left and right, but they just didn't gave a shit lol.

          • 2 years ago
            Anonymous

            Anyone who owns a business would slaughter their own sons for that. When you're making $12mm a day just to keep the power on and the server bills paid you wouldn't give a shit about anything other than fricking around all day either.

        • 2 years ago
          Anonymous

          they got lucky and happened upon goldmine after goldmine due to decent business decisions and overqualified developers with good talent, who they then wasted on deadend projects and moronic administrative practices over the course of almost 15 years, only breaking out of it with Alyx. they run their company in the most braindead way possible and are only still in one piece due to steam

  59. 2 years ago
    Anonymous

    >make engine to utilize physics objects
    >literally remove them from every game you have or gimp them because people with toasters complain

    I too remember CSS and TF2 having actually physics. CSGO you can't even shoot bodies after death ffs. The only map right now with props is office, and you can't even use them for anything other than fluff. Remember using filing cabinets in CSS to block doorways and shit? Regression is real.

  60. 2 years ago
    Anonymous

    i hope source 2 is used in more fps games

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous
    • 2 years ago
      Anonymous

      god i hate shadow mapping

  61. 2 years ago
    Anonymous

    OP is a seething CHING CHONG shill who is mad because unreal engine is trash that no one uses

  62. 2 years ago
    Anonymous

    So much work wasted in Artifact and Dota Underlords.

  63. 2 years ago
    Anonymous

    source mechanics still feel better than any unity or ue3/4 game you can come up with

    • 2 years ago
      Anonymous

      I heard they for the most part fixed it but I don't have the current hardrive space to do an in depth test.

      [...]
      I wonder how much this plays a role regarding people's praise of the engine. Of course the game can look truly exceptional in some cases, but what really sets it apart is that source mechanics feel good to actually play. Seamless integration of mechanics and environment.

      this is because it's mostly just old quake movement code. modern games has a million different animations, shake effects, dynamic shit going on that gets in the way of gameplay

      • 2 years ago
        Anonymous

        OMG is that why I enjoy the tight gameplay in Jedi Outcast/Academy? I heard that it was build on a modified Quake 3 engine and if that was the case it explains a lot.

      • 2 years ago
        Anonymous

        I mean these things aren't really hard to do. Unity and Unreal both give you "raw" movement by default. it's just that most devs want to shove the animations everywhere.

  64. 2 years ago
    Anonymous

    >muh graphics
    Still has better physics than most other engines. Also is the only based engine left as it's fast and optimized, all modern FPS games use some variation of it.
    >DX9 in current year
    Yeah because DX12 is so great. I love recompiling the shaders every day and the large file sizes of games. Not to mention the forced Borderless mode dogshit.

  65. 2 years ago
    Anonymous

    Don't care, it's still a charming engine and I had fun with Black Mesa

  66. 2 years ago
    Anonymous

    DX12 sucks, for a reason games are still being made with DX9 and DX11 in mind.

    • 2 years ago
      Anonymous

      Vulkan exists you know.

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